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1 -- Veneer
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2 -- BuffFrame.lua
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3 -- Created: 7/27/2016 8:08 PM
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4 -- %file-revision%
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5 -- Adds progress bars and cooldown swirls to buffbutton frames
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6
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7 local PLUGIN_NAME = 'BuffFrame'
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8 local plugin = {}
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9 local vn, print = LibStub("LibKraken").register(VeneerController, plugin)
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10
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11
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12 local buttons = {}
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13 local buffTypes = {
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14 {
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15 name = 'buff',
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16 pattern = 'BuffButton(%d)',
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17 filters = 'HELPFUL',
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18 },
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19 {
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20 name = 'debuff',
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21 pattern = 'DebuffButton(%d)',
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22 filters = 'HARMFUL',
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23 },
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24 {
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25 name = 'tempenchant',
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26 pattern = 'TempEnchant(%d)',
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27 filters = 'TEMPENCHANT'
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28 }
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29 }
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30
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31 local textureMapping = {
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32 [1] = 16, --Main hand
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33 [2] = 17, --Off-hand
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34 [3] = 18, --Ranged
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35 }
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36
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37 local tickCounter = {}
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38 local aurasCache = {}
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39 local skinnedFrames = {}
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40 local pendingFrames = {}
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41 local anchors = {}
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42 local expirationCache = {}
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43
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44 local VeneerButton_OnHide = function(self)
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45 self:SetScript('OnDragStart', self.StartMoving)
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46 self:SetScript('OnDragStop', self.StopMovingOrSizing)
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47 self:SetMovable(false)
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48 self:EnableMouse(false)
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49 self:RegisterForDrag('LeftButton')
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50 end
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51 local VeneerButton_OnShow = function(self)
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52 self:SetScript('OnDragStart', self.StartMoving)
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53 self:SetScript('OnDragStop', self.StopMovingOrSizing)
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54 self:SetMovable(false)
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55 self:EnableMouse(false)
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56 self:RegisterForDrag('LeftButton')
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57 end
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58
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59
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60 local GetVeneer = function(frame)
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61 local name = frame:GetName()
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62 if not _G[name..'Veneer'] then
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63
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64 local veneer = CreateFrame('Frame', name..'Veneer', UIParent)
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65 local id = frame:GetID()
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66 veneer:SetAllPoints(frame)
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67 veneer:SetParent(frame)
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68 veneer.bg = veneer:CreateTexture()
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69 veneer.bg:SetColorTexture(1,1,1,0)
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70 veneer.bg:SetAllPoints(veneer)
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71 veneer.bg:Show()
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72 veneer:Hide()
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73 veneer:EnableMouse(false)
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74
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75 veneer:SetScript('OnShow', VeneerButton_OnShow)
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76 veneer:SetScript('OnHide', VeneerButton_OnHide)
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77
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78 local position = tonumber(name:match("%d"))
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79 if position == 1 then
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80 veneer:Show()
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81 end
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82
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83 veneer.progress = CreateFrame('Frame', name .. 'VeneerProgress', veneer)
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84 veneer.progress:Hide()
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85 veneer.progress:SetPoint('BOTTOMLEFT', veneer, 'BOTTOMLEFT', 3, -6)
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86 veneer.progress:SetPoint('TOPRIGHT', veneer, 'BOTTOMRIGHT', -3, -1)
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87
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88 veneer.progress.bg = veneer.progress:CreateTexture(nil, 'BACKGROUND')
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89 veneer.progress.bg:SetColorTexture(0,0,0,1)
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90 veneer.progress.bg:SetAllPoints(veneer.progress)
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91
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92 veneer.progress.fg = veneer.progress:CreateTexture(nil, 'ARTWORK')
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93 veneer.progress.fg:SetColorTexture(0,1,0,1)
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94 veneer.progress.fg:SetPoint('BOTTOMLEFT', 1,1)
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95 veneer.progress.fg:SetPoint('TOP', 0, -1)
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96
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97 veneer.progress.status = veneer.progress:CreateFontString()
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98 veneer.progress.status:SetFontObject(VeneerNumberFont)
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99 veneer.progress.status:SetPoint('TOP')
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100
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101
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102 veneer.cooldown = CreateFrame('Cooldown', name ..'VeneerCooldown', veneer, 'CooldownFrameTemplate')
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103 veneer.cooldown:SetAllPoints(frame)
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104 veneer.cooldown:SetReverse(true)
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105
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106 end
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107
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108
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109 return _G[name..'Veneer']
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110 end
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111
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112 --- Set widgets to reflect the passed parameters
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113 local UpdateVeneer = function (frame, duration, expires)
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114 local veneer = GetVeneer(frame)
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115
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116 if expires and duration then
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117
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118 if duration ~= 0 then
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119 local startTime = (expires - duration)
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120 local endTime = expires or 0
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121 print('|cFF0088FF'..frame:GetName()..'|r', duration, expires)
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122 veneer.progress:Show()
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123 veneer.elapsed = 0
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124 veneer.progress:SetScript('OnUpdate', function(self, elapsed)
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125 veneer.elapsed = veneer.elapsed + elapsed
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126
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127 local w = floor(veneer.progress:GetWidth()+.5)
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128 local t = GetTime()
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129 local progress = (t - startTime) / duration
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130
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131 local nw = (w-2) - ceil(w * progress)
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132 if veneer.elapsed >= 0.25 then
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133
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134 print(progress, nw, w)
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135 veneer.elapsed = 0.25 - veneer.elapsed
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136 end
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137 if (progress >= 1) or not frame:IsVisible() then
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138 veneer.startTime = nil
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139 self:Hide()
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140 self:SetScript('OnUpdate', nil)
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141 else
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142 self.fg:SetWidth(nw)
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143 end
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144 end)
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145
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146 veneer.cooldown:Show()
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147 veneer.cooldown:SetCooldown(startTime, duration)
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148 else
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149 print('|cFF00FF88'..frame:GetName()..'|r', 'duration zero')
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150 veneer.progress:SetScript('OnUpdate', nil)
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151 veneer.progress:Hide()
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152 veneer.cooldown:Hide()
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153 end
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154 else
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155 veneer.progress:Hide()
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156 veneer.cooldown:SetCooldown(0,0)
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157 veneer.cooldown:Hide()
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158 print('|cFF88FF00'..frame:GetName()..'|r', 'nil duration')
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159 end
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160 veneer:Show()
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161 end
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162
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163
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164 -- Associates skinning elements with said button
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165 local SkinFrame = function(name)
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166 local frame = _G[name ]
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167 if skinnedFrames[frame] then
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168 print('|cFFFF4400Attempting to skin a frame that already went through.|r')
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169 return
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170 end
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171
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172 local icon = _G[name .. 'Icon']
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173 local border = _G[name .. 'Border']
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174 local duration = _G[name .. 'Duration']
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175 local slot = frame:GetID() or 0
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176
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177 tickCounter[frame] = (tickCounter[frame] or 0) + 1
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178
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179
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180 print(tickCounter[frame], frame:GetName(), '|cFFFFFF00'..slot..'|r')
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181 skinnedFrames[frame] = frame
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182 frame:SetSize(48,48)
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183 icon:SetTexCoord(0,1,0,1)
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184 if border then
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185 border:SetSize(50,50)
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186 end
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187 if duration then
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188 duration:ClearAllPoints()
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189 duration:SetPoint('TOP', frame, 'BOTTOM', 0, -8)
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190 duration:SetFontObject(VeneerNumberFont)
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191 duration:SetDrawLayer('OVERLAY')
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192
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193 end
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194
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195 GetVeneer(frame)
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196
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197 anchors[frame] = veneer
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198 print('Initializing', name)
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199 end
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200
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201
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202 --- Provides the number of changed indices for use in deciding between partial and full veneer updates
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203 local CacheCheck = function(frame, ...)
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204 aurasCache[frame] = aurasCache[frame] or {}
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205 local hasChange = 0
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206 local numVals = select('#',...)
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207 for i = 1, numVals do
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208 local arg = select(i, ...)
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209 if aurasCache[frame][i] ~= arg then
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210 hasChange = hasChange + 1
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211 end
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212 aurasCache[frame][i] = arg
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213 end
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214 return hasChange
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215 end
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216
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217 local AuraButton_Update = function(name, index, filter)
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218 local bName = name..index
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219 local frame = _G[bName]
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220 if frame and frame:IsVisible() then
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221 tickCounter[frame] = (tickCounter[frame] or 0) + 1
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222 local cacheDiff = CacheCheck(frame, UnitAura(frame.unit, frame:GetID(), frame.filter))
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223 -- if the name or expirationTime changed
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224 if (cacheDiff >= 1) then
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225 print(frame:GetName(), 'diff:', cacheDiff)
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226 if not skinnedFrames[frame] then
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227 tinsert(pendingFrames, frame)
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228 end
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229 expirationCache[name] = frame.expirationTime
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230 print(unpack(aurasCache[frame]))
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231 UpdateVeneer(frame, aurasCache[frame][6], aurasCache[frame][7])
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232 end
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233
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234 -- is it a new button?
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235 if not skinnedFrames[frame] then
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236 SkinFrame(bName)
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237 end
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238 end
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239 end
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240
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241 local BuffFrame_UpdateAllBuffAnchors = function()
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242 local todo = {}
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243 if #pendingFrames >= 1 then
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244
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245 print('|cFFBBFF00AllBuffAnchors|r', #pendingFrames)
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246 while pendingFrames[1] do
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247 local frame = tremove(pendingFrames)
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248 tinsert(todo, frame:GetName())
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249
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250 -- re-apply custom anchors
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251 end
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252 print(table.concat(todo, ', '))
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253 end
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254 --BuffButton1
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255 --DebuffButton1
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256 --todo: separate frame groups and iterate over them at appropriate times
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257 if BuffButton1 then
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258 --TempEnchant1:SetPoint('TOPRIGHT', BuffButton1, 'TOPRIGHT', BuffButton1:GetWidth()+4, 0)
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259 end
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260
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261 end
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262
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263 local AuraButton_UpdateDuration = function(frame, timeLeft)
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264 local hours = floor(timeLeft/3600)
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265 local minutes = floor(mod(timeLeft, 3600)/60)
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266 local seconds = floor(mod(timeLeft, 60))
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267 local timeString = '%ds'
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268 if timeLeft > 3600 then
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269 timeString = format('%d:%02d', hours, minutes)
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270 elseif timeLeft > 60 then
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271 timeString = format('%d:%02d', minutes, seconds)
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272 else
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273 timeString = format('%d', seconds)
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274 end
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275
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276
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277 frame.duration:SetText(timeString)
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278 frame.duration:SetVertexColor(1,1,1)
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279 end
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280
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281 local visibility = {}
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282 local TempEnchantButton_OnHide = function(self)
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283 local isVisible = self:IsVisible()
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284 if isVisible ~= visibility[self] then
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285 print('|cFFFFFF00HIDE|r', self:GetName())
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286 visibility[self] = isVisible
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287 end
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288 end
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289
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290 -- Obtains the first instance of Tenchant use
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291
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292 local TemporaryEnchantFrame_Update = function(...)
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293 local numVals = select('#', ...)
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294 local numItems = numVals / 4
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295 if numItems >= 1 then
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296 for itemIndex = numItems, 1, -1 do
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297 local frame = _G['TempEnchant'..itemIndex]
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298 local hasEnchant, timeRemaining, enchantCharges = select((4 * (itemIndex -1)) + 1, ...)
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299
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300
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301 if hasEnchant then
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302 local endTime = floor(GetTime()*1000) + timeRemaining
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303
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304
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305 --print(endTime)
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306 if endTime ~= expirationCache[frame] then
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307 if expirationCache[frame] then
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308 print(endTime, expirationCache[frame], endTime - expirationCache[frame])
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309 end
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310 expirationCache[frame] = endTime
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311 print('push tempenchant timer update', timeRemaining / 1000, GetTime()+(timeRemaining/1000))
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312 UpdateVeneer(frame, timeRemaining/1000, GetTime()+(timeRemaining/1000))
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313 end
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314 else
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315 GetVeneer(frame):Hide()
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316 end
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317
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318 end
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319
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320 end
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321
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322 end
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323
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324 local BuffFrame_Update = function(...)
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325
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326 end
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327
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328
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329 hooksecurefunc("BuffFrame_Update", BuffFrame_Update)
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330 hooksecurefunc("AuraButton_UpdateDuration", AuraButton_UpdateDuration)
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331 hooksecurefunc("AuraButton_Update", AuraButton_Update)
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332 hooksecurefunc("BuffFrame_UpdateAllBuffAnchors", BuffFrame_UpdateAllBuffAnchors)
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333 hooksecurefunc("TemporaryEnchantFrame_Update", TemporaryEnchantFrame_Update)
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334
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335 -- The TempEnchant frames are hardcoded in the base FrameXML, so get them now
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336 for i = 1, 3 do
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337
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338 SkinFrame('TempEnchant'..i)
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339 hooksecurefunc(_G['TempEnchant'..i], "Hide", TempEnchantButton_OnHide)
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340
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341
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342 end
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343
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344 plugin.init = function ()
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345
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346
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347
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348 plugin.db = vn.db[PLUGIN_NAME]
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349 end |