annotate Gui.lua @ 72:9e5b0a2368ad

Big progress towards GUI usefulness and communication between clients
author John@Yosemite-PC
date Sat, 07 Apr 2012 13:35:57 -0400
parents d5e2dfe0c269
children 7eb2963eea7d
rev   line source
John@38 1 local AceGUI = LibStub("AceGUI-3.0")
John@42 2 local bsk=bsk
John@42 3 local _G=_G
John@42 4 local table=table
John@42 5 local pairs=pairs
John@65 6 local setmetatable=setmetatable
John@42 7 local ipairs=ipairs
John@42 8 local string=string
John@67 9 local sformat=string.format
John@42 10 local tostring=tostring
John@42 11 local type=type
John@42 12 local getn=getn
John@42 13 setfenv(1,bsk)
John@1 14
John@69 15 -- todo: switching lists should close a presently-open bid
John@69 16
John@56 17 local copy = function(t)
John@56 18 local c = {}
John@56 19 if not t then return c end
John@56 20 for i,v in pairs(t) do c[i] = v end
John@56 21 return c
John@56 22 end
John@56 23 local colorize = function(str,color)
John@56 24 if str==nil or str=="" then return "" end
John@56 25 if type(color) == "table" then
John@56 26 color = string.format("%02x%02x%02x",255*color.r,255*color.g,255*color.b)
John@56 27 end
John@56 28 if color == nil then return str end
John@56 29 return "|cff"..tostring(color or "ffffff")..str.."|r"
John@56 30 end
John@1 31
John@63 32 local CreateListSelector = function(SListPopulator)
John@56 33 PersonList:RefreshRaidList()
John@56 34 local pulldown = AceGUI:Create("Dropdown")
John@56 35 local pull = {}
John@56 36 local ltemp = 0
John@56 37 local lids = LootLists:GetAllIds()
John@56 38 for _,v in pairs(lids) do
John@56 39 local l = LootLists:Select(v)
John@56 40 pull[l:GetId()] = l:GetName()
John@56 41 --local entry = {value=i,text=v.name}
John@56 42 if l:GetLength() > 0 then
John@56 43 pulldown:SetItemDisabled(i,true)
John@56 44 if ltemp == 0 then
John@56 45 ltemp = l:GetId()
John@51 46 end
John@51 47 end
John@1 48 end
John@56 49 pulldown:SetWidth(175)
John@56 50 pulldown:SetList(pull)
John@71 51 SListPopulator:SetSwidget(pulldown)
John@72 52 pulldown:SetCallback("OnValueChanged", function(_,_,value) SListPopulator:PulldownEvent(value) end)
John@72 53 if ltemp > 0 then SListPopulator:PulldownEvent(ltemp) end -- default value
John@56 54 return pulldown
John@1 55 end
John@1 56
John@72 57 local f, right -- important gui elements
John@59 58 local escapeButton =
John@59 59 {
John@59 60 shown = false,
John@59 61 ["IsShown"] = function(self) return self.shown end,
John@60 62 ["Hide"] = function(self) if f then AceGUI:Release(f); self.shown=false end end
John@59 63 }
John@38 64
John@65 65 SelectorListEventDispatcher =
John@63 66 {
John@65 67 listeners = nil,
John@63 68 target = nil,
John@67 69 line = nil,
John@63 70 ["SetTarget"] = function(self,other)
John@63 71 self.target = other
John@65 72 self.target:SetCallback("OnSelectionCleared",function(...) self:OnSelectionCleared(...) end)
John@65 73 self.target:SetCallback("OnSelection",function(...) self:OnSelection(...) end)
John@63 74 end,
John@63 75 ["RegisterListener"] = function(self,other) table.insert(self.listeners,other) end,
John@63 76 ["OnSelectionCleared"] = function(self,_)
John@67 77 self.line = nil
John@63 78 self:Event("OnSelectionCleared")
John@63 79 end,
John@65 80 ["OnSelection"] = function(self,_,_,line)
John@67 81 self.line = line
John@63 82 self:Event("OnSelection",line)
John@63 83 end,
John@63 84 ["Event"] = function(self,event,arg)
John@63 85 if not self.target then error("Event called with no listener...") end
John@63 86 if not self.listeners then return end
John@63 87 for i,v in pairs(self.listeners) do
John@67 88 --bsk.print("listener")
John@63 89 if type(v) == "table" then
John@63 90 if v[event] then
John@63 91 v[event](v,arg)
John@63 92 end
John@63 93 elseif type(v) == "function" then
John@63 94 v(event,arg)
John@63 95 elseif type(v) ~= "nil" then -- allow nils to pass quietly
John@63 96 _G.error("Bad listener - "..type(v))
John@63 97 end
John@63 98 end
John@63 99 end,
John@67 100 ["Release"] = function(self) self.listeners = {}; self.target=nil; self.line=nil end,
John@67 101 ["LatestValue"] = function(self) return self.line end
John@63 102 }
John@65 103 function SelectorListEventDispatcher:new()
John@65 104 local t = {}
John@65 105 setmetatable(t,SelectorListEventDispatcher)
John@65 106 self.__index = self
John@65 107 t.listeners = {}
John@65 108 return t
John@63 109 end
John@65 110
John@65 111 SListEventDispatch = SelectorListEventDispatcher:new()
John@65 112 LListEventDispatch = SelectorListEventDispatcher:new()
John@67 113 RListEventDispatch = SelectorListEventDispatcher:new()
John@65 114
John@63 115 local SListPopulator =
John@63 116 {
John@63 117 filtered = false,
John@63 118 widget = nil,
John@71 119 swidget = nil,
John@63 120 data = nil,
John@63 121 lref = nil,
John@63 122
John@71 123 ["Release"] = function(self) self.filtered, self.widget, self.swidget, self.data, self.lref = false, nil, nil, nil, nil end,
John@63 124 ["Redraw"] = function(self)
John@63 125 if self.lref == nil or self.widget == nil then return end -- don't do work if not fully initialized
John@63 126 self.data = {}
John@63 127 for le in self.lref:OrderedListEntryIter() do
John@63 128 local disabled = not PersonList:IsActive(le:GetId())
John@63 129 if not self.filtered or not disabled then
John@63 130 local line = {value=le:GetId(),text=le:GetName(),icon=[[Interface\Glues\CharacterCreate\UI-CharacterCreate-Classes]]}
John@63 131 line.iconCoords=_G.CLASS_ICON_TCOORDS[le:GetClass()]
John@67 132 line.textPlain = line.text
John@63 133 line.text=colorize(line.text,_G.RAID_CLASS_COLORS[le:GetClass()])
John@63 134 line.disabled = disabled
John@63 135 table.insert(self.data,line)
John@63 136 end
John@63 137 end
John@63 138 self.widget:SetList(self.data)
John@65 139 SListEventDispatch:Event("Redraw")
John@63 140 end,
John@71 141 ["SetSwidget"] = function(self,w)
John@71 142 if type(w) ~= "table" or type(w.SetList) ~= "function" then
John@71 143 _G.error("Bad SetWidget")
John@71 144 end
John@71 145 self.swidget = w
John@71 146 end,
John@63 147 ["SetWidget"] = function(self,w)
John@65 148 if type(w) ~= "table" or type(w.SetList) ~= "function" then
John@63 149 _G.error("Bad SetWidget")
John@63 150 end
John@63 151 self.widget = w
John@63 152 end,
John@63 153 ["SetFiltered"] = function(self,value)
John@63 154 self.filtered = value
John@63 155 self:Redraw()
John@63 156 end,
John@72 157 ["SelectList"] = function(self,value,nocomm)
John@71 158 self.swidget:SetValue(value)
John@72 159 local l = LootLists:Select(value)
John@72 160 if l ~= self.lref then
John@72 161 self.lref = l
John@72 162 self:Redraw()
John@72 163 end
John@72 164 if nocomm then InitiateActiveList(value) end
John@72 165 end,
John@72 166
John@72 167
John@72 168 ["PulldownEvent"] = function(self,value)
John@72 169 self:SelectList(value)
John@72 170 if admin and state == "looting" then
John@72 171 InitiateActivateList(value)
John@72 172 end
John@68 173 end,
John@68 174 ["DataEvent"] = function(self)
John@68 175 self:Redraw()
John@69 176 end,
John@72 177 ["StateEvent"] = function(self)
John@72 178 if state == "bidding" or (state == "looting" and not admin) then
John@72 179 self.swidget:SetDisabled(true)
John@72 180 self:SelectList(stateactivelist)
John@72 181 elseif state == "looting" and admin then
John@72 182 self.swidget:SetDisabled(false)
John@72 183 else
John@72 184 self.swidget:SetDisabled(false)
John@72 185 end
John@72 186 -- if bidding then disable pulldown
John@72 187 -- if looting and not admin then disable pulldown
John@72 188 -- if looting and admin then enable pulldown
John@72 189 -- otherwise enable pulldown
John@72 190 end,
John@72 191 ["ActiveListEvent"] = function(self)
John@72 192 self:SelectList(stateactivelist)
John@72 193 end,
John@72 194
John@72 195
John@72 196
John@69 197 ["GetMe"] = function(self)
John@69 198 local me = _G.UnitName("player")
John@69 199 for i,v in pairs(self.data) do
John@69 200 if v.textPlain == me then
John@69 201 return v
John@69 202 end
John@69 203 end
John@69 204 end,
John@69 205 }
John@69 206
John@69 207 local LListPopulator =
John@69 208 {
John@69 209 -- todo: set event receivers from the comm and for loot
John@69 210 data = {},
John@69 211 widget = nil,
John@69 212 ["Release"] = function(self) self.data = {}; self.widget = nil end,
John@69 213 ["Redraw"]= function(self)
John@69 214 self.widget:SetList(self.data)
John@69 215 LListEventDispatch:Event("Redraw")
John@69 216 end,
John@69 217 ["SetWidget"] = function(self,w)
John@69 218 if type(w) ~= "table" or type(w.SetList) ~= "function" then
John@69 219 _G.error("Bad SetWidget")
John@69 220 end
John@69 221 self.widget = w
John@69 222 if debug then
John@69 223 self.data = {
John@69 224 {
John@69 225 value=1,
John@69 226 text = "|cffa335ee|Hitem:77109:4080:4009:0:0:0:0:0:85:0|h[Band of Reconstruction]|h|r",
John@69 227 link = "|cffa335ee|Hitem:77109:4080:4009:0:0:0:0:0:85:0|h[Band of Reconstruction]|h|r",
John@69 228 },
John@69 229 {
John@69 230 value=2,
John@69 231 text = "|cffa335ee|Hitem:19351:0:0:0:0:0:0:0:85:0|h[Maladath, Runed Blade of the Black Flight]|h|r",
John@69 232 link = "|cffa335ee|Hitem:19351:0:0:0:0:0:0:0:85:0|h[Maladath, Runed Blade of the Black Flight]|h|r"
John@69 233 },
John@69 234 {
John@69 235 value=3,
John@69 236 text = "|cffa335ee|Hitem:31986:0:0:0:0:0:0:0:85:0|h[Merciless Gladiator's Crossbow of the Phoenix]|h|r",
John@69 237 link = "|cffa335ee|Hitem:31986:0:0:0:0:0:0:0:85:0|h[Merciless Gladiator's Crossbow of the Phoenix]|h|r"
John@69 238 },
John@69 239 {
John@69 240 value=4,
John@69 241 text = "|cffa335ee|Hitem:65003:0:0:0:0:0:0:0:85:0|h[Reclaimed Ashkandi, Greatsword of the Brotherhood]|h|r",
John@69 242 link = "|cffa335ee|Hitem:65003:0:0:0:0:0:0:0:85:0|h[Reclaimed Ashkandi, Greatsword of the Brotherhood]|h|r"
John@69 243 },
John@69 244 {
John@69 245 value=5,
John@69 246 text = "|cffff8000|Hitem:19019:0:0:0:0:0:0:0:85:0|h[Thunderfury, Blessed Blade of the Windseeker]|h|r",
John@69 247 link = "|cffff8000|Hitem:19019:0:0:0:0:0:0:0:85:0|h[Thunderfury, Blessed Blade of the Windseeker]|h|r"
John@69 248 },
John@69 249 }
John@69 250 end
John@69 251 self:Redraw()
John@69 252 end,
John@69 253 }
John@69 254
John@69 255 local RListPopulator =
John@69 256 {
John@69 257 widget = nil,
John@71 258 ["RollEvent"] = function(self) self:Redraw() end,
John@71 259 ["Release"] = function(self) self.widget = nil end,
John@69 260 ["Redraw"] = function(self)
John@71 261 self.widget:SetList(statebids)
John@69 262 RListEventDispatch:Event("Redraw")
John@69 263 end,
John@69 264 ["SetWidget"] = function(self,w)
John@69 265 if type(w) ~= "table" or type(w.SetList) ~= "function" then
John@69 266 _G.error("Bad SetWidget")
John@69 267 end
John@69 268 self.widget = w
John@71 269 --if debug then
John@71 270 -- local dummydata = {}
John@71 271 -- local tree = SListPopulator.data
John@71 272 -- for i,v in pairs(tree) do dummydata[i] = copy(v); dummydata[i].disabled = false end
John@71 273 -- if dummydata[2] then dummydata[2].text = dummydata[2].text .. " (roll 73)" end
John@71 274 -- self.data = dummydata
John@71 275 --end
John@69 276 self:Redraw()
John@69 277 end,
John@69 278 ["Force"] = function(self,who)
John@69 279 local new = self.Convert(who,72)
John@71 280 InitiateBid(new)
John@71 281 --self:Redraw()
John@69 282 end,
John@69 283 ["Retract"] = function(self,who)
John@71 284 -- todo
John@71 285 --for i,v in pairs(self.data) do
John@71 286 -- if who.value == v.value then
John@71 287 -- table.remove(self.data,i)
John@71 288 -- end
John@71 289 --end
John@71 290 InitiateRetract(copy(who))
John@71 291 --self:Redraw()
John@69 292 end,
John@69 293 ["Convert"] = function(who,roll) -- convert an LE object into one suitable to put in a SelectorList
John@69 294 local new = copy(who)
John@69 295 new.disabled = false -- todo: should be unnessary - they can't get on the list like this
John@69 296 if roll then
John@69 297 new.text = new.text .. " (roll 73)"
John@69 298 end
John@69 299 return new
John@69 300 end,
John@63 301 }
John@63 302
John@68 303 DataEventDispatch =
John@68 304 {
John@68 305 -- todo: batch events
John@68 306 listeners = {},
John@68 307 ["DataEvent"] = function(self,_) --todo: pass along the received event
John@68 308 for i,v in pairs(self.listeners) do
John@68 309 if v and v["DataEvent"] then
John@68 310 v:DataEvent()
John@68 311 end
John@68 312 end
John@68 313 end,
John@68 314 ["RegisterListener"] = function(self,listener)
John@68 315 if not listener or not listener["DataEvent"] then
John@68 316 _G.error("Bad listener")
John@68 317 end
John@68 318 table.insert(self.listeners,listener)
John@68 319 end
John@68 320 }
John@68 321
John@68 322 function OnInitializeSetStaticData()
John@68 323 SetChangeListener(DataEventDispatch)
John@68 324 DataEventDispatch:RegisterListener(SListPopulator)
John@72 325 RegisterListenerActiveListChanged(SListPopulator)
John@72 326 RegisterListenerStateChange(SListPopulator)
John@71 327 RegisterListenerRolls(RListPopulator)
John@68 328 end
John@68 329
John@42 330 function CreateGUI()
John@59 331 -- special registration procedure to be closable with the escape button
John@59 332 --escapeButton.shown = true
John@59 333 --_G["BSK_ESCAPEBUTTON"] = escapeButton
John@59 334 --table.insert(_G.UISpecialFrames, "BSK_ESCAPEBUTTON")
John@59 335
John@60 336 if f then return end -- no second gui please
John@59 337 f = AceGUI:Create("Frame")
John@1 338
John@69 339 f:SetCallback("OnClose",function(widget) escapeButton.shown = false; AceGUI:Release(widget); f=nil; right=nil; SListEventDispatch:Release(); LListEventDispatch:Release(); SListPopulator:Release(); RListEventDispatch:Release(); LListPopulator:Release(); RListPopulator:Release() end)
John@56 340 f:SetTitle("BSK")
John@56 341 f:SetLayout("Flow")
John@56 342 f:SetHeight(680)
John@56 343 f:SetWidth(580)
John@1 344
John@56 345 local left = AceGUI:Create("InlineGroup")
John@56 346 left:SetLayout("List")
John@56 347 left:SetWidth(175)
John@56 348 left:SetFullHeight(true)
John@56 349 left.alignoffset=0.25 -- hack, as per http://forums.wowace.com/showthread.php?t=17114
John@1 350
John@65 351 right = AceGUI:Create("InlineGroup")
John@56 352 right:SetLayout("Flow")
John@56 353 right:SetWidth(700-175-160)
John@56 354 right:SetFullHeight(true)
John@56 355 right.alignoffset=0.25
John@38 356
John@56 357 local t1 = AceGUI:Create("SelectorList")
John@56 358 t1:SetNumLines(25)
John@56 359 t1:SetFullWidth(true)
John@56 360 t1:SetInteractive(admin)
John@69 361 SListEventDispatch:SetTarget(t1)
John@63 362 SListPopulator:SetWidget(t1)
John@38 363
John@63 364 local p1 = CreateListSelector(SListPopulator)
John@56 365 p1:SetFullWidth(true)
John@38 366
John@56 367 left:AddChild(p1)
John@56 368 left:AddChild(t1)
John@38 369
John@56 370 local t2 = AceGUI:Create("SelectorList")
John@56 371 t2:SetNumLines(7)
John@56 372 t2:SetFullWidth(true)
John@56 373 t2:EnableButtonTooltips(true)
John@65 374 LListEventDispatch:SetTarget(t2)
John@69 375 LListPopulator:SetWidget(t2)
John@65 376
John@65 377 local biddingZone = AceGUI:Create("SimpleGroup")
John@65 378 biddingZone:SetLayout("Flow")
John@65 379 biddingZone:SetFullWidth(true)
John@38 380
John@60 381 local alb1, alb2, alb3
John@60 382 if admin then
John@60 383 alb1 = AceGUI:Create("Button")
John@60 384 alb1:SetWidth(100)
John@60 385 alb1:SetText("Open Bids")
John@65 386 alb1.userdata =
John@65 387 {
John@65 388 state = false,
John@65 389 widget = alb1,
John@65 390 ["Redraw"] = function(self,_) self.widget:SetDisabled(true); self.item = nil end,
John@65 391 ["OnSelection"] = function(self,value) self.widget:SetDisabled(false); self.item = value end,
John@65 392 ["OnSelectionCleared"] = function(self) self.widget:SetDisabled(true); self.item = nil end
John@65 393 }
John@65 394 alb1:SetDisabled(true)
John@65 395 LListEventDispatch:RegisterListener(alb1.userdata)
John@65 396 alb1:SetCallback("OnClick",
John@65 397 function(widget)
John@65 398 if widget.userdata.state then -- we were bidding when the button was pressed
John@65 399 biddingZone:ReleaseChildren()
John@68 400 widget:SetText("Open Bids")
John@67 401 RListEventDispatch:Release()
John@70 402 RListPopulator:Release()
John@65 403 else
John@68 404 widget:SetText("Close bids")
John@65 405 local spacer = AceGUI:Create("Label")
John@65 406 spacer:SetText(" ")
John@65 407 spacer:SetFullWidth(true)
John@65 408 local spacer2 = AceGUI:Create("Label")
John@65 409 spacer2:SetText(" ")
John@65 410 spacer2:SetFullWidth(true)
John@65 411
John@65 412 local label = AceGUI:Create("Label")
John@65 413 label:SetText("Bidding now open for ...")
John@65 414 local biddingOn = AceGUI:Create("InteractiveLabel")
John@67 415 biddingOn.userdata = { LListEventDispatch:LatestValue().link }
John@65 416 biddingOn:SetText(biddingOn.userdata[1])
John@65 417 biddingOn:SetFullWidth(true)
John@65 418 biddingOn:SetCallback("OnEnter", function(widget) _G.GameTooltip:SetOwner(widget.frame,"ANCHOR_RIGHT"); _G.GameTooltip:SetHyperlink(widget.userdata[1]); _G.GameTooltip:Show() end )
John@65 419 biddingOn:SetCallback("OnLeave", function(widget) _G.GameTooltip:Hide() end )
John@65 420 local b1 = AceGUI:Create("SelectorList")
John@65 421 b1:SetNumLines(6)
John@65 422 b1:SetInteractive(admin)
John@65 423 local bidTitle = AceGUI:Create("Label")
John@65 424 bidTitle:SetText("Current bids")
John@65 425 bidTitle:SetFullWidth(true)
John@65 426
John@65 427 local bidRetractButton = AceGUI:Create("Button")
John@65 428 bidRetractButton:SetText("Place Bid")
John@65 429 bidRetractButton:SetWidth(100)
John@70 430 bidRetractButton:SetCallback("OnClick", function(widget) RListPopulator:Force(SListPopulator:GetMe()) end) -- todo: Force is not the desired thing here.
John@65 431 local rollButton = AceGUI:Create("Button")
John@65 432 rollButton:SetText("Offset Roll")
John@65 433 rollButton:SetWidth(100)
John@65 434
John@69 435 RListEventDispatch:SetTarget(b1)
John@69 436 RListPopulator:SetWidget(b1)
John@67 437
John@71 438 InitiateOpenBid(LListEventDispatch:LatestValue())
John@71 439
John@65 440 local g1
John@65 441 if admin then
John@65 442 b1.alignoffset = 0.25 -- or else g1 won't align well
John@65 443 g1 = AceGUI:Create("SimpleGroup")
John@65 444 g1.alignoffset = 0.25
John@65 445 g1:SetWidth(120)
John@65 446 g1:SetLayout("List")
John@65 447
John@67 448 -- todo: convoluted and repetitive - surely there's a
John@67 449 -- better way than this ...
John@65 450 adminForce = AceGUI:Create("Button")
John@67 451 if SListEventDispatch:LatestValue() then
John@67 452 adminForce:SetText(sformat("Force bid (%s)",SListEventDispatch:LatestValue().textPlain))
John@67 453 adminForce:SetDisabled(false)
John@67 454 else
John@67 455 adminForce:SetText("Force bid")
John@67 456 adminForce:SetDisabled(true)
John@67 457 end
John@67 458 adminForce:SetWidth(160)
John@69 459 adminForce:SetCallback("OnClick",function(widget) RListPopulator:Force(SListEventDispatch:LatestValue()) end)
John@67 460 adminForce.userdata =
John@67 461 {
John@67 462 widget = adminForce,
John@67 463 ["Redraw"] = function(self,_) self.widget:SetDisabled(true); self.widget:SetText("Force bid") end,
John@67 464 ["OnSelection"] = function(self,_) self.widget:SetDisabled(false); self.widget:SetText(sformat("Force bid (%s)",SListEventDispatch:LatestValue().textPlain)) end,
John@67 465 ["OnSelectionCleared"] = function(self) self.widget:SetDisabled(true); self.widget:SetText("Force bid") end
John@67 466 }
John@67 467 SListEventDispatch:RegisterListener(adminForce.userdata)
John@65 468
John@65 469 adminRetract = AceGUI:Create("Button")
John@67 470 if RListEventDispatch:LatestValue() then
John@67 471 adminRetract:SetText(sformat("Retract bid (%s)",RListEventDispatch:LatestValue().textPlain))
John@67 472 adminRetract:SetDisabled(false)
John@67 473 else
John@67 474 adminRetract:SetText("Retract bid")
John@67 475 adminRetract:SetDisabled(true)
John@67 476 end
John@67 477 adminRetract:SetWidth(160)
John@67 478 adminRetract.userdata =
John@67 479 {
John@67 480 widget = adminRetract,
John@67 481 ["Redraw"] = function(self,_) self.widget:SetDisabled(true); self.widget:SetText("Retract bid") end,
John@67 482 ["OnSelection"] = function(self,_) self.widget:SetDisabled(false); self.widget:SetText(sformat("Retract bid (%s)",RListEventDispatch:LatestValue().textPlain)) end,
John@67 483 ["OnSelectionCleared"] = function(self) self.widget:SetDisabled(true); self.widget:SetText("Retract bid") end
John@67 484 }
John@69 485 adminRetract:SetCallback("OnClick",function(widget) RListPopulator:Retract(RListEventDispatch:LatestValue()) end)
John@67 486 RListEventDispatch:RegisterListener(adminRetract.userdata)
John@67 487 adminRetract:SetDisabled(true)
John@65 488
John@65 489 g1:AddChildren(adminForce,adminRetract)
John@65 490 end
John@65 491
John@65 492 biddingZone:AddChildren(spacer,label,biddingOn,bidRetractButton,rollButton,spacer2,bidTitle,b1)
John@65 493 if admin then biddingZone:AddChildren(g1) end
John@65 494 end
John@65 495 widget.userdata.state = not widget.userdata.state
John@65 496 end
John@65 497 )
John@60 498
John@60 499 alb2 = AceGUI:Create("Button")
John@60 500 alb2:SetWidth(100)
John@60 501 alb2:SetText("Assign")
John@65 502 alb2.userdata =
John@65 503 {
John@65 504 widget = alb2,
John@65 505 ["OnUpdate"] = function(self) self.widget:SetDisabled(not (self.slist.checked and self.llist.checked)) end,
John@65 506 }
John@65 507 alb2.userdata.slist =
John@65 508 {
John@65 509 parent = alb2.userdata,
John@65 510 checked = false,
John@65 511 ["Redraw"] = function(self) self.checked = false; self.parent:OnUpdate() end,
John@65 512 ["OnSelection"] = function(self) self.checked = true; self.parent:OnUpdate() end,
John@65 513 ["OnSelectionCleared"] = function(self) self.checked = false; self.parent:OnUpdate() end,
John@65 514 }
John@65 515 alb2.userdata.llist =
John@65 516 {
John@65 517 parent = alb2.userdata,
John@65 518 checked = false,
John@65 519 ["Redraw"] = function(self) self.checked = false; self.parent:OnUpdate() end,
John@65 520 ["OnSelection"] = function(self) self.checked = true; self.parent:OnUpdate() end,
John@65 521 ["OnSelectionCleared"] = function(self) self.checked = false; self.parent:OnUpdate() end,
John@65 522 }
John@65 523 SListEventDispatch:RegisterListener(alb2.userdata.slist)
John@65 524 LListEventDispatch:RegisterListener(alb2.userdata.llist)
John@60 525
John@60 526 alb3 = AceGUI:Create("Button")
John@60 527 alb3:SetWidth(100)
John@60 528 alb3:SetText("Suicide")
John@65 529 alb3.userdata = -- TODO: holy hell, come up with a pattern or something for this ....
John@65 530 {
John@65 531 widget = alb3,
John@65 532 ["OnUpdate"] = function(self) self.widget:SetDisabled(not (self.slist.checked and self.llist.checked)) end,
John@65 533 }
John@65 534 alb3.userdata.slist =
John@65 535 {
John@65 536 parent = alb3.userdata,
John@65 537 checked = false,
John@65 538 ["Redraw"] = function(self) self.checked = false; self.parent:OnUpdate() end,
John@65 539 ["OnSelection"] = function(self) self.checked = true; self.parent:OnUpdate() end,
John@65 540 ["OnSelectionCleared"] = function(self) self.checked = false; self.parent:OnUpdate() end,
John@65 541 }
John@65 542 alb3.userdata.llist =
John@65 543 {
John@65 544 parent = alb3.userdata,
John@65 545 checked = false,
John@65 546 ["Redraw"] = function(self) self.checked = false; self.parent:OnUpdate() end,
John@65 547 ["OnSelection"] = function(self) self.checked = true; self.parent:OnUpdate() end,
John@65 548 ["OnSelectionCleared"] = function(self) self.checked = false; self.parent:OnUpdate() end,
John@65 549 }
John@65 550 SListEventDispatch:RegisterListener(alb3.userdata.slist)
John@65 551 LListEventDispatch:RegisterListener(alb3.userdata.llist)
John@60 552 end
John@38 553
John@65 554 local suicideSelected, undo
John@60 555 if admin then
John@60 556
John@60 557 suicideSelected = AceGUI:Create("Button")
John@60 558 suicideSelected:SetFullWidth(true)
John@60 559 suicideSelected:SetText("Suicide")
John@68 560 suicideSelected:SetCallback("OnClick",
John@68 561 function(_)
John@68 562 local p = SListEventDispatch:LatestValue()
John@68 563 local lref = SListPopulator.lref
John@68 564 lref:SuicidePerson(p.value)
John@68 565 end
John@68 566 )
John@68 567
John@63 568 -- use userdata + SListEventDispatch to toggle state
John@63 569 suicideSelected.userdata =
John@63 570 {
John@63 571 widget = suicideSelected,
John@65 572 ["Redraw"] = function(self,_) self.widget:SetDisabled(true) end,
John@63 573 ["OnSelection"] = function(self,_) self.widget:SetDisabled(false) end,
John@63 574 ["OnSelectionCleared"] = function(self) self.widget:SetDisabled(true) end
John@63 575 }
John@63 576 SListEventDispatch:RegisterListener(suicideSelected.userdata)
John@60 577
John@60 578 undo = AceGUI:Create("Button")
John@63 579 undo:SetText("Undo / out of order")
John@60 580 undo:SetFullWidth(true)
John@63 581 undo:SetDisabled(true)
John@60 582 end
John@60 583
John@56 584 local filter = AceGUI:Create("CheckBox")
John@56 585 filter:SetLabel("Only show active")
John@56 586 filter:SetFullWidth(true)
John@63 587 filter:SetValue(false)
John@63 588 SListPopulator:SetFiltered(false)
John@63 589 filter:SetCallback("OnValueChanged",function(widget,_,value) SListPopulator:SetFiltered(value) end)
John@56 590
John@56 591 left:AddChildren(filter)
John@56 592 if admin then left:AddChildren(suicideSelected,undo) end
John@56 593 right:AddChildren(t2)
John@56 594 if admin then right:AddChildren(alb1,alb2,alb3) end
John@56 595 right:AddChildren(biddingZone)
John@56 596 f:AddChildren(left,right)
John@58 597
John@58 598
John@1 599 end