annotate Modules/BuffFrame.lua @ 114:6748c98a6c6c

- Reworked OrderHallHandler triggers - OrderHallHandler minimializes hud info - WorldState currency headers have a unified font
author Nick@Zahhak
date Mon, 27 Mar 2017 00:39:29 -0400
parents 73316951ce73
children 8c94bee4fdfc
rev   line source
Nenue@59 1 -- Veneer
Nenue@59 2 -- BuffFrame.lua
Nenue@59 3 -- Created: 7/27/2016 8:08 PM
Nenue@59 4 -- %file-revision%
Nenue@62 5 --[[
Nenue@62 6 Adds progress bars and cooldown swirls to buffbutton frames
Nenue@60 7
Nenue@62 8 Known Limitations:
Nenue@62 9 - Individual BuffButton frames are created upon use, making it difficult to do any sort of securestate priming
Nenue@62 10 - TempEnchant info returns relative values only, and they don't synchronize with aura events
Nenue@62 11 - BuffButtons can only be hidden/shown by blizzcode, so functions doing that have to be accounted for
Nenue@62 12 --]]
Nenue@62 13
Nenue@75 14 local BUFFS_PER_ROW = 12
Nenue@64 15 local BUFF_BUTTON_SIZE = 48
Nenue@86 16 local BUFF_BUTTON_SPACING_H = 5
Nenue@71 17 local BUFF_BUTTON_SPACING_V = 14
Nenue@64 18 local BUFF_PROGRESS_SIZE = 4
Nenue@86 19 local BUFF_PROGRESS_INSET = 2
Nenue@86 20 local PROGRESS_ANCHOR = 'BOTTOM'
Nenue@86 21 local PROGRESS_PARENT
Nenue@86 22 local PROGRESS_OFFSET = 1
Nenue@106 23 local BUFF_MAX_DISPLAY = 24
Nenue@106 24 local DEBUFF_MAX_DISPLAY = 12
Nenue@86 25
Nenue@68 26 local BUFF_BUTTON_ZOOM = .15
Nenue@86 27 local BORDER_SIZE_L = 2
Nenue@86 28 local BORDER_SIZE_R = 2
Nenue@86 29 local BORDER_SIZE_U = 2
Nenue@86 30 local BORDER_SIZE_D = 2
Nenue@75 31 local BUFF_FRAMES_X = -230
Nenue@75 32 local BUFF_FRAMES_Y = -4
Nenue@64 33
Nenue@86 34 local COUNT_ANCHOR = 'TOPRIGHT'
Nenue@86 35 local COUNT_INSET = 4
Nenue@86 36 local COUNT_PARENT
Nenue@86 37
Nenue@86 38 local DURATION_ANCHOR = 'BOTTOMLEFT'
Nenue@97 39 local DURATION_INSET = 1
Nenue@86 40 local DURATION_PARENT
Nenue@86 41
Nenue@84 42 VeneerBuffFrameMixin = {
Nenue@84 43 moduleName = 'Buff Frames',
Nenue@84 44 defaultCluster = 'TOPRIGHT',
Nenue@90 45 anchorX = BUFF_FRAMES_X,
Nenue@90 46 anchorY = BUFF_FRAMES_Y,
Nenue@90 47 anchorPoint = 'TOPRIGHT',
Nenue@84 48 Buttons = {},
Nenue@84 49 DetectedFrames = {},
Nenue@84 50 AuraCache = {}
Nenue@84 51 }
Nenue@94 52 VeneerBuffFrameButtonMixin = {}
Nenue@94 53 local Facade = VeneerBuffFrameButtonMixin
Nenue@84 54 local plugin = VeneerBuffFrameMixin
Nenue@62 55
Nenue@84 56 local vn = Veneer
Nenue@84 57 local print = DEVIAN_WORKSPACE and function(...) _G.print('BuffFrame', ...) end or function() end
Nenue@68 58 local tprint = DEVIAN_WORKSPACE and function(...) _G.print('Timer', ...) end or function() end
Nenue@59 59
Nenue@68 60 local _G, UIParent = _G, UIParent
Nenue@68 61 local tinsert, tremove, unpack, select, tconcat = table.insert, table.remove, unpack, select, table.concat
Nenue@68 62 local floor, tonumber, format = math.floor, tonumber, string.format
Nenue@68 63 local UnitAura, GetTime, CreateFrame = UnitAura, GetTime, CreateFrame
Nenue@68 64 local hooksecurefunc = hooksecurefunc
Nenue@59 65
Nenue@75 66 local aurasCache = {}
Nenue@75 67 local skinnedFrames = {}
Nenue@75 68 local pendingFrames = {}
Nenue@75 69 local veneers = {}
Nenue@75 70 local expirationCache = {}
Nenue@75 71 local visibility = {}
Nenue@75 72 local isHooked = {}
Nenue@75 73
Nenue@75 74 plugin.options = {
Nenue@75 75 nameString = 'Buff Frames',
Nenue@59 76 {
Nenue@75 77 name = 'BuffButtonZoom',
Nenue@75 78 type = 'slider',
Nenue@75 79 min = 0,
Nenue@75 80 max = 100,
Nenue@75 81 fullwidth = true,
Nenue@59 82 },
Nenue@59 83 {
Nenue@75 84 name = 'BuffBorderLeft',
Nenue@75 85 type = 'slider',
Nenue@75 86 min = 0,
Nenue@75 87 max = 16,
Nenue@59 88 },
Nenue@59 89 {
Nenue@75 90 name = 'BuffBorderLeft',
Nenue@75 91 type = 'slider',
Nenue@75 92 min = 0,
Nenue@75 93 max = 16,
Nenue@59 94 }
Nenue@59 95 }
Nenue@59 96
Nenue@86 97 local OFFSET_PARALLELS = {
Nenue@86 98 TOP = {'LEFT', 'RIGHT', 'SetHeight'},
Nenue@86 99 BOTTOM = {'LEFT', 'RIGHT', 'SetHeight'},
Nenue@86 100 LEFT = {'TOP', 'BOTTOM', 'SetWidth'},
Nenue@86 101 RIGHT = {'TOP', 'BOTTOM', 'SetWidth'},
Nenue@86 102 }
Nenue@86 103 local ANCHOR_OFFSET_POINT = {
Nenue@86 104 TOP = 'BOTTOM',
Nenue@86 105 TOPLEFT = 'BOTTOMRIGHT',
Nenue@86 106 TOPRIGHT = 'BOTTOMLEFT',
Nenue@86 107 LEFT = 'RIGHT',
Nenue@86 108 RIGHT = 'LEFT',
Nenue@86 109 CENTER = 'CENTER',
Nenue@86 110 BOTTOM = 'TOP',
Nenue@86 111 BOTTOMRIGHT = 'TOPLEFT',
Nenue@86 112 BOTTOMLEFT = 'TOPRIGHT',
Nenue@86 113 }
Nenue@86 114 local ANCHOR_INSET_DELTA = {
Nenue@86 115 TOP = {0, -1},
Nenue@86 116 TOPLEFT = {1, -1},
Nenue@86 117 TOPRIGHT = {-1,-1},
Nenue@86 118 LEFT = {1, 0},
Nenue@86 119 BOTTOMLEFT = {1, 1},
Nenue@86 120 BOTTOM = {0, 1},
Nenue@86 121 BOTTOMRIGHT = {-1, 1},
Nenue@86 122 RIGHT = {-1, 0},
Nenue@86 123 CENTER = {0, 0},
Nenue@86 124 }
Nenue@59 125
Nenue@90 126 -- Associates skinning elements with said button
Nenue@90 127 local surrogates = {
Nenue@90 128 ['Show'] = false,
Nenue@90 129 ['Hide'] = false,
Nenue@90 130 ['SetText'] = false,
Nenue@90 131 ['SetVertexColor'] = function(self, region, r, g, b, a)
Nenue@90 132 if not self.progress then
Nenue@90 133 return
Nenue@90 134 end
Nenue@90 135
Nenue@90 136 region:Hide()
Nenue@93 137 --tprint('|cFF0088FFborder:SetVertexColor|r', r,g,b,a)
Nenue@90 138 self.progress.fg:SetColorTexture(r,g,b,a)
Nenue@90 139 self.border:SetColorTexture(r,g,b,a)
Nenue@90 140 self.border:Show()
Nenue@90 141 end,
Nenue@90 142 }
Nenue@90 143 local DoRegionHooks = function (veneer, region)
Nenue@90 144
Nenue@90 145 if region then
Nenue@90 146 --print('hooking', region:GetName())
Nenue@90 147 region:ClearAllPoints()
Nenue@90 148 for method, callback in pairs(surrogates) do
Nenue@90 149 if type(region[method]) == 'function' then
Nenue@90 150
Nenue@90 151 --print(method, type(callback))
Nenue@90 152 local func
Nenue@90 153 if callback then
Nenue@90 154 hooksecurefunc(region, method, function(self, ...)
Nenue@90 155 --tprint('|cFF00FFFF'.. region:GetName().. ':', method)
Nenue@90 156 region:ClearAllPoints()
Nenue@90 157 callback(veneer, region, ...)
Nenue@90 158 end)
Nenue@90 159 else
Nenue@90 160 hooksecurefunc(region, method, function(self,...)
Nenue@93 161 --tprint('|cFF0088FF'.. self:GetName().. ':', method)
Nenue@90 162 self:ClearAllPoints()
Nenue@90 163 veneer:Show()
Nenue@90 164 veneer[method](veneer, ...)
Nenue@90 165
Nenue@90 166 if self:GetName():match('Debuff.+Count') then
Nenue@90 167
Nenue@93 168 --print('|cFF00FFFF'.. self:GetName().. ':'.. method, '->', veneer:GetName()..':'..method..'(', ...,')')
Nenue@93 169 --print(veneer:IsVisible(),veneer:GetStringWidth(),veneer:GetText())
Nenue@93 170 --print(veneer:GetTop(), veneer:GetLeft())
Nenue@93 171 --print(veneer:GetPoint(1))
Nenue@90 172 end
Nenue@90 173
Nenue@90 174 end)
Nenue@90 175 end
Nenue@90 176 end
Nenue@90 177 end
Nenue@90 178 end
Nenue@90 179 end
Nenue@75 180
Nenue@93 181
Nenue@94 182
Nenue@94 183 function Facade:OnShow()
Nenue@95 184 print(self:GetName(), 'OnShow')
Nenue@94 185 self.underlay:Show()
Nenue@94 186 end
Nenue@94 187 function Facade:OnHide()
Nenue@95 188
Nenue@95 189 print(self:GetName(), 'OnHide')
Nenue@94 190 self.underlay:Hide()
Nenue@95 191
Nenue@94 192 end
Nenue@94 193
Nenue@94 194 function Facade:OnLoad()
Nenue@94 195
Nenue@94 196 self.duration = self.progress.duration
Nenue@94 197 self.count = self.overlay.count
Nenue@94 198 self.border = self.underlay.bg
Nenue@94 199
Nenue@94 200 VeneerBuffFrame.ConfigLayers = VeneerBuffFrame.ConfigLayers or {}
Nenue@94 201 self.configIndex = #VeneerBuffFrame.ConfigLayers
Nenue@94 202 for i, region in ipairs(self.ConfigLayers) do
Nenue@94 203 tinsert(VeneerBuffFrame.ConfigLayers, region)
Nenue@94 204 end
Nenue@94 205
Nenue@94 206 self.configIndexEnd = #VeneerBuffFrame.ConfigLayers
Nenue@94 207 end
Nenue@94 208
Nenue@94 209 function Facade:Setup()
Nenue@94 210 self:SetSize(BUFF_BUTTON_SIZE,BUFF_BUTTON_SIZE)
Nenue@94 211
Nenue@94 212 self.progress[OFFSET_PARALLELS[PROGRESS_ANCHOR][3]](self.progress, BUFF_PROGRESS_SIZE + (BUFF_PROGRESS_INSET * 2))
Nenue@94 213 --print(BUFF_PROGRESS_SIZE + (BUFF_PROGRESS_INSET * 2))
Nenue@94 214
Nenue@94 215 self.progress:ClearAllPoints()
Nenue@94 216 self.progress:SetPoint(ANCHOR_OFFSET_POINT[PROGRESS_ANCHOR], PROGRESS_PARENT or self.border, PROGRESS_ANCHOR,
Nenue@94 217 (ANCHOR_INSET_DELTA[PROGRESS_ANCHOR][1] * PROGRESS_OFFSET * -1),
Nenue@94 218 (ANCHOR_INSET_DELTA[PROGRESS_ANCHOR][2] * PROGRESS_OFFSET * -1))
Nenue@94 219 self.progress:SetPoint(OFFSET_PARALLELS[PROGRESS_ANCHOR][1], self.border, OFFSET_PARALLELS[PROGRESS_ANCHOR][1], 0, 0)
Nenue@94 220 self.progress:SetPoint(OFFSET_PARALLELS[PROGRESS_ANCHOR][2], self.border, OFFSET_PARALLELS[PROGRESS_ANCHOR][2], 0, 0)
Nenue@94 221
Nenue@94 222 --print(self.progress:GetPoint(1))
Nenue@94 223 --print(self.progress:GetPoint(2))
Nenue@94 224 --print(self.progress:GetPoint(3))
Nenue@94 225 self.progress:Show()
Nenue@94 226
Nenue@94 227 self.progress.bg:ClearAllPoints()
Nenue@94 228 self.progress.bg:SetAllPoints(self.progress)
Nenue@94 229
Nenue@94 230 self.progress.fg:ClearAllPoints()
Nenue@94 231 self.progress.fg:SetPoint('BOTTOMLEFT', BUFF_PROGRESS_INSET,BUFF_PROGRESS_INSET)
Nenue@94 232 self.progress.fg:SetPoint('TOP', 0, -BUFF_PROGRESS_INSET)
Nenue@94 233 --self.count:ClearAllPoints()
Nenue@94 234 --self.count:SetPoint('TOPRIGHT', self,'TOPRIGHT', -3, -3)
Nenue@94 235
Nenue@94 236
Nenue@94 237 self.duration:ClearAllPoints()
Nenue@94 238 self.duration:SetPoint(DURATION_ANCHOR, DURATION_PARENT or self, DURATION_ANCHOR,
Nenue@94 239 (ANCHOR_INSET_DELTA[DURATION_ANCHOR][1] * DURATION_INSET),
Nenue@94 240 (ANCHOR_INSET_DELTA[DURATION_ANCHOR][2] * DURATION_INSET))
Nenue@94 241
Nenue@94 242 self.count:ClearAllPoints()
Nenue@94 243 self.count:SetPoint(COUNT_ANCHOR, COUNT_PARENT or self, COUNT_ANCHOR,
Nenue@94 244 (ANCHOR_INSET_DELTA[COUNT_ANCHOR][1] * COUNT_INSET),
Nenue@94 245 (ANCHOR_INSET_DELTA[COUNT_ANCHOR][2] * COUNT_INSET))
Nenue@94 246
Nenue@95 247 self.underlay:SetParent(UIParent)
Nenue@95 248
Nenue@94 249 self.underlay:SetFrameStrata('BACKGROUND')
Nenue@94 250 self.border:SetColorTexture(0,0,0,1)
Nenue@94 251 self.border:SetPoint('TOPLEFT', self, 'TOPLEFT', -BORDER_SIZE_L, BORDER_SIZE_U)
Nenue@94 252 self.border:SetPoint('BOTTOMRIGHT', self, 'BOTTOMRIGHT', BORDER_SIZE_R, -BORDER_SIZE_D)
Nenue@94 253 self.border:Show()
Nenue@95 254
Nenue@96 255 -- play nice with Blizzard's frame locking structure
Nenue@96 256 FRAMELOCK_STATES.PETBATTLES[self:GetName()] = "hidden"
Nenue@95 257 FRAMELOCK_STATES.PETBATTLES[self.underlay:GetName()] = "hidden"
Nenue@94 258 end
Nenue@94 259
Nenue@106 260 plugin.defaultSettings = {
Nenue@106 261 width = 48,
Nenue@106 262 height = 48,
Nenue@106 263 }
Nenue@106 264
Nenue@94 265 function plugin:AcquireConfigButton(name)
Nenue@94 266 print('|cFF88FF00Creating config dummy', name,'Veneer')
Nenue@94 267 local button = self.Buttons[name]
Nenue@94 268 if not button then
Nenue@94 269 button = CreateFrame('Frame', name .. 'Veneer', self, 'VeneerBuffTemplate')
Nenue@94 270 button:Setup()
Nenue@94 271 button:SetShown(true)
Nenue@94 272 self.Buttons[name] = button
Nenue@94 273 end
Nenue@94 274 return button
Nenue@94 275 end
Nenue@94 276
Nenue@94 277 function plugin:Acquire(name)
Nenue@94 278 local frame = self.Buttons[name]
Nenue@94 279 if not frame then
Nenue@94 280 local target = _G[name]
Nenue@84 281 local id = target:GetID()
Nenue@94 282 print('|cFF88FF00Creating', name .. 'Veneer')
Nenue@93 283 frame = vn:Acquire(target, 'VeneerBuffTemplate')
Nenue@94 284 frame:Setup()
Nenue@94 285 self.Buttons[name] = frame
Nenue@59 286 end
Nenue@84 287 return frame
Nenue@59 288 end
Nenue@59 289
Nenue@94 290 function plugin:OnLoad()
Nenue@84 291 Veneer:AddHandler(self, self.defaultCluster)
Nenue@84 292 end
Nenue@68 293
Nenue@94 294 function plugin:Setup()
Nenue@84 295
Nenue@84 296
Nenue@84 297 hooksecurefunc("BuffFrame_Update", function(...) self:OnBuffFrameUpdate(...) end)
Nenue@97 298 hooksecurefunc("AuraButton_UpdateDuration", function(...) self:OnUpdateDuration(...) end)
Nenue@84 299 hooksecurefunc("AuraButton_Update", function(...) self:OnAuraButton_Update(...) end)
Nenue@84 300 hooksecurefunc("BuffFrame_UpdateAllBuffAnchors", function(...) self:OnUpdateAllBuffAnchors(...) end)
Nenue@84 301 hooksecurefunc("TemporaryEnchantFrame_Update", function(...) self:OnTemporaryEnchantFrameUpdate(...) end)
Nenue@84 302 for i = 1, 3 do
Nenue@84 303 self:SetupButton('TempEnchant'..i)
Nenue@84 304 _G['TempEnchant'..i..'Border']:SetVertexColor(0.5,0,1,1)
Nenue@84 305 end
Nenue@84 306 end
Nenue@86 307
Nenue@94 308 function plugin:SetHidden(region)
Nenue@93 309 if not self.hiddenRegions[region] then
Nenue@93 310 self.hiddenRegions[region] = true
Nenue@93 311 region:SetShown(false)
Nenue@93 312 hooksecurefunc(region)
Nenue@93 313 end
Nenue@93 314 end
Nenue@84 315
Nenue@94 316 function plugin:SetupButton (name)
Nenue@94 317 local frame = _G[name]
Nenue@95 318 print('|cFFFFFF00Adopting', name)
Nenue@68 319
Nenue@68 320 local icon = _G[name .. 'Icon']
Nenue@68 321 local border = _G[name .. 'Border']
Nenue@68 322 local count = _G[name .. 'Count']
Nenue@68 323 local duration = _G[name .. 'Duration']
Nenue@106 324 local facade = self:Acquire(name)
Nenue@84 325 local offset = BUFF_BUTTON_ZOOM/2
Nenue@68 326
Nenue@84 327 self.DetectedFrames[frame] = frame
Nenue@68 328 frame:SetSize(BUFF_BUTTON_SIZE,BUFF_BUTTON_SIZE)
Nenue@84 329 icon:SetTexCoord(offset, 1 - offset, offset, 1 - offset)
Nenue@68 330
Nenue@78 331
Nenue@106 332 DoRegionHooks(facade, border)
Nenue@68 333 if border then
Nenue@68 334 local color = DebuffTypeColor["none"]
Nenue@68 335 if aurasCache[frame] and aurasCache[frame][5] then
Nenue@68 336 color = DebuffTypeColor[aurasCache[frame][5]]
Nenue@68 337 end
Nenue@106 338 facade.progress.fg:SetColorTexture(color.r,color.g,color.b)
Nenue@106 339 facade.border:SetColorTexture(0,0,0,1)
Nenue@106 340 facade.border:Show()
Nenue@79 341 else
Nenue@106 342 facade.border:SetColorTexture(0,0,0,1)
Nenue@106 343 facade.border:Show()
Nenue@68 344 end
Nenue@68 345
Nenue@93 346 if count then
Nenue@86 347 count:ClearAllPoints()
Nenue@93 348 hooksecurefunc(count, 'Show', function(self) self:Hide() end)
Nenue@93 349 if count:GetText() then
Nenue@106 350 facade.count:SetText(count:GetText())
Nenue@93 351 end
Nenue@86 352 end
Nenue@86 353 if duration then
Nenue@86 354 duration:ClearAllPoints()
Nenue@86 355 end
Nenue@86 356
Nenue@95 357 hooksecurefunc(frame, "Hide", function(frame)
Nenue@106 358 facade:Hide()
Nenue@68 359 end)
Nenue@68 360
Nenue@95 361 hooksecurefunc(frame, 'Show', function(frame)
Nenue@106 362 facade:Show()
Nenue@68 363 end)
Nenue@68 364
Nenue@95 365 hooksecurefunc(frame, 'SetShown', function(frame, isShown)
Nenue@106 366 facade:SetShown(isShown)
Nenue@95 367 end)
Nenue@95 368
Nenue@106 369 facade.IsAcquired = true
Nenue@106 370 facade:SetParent(UIParent)
Nenue@106 371 facade:SetAllPoints(frame)
Nenue@106 372 facade:SetFrameStrata('MEDIUM')
Nenue@68 373 end
Nenue@68 374
Nenue@68 375
Nenue@61 376 --- Set widgets to reflect the passed parameters
Nenue@94 377 function plugin:UpdateButton (name, duration, expires)
Nenue@94 378 local frame = _G[name]
Nenue@106 379 local facade = self:Acquire(name)
Nenue@68 380 -- is it a new button?
Nenue@84 381 if not self.DetectedFrames[frame] then
Nenue@94 382 print('|cFFFF4400detected', name)
Nenue@94 383 self:SetupButton(name)
Nenue@68 384 end
Nenue@106 385 print(facade:GetParent():GetName(), facade:GetPoint(1))
Nenue@86 386 --[[
Nenue@86 387 if frame.count then
Nenue@86 388 frame.count:SetText('test')
Nenue@86 389 frame.count:Show()
Nenue@86 390 end
Nick@108 391 --]]
Nick@108 392
Nick@108 393 local name, rank, icon, count, dispelType, duration, expires, caster, isStealable, nameplateShowPersonal, spellID, canApplyAura, isBossDebuff, _, nameplateShowAll, timeMod, value1, value2, value3 = UnitAura(frame.unit, frame:GetID(), frame.filter)
Nick@108 394
Nenue@86 395
Nenue@59 396
Nenue@61 397 if expires and duration then
Nenue@61 398 if duration ~= 0 then
Nenue@61 399 local startTime = (expires - duration)
Nenue@61 400 local endTime = expires or 0
Nenue@61 401 print('|cFF0088FF'..frame:GetName()..'|r', duration, expires)
Nenue@106 402 facade.progress:Show()
Nenue@106 403 facade.elapsed = 0
Nenue@106 404 facade.progress:SetScript('OnUpdate', function(self, elapsed)
Nenue@106 405 facade.elapsed = facade.elapsed + elapsed
Nenue@60 406
Nenue@106 407 local w = floor(facade.progress:GetWidth()+.5) - (BUFF_PROGRESS_INSET*2)
Nenue@61 408 local t = GetTime()
Nenue@61 409 local progress = (t - startTime) / duration
Nenue@61 410
Nenue@67 411 local nw = (w - (w * progress))
Nenue@106 412 if facade.elapsed >= 0.25 then
Nenue@61 413
Nenue@93 414 --tprint(t, startTime, floor(progress*100), w * progress, nw, w)
Nenue@106 415 facade.elapsed = 0.25 - facade.elapsed
Nenue@61 416 end
Nenue@61 417 if (progress >= 1) or not frame:IsVisible() then
Nenue@106 418 facade.startTime = nil
Nenue@61 419 self:Hide()
Nenue@61 420 self:SetScript('OnUpdate', nil)
Nenue@61 421 else
Nenue@61 422 self.fg:SetWidth(nw)
Nenue@61 423 end
Nick@108 424
Nick@108 425
Nenue@61 426 end)
Nenue@61 427
Nenue@106 428 facade.cooldown:Show()
Nenue@106 429 facade.cooldown:SetCooldown(startTime, duration)
Nenue@61 430 else
Nenue@61 431 print('|cFF00FF88'..frame:GetName()..'|r', 'duration zero')
Nenue@106 432 facade.progress:SetScript('OnUpdate', nil)
Nenue@106 433 facade.progress:Hide()
Nenue@106 434 facade.cooldown:Hide()
Nenue@61 435 end
Nenue@86 436
Nenue@90 437 if count and count > 1 then
Nenue@106 438 facade.count:SetText(count)
Nenue@106 439 facade.count:Show()
Nenue@90 440 frame.count:ClearAllPoints()
Nenue@86 441 else
Nenue@106 442 facade.count:Hide()
Nenue@86 443 end
Nenue@86 444
Nenue@86 445
Nick@110 446 facade.overlay.Value1:SetText(value1)
Nick@110 447 facade.overlay.Value2:SetText(value2)
Nick@110 448 facade.overlay.Value3:SetText(value3)
Nick@110 449
Nenue@61 450 else
Nenue@106 451 facade.progress:Hide()
Nenue@106 452 facade.cooldown:SetCooldown(0,0)
Nenue@106 453 facade.cooldown:Hide()
Nenue@61 454 print('|cFF88FF00'..frame:GetName()..'|r', 'nil duration')
Nenue@59 455 end
Nenue@106 456 facade:Show()
Nenue@59 457 end
Nenue@59 458
Nenue@59 459
Nenue@59 460 --- Provides the number of changed indices for use in deciding between partial and full veneer updates
Nenue@94 461 function plugin:ButtonHasChanged (frame, ...)
Nenue@59 462 aurasCache[frame] = aurasCache[frame] or {}
Nenue@59 463 local hasChange = 0
Nenue@59 464 local numVals = select('#',...)
Nenue@59 465 for i = 1, numVals do
Nenue@59 466 local arg = select(i, ...)
Nenue@59 467 if aurasCache[frame][i] ~= arg then
Nenue@59 468 hasChange = hasChange + 1
Nenue@59 469 end
Nenue@59 470 aurasCache[frame][i] = arg
Nenue@59 471 end
Nenue@59 472 return hasChange
Nenue@59 473 end
Nenue@59 474
Nenue@94 475 function plugin:OnAuraButton_Update (name, index, filter)
Nenue@59 476 local bName = name..index
Nenue@59 477 local frame = _G[bName]
Nick@110 478 if frame and frame:IsShown() then
Nenue@61 479 -- if the name or expirationTime changed
Nenue@86 480
Nenue@94 481 if not skinnedFrames[bName] then
Nenue@94 482 tinsert(pendingFrames, bName)
Nenue@61 483 end
Nenue@59 484 expirationCache[name] = frame.expirationTime
Nenue@94 485 self:UpdateButton(bName)
Nenue@68 486
Nenue@59 487
Nenue@59 488 end
Nenue@59 489 end
Nenue@59 490
Nenue@94 491 function plugin:OnUpdateAllBuffAnchors ()
Nenue@59 492
Nenue@59 493 --BuffButton1
Nenue@59 494 --DebuffButton1
Nenue@61 495 --todo: separate frame groups and iterate over them at appropriate times
Nenue@60 496 if BuffButton1 then
Nenue@78 497
Nenue@68 498 TempEnchant1:SetPoint('TOPRIGHT', BuffButton1, 'TOPRIGHT', BuffButton1:GetWidth()+4, 0)
Nenue@60 499 end
Nenue@60 500
Nenue@70 501 local lastBuff, topBuff
Nenue@74 502 local numBuffs = 0
Nenue@90 503 local numColumns = 1
Nenue@90 504 local maxColumn = 1
Nenue@94 505 local limit = self.configMode and BUFF_MAX_DISPLAY or BUFF_ACTUAL_DISPLAY
Nenue@94 506 for i = 1, limit do
Nenue@94 507 local name = 'BuffButton'..i
Nenue@94 508 local buff = _G[name] or self.Buttons[name]
Nenue@106 509 print(i, name, buff)
Nenue@70 510 if buff then
Nenue@74 511 numBuffs = numBuffs + 1
Nenue@74 512 buff:ClearAllPoints()
Nenue@75 513 if mod(numBuffs,BUFFS_PER_ROW) == 1 then
Nenue@74 514 if numBuffs == 1 then
Nenue@80 515 buff:SetPoint('TOPRIGHT', UIParent, 'TOPRIGHT', BUFF_FRAMES_X, BUFF_FRAMES_Y)
Nenue@90 516 plugin.currentTop = buff
Nenue@71 517 else
Nenue@71 518 buff:SetPoint('TOPRIGHT', topBuff, 'BOTTOMRIGHT', 0, -BUFF_BUTTON_SPACING_V)
Nenue@71 519 end
Nenue@90 520 numColumns = 1
Nenue@70 521 topBuff = buff
Nenue@70 522 else
Nenue@71 523 buff:SetPoint('TOPRIGHT', lastBuff, 'TOPLEFT', -BUFF_BUTTON_SPACING_H, 0)
Nenue@90 524 numColumns = numColumns + 1
Nenue@90 525 end
Nenue@90 526 if numColumns > maxColumn then
Nenue@90 527 maxColumn = numColumns
Nenue@90 528 plugin.currentLeft = buff
Nenue@70 529 end
Nenue@70 530 lastBuff = buff
Nenue@70 531 end
Nenue@70 532 end
Nenue@70 533
Nenue@74 534 numBuffs = 0
Nenue@94 535 limit = self.configMode and DEBUFF_MAX_DISPLAY or DEBUFF_ACTUAL_DISPLAY
Nenue@106 536 local lastDebuff
Nenue@106 537 local topDebuff = topBuff
Nenue@106 538 for i = 1, limit do
Nenue@94 539 local name = 'DebuffButton'..i
Nenue@94 540 local debuff = _G[name] or self.Buttons[name]
Nenue@106 541 print(i, name, debuff)
Nenue@70 542 if debuff then
Nenue@74 543 numBuffs = numBuffs + 1
Nenue@93 544 if mod(numBuffs, BUFFS_PER_ROW) == 1 then
Nenue@93 545
Nenue@106 546 if topDebuff then
Nenue@106 547 debuff:SetPoint('TOPRIGHT', topDebuff, 'BOTTOMRIGHT', 0, -BUFF_BUTTON_SPACING_V)
Nenue@93 548 else
Nenue@93 549 debuff:SetPoint('TOPRIGHT', UIParent, 'TOPRIGHT', BUFF_FRAMES_X, BUFF_FRAMES_Y)
Nenue@93 550 end
Nenue@106 551 topDebuff = debuff
Nenue@93 552
Nenue@70 553 else
Nenue@106 554 debuff:SetPoint('TOPRIGHT', lastDebuff, 'TOPLEFT', -BUFF_BUTTON_SPACING_H, 0)
Nenue@70 555 end
Nenue@106 556 lastDebuff = debuff
Nenue@94 557
Nenue@70 558 end
Nenue@70 559 end
Nenue@70 560
Nenue@74 561 if lastBuff then
Nenue@90 562 plugin.currentBottom = lastBuff
Nenue@74 563 end
Nenue@90 564
Nenue@90 565 self.Background:ClearAllPoints()
Nenue@90 566 self.Background:SetPoint('TOPRIGHT', plugin.currentTop, 'TOPRIGHT', 4, 4)
Nenue@90 567 self.Background:SetPoint('BOTTOM', plugin.currentBottom, 'BOTTOM', 0, -4)
Nenue@90 568 self.Background:SetPoint('LEFT', plugin.currentLeft, 'LEFT', -4, 0)
Nenue@59 569 end
Nenue@94 570 function plugin:UpdateConfigLayers (configMode)
Nenue@90 571 self:SetShown(configMode)
Nenue@94 572 self.configMode = configMode
Nenue@94 573 for i = 1, BUFF_MAX_DISPLAY do
Nenue@94 574 local name = 'BuffButton' .. i
Nenue@94 575 local button = self:AcquireConfigButton(name)
Nenue@106 576 if not button.IsAcquired then
Nenue@106 577 button.underlay.bg:SetColorTexture(0,1,0,0.5)
Nenue@106 578 end
Nenue@94 579 end
Nenue@94 580 for i = 1, DEBUFF_MAX_DISPLAY do
Nenue@94 581 local name = 'DebuffButton' .. i
Nenue@94 582 local button = self:AcquireConfigButton(name)
Nenue@106 583 if not button.IsAcquired then
Nenue@106 584 button.underlay.bg:SetColorTexture(1,0,0,0.5)
Nenue@106 585 end
Nenue@93 586 end
Nenue@106 587 self:OnUpdateAllBuffAnchors()
Nenue@90 588 end
Nenue@94 589 function plugin:OnUpdateDuration (frame, timeLeft)
Nenue@97 590 local veneer = self:Acquire(frame:GetName())
Nenue@60 591 local hours = floor(timeLeft/3600)
Nenue@60 592 local minutes = floor(mod(timeLeft, 3600)/60)
Nenue@60 593 local seconds = floor(mod(timeLeft, 60))
Nenue@60 594 local timeString = '%ds'
Nenue@59 595 if timeLeft > 3600 then
Nenue@60 596 timeString = format('%d:%02d', hours, minutes)
Nenue@60 597 elseif timeLeft > 60 then
Nenue@60 598 timeString = format('%d:%02d', minutes, seconds)
Nenue@61 599 else
Nenue@60 600 timeString = format('%d', seconds)
Nenue@59 601 end
Nenue@59 602
Nenue@74 603 if timeLeft < 10 then
Nenue@74 604 if not veneer.duration.getHuge then
Nenue@74 605 veneer.duration.getHuge = true
Nenue@97 606 veneer.duration:SetTextColor(1,.5,0,1)
Nenue@74 607 end
Nenue@74 608 else
Nenue@74 609 if veneer.duration.getHuge then
Nenue@74 610 veneer.duration.getHuge = nil
Nenue@74 611 veneer.duration:SetTextColor(1,1,1,1)
Nenue@74 612 end
Nenue@74 613 end
Nenue@74 614
Nenue@69 615 veneer.duration:SetText(timeString)
Nenue@59 616 end
Nenue@59 617
Nenue@59 618
Nenue@59 619 -- Obtains the first instance of Tenchant use
Nenue@59 620
Nenue@94 621 function plugin:OnTemporaryEnchantFrameUpdate (...)
Nenue@59 622 local numVals = select('#', ...)
Nenue@59 623 local numItems = numVals / 4
Nenue@59 624 if numItems >= 1 then
Nenue@59 625 for itemIndex = numItems, 1, -1 do
Nenue@94 626 local name = 'TempEnchant'..itemIndex
Nenue@94 627 local frame = _G[name]
Nenue@59 628 local hasEnchant, timeRemaining, enchantCharges = select((4 * (itemIndex -1)) + 1, ...)
Nenue@59 629
Nenue@59 630
Nenue@59 631 if hasEnchant then
Nenue@59 632 local endTime = floor(GetTime()*1000) + timeRemaining
Nenue@59 633
Nenue@59 634
Nenue@59 635 --print(endTime)
Nenue@59 636 if endTime ~= expirationCache[frame] then
Nenue@59 637 if expirationCache[frame] then
Nenue@59 638 print(endTime, expirationCache[frame], endTime - expirationCache[frame])
Nenue@59 639 end
Nenue@59 640 expirationCache[frame] = endTime
Nenue@59 641 print('push tempenchant timer update', timeRemaining / 1000, GetTime()+(timeRemaining/1000))
Nenue@94 642 self:UpdateButton(frame, timeRemaining/1000, GetTime()+(timeRemaining/1000))
Nenue@59 643 end
Nenue@59 644 else
Nenue@94 645 self:Acquire(name):Hide()
Nenue@59 646 end
Nenue@59 647 end
Nenue@59 648 end
Nenue@59 649 end
Nenue@59 650
Nenue@94 651 function plugin:OnBuffFrameUpdate () end
Nenue@59 652
Nenue@90 653
Nenue@84 654 -- The TempEnchant frames are hardcoded in the base FrameXML, so get them now
Nenue@59 655