annotate WorldQuests.lua @ 49:dbd81d49af02

- Solve more frame data flagging issues - Unify method for resolving filter and visibility states - Flight Map modifications respect filter settings - Solve initial draw issues with tag icon, filter state handling - Solve issues with text layer synchronization during map changes
author Nenue
date Thu, 29 Dec 2016 13:31:20 -0500
parents c0b88bd1e40b
children 6439015d74b1
rev   line source
Nenue@33 1 -- WorldPlan
Nenue@33 2 -- WorldQuests.lua
Nenue@33 3 -- Created: 11/2/2016 3:40 PM
Nenue@33 4 -- %file-revision%
Nenue@40 5 local _, db = ...
Nenue@45 6 local Module = WorldPlanQuestsMixin
Nenue@33 7
Nenue@33 8 local MC_GetNumZones, MC_GetZoneInfo = C_MapCanvas.GetNumZones, C_MapCanvas.GetZoneInfo
Nenue@33 9 local TQ_GetQuestsForPlayerByMapID = C_TaskQuest.GetQuestsForPlayerByMapID -- This function is not yet documented
Nenue@33 10 local TQ_GetQuestZoneID = C_TaskQuest.GetQuestZoneID
Nenue@33 11 local GetMapInfo = GetMapInfo
Nenue@40 12 local print = DEVIAN_WORKSPACE and function(...) _G.print('WorldQuests', ...) end or function() end
Nenue@40 13 local rprint = DEVIAN_WORKSPACE and function(...) _G.print('WQRefresh', ...) end or function() end
Nenue@33 14 local qprint = DEVIAN_WORKSPACE and function(...) _G.print('POI', ...) end or function() end
Nenue@33 15 local wprint = DEVIAN_WORKSPACE and function(...) _G.print('WP', ...) end or function() end
Nenue@35 16 local mprint = DEVIAN_WORKSPACE and function(...) _G.print('Canvas', ...) end or function() end
Nenue@45 17 local pairs = pairs
Nenue@33 18
Nenue@40 19 local PinBaseIndex = 1200
Nenue@33 20 local BROKEN_ISLES_ID, DALARAN_ID, AZSUNA_ID, VALSHARAH_ID, HIGHMOUNTAIN_ID, STORMHEIM_ID, SURAMAR_ID, EOA_ID = 1007, 1014, 1015,1018, 1024, 1017, 1033, 1096
Nenue@33 21 local WORLD_QUEST_MAPS = { [DALARAN_ID] = 'Dalaran70', [AZSUNA_ID] = 'Azsuna', [VALSHARAH_ID] = "Val'sharah",
Nenue@33 22 [HIGHMOUNTAIN_ID] = 'Highmountain', [STORMHEIM_ID] = 'Stormheim', [SURAMAR_ID] = 'Suramar', [EOA_ID] = 'EyeOfAszhara', }
Nenue@33 23
Nenue@33 24 local REWARD_CASH = WORLD_QUEST_REWARD_TYPE_FLAG_GOLD
Nenue@33 25 local REWARD_ARTIFACT_POWER = WORLD_QUEST_REWARD_TYPE_FLAG_ARTIFACT_POWER
Nenue@33 26 local REWARD_GEAR = WORLD_QUEST_REWARD_TYPE_FLAG_EQUIPMENT
Nenue@33 27 local REWARD_CURRENCY = WORLD_QUEST_REWARD_TYPE_FLAG_ORDER_RESOURCES
Nenue@33 28 local REWARD_REAGENT = WORLD_QUEST_REWARD_TYPE_FLAG_MATERIALS
Nenue@33 29
Nenue@33 30
Nenue@33 31 local numPins = 0
Nenue@33 32 local NumPinFrames = 1
Nenue@45 33 Module.TasksByID = {}
Nenue@33 34
Nenue@33 35 --%debug%
Nenue@33 36 local SetTimedCallbackForAllPins = function(seconds, callback)
Nenue@33 37 C_Timer.After(seconds, function()
Nenue@33 38 for id, pin in pairs(WorldPlanQuests.QuestsByID) do
Nenue@33 39 callback(pin)
Nenue@33 40 end
Nenue@33 41 end)
Nenue@33 42 end
Nenue@33 43
Nenue@45 44 function Module:OnUpdate(sinceLast)
Nenue@40 45 if self.filtersDirty or self.isStale then
Nenue@40 46 self:Refresh()
Nenue@40 47 end
Nenue@40 48 end
Nenue@40 49
Nenue@45 50 function Module:Setup()
Nenue@40 51 print('|cFFFF4400'..self:GetName()..':Setup()')
Nenue@33 52
Nenue@33 53 for mapID, mapName in pairs(WORLD_QUEST_MAPS) do
Nenue@40 54 db.QuestsByZone[mapID] = {}
Nenue@33 55 end
Nenue@33 56
Nenue@45 57 hooksecurefunc("ClickWorldMapActionButton", function () self:OnClickWorldMapActionButton() end)
Nenue@45 58 hooksecurefunc("WorldMapScrollFrame_ReanchorQuestPOIs", function () self:Refresh() end)
Nenue@45 59 hooksecurefunc("WorldMap_UpdateQuestBonusObjectives", function () self:OnUpdateQuestBonusObjectives() end)
Nenue@45 60 end
Nenue@33 61
Nenue@49 62 function Module:OnConfigUpdate()
Nenue@49 63 if db.Config.FadeWhileGrouped then
Nenue@49 64 db.PinAlpha = 0.15
Nenue@49 65 else
Nenue@49 66 db.PinAlpha = 1
Nenue@49 67 end
Nenue@49 68 end
Nenue@49 69
Nenue@45 70 local InternalHideButton = function(button, index)
Nenue@45 71 button:Hide()
Nenue@45 72 if button.questID and db.QuestsByID[button.questID] then
Nenue@45 73 if db.QuestsByID[button.questID].used and not db.QuestsByID[button.questID].filtered then
Nenue@45 74 db.QuestsByID[button.questID]:SetShown(true)
Nenue@45 75 end
Nenue@45 76 end
Nenue@45 77 end
Nenue@45 78 local InternalShowButton = function(button, index)
Nenue@45 79 button:Show()
Nenue@45 80 if button.questID and db.QuestsByID[button.questID] then
Nenue@45 81 db.QuestsByID[button.questID]:SetShown(false)
Nenue@45 82 end
Nenue@45 83 end
Nenue@33 84
Nenue@45 85 function Module:OnUpdateQuestBonusObjectives()
Nenue@45 86 print('|cFFFF4400WorldMap_UpdateQuestBonusObjectives')
Nenue@45 87 local func = SpellCanTargetQuest() and InternalShowButton or InternalHideButton
Nenue@45 88 print(SpellCanTargetQuest())
Nenue@45 89 for i = 1, NUM_WORLDMAP_TASK_POIS do
Nenue@45 90 local button = _G['WorldMapFrameTaskPOI'..i]
Nenue@45 91 if button and button.worldQuest then
Nenue@45 92 func(button, i)
Nenue@45 93 end
Nenue@45 94 end
Nenue@45 95 end
Nenue@40 96
Nenue@45 97 function Module:OnClickWorldMapActionButton()
Nenue@45 98 self.IsTargeting = SpellCanTargetQuest()
Nenue@45 99 self:OnUpdateQuestBonusObjectives()
Nenue@45 100 end
Nenue@40 101
Nenue@33 102 local defaults = {}
Nenue@40 103 local REWARD_UNKNOWN = 768
Nenue@45 104 function Module:OnLoad()
Nenue@40 105 print('|cFFFF4400'..self:GetName()..':OnLoad()')
Nenue@33 106
Nenue@48 107 self:SetParent(WorldMapPOIFrame)
Nenue@33 108 WorldPlan:AddHandler(self, defaults)
Nenue@33 109
Nenue@40 110 local rgbWhite = {1, 1, 1 }
Nenue@47 111 WorldPlan:AddTypeInfo(self, REWARD_UNKNOWN, { r = 0, g = 0, b = 0})
Nenue@48 112 WorldPlan:AddTypeInfo(self, REWARD_REAGENT, { r = 0, g = 1, b = .5 })
Nenue@33 113 WorldPlan:AddTypeInfo(self, REWARD_ARTIFACT_POWER, { r = 1, g = .25, b = .5, hasNumeric = true, numberRGB = rgbWhite })
Nenue@48 114 WorldPlan:AddTypeInfo(self, REWARD_GEAR, { r = .3, g = .7, b = 1 })
Nenue@33 115 WorldPlan:AddTypeInfo(self, REWARD_CURRENCY, { r = 1, g = 1, b = 0, hasNumeric = true, numberRGB = {1,1,0}, })
Nenue@40 116 WorldPlan:AddTypeInfo(self, REWARD_CASH, { r = 1, g = 1, b = .32, pinMask = false, rewardMask = false })
Nenue@33 117
Nenue@33 118 for areaID, fileName in pairs(WORLD_QUEST_MAPS) do
Nenue@40 119 db.QuestsByZone[areaID] = {}
Nenue@33 120 end
Nenue@33 121
Nenue@41 122 -- WORLD_MAP_UPDATE and PLAYER_ENTERING_WORLD are passed down from a higher level
Nenue@33 123 self:RegisterEvent('WORLD_QUEST_COMPLETED_BY_SPELL')
Nenue@33 124 self:RegisterEvent('SKILL_LINES_CHANGED')
Nenue@33 125 end
Nenue@33 126
Nenue@45 127 function Module:OnMapInfo()
Nenue@49 128 print('|cFFFFFF00'..self:GetName()..':OnMapInfo()|r visible =', self:IsVisible())
Nenue@43 129 if self:IsVisible() then
Nenue@47 130 self:Refresh(true)
Nenue@43 131 else
Nenue@43 132 self.isStale = true
Nenue@43 133 end
Nenue@41 134 end
Nenue@41 135
Nenue@45 136 function Module:OnEvent (event, ...)
Nenue@40 137
Nenue@40 138 print('|cFFFFFF00'..self:GetName()..':OnEvent() '..event..'|r', GetTime(), ...)
Nenue@41 139 if event == 'QUEST_LOG_UPDATE' then
Nenue@33 140 local questID, added = ...
Nenue@33 141 if questID and added then
Nenue@33 142 local questPOI = self:AcquirePin(questID)
Nenue@40 143 questPOI:GetQuestInfo()
Nenue@40 144 questPOI.isStale = true
Nenue@40 145 self.isStale = true
Nenue@33 146 else
Nenue@40 147 self:Refresh(true)
Nenue@33 148 end
Nenue@33 149 print('WorldMapFrame', WorldMapFrame:IsVisible(), 'hasUpdates:', self.isStale)
Nenue@33 150 elseif event == 'WORLD_QUEST_COMPLETED_BY_SPELL' then
Nenue@33 151 local questID = ...
Nenue@40 152 if questID and db.QuestsByID[questID] then
Nenue@40 153 self:ReleasePin(db.QuestsByID[questID])
Nenue@40 154 rprint('|cFFFF4400release|r', questID)
Nenue@33 155 end
Nenue@33 156 elseif event == 'SKILL_LINES_CHANGED' then
Nenue@40 157 self:SetFilteredPins()
Nenue@33 158 end
Nenue@33 159 end
Nenue@33 160
Nenue@40 161 local totalPins = 0
Nenue@33 162 local TQ_GetQuestLocation = C_TaskQuest.GetQuestLocation
Nenue@45 163 function Module:AcquirePin (info)
Nenue@40 164 local questID = info.questId
Nenue@40 165 if not questID then
Nenue@40 166 return nil
Nenue@40 167 end
Nenue@40 168
Nenue@40 169 if not QuestUtils_IsQuestWorldQuest(questID) then
Nenue@40 170 return nil
Nenue@40 171 end
Nenue@40 172
Nenue@49 173 -- if we're grabbing a pin, the filters need to be checked
Nenue@40 174 local pin = db.QuestsByID[questID]
Nenue@33 175 if not pin then
Nenue@40 176 local numFree = #db.FreePins
Nenue@33 177 if numFree >= 1 then
Nenue@40 178 pin = tremove(db.FreePins, numFree)
Nenue@33 179 --print('|cFF00FF00Re-using', pin:GetName())
Nenue@33 180 else
Nenue@40 181 totalPins = totalPins + 1
Nenue@33 182 local name = 'WorldPlanQuestMarker' .. NumPinFrames
Nenue@33 183 --print('|cFF00FF00Creating', name)
Nenue@33 184 pin = CreateFrame('Frame', name, WorldMapPOIFrame, 'WorldPlanQuestPin')
Nenue@33 185
Nenue@33 186 pin:SetFrameStrata('HIGH')
Nenue@33 187 pin.GetTypeInfo = function(frame, typeID)
Nenue@33 188 return self:GetTypeInfo(typeID)
Nenue@33 189 end
Nenue@40 190 pin:SetID(totalPins)
Nenue@33 191 NumPinFrames = NumPinFrames + 1
Nenue@33 192 --pin.iconBorder:SetVertexColor(0,0,0,1)
Nenue@33 193 end
Nenue@40 194 pin.questID = questID
Nenue@40 195 pin.worldQuest = true
Nenue@40 196 pin.throttle = 1
Nenue@33 197 pin.isNew = true
Nenue@33 198 pin.currentWidth = nil
Nenue@40 199 db.QuestsByID[questID] = pin
Nenue@40 200 tinsert(db.UsedPins, pin)
Nenue@40 201 end
Nenue@33 202
Nenue@40 203 if pin and info then
Nenue@40 204 pin.inProgress = info.inProgress
Nenue@40 205 pin.floor = info.floor
Nenue@40 206 pin.numObjectives = info.numObjectives or 0
Nenue@40 207 if info.x and info.y then
Nenue@40 208 pin.x = info.x or pin.x
Nenue@40 209 pin.y = info.y or pin.y
Nenue@40 210 rprint('|cFFFF4400coords|r', info.x, info.y)
Nenue@40 211 end
Nenue@40 212 end
Nenue@33 213
Nenue@49 214 if not pin.dataLoaded then
Nenue@49 215 pin:GetData()
Nenue@49 216 C_TaskQuest.RequestPreloadRewardData(info.questId)
Nenue@49 217 end
Nenue@49 218
Nenue@49 219 pin:IsFiltered()
Nenue@49 220 pin:IsShowable()
Nenue@49 221 pin.isStale = true
Nenue@49 222 rprint(pin:GetID(), pin.filtered, pin.used)
Nenue@49 223
Nenue@40 224 return pin
Nenue@33 225 end
Nenue@33 226
Nenue@33 227 -- remove from index and add it to the recycling heap
Nenue@45 228 function Module:ReleasePin (pin)
Nenue@33 229
Nenue@40 230 local id = pin.questID
Nenue@33 231 if id then
Nenue@40 232 db.QuestsByID[id] = nil
Nenue@40 233
Nenue@40 234 for i, zone in pairs(db.QuestsByZone) do
Nenue@33 235 print('-', i, zone[i])
Nenue@33 236 zone[id] = nil
Nenue@33 237 end
Nenue@40 238 db.TasksByID[id] = nil
Nenue@33 239 end
Nenue@40 240 pin:SetShown(false)
Nenue@33 241 pin:ClearAllPoints()
Nenue@40 242 tinsert(db.FreePins, pin)
Nenue@40 243
Nenue@40 244 print('|cFF00FF00-'.. (pin.mapID and GetMapNameByID(pin.mapID) or '???') ..'|r', id, pin.title)
Nenue@33 245 end
Nenue@33 246
Nenue@45 247 function Module:GetBonusObjectives()
Nenue@40 248
Nenue@40 249
Nenue@40 250 local tasksTable = GetTasksTable()
Nenue@40 251 if tasksTable ~= nil then
Nenue@40 252 print('|cFF00FF88'..self:GetName()..':BonusObjectives()|r ')
Nenue@40 253 self.numTasks = #tasksTable
Nenue@40 254 for i, taskID in ipairs(tasksTable) do
Nenue@40 255 if not QuestUtils_IsQuestWorldQuest(taskID) then
Nenue@40 256 local info = db.TasksByID[taskID]
Nenue@40 257 if not info then
Nenue@40 258 local isInArea, isOnMap, numObjectives, taskName, displayAsObjective = GetTaskInfo(taskID)
Nenue@40 259 if isOnMap then
Nenue@40 260 print(' * '..i, taskID, GetTaskInfo(taskID))
Nenue@40 261 info = {
Nenue@40 262 questID = taskID,
Nenue@40 263 numObjectives = numObjectives,
Nenue@40 264 title = taskName,
Nenue@40 265 isInArea = isInArea,
Nenue@40 266 isOnMap = isOnMap,
Nenue@40 267 displayAsObjective = displayAsObjective,
Nenue@40 268 worldQuest = false,
Nenue@40 269 isPending = false,
Nenue@40 270 isNew = true,
Nenue@40 271 }
Nenue@40 272
Nenue@40 273
Nenue@40 274 db.TasksByID[taskID] = info
Nenue@40 275
Nenue@40 276 local pin = self:AcquirePin(taskID)
Nenue@40 277 for k,v in pairs(info) do
Nenue@40 278 pin[k] = v
Nenue@40 279 end
Nenue@40 280 pin:GetBonusObjectiveInfo(info)
Nenue@40 281 end
Nenue@40 282 end
Nenue@40 283 end
Nenue@40 284
Nenue@40 285
Nenue@40 286 end
Nenue@40 287 end
Nenue@40 288 end
Nenue@40 289
Nenue@40 290
Nenue@40 291
Nenue@40 292
Nenue@40 293 -- use tooltip object to extract item details
Nenue@45 294 function Module:GetRewardHeader(questID)
Nenue@40 295 local name, icon, quantity, quality, _, itemID = GetQuestLogRewardInfo(1, questID)
Nenue@40 296 local scanner = _G.WorldPlanTooltip
Nenue@40 297 local print = qprint
Nenue@40 298 if not itemID then
Nenue@40 299 return
Nenue@40 300 end
Nenue@49 301 qprint('GetRewardHeader', questID)
Nenue@40 302
Nenue@40 303 scanner:SetOwner(WorldPlan, "ANCHOR_NONE")
Nenue@40 304 scanner:SetItemByID(itemID)
Nenue@40 305 scanner:Show()
Nenue@40 306 local ttl1 = _G['WorldPlanTooltipTextLeft1']
Nenue@40 307 local ttl2 = _G['WorldPlanTooltipTextLeft2']
Nenue@40 308 local ttl3 = _G['WorldPlanTooltipTextLeft3']
Nenue@40 309 local ttl4 = _G['WorldPlanTooltipTextLeft4']
Nenue@40 310 --print(ttl2, ttl3, ttl4)
Nenue@40 311 if ttl2 then
Nenue@40 312 local text = ttl2:GetText()
Nenue@40 313 -- Artifact Power
Nenue@40 314 --print(text)
Nenue@40 315 if text then
Nenue@40 316 if text:match("|cFFE6CC80") then
Nenue@40 317 --print('AP token!', text)
Nenue@40 318 local power
Nenue@40 319 if ttl4 then
Nenue@40 320 local text = ttl4:GetText()
Nenue@40 321 --print('tip line 4', text)
Nenue@40 322 if text then
Nenue@40 323 power = text:gsub("%p", ""):match("%d+")
Nenue@40 324 power = tonumber(power)
Nenue@40 325 end
Nenue@40 326
Nenue@40 327 end
Nenue@40 328 return REWARD_ARTIFACT_POWER, "Interface\\ICONS\\inv_7xp_inscription_talenttome01", power, name, itemID, quality
Nenue@40 329 elseif text:match("Item Level") then
Nenue@40 330 --print('equipment!', text)
Nenue@40 331 quantity = text:match("Item Level ([%d\+]+)")
Nenue@40 332 return REWARD_GEAR, icon, quantity, name, itemID, quality
Nenue@40 333 elseif text:match("Crafting Reagent") then
Nenue@49 334 qprint('|cFFFF4400it is a reagent', text)
Nenue@40 335 return REWARD_REAGENT, icon, quantity, name, itemID, quality
Nenue@40 336 end
Nenue@40 337 end
Nenue@40 338 end
Nenue@40 339
Nenue@40 340 if ttl3 then
Nenue@40 341 local text = ttl3:GetText()
Nenue@40 342 if text and text:match("Crafting Reagent") then
Nenue@49 343 qprint('|cFFFF4400it is a reagent', text)
Nenue@40 344 return REWARD_REAGENT, icon, quantity, name, itemID, quality
Nenue@40 345 end
Nenue@40 346 end
Nenue@40 347 return 128, icon, quantity, name, itemID, quality
Nenue@40 348 end
Nenue@40 349
Nenue@40 350 local GetCurrentMapAreaID, GetMapNameByID= GetCurrentMapAreaID, GetMapNameByID
Nenue@40 351 local wipe, pairs = wipe, pairs
Nenue@33 352 -- create of update quest pins for a map and its underlying zones
Nenue@45 353 function Module:UpdateWorldQuests (mapID)
Nenue@40 354
Nenue@40 355 mapID = mapID or db.currentMapID
Nenue@33 356 if not mapID then
Nenue@33 357 -- info not available yet
Nenue@33 358 return
Nenue@33 359 end
Nenue@33 360
Nenue@34 361
Nenue@40 362 print('|cFF00FF88'..self:GetName()..':UpdateWorldQuests()|r', 'map:', mapID, 'realMap:', db.currentMapID)
Nenue@33 363
Nenue@40 364
Nenue@40 365 self.isStale = nil
Nenue@40 366 print('|cFF00FFFFContinent:|r', BROKEN_ISLES_ID, GetMapNameByID(BROKEN_ISLES_ID))
Nenue@40 367 self.isRecursed = true
Nenue@40 368 for i = 1, MC_GetNumZones(BROKEN_ISLES_ID) do
Nenue@40 369 local submapID, name, depth = MC_GetZoneInfo(BROKEN_ISLES_ID, i)
Nenue@40 370 local taskInfo = TQ_GetQuestsForPlayerByMapID(submapID, BROKEN_ISLES_ID)
Nenue@40 371 if taskInfo then
Nenue@40 372 local zoneName = GetMapNameByID(submapID)
Nenue@40 373 print('|cFF00FFFF Zone:|r', submapID, zoneName, #taskInfo)
Nenue@40 374 db.QuestsByZone[submapID] = db.QuestsByZone[submapID] or {}
Nenue@40 375 for i, info in ipairs(taskInfo) do
Nenue@40 376 if HaveQuestData(info.questId) then
Nenue@40 377 rprint('|cFF44FF44update|r', info.questId, zoneName)
Nenue@40 378 local questID = info.questId
Nenue@40 379 local pin = self:AcquirePin(questID)
Nenue@40 380 local pin = db.QuestsByID[questID]
Nenue@40 381 if pin then
Nenue@40 382 pin.isStale = true
Nenue@40 383 if pin.isPending then
Nenue@40 384 self.isPending = true
Nenue@40 385 end
Nenue@40 386 end
Nenue@40 387 else
Nenue@40 388 rprint('|cFFFF4400no data|r', info.questId, zoneName)
Nenue@40 389 end
Nenue@33 390 end
Nenue@33 391 end
Nenue@33 392 end
Nenue@33 393
Nenue@40 394 self:GetBonusObjectives()
Nenue@40 395
Nenue@40 396 print(' hasUpdate:', self.isStale, 'isPending:', self.isPending, 'timer:', (self.OnNext and 'waiting' or ''))
Nenue@40 397 --WorldPlan.isStale = (self.isStale or WorldPlan.isStale)
Nenue@40 398 if self.isStale and self:IsVisible() then
Nenue@40 399 self:Refresh()
Nenue@40 400 end
Nenue@40 401 end
Nenue@40 402
Nenue@45 403 function Module:Report()
Nenue@40 404 for i, pin in ipairs(db.UsedPins) do
Nenue@40 405 db:print(i, pin.questID, pin.title)
Nenue@33 406 end
Nenue@33 407
Nenue@40 408 for id, pin in pairs(db.QuestsByID) do
Nenue@40 409 db:print(id, pin.worldQuestType, pin.rewardType, pin.title)
Nenue@40 410 end
Nenue@33 411 end
Nenue@33 412
Nenue@45 413 function Module:Refresh(fromUser)
Nenue@49 414 self.isUserTriggered = fromUser
Nenue@40 415 self.currentMapID = GetCurrentMapAreaID()
Nenue@49 416 rprint('|cFF00FF88'..self:GetName()..':Refresh()|r', fromUser or '|cFFFFFF00internal')
Nenue@40 417 print('|cFF00FF88'..self:GetName()..':Refresh()|r', fromUser or '|cFFFFFF00internal')
Nenue@34 418 if not self:IsVisible() then
Nenue@40 419 print(' not visible, flag for later')
Nenue@34 420 self.isStale = true
Nenue@40 421 return
Nenue@40 422 end
Nenue@40 423 wprint(' |cFF00FF88'..self:GetName()..':Refresh()|r', fromUser or '|cFFFFFF00internal')
Nenue@40 424
Nenue@40 425 for index, pin in pairs(db.QuestsByID) do
Nenue@40 426 pin.used = nil
Nenue@40 427 end
Nenue@40 428
Nenue@40 429 self:UpdateAnchors(nil, fromUser)
Nenue@40 430 self:Cleanup (fromUser)
Nenue@40 431 self.isStale = nil
Nenue@49 432 self.isUserTriggered = nil
Nenue@40 433 end
Nenue@40 434
Nenue@40 435 -- update visibility states of all pins
Nenue@45 436 function Module:SetFilteredPins(pins)
Nenue@40 437 print(' |cFFFFFF00'..self:GetName()..':SetFilteredPins()|r', pins)
Nenue@40 438 pins = pins or db.QuestsByID
Nenue@40 439 for questID, pin in pairs(pins) do
Nenue@40 440 pin.isStale = true
Nenue@40 441 rprint('|cFF00FF00filter', pin.questID, pin.filtered, 'used:', pin.used)
Nenue@40 442 end
Nenue@40 443 end
Nenue@40 444
Nenue@40 445 local abs = math.abs
Nenue@45 446 function Module:UpdateQuestButton(info, mapID)
Nenue@40 447 local questID, x, y = info.questId, info.x, info.y
Nenue@40 448 local pin = self:AcquirePin(info)
Nenue@40 449 if not pin then
Nenue@34 450 return
Nenue@34 451 end
Nenue@34 452
Nenue@33 453
Nenue@49 454 --print('~ ', pin.mapID, pin.questID, pin.title)
Nenue@49 455 rprint('|cFF00FF00update|r', x, y, pin.mapID, pin.questID, pin.title)
Nenue@40 456
Nenue@40 457 if x and y then
Nenue@40 458 pin.x = x
Nenue@40 459 pin.y = y
Nenue@49 460 pin.owningFrame = self.hostFrame
Nenue@40 461 pin.throttle = 1
Nenue@49 462
Nenue@49 463 pin:SetParent(self.hostFrame)
Nenue@49 464 pin:SetFrameLevel(PinBaseIndex+pin:GetID())
Nenue@49 465 pin:SetAnchor(pin.x, pin.y, self.hostWidth, self.hostHeight)
Nenue@40 466 tinsert(self.UsedPositions, pin)
Nenue@40 467 end
Nenue@40 468
Nenue@40 469 if mapID then
Nenue@40 470 if not db.QuestsByZone[mapID] then
Nenue@40 471 db.QuestsByZone[mapID] = {}
Nenue@40 472 end
Nenue@40 473 db.QuestsByZone[mapID][questID] = pin
Nenue@33 474 end
Nenue@33 475 end
Nenue@33 476
Nenue@45 477 function Module:UpdateMap(taskInfo, mapID)
Nenue@49 478 rprint('Map', GetMapNameByID(mapID), GetMapNameByID(db.currentMapID))
Nenue@40 479 for index, info in pairs(taskInfo) do
Nenue@40 480 self:UpdateQuestButton(info, mapID)
Nenue@40 481 end
Nenue@40 482 end
Nenue@33 483
Nenue@45 484 function Module:UpdateAnchors (fromUser)
Nenue@40 485 wipe(self.UsedPositions)
Nenue@40 486 print(' |cFF00FF00'..self:GetName()..':UpdateAnchors()', fromUser)
Nenue@40 487 self.hostFrame = WorldMapPOIFrame
Nenue@40 488 self.hostWidth, self.hostHeight = self.hostFrame:GetSize()
Nenue@40 489 self.nudgeThrescholdX = 16/self.hostWidth
Nenue@40 490 self.nudgeThrescholdY = 16/self.hostHeight
Nenue@40 491 local print = rprint
Nenue@40 492 print('|cFF00FF00'..self:GetName()..':UpdateAnchors()', fromUser)
Nenue@33 493 local mapFileName, textureHeight, textureWidth, isMicroDungeon, microDungeonMapName = GetMapInfo()
Nenue@33 494 if isMicroDungeon then
Nenue@33 495 return
Nenue@33 496 end
Nenue@33 497
Nenue@40 498 numPins = 0
Nenue@49 499 local taskInfo = TQ_GetQuestsForPlayerByMapID(db.currentMapID)
Nenue@40 500 if taskInfo then
Nenue@49 501 self:UpdateMap(taskInfo, db.currentMapID)
Nenue@33 502 end
Nenue@49 503 local numZones = MC_GetNumZones(db.currentMapID)
Nenue@33 504 if numZones then
Nenue@33 505 for i = 1, numZones do
Nenue@40 506 local mapAreaID = MC_GetZoneInfo(self.currentMapID, i)
Nenue@49 507 local taskInfo = TQ_GetQuestsForPlayerByMapID(mapAreaID, db.currentMapID)
Nenue@40 508 if taskInfo then
Nenue@40 509 self:UpdateMap(taskInfo, mapAreaID)
Nenue@40 510 end
Nenue@33 511 end
Nenue@33 512 end
Nenue@33 513 end
Nenue@33 514
Nenue@33 515 -- shows, animates, or hides pins based on their current visibility flags
Nenue@45 516 function Module:Cleanup (fromUser)
Nenue@40 517
Nenue@35 518 print('|cFFFFFF00'..self:GetName()..':Cleanup()|r')
Nenue@40 519 local print = rprint
Nenue@40 520 print('|cFFFFFF00'..self:GetName()..':Cleanup()|r')
Nenue@40 521 --local showQuestPOI = db.Config.EnablePins
Nenue@40 522 for questID, pin in pairs(db.QuestsByID) do
Nenue@40 523 local oV = pin:IsShown()
Nenue@40 524 if pin.used then
Nenue@40 525 pin.throttle = 1
Nenue@40 526 if oV == false then
Nenue@40 527 print('|cFF00FF00cleanup +|r', questID, pin.title)
Nenue@40 528 end
Nenue@40 529 else
Nenue@40 530 if oV == true then
Nenue@40 531 print('|cFFFF4400 -|r', questID, pin.title)
Nenue@40 532 end
Nenue@49 533 pin.isStale = true
Nenue@49 534 pin:SetShown(false)
Nenue@40 535 end
Nenue@33 536 end
Nenue@33 537 end
Nenue@33 538