annotate ObjectiveTracker/Scenarios.lua @ 30:7583684becf4

- implement procedural block contents generation - redo anchor calculations to allow for transitional animation - attempt to sort out event handling quirks related to autopopup quest completion and turn-in - revise the data structures created by the different GetInfo's - start on trimming out redundant variables
author Nenue
date Thu, 14 Apr 2016 17:11:13 -0400
parents c3aa94bc6be2
children e84d645c8ab8
rev   line source
Nenue@27 1 --- ${PACKAGE_NAME}
Nenue@27 2 -- @file-author@
Nenue@27 3 -- @project-revision@ @project-hash@
Nenue@27 4 -- @file-revision@ @file-hash@
Nenue@27 5 -- Created: 4/13/2016 8:17 PM
Nenue@30 6 local B = select(2,...).frame
Nenue@30 7 local T = B:RegisterModule("ObjectiveTracker", _G.VeneerObjectiveWrapper, 'BuffFrame')
Nenue@27 8
Nenue@30 9 local Scenario = Module.Scenario
Nenue@30 10
Nenue@30 11 Scenario.GetNumWatched = function()
Nenue@30 12 end
Nenue@30 13