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1 -- Veneer
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2 -- BuffFrame.lua
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3 -- Created: 7/27/2016 8:08 PM
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4 -- %file-revision%
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5 --[[
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6 Adds progress bars and cooldown swirls to buffbutton frames
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7
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8 Known Limitations:
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9 - Individual BuffButton frames are created upon use, making it difficult to do any sort of securestate priming
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10 - TempEnchant info returns relative values only, and they don't synchronize with aura events
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11 - BuffButtons can only be hidden/shown by blizzcode, so functions doing that have to be accounted for
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12 --]]
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13
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14 local BUFF_BUTTON_SIZE = 48
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15 local BUFF_PROGRESS_SIZE = 4
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16 local BUFF_PROGRESS_INSET = 1
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17 local BUFF_BUTTON_ZOOM = 0
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18
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19
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20 local plugin = CreateFrame('Frame', 'VeneerBuffFrame', UIParent)
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21 local vn, print = LibStub("LibKraken").register(VeneerController, plugin)
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22
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23
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24 local buttons = {}
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25 local buffTypes = {
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26 {
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27 name = 'buff',
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28 pattern = 'BuffButton(%d)',
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29 filters = 'HELPFUL',
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30 },
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31 {
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32 name = 'debuff',
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33 pattern = 'DebuffButton(%d)',
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34 filters = 'HARMFUL',
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35 },
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36 {
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37 name = 'tempenchant',
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38 pattern = 'TempEnchant(%d)',
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39 filters = 'TEMPENCHANT'
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40 }
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41 }
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42
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43 local textureMapping = {
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44 [1] = 16, --Main hand
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45 [2] = 17, --Off-hand
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46 [3] = 18, --Ranged
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47 }
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48
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49 local tickCounter = {}
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50 local aurasCache = {}
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51 local skinnedFrames = {}
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52 local pendingFrames = {}
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53 local anchors = {}
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54 local expirationCache = {}
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55
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56 local VeneerButton_OnHide = function(self)
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57 self:SetScript('OnDragStart', self.StartMoving)
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58 self:SetScript('OnDragStop', self.StopMovingOrSizing)
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59 self:SetMovable(false)
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60 self:EnableMouse(false)
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61 self:RegisterForDrag('LeftButton')
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62 end
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63 local VeneerButton_OnShow = function(self)
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64 self:SetScript('OnDragStart', self.StartMoving)
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65 self:SetScript('OnDragStop', self.StopMovingOrSizing)
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66 self:SetMovable(false)
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67 self:EnableMouse(false)
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68 self:RegisterForDrag('LeftButton')
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69 end
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70
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71
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72 local GetVeneer = function(frame)
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73 local name = frame:GetName()
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74 if not _G[name..'Veneer'] then
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75
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76 local veneer = CreateFrame('Frame', name..'Veneer', UIParent)
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77 local id = frame:GetID()
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78 veneer:SetAllPoints(frame)
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79 veneer:SetParent(frame)
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80 veneer.bg = veneer:CreateTexture()
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81 veneer.bg:SetColorTexture(1,1,1,0)
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82 veneer.bg:SetAllPoints(veneer)
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83 veneer.bg:Show()
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84 veneer:Hide()
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85 veneer:EnableMouse(false)
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86
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87 veneer:SetScript('OnShow', VeneerButton_OnShow)
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88 veneer:SetScript('OnHide', VeneerButton_OnHide)
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89
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90 local position = tonumber(name:match("%d"))
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91 if position == 1 then
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92 veneer:Show()
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93 end
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94
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95 veneer.progress = CreateFrame('Frame', name .. 'VeneerProgress', veneer)
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96 veneer.progress:Hide()
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97 veneer.progress:SetPoint('BOTTOMLEFT', veneer, 'BOTTOMLEFT', 3, -6)
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98 veneer.progress:SetPoint('TOPRIGHT', veneer, 'BOTTOMRIGHT', -3, -1)
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99
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100 veneer.progress.bg = veneer.progress:CreateTexture(nil, 'BACKGROUND')
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101 veneer.progress.bg:SetColorTexture(0,0,0,1)
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102 veneer.progress.bg:SetAllPoints(veneer.progress)
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103
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104 veneer.progress.fg = veneer.progress:CreateTexture(nil, 'ARTWORK')
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105 veneer.progress.fg:SetColorTexture(0,1,0,1)
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106 veneer.progress.fg:SetPoint('BOTTOMLEFT', 1,1)
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107 veneer.progress.fg:SetPoint('TOP', 0, -1)
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108
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109 veneer.progress.status = veneer.progress:CreateFontString()
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110 veneer.progress.status:SetFontObject(VeneerNumberFont)
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111 veneer.progress.status:SetPoint('TOP')
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112
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113
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114 veneer.cooldown = CreateFrame('Cooldown', name ..'VeneerCooldown', veneer, 'CooldownFrameTemplate')
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115 veneer.cooldown:SetAllPoints(frame)
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116 veneer.cooldown:SetReverse(true)
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117
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118 end
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119
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120
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121 return _G[name..'Veneer']
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122 end
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123
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124 --- Set widgets to reflect the passed parameters
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125 local UpdateVeneer = function (frame, duration, expires)
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126 local veneer = GetVeneer(frame)
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127
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128 if expires and duration then
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129
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130 if duration ~= 0 then
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131 local startTime = (expires - duration)
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132 local endTime = expires or 0
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133 print('|cFF0088FF'..frame:GetName()..'|r', duration, expires)
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134 veneer.progress:Show()
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135 veneer.elapsed = 0
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136 veneer.progress:SetScript('OnUpdate', function(self, elapsed)
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137 veneer.elapsed = veneer.elapsed + elapsed
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138
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139 local w = floor(veneer.progress:GetWidth()+.5)
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140 local t = GetTime()
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141 local progress = (t - startTime) / duration
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142
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143 local nw = (w-2) - ceil(w * progress)
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144 if veneer.elapsed >= 0.25 then
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145
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146 print(progress, nw, w)
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147 veneer.elapsed = 0.25 - veneer.elapsed
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148 end
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149 if (progress >= 1) or not frame:IsVisible() then
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150 veneer.startTime = nil
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151 self:Hide()
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152 self:SetScript('OnUpdate', nil)
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153 else
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154 self.fg:SetWidth(nw)
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155 end
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156 end)
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157
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158 veneer.cooldown:Show()
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159 veneer.cooldown:SetCooldown(startTime, duration)
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160 else
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161 print('|cFF00FF88'..frame:GetName()..'|r', 'duration zero')
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162 veneer.progress:SetScript('OnUpdate', nil)
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163 veneer.progress:Hide()
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164 veneer.cooldown:Hide()
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165 end
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166 else
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167 veneer.progress:Hide()
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168 veneer.cooldown:SetCooldown(0,0)
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169 veneer.cooldown:Hide()
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170 print('|cFF88FF00'..frame:GetName()..'|r', 'nil duration')
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171 end
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172 veneer:Show()
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173 end
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174
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175
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176 -- Associates skinning elements with said button
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177 local SkinFrame = function(name)
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178 local frame = _G[name ]
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179 if skinnedFrames[frame] then
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180 print('|cFFFF4400Attempting to skin a frame that already went through.|r')
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181 return
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182 end
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183
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184 local icon = _G[name .. 'Icon']
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185 local border = _G[name .. 'Border']
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186 local duration = _G[name .. 'Duration']
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187 local slot = frame:GetID() or 0
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188
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189 tickCounter[frame] = (tickCounter[frame] or 0) + 1
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190
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191
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192 print(tickCounter[frame], frame:GetName(), '|cFFFFFF00'..slot..'|r')
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193 skinnedFrames[frame] = frame
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194 frame:SetSize(BUFF_BUTTON_SIZE,BUFF_BUTTON_SIZE)
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195
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196 local offset = BUFF_BUTTON_ZOOM/2
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197 icon:SetTexCoord(offset, 1 - offset, offset, 1 - offset)
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198 if border then
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199 border:SetSize(50,50)
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200 end
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201 if duration then
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202 duration:ClearAllPoints()
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203 duration:SetPoint('TOP', frame, 'BOTTOM', 0, -8)
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204 duration:SetFontObject(VeneerNumberFont)
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205 duration:SetDrawLayer('OVERLAY')
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206
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207 end
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208
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209 GetVeneer(frame)
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210
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211 anchors[frame] = veneer
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212 print('Initializing', name)
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213 end
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214
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215
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216 --- Provides the number of changed indices for use in deciding between partial and full veneer updates
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217 local CacheCheck = function(frame, ...)
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218 aurasCache[frame] = aurasCache[frame] or {}
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219 local hasChange = 0
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220 local numVals = select('#',...)
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221 for i = 1, numVals do
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222 local arg = select(i, ...)
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223 if aurasCache[frame][i] ~= arg then
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224 hasChange = hasChange + 1
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225 end
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226 aurasCache[frame][i] = arg
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227 end
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228 return hasChange
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229 end
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230
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231 local AuraButton_Update = function(name, index, filter)
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232 local bName = name..index
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233 local frame = _G[bName]
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234 if frame and frame:IsVisible() then
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235 tickCounter[frame] = (tickCounter[frame] or 0) + 1
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236 local cacheDiff = CacheCheck(frame, UnitAura(frame.unit, frame:GetID(), frame.filter))
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237 -- if the name or expirationTime changed
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238 if (cacheDiff >= 1) then
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239 print(frame:GetName(), 'diff:', cacheDiff)
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240 if not skinnedFrames[frame] then
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241 tinsert(pendingFrames, frame)
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242 end
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243 expirationCache[name] = frame.expirationTime
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244 print(unpack(aurasCache[frame]))
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245 UpdateVeneer(frame, aurasCache[frame][6], aurasCache[frame][7])
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246 end
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247
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248 -- is it a new button?
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249 if not skinnedFrames[frame] then
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250 SkinFrame(bName)
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251 end
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252 end
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253 end
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254
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255 local BuffFrame_UpdateAllBuffAnchors = function()
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256 local todo = {}
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257 if #pendingFrames >= 1 then
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258
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259 print('|cFFBBFF00AllBuffAnchors|r', #pendingFrames)
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260 while pendingFrames[1] do
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261 local frame = tremove(pendingFrames)
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262 tinsert(todo, frame:GetName())
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263
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264 -- re-apply custom anchors
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265 end
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266 print(table.concat(todo, ', '))
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267 end
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268 --BuffButton1
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269 --DebuffButton1
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270 --todo: separate frame groups and iterate over them at appropriate times
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271 if BuffButton1 then
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272 --TempEnchant1:SetPoint('TOPRIGHT', BuffButton1, 'TOPRIGHT', BuffButton1:GetWidth()+4, 0)
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273 end
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274
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275 end
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276
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277 local AuraButton_UpdateDuration = function(frame, timeLeft)
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278 local hours = floor(timeLeft/3600)
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279 local minutes = floor(mod(timeLeft, 3600)/60)
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280 local seconds = floor(mod(timeLeft, 60))
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281 local timeString = '%ds'
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282 if timeLeft > 3600 then
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283 timeString = format('%d:%02d', hours, minutes)
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284 elseif timeLeft > 60 then
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285 timeString = format('%d:%02d', minutes, seconds)
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286 else
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287 timeString = format('%d', seconds)
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288 end
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289
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290
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291 frame.duration:SetText(timeString)
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292 frame.duration:SetVertexColor(1,1,1)
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293 end
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294
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295 local visibility = {}
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296 local TempEnchantButton_OnHide = function(self)
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297 local isVisible = self:IsVisible()
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298 if isVisible ~= visibility[self] then
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299 print('|cFFFFFF00HIDE|r', self:GetName())
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300 visibility[self] = isVisible
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301 end
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302 end
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303
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304 -- Obtains the first instance of Tenchant use
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305
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306 local TemporaryEnchantFrame_Update = function(...)
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307 local numVals = select('#', ...)
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308 local numItems = numVals / 4
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309 if numItems >= 1 then
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310 for itemIndex = numItems, 1, -1 do
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311 local frame = _G['TempEnchant'..itemIndex]
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312 local hasEnchant, timeRemaining, enchantCharges = select((4 * (itemIndex -1)) + 1, ...)
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313
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314
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315 if hasEnchant then
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316 local endTime = floor(GetTime()*1000) + timeRemaining
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317
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318
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319 --print(endTime)
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320 if endTime ~= expirationCache[frame] then
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321 if expirationCache[frame] then
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322 print(endTime, expirationCache[frame], endTime - expirationCache[frame])
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323 end
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324 expirationCache[frame] = endTime
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325 print('push tempenchant timer update', timeRemaining / 1000, GetTime()+(timeRemaining/1000))
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326 UpdateVeneer(frame, timeRemaining/1000, GetTime()+(timeRemaining/1000))
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327 end
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328 else
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329 GetVeneer(frame):Hide()
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330 end
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331
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332 end
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333
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334 end
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335
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336 end
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337
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338 local BuffFrame_Update = function(...)
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339
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340 end
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341
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342
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343 hooksecurefunc("BuffFrame_Update", BuffFrame_Update)
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344 hooksecurefunc("AuraButton_UpdateDuration", AuraButton_UpdateDuration)
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345 hooksecurefunc("AuraButton_Update", AuraButton_Update)
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346 hooksecurefunc("BuffFrame_UpdateAllBuffAnchors", BuffFrame_UpdateAllBuffAnchors)
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347 hooksecurefunc("TemporaryEnchantFrame_Update", TemporaryEnchantFrame_Update)
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348
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349 -- The TempEnchant frames are hardcoded in the base FrameXML, so get them now
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350 for i = 1, 3 do
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351
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352 SkinFrame('TempEnchant'..i)
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353 hooksecurefunc(_G['TempEnchant'..i], "Hide", TempEnchantButton_OnHide)
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354
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355
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356 end
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357
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|
358 plugin.init = function ()
|
Nenue@61
|
359
|
Nenue@61
|
360
|
Nenue@61
|
361
|
Nenue@59
|
362 plugin.db = vn.db[PLUGIN_NAME]
|
Nenue@59
|
363 end |