annotate Gui.lua @ 73:7eb2963eea7d

Further splitting up GUI and State Starting to integrate looting events
author John@Yosemite-PC
date Sun, 08 Apr 2012 22:13:17 -0400
parents 9e5b0a2368ad
children ed1c9fd4cc95
rev   line source
John@38 1 local AceGUI = LibStub("AceGUI-3.0")
John@42 2 local bsk=bsk
John@42 3 local _G=_G
John@42 4 local table=table
John@42 5 local pairs=pairs
John@65 6 local setmetatable=setmetatable
John@42 7 local ipairs=ipairs
John@42 8 local string=string
John@67 9 local sformat=string.format
John@42 10 local tostring=tostring
John@42 11 local type=type
John@42 12 local getn=getn
John@42 13 setfenv(1,bsk)
John@1 14
John@69 15 -- todo: switching lists should close a presently-open bid
John@69 16
John@56 17 local copy = function(t)
John@56 18 local c = {}
John@56 19 if not t then return c end
John@56 20 for i,v in pairs(t) do c[i] = v end
John@56 21 return c
John@56 22 end
John@56 23 local colorize = function(str,color)
John@56 24 if str==nil or str=="" then return "" end
John@56 25 if type(color) == "table" then
John@56 26 color = string.format("%02x%02x%02x",255*color.r,255*color.g,255*color.b)
John@56 27 end
John@56 28 if color == nil then return str end
John@56 29 return "|cff"..tostring(color or "ffffff")..str.."|r"
John@56 30 end
John@1 31
John@63 32 local CreateListSelector = function(SListPopulator)
John@56 33 PersonList:RefreshRaidList()
John@56 34 local pulldown = AceGUI:Create("Dropdown")
John@56 35 local pull = {}
John@56 36 local lids = LootLists:GetAllIds()
John@56 37 for _,v in pairs(lids) do
John@56 38 local l = LootLists:Select(v)
John@56 39 pull[l:GetId()] = l:GetName()
John@56 40 --local entry = {value=i,text=v.name}
John@56 41 if l:GetLength() > 0 then
John@56 42 pulldown:SetItemDisabled(i,true)
John@51 43 end
John@1 44 end
John@56 45 pulldown:SetWidth(175)
John@56 46 pulldown:SetList(pull)
John@71 47 SListPopulator:SetSwidget(pulldown)
John@72 48 pulldown:SetCallback("OnValueChanged", function(_,_,value) SListPopulator:PulldownEvent(value) end)
John@73 49 if stateactivelist > 0 then SListPopulator:PulldownEvent(stateactivelist) end -- default value
John@56 50 return pulldown
John@1 51 end
John@1 52
John@72 53 local f, right -- important gui elements
John@59 54 local escapeButton =
John@59 55 {
John@59 56 shown = false,
John@59 57 ["IsShown"] = function(self) return self.shown end,
John@60 58 ["Hide"] = function(self) if f then AceGUI:Release(f); self.shown=false end end
John@59 59 }
John@38 60
John@65 61 SelectorListEventDispatcher =
John@63 62 {
John@65 63 listeners = nil,
John@63 64 target = nil,
John@67 65 line = nil,
John@63 66 ["SetTarget"] = function(self,other)
John@63 67 self.target = other
John@65 68 self.target:SetCallback("OnSelectionCleared",function(...) self:OnSelectionCleared(...) end)
John@65 69 self.target:SetCallback("OnSelection",function(...) self:OnSelection(...) end)
John@63 70 end,
John@63 71 ["RegisterListener"] = function(self,other) table.insert(self.listeners,other) end,
John@63 72 ["OnSelectionCleared"] = function(self,_)
John@67 73 self.line = nil
John@63 74 self:Event("OnSelectionCleared")
John@63 75 end,
John@65 76 ["OnSelection"] = function(self,_,_,line)
John@67 77 self.line = line
John@63 78 self:Event("OnSelection",line)
John@63 79 end,
John@63 80 ["Event"] = function(self,event,arg)
John@63 81 if not self.target then error("Event called with no listener...") end
John@63 82 if not self.listeners then return end
John@63 83 for i,v in pairs(self.listeners) do
John@67 84 --bsk.print("listener")
John@63 85 if type(v) == "table" then
John@63 86 if v[event] then
John@63 87 v[event](v,arg)
John@63 88 end
John@63 89 elseif type(v) == "function" then
John@63 90 v(event,arg)
John@63 91 elseif type(v) ~= "nil" then -- allow nils to pass quietly
John@63 92 _G.error("Bad listener - "..type(v))
John@63 93 end
John@63 94 end
John@63 95 end,
John@67 96 ["Release"] = function(self) self.listeners = {}; self.target=nil; self.line=nil end,
John@67 97 ["LatestValue"] = function(self) return self.line end
John@63 98 }
John@65 99 function SelectorListEventDispatcher:new()
John@65 100 local t = {}
John@65 101 setmetatable(t,SelectorListEventDispatcher)
John@65 102 self.__index = self
John@65 103 t.listeners = {}
John@65 104 return t
John@63 105 end
John@65 106
John@65 107 SListEventDispatch = SelectorListEventDispatcher:new()
John@65 108 LListEventDispatch = SelectorListEventDispatcher:new()
John@67 109 RListEventDispatch = SelectorListEventDispatcher:new()
John@65 110
John@63 111 local SListPopulator =
John@63 112 {
John@63 113 filtered = false,
John@63 114 widget = nil,
John@71 115 swidget = nil,
John@63 116 data = nil,
John@63 117 lref = nil,
John@63 118
John@71 119 ["Release"] = function(self) self.filtered, self.widget, self.swidget, self.data, self.lref = false, nil, nil, nil, nil end,
John@63 120 ["Redraw"] = function(self)
John@63 121 if self.lref == nil or self.widget == nil then return end -- don't do work if not fully initialized
John@63 122 self.data = {}
John@63 123 for le in self.lref:OrderedListEntryIter() do
John@63 124 local disabled = not PersonList:IsActive(le:GetId())
John@63 125 if not self.filtered or not disabled then
John@63 126 local line = {value=le:GetId(),text=le:GetName(),icon=[[Interface\Glues\CharacterCreate\UI-CharacterCreate-Classes]]}
John@63 127 line.iconCoords=_G.CLASS_ICON_TCOORDS[le:GetClass()]
John@67 128 line.textPlain = line.text
John@63 129 line.text=colorize(line.text,_G.RAID_CLASS_COLORS[le:GetClass()])
John@63 130 line.disabled = disabled
John@63 131 table.insert(self.data,line)
John@63 132 end
John@63 133 end
John@63 134 self.widget:SetList(self.data)
John@65 135 SListEventDispatch:Event("Redraw")
John@63 136 end,
John@71 137 ["SetSwidget"] = function(self,w)
John@71 138 if type(w) ~= "table" or type(w.SetList) ~= "function" then
John@71 139 _G.error("Bad SetWidget")
John@71 140 end
John@71 141 self.swidget = w
John@71 142 end,
John@63 143 ["SetWidget"] = function(self,w)
John@65 144 if type(w) ~= "table" or type(w.SetList) ~= "function" then
John@63 145 _G.error("Bad SetWidget")
John@63 146 end
John@63 147 self.widget = w
John@63 148 end,
John@63 149 ["SetFiltered"] = function(self,value)
John@63 150 self.filtered = value
John@63 151 self:Redraw()
John@63 152 end,
John@72 153 ["SelectList"] = function(self,value,nocomm)
John@71 154 self.swidget:SetValue(value)
John@72 155 local l = LootLists:Select(value)
John@72 156 if l ~= self.lref then
John@72 157 self.lref = l
John@72 158 self:Redraw()
John@72 159 end
John@72 160 if nocomm then InitiateActiveList(value) end
John@72 161 end,
John@72 162
John@72 163
John@72 164 ["PulldownEvent"] = function(self,value)
John@72 165 self:SelectList(value)
John@72 166 if admin and state == "looting" then
John@72 167 InitiateActivateList(value)
John@72 168 end
John@68 169 end,
John@68 170 ["DataEvent"] = function(self)
John@68 171 self:Redraw()
John@69 172 end,
John@72 173 ["StateEvent"] = function(self)
John@73 174 print("State event in SL: ", state, admin)
John@72 175 if state == "bidding" or (state == "looting" and not admin) then
John@72 176 self.swidget:SetDisabled(true)
John@72 177 self:SelectList(stateactivelist)
John@72 178 elseif state == "looting" and admin then
John@72 179 self.swidget:SetDisabled(false)
John@72 180 else
John@72 181 self.swidget:SetDisabled(false)
John@72 182 end
John@72 183 -- if bidding then disable pulldown
John@72 184 -- if looting and not admin then disable pulldown
John@72 185 -- if looting and admin then enable pulldown
John@72 186 -- otherwise enable pulldown
John@72 187 end,
John@72 188 ["ActiveListEvent"] = function(self)
John@72 189 self:SelectList(stateactivelist)
John@72 190 end,
John@72 191
John@72 192
John@72 193
John@69 194 ["GetMe"] = function(self)
John@69 195 local me = _G.UnitName("player")
John@69 196 for i,v in pairs(self.data) do
John@69 197 if v.textPlain == me then
John@69 198 return v
John@69 199 end
John@69 200 end
John@69 201 end,
John@69 202 }
John@69 203
John@69 204 local LListPopulator =
John@69 205 {
John@69 206 -- todo: set event receivers from the comm and for loot
John@69 207 data = {},
John@69 208 widget = nil,
John@69 209 ["Release"] = function(self) self.data = {}; self.widget = nil end,
John@73 210 ["ItemListEvent"] = function(self) self:Redraw() end,
John@69 211 ["Redraw"]= function(self)
John@73 212 self.data = {}
John@73 213 for i,v in pairs(stateitemlist) do
John@73 214 local entry = {value=i, text=v, link=v}
John@73 215 table.insert(self.data,entry)
John@73 216 end
John@73 217 if self.widget then
John@73 218 self.widget:SetList(self.data)
John@73 219 LListEventDispatch:Event("Redraw")
John@73 220 end
John@69 221 end,
John@69 222 ["SetWidget"] = function(self,w)
John@69 223 if type(w) ~= "table" or type(w.SetList) ~= "function" then
John@69 224 _G.error("Bad SetWidget")
John@69 225 end
John@69 226 self.widget = w
John@69 227 if debug then
John@69 228 self.data = {
John@69 229 {
John@69 230 value=1,
John@69 231 text = "|cffa335ee|Hitem:77109:4080:4009:0:0:0:0:0:85:0|h[Band of Reconstruction]|h|r",
John@69 232 link = "|cffa335ee|Hitem:77109:4080:4009:0:0:0:0:0:85:0|h[Band of Reconstruction]|h|r",
John@69 233 },
John@69 234 {
John@69 235 value=2,
John@69 236 text = "|cffa335ee|Hitem:19351:0:0:0:0:0:0:0:85:0|h[Maladath, Runed Blade of the Black Flight]|h|r",
John@69 237 link = "|cffa335ee|Hitem:19351:0:0:0:0:0:0:0:85:0|h[Maladath, Runed Blade of the Black Flight]|h|r"
John@69 238 },
John@69 239 {
John@69 240 value=3,
John@69 241 text = "|cffa335ee|Hitem:31986:0:0:0:0:0:0:0:85:0|h[Merciless Gladiator's Crossbow of the Phoenix]|h|r",
John@69 242 link = "|cffa335ee|Hitem:31986:0:0:0:0:0:0:0:85:0|h[Merciless Gladiator's Crossbow of the Phoenix]|h|r"
John@69 243 },
John@69 244 {
John@69 245 value=4,
John@69 246 text = "|cffa335ee|Hitem:65003:0:0:0:0:0:0:0:85:0|h[Reclaimed Ashkandi, Greatsword of the Brotherhood]|h|r",
John@69 247 link = "|cffa335ee|Hitem:65003:0:0:0:0:0:0:0:85:0|h[Reclaimed Ashkandi, Greatsword of the Brotherhood]|h|r"
John@69 248 },
John@69 249 {
John@69 250 value=5,
John@69 251 text = "|cffff8000|Hitem:19019:0:0:0:0:0:0:0:85:0|h[Thunderfury, Blessed Blade of the Windseeker]|h|r",
John@69 252 link = "|cffff8000|Hitem:19019:0:0:0:0:0:0:0:85:0|h[Thunderfury, Blessed Blade of the Windseeker]|h|r"
John@69 253 },
John@69 254 }
John@69 255 end
John@69 256 self:Redraw()
John@69 257 end,
John@69 258 }
John@69 259
John@69 260 local RListPopulator =
John@69 261 {
John@69 262 widget = nil,
John@71 263 ["RollEvent"] = function(self) self:Redraw() end,
John@71 264 ["Release"] = function(self) self.widget = nil end,
John@69 265 ["Redraw"] = function(self)
John@71 266 self.widget:SetList(statebids)
John@69 267 RListEventDispatch:Event("Redraw")
John@69 268 end,
John@69 269 ["SetWidget"] = function(self,w)
John@69 270 if type(w) ~= "table" or type(w.SetList) ~= "function" then
John@69 271 _G.error("Bad SetWidget")
John@69 272 end
John@69 273 self.widget = w
John@71 274 --if debug then
John@71 275 -- local dummydata = {}
John@71 276 -- local tree = SListPopulator.data
John@71 277 -- for i,v in pairs(tree) do dummydata[i] = copy(v); dummydata[i].disabled = false end
John@71 278 -- if dummydata[2] then dummydata[2].text = dummydata[2].text .. " (roll 73)" end
John@71 279 -- self.data = dummydata
John@71 280 --end
John@69 281 self:Redraw()
John@69 282 end,
John@69 283 ["Force"] = function(self,who)
John@69 284 local new = self.Convert(who,72)
John@71 285 InitiateBid(new)
John@71 286 --self:Redraw()
John@69 287 end,
John@69 288 ["Retract"] = function(self,who)
John@71 289 -- todo
John@71 290 --for i,v in pairs(self.data) do
John@71 291 -- if who.value == v.value then
John@71 292 -- table.remove(self.data,i)
John@71 293 -- end
John@71 294 --end
John@71 295 InitiateRetract(copy(who))
John@71 296 --self:Redraw()
John@69 297 end,
John@69 298 ["Convert"] = function(who,roll) -- convert an LE object into one suitable to put in a SelectorList
John@69 299 local new = copy(who)
John@69 300 new.disabled = false -- todo: should be unnessary - they can't get on the list like this
John@69 301 if roll then
John@69 302 new.text = new.text .. " (roll 73)"
John@69 303 end
John@69 304 return new
John@69 305 end,
John@63 306 }
John@63 307
John@68 308 DataEventDispatch =
John@68 309 {
John@68 310 -- todo: batch events
John@68 311 listeners = {},
John@68 312 ["DataEvent"] = function(self,_) --todo: pass along the received event
John@68 313 for i,v in pairs(self.listeners) do
John@68 314 if v and v["DataEvent"] then
John@68 315 v:DataEvent()
John@68 316 end
John@68 317 end
John@68 318 end,
John@68 319 ["RegisterListener"] = function(self,listener)
John@68 320 if not listener or not listener["DataEvent"] then
John@68 321 _G.error("Bad listener")
John@68 322 end
John@68 323 table.insert(self.listeners,listener)
John@68 324 end
John@68 325 }
John@68 326
John@68 327 function OnInitializeSetStaticData()
John@68 328 SetChangeListener(DataEventDispatch)
John@68 329 DataEventDispatch:RegisterListener(SListPopulator)
John@72 330 RegisterListenerActiveListChanged(SListPopulator)
John@72 331 RegisterListenerStateChange(SListPopulator)
John@71 332 RegisterListenerRolls(RListPopulator)
John@73 333 RegisterItemListListener(LListPopulator)
John@68 334 end
John@68 335
John@42 336 function CreateGUI()
John@59 337 -- special registration procedure to be closable with the escape button
John@59 338 --escapeButton.shown = true
John@59 339 --_G["BSK_ESCAPEBUTTON"] = escapeButton
John@59 340 --table.insert(_G.UISpecialFrames, "BSK_ESCAPEBUTTON")
John@59 341
John@60 342 if f then return end -- no second gui please
John@59 343 f = AceGUI:Create("Frame")
John@1 344
John@69 345 f:SetCallback("OnClose",function(widget) escapeButton.shown = false; AceGUI:Release(widget); f=nil; right=nil; SListEventDispatch:Release(); LListEventDispatch:Release(); SListPopulator:Release(); RListEventDispatch:Release(); LListPopulator:Release(); RListPopulator:Release() end)
John@56 346 f:SetTitle("BSK")
John@56 347 f:SetLayout("Flow")
John@56 348 f:SetHeight(680)
John@56 349 f:SetWidth(580)
John@1 350
John@56 351 local left = AceGUI:Create("InlineGroup")
John@56 352 left:SetLayout("List")
John@56 353 left:SetWidth(175)
John@56 354 left:SetFullHeight(true)
John@56 355 left.alignoffset=0.25 -- hack, as per http://forums.wowace.com/showthread.php?t=17114
John@1 356
John@65 357 right = AceGUI:Create("InlineGroup")
John@56 358 right:SetLayout("Flow")
John@56 359 right:SetWidth(700-175-160)
John@56 360 right:SetFullHeight(true)
John@56 361 right.alignoffset=0.25
John@38 362
John@56 363 local t1 = AceGUI:Create("SelectorList")
John@56 364 t1:SetNumLines(25)
John@56 365 t1:SetFullWidth(true)
John@56 366 t1:SetInteractive(admin)
John@69 367 SListEventDispatch:SetTarget(t1)
John@63 368 SListPopulator:SetWidget(t1)
John@38 369
John@63 370 local p1 = CreateListSelector(SListPopulator)
John@56 371 p1:SetFullWidth(true)
John@38 372
John@56 373 left:AddChild(p1)
John@56 374 left:AddChild(t1)
John@38 375
John@56 376 local t2 = AceGUI:Create("SelectorList")
John@56 377 t2:SetNumLines(7)
John@56 378 t2:SetFullWidth(true)
John@56 379 t2:EnableButtonTooltips(true)
John@65 380 LListEventDispatch:SetTarget(t2)
John@69 381 LListPopulator:SetWidget(t2)
John@65 382
John@65 383 local biddingZone = AceGUI:Create("SimpleGroup")
John@65 384 biddingZone:SetLayout("Flow")
John@65 385 biddingZone:SetFullWidth(true)
John@38 386
John@60 387 local alb1, alb2, alb3
John@60 388 if admin then
John@60 389 alb1 = AceGUI:Create("Button")
John@60 390 alb1:SetWidth(100)
John@60 391 alb1:SetText("Open Bids")
John@65 392 alb1.userdata =
John@65 393 {
John@65 394 state = false,
John@65 395 widget = alb1,
John@65 396 ["Redraw"] = function(self,_) self.widget:SetDisabled(true); self.item = nil end,
John@65 397 ["OnSelection"] = function(self,value) self.widget:SetDisabled(false); self.item = value end,
John@65 398 ["OnSelectionCleared"] = function(self) self.widget:SetDisabled(true); self.item = nil end
John@65 399 }
John@65 400 alb1:SetDisabled(true)
John@65 401 LListEventDispatch:RegisterListener(alb1.userdata)
John@65 402 alb1:SetCallback("OnClick",
John@65 403 function(widget)
John@65 404 if widget.userdata.state then -- we were bidding when the button was pressed
John@65 405 biddingZone:ReleaseChildren()
John@68 406 widget:SetText("Open Bids")
John@67 407 RListEventDispatch:Release()
John@70 408 RListPopulator:Release()
John@65 409 else
John@68 410 widget:SetText("Close bids")
John@65 411 local spacer = AceGUI:Create("Label")
John@65 412 spacer:SetText(" ")
John@65 413 spacer:SetFullWidth(true)
John@65 414 local spacer2 = AceGUI:Create("Label")
John@65 415 spacer2:SetText(" ")
John@65 416 spacer2:SetFullWidth(true)
John@65 417
John@65 418 local label = AceGUI:Create("Label")
John@65 419 label:SetText("Bidding now open for ...")
John@65 420 local biddingOn = AceGUI:Create("InteractiveLabel")
John@67 421 biddingOn.userdata = { LListEventDispatch:LatestValue().link }
John@65 422 biddingOn:SetText(biddingOn.userdata[1])
John@65 423 biddingOn:SetFullWidth(true)
John@65 424 biddingOn:SetCallback("OnEnter", function(widget) _G.GameTooltip:SetOwner(widget.frame,"ANCHOR_RIGHT"); _G.GameTooltip:SetHyperlink(widget.userdata[1]); _G.GameTooltip:Show() end )
John@65 425 biddingOn:SetCallback("OnLeave", function(widget) _G.GameTooltip:Hide() end )
John@65 426 local b1 = AceGUI:Create("SelectorList")
John@65 427 b1:SetNumLines(6)
John@65 428 b1:SetInteractive(admin)
John@65 429 local bidTitle = AceGUI:Create("Label")
John@65 430 bidTitle:SetText("Current bids")
John@65 431 bidTitle:SetFullWidth(true)
John@65 432
John@65 433 local bidRetractButton = AceGUI:Create("Button")
John@65 434 bidRetractButton:SetText("Place Bid")
John@65 435 bidRetractButton:SetWidth(100)
John@70 436 bidRetractButton:SetCallback("OnClick", function(widget) RListPopulator:Force(SListPopulator:GetMe()) end) -- todo: Force is not the desired thing here.
John@65 437 local rollButton = AceGUI:Create("Button")
John@65 438 rollButton:SetText("Offset Roll")
John@65 439 rollButton:SetWidth(100)
John@65 440
John@69 441 RListEventDispatch:SetTarget(b1)
John@69 442 RListPopulator:SetWidget(b1)
John@67 443
John@71 444 InitiateOpenBid(LListEventDispatch:LatestValue())
John@71 445
John@65 446 local g1
John@65 447 if admin then
John@65 448 b1.alignoffset = 0.25 -- or else g1 won't align well
John@65 449 g1 = AceGUI:Create("SimpleGroup")
John@65 450 g1.alignoffset = 0.25
John@65 451 g1:SetWidth(120)
John@65 452 g1:SetLayout("List")
John@65 453
John@67 454 -- todo: convoluted and repetitive - surely there's a
John@67 455 -- better way than this ...
John@65 456 adminForce = AceGUI:Create("Button")
John@67 457 if SListEventDispatch:LatestValue() then
John@67 458 adminForce:SetText(sformat("Force bid (%s)",SListEventDispatch:LatestValue().textPlain))
John@67 459 adminForce:SetDisabled(false)
John@67 460 else
John@67 461 adminForce:SetText("Force bid")
John@67 462 adminForce:SetDisabled(true)
John@67 463 end
John@67 464 adminForce:SetWidth(160)
John@69 465 adminForce:SetCallback("OnClick",function(widget) RListPopulator:Force(SListEventDispatch:LatestValue()) end)
John@67 466 adminForce.userdata =
John@67 467 {
John@67 468 widget = adminForce,
John@67 469 ["Redraw"] = function(self,_) self.widget:SetDisabled(true); self.widget:SetText("Force bid") end,
John@67 470 ["OnSelection"] = function(self,_) self.widget:SetDisabled(false); self.widget:SetText(sformat("Force bid (%s)",SListEventDispatch:LatestValue().textPlain)) end,
John@67 471 ["OnSelectionCleared"] = function(self) self.widget:SetDisabled(true); self.widget:SetText("Force bid") end
John@67 472 }
John@67 473 SListEventDispatch:RegisterListener(adminForce.userdata)
John@65 474
John@65 475 adminRetract = AceGUI:Create("Button")
John@67 476 if RListEventDispatch:LatestValue() then
John@67 477 adminRetract:SetText(sformat("Retract bid (%s)",RListEventDispatch:LatestValue().textPlain))
John@67 478 adminRetract:SetDisabled(false)
John@67 479 else
John@67 480 adminRetract:SetText("Retract bid")
John@67 481 adminRetract:SetDisabled(true)
John@67 482 end
John@67 483 adminRetract:SetWidth(160)
John@67 484 adminRetract.userdata =
John@67 485 {
John@67 486 widget = adminRetract,
John@67 487 ["Redraw"] = function(self,_) self.widget:SetDisabled(true); self.widget:SetText("Retract bid") end,
John@67 488 ["OnSelection"] = function(self,_) self.widget:SetDisabled(false); self.widget:SetText(sformat("Retract bid (%s)",RListEventDispatch:LatestValue().textPlain)) end,
John@67 489 ["OnSelectionCleared"] = function(self) self.widget:SetDisabled(true); self.widget:SetText("Retract bid") end
John@67 490 }
John@69 491 adminRetract:SetCallback("OnClick",function(widget) RListPopulator:Retract(RListEventDispatch:LatestValue()) end)
John@67 492 RListEventDispatch:RegisterListener(adminRetract.userdata)
John@67 493 adminRetract:SetDisabled(true)
John@65 494
John@65 495 g1:AddChildren(adminForce,adminRetract)
John@65 496 end
John@65 497
John@65 498 biddingZone:AddChildren(spacer,label,biddingOn,bidRetractButton,rollButton,spacer2,bidTitle,b1)
John@65 499 if admin then biddingZone:AddChildren(g1) end
John@65 500 end
John@65 501 widget.userdata.state = not widget.userdata.state
John@65 502 end
John@65 503 )
John@60 504
John@60 505 alb2 = AceGUI:Create("Button")
John@60 506 alb2:SetWidth(100)
John@60 507 alb2:SetText("Assign")
John@65 508 alb2.userdata =
John@65 509 {
John@65 510 widget = alb2,
John@65 511 ["OnUpdate"] = function(self) self.widget:SetDisabled(not (self.slist.checked and self.llist.checked)) end,
John@65 512 }
John@65 513 alb2.userdata.slist =
John@65 514 {
John@65 515 parent = alb2.userdata,
John@65 516 checked = false,
John@65 517 ["Redraw"] = function(self) self.checked = false; self.parent:OnUpdate() end,
John@65 518 ["OnSelection"] = function(self) self.checked = true; self.parent:OnUpdate() end,
John@65 519 ["OnSelectionCleared"] = function(self) self.checked = false; self.parent:OnUpdate() end,
John@65 520 }
John@65 521 alb2.userdata.llist =
John@65 522 {
John@65 523 parent = alb2.userdata,
John@65 524 checked = false,
John@65 525 ["Redraw"] = function(self) self.checked = false; self.parent:OnUpdate() end,
John@65 526 ["OnSelection"] = function(self) self.checked = true; self.parent:OnUpdate() end,
John@65 527 ["OnSelectionCleared"] = function(self) self.checked = false; self.parent:OnUpdate() end,
John@65 528 }
John@65 529 SListEventDispatch:RegisterListener(alb2.userdata.slist)
John@65 530 LListEventDispatch:RegisterListener(alb2.userdata.llist)
John@60 531
John@60 532 alb3 = AceGUI:Create("Button")
John@60 533 alb3:SetWidth(100)
John@60 534 alb3:SetText("Suicide")
John@65 535 alb3.userdata = -- TODO: holy hell, come up with a pattern or something for this ....
John@65 536 {
John@65 537 widget = alb3,
John@65 538 ["OnUpdate"] = function(self) self.widget:SetDisabled(not (self.slist.checked and self.llist.checked)) end,
John@65 539 }
John@65 540 alb3.userdata.slist =
John@65 541 {
John@65 542 parent = alb3.userdata,
John@65 543 checked = false,
John@65 544 ["Redraw"] = function(self) self.checked = false; self.parent:OnUpdate() end,
John@65 545 ["OnSelection"] = function(self) self.checked = true; self.parent:OnUpdate() end,
John@65 546 ["OnSelectionCleared"] = function(self) self.checked = false; self.parent:OnUpdate() end,
John@65 547 }
John@65 548 alb3.userdata.llist =
John@65 549 {
John@65 550 parent = alb3.userdata,
John@65 551 checked = false,
John@65 552 ["Redraw"] = function(self) self.checked = false; self.parent:OnUpdate() end,
John@65 553 ["OnSelection"] = function(self) self.checked = true; self.parent:OnUpdate() end,
John@65 554 ["OnSelectionCleared"] = function(self) self.checked = false; self.parent:OnUpdate() end,
John@65 555 }
John@65 556 SListEventDispatch:RegisterListener(alb3.userdata.slist)
John@65 557 LListEventDispatch:RegisterListener(alb3.userdata.llist)
John@60 558 end
John@38 559
John@65 560 local suicideSelected, undo
John@60 561 if admin then
John@60 562
John@60 563 suicideSelected = AceGUI:Create("Button")
John@60 564 suicideSelected:SetFullWidth(true)
John@60 565 suicideSelected:SetText("Suicide")
John@68 566 suicideSelected:SetCallback("OnClick",
John@68 567 function(_)
John@68 568 local p = SListEventDispatch:LatestValue()
John@68 569 local lref = SListPopulator.lref
John@68 570 lref:SuicidePerson(p.value)
John@68 571 end
John@68 572 )
John@68 573
John@63 574 -- use userdata + SListEventDispatch to toggle state
John@63 575 suicideSelected.userdata =
John@63 576 {
John@63 577 widget = suicideSelected,
John@65 578 ["Redraw"] = function(self,_) self.widget:SetDisabled(true) end,
John@63 579 ["OnSelection"] = function(self,_) self.widget:SetDisabled(false) end,
John@63 580 ["OnSelectionCleared"] = function(self) self.widget:SetDisabled(true) end
John@63 581 }
John@63 582 SListEventDispatch:RegisterListener(suicideSelected.userdata)
John@60 583
John@60 584 undo = AceGUI:Create("Button")
John@63 585 undo:SetText("Undo / out of order")
John@60 586 undo:SetFullWidth(true)
John@63 587 undo:SetDisabled(true)
John@60 588 end
John@60 589
John@56 590 local filter = AceGUI:Create("CheckBox")
John@56 591 filter:SetLabel("Only show active")
John@56 592 filter:SetFullWidth(true)
John@63 593 filter:SetValue(false)
John@63 594 SListPopulator:SetFiltered(false)
John@63 595 filter:SetCallback("OnValueChanged",function(widget,_,value) SListPopulator:SetFiltered(value) end)
John@56 596
John@56 597 left:AddChildren(filter)
John@56 598 if admin then left:AddChildren(suicideSelected,undo) end
John@56 599 right:AddChildren(t2)
John@56 600 if admin then right:AddChildren(alb1,alb2,alb3) end
John@56 601 right:AddChildren(biddingZone)
John@56 602 f:AddChildren(left,right)
John@58 603
John@58 604
John@1 605 end