comparison ObjectiveTracker/Scenarios.lua @ 30:7583684becf4

- implement procedural block contents generation - redo anchor calculations to allow for transitional animation - attempt to sort out event handling quirks related to autopopup quest completion and turn-in - revise the data structures created by the different GetInfo's - start on trimming out redundant variables
author Nenue
date Thu, 14 Apr 2016 17:11:13 -0400
parents c3aa94bc6be2
children e84d645c8ab8
comparison
equal deleted inserted replaced
29:adcd7c328d07 30:7583684becf4
1 --- ${PACKAGE_NAME} 1 --- ${PACKAGE_NAME}
2 -- @file-author@ 2 -- @file-author@
3 -- @project-revision@ @project-hash@ 3 -- @project-revision@ @project-hash@
4 -- @file-revision@ @file-hash@ 4 -- @file-revision@ @file-hash@
5 -- Created: 4/13/2016 8:17 PM 5 -- Created: 4/13/2016 8:17 PM
6 local B = select(2,...).frame
7 local T = B:RegisterModule("ObjectiveTracker", _G.VeneerObjectiveWrapper, 'BuffFrame')
6 8
9 local Scenario = Module.Scenario
10
11 Scenario.GetNumWatched = function()
12 end
13