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1 -- WorldPlan
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2 -- WorldQuests.lua
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3 -- Created: 11/2/2016 3:40 PM
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4 -- %file-revision%
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5
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6 local WorldQuests = WorldPlanQuestsMixin
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7
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8 local MC_GetNumZones, MC_GetZoneInfo = C_MapCanvas.GetNumZones, C_MapCanvas.GetZoneInfo
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9 local TQ_GetQuestsForPlayerByMapID = C_TaskQuest.GetQuestsForPlayerByMapID -- This function is not yet documented
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10 local TQ_GetQuestZoneID = C_TaskQuest.GetQuestZoneID
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11 local GetMapInfo = GetMapInfo
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12 local print = DEVIAN_WORKSPACE and function(...) _G.print('WP', ...) end or function() end
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13 local qprint = DEVIAN_WORKSPACE and function(...) _G.print('POI', ...) end or function() end
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14 local wqprint = DEVIAN_WORKSPACE and function(...) _G.print('WorldQuests', ...) end or function() end
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15 local wprint = DEVIAN_WORKSPACE and function(...) _G.print('WP', ...) end or function() end
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16 local mprint = DEVIAN_WORKSPACE and function(...) _G.print('Canvas', ...) end or function() end
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17
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18
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19 local PinBaseIndex = 1000
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20 local BROKEN_ISLES_ID, DALARAN_ID, AZSUNA_ID, VALSHARAH_ID, HIGHMOUNTAIN_ID, STORMHEIM_ID, SURAMAR_ID, EOA_ID = 1007, 1014, 1015,1018, 1024, 1017, 1033, 1096
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21 local WORLD_QUEST_MAPS = { [DALARAN_ID] = 'Dalaran70', [AZSUNA_ID] = 'Azsuna', [VALSHARAH_ID] = "Val'sharah",
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22 [HIGHMOUNTAIN_ID] = 'Highmountain', [STORMHEIM_ID] = 'Stormheim', [SURAMAR_ID] = 'Suramar', [EOA_ID] = 'EyeOfAszhara', }
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23
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24 local REWARD_CASH = WORLD_QUEST_REWARD_TYPE_FLAG_GOLD
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25 local REWARD_ARTIFACT_POWER = WORLD_QUEST_REWARD_TYPE_FLAG_ARTIFACT_POWER
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26 local REWARD_GEAR = WORLD_QUEST_REWARD_TYPE_FLAG_EQUIPMENT
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27 local REWARD_CURRENCY = WORLD_QUEST_REWARD_TYPE_FLAG_ORDER_RESOURCES
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28 local REWARD_REAGENT = WORLD_QUEST_REWARD_TYPE_FLAG_MATERIALS
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29
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30
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31 local numPins = 0
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32 local ZoneInfo = {}
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33 local NumPinFrames = 1
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34
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35
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36 --%debug%
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37 local SetTimedCallbackForAllPins = function(seconds, callback)
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38 C_Timer.After(seconds, function()
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39 for id, pin in pairs(WorldPlanQuests.QuestsByID) do
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40 callback(pin)
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41 end
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42 end)
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43 end
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44
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45 function WorldQuests:Setup()
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46
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47
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48 for mapID, mapName in pairs(WORLD_QUEST_MAPS) do
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49 self.QuestsByZone[mapID] = {}
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50 end
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51
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52
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53 -- refresh positions any time blizzard does so (i.e. mousewheel zoom)
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54 hooksecurefunc("WorldMapScrollFrame_ReanchorQuestPOIs", function()
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55 self:Refresh(true)
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56 end)
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57
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58 -- hide the original world quest POIs
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59 hooksecurefunc("WorldMap_UpdateQuestBonusObjectives", function()
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60 for i = 1, NUM_WORLDMAP_TASK_POIS do
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61 local button = _G['WorldMapFrameTaskPOI'..i]
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62 if button and button.worldQuest then
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63 button:Hide()
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64 end
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65 end
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66 end)
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67 end
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68 local WorldMapPOIFrame
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69 local defaults = {}
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70 function WorldQuests:OnLoad()
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71 print('|cFF00FF88'..self:GetName()..':OnLoad')
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72
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73 WorldPlan:AddHandler(self, defaults)
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74
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75 local rgbWhite = {1, 1, 1}
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76 WorldPlan:AddTypeInfo(self, REWARD_REAGENT, { r = 0, g = 1, b = 1 })
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77 WorldPlan:AddTypeInfo(self, REWARD_ARTIFACT_POWER, { r = 1, g = .25, b = .5, hasNumeric = true, numberRGB = rgbWhite })
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78 WorldPlan:AddTypeInfo(self, REWARD_GEAR, { r = .1, g = .2, b = 1 })
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79 WorldPlan:AddTypeInfo(self, REWARD_CURRENCY, { r = 1, g = 1, b = 0, hasNumeric = true, numberRGB = {1,1,0}, })
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80 WorldPlan:AddTypeInfo(self, REWARD_CASH, { r = .7, g = .6, b = .32, pinMask = false, rewardMask = false })
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81
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82 for areaID, fileName in pairs(WORLD_QUEST_MAPS) do
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83 self.QuestsByZone[areaID] = {}
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84 end
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85
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86 self:RegisterEvent('WORLD_QUEST_COMPLETED_BY_SPELL')
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87 self:RegisterEvent('SKILL_LINES_CHANGED')
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88
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89 WorldMapPOIFrame = _G.WorldMapPOIFrame
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90
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91 end
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92
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93 function WorldQuests:OnEvent (event, ...)
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94 local print = wqprint
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95 print('|cFFFFFF00'..self:GetName()..':OnEvent()'..event..'|r', GetTime(), ...)
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96 if event == 'QUEST_LOG_UPDATE' then
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97 local questID, added = ...
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98 if questID and added then
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99 local questPOI = self:AcquirePin(questID)
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100 self.isStale, self.isPending = questPOI:RefreshData()
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101 else
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102 self:RefreshData()
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103 end
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104 print('WorldMapFrame', WorldMapFrame:IsVisible(), 'hasUpdates:', self.isStale)
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105 elseif event == 'WORLD_MAP_UPDATE' or event == 'PLAYER_ENTERING_WORLD' then
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106 self.isStale = true
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107 elseif event == 'WORLD_QUEST_COMPLETED_BY_SPELL' then
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108 local questID = ...
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109 if questID and self.QuestsByID[questID] then
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110 self:ReleasePin(self.QuestsByID[questID])
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111 end
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112 elseif event == 'SKILL_LINES_CHANGED' then
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113 self.isStale = true
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114 end
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115 end
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116
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117 local TQ_GetQuestLocation = C_TaskQuest.GetQuestLocation
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118 function WorldQuests:AcquirePin (questID, mapID)
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119 local pin = self.QuestsByID[questID]
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120 local isNew = false
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121 if not pin then
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122 isNew = true
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123 local numFree = #self.freePins
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124 if numFree >= 1 then
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125 pin = tremove(self.freePins, numFree)
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126 --print('|cFF00FF00Re-using', pin:GetName())
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127 else
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128 local name = 'WorldPlanQuestMarker' .. NumPinFrames
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129 --print('|cFF00FF00Creating', name)
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130 pin = CreateFrame('Frame', name, WorldMapPOIFrame, 'WorldPlanQuestPin')
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131
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132 pin:SetFrameStrata('HIGH')
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133 pin.GetTypeInfo = function(frame, typeID)
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134 return self:GetTypeInfo(typeID)
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135 end
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136 NumPinFrames = NumPinFrames + 1
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137 --pin.iconBorder:SetVertexColor(0,0,0,1)
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138 end
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139 pin:SetID(questID)
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140 pin.isNew = true
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141 pin.currentWidth = nil
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142
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143 -- used by TaskPOI_x scripts
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144 pin.questID = questID
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145 pin.worldQuest = true
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146
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147 self.QuestsByID[questID] = pin
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148 else
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149 --print('|cFF00FF00Using', pin:GetName())
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150 end
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151 mapID = mapID or TQ_GetQuestZoneID(questID)
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152 self.QuestsByZone[mapID][questID] = pin
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153
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154 return pin, isNew
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155 end
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156
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157 -- remove from index and add it to the recycling heap
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158 function WorldQuests:ReleasePin (pin)
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159
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160 local id = pin.questId
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161 if id then
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162 self.QuestsByID[id] = nil
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163 for i, zone in pairs(self.QuestsByZone) do
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164 print('-', i, zone[i])
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165 zone[id] = nil
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166 end
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167 end
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168 pin:Hide()
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169 pin:ClearAllPoints()
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170 tinsert(self.freePins, pin)
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171 print('|cFFFF4400Clearing out', pin:GetName(),id)
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172 end
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173
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174 -- create of update quest pins for a map and its underlying zones
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175 function WorldQuests:RefreshData (mapID)
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176 local print = wqprint
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177 mapID = mapID or WorldPlan.currentMapID
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178 if not mapID then
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179 -- info not available yet
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180 return
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181 end
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182
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183
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184 print('|cFF00FF88'..self:GetName()..':RefreshData()|r', 'map:', mapID, 'realMap:', GetCurrentMapAreaID())
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185
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186 if mapID == BROKEN_ISLES_ID then
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187 self.isStale = false
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188 print('|cFF00FFFFContinent:|r', mapID, GetMapNameByID(mapID), superTrackedID)
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189 self.fullSearch = true
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190 for i = 1, MC_GetNumZones(mapID) do
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191 local submapID, name, depth = MC_GetZoneInfo(mapID, i)
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192 self:RefreshData(submapID)
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193 end
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194 self.fullSearch = nil
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195 elseif self.QuestsByZone[mapID] then
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196 local taskInfo = TQ_GetQuestsForPlayerByMapID(mapID, WorldPlan.currentMapID)
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197 local numQuests = 0
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198 if taskInfo and #taskInfo >= 1 then
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199 print('|cFF00FFFF Zone:|r', mapID, GetMapNameByID(mapID), #taskInfo)
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200 wipe(self.QuestsByZone[mapID])
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201 ZoneInfo[mapID] = taskInfo
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202 qprint('|cFFFF4400START of', GetMapNameByID(mapID))
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203 for taskID, info in pairs(taskInfo) do
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204 local questID = info.questId
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205 info.mapID = mapID
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206 local questPOI = self:AcquirePin(questID, mapID)
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207 local hasUpdate, isPending = questPOI:RefreshData(info)
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208 -- WorldPlan:print('|cFF0088FF'..questPOI.title..'|r', hasUpdate)
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209 self.isStale = (self.isStale or hasUpdate)
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210 self.isPending = (self.isPending or isPending)
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211 numQuests = numQuests + 1
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212 end
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213 qprint('|cFFFF4400END of', GetMapNameByID(mapID))
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214 end
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215 end
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216
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217 if not self.fullSearch then
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218 print(' hasUpdate:', self.isStale, 'isPending:', self.isPending, 'timer:', (self.OnNext and 'waiting' or ''))
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219 --WorldPlan.isStale = (self.isStale or WorldPlan.isStale)
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220 end
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221
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222 end
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223
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224 function WorldQuests:Refresh(forced)
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225 local print = wqprint
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226 print('|cFF00FF88'..self:GetName()..':Refresh()|r')
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227 if not self:IsVisible() then
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228 self.isStale = true
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229 print('frame closed, do it later')
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230 return
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231 end
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232
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233 self:Reset()
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234 self:UpdateAnchors()
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235 self:Cleanup ()
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236 end
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237
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238 -- prepares elements for a map update
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239 function WorldQuests:Reset ()
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240 local print = wqprint
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241 print('|cFF00FF88'..self:GetName()..':Reset()|r')
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242 for questID, pin in pairs(self.QuestsByID) do
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243 pin.used = nil
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244 end
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245 end
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246
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247 -- update visibility states of all pins
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248 function WorldQuests:UpdateAnchors (submapID)
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249
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250 local print = wqprint
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251 local db = WorldPlan.db
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252 local mapFileName, textureHeight, textureWidth, isMicroDungeon, microDungeonMapName = GetMapInfo()
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253 if isMicroDungeon then
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254 return
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255 end
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256
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257 local currentMap = GetCurrentMapAreaID()
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258 local submapID = submapID or currentMap
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259
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260 if submapID == BROKEN_ISLES_ID and (not db.DisplayContinentPins) then
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261 print('not updating map for reasons')
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262 return
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263 end
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264 print('|cFF88FF00'..self:GetName()..':UpdateAnchors|r', submapID, GetMapNameByID(submapID), 'pin count:', numPins)
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265 local numZones = MC_GetNumZones(submapID)
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266 if numZones then
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267 for i = 1, numZones do
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268 local subMapID = MC_GetZoneInfo(submapID, i)
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269 self:UpdateAnchors(subMapID)
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270 end
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271 end
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272 local pins = self.QuestsByZone[submapID]
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273
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274 if pins then
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275 local hostFrame = WorldMapPOIFrame
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276 local mapWidth, mapHeight = hostFrame:GetSize()
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277 for questID, pin in pairs(pins) do
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278 pin:IsShowable()
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279 if pin.used then
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280 pin.isStale = true
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281 pin:SetFrameLevel(PinBaseIndex+ numPins)
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282 print('level', PinBaseIndex+ numPins)
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283 pin:SetAnchor(_G.WorldMapPOIFrame, currentMap, mapWidth, mapHeight)
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284 numPins = numPins + 1
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285 end
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286 end
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287 end
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288 end
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289
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290 -- shows, animates, or hides pins based on their current visibility flags
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291 local debug_show = {}
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292 local debug_animate = {}
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293 local debug_hide = {}
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294 function WorldQuests:Cleanup ()
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295 local print = wqprint
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296 local showQuestPOI = WorldPlan.db.EnablePins
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297 print('|cFFFFFF00'..self:GetName()..':Cleanup()|r')
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298 -- continent or zone sizing
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299
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300
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301 numPins = 0
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302 for questID, pin in pairs(self.QuestsByID) do
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303 pin:SetShown((showQuestPOI and pin.used))
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304 end
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305 self.isStale = nil
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306 end
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307
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308 function WorldQuests:FilterCheckByID(questID)
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309 local pin = WorldQuests:GetPinByQuestID(questID)
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310 return pin:IsShowable()
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311 end
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312
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313
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