Mercurial > wow > breuesk
diff Gui.lua @ 73:7eb2963eea7d
Further splitting up GUI and State
Starting to integrate looting events
author | John@Yosemite-PC |
---|---|
date | Sun, 08 Apr 2012 22:13:17 -0400 |
parents | 9e5b0a2368ad |
children | ed1c9fd4cc95 |
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--- a/Gui.lua Sat Apr 07 13:35:57 2012 -0400 +++ b/Gui.lua Sun Apr 08 22:13:17 2012 -0400 @@ -33,7 +33,6 @@ PersonList:RefreshRaidList() local pulldown = AceGUI:Create("Dropdown") local pull = {} - local ltemp = 0 local lids = LootLists:GetAllIds() for _,v in pairs(lids) do local l = LootLists:Select(v) @@ -41,16 +40,13 @@ --local entry = {value=i,text=v.name} if l:GetLength() > 0 then pulldown:SetItemDisabled(i,true) - if ltemp == 0 then - ltemp = l:GetId() - end end end pulldown:SetWidth(175) pulldown:SetList(pull) SListPopulator:SetSwidget(pulldown) pulldown:SetCallback("OnValueChanged", function(_,_,value) SListPopulator:PulldownEvent(value) end) - if ltemp > 0 then SListPopulator:PulldownEvent(ltemp) end -- default value + if stateactivelist > 0 then SListPopulator:PulldownEvent(stateactivelist) end -- default value return pulldown end @@ -175,6 +171,7 @@ self:Redraw() end, ["StateEvent"] = function(self) + print("State event in SL: ", state, admin) if state == "bidding" or (state == "looting" and not admin) then self.swidget:SetDisabled(true) self:SelectList(stateactivelist) @@ -210,9 +207,17 @@ data = {}, widget = nil, ["Release"] = function(self) self.data = {}; self.widget = nil end, + ["ItemListEvent"] = function(self) self:Redraw() end, ["Redraw"]= function(self) - self.widget:SetList(self.data) - LListEventDispatch:Event("Redraw") + self.data = {} + for i,v in pairs(stateitemlist) do + local entry = {value=i, text=v, link=v} + table.insert(self.data,entry) + end + if self.widget then + self.widget:SetList(self.data) + LListEventDispatch:Event("Redraw") + end end, ["SetWidget"] = function(self,w) if type(w) ~= "table" or type(w.SetList) ~= "function" then @@ -325,6 +330,7 @@ RegisterListenerActiveListChanged(SListPopulator) RegisterListenerStateChange(SListPopulator) RegisterListenerRolls(RListPopulator) + RegisterItemListListener(LListPopulator) end function CreateGUI()