John@38
|
1 local AceGUI = LibStub("AceGUI-3.0")
|
John@42
|
2 local bsk=bsk
|
John@42
|
3 local _G=_G
|
John@42
|
4 local table=table
|
John@42
|
5 local pairs=pairs
|
John@65
|
6 local setmetatable=setmetatable
|
John@42
|
7 local ipairs=ipairs
|
John@42
|
8 local string=string
|
John@67
|
9 local sformat=string.format
|
John@42
|
10 local tostring=tostring
|
John@42
|
11 local type=type
|
John@42
|
12 local getn=getn
|
John@42
|
13 setfenv(1,bsk)
|
John@1
|
14
|
John@69
|
15 -- todo: switching lists should close a presently-open bid
|
John@69
|
16
|
John@56
|
17 local copy = function(t)
|
John@56
|
18 local c = {}
|
John@56
|
19 if not t then return c end
|
John@56
|
20 for i,v in pairs(t) do c[i] = v end
|
John@56
|
21 return c
|
John@56
|
22 end
|
John@56
|
23 local colorize = function(str,color)
|
John@56
|
24 if str==nil or str=="" then return "" end
|
John@56
|
25 if type(color) == "table" then
|
John@56
|
26 color = string.format("%02x%02x%02x",255*color.r,255*color.g,255*color.b)
|
John@56
|
27 end
|
John@56
|
28 if color == nil then return str end
|
John@56
|
29 return "|cff"..tostring(color or "ffffff")..str.."|r"
|
John@56
|
30 end
|
John@1
|
31
|
John@63
|
32 local CreateListSelector = function(SListPopulator)
|
John@56
|
33 PersonList:RefreshRaidList()
|
John@56
|
34 local pulldown = AceGUI:Create("Dropdown")
|
John@56
|
35 local pull = {}
|
John@56
|
36 local lids = LootLists:GetAllIds()
|
John@56
|
37 for _,v in pairs(lids) do
|
John@56
|
38 local l = LootLists:Select(v)
|
John@56
|
39 pull[l:GetId()] = l:GetName()
|
John@56
|
40 --local entry = {value=i,text=v.name}
|
John@56
|
41 if l:GetLength() > 0 then
|
John@56
|
42 pulldown:SetItemDisabled(i,true)
|
John@51
|
43 end
|
John@1
|
44 end
|
John@56
|
45 pulldown:SetWidth(175)
|
John@56
|
46 pulldown:SetList(pull)
|
John@71
|
47 SListPopulator:SetSwidget(pulldown)
|
John@72
|
48 pulldown:SetCallback("OnValueChanged", function(_,_,value) SListPopulator:PulldownEvent(value) end)
|
John@73
|
49 if stateactivelist > 0 then SListPopulator:PulldownEvent(stateactivelist) end -- default value
|
John@56
|
50 return pulldown
|
John@1
|
51 end
|
John@1
|
52
|
John@72
|
53 local f, right -- important gui elements
|
John@59
|
54 local escapeButton =
|
John@59
|
55 {
|
John@59
|
56 shown = false,
|
John@59
|
57 ["IsShown"] = function(self) return self.shown end,
|
John@60
|
58 ["Hide"] = function(self) if f then AceGUI:Release(f); self.shown=false end end
|
John@59
|
59 }
|
John@38
|
60
|
John@65
|
61 SelectorListEventDispatcher =
|
John@63
|
62 {
|
John@65
|
63 listeners = nil,
|
John@63
|
64 target = nil,
|
John@67
|
65 line = nil,
|
John@63
|
66 ["SetTarget"] = function(self,other)
|
John@63
|
67 self.target = other
|
John@65
|
68 self.target:SetCallback("OnSelectionCleared",function(...) self:OnSelectionCleared(...) end)
|
John@65
|
69 self.target:SetCallback("OnSelection",function(...) self:OnSelection(...) end)
|
John@63
|
70 end,
|
John@63
|
71 ["RegisterListener"] = function(self,other) table.insert(self.listeners,other) end,
|
John@63
|
72 ["OnSelectionCleared"] = function(self,_)
|
John@67
|
73 self.line = nil
|
John@63
|
74 self:Event("OnSelectionCleared")
|
John@63
|
75 end,
|
John@65
|
76 ["OnSelection"] = function(self,_,_,line)
|
John@67
|
77 self.line = line
|
John@63
|
78 self:Event("OnSelection",line)
|
John@63
|
79 end,
|
John@63
|
80 ["Event"] = function(self,event,arg)
|
John@63
|
81 if not self.target then error("Event called with no listener...") end
|
John@63
|
82 if not self.listeners then return end
|
John@63
|
83 for i,v in pairs(self.listeners) do
|
John@67
|
84 --bsk.print("listener")
|
John@63
|
85 if type(v) == "table" then
|
John@63
|
86 if v[event] then
|
John@63
|
87 v[event](v,arg)
|
John@63
|
88 end
|
John@63
|
89 elseif type(v) == "function" then
|
John@63
|
90 v(event,arg)
|
John@63
|
91 elseif type(v) ~= "nil" then -- allow nils to pass quietly
|
John@63
|
92 _G.error("Bad listener - "..type(v))
|
John@63
|
93 end
|
John@63
|
94 end
|
John@63
|
95 end,
|
John@67
|
96 ["Release"] = function(self) self.listeners = {}; self.target=nil; self.line=nil end,
|
John@67
|
97 ["LatestValue"] = function(self) return self.line end
|
John@63
|
98 }
|
John@65
|
99 function SelectorListEventDispatcher:new()
|
John@65
|
100 local t = {}
|
John@65
|
101 setmetatable(t,SelectorListEventDispatcher)
|
John@65
|
102 self.__index = self
|
John@65
|
103 t.listeners = {}
|
John@65
|
104 return t
|
John@63
|
105 end
|
John@65
|
106
|
John@65
|
107 SListEventDispatch = SelectorListEventDispatcher:new()
|
John@65
|
108 LListEventDispatch = SelectorListEventDispatcher:new()
|
John@67
|
109 RListEventDispatch = SelectorListEventDispatcher:new()
|
John@65
|
110
|
John@63
|
111 local SListPopulator =
|
John@63
|
112 {
|
John@63
|
113 filtered = false,
|
John@63
|
114 widget = nil,
|
John@71
|
115 swidget = nil,
|
John@63
|
116 data = nil,
|
John@63
|
117 lref = nil,
|
John@63
|
118
|
John@71
|
119 ["Release"] = function(self) self.filtered, self.widget, self.swidget, self.data, self.lref = false, nil, nil, nil, nil end,
|
John@63
|
120 ["Redraw"] = function(self)
|
John@63
|
121 if self.lref == nil or self.widget == nil then return end -- don't do work if not fully initialized
|
John@63
|
122 self.data = {}
|
John@63
|
123 for le in self.lref:OrderedListEntryIter() do
|
John@63
|
124 local disabled = not PersonList:IsActive(le:GetId())
|
John@63
|
125 if not self.filtered or not disabled then
|
John@63
|
126 local line = {value=le:GetId(),text=le:GetName(),icon=[[Interface\Glues\CharacterCreate\UI-CharacterCreate-Classes]]}
|
John@63
|
127 line.iconCoords=_G.CLASS_ICON_TCOORDS[le:GetClass()]
|
John@67
|
128 line.textPlain = line.text
|
John@63
|
129 line.text=colorize(line.text,_G.RAID_CLASS_COLORS[le:GetClass()])
|
John@63
|
130 line.disabled = disabled
|
John@63
|
131 table.insert(self.data,line)
|
John@63
|
132 end
|
John@63
|
133 end
|
John@63
|
134 self.widget:SetList(self.data)
|
John@65
|
135 SListEventDispatch:Event("Redraw")
|
John@63
|
136 end,
|
John@71
|
137 ["SetSwidget"] = function(self,w)
|
John@71
|
138 if type(w) ~= "table" or type(w.SetList) ~= "function" then
|
John@71
|
139 _G.error("Bad SetWidget")
|
John@71
|
140 end
|
John@71
|
141 self.swidget = w
|
John@71
|
142 end,
|
John@63
|
143 ["SetWidget"] = function(self,w)
|
John@65
|
144 if type(w) ~= "table" or type(w.SetList) ~= "function" then
|
John@63
|
145 _G.error("Bad SetWidget")
|
John@63
|
146 end
|
John@63
|
147 self.widget = w
|
John@63
|
148 end,
|
John@63
|
149 ["SetFiltered"] = function(self,value)
|
John@63
|
150 self.filtered = value
|
John@63
|
151 self:Redraw()
|
John@63
|
152 end,
|
John@72
|
153 ["SelectList"] = function(self,value,nocomm)
|
John@71
|
154 self.swidget:SetValue(value)
|
John@72
|
155 local l = LootLists:Select(value)
|
John@72
|
156 if l ~= self.lref then
|
John@72
|
157 self.lref = l
|
John@72
|
158 self:Redraw()
|
John@72
|
159 end
|
John@72
|
160 if nocomm then InitiateActiveList(value) end
|
John@72
|
161 end,
|
John@72
|
162
|
John@72
|
163
|
John@72
|
164 ["PulldownEvent"] = function(self,value)
|
John@72
|
165 self:SelectList(value)
|
John@72
|
166 if admin and state == "looting" then
|
John@72
|
167 InitiateActivateList(value)
|
John@72
|
168 end
|
John@68
|
169 end,
|
John@68
|
170 ["DataEvent"] = function(self)
|
John@68
|
171 self:Redraw()
|
John@69
|
172 end,
|
John@72
|
173 ["StateEvent"] = function(self)
|
John@75
|
174 -- todo: events still happen even if the gui is closed. protect the api.
|
John@75
|
175
|
John@73
|
176 print("State event in SL: ", state, admin)
|
John@72
|
177 if state == "bidding" or (state == "looting" and not admin) then
|
John@72
|
178 self.swidget:SetDisabled(true)
|
John@72
|
179 self:SelectList(stateactivelist)
|
John@72
|
180 else
|
John@72
|
181 self.swidget:SetDisabled(false)
|
John@72
|
182 end
|
John@72
|
183 -- if bidding then disable pulldown
|
John@72
|
184 -- if looting and not admin then disable pulldown
|
John@72
|
185 -- if looting and admin then enable pulldown
|
John@72
|
186 -- otherwise enable pulldown
|
John@72
|
187 end,
|
John@72
|
188 ["ActiveListEvent"] = function(self)
|
John@72
|
189 self:SelectList(stateactivelist)
|
John@72
|
190 end,
|
John@72
|
191
|
John@72
|
192
|
John@72
|
193
|
John@69
|
194 ["GetMe"] = function(self)
|
John@69
|
195 local me = _G.UnitName("player")
|
John@69
|
196 for i,v in pairs(self.data) do
|
John@69
|
197 if v.textPlain == me then
|
John@69
|
198 return v
|
John@69
|
199 end
|
John@69
|
200 end
|
John@69
|
201 end,
|
John@69
|
202 }
|
John@69
|
203
|
John@69
|
204 local LListPopulator =
|
John@69
|
205 {
|
John@69
|
206 -- todo: set event receivers from the comm and for loot
|
John@69
|
207 data = {},
|
John@69
|
208 widget = nil,
|
John@69
|
209 ["Release"] = function(self) self.data = {}; self.widget = nil end,
|
John@73
|
210 ["ItemListEvent"] = function(self) self:Redraw() end,
|
John@69
|
211 ["Redraw"]= function(self)
|
John@73
|
212 self.data = {}
|
John@73
|
213 for i,v in pairs(stateitemlist) do
|
John@73
|
214 local entry = {value=i, text=v, link=v}
|
John@73
|
215 table.insert(self.data,entry)
|
John@73
|
216 end
|
John@73
|
217 if self.widget then
|
John@73
|
218 self.widget:SetList(self.data)
|
John@73
|
219 LListEventDispatch:Event("Redraw")
|
John@73
|
220 end
|
John@69
|
221 end,
|
John@69
|
222 ["SetWidget"] = function(self,w)
|
John@69
|
223 if type(w) ~= "table" or type(w.SetList) ~= "function" then
|
John@69
|
224 _G.error("Bad SetWidget")
|
John@69
|
225 end
|
John@69
|
226 self.widget = w
|
John@69
|
227 if debug then
|
John@69
|
228 self.data = {
|
John@69
|
229 {
|
John@69
|
230 value=1,
|
John@69
|
231 text = "|cffa335ee|Hitem:77109:4080:4009:0:0:0:0:0:85:0|h[Band of Reconstruction]|h|r",
|
John@69
|
232 link = "|cffa335ee|Hitem:77109:4080:4009:0:0:0:0:0:85:0|h[Band of Reconstruction]|h|r",
|
John@69
|
233 },
|
John@69
|
234 {
|
John@69
|
235 value=2,
|
John@69
|
236 text = "|cffa335ee|Hitem:19351:0:0:0:0:0:0:0:85:0|h[Maladath, Runed Blade of the Black Flight]|h|r",
|
John@69
|
237 link = "|cffa335ee|Hitem:19351:0:0:0:0:0:0:0:85:0|h[Maladath, Runed Blade of the Black Flight]|h|r"
|
John@69
|
238 },
|
John@69
|
239 {
|
John@69
|
240 value=3,
|
John@69
|
241 text = "|cffa335ee|Hitem:31986:0:0:0:0:0:0:0:85:0|h[Merciless Gladiator's Crossbow of the Phoenix]|h|r",
|
John@69
|
242 link = "|cffa335ee|Hitem:31986:0:0:0:0:0:0:0:85:0|h[Merciless Gladiator's Crossbow of the Phoenix]|h|r"
|
John@69
|
243 },
|
John@69
|
244 {
|
John@69
|
245 value=4,
|
John@69
|
246 text = "|cffa335ee|Hitem:65003:0:0:0:0:0:0:0:85:0|h[Reclaimed Ashkandi, Greatsword of the Brotherhood]|h|r",
|
John@69
|
247 link = "|cffa335ee|Hitem:65003:0:0:0:0:0:0:0:85:0|h[Reclaimed Ashkandi, Greatsword of the Brotherhood]|h|r"
|
John@69
|
248 },
|
John@69
|
249 {
|
John@69
|
250 value=5,
|
John@69
|
251 text = "|cffff8000|Hitem:19019:0:0:0:0:0:0:0:85:0|h[Thunderfury, Blessed Blade of the Windseeker]|h|r",
|
John@69
|
252 link = "|cffff8000|Hitem:19019:0:0:0:0:0:0:0:85:0|h[Thunderfury, Blessed Blade of the Windseeker]|h|r"
|
John@69
|
253 },
|
John@69
|
254 }
|
John@69
|
255 end
|
John@69
|
256 self:Redraw()
|
John@69
|
257 end,
|
John@69
|
258 }
|
John@69
|
259
|
John@69
|
260 local RListPopulator =
|
John@69
|
261 {
|
John@69
|
262 widget = nil,
|
John@71
|
263 ["RollEvent"] = function(self) self:Redraw() end,
|
John@71
|
264 ["Release"] = function(self) self.widget = nil end,
|
John@69
|
265 ["Redraw"] = function(self)
|
John@71
|
266 self.widget:SetList(statebids)
|
John@69
|
267 RListEventDispatch:Event("Redraw")
|
John@69
|
268 end,
|
John@69
|
269 ["SetWidget"] = function(self,w)
|
John@69
|
270 if type(w) ~= "table" or type(w.SetList) ~= "function" then
|
John@69
|
271 _G.error("Bad SetWidget")
|
John@69
|
272 end
|
John@69
|
273 self.widget = w
|
John@71
|
274 --if debug then
|
John@71
|
275 -- local dummydata = {}
|
John@71
|
276 -- local tree = SListPopulator.data
|
John@71
|
277 -- for i,v in pairs(tree) do dummydata[i] = copy(v); dummydata[i].disabled = false end
|
John@71
|
278 -- if dummydata[2] then dummydata[2].text = dummydata[2].text .. " (roll 73)" end
|
John@71
|
279 -- self.data = dummydata
|
John@71
|
280 --end
|
John@69
|
281 self:Redraw()
|
John@69
|
282 end,
|
John@69
|
283 ["Force"] = function(self,who)
|
John@69
|
284 local new = self.Convert(who,72)
|
John@71
|
285 InitiateBid(new)
|
John@71
|
286 --self:Redraw()
|
John@69
|
287 end,
|
John@69
|
288 ["Retract"] = function(self,who)
|
John@71
|
289 -- todo
|
John@71
|
290 --for i,v in pairs(self.data) do
|
John@71
|
291 -- if who.value == v.value then
|
John@71
|
292 -- table.remove(self.data,i)
|
John@71
|
293 -- end
|
John@71
|
294 --end
|
John@71
|
295 InitiateRetract(copy(who))
|
John@71
|
296 --self:Redraw()
|
John@69
|
297 end,
|
John@69
|
298 ["Convert"] = function(who,roll) -- convert an LE object into one suitable to put in a SelectorList
|
John@69
|
299 local new = copy(who)
|
John@69
|
300 new.disabled = false -- todo: should be unnessary - they can't get on the list like this
|
John@69
|
301 if roll then
|
John@69
|
302 new.text = new.text .. " (roll 73)"
|
John@69
|
303 end
|
John@69
|
304 return new
|
John@69
|
305 end,
|
John@63
|
306 }
|
John@63
|
307
|
John@75
|
308 local BZPopulator =
|
John@75
|
309 {
|
John@75
|
310 group = nil,
|
John@75
|
311 ["SetGroup"] = function(self,g)
|
John@75
|
312 if type(g) ~= "table" or type(g.AddChild) ~= "function" then
|
John@75
|
313 _G.error("Bad SetGroup for BZPopulator")
|
John@75
|
314 end
|
John@75
|
315 self.group = g
|
John@75
|
316 end,
|
John@75
|
317
|
John@75
|
318
|
John@75
|
319 ["Release"] = function(self) self.group = nil; RListEventDispatch:Release(); RListPopulator:Release() end,
|
John@75
|
320
|
John@75
|
321 ["StateEvent"] = function(self)
|
John@75
|
322 if state == "bidding" then
|
John@75
|
323
|
John@75
|
324 local spacer = AceGUI:Create("Label")
|
John@75
|
325 spacer:SetText(" ")
|
John@75
|
326 spacer:SetFullWidth(true)
|
John@75
|
327 local spacer2 = AceGUI:Create("Label")
|
John@75
|
328 spacer2:SetText(" ")
|
John@75
|
329 spacer2:SetFullWidth(true)
|
John@75
|
330
|
John@75
|
331 local label = AceGUI:Create("Label")
|
John@75
|
332 label:SetText("Bidding now open for ...")
|
John@75
|
333 local biddingOn = AceGUI:Create("InteractiveLabel")
|
John@75
|
334 biddingOn.userdata = { stateitem.link }
|
John@75
|
335 biddingOn:SetText(biddingOn.userdata[1])
|
John@75
|
336 biddingOn:SetFullWidth(true)
|
John@75
|
337 biddingOn:SetCallback("OnEnter", function(widget) _G.GameTooltip:SetOwner(widget.frame,"ANCHOR_RIGHT"); _G.GameTooltip:SetHyperlink(widget.userdata[1]); _G.GameTooltip:Show() end )
|
John@75
|
338 biddingOn:SetCallback("OnLeave", function(widget) _G.GameTooltip:Hide() end )
|
John@75
|
339 local b1 = AceGUI:Create("SelectorList")
|
John@75
|
340 b1:SetNumLines(6)
|
John@75
|
341 b1:SetInteractive(admin)
|
John@75
|
342 local bidTitle = AceGUI:Create("Label")
|
John@75
|
343 bidTitle:SetText("Current bids")
|
John@75
|
344 bidTitle:SetFullWidth(true)
|
John@75
|
345
|
John@75
|
346 local bidRetractButton = AceGUI:Create("Button")
|
John@75
|
347 bidRetractButton:SetText("Place Bid")
|
John@75
|
348 bidRetractButton:SetWidth(100)
|
John@75
|
349 bidRetractButton:SetCallback("OnClick", function(widget) RListPopulator:Force(SListPopulator:GetMe()) end) -- todo: Force is not the desired thing here.
|
John@75
|
350 local rollButton = AceGUI:Create("Button")
|
John@75
|
351 rollButton:SetText("Offset Roll")
|
John@75
|
352 rollButton:SetWidth(100)
|
John@75
|
353
|
John@75
|
354 RListEventDispatch:SetTarget(b1)
|
John@75
|
355 RListPopulator:SetWidget(b1)
|
John@75
|
356
|
John@75
|
357
|
John@75
|
358 local g1
|
John@75
|
359 if admin then
|
John@75
|
360 b1.alignoffset = 0.25 -- or else g1 won't align well
|
John@75
|
361 g1 = AceGUI:Create("SimpleGroup")
|
John@75
|
362 g1.alignoffset = 0.25
|
John@75
|
363 g1:SetWidth(120)
|
John@75
|
364 g1:SetLayout("List")
|
John@75
|
365
|
John@75
|
366 -- todo: convoluted and repetitive - surely there's a
|
John@75
|
367 -- better way than this ...
|
John@75
|
368 adminForce = AceGUI:Create("Button")
|
John@75
|
369 if SListEventDispatch:LatestValue() then
|
John@75
|
370 adminForce:SetText(sformat("Force bid (%s)",SListEventDispatch:LatestValue().textPlain))
|
John@75
|
371 adminForce:SetDisabled(false)
|
John@75
|
372 else
|
John@75
|
373 adminForce:SetText("Force bid")
|
John@75
|
374 adminForce:SetDisabled(true)
|
John@75
|
375 end
|
John@75
|
376 adminForce:SetWidth(160)
|
John@75
|
377 adminForce:SetCallback("OnClick",function(widget) RListPopulator:Force(SListEventDispatch:LatestValue()) end)
|
John@75
|
378 adminForce.userdata =
|
John@75
|
379 {
|
John@75
|
380 widget = adminForce,
|
John@75
|
381 ["Redraw"] = function(self,_) self.widget:SetDisabled(true); self.widget:SetText("Force bid") end,
|
John@75
|
382 ["OnSelection"] = function(self,_) self.widget:SetDisabled(false); self.widget:SetText(sformat("Force bid (%s)",SListEventDispatch:LatestValue().textPlain)) end,
|
John@75
|
383 ["OnSelectionCleared"] = function(self) self.widget:SetDisabled(true); self.widget:SetText("Force bid") end
|
John@75
|
384 }
|
John@75
|
385 SListEventDispatch:RegisterListener(adminForce.userdata)
|
John@75
|
386
|
John@75
|
387 adminRetract = AceGUI:Create("Button")
|
John@75
|
388 if RListEventDispatch:LatestValue() then
|
John@75
|
389 adminRetract:SetText(sformat("Retract bid (%s)",RListEventDispatch:LatestValue().textPlain))
|
John@75
|
390 adminRetract:SetDisabled(false)
|
John@75
|
391 else
|
John@75
|
392 adminRetract:SetText("Retract bid")
|
John@75
|
393 adminRetract:SetDisabled(true)
|
John@75
|
394 end
|
John@75
|
395 adminRetract:SetWidth(160)
|
John@75
|
396 adminRetract.userdata =
|
John@75
|
397 {
|
John@75
|
398 widget = adminRetract,
|
John@75
|
399 ["Redraw"] = function(self,_) self.widget:SetDisabled(true); self.widget:SetText("Retract bid") end,
|
John@75
|
400 ["OnSelection"] = function(self,_) self.widget:SetDisabled(false); self.widget:SetText(sformat("Retract bid (%s)",RListEventDispatch:LatestValue().textPlain)) end,
|
John@75
|
401 ["OnSelectionCleared"] = function(self) self.widget:SetDisabled(true); self.widget:SetText("Retract bid") end
|
John@75
|
402 }
|
John@75
|
403 adminRetract:SetCallback("OnClick",function(widget) RListPopulator:Retract(RListEventDispatch:LatestValue()) end)
|
John@75
|
404 RListEventDispatch:RegisterListener(adminRetract.userdata)
|
John@75
|
405 adminRetract:SetDisabled(true)
|
John@75
|
406
|
John@75
|
407 g1:AddChildren(adminForce,adminRetract)
|
John@75
|
408 end
|
John@75
|
409
|
John@75
|
410 self.group:AddChildren(spacer,label,biddingOn,bidRetractButton,rollButton,spacer2,bidTitle,b1)
|
John@75
|
411 if admin then self.group:AddChildren(g1) end
|
John@75
|
412
|
John@75
|
413 else
|
John@75
|
414
|
John@75
|
415
|
John@75
|
416 self.group:ReleaseChildren()
|
John@75
|
417 RListEventDispatch:Release()
|
John@75
|
418 RListPopulator:Release()
|
John@75
|
419 end
|
John@75
|
420
|
John@75
|
421 end,
|
John@75
|
422
|
John@75
|
423
|
John@75
|
424 }
|
John@75
|
425
|
John@68
|
426 DataEventDispatch =
|
John@68
|
427 {
|
John@68
|
428 -- todo: batch events
|
John@68
|
429 listeners = {},
|
John@68
|
430 ["DataEvent"] = function(self,_) --todo: pass along the received event
|
John@68
|
431 for i,v in pairs(self.listeners) do
|
John@68
|
432 if v and v["DataEvent"] then
|
John@68
|
433 v:DataEvent()
|
John@68
|
434 end
|
John@68
|
435 end
|
John@68
|
436 end,
|
John@68
|
437 ["RegisterListener"] = function(self,listener)
|
John@68
|
438 if not listener or not listener["DataEvent"] then
|
John@68
|
439 _G.error("Bad listener")
|
John@68
|
440 end
|
John@68
|
441 table.insert(self.listeners,listener)
|
John@68
|
442 end
|
John@68
|
443 }
|
John@68
|
444
|
John@68
|
445 function OnInitializeSetStaticData()
|
John@68
|
446 SetChangeListener(DataEventDispatch)
|
John@68
|
447 DataEventDispatch:RegisterListener(SListPopulator)
|
John@72
|
448 RegisterListenerActiveListChanged(SListPopulator)
|
John@72
|
449 RegisterListenerStateChange(SListPopulator)
|
John@71
|
450 RegisterListenerRolls(RListPopulator)
|
John@73
|
451 RegisterItemListListener(LListPopulator)
|
John@75
|
452 RegisterListenerStateChange(BZPopulator)
|
John@68
|
453 end
|
John@68
|
454
|
John@42
|
455 function CreateGUI()
|
John@59
|
456 -- special registration procedure to be closable with the escape button
|
John@59
|
457 --escapeButton.shown = true
|
John@59
|
458 --_G["BSK_ESCAPEBUTTON"] = escapeButton
|
John@59
|
459 --table.insert(_G.UISpecialFrames, "BSK_ESCAPEBUTTON")
|
John@59
|
460
|
John@60
|
461 if f then return end -- no second gui please
|
John@59
|
462 f = AceGUI:Create("Frame")
|
John@1
|
463
|
John@75
|
464 f:SetCallback("OnClose",function(widget) escapeButton.shown = false; AceGUI:Release(widget); f=nil; right=nil; SListEventDispatch:Release(); LListEventDispatch:Release(); SListPopulator:Release(); RListEventDispatch:Release(); LListPopulator:Release(); RListPopulator:Release(); BZPopulator:Release() end)
|
John@56
|
465 f:SetTitle("BSK")
|
John@56
|
466 f:SetLayout("Flow")
|
John@56
|
467 f:SetHeight(680)
|
John@56
|
468 f:SetWidth(580)
|
John@1
|
469
|
John@56
|
470 local left = AceGUI:Create("InlineGroup")
|
John@56
|
471 left:SetLayout("List")
|
John@56
|
472 left:SetWidth(175)
|
John@56
|
473 left:SetFullHeight(true)
|
John@56
|
474 left.alignoffset=0.25 -- hack, as per http://forums.wowace.com/showthread.php?t=17114
|
John@1
|
475
|
John@65
|
476 right = AceGUI:Create("InlineGroup")
|
John@56
|
477 right:SetLayout("Flow")
|
John@56
|
478 right:SetWidth(700-175-160)
|
John@56
|
479 right:SetFullHeight(true)
|
John@56
|
480 right.alignoffset=0.25
|
John@38
|
481
|
John@56
|
482 local t1 = AceGUI:Create("SelectorList")
|
John@56
|
483 t1:SetNumLines(25)
|
John@56
|
484 t1:SetFullWidth(true)
|
John@56
|
485 t1:SetInteractive(admin)
|
John@69
|
486 SListEventDispatch:SetTarget(t1)
|
John@63
|
487 SListPopulator:SetWidget(t1)
|
John@38
|
488
|
John@63
|
489 local p1 = CreateListSelector(SListPopulator)
|
John@56
|
490 p1:SetFullWidth(true)
|
John@38
|
491
|
John@56
|
492 left:AddChild(p1)
|
John@56
|
493 left:AddChild(t1)
|
John@38
|
494
|
John@56
|
495 local t2 = AceGUI:Create("SelectorList")
|
John@56
|
496 t2:SetNumLines(7)
|
John@56
|
497 t2:SetFullWidth(true)
|
John@56
|
498 t2:EnableButtonTooltips(true)
|
John@65
|
499 LListEventDispatch:SetTarget(t2)
|
John@69
|
500 LListPopulator:SetWidget(t2)
|
John@65
|
501
|
John@75
|
502 biddingZone = AceGUI:Create("SimpleGroup")
|
John@65
|
503 biddingZone:SetLayout("Flow")
|
John@65
|
504 biddingZone:SetFullWidth(true)
|
John@75
|
505 BZPopulator:SetGroup(biddingZone)
|
John@38
|
506
|
John@60
|
507 local alb1, alb2, alb3
|
John@60
|
508 if admin then
|
John@60
|
509 alb1 = AceGUI:Create("Button")
|
John@60
|
510 alb1:SetWidth(100)
|
John@60
|
511 alb1:SetText("Open Bids")
|
John@65
|
512 alb1.userdata =
|
John@65
|
513 {
|
John@65
|
514 state = false,
|
John@65
|
515 widget = alb1,
|
John@65
|
516 ["Redraw"] = function(self,_) self.widget:SetDisabled(true); self.item = nil end,
|
John@65
|
517 ["OnSelection"] = function(self,value) self.widget:SetDisabled(false); self.item = value end,
|
John@65
|
518 ["OnSelectionCleared"] = function(self) self.widget:SetDisabled(true); self.item = nil end
|
John@65
|
519 }
|
John@65
|
520 alb1:SetDisabled(true)
|
John@65
|
521 LListEventDispatch:RegisterListener(alb1.userdata)
|
John@65
|
522 alb1:SetCallback("OnClick",
|
John@65
|
523 function(widget)
|
John@65
|
524 if widget.userdata.state then -- we were bidding when the button was pressed
|
John@68
|
525 widget:SetText("Open Bids")
|
John@75
|
526 InitiateCloseBidding() -- todo: plug in loot award, etc
|
John@65
|
527 else
|
John@68
|
528 widget:SetText("Close bids")
|
John@71
|
529 InitiateOpenBid(LListEventDispatch:LatestValue())
|
John@65
|
530 end
|
John@65
|
531 widget.userdata.state = not widget.userdata.state
|
John@65
|
532 end
|
John@65
|
533 )
|
John@60
|
534
|
John@60
|
535 alb2 = AceGUI:Create("Button")
|
John@60
|
536 alb2:SetWidth(100)
|
John@60
|
537 alb2:SetText("Assign")
|
John@65
|
538 alb2.userdata =
|
John@65
|
539 {
|
John@65
|
540 widget = alb2,
|
John@65
|
541 ["OnUpdate"] = function(self) self.widget:SetDisabled(not (self.slist.checked and self.llist.checked)) end,
|
John@65
|
542 }
|
John@65
|
543 alb2.userdata.slist =
|
John@65
|
544 {
|
John@65
|
545 parent = alb2.userdata,
|
John@65
|
546 checked = false,
|
John@65
|
547 ["Redraw"] = function(self) self.checked = false; self.parent:OnUpdate() end,
|
John@65
|
548 ["OnSelection"] = function(self) self.checked = true; self.parent:OnUpdate() end,
|
John@65
|
549 ["OnSelectionCleared"] = function(self) self.checked = false; self.parent:OnUpdate() end,
|
John@65
|
550 }
|
John@65
|
551 alb2.userdata.llist =
|
John@65
|
552 {
|
John@65
|
553 parent = alb2.userdata,
|
John@65
|
554 checked = false,
|
John@65
|
555 ["Redraw"] = function(self) self.checked = false; self.parent:OnUpdate() end,
|
John@65
|
556 ["OnSelection"] = function(self) self.checked = true; self.parent:OnUpdate() end,
|
John@65
|
557 ["OnSelectionCleared"] = function(self) self.checked = false; self.parent:OnUpdate() end,
|
John@65
|
558 }
|
John@65
|
559 SListEventDispatch:RegisterListener(alb2.userdata.slist)
|
John@65
|
560 LListEventDispatch:RegisterListener(alb2.userdata.llist)
|
John@60
|
561
|
John@60
|
562 alb3 = AceGUI:Create("Button")
|
John@60
|
563 alb3:SetWidth(100)
|
John@60
|
564 alb3:SetText("Suicide")
|
John@65
|
565 alb3.userdata = -- TODO: holy hell, come up with a pattern or something for this ....
|
John@65
|
566 {
|
John@65
|
567 widget = alb3,
|
John@65
|
568 ["OnUpdate"] = function(self) self.widget:SetDisabled(not (self.slist.checked and self.llist.checked)) end,
|
John@65
|
569 }
|
John@65
|
570 alb3.userdata.slist =
|
John@65
|
571 {
|
John@65
|
572 parent = alb3.userdata,
|
John@65
|
573 checked = false,
|
John@65
|
574 ["Redraw"] = function(self) self.checked = false; self.parent:OnUpdate() end,
|
John@65
|
575 ["OnSelection"] = function(self) self.checked = true; self.parent:OnUpdate() end,
|
John@65
|
576 ["OnSelectionCleared"] = function(self) self.checked = false; self.parent:OnUpdate() end,
|
John@65
|
577 }
|
John@65
|
578 alb3.userdata.llist =
|
John@65
|
579 {
|
John@65
|
580 parent = alb3.userdata,
|
John@65
|
581 checked = false,
|
John@65
|
582 ["Redraw"] = function(self) self.checked = false; self.parent:OnUpdate() end,
|
John@65
|
583 ["OnSelection"] = function(self) self.checked = true; self.parent:OnUpdate() end,
|
John@65
|
584 ["OnSelectionCleared"] = function(self) self.checked = false; self.parent:OnUpdate() end,
|
John@65
|
585 }
|
John@65
|
586 SListEventDispatch:RegisterListener(alb3.userdata.slist)
|
John@65
|
587 LListEventDispatch:RegisterListener(alb3.userdata.llist)
|
John@60
|
588 end
|
John@38
|
589
|
John@65
|
590 local suicideSelected, undo
|
John@60
|
591 if admin then
|
John@60
|
592
|
John@60
|
593 suicideSelected = AceGUI:Create("Button")
|
John@60
|
594 suicideSelected:SetFullWidth(true)
|
John@60
|
595 suicideSelected:SetText("Suicide")
|
John@68
|
596 suicideSelected:SetCallback("OnClick",
|
John@68
|
597 function(_)
|
John@68
|
598 local p = SListEventDispatch:LatestValue()
|
John@68
|
599 local lref = SListPopulator.lref
|
John@68
|
600 lref:SuicidePerson(p.value)
|
John@68
|
601 end
|
John@68
|
602 )
|
John@68
|
603
|
John@63
|
604 -- use userdata + SListEventDispatch to toggle state
|
John@63
|
605 suicideSelected.userdata =
|
John@63
|
606 {
|
John@63
|
607 widget = suicideSelected,
|
John@65
|
608 ["Redraw"] = function(self,_) self.widget:SetDisabled(true) end,
|
John@63
|
609 ["OnSelection"] = function(self,_) self.widget:SetDisabled(false) end,
|
John@63
|
610 ["OnSelectionCleared"] = function(self) self.widget:SetDisabled(true) end
|
John@63
|
611 }
|
John@63
|
612 SListEventDispatch:RegisterListener(suicideSelected.userdata)
|
John@60
|
613
|
John@60
|
614 undo = AceGUI:Create("Button")
|
John@63
|
615 undo:SetText("Undo / out of order")
|
John@60
|
616 undo:SetFullWidth(true)
|
John@63
|
617 undo:SetDisabled(true)
|
John@60
|
618 end
|
John@60
|
619
|
John@56
|
620 local filter = AceGUI:Create("CheckBox")
|
John@56
|
621 filter:SetLabel("Only show active")
|
John@56
|
622 filter:SetFullWidth(true)
|
John@63
|
623 filter:SetValue(false)
|
John@63
|
624 SListPopulator:SetFiltered(false)
|
John@63
|
625 filter:SetCallback("OnValueChanged",function(widget,_,value) SListPopulator:SetFiltered(value) end)
|
John@56
|
626
|
John@56
|
627 left:AddChildren(filter)
|
John@56
|
628 if admin then left:AddChildren(suicideSelected,undo) end
|
John@56
|
629 right:AddChildren(t2)
|
John@56
|
630 if admin then right:AddChildren(alb1,alb2,alb3) end
|
John@56
|
631 right:AddChildren(biddingZone)
|
John@56
|
632 f:AddChildren(left,right)
|
John@58
|
633
|
John@58
|
634
|
John@1
|
635 end
|