annotate ObjectiveTracker/QuestData.lua @ 44:756e8aeb040b

- Default.lua - simplified the response to SuperTrackedQuestID changes - tag icons work again
author Nenue
date Mon, 25 Apr 2016 19:37:13 -0400
parents 9480bd904f4c
children dd1ae565f559
rev   line source
Nenue@28 1 local B = select(2,...).frame
Nenue@28 2 local T = B:RegisterModule("ObjectiveTracker", _G.VeneerObjectiveWrapper, 'BuffFrame')
Nenue@28 3 local _G, ipairs, max, min, unpack, floor, pairs, tostring, type, band = _G, ipairs, max, min, unpack, floor, pairs, tostring, type, bit.band
Nenue@30 4 local GetQuestWatchInfo, GetQuestLogCompletionText = GetQuestWatchInfo, GetQuestLogCompletionText
Nenue@30 5 local GetQuestLogLeaderBoard, GetNumQuestLogEntries, GetQuestLogTitle = GetQuestLogLeaderBoard, GetNumQuestLogEntries, GetQuestLogTitle
Nenue@30 6 local GetQuestLogSpecialItemInfo, GetQuestLogSpecialItemCooldown = GetQuestLogSpecialItemInfo, GetQuestLogSpecialItemCooldown
Nenue@30 7 local GetSuperTrackedQuestID, GetMoney, C_Scenario, GetCVarBool, GetNumQuestWatches = GetSuperTrackedQuestID, GetMoney, C_Scenario, GetCVarBool, GetNumQuestWatches
Nenue@30 8 local GetQuestTagInfo, GetMoneyString, GetDistanceSqToQuest, GetQuestFactionGroup = GetQuestTagInfo, GetMoneyString, GetDistanceSqToQuest, GetQuestFactionGroup
Nenue@30 9 local QUEST_TAG_ACCOUNT, LE_QUEST_FACTION_HORDE, LE_QUEST_FREQUENCY_DAILY, LE_QUEST_FREQUENCY_WEEKLY = QUEST_TAG_ACCOUNT, LE_QUEST_FACTION_HORDE, LE_QUEST_FREQUENCY_DAILY, LE_QUEST_FREQUENCY_WEEKLY
Nenue@30 10 local QUEST_TAG_TCOORDS, IsQuestSequenced = QUEST_TAG_TCOORDS, IsQuestSequenced
Nenue@28 11 local Default, Quest = T.DefaultHandler, T.Quest
Nenue@37 12 local format, wipe, select = format, table.wipe, select
Nenue@37 13 local wipeall = B.wipeall
Nenue@37 14 local lprint, iprint, tprint = B.print('Line'), B.print('Info'), B.print('Tracker')
Nenue@37 15 local print = tprint
Nenue@40 16 local fprint = B.print('Frame')
Nenue@38 17
Nenue@38 18
Nenue@30 19 local superTrackQuestID, playerMoney, inScenario, showPOIs
Nenue@28 20 Quest.Update = function(self, reason, ...)
Nenue@38 21 local print = self.print
Nenue@28 22 print('QuestTracker:Update() received')
Nenue@28 23 T.UpdateActionButtons()
Nenue@28 24 Default.Update(self, reason, ...)
Nenue@28 25 end
Nenue@28 26
Nenue@28 27 T.Quest.numButtons = 0
Nenue@28 28 local usedButtons = T.Quest.itemButtons
Nenue@28 29 local freeButtons = T.Quest.freeButtons
Nenue@28 30
Nenue@38 31 Quest.UpdateObjectives = function(self, block)
Nenue@28 32 local print = lprint
Nenue@38 33 print('|cFF'..self.internalColor..'UpdateObjectives()')
Nenue@28 34 local info = block.info
Nenue@28 35
Nenue@28 36 print((info.isAccount and 'isAccount' or ''), (info.isFaction and 'isFaction' or ''), (info.isDaily and 'isDaily' or ''), (info.isWeekly and 'isWeekly' or ''), info.tagID, info.tagName)
Nenue@28 37
Nenue@38 38 local displayObjectives = true
Nenue@34 39 local block_schema = 'default'
Nenue@28 40 if info.isAccount then
Nenue@28 41 if info.isFaction then
Nenue@28 42 print(' faction', info.tagID)
Nenue@34 43 block_schema = 'faction_'..info.tagID
Nenue@28 44 else
Nenue@28 45 print(' account', info.isAccount, info.isFaction)
Nenue@34 46 block_schema = 'account'
Nenue@28 47 end
Nenue@28 48 elseif info.isDaily then
Nenue@28 49 print(' daily', info.frequency)
Nenue@34 50 block_schema = 'daily'
Nenue@28 51 elseif info.isWeekly then
Nenue@28 52 print(' weekly', info.frequency)
Nenue@34 53 block_schema = 'weekly'
Nenue@28 54 end
Nenue@28 55 local completionText
Nenue@28 56 if info.isComplete then
Nenue@44 57 if T.Conf.ShowCompletionText then
Nenue@44 58 self:AddLine(block, info.completionText, nil, 'complete')
Nenue@28 59 end
Nenue@44 60 if not T.Conf.ShowObjectivesWhenComplete then
Nenue@44 61 displayObjectives = false
Nenue@44 62 end
Nenue@38 63 print('|cFF'..self.internalColor..' :: complete quest :: show instruction: "'.. tostring(info.completionText) .. '"')
Nenue@44 64 block_schema = 'complete'
Nenue@28 65 end
Nenue@28 66
Nenue@38 67 Default.UpdateObjectives(self, block, block_schema, displayObjectives)
Nenue@40 68 return 0, block_schema
Nenue@28 69 end
Nenue@28 70
Nenue@38 71 Quest.UpdateLine = function(handler, block, data)
Nenue@28 72 local objectiveType = data.type
Nenue@31 73 return data.text, nil, objectiveType
Nenue@28 74 end
Nenue@28 75
Nenue@28 76 -----------------------------
Nenue@28 77 --- QUEST
Nenue@37 78 local tremove, tinsert = tremove, tinsert
Nenue@37 79 local GetQuestLogIndexByID, IsQuestWatched = GetQuestLogIndexByID, IsQuestWatched
Nenue@28 80 Quest.QuestBlock = {}
Nenue@28 81 Quest.LogBlock = {}
Nenue@28 82 Quest.LogInfo = {}
Nenue@37 83
Nenue@39 84 Quest.OnRemoved = function(block)
Nenue@37 85
Nenue@37 86 end
Nenue@39 87
Nenue@39 88 Quest.GetBlock = function(self, index)
Nenue@39 89 local block = Default.GetBlock(self, index)
Nenue@39 90 block:SetScript('OnEvent', Quest.OnRemoved)
Nenue@39 91 block:RegisterEvent('QUEST_REMOVED')
Nenue@39 92 return block
Nenue@39 93 end
Nenue@39 94
Nenue@37 95 local GetQuestWatchIndex = GetQuestWatchIndex
Nenue@43 96 local numAnimating = 0
Nenue@43 97 local blocksChecked = {}
Nenue@43 98
Nenue@37 99 --- Get a total of things to show, and straighten out the index while we're at it
Nenue@37 100 --- Return the number shown, total in log, and the info table to parse
Nenue@37 101 Quest.GetNumWatched = function (self, id, added)
Nenue@38 102 local print = self.print
Nenue@40 103 B.print('Block')('########')
Nenue@40 104 B.print('Block')('########')
Nenue@30 105 superTrackQuestID = GetSuperTrackedQuestID()
Nenue@30 106 playerMoney = GetMoney();
Nenue@30 107 inScenario = C_Scenario.IsInScenario();
Nenue@30 108 showPOIs = GetCVarBool("questPOI");
Nenue@37 109 local numAll = GetNumQuestLogEntries()
Nenue@37 110 local numWatched = GetNumQuestWatches()
Nenue@37 111 local bottomIndex = 1
Nenue@37 112 local start, limit = 1, numAll
Nenue@37 113
Nenue@37 114 if id and not added then
Nenue@40 115 -- if a particular id is supplied, add to checklist
Nenue@37 116 if self.InfoBlock[id] then
Nenue@40 117 blocksChecked[self.InfoBlock[id]] = self.InfoBlock[id]
Nenue@37 118 end
Nenue@37 119 end
Nenue@37 120
Nenue@43 121 numAnimating = 0
Nenue@44 122 local numEntries = 0
Nenue@37 123 for logIndex = start, limit do
Nenue@37 124 local reason1, reason2 = '', ''
Nenue@37 125 local title, level, suggestedGroup, isHeader, isCollapsed, isComplete, frequency, questID, startEvent, displayQuestID, isOnMap, hasLocalPOI, isTask, isStory = GetQuestLogTitle(logIndex)
Nenue@37 126 local watchIndex = GetQuestWatchIndex(logIndex)
Nenue@37 127
Nenue@43 128 --- Start of crazy audit flagging
Nenue@37 129 if watchIndex and watchIndex >= bottomIndex then
Nenue@43 130 -- do watch data pointers match?
Nenue@37 131 local watchInfo = self.WatchInfo[watchIndex]
Nenue@37 132 local watchBlock = self.WatchBlock[watchIndex]
Nenue@37 133 if watchInfo and watchInfo.questID ~= questID then
Nenue@38 134 print('GetNumWatched', 'trimming WatchInfo ['..watchIndex..'] =/=', questID)
Nenue@37 135 self.WatchInfo[watchIndex] = nil
Nenue@37 136 end
Nenue@37 137 if watchBlock and watchBlock.info.questID ~= questID then
Nenue@38 138 print('GetNumWatched', 'trimming WatchBlock ['..watchIndex..'] =/=', watchBlock:GetName())
Nenue@37 139 self.WatchBlock[watchIndex] = nil
Nenue@40 140 blocksChecked[watchBlock] = watchBlock
Nenue@37 141 end
Nenue@37 142 end
Nenue@37 143
Nenue@43 144 -- check log-block pointer
Nenue@37 145 local logBlock = self.LogBlock[logIndex]
Nenue@43 146 if logBlock then
Nenue@43 147 -- check later that the block isn't for a dropped quest
Nenue@43 148 if logBlock.info.questID ~= questID then
Nenue@43 149 print('GetQuests', 'replace info', logBlock.info.questID, '->', questID)
Nenue@43 150 self.LogBlock[logIndex] = nil
Nenue@43 151 blocksChecked[logBlock] = logBlock
Nenue@43 152 end
Nenue@37 153 end
Nenue@43 154 --- end of crazy audit flagging
Nenue@37 155
Nenue@40 156 -- add to watch index if: the questID is non-zero
Nenue@37 157 if questID ~= 0 then
Nenue@44 158 self:GetInfo(logIndex, watchIndex)
Nenue@44 159 print('GetQuests', format('request info |cFF00FF00%2d|r |cFFFFFF00%6d|r |cFFFF4400%3s|r |cFF00FFFF%3s|r', logIndex, questID, tostring(watchIndex or ''), numEntries))
Nenue@37 160 end
Nenue@37 161 end
Nenue@37 162
Nenue@44 163
Nenue@44 164
Nenue@40 165 --- After GetInfo pass, look for any non-conformant blocks and deal with them
Nenue@44 166 for index, block in ipairs(self.usedBlocks) do
Nenue@44 167
Nenue@40 168 local logIndex = GetQuestLogIndexByID(block.info.questID, 'player')
Nenue@44 169 print('GetNumWatched', '|cFFFF4400'.. index, (block and block:GetName() or '|cFFFF0000-|r'), logIndex or '|cFF444444-|r')
Nenue@43 170 -- animating blocks have been evaluated
Nenue@43 171 if not block.isAnimating then
Nenue@43 172 if not logIndex then
Nenue@43 173 self:ClearBlock(block)
Nenue@44 174 print('GetNumWatched', 'trim dropped quest', block:GetName())
Nenue@43 175 elseif not IsQuestWatched(block.info.logIndex) then
Nenue@43 176 self:ClearBlock(block)
Nenue@44 177 print('GetNumWatched', 'trim untracked quest', block:GetName())
Nenue@43 178 end
Nenue@37 179 end
Nenue@37 180 end
Nenue@37 181
Nenue@37 182 self.numWatched = numWatched
Nenue@37 183 self.numAll = numAll
Nenue@37 184
Nenue@44 185 print('GetNumWatched', 'RESULT', numWatched, 'of', numAll)
Nenue@37 186 return numWatched, numAll, self.WatchList
Nenue@28 187 end
Nenue@30 188
Nenue@37 189
Nenue@30 190 --- Returns an iterable table from which tracker blocks can be filled out. Data includes:
Nenue@30 191 -- All entry-layer GetXInfo return values
Nenue@30 192 -- Manifest of line data to be displayed in relation to the tracked object
Nenue@37 193 Quest.GetInfo = function (self, logIndex, watchIndex)
Nenue@28 194 local print = iprint
Nenue@44 195 print('')
Nenue@37 196 local title, level, suggestedGroup, isHeader, isCollapsed, isComplete, frequency, questID, startEvent, displayQuestID, isOnMap, hasLocalPOI, isTask, isStory = GetQuestLogTitle(logIndex)
Nenue@30 197 if ( not questID ) then
Nenue@38 198 tprint('GetNumWatched', logIndex, watchIndex, '|cFFFF2299no data|r')
Nenue@44 199 return 0
Nenue@28 200 end
Nenue@28 201
Nenue@37 202 Quest.Info[questID] = Quest.Info[questID] or {}
Nenue@44 203 local numEntries = 0
Nenue@37 204 local q = Quest.Info[questID]
Nenue@37 205 q.questID = questID
Nenue@37 206 q.id = questID
Nenue@37 207 q.logIndex = logIndex
Nenue@37 208 q.watchIndex = watchIndex
Nenue@28 209
Nenue@37 210 local numObjectives, requiredMoney, isAutoComplete, failureTime, timeElapsed, questType
Nenue@37 211 = 0, 0, nil, false, false, 0
Nenue@37 212 if watchIndex then
Nenue@44 213 self.print('WatchIndex', watchIndex)
Nenue@37 214 local _
Nenue@44 215 _, _, _, numObjectives, requiredMoney, _, _, isAutoComplete,
Nenue@37 216 failureTime, timeElapsed, questType = GetQuestWatchInfo(watchIndex)
Nenue@44 217 self.WatchList[watchIndex] = q
Nenue@37 218 --tprint(' |cFF88FF00GetInfo:|r set watch entry', watchIndex)
Nenue@44 219 self.print('WatchIndex', logIndex, watchIndex + numAnimating, '|cFFFF2299'..title..'|r')
Nenue@37 220 end
Nenue@37 221 self.LogInfo[logIndex] = q
Nenue@28 222
Nenue@37 223 q.numObjectives = numObjectives
Nenue@37 224 q.requiredMoney = requiredMoney
Nenue@37 225 q.failureTime = failureTime
Nenue@37 226 q.timeElapsed = timeElapsed
Nenue@30 227
Nenue@37 228
Nenue@37 229
Nenue@32 230 q.type = 'Quest'
Nenue@32 231 q.title = title
Nenue@32 232 q.level = level
Nenue@32 233 q.displayQuestID = displayQuestID
Nenue@32 234 q.suggestedGroup = suggestedGroup
Nenue@32 235
Nenue@30 236 -- re-use Blizzard logic for consistency
Nenue@32 237 local showQuest = true
Nenue@32 238 if isTask then showQuest = false end
Nenue@30 239 local watchMoney = false;
Nenue@30 240 local tagID, typeTag, frequencyTag, completionTag, completionText
Nenue@30 241 local isAccount, isFaction, isWeekly, isDaily = false, false, false, false
Nenue@30 242 local isBreadcrumb = false
Nenue@30 243 local questFailed = false
Nenue@30 244 local watchMoney = false
Nenue@30 245 local timerInfo, moneyInfo = false, false
Nenue@30 246 local objectives = q.objectives or {}
Nenue@30 247
Nenue@30 248
Nenue@30 249 -- Case 1: completed quest or "go to thing" breadcrumb
Nenue@30 250 -- * 1 line containing the completion text
Nenue@30 251 if ( isComplete and isComplete < 0 ) then
Nenue@30 252 isComplete = false
Nenue@30 253 questFailed = true
Nenue@30 254 elseif ( numObjectives == 0 and playerMoney >= requiredMoney and not startEvent ) then
Nenue@30 255 isComplete = true;
Nenue@30 256 questFailed = false
Nenue@30 257 if ( requiredMoney == 0 ) then
Nenue@30 258 isBreadcrumb = true;
Nenue@30 259 end
Nenue@30 260 end
Nenue@44 261 print('QuestFlags', (isComplete and 'isComplete' or ''), (questFailed and 'questFailed' or ''), (isBreadcrumb and 'isBreadcrumb' or ''), numObjectives)
Nenue@30 262
Nenue@30 263 -- completion message?
Nenue@30 264 local isSequenced = IsQuestSequenced(questID)
Nenue@30 265 local temp_status = ''
Nenue@30 266 if ( isComplete ) then
Nenue@30 267 temp_status = 'COMPLETED_OBJECTIVES'
Nenue@44 268 --objectives = Quest.GetObjectives(logIndex, numObjectives, true, isSequenced, isStory)
Nenue@44 269 q.objectives = objectives
Nenue@30 270 if ( isAutoComplete ) then
Nenue@30 271 temp_status = 'AUTOCOMPLETE_OBJECTIVES'
Nenue@30 272 completionText = _G.QUEST_WATCH_CLICK_TO_COMPLETE
Nenue@30 273 else
Nenue@30 274 if ( isBreadcrumb ) then
Nenue@30 275 temp_status = 'COMPLETE_BREADCRUMB'
Nenue@44 276 completionText = GetQuestLogCompletionText(logIndex)
Nenue@30 277 else
Nenue@30 278 temp_status = 'COMPLETE_READY_FOR_TURN_IN'
Nenue@30 279 completionText = _G.QUEST_WATCH_QUEST_READY
Nenue@30 280 end
Nenue@30 281 end
Nenue@30 282 elseif ( questFailed ) then
Nenue@30 283 temp_status = 'FAILED'
Nenue@30 284 -- Case 2: failed quest
Nenue@30 285 -- * 1 status line; hide other info
Nenue@30 286 completionText = _G.FAILED
Nenue@30 287 else
Nenue@30 288
Nenue@30 289 temp_status = 'PROGRESS_OBJECTIVES'
Nenue@30 290 -- Case 3: quest in progress
Nenue@30 291 -- * Multiple objective lines
Nenue@30 292 -- * Possible extra lines for money and timer data respectively
Nenue@39 293 self.print(' QuestInfo', title, questType, isAutoComplete)
Nenue@37 294 objectives = Quest.GetObjectives(logIndex, numObjectives, false, isSequenced, isStory)
Nenue@30 295 q.objectives = objectives
Nenue@30 296
Nenue@30 297 --- anything past here gets appended to existing objectives
Nenue@30 298
Nenue@30 299 -- money
Nenue@30 300 if ( requiredMoney > playerMoney ) then
Nenue@30 301
Nenue@30 302 temp_status = temp_status .. '_MONEY'
Nenue@30 303 local text = GetMoneyString(playerMoney).." / "..GetMoneyString(requiredMoney);
Nenue@30 304 moneyInfo = {
Nenue@30 305 type = 'money',
Nenue@30 306 text = text,
Nenue@30 307 finished = false,
Nenue@30 308 requiredMoney = requiredMoney,
Nenue@30 309 playerMoney = playerMoney,
Nenue@30 310 }
Nenue@31 311 tinsert(objectives, moneyInfo)
Nenue@30 312 end
Nenue@30 313
Nenue@30 314 -- time limit
Nenue@30 315 if ( failureTime ) then
Nenue@30 316 temp_status = temp_status .. '_TIMED'
Nenue@30 317 if ( timeElapsed and timeElapsed <= failureTime ) then
Nenue@30 318 timerInfo = {
Nenue@30 319 type = 'timer',
Nenue@30 320 finished = false,
Nenue@30 321 timeElapsed = timeElapsed,
Nenue@30 322 failureTime = failureTime,
Nenue@30 323 }
Nenue@31 324 tinsert(objectives, timerInfo)
Nenue@30 325 end
Nenue@30 326 end
Nenue@30 327 end
Nenue@30 328 q.moneyInfo = moneyInfo
Nenue@30 329 q.timerInfo = timerInfo
Nenue@30 330 q.completionText = completionText
Nenue@30 331
Nenue@30 332 -- POI data
Nenue@30 333 local POI = false
Nenue@30 334 if ( showPOIs ) then
Nenue@30 335 POI = {
Nenue@30 336 questID = questID,
Nenue@37 337 logIndex = logIndex,
Nenue@37 338 watchIndex = watchIndex
Nenue@30 339 }
Nenue@30 340 local poiButton;
Nenue@30 341 if ( hasLocalPOI ) then
Nenue@30 342
Nenue@30 343 if ( isComplete ) then
Nenue@30 344 POI.type = 'normal'
Nenue@30 345 else
Nenue@30 346 POI.type = 'numeric'
Nenue@30 347 end
Nenue@30 348 elseif ( isComplete ) then
Nenue@30 349 POI.type = 'remote'
Nenue@30 350 end
Nenue@30 351
Nenue@37 352 local distance, onContinent = GetDistanceSqToQuest(logIndex)
Nenue@30 353 if distance ~= nil and distance > 0 then
Nenue@30 354 POI.distance = distance
Nenue@30 355 POI.onContinent = onContinent
Nenue@30 356 end
Nenue@30 357 end
Nenue@30 358 q.POI = POI
Nenue@30 359
Nenue@30 360 --- Block Tags
Nenue@30 361 -- completionTag - in progres, complete, failed, autocomplete
Nenue@30 362 -- typeTag - account, faction, pvp, dungeon, group
Nenue@30 363 -- frequencyTag - daily/weekly
Nenue@37 364 local schema = 'default'
Nenue@30 365 local questTagID, tagName = GetQuestTagInfo(questID)
Nenue@30 366 local tagInfo = {}
Nenue@30 367 local tagCoords = {}
Nenue@30 368 local factionGroup = GetQuestFactionGroup(questID);
Nenue@30 369 if( questTagID and questTagID == QUEST_TAG_ACCOUNT ) then
Nenue@30 370 if( factionGroup ) then
Nenue@30 371 tagID = "ALLIANCE"
Nenue@37 372 schema = 'alliance'
Nenue@30 373 if ( factionGroup == LE_QUEST_FACTION_HORDE ) then
Nenue@30 374 tagID = "HORDE"
Nenue@37 375 schema = 'horde'
Nenue@30 376 end
Nenue@30 377 isFaction = true
Nenue@30 378 else
Nenue@30 379 tagID = QUEST_TAG_ACCOUNT
Nenue@30 380 isAccount = true
Nenue@30 381 end
Nenue@44 382 tagInfo['type'] = QUEST_TAG_TCOORDS[tagID]
Nenue@30 383 elseif ( factionGroup) then
Nenue@30 384 tagID = "ALLIANCE"
Nenue@30 385 if ( factionGroup == LE_QUEST_FACTION_HORDE ) then
Nenue@30 386 tagID = "HORDE"
Nenue@30 387 end
Nenue@30 388 isFaction = true
Nenue@44 389 tagInfo['type'] = QUEST_TAG_TCOORDS[tagID]
Nenue@30 390 end
Nenue@30 391
Nenue@30 392 if( frequency == LE_QUEST_FREQUENCY_DAILY and (not isComplete or isComplete == 0) ) then
Nenue@30 393 tagID = 'DAILY'
Nenue@44 394 tagInfo['frequency'] = QUEST_TAG_TCOORDS[tagID]
Nenue@30 395 isDaily = true
Nenue@37 396 schema = 'daily'
Nenue@30 397 elseif( frequency == LE_QUEST_FREQUENCY_WEEKLY and (not isComplete or isComplete == 0) )then
Nenue@30 398 tagID = 'WEEKLY'
Nenue@44 399 tagInfo['frequency'] = QUEST_TAG_TCOORDS[tagID]
Nenue@30 400 isWeekly = true
Nenue@37 401 schema = 'weekly'
Nenue@30 402 elseif( questTagID ) then
Nenue@30 403 tagID = questTagID
Nenue@30 404 end
Nenue@30 405
Nenue@30 406 if( isComplete ) then
Nenue@44 407 tagInfo['completion'] = QUEST_TAG_TCOORDS['COMPLETED']
Nenue@30 408 elseif ( questFailed ) then
Nenue@44 409 tagInfo['completion'] = QUEST_TAG_TCOORDS['FAILED']
Nenue@30 410 end
Nenue@30 411
Nenue@30 412 q.tagInfo = tagInfo
Nenue@44 413 q.tagID = tagID -- defining primary tags for compact view
Nenue@30 414 q.tagName = tagName
Nenue@30 415
Nenue@30 416 -- action button information
Nenue@37 417 local link, icon, charges = GetQuestLogSpecialItemInfo(logIndex)
Nenue@37 418 local start, duration, enable = GetQuestLogSpecialItemCooldown(logIndex)
Nenue@30 419 if link or icon or charges then
Nenue@30 420 q.specialItem = {
Nenue@30 421 questID = questID,
Nenue@37 422 logIndex = questLogIndex,
Nenue@30 423 link = link,
Nenue@30 424 charges = charges,
Nenue@30 425 icon = icon,
Nenue@30 426 start = start,
Nenue@30 427 duration = duration,
Nenue@30 428 enable = enable,
Nenue@30 429 }
Nenue@30 430 end
Nenue@30 431
Nenue@32 432 if moneyInfo or timerInfo then
Nenue@32 433 numObjectives = #objectives
Nenue@32 434 end
Nenue@30 435
Nenue@30 436 -- raw data
Nenue@28 437 q.isComplete = isComplete
Nenue@28 438 q.startEvent = startEvent
Nenue@28 439 q.isAutoComplete = isAutoComplete
Nenue@28 440 q.questType = questType
Nenue@28 441 q.isTask = isTask
Nenue@28 442 q.isStory = isStory
Nenue@28 443 q.isOnMap = isOnMap
Nenue@28 444 q.hasLocalPOI = hasLocalPOI
Nenue@28 445 q.frequency = frequency
Nenue@28 446 q.isComplete = isComplete
Nenue@28 447 q.isStory = isStory
Nenue@28 448 q.isTask = isTask
Nenue@31 449 q.statusKey = temp_status
Nenue@32 450 q.selected = (questID == superTrackQuestID)
Nenue@28 451
Nenue@32 452 T.SetRewards(q, questID)
Nenue@32 453
Nenue@34 454 q.questID = questID
Nenue@37 455 q.logIndex = logIndex
Nenue@34 456 q.watchIndex = watchIndex
Nenue@34 457 q.id = questID
Nenue@37 458 q.schema = schema
Nenue@28 459
Nenue@30 460 if Devian and Devian.InWorkspace() then
Nenue@38 461 print('QuestStatus', temp_status, '|cFF00FF00questLogIndex|r:', logIndex, title)
Nenue@30 462 local temp ={}
Nenue@38 463 local data_txt = '|cFF'..self.internalColor..'values:|r'
Nenue@30 464 for k,v in pairs(q) do
Nenue@30 465 if type(v) =='number' then
Nenue@30 466 data_txt = data_txt .. ' |cFFFFFF00'..k..'|r: ' .. tostring(v)
Nenue@30 467 elseif type(v) == 'table' then
Nenue@30 468 tinsert(temp, k)
Nenue@28 469 end
Nenue@28 470 end
Nenue@38 471 print('DataStatus',data_txt)
Nenue@30 472 sort(temp, function(a,b) return a < b end)
Nenue@30 473 for i, k in ipairs(temp) do
Nenue@38 474 iprint('GetInfo', questID, ''..k..'|r')
Nenue@30 475 for kk,v in pairs(q[k]) do
Nenue@38 476 iprint('GetInfo', questID, kk, '=', v)
Nenue@30 477 end
Nenue@28 478 end
Nenue@28 479 end
Nenue@28 480
Nenue@44 481 return numEntries
Nenue@30 482 end
Nenue@28 483
Nenue@37 484 Quest.GetObjectives = function(logIndex, numObjectives, isComplete, isSequenced, isStory)
Nenue@38 485 local print = Quest.print
Nenue@30 486 local objectives = {}
Nenue@39 487 if not logIndex then
Nenue@39 488 return
Nenue@39 489 end
Nenue@39 490
Nenue@30 491 for i = 1, numObjectives do
Nenue@37 492 local text, type, finished = GetQuestLogLeaderBoard(i, logIndex)
Nenue@39 493
Nenue@39 494 local progress = 0
Nenue@39 495 if finished then
Nenue@39 496 progress = 1
Nenue@39 497 elseif text then
Nenue@39 498 local quantity, maxQuantity = text:match('^(%d+)/(%d+)')
Nenue@39 499 if quantity and maxQuantity then
Nenue@39 500 progress = quantity / maxQuantity
Nenue@39 501 --print('GetObjectives', 'calculated objective progress:', quantity, '/', maxQuantity, '=', progress)
Nenue@39 502 end
Nenue@39 503 end
Nenue@39 504
Nenue@39 505 print('GetObjectives', format('|cFF88FF88#%d %s %s %s', i, tostring(type), tostring(text), tostring(finished)), '('.. tostring(progress)..')')
Nenue@39 506
Nenue@39 507
Nenue@30 508 objectives[i] = {
Nenue@28 509 index = i,
Nenue@28 510 type = type,
Nenue@28 511 text = text,
Nenue@39 512 finished = finished,
Nenue@39 513 progress = progress
Nenue@28 514 }
Nenue@28 515 end
Nenue@30 516 return objectives
Nenue@28 517 end
Nenue@28 518
Nenue@30 519 local huge, sqrt = math.huge, math.sqrt
Nenue@28 520 Quest.GetClosest = function()
Nenue@28 521 local minID, minTitle
Nenue@30 522 local minDist = huge
Nenue@28 523 local numQuests = GetNumQuestLogEntries()
Nenue@28 524 for questIndex = 1, numQuests do
Nenue@28 525 local distance, onContinent = GetDistanceSqToQuest(questIndex)
Nenue@28 526 local title, level, _, _, _, _, _, _, questID = GetQuestLogTitle(questIndex)
Nenue@28 527 if onContinent and distance < minDist then
Nenue@28 528 minDist = distance
Nenue@28 529 minTitle = title
Nenue@28 530 minID = questID
Nenue@28 531 end
Nenue@28 532 end
Nenue@28 533
Nenue@30 534 print('nearest quest is', minTitle, 'by', sqrt(minDist))
Nenue@28 535 return minID, minTitle, minDist
Nenue@28 536 end
Nenue@28 537
Nenue@28 538 Quest.OnTurnIn = function(self, questID, xp, money)
Nenue@28 539 end
Nenue@28 540
Nenue@29 541 Quest.Select = function (handler, block)
Nenue@29 542 if block.info.isAutoComplete and block.info.isComplete then
Nenue@34 543 ShowQuestComplete(block.info.logIndex)
Nenue@28 544 else
Nenue@29 545 SetSuperTrackedQuestID(block.info.questID)
Nenue@28 546 end
Nenue@28 547 end
Nenue@28 548
Nenue@29 549 Quest.Link = function(handler, block)
Nenue@34 550 local questLink = GetQuestLink(block.info.logIndex);
Nenue@28 551 if ( questLink ) then
Nenue@28 552 ChatEdit_InsertLink(questLink);
Nenue@28 553 end
Nenue@28 554 end
Nenue@28 555
Nenue@29 556 Quest.Open = function(handler, block)
Nenue@29 557 QuestMapFrame_OpenToQuestDetails(block.info.questID)
Nenue@28 558 end
Nenue@28 559
Nenue@29 560 Quest.Remove = function(handler, block)
Nenue@34 561 print('removing', block.info.logIndex, 'from watcher')
Nenue@34 562 RemoveQuestWatch(block.info.logIndex)
Nenue@29 563 end