# HG changeset patch # User madcatzinc@35b17cf1-18cd-47ff-9ca3-31d6b526ef09 # Date 1366853390 0 # Node ID 9f2d838d4f8e1f784fd06ffec8d2f5b66123023b # Parent 6cb9a2936580fb353bab1d98144a153e1f8b4bab Added some missing local variable declarations, and other unwanted global accesses. diff -r 6cb9a2936580 -r 9f2d838d4f8e RatPageModel.lua --- a/RatPageModel.lua Thu Apr 25 01:29:45 2013 +0000 +++ b/RatPageModel.lua Thu Apr 25 01:29:50 2013 +0000 @@ -69,10 +69,10 @@ for mode=1,RAT7.MODES do for button=1,RAT7.BUTTONS do if self.Data[mode][button] then - object = CyborgMMO_WowObject.Create(self.Data[mode][button].Type, self.Data[mode][button].Detail, self.Data[mode][button].Subdetail) + local object = CyborgMMO_WowObject.Create(self.Data[mode][button].Type, self.Data[mode][button].Detail, self.Data[mode][button].Subdetail) self.SetObjectOnButtonNoUpdate(button, mode, object) else - object = CyborgMMO_WowObject.Create("", "", "") + local object = CyborgMMO_WowObject.Create("", "", "") self.SetObjectOnButtonNoUpdate(button, mode, object) self.Data[mode][button] = object end diff -r 6cb9a2936580 -r 9f2d838d4f8e WowObjects.lua --- a/WowObjects.lua Thu Apr 25 01:29:45 2013 +0000 +++ b/WowObjects.lua Thu Apr 25 01:29:50 2013 +0000 @@ -59,7 +59,7 @@ Load = function(object) if type == "item" then - object = CyborgMMO_WowItem.Load(Object) + object = CyborgMMO_WowItem.Load(object) elseif type == "macro" then object = CyborgMMO_WowMacro.Load(object) elseif type == "spell" then @@ -73,7 +73,7 @@ elseif type == "equipmentset" then object = CyborgMMO_WowEquipmentSet.Load(object) else - object = CyborgMMO_WowObject.new(type, detail, subdetail) + object = CyborgMMO_WowObject.new(type, nil, nil) end return object end, @@ -402,7 +402,7 @@ new = function(objectType, name, index) local self = CyborgMMO_WowObject.new(objectType, name, index) -- base class -- Set all the item info. -- - texture,lessIndex = GetEquipmentSetInfoByName(name) + local texture,lessIndex = GetEquipmentSetInfoByName(name) self.Texture = "Interface\\Icons\\"..texture self.Name = name self.Index = lessIndex + 1