annotate Modules/BuffFrame.lua @ 106:6fa74abd83fd

- Fixed config layer inconsistencies
author Nenue
date Sun, 29 Jan 2017 09:55:40 -0500
parents 5476337198ec
children a41f6b74709a
rev   line source
Nenue@59 1 -- Veneer
Nenue@59 2 -- BuffFrame.lua
Nenue@59 3 -- Created: 7/27/2016 8:08 PM
Nenue@59 4 -- %file-revision%
Nenue@62 5 --[[
Nenue@62 6 Adds progress bars and cooldown swirls to buffbutton frames
Nenue@60 7
Nenue@62 8 Known Limitations:
Nenue@62 9 - Individual BuffButton frames are created upon use, making it difficult to do any sort of securestate priming
Nenue@62 10 - TempEnchant info returns relative values only, and they don't synchronize with aura events
Nenue@62 11 - BuffButtons can only be hidden/shown by blizzcode, so functions doing that have to be accounted for
Nenue@62 12 --]]
Nenue@62 13
Nenue@90 14
Nenue@75 15 local BUFFS_PER_ROW = 12
Nenue@64 16 local BUFF_BUTTON_SIZE = 48
Nenue@86 17 local BUFF_BUTTON_SPACING_H = 5
Nenue@71 18 local BUFF_BUTTON_SPACING_V = 14
Nenue@64 19 local BUFF_PROGRESS_SIZE = 4
Nenue@86 20 local BUFF_PROGRESS_INSET = 2
Nenue@86 21 local PROGRESS_ANCHOR = 'BOTTOM'
Nenue@86 22 local PROGRESS_PARENT
Nenue@86 23 local PROGRESS_OFFSET = 1
Nenue@106 24 local BUFF_MAX_DISPLAY = 24
Nenue@106 25 local DEBUFF_MAX_DISPLAY = 12
Nenue@86 26
Nenue@68 27 local BUFF_BUTTON_ZOOM = .15
Nenue@86 28 local BORDER_SIZE_L = 2
Nenue@86 29 local BORDER_SIZE_R = 2
Nenue@86 30 local BORDER_SIZE_U = 2
Nenue@86 31 local BORDER_SIZE_D = 2
Nenue@75 32 local BUFF_FRAMES_X = -230
Nenue@75 33 local BUFF_FRAMES_Y = -4
Nenue@64 34
Nenue@86 35 local COUNT_ANCHOR = 'TOPRIGHT'
Nenue@86 36 local COUNT_INSET = 4
Nenue@86 37 local COUNT_PARENT
Nenue@86 38
Nenue@86 39 local DURATION_ANCHOR = 'BOTTOMLEFT'
Nenue@97 40 local DURATION_INSET = 1
Nenue@86 41 local DURATION_PARENT
Nenue@86 42
Nenue@84 43 VeneerBuffFrameMixin = {
Nenue@84 44 moduleName = 'Buff Frames',
Nenue@84 45 defaultCluster = 'TOPRIGHT',
Nenue@90 46 anchorX = BUFF_FRAMES_X,
Nenue@90 47 anchorY = BUFF_FRAMES_Y,
Nenue@90 48 anchorPoint = 'TOPRIGHT',
Nenue@84 49 Buttons = {},
Nenue@84 50 DetectedFrames = {},
Nenue@84 51 AuraCache = {}
Nenue@84 52 }
Nenue@94 53 VeneerBuffFrameButtonMixin = {}
Nenue@94 54 local Facade = VeneerBuffFrameButtonMixin
Nenue@84 55 local plugin = VeneerBuffFrameMixin
Nenue@62 56
Nenue@84 57 local vn = Veneer
Nenue@84 58 local print = DEVIAN_WORKSPACE and function(...) _G.print('BuffFrame', ...) end or function() end
Nenue@68 59 local tprint = DEVIAN_WORKSPACE and function(...) _G.print('Timer', ...) end or function() end
Nenue@59 60
Nenue@68 61 local _G, UIParent = _G, UIParent
Nenue@68 62 local tinsert, tremove, unpack, select, tconcat = table.insert, table.remove, unpack, select, table.concat
Nenue@68 63 local floor, tonumber, format = math.floor, tonumber, string.format
Nenue@68 64 local UnitAura, GetTime, CreateFrame = UnitAura, GetTime, CreateFrame
Nenue@68 65 local hooksecurefunc = hooksecurefunc
Nenue@59 66
Nenue@75 67 local aurasCache = {}
Nenue@75 68 local skinnedFrames = {}
Nenue@75 69 local pendingFrames = {}
Nenue@75 70 local veneers = {}
Nenue@75 71 local expirationCache = {}
Nenue@75 72 local visibility = {}
Nenue@75 73 local isHooked = {}
Nenue@75 74
Nenue@75 75 plugin.options = {
Nenue@75 76 nameString = 'Buff Frames',
Nenue@59 77 {
Nenue@75 78 name = 'BuffButtonZoom',
Nenue@75 79 type = 'slider',
Nenue@75 80 min = 0,
Nenue@75 81 max = 100,
Nenue@75 82 fullwidth = true,
Nenue@59 83 },
Nenue@59 84 {
Nenue@75 85 name = 'BuffBorderLeft',
Nenue@75 86 type = 'slider',
Nenue@75 87 min = 0,
Nenue@75 88 max = 16,
Nenue@59 89 },
Nenue@59 90 {
Nenue@75 91 name = 'BuffBorderLeft',
Nenue@75 92 type = 'slider',
Nenue@75 93 min = 0,
Nenue@75 94 max = 16,
Nenue@59 95 }
Nenue@59 96 }
Nenue@59 97
Nenue@86 98 local OFFSET_PARALLELS = {
Nenue@86 99 TOP = {'LEFT', 'RIGHT', 'SetHeight'},
Nenue@86 100 BOTTOM = {'LEFT', 'RIGHT', 'SetHeight'},
Nenue@86 101 LEFT = {'TOP', 'BOTTOM', 'SetWidth'},
Nenue@86 102 RIGHT = {'TOP', 'BOTTOM', 'SetWidth'},
Nenue@86 103 }
Nenue@86 104 local ANCHOR_OFFSET_POINT = {
Nenue@86 105 TOP = 'BOTTOM',
Nenue@86 106 TOPLEFT = 'BOTTOMRIGHT',
Nenue@86 107 TOPRIGHT = 'BOTTOMLEFT',
Nenue@86 108 LEFT = 'RIGHT',
Nenue@86 109 RIGHT = 'LEFT',
Nenue@86 110 CENTER = 'CENTER',
Nenue@86 111 BOTTOM = 'TOP',
Nenue@86 112 BOTTOMRIGHT = 'TOPLEFT',
Nenue@86 113 BOTTOMLEFT = 'TOPRIGHT',
Nenue@86 114 }
Nenue@86 115 local ANCHOR_INSET_DELTA = {
Nenue@86 116 TOP = {0, -1},
Nenue@86 117 TOPLEFT = {1, -1},
Nenue@86 118 TOPRIGHT = {-1,-1},
Nenue@86 119 LEFT = {1, 0},
Nenue@86 120 BOTTOMLEFT = {1, 1},
Nenue@86 121 BOTTOM = {0, 1},
Nenue@86 122 BOTTOMRIGHT = {-1, 1},
Nenue@86 123 RIGHT = {-1, 0},
Nenue@86 124 CENTER = {0, 0},
Nenue@86 125 }
Nenue@59 126
Nenue@90 127 -- Associates skinning elements with said button
Nenue@90 128 local surrogates = {
Nenue@90 129 ['Show'] = false,
Nenue@90 130 ['Hide'] = false,
Nenue@90 131 ['SetText'] = false,
Nenue@90 132 ['SetVertexColor'] = function(self, region, r, g, b, a)
Nenue@90 133 if not self.progress then
Nenue@90 134 return
Nenue@90 135 end
Nenue@90 136
Nenue@90 137 region:Hide()
Nenue@93 138 --tprint('|cFF0088FFborder:SetVertexColor|r', r,g,b,a)
Nenue@90 139 self.progress.fg:SetColorTexture(r,g,b,a)
Nenue@90 140 self.border:SetColorTexture(r,g,b,a)
Nenue@90 141 self.border:Show()
Nenue@90 142 end,
Nenue@90 143 }
Nenue@90 144 local DoRegionHooks = function (veneer, region)
Nenue@90 145
Nenue@90 146 if region then
Nenue@90 147 --print('hooking', region:GetName())
Nenue@90 148 region:ClearAllPoints()
Nenue@90 149 for method, callback in pairs(surrogates) do
Nenue@90 150 if type(region[method]) == 'function' then
Nenue@90 151
Nenue@90 152 --print(method, type(callback))
Nenue@90 153 local func
Nenue@90 154 if callback then
Nenue@90 155 hooksecurefunc(region, method, function(self, ...)
Nenue@90 156 --tprint('|cFF00FFFF'.. region:GetName().. ':', method)
Nenue@90 157 region:ClearAllPoints()
Nenue@90 158 callback(veneer, region, ...)
Nenue@90 159 end)
Nenue@90 160 else
Nenue@90 161 hooksecurefunc(region, method, function(self,...)
Nenue@93 162 --tprint('|cFF0088FF'.. self:GetName().. ':', method)
Nenue@90 163 self:ClearAllPoints()
Nenue@90 164 veneer:Show()
Nenue@90 165 veneer[method](veneer, ...)
Nenue@90 166
Nenue@90 167 if self:GetName():match('Debuff.+Count') then
Nenue@90 168
Nenue@93 169 --print('|cFF00FFFF'.. self:GetName().. ':'.. method, '->', veneer:GetName()..':'..method..'(', ...,')')
Nenue@93 170 --print(veneer:IsVisible(),veneer:GetStringWidth(),veneer:GetText())
Nenue@93 171 --print(veneer:GetTop(), veneer:GetLeft())
Nenue@93 172 --print(veneer:GetPoint(1))
Nenue@90 173 end
Nenue@90 174
Nenue@90 175 end)
Nenue@90 176 end
Nenue@90 177 end
Nenue@90 178 end
Nenue@90 179 end
Nenue@90 180 end
Nenue@75 181
Nenue@93 182
Nenue@94 183
Nenue@94 184 function Facade:OnShow()
Nenue@95 185 print(self:GetName(), 'OnShow')
Nenue@94 186 self.underlay:Show()
Nenue@94 187 end
Nenue@94 188 function Facade:OnHide()
Nenue@95 189
Nenue@95 190 print(self:GetName(), 'OnHide')
Nenue@94 191 self.underlay:Hide()
Nenue@95 192
Nenue@94 193 end
Nenue@94 194
Nenue@94 195 function Facade:OnLoad()
Nenue@94 196
Nenue@94 197 self.duration = self.progress.duration
Nenue@94 198 self.count = self.overlay.count
Nenue@94 199 self.border = self.underlay.bg
Nenue@94 200
Nenue@94 201 VeneerBuffFrame.ConfigLayers = VeneerBuffFrame.ConfigLayers or {}
Nenue@94 202 self.configIndex = #VeneerBuffFrame.ConfigLayers
Nenue@94 203 for i, region in ipairs(self.ConfigLayers) do
Nenue@94 204 tinsert(VeneerBuffFrame.ConfigLayers, region)
Nenue@94 205 end
Nenue@94 206
Nenue@94 207 self.configIndexEnd = #VeneerBuffFrame.ConfigLayers
Nenue@94 208 end
Nenue@94 209
Nenue@94 210 function Facade:Setup()
Nenue@94 211 self:SetSize(BUFF_BUTTON_SIZE,BUFF_BUTTON_SIZE)
Nenue@94 212
Nenue@94 213 self.progress[OFFSET_PARALLELS[PROGRESS_ANCHOR][3]](self.progress, BUFF_PROGRESS_SIZE + (BUFF_PROGRESS_INSET * 2))
Nenue@94 214 --print(BUFF_PROGRESS_SIZE + (BUFF_PROGRESS_INSET * 2))
Nenue@94 215
Nenue@94 216 self.progress:ClearAllPoints()
Nenue@94 217 self.progress:SetPoint(ANCHOR_OFFSET_POINT[PROGRESS_ANCHOR], PROGRESS_PARENT or self.border, PROGRESS_ANCHOR,
Nenue@94 218 (ANCHOR_INSET_DELTA[PROGRESS_ANCHOR][1] * PROGRESS_OFFSET * -1),
Nenue@94 219 (ANCHOR_INSET_DELTA[PROGRESS_ANCHOR][2] * PROGRESS_OFFSET * -1))
Nenue@94 220 self.progress:SetPoint(OFFSET_PARALLELS[PROGRESS_ANCHOR][1], self.border, OFFSET_PARALLELS[PROGRESS_ANCHOR][1], 0, 0)
Nenue@94 221 self.progress:SetPoint(OFFSET_PARALLELS[PROGRESS_ANCHOR][2], self.border, OFFSET_PARALLELS[PROGRESS_ANCHOR][2], 0, 0)
Nenue@94 222
Nenue@94 223 --print(self.progress:GetPoint(1))
Nenue@94 224 --print(self.progress:GetPoint(2))
Nenue@94 225 --print(self.progress:GetPoint(3))
Nenue@94 226 self.progress:Show()
Nenue@94 227
Nenue@94 228 self.progress.bg:ClearAllPoints()
Nenue@94 229 self.progress.bg:SetAllPoints(self.progress)
Nenue@94 230
Nenue@94 231 self.progress.fg:ClearAllPoints()
Nenue@94 232 self.progress.fg:SetPoint('BOTTOMLEFT', BUFF_PROGRESS_INSET,BUFF_PROGRESS_INSET)
Nenue@94 233 self.progress.fg:SetPoint('TOP', 0, -BUFF_PROGRESS_INSET)
Nenue@94 234 --self.count:ClearAllPoints()
Nenue@94 235 --self.count:SetPoint('TOPRIGHT', self,'TOPRIGHT', -3, -3)
Nenue@94 236
Nenue@94 237
Nenue@94 238 self.duration:ClearAllPoints()
Nenue@94 239 self.duration:SetPoint(DURATION_ANCHOR, DURATION_PARENT or self, DURATION_ANCHOR,
Nenue@94 240 (ANCHOR_INSET_DELTA[DURATION_ANCHOR][1] * DURATION_INSET),
Nenue@94 241 (ANCHOR_INSET_DELTA[DURATION_ANCHOR][2] * DURATION_INSET))
Nenue@94 242
Nenue@94 243 self.count:ClearAllPoints()
Nenue@94 244 self.count:SetPoint(COUNT_ANCHOR, COUNT_PARENT or self, COUNT_ANCHOR,
Nenue@94 245 (ANCHOR_INSET_DELTA[COUNT_ANCHOR][1] * COUNT_INSET),
Nenue@94 246 (ANCHOR_INSET_DELTA[COUNT_ANCHOR][2] * COUNT_INSET))
Nenue@94 247
Nenue@95 248 self.underlay:SetParent(UIParent)
Nenue@95 249
Nenue@94 250 self.underlay:SetFrameStrata('BACKGROUND')
Nenue@94 251 self.border:SetColorTexture(0,0,0,1)
Nenue@94 252 self.border:SetPoint('TOPLEFT', self, 'TOPLEFT', -BORDER_SIZE_L, BORDER_SIZE_U)
Nenue@94 253 self.border:SetPoint('BOTTOMRIGHT', self, 'BOTTOMRIGHT', BORDER_SIZE_R, -BORDER_SIZE_D)
Nenue@94 254 self.border:Show()
Nenue@95 255
Nenue@96 256 -- play nice with Blizzard's frame locking structure
Nenue@96 257 FRAMELOCK_STATES.PETBATTLES[self:GetName()] = "hidden"
Nenue@95 258 FRAMELOCK_STATES.PETBATTLES[self.underlay:GetName()] = "hidden"
Nenue@94 259 end
Nenue@94 260
Nenue@106 261 plugin.defaultSettings = {
Nenue@106 262 width = 48,
Nenue@106 263 height = 48,
Nenue@106 264 }
Nenue@106 265
Nenue@94 266 function plugin:AcquireConfigButton(name)
Nenue@94 267 print('|cFF88FF00Creating config dummy', name,'Veneer')
Nenue@94 268 local button = self.Buttons[name]
Nenue@94 269 if not button then
Nenue@94 270 button = CreateFrame('Frame', name .. 'Veneer', self, 'VeneerBuffTemplate')
Nenue@94 271 button:Setup()
Nenue@94 272 button:SetShown(true)
Nenue@94 273 self.Buttons[name] = button
Nenue@94 274 end
Nenue@94 275 return button
Nenue@94 276 end
Nenue@94 277
Nenue@94 278 function plugin:Acquire(name)
Nenue@94 279 local frame = self.Buttons[name]
Nenue@94 280 if not frame then
Nenue@94 281 local target = _G[name]
Nenue@84 282 local id = target:GetID()
Nenue@94 283 print('|cFF88FF00Creating', name .. 'Veneer')
Nenue@93 284 frame = vn:Acquire(target, 'VeneerBuffTemplate')
Nenue@94 285 frame:Setup()
Nenue@94 286 self.Buttons[name] = frame
Nenue@59 287 end
Nenue@84 288 return frame
Nenue@59 289 end
Nenue@59 290
Nenue@94 291 function plugin:OnLoad()
Nenue@84 292 Veneer:AddHandler(self, self.defaultCluster)
Nenue@84 293 end
Nenue@68 294
Nenue@94 295 function plugin:Setup()
Nenue@84 296
Nenue@84 297
Nenue@84 298 hooksecurefunc("BuffFrame_Update", function(...) self:OnBuffFrameUpdate(...) end)
Nenue@97 299 hooksecurefunc("AuraButton_UpdateDuration", function(...) self:OnUpdateDuration(...) end)
Nenue@84 300 hooksecurefunc("AuraButton_Update", function(...) self:OnAuraButton_Update(...) end)
Nenue@84 301 hooksecurefunc("BuffFrame_UpdateAllBuffAnchors", function(...) self:OnUpdateAllBuffAnchors(...) end)
Nenue@84 302 hooksecurefunc("TemporaryEnchantFrame_Update", function(...) self:OnTemporaryEnchantFrameUpdate(...) end)
Nenue@84 303 for i = 1, 3 do
Nenue@84 304 self:SetupButton('TempEnchant'..i)
Nenue@84 305 _G['TempEnchant'..i..'Border']:SetVertexColor(0.5,0,1,1)
Nenue@84 306 end
Nenue@84 307 end
Nenue@86 308
Nenue@94 309 function plugin:SetHidden(region)
Nenue@93 310 if not self.hiddenRegions[region] then
Nenue@93 311 self.hiddenRegions[region] = true
Nenue@93 312 region:SetShown(false)
Nenue@93 313 hooksecurefunc(region)
Nenue@93 314 end
Nenue@93 315 end
Nenue@84 316
Nenue@94 317 function plugin:SetupButton (name)
Nenue@94 318 local frame = _G[name]
Nenue@95 319 print('|cFFFFFF00Adopting', name)
Nenue@68 320
Nenue@68 321 local icon = _G[name .. 'Icon']
Nenue@68 322 local border = _G[name .. 'Border']
Nenue@68 323 local count = _G[name .. 'Count']
Nenue@68 324 local duration = _G[name .. 'Duration']
Nenue@106 325 local facade = self:Acquire(name)
Nenue@84 326 local offset = BUFF_BUTTON_ZOOM/2
Nenue@68 327
Nenue@84 328 self.DetectedFrames[frame] = frame
Nenue@68 329 frame:SetSize(BUFF_BUTTON_SIZE,BUFF_BUTTON_SIZE)
Nenue@84 330 icon:SetTexCoord(offset, 1 - offset, offset, 1 - offset)
Nenue@68 331
Nenue@78 332
Nenue@106 333 DoRegionHooks(facade, border)
Nenue@68 334 if border then
Nenue@68 335 local color = DebuffTypeColor["none"]
Nenue@68 336 if aurasCache[frame] and aurasCache[frame][5] then
Nenue@68 337 color = DebuffTypeColor[aurasCache[frame][5]]
Nenue@68 338 end
Nenue@106 339 facade.progress.fg:SetColorTexture(color.r,color.g,color.b)
Nenue@106 340 facade.border:SetColorTexture(0,0,0,1)
Nenue@106 341 facade.border:Show()
Nenue@79 342 else
Nenue@106 343 facade.border:SetColorTexture(0,0,0,1)
Nenue@106 344 facade.border:Show()
Nenue@68 345 end
Nenue@68 346
Nenue@93 347 if count then
Nenue@86 348 count:ClearAllPoints()
Nenue@93 349 hooksecurefunc(count, 'Show', function(self) self:Hide() end)
Nenue@93 350 if count:GetText() then
Nenue@106 351 facade.count:SetText(count:GetText())
Nenue@93 352 end
Nenue@86 353 end
Nenue@86 354 if duration then
Nenue@86 355 duration:ClearAllPoints()
Nenue@86 356 end
Nenue@86 357
Nenue@95 358 hooksecurefunc(frame, "Hide", function(frame)
Nenue@106 359 facade:Hide()
Nenue@68 360 end)
Nenue@68 361
Nenue@95 362 hooksecurefunc(frame, 'Show', function(frame)
Nenue@106 363 facade:Show()
Nenue@68 364 end)
Nenue@68 365
Nenue@95 366 hooksecurefunc(frame, 'SetShown', function(frame, isShown)
Nenue@106 367 facade:SetShown(isShown)
Nenue@95 368 end)
Nenue@95 369
Nenue@106 370 facade.IsAcquired = true
Nenue@106 371 facade:SetParent(UIParent)
Nenue@106 372 facade:SetAllPoints(frame)
Nenue@106 373 facade:SetFrameStrata('MEDIUM')
Nenue@68 374 end
Nenue@68 375
Nenue@68 376
Nenue@61 377 --- Set widgets to reflect the passed parameters
Nenue@94 378 function plugin:UpdateButton (name, duration, expires)
Nenue@94 379 local frame = _G[name]
Nenue@106 380 local facade = self:Acquire(name)
Nenue@68 381 -- is it a new button?
Nenue@84 382 if not self.DetectedFrames[frame] then
Nenue@94 383 print('|cFFFF4400detected', name)
Nenue@94 384 self:SetupButton(name)
Nenue@68 385 end
Nenue@106 386 print(facade:GetParent():GetName(), facade:GetPoint(1))
Nenue@86 387 --[[
Nenue@86 388 if frame.count then
Nenue@86 389 frame.count:SetText('test')
Nenue@86 390 frame.count:Show()
Nenue@86 391 end
Nenue@86 392 --]]
Nenue@86 393 local name, rank, icon, count, _, duration, expires = UnitAura(frame.unit, frame:GetID(), frame.filter)
Nenue@86 394
Nenue@59 395
Nenue@61 396 if expires and duration then
Nenue@61 397 if duration ~= 0 then
Nenue@61 398 local startTime = (expires - duration)
Nenue@61 399 local endTime = expires or 0
Nenue@61 400 print('|cFF0088FF'..frame:GetName()..'|r', duration, expires)
Nenue@106 401 facade.progress:Show()
Nenue@106 402 facade.elapsed = 0
Nenue@106 403 facade.progress:SetScript('OnUpdate', function(self, elapsed)
Nenue@106 404 facade.elapsed = facade.elapsed + elapsed
Nenue@60 405
Nenue@106 406 local w = floor(facade.progress:GetWidth()+.5) - (BUFF_PROGRESS_INSET*2)
Nenue@61 407 local t = GetTime()
Nenue@61 408 local progress = (t - startTime) / duration
Nenue@61 409
Nenue@67 410 local nw = (w - (w * progress))
Nenue@106 411 if facade.elapsed >= 0.25 then
Nenue@61 412
Nenue@93 413 --tprint(t, startTime, floor(progress*100), w * progress, nw, w)
Nenue@106 414 facade.elapsed = 0.25 - facade.elapsed
Nenue@61 415 end
Nenue@61 416 if (progress >= 1) or not frame:IsVisible() then
Nenue@106 417 facade.startTime = nil
Nenue@61 418 self:Hide()
Nenue@61 419 self:SetScript('OnUpdate', nil)
Nenue@61 420 else
Nenue@61 421 self.fg:SetWidth(nw)
Nenue@61 422 end
Nenue@61 423 end)
Nenue@61 424
Nenue@106 425 facade.cooldown:Show()
Nenue@106 426 facade.cooldown:SetCooldown(startTime, duration)
Nenue@61 427 else
Nenue@61 428 print('|cFF00FF88'..frame:GetName()..'|r', 'duration zero')
Nenue@106 429 facade.progress:SetScript('OnUpdate', nil)
Nenue@106 430 facade.progress:Hide()
Nenue@106 431 facade.cooldown:Hide()
Nenue@61 432 end
Nenue@86 433
Nenue@90 434 if count and count > 1 then
Nenue@106 435 facade.count:SetText(count)
Nenue@106 436 facade.count:Show()
Nenue@90 437 frame.count:ClearAllPoints()
Nenue@86 438 else
Nenue@106 439 facade.count:Hide()
Nenue@86 440 end
Nenue@86 441
Nenue@86 442
Nenue@61 443 else
Nenue@106 444 facade.progress:Hide()
Nenue@106 445 facade.cooldown:SetCooldown(0,0)
Nenue@106 446 facade.cooldown:Hide()
Nenue@61 447 print('|cFF88FF00'..frame:GetName()..'|r', 'nil duration')
Nenue@59 448 end
Nenue@106 449 facade:Show()
Nenue@59 450 end
Nenue@59 451
Nenue@59 452
Nenue@59 453 --- Provides the number of changed indices for use in deciding between partial and full veneer updates
Nenue@94 454 function plugin:ButtonHasChanged (frame, ...)
Nenue@59 455 aurasCache[frame] = aurasCache[frame] or {}
Nenue@59 456 local hasChange = 0
Nenue@59 457 local numVals = select('#',...)
Nenue@59 458 for i = 1, numVals do
Nenue@59 459 local arg = select(i, ...)
Nenue@59 460 if aurasCache[frame][i] ~= arg then
Nenue@59 461 hasChange = hasChange + 1
Nenue@59 462 end
Nenue@59 463 aurasCache[frame][i] = arg
Nenue@59 464 end
Nenue@59 465 return hasChange
Nenue@59 466 end
Nenue@59 467
Nenue@94 468 function plugin:OnAuraButton_Update (name, index, filter)
Nenue@59 469 local bName = name..index
Nenue@59 470 local frame = _G[bName]
Nenue@59 471 if frame and frame:IsVisible() then
Nenue@61 472 -- if the name or expirationTime changed
Nenue@86 473
Nenue@94 474 if not skinnedFrames[bName] then
Nenue@94 475 tinsert(pendingFrames, bName)
Nenue@61 476 end
Nenue@59 477 expirationCache[name] = frame.expirationTime
Nenue@94 478 self:UpdateButton(bName)
Nenue@68 479
Nenue@59 480
Nenue@59 481 end
Nenue@59 482 end
Nenue@59 483
Nenue@94 484 function plugin:OnUpdateAllBuffAnchors ()
Nenue@59 485
Nenue@59 486 --BuffButton1
Nenue@59 487 --DebuffButton1
Nenue@61 488 --todo: separate frame groups and iterate over them at appropriate times
Nenue@60 489 if BuffButton1 then
Nenue@78 490
Nenue@68 491 TempEnchant1:SetPoint('TOPRIGHT', BuffButton1, 'TOPRIGHT', BuffButton1:GetWidth()+4, 0)
Nenue@60 492 end
Nenue@60 493
Nenue@70 494 local lastBuff, topBuff
Nenue@74 495 local numBuffs = 0
Nenue@90 496 local numColumns = 1
Nenue@90 497 local maxColumn = 1
Nenue@94 498 local limit = self.configMode and BUFF_MAX_DISPLAY or BUFF_ACTUAL_DISPLAY
Nenue@94 499 for i = 1, limit do
Nenue@94 500 local name = 'BuffButton'..i
Nenue@94 501 local buff = _G[name] or self.Buttons[name]
Nenue@106 502 print(i, name, buff)
Nenue@70 503 if buff then
Nenue@74 504 numBuffs = numBuffs + 1
Nenue@74 505 buff:ClearAllPoints()
Nenue@75 506 if mod(numBuffs,BUFFS_PER_ROW) == 1 then
Nenue@74 507 if numBuffs == 1 then
Nenue@80 508 buff:SetPoint('TOPRIGHT', UIParent, 'TOPRIGHT', BUFF_FRAMES_X, BUFF_FRAMES_Y)
Nenue@90 509 plugin.currentTop = buff
Nenue@71 510 else
Nenue@71 511 buff:SetPoint('TOPRIGHT', topBuff, 'BOTTOMRIGHT', 0, -BUFF_BUTTON_SPACING_V)
Nenue@71 512 end
Nenue@90 513 numColumns = 1
Nenue@70 514 topBuff = buff
Nenue@70 515 else
Nenue@71 516 buff:SetPoint('TOPRIGHT', lastBuff, 'TOPLEFT', -BUFF_BUTTON_SPACING_H, 0)
Nenue@90 517 numColumns = numColumns + 1
Nenue@90 518 end
Nenue@90 519 if numColumns > maxColumn then
Nenue@90 520 maxColumn = numColumns
Nenue@90 521 plugin.currentLeft = buff
Nenue@70 522 end
Nenue@70 523 lastBuff = buff
Nenue@70 524 end
Nenue@70 525 end
Nenue@70 526
Nenue@74 527 numBuffs = 0
Nenue@94 528 limit = self.configMode and DEBUFF_MAX_DISPLAY or DEBUFF_ACTUAL_DISPLAY
Nenue@106 529 local lastDebuff
Nenue@106 530 local topDebuff = topBuff
Nenue@106 531 for i = 1, limit do
Nenue@94 532 local name = 'DebuffButton'..i
Nenue@94 533 local debuff = _G[name] or self.Buttons[name]
Nenue@106 534 print(i, name, debuff)
Nenue@70 535 if debuff then
Nenue@74 536 numBuffs = numBuffs + 1
Nenue@93 537 if mod(numBuffs, BUFFS_PER_ROW) == 1 then
Nenue@93 538
Nenue@106 539 if topDebuff then
Nenue@106 540 debuff:SetPoint('TOPRIGHT', topDebuff, 'BOTTOMRIGHT', 0, -BUFF_BUTTON_SPACING_V)
Nenue@93 541 else
Nenue@93 542 debuff:SetPoint('TOPRIGHT', UIParent, 'TOPRIGHT', BUFF_FRAMES_X, BUFF_FRAMES_Y)
Nenue@93 543 end
Nenue@106 544 topDebuff = debuff
Nenue@93 545
Nenue@70 546 else
Nenue@106 547 debuff:SetPoint('TOPRIGHT', lastDebuff, 'TOPLEFT', -BUFF_BUTTON_SPACING_H, 0)
Nenue@70 548 end
Nenue@106 549 lastDebuff = debuff
Nenue@94 550
Nenue@70 551 end
Nenue@70 552 end
Nenue@70 553
Nenue@74 554 if lastBuff then
Nenue@90 555 plugin.currentBottom = lastBuff
Nenue@74 556 end
Nenue@90 557
Nenue@90 558 self.Background:ClearAllPoints()
Nenue@90 559 self.Background:SetPoint('TOPRIGHT', plugin.currentTop, 'TOPRIGHT', 4, 4)
Nenue@90 560 self.Background:SetPoint('BOTTOM', plugin.currentBottom, 'BOTTOM', 0, -4)
Nenue@90 561 self.Background:SetPoint('LEFT', plugin.currentLeft, 'LEFT', -4, 0)
Nenue@59 562 end
Nenue@94 563 function plugin:UpdateConfigLayers (configMode)
Nenue@90 564 self:SetShown(configMode)
Nenue@94 565 self.configMode = configMode
Nenue@94 566 for i = 1, BUFF_MAX_DISPLAY do
Nenue@94 567 local name = 'BuffButton' .. i
Nenue@94 568 local button = self:AcquireConfigButton(name)
Nenue@106 569 if not button.IsAcquired then
Nenue@106 570 button.underlay.bg:SetColorTexture(0,1,0,0.5)
Nenue@106 571 end
Nenue@94 572 end
Nenue@94 573 for i = 1, DEBUFF_MAX_DISPLAY do
Nenue@94 574 local name = 'DebuffButton' .. i
Nenue@94 575 local button = self:AcquireConfigButton(name)
Nenue@106 576 if not button.IsAcquired then
Nenue@106 577 button.underlay.bg:SetColorTexture(1,0,0,0.5)
Nenue@106 578 end
Nenue@93 579 end
Nenue@106 580 self:OnUpdateAllBuffAnchors()
Nenue@90 581 end
Nenue@94 582 function plugin:OnUpdateDuration (frame, timeLeft)
Nenue@97 583 local veneer = self:Acquire(frame:GetName())
Nenue@60 584 local hours = floor(timeLeft/3600)
Nenue@60 585 local minutes = floor(mod(timeLeft, 3600)/60)
Nenue@60 586 local seconds = floor(mod(timeLeft, 60))
Nenue@60 587 local timeString = '%ds'
Nenue@59 588 if timeLeft > 3600 then
Nenue@60 589 timeString = format('%d:%02d', hours, minutes)
Nenue@60 590 elseif timeLeft > 60 then
Nenue@60 591 timeString = format('%d:%02d', minutes, seconds)
Nenue@61 592 else
Nenue@60 593 timeString = format('%d', seconds)
Nenue@59 594 end
Nenue@59 595
Nenue@74 596 if timeLeft < 10 then
Nenue@74 597 if not veneer.duration.getHuge then
Nenue@74 598 veneer.duration.getHuge = true
Nenue@97 599 veneer.duration:SetTextColor(1,.5,0,1)
Nenue@74 600 end
Nenue@74 601 else
Nenue@74 602 if veneer.duration.getHuge then
Nenue@74 603 veneer.duration.getHuge = nil
Nenue@74 604 veneer.duration:SetTextColor(1,1,1,1)
Nenue@74 605 end
Nenue@74 606 end
Nenue@74 607
Nenue@69 608 veneer.duration:SetText(timeString)
Nenue@59 609 end
Nenue@59 610
Nenue@59 611
Nenue@59 612 -- Obtains the first instance of Tenchant use
Nenue@59 613
Nenue@94 614 function plugin:OnTemporaryEnchantFrameUpdate (...)
Nenue@59 615 local numVals = select('#', ...)
Nenue@59 616 local numItems = numVals / 4
Nenue@59 617 if numItems >= 1 then
Nenue@59 618 for itemIndex = numItems, 1, -1 do
Nenue@94 619 local name = 'TempEnchant'..itemIndex
Nenue@94 620 local frame = _G[name]
Nenue@59 621 local hasEnchant, timeRemaining, enchantCharges = select((4 * (itemIndex -1)) + 1, ...)
Nenue@59 622
Nenue@59 623
Nenue@59 624 if hasEnchant then
Nenue@59 625 local endTime = floor(GetTime()*1000) + timeRemaining
Nenue@59 626
Nenue@59 627
Nenue@59 628 --print(endTime)
Nenue@59 629 if endTime ~= expirationCache[frame] then
Nenue@59 630 if expirationCache[frame] then
Nenue@59 631 print(endTime, expirationCache[frame], endTime - expirationCache[frame])
Nenue@59 632 end
Nenue@59 633 expirationCache[frame] = endTime
Nenue@59 634 print('push tempenchant timer update', timeRemaining / 1000, GetTime()+(timeRemaining/1000))
Nenue@94 635 self:UpdateButton(frame, timeRemaining/1000, GetTime()+(timeRemaining/1000))
Nenue@59 636 end
Nenue@59 637 else
Nenue@94 638 self:Acquire(name):Hide()
Nenue@59 639 end
Nenue@59 640 end
Nenue@59 641 end
Nenue@59 642 end
Nenue@59 643
Nenue@94 644 function plugin:OnBuffFrameUpdate () end
Nenue@59 645
Nenue@90 646
Nenue@84 647 -- The TempEnchant frames are hardcoded in the base FrameXML, so get them now
Nenue@59 648