changeset 14:9f2d838d4f8e

Added some missing local variable declarations, and other unwanted global accesses.
author madcatzinc@35b17cf1-18cd-47ff-9ca3-31d6b526ef09
date Thu, 25 Apr 2013 01:29:50 +0000
parents 6cb9a2936580
children 80192bc4a108
files RatPageModel.lua WowObjects.lua
diffstat 2 files changed, 5 insertions(+), 5 deletions(-) [+]
line wrap: on
line diff
--- a/RatPageModel.lua	Thu Apr 25 01:29:45 2013 +0000
+++ b/RatPageModel.lua	Thu Apr 25 01:29:50 2013 +0000
@@ -69,10 +69,10 @@
 				for mode=1,RAT7.MODES do
 					for button=1,RAT7.BUTTONS do
 						if self.Data[mode][button] then
-							object = CyborgMMO_WowObject.Create(self.Data[mode][button].Type, self.Data[mode][button].Detail, self.Data[mode][button].Subdetail)
+							local object = CyborgMMO_WowObject.Create(self.Data[mode][button].Type, self.Data[mode][button].Detail, self.Data[mode][button].Subdetail)
 							self.SetObjectOnButtonNoUpdate(button, mode, object)
 						else
-							object = CyborgMMO_WowObject.Create("", "", "")
+							local object = CyborgMMO_WowObject.Create("", "", "")
 							self.SetObjectOnButtonNoUpdate(button, mode, object)
 							self.Data[mode][button] = object
 						end
--- a/WowObjects.lua	Thu Apr 25 01:29:45 2013 +0000
+++ b/WowObjects.lua	Thu Apr 25 01:29:50 2013 +0000
@@ -59,7 +59,7 @@
 
 	Load = function(object)
 		if type == "item" then
-			object = CyborgMMO_WowItem.Load(Object)
+			object = CyborgMMO_WowItem.Load(object)
 		elseif type == "macro" then
 			object = CyborgMMO_WowMacro.Load(object)
 		elseif type == "spell" then
@@ -73,7 +73,7 @@
 		elseif type == "equipmentset" then
 			object = CyborgMMO_WowEquipmentSet.Load(object)
 		else
-			object = CyborgMMO_WowObject.new(type, detail, subdetail)
+			object = CyborgMMO_WowObject.new(type, nil, nil)
 		end
 		return object
 	end,
@@ -402,7 +402,7 @@
 	new = function(objectType, name, index)
 		local self = CyborgMMO_WowObject.new(objectType, name, index) -- base class
 		-- Set all the item info. --
-		texture,lessIndex = GetEquipmentSetInfoByName(name)
+		local texture,lessIndex = GetEquipmentSetInfoByName(name)
 		self.Texture = "Interface\\Icons\\"..texture
 		self.Name = name
 		self.Index = lessIndex + 1