view Modules/BuffFrame.lua @ 60:2a636b00c31e

- buff time progress bars touched up
author Nenue
date Mon, 15 Aug 2016 07:23:56 -0400
parents 07ef62fe201f
children 3f083d389c18
line wrap: on
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-- Veneer
-- BuffFrame.lua
-- Created: 7/27/2016 8:08 PM
-- %file-revision%
--

local PLUGIN_NAME = 'BuffFrame'
local plugin = {}
local vn, print = LibStub("LibKraken").register(VeneerController, plugin)


local buttons = {}
local buffTypes = {
  {
    name = 'buff',
    pattern = 'BuffButton(%d)',
    filters = 'HELPFUL',
  },
  {
    name = 'debuff',
    pattern = 'DebuffButton(%d)',
    filters = 'HARMFUL',
  },
  {
    name = 'tempenchant',
    pattern = 'TempEnchant(%d)',
    filters = 'TEMPENCHANT'
  }
}

local textureMapping = {
  [1] = 16,	--Main hand
  [2] = 17,	--Off-hand
  [3] = 18,	--Ranged
}

local tickCounter = {}
local aurasCache = {}
local skinnedFrames = {}
local pendingFrames = {}
local anchors = {}
local expirationCache = {}

local VeneerButton_OnHide = function(self)
  self:SetScript('OnDragStart', self.StartMoving)
  self:SetScript('OnDragStop', self.StopMovingOrSizing)
  self:SetMovable(false)
  self:EnableMouse(false)
  self:RegisterForDrag('LeftButton')
end
local VeneerButton_OnShow = function(self)
  self:SetScript('OnDragStart', self.StartMoving)
  self:SetScript('OnDragStop', self.StopMovingOrSizing)
  self:SetMovable(false)
  self:EnableMouse(false)
  self:RegisterForDrag('LeftButton')
end


local GetVeneer = function(frame)
  local name = frame:GetName()
  if not _G[name..'Veneer'] then

    local veneer = CreateFrame('Frame', name..'Veneer', UIParent)
    local id = frame:GetID()
    veneer:SetAllPoints(frame)
    veneer:SetParent(frame)
    veneer.bg = veneer:CreateTexture()
    veneer.bg:SetColorTexture((id / 16),0,1-(id/16),0.5)
    print(id, id/16)
    veneer.bg:SetAllPoints(veneer)
    veneer.bg:Show()
    veneer:Hide()
    veneer:EnableMouse(false)

    veneer:SetScript('OnShow', VeneerButton_OnShow)
    veneer:SetScript('OnHide', VeneerButton_OnHide)

    local position = tonumber(name:match("%d"))
    if position == 1 then
      veneer:Show()
    end

    veneer.progress = CreateFrame('Frame', name .. 'VeneerProgress', veneer)
    veneer.progress:Hide()
    veneer.progress:SetPoint('BOTTOMLEFT', veneer, 'BOTTOMLEFT', 3, -6)
    veneer.progress:SetPoint('TOPRIGHT', veneer, 'BOTTOMRIGHT', -3, -1)

    veneer.progress.bg = veneer.progress:CreateTexture(nil, 'BACKGROUND')
    veneer.progress.bg:SetColorTexture(0,0,0,0.5)
    veneer.progress.bg:SetAllPoints(veneer.progress)

    veneer.progress.fg = veneer.progress:CreateTexture(nil, 'ARTWORK')
    veneer.progress.fg:SetColorTexture(0,1,0,1)
    veneer.progress.fg:SetPoint('BOTTOMLEFT', 1,1)
    veneer.progress.fg:SetPoint('TOP', 0, -1)

    veneer.progress.status = veneer.progress:CreateFontString()
    veneer.progress.status:SetFontObject(VeneerNumberFont)
    veneer.progress.status:SetPoint('TOP')

  end


  return _G[name..'Veneer']
end

local UpdateVeneer = function (frame, duration, expires)
  local veneer = GetVeneer(frame)

  if expires and (duration ~= 0) then
    veneer.progress:Show()

    local startTime = (expires - duration)
    local endTime = expires or 0
    print('|cFF0088FF'..frame:GetName()..'|r', 'has expiration', startTime, 'to', endTime, 'over', duration, 'frame', veneer.progress:GetWidth())
    veneer.progress:SetScript('OnUpdate', function(self)
      local w = floor(veneer.progress:GetWidth()+.5)
      local t = GetTime()
      local progress = (t - startTime) / duration

      local nw = w - ceil(w * progress)
      print(progress, nw, w)
      if (progress >= 1) or not frame:IsVisible() then
        veneer.startTime = nil
        self:Hide()
        self:SetScript('OnUpdate', nil)
      else
        self.fg:SetWidth(nw)
      end
    end)
  end



  veneer:Show()
end


-- Associates skinning elements with said button
local SkinFrame = function(name)
  local frame = _G[name ]
  if skinnedFrames[frame] then
    print('|cFFFF4400Attempting to skin a frame that already went through.|r')
    return
  end

  local icon = _G[name .. 'Icon']
  local border = _G[name .. 'Border']
  local duration = _G[name .. 'Duration']
  local slot = frame:GetID() or 0

  tickCounter[frame] = (tickCounter[frame] or 0) + 1


  print(tickCounter[frame], frame:GetName(), '|cFFFFFF00'..slot..'|r')
  skinnedFrames[frame] = frame
  frame:SetSize(48,48)
  icon:SetTexCoord(0,1,0,1)
  if border then
    border:SetSize(50,50)
  end
  if duration then
    duration:ClearAllPoints()
    duration:SetPoint('BOTTOM')
    duration:SetFontObject(VeneerNumberFont)
    duration:SetDrawLayer('OVERLAY')

  end

  GetVeneer(frame)

  anchors[frame] = veneer
  print('Initializing', name)
end


--- Provides the number of changed indices for use in deciding between partial and full veneer updates
local CacheCheck = function(frame, ...)
  aurasCache[frame] = aurasCache[frame] or {}
  local hasChange = 0
  local numVals = select('#',...)
  for i = 1,   numVals do
    local arg = select(i, ...)
    if aurasCache[frame][i] ~= arg then
      hasChange = hasChange + 1
    end
    aurasCache[frame][i] = arg
  end
  return hasChange
end

local AuraButton_Update = function(name, index, filter)
  local bName = name..index
  local frame = _G[bName]
  if frame and frame:IsVisible() then
    tickCounter[frame] = (tickCounter[frame] or 0) + 1
    local cacheDiff = CacheCheck(frame, UnitAura(frame.unit, frame:GetID(), frame.filter))
    -- did something change?
    if (cacheDiff >= 1) or not skinnedFrames[frame] then
      print(frame:GetName(), 'diff:', cacheDiff)
      tinsert(pendingFrames, frame)
    end


    if frame.expirationTime ~= expirationCache[name] then
      print('|cFFBBFF00expirationTime|r', name, frame.expirationTime)
      expirationCache[name] = frame.expirationTime
      print(unpack(aurasCache[frame]))
      UpdateVeneer(frame, aurasCache[frame][6], aurasCache[frame][7])
    end

    -- is it a new button?
    if not skinnedFrames[frame] then
      SkinFrame(bName)
    end
  end
end

local BuffFrame_UpdateAllBuffAnchors = function()
  local todo = {}
  if #pendingFrames >= 1 then

    print('|cFFBBFF00AllBuffAnchors|r', #pendingFrames)
    while pendingFrames[1] do
      local frame = tremove(pendingFrames)
      tinsert(todo, frame:GetName())

      UpdateVeneer(frame)


    end
    print(table.concat(todo, ', '))
  end
  --BuffButton1
  --DebuffButton1
  if BuffButton1 then
    TempEnchant1:SetPoint('TOPRIGHT', BuffButton1, 'TOPRIGHT', BuffButton1:GetWidth()+4, 0)
  end

end

local AuraButton_UpdateDuration = function(frame, timeLeft)
  local hours =  floor(timeLeft/3600)
  local minutes = floor(mod(timeLeft, 3600)/60)
  local seconds = floor(mod(timeLeft, 60))
  local timeString = '%ds'
  if timeLeft > 3600 then
    timeString = format('%d:%02d', hours, minutes)
  elseif timeLeft > 60 then
    timeString = format('%d:%02d', minutes, seconds)
  elseif timeLeft > 10 then
    timeString = format('%d', seconds)
  else
    timeString = format('%0.1f', mod(timeLeft, 60))
  end


  frame.duration:SetText(timeString)
  frame.duration:SetVertexColor(1,1,1)

end

local visibility = {}
local TempEnchantButton_OnHide = function(self)
  local isVisible = self:IsVisible()
  if isVisible ~= visibility[self] then
    print('|cFFFFFF00HIDE|r', self:GetName())
    visibility[self] = isVisible
  end
end

-- Obtains the first instance of Tenchant use

local TemporaryEnchantFrame_Update = function(...)
  local numVals = select('#', ...)
  local numItems = numVals / 4
  if numItems >= 1 then
    for itemIndex = numItems, 1, -1 do
      local frame = _G['TempEnchant'..itemIndex]
      local hasEnchant, timeRemaining, enchantCharges = select((4 * (itemIndex -1)) + 1, ...)


      if hasEnchant then
        local endTime = floor(GetTime()*1000) + timeRemaining


        --print(endTime)
        if endTime ~= expirationCache[frame] then
          if expirationCache[frame] then
            print(endTime, expirationCache[frame], endTime - expirationCache[frame])
          end
          expirationCache[frame] = endTime
          print('push tempenchant timer update', timeRemaining / 1000, GetTime()+(timeRemaining/1000))
          UpdateVeneer(frame, timeRemaining/1000, GetTime()+(timeRemaining/1000))
        end
      else
        GetVeneer(frame):Hide()
      end

    end

  end

end

local BuffFrame_Update = function(...)
  --print('Time for udpate!', ...)
end


hooksecurefunc("BuffFrame_Update", BuffFrame_Update)
hooksecurefunc("AuraButton_UpdateDuration", AuraButton_UpdateDuration)
hooksecurefunc("AuraButton_Update", AuraButton_Update)
hooksecurefunc("BuffFrame_UpdateAllBuffAnchors", BuffFrame_UpdateAllBuffAnchors)
hooksecurefunc("TemporaryEnchantFrame_Update", TemporaryEnchantFrame_Update)

-- The TempEnchant frames are hardcoded in the base FrameXML, so get them now
for i = 1, 3 do

  SkinFrame('TempEnchant'..i)
  hooksecurefunc(_G['TempEnchant'..i], "Hide", TempEnchantButton_OnHide)


end

plugin.init = function ()
  plugin.db = vn.db[PLUGIN_NAME]
end