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1 local Amr = LibStub("AceAddon-3.0"):GetAddon("AskMrRobot")
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2 local L = LibStub("AceLocale-3.0"):GetLocale("AskMrRobot", true)
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3 local AceGUI = LibStub("AceGUI-3.0")
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4
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5 local _gearTabs
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6 local _activeTab
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7
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8 -- Returns a number indicating how different two items are (0 means the same, higher means more different)
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9 local function countItemDifferences(item1, item2)
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10 if item1 == nil and item2 == nil then return 0 end
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11
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12 -- different items (id + bonus ids + suffix, constitutes a different physical drop)
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13 if Amr.GetItemUniqueId(item1, true) ~= Amr.GetItemUniqueId(item2, true) then
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14 return 1000
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15 end
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16
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17 -- different upgrade levels of the same item
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18 if item1.upgradeId ~= item2.upgradeId then
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19 return 100
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20 end
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21
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22 -- different gems
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23 local gemDiffs = 0
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24 for i = 1, 3 do
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25 if item1.gemIds[i] ~= item2.gemIds[i] then
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26 gemDiffs = gemDiffs + 1
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27 end
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28 end
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29
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30 -- different enchants
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31 local enchantDiff = 0
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32 if item1.enchantId ~= item2.enchantId then
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33 enchantDiff = 1
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34 end
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35
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36 return gemDiffs + enchantDiff
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37 end
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38
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39 -- given a table of items (keyed or indexed doesn't matter) find closest match to item, or nil if none are a match
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40 local function findMatchingItemFromTable(item, list, bestLink, bestItem, bestDiff, bestLoc, usedItems, tableType)
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41 if not list then return nil end
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42
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43 local found = false
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44 for k,v in pairs(list) do
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45 local listItem = Amr.ParseItemLink(v)
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46 if listItem then
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47 local diff = countItemDifferences(item, listItem)
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48 if diff < bestDiff then
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49 -- each physical item can only be used once, the usedItems table has items we can't use in this search
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50 local key = string.format("%s_%s", tableType, k)
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51 if not usedItems[key] then
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52 bestLink = v
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53 bestItem = listItem
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54 bestDiff = diff
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55 bestLoc = string.format("%s_%s", tableType, k)
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56 found = true
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57 end
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58 end
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59 if found then break end
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60 end
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61 end
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62
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63 return bestLink, bestItem, bestDiff, bestLoc
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64 end
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65
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66 -- search the player's equipped gear, bag, bank, and void storage for an item that best matches the specified item
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67 function Amr:FindMatchingItem(item, player, usedItems)
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68 if not item then return nil end
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69
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70 local equipped = player.Equipped and player.Equipped[player.ActiveSpec] or nil
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71 local bestLink, bestItem, bestDiff, bestLoc = findMatchingItemFromTable(item, equipped, nil, nil, 1000, nil, usedItems, "equip")
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72 bestLink, bestItem, bestDiff, bestLoc = findMatchingItemFromTable(item, player.BagItems, bestLink, bestItem, bestDiff, bestLoc, usedItems, "bag")
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73 bestLink, bestItem, bestDiff, bestLoc = findMatchingItemFromTable(item, player.BankItems, bestLink, bestItem, bestDiff, bestLoc, usedItems, "bank")
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74 bestLink, bestItem, bestDiff, bestLoc = findMatchingItemFromTable(item, player.VoidItems, bestLink, bestItem, bestDiff, bestLoc, usedItems, "void")
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75
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76 if bestDiff >= 1000 then
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77 return nil, nil, 1000
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78 else
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79 usedItems[bestLoc] = true
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80 return bestLink, bestItem, bestDiff
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81 end
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82 end
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83
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84 local function renderEmptyGear(container)
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85
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86 local panelBlank = AceGUI:Create("AmrUiPanel")
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87 panelBlank:SetLayout("None")
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88 panelBlank:SetBackgroundColor(Amr.Colors.Black, 0.4)
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89 panelBlank:SetPoint("TOPLEFT", container.content, "TOPLEFT", 6, 0)
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90 panelBlank:SetPoint("BOTTOMRIGHT", container.content, "BOTTOMRIGHT")
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91 container:AddChild(panelBlank)
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92
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93 local lbl = AceGUI:Create("AmrUiLabel")
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94 lbl:SetText(L.GearBlank)
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95 lbl:SetWidth(700)
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96 lbl:SetJustifyH("MIDDLE")
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97 lbl:SetFont(Amr.CreateFont("Italic", 16, Amr.Colors.TextTan))
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98 lbl:SetPoint("BOTTOM", panelBlank.content, "CENTER", 0, 20)
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99 panelBlank:AddChild(lbl)
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100
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101 local lbl2 = AceGUI:Create("AmrUiLabel")
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102 lbl2:SetText(L.GearBlank2)
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103 lbl2:SetWidth(700)
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104 lbl2:SetJustifyH("MIDDLE")
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105 lbl2:SetFont(Amr.CreateFont("Italic", 16, Amr.Colors.TextTan))
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106 lbl2:SetPoint("TOP", lbl.frame, "CENTER", 0, -20)
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107 panelBlank:AddChild(lbl2)
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108 end
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109
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110 local function renderGear(spec, container)
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111
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112 local player = Amr:ExportCharacter()
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113 local gear = Amr.db.char.GearSets[spec]
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114 local equipped = player.Equipped[player.ActiveSpec]
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115
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116 if not gear then
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117 -- no gear has been imported for this spec so show a message
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118 renderEmptyGear(container)
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119 else
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120 local panelGear = AceGUI:Create("AmrUiPanel")
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121 panelGear:SetLayout("None")
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122 panelGear:SetBackgroundColor(Amr.Colors.Black, 0.3)
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123 panelGear:SetPoint("TOPLEFT", container.content, "TOPLEFT", 6, 0)
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124 panelGear:SetPoint("BOTTOMRIGHT", container.content, "BOTTOMRIGHT", -300, 0)
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125 container:AddChild(panelGear)
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126
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127 local panelMods = AceGUI:Create("AmrUiPanel")
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128 panelMods:SetLayout("None")
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129 panelMods:SetPoint("TOPLEFT", panelGear.frame, "TOPRIGHT", 15, 0)
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130 panelMods:SetPoint("BOTTOMRIGHT", container.content, "BOTTOMRIGHT")
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131 panelMods:SetBackgroundColor(Amr.Colors.Black, 0.3)
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132 container:AddChild(panelMods)
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133
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134 -- spec icon
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135 local icon = AceGUI:Create("AmrUiIcon")
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136 icon:SetIconBorderColor(Amr.Colors.Classes[player.Class])
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137 icon:SetWidth(48)
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138 icon:SetHeight(48)
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139
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140 local iconSpec
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141 if player.SubSpecs and player.SubSpecs[spec] then
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142 iconSpec = player.SubSpecs[spec]
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143 else
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144 iconSpec = player.Specs[spec]
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145 end
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146
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147 icon:SetIcon("Interface\\Icons\\" .. Amr.SpecIcons[iconSpec])
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148 icon:SetPoint("TOPLEFT", panelGear.content, "TOPLEFT", 10, -10)
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149 panelGear:AddChild(icon)
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150
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151 local btnEquip = AceGUI:Create("AmrUiButton")
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152 btnEquip:SetText(L.GearButtonEquip(L.SpecsShort[player.Specs[spec]]))
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153 btnEquip:SetBackgroundColor(Amr.Colors.Green)
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154 btnEquip:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.White))
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155 btnEquip:SetWidth(300)
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156 btnEquip:SetHeight(26)
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157 btnEquip:SetPoint("LEFT", icon.frame, "RIGHT", 40, 0)
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158 btnEquip:SetPoint("RIGHT", panelGear.content, "RIGHT", -40, 0)
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159 btnEquip:SetCallback("OnClick", function(widget)
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160 Amr:EquipGearSet(spec)
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161 end)
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162 panelGear:AddChild(btnEquip)
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163
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164 -- each physical item can only be used once, this tracks ones we have already used
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165 local usedItems = {}
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166
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167 -- gear list
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168 local prevElem = icon
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169 for slotNum = 1, #Amr.SlotIds do
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170 local slotId = Amr.SlotIds[slotNum]
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171
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172 local equippedItemLink = equipped and equipped[slotId] or nil
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173 local equippedItem = Amr.ParseItemLink(equippedItemLink)
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174 local optimalItem = gear[slotId]
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175 local optimalItemLink = Amr.CreateItemLink(optimalItem)
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176
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177 -- see if item is currently equipped, is false if don't have any item for that slot (e.g. OH for a 2-hander)
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178 local isEquipped = false
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179 if equippedItem and optimalItem and Amr.GetItemUniqueId(equippedItem) == Amr.GetItemUniqueId(optimalItem) then
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180 isEquipped = true
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181 end
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182
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183 -- find the item in the player's inventory that best matches what the optimization wants to use
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184 local matchItemLink, matchItem = Amr:FindMatchingItem(optimalItem, player, usedItems)
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185
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186 -- slot label
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187 local lbl = AceGUI:Create("AmrUiLabel")
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188 lbl:SetText(Amr.SlotDisplayText[slotId])
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189 lbl:SetWidth(85)
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190 lbl:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.White))
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191 lbl:SetPoint("TOPLEFT", prevElem.frame, "BOTTOMLEFT", 0, -12)
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192 panelGear:AddChild(lbl)
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193 prevElem = lbl
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194
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195 -- ilvl label
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196 local lblIlvl = AceGUI:Create("AmrUiLabel")
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197 lblIlvl:SetWidth(45)
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198 lblIlvl:SetFont(Amr.CreateFont("Italic", 14, Amr.Colors.TextTan))
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199 lblIlvl:SetPoint("TOPLEFT", lbl.frame, "TOPRIGHT", 0, 0)
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200 panelGear:AddChild(lblIlvl)
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201
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202 -- equipped label
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203 local lblEquipped = AceGUI:Create("AmrUiLabel")
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204 lblEquipped:SetWidth(20)
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205 lblEquipped:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.White))
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206 lblEquipped:SetPoint("TOPLEFT", lblIlvl.frame, "TOPRIGHT", 0, 0)
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207 lblEquipped:SetText(isEquipped and "E" or "")
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208 panelGear:AddChild(lblEquipped)
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209
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210 -- item name/link label
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211 local lblItem = AceGUI:Create("AmrUiLabel")
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212 lblItem:SetWordWrap(false)
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213 lblItem:SetWidth(345)
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214 lblItem:SetFont(Amr.CreateFont(isEquipped and "Regular" or "Bold", isEquipped and 14 or 15, Amr.Colors.White))
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215 lblItem:SetPoint("TOPLEFT", lblEquipped.frame, "TOPRIGHT", 0, 0)
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216 panelGear:AddChild(lblItem)
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217
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218 -- fill the name/ilvl labels, which may require asynchronous loading of item information
|
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219 if optimalItemLink then
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220 Amr.GetItemInfo(optimalItemLink, function(obj, name, link, quality, iLevel)
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221 -- set item name, tooltip, and ilvl
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222 obj.nameLabel:SetText(link:gsub("%[", ""):gsub("%]", ""))
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223
|
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224 -- not quite right but whatever... close enough
|
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225 if quality == 6 then
|
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226 local tmprel = optimalItem.relicBonusIds
|
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227 optimalItem.relicBonusIds = nil
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228 link = Amr.CreateItemLink(optimalItem)
|
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229 optimalItem.relicBonusIds = tmprel
|
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230 end
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231
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232 Amr:SetItemTooltip(obj.nameLabel, link)
|
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233
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234 -- the game's info gives the wrong item level, so we have to scan for it
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235 --iLevel = (quality ~= 6 or optimalItem.relicBonusIds) and Amr.GetItemLevel(nil, nil, link) or ""
|
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236 obj.ilvlLabel:SetText(iLevel)
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237
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238 end, { ilvlLabel = lblIlvl, nameLabel = lblItem })
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239 end
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240
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241 -- modifications
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242 if optimalItem then
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243 local itemInfo = Amr.db.char.ExtraItemData[spec][optimalItem.id]
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244
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245 -- gems
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246 if itemInfo and itemInfo.socketColors then
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247 local prevSocket = nil
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248 for i = 1, #itemInfo.socketColors do
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249 local g = optimalItem.gemIds[i]
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250 local isGemEquipped = g ~= 0 and matchItem and matchItem.gemIds and matchItem.gemIds[i] == g
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251
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252 -- highlight for gem that doesn't match
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253 local socketBorder = AceGUI:Create("AmrUiPanel")
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254 socketBorder:SetLayout("None")
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255 socketBorder:SetBackgroundColor(Amr.Colors.Black, isGemEquipped and 0 or 1)
|
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256 socketBorder:SetWidth(26)
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257 socketBorder:SetHeight(26)
|
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258 if not prevSocket then
|
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259 socketBorder:SetPoint("LEFT", lblItem.frame, "RIGHT", 30, 0)
|
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260 else
|
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261 socketBorder:SetPoint("LEFT", prevSocket.frame, "RIGHT", 2, 0)
|
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262 end
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263 if isGemEquipped then
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264 socketBorder:SetAlpha(0.3)
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265 end
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266 panelMods:AddChild(socketBorder)
|
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267
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268 local socketBg = AceGUI:Create("AmrUiIcon")
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269 socketBg:SetLayout("None")
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270 socketBg:SetBorderWidth(2)
|
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271 socketBg:SetIconBorderColor(Amr.Colors.Green, isGemEquipped and 0 or 1)
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272 socketBg:SetWidth(24)
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273 socketBg:SetHeight(24)
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274 socketBg:SetPoint("TOPLEFT", socketBorder.content, "TOPLEFT", 1, -1)
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275 socketBorder:AddChild(socketBg)
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|
276
|
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277 local socketIcon = AceGUI:Create("AmrUiIcon")
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278 socketIcon:SetBorderWidth(1)
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279 socketIcon:SetIconBorderColor(Amr.Colors.White)
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280 socketIcon:SetWidth(18)
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281 socketIcon:SetHeight(18)
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282 socketIcon:SetPoint("CENTER", socketBg.content, "CENTER")
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283 socketBg:AddChild(socketIcon)
|
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|
284
|
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285 -- get icon for optimized gem
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286 if g ~= 0 then
|
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287 local gemInfo = Amr.db.char.ExtraGemData[spec][g]
|
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288 if gemInfo then
|
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289 local gident = gemInfo.id
|
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290 if optimalItem.relicBonusIds then
|
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291 gident = Amr.CreateItemLink({ id = gemInfo.id, enchantId = 0, gemIds = {0,0,0,0}, suffixId = 0, bonusIds = optimalItem.relicBonusIds[i]})
|
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292 end
|
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|
293 Amr.GetItemInfo(gident, function(obj, name, link, quality, iLevel, reqLevel, class, subclass, maxStack, equipSlot, texture)
|
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294 -- set icon and a tooltip
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295 obj:SetIcon(texture)
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296 Amr:SetItemTooltip(obj, link)
|
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|
297 end, socketIcon)
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298 end
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|
299 end
|
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|
300
|
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301 prevSocket = socketBorder
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302 end
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303 end
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304
|
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305 -- enchant
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306 if optimalItem.enchantId and optimalItem.enchantId ~= 0 then
|
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307 local isEnchantEquipped = matchItem and matchItem.enchantId and matchItem.enchantId == optimalItem.enchantId
|
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|
308
|
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|
309 local lblEnchant = AceGUI:Create("AmrUiLabel")
|
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|
310 lblEnchant:SetWordWrap(false)
|
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311 lblEnchant:SetWidth(170)
|
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|
312 lblEnchant:SetFont(Amr.CreateFont(isEnchantEquipped and "Regular" or "Bold", 14, isEnchantEquipped and Amr.Colors.TextGray or Amr.Colors.White))
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313 lblEnchant:SetPoint("TOPLEFT", lblItem.frame, "TOPRIGHT", 130, 0)
|
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|
314
|
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|
315 local enchInfo = Amr.db.char.ExtraEnchantData[spec][optimalItem.enchantId]
|
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316 if enchInfo then
|
yellowfive@57
|
317 lblEnchant:SetText(enchInfo.text)
|
yellowfive@57
|
318
|
yellowfive@57
|
319 Amr.GetItemInfo(enchInfo.itemId, function(obj, name, link)
|
yellowfive@57
|
320 Amr:SetItemTooltip(obj, link)
|
yellowfive@57
|
321 end, lblEnchant)
|
yellowfive@57
|
322 --Amr:SetSpellTooltip(lblEnchant, enchInfo.spellId)
|
yellowfive@57
|
323 end
|
yellowfive@57
|
324 panelMods:AddChild(lblEnchant)
|
yellowfive@57
|
325 end
|
yellowfive@57
|
326 end
|
yellowfive@57
|
327
|
yellowfive@57
|
328 prevElem = lbl
|
yellowfive@57
|
329 end
|
yellowfive@57
|
330 end
|
yellowfive@57
|
331 end
|
yellowfive@57
|
332
|
yellowfive@57
|
333 local function onGearTabSelected(container, event, group)
|
yellowfive@57
|
334 container:ReleaseChildren()
|
yellowfive@57
|
335 _activeTab = group
|
yellowfive@57
|
336 renderGear(tonumber(group), container)
|
yellowfive@57
|
337 end
|
yellowfive@57
|
338
|
yellowfive@57
|
339 local function onImportClick(widget)
|
yellowfive@57
|
340 Amr:ShowImportWindow()
|
yellowfive@57
|
341 end
|
yellowfive@57
|
342
|
yellowfive@57
|
343 -- renders the main UI for the Gear tab
|
yellowfive@57
|
344 function Amr:RenderTabGear(container)
|
yellowfive@57
|
345
|
yellowfive@57
|
346 local btnImport = AceGUI:Create("AmrUiButton")
|
yellowfive@57
|
347 btnImport:SetText(L.GearButtonImportText)
|
yellowfive@57
|
348 btnImport:SetBackgroundColor(Amr.Colors.Orange)
|
yellowfive@57
|
349 btnImport:SetFont(Amr.CreateFont("Bold", 16, Amr.Colors.White))
|
yellowfive@57
|
350 btnImport:SetWidth(120)
|
yellowfive@57
|
351 btnImport:SetHeight(26)
|
yellowfive@57
|
352 btnImport:SetPoint("TOPLEFT", container.content, "TOPLEFT", 0, -81)
|
yellowfive@57
|
353 btnImport:SetCallback("OnClick", onImportClick)
|
yellowfive@57
|
354 container:AddChild(btnImport)
|
yellowfive@57
|
355
|
yellowfive@57
|
356 local lbl = AceGUI:Create("AmrUiLabel")
|
yellowfive@57
|
357 lbl:SetText(L.GearImportNote)
|
yellowfive@57
|
358 lbl:SetWidth(100)
|
yellowfive@57
|
359 lbl:SetFont(Amr.CreateFont("Italic", 12, Amr.Colors.TextTan))
|
yellowfive@57
|
360 lbl:SetJustifyH("MIDDLE")
|
yellowfive@57
|
361 lbl:SetPoint("TOP", btnImport.frame, "BOTTOM", 0, -5)
|
yellowfive@57
|
362 container:AddChild(lbl)
|
yellowfive@57
|
363
|
yellowfive@57
|
364 local lbl2 = AceGUI:Create("AmrUiLabel")
|
yellowfive@57
|
365 lbl2:SetText(L.GearTipTitle)
|
yellowfive@57
|
366 lbl2:SetWidth(140)
|
yellowfive@57
|
367 lbl2:SetFont(Amr.CreateFont("Italic", 20, Amr.Colors.Text))
|
yellowfive@57
|
368 lbl2:SetJustifyH("MIDDLE")
|
yellowfive@57
|
369 lbl2:SetPoint("TOP", lbl.frame, "BOTTOM", 0, -50)
|
yellowfive@57
|
370 container:AddChild(lbl2)
|
yellowfive@57
|
371
|
yellowfive@57
|
372 lbl = AceGUI:Create("AmrUiLabel")
|
yellowfive@57
|
373 lbl:SetText(L.GearTipText)
|
yellowfive@57
|
374 lbl:SetWidth(140)
|
yellowfive@57
|
375 lbl:SetFont(Amr.CreateFont("Italic", 12, Amr.Colors.Text))
|
yellowfive@57
|
376 lbl:SetJustifyH("MIDDLE")
|
yellowfive@57
|
377 lbl:SetPoint("TOP", lbl2.frame, "BOTTOM", 0, -5)
|
yellowfive@57
|
378 container:AddChild(lbl)
|
yellowfive@57
|
379
|
yellowfive@57
|
380 lbl2 = AceGUI:Create("AmrUiLabel")
|
yellowfive@57
|
381 lbl2:SetText(L.GearTipCommands)
|
yellowfive@57
|
382 lbl2:SetWidth(130)
|
yellowfive@57
|
383 lbl2:SetFont(Amr.CreateFont("Italic", 12, Amr.Colors.Text))
|
yellowfive@57
|
384 lbl2:SetPoint("TOP", lbl.frame, "BOTTOM", 10, -5)
|
yellowfive@57
|
385 container:AddChild(lbl2)
|
yellowfive@57
|
386
|
yellowfive@57
|
387 local t = AceGUI:Create("AmrUiTabGroup")
|
yellowfive@57
|
388 t:SetLayout("None")
|
yellowfive@81
|
389
|
yellowfive@81
|
390 local tabz = {}
|
yellowfive@81
|
391 for pos = 1, 4 do
|
yellowfive@81
|
392 local specId = GetSpecializationInfo(pos)
|
yellowfive@81
|
393 if specId then
|
yellowfive@81
|
394 table.insert(tabz, { text = L.SpecsShort[Amr.SpecIds[specId]], value = pos .. "", style = "bold" })
|
yellowfive@81
|
395 end
|
yellowfive@81
|
396 end
|
yellowfive@81
|
397
|
yellowfive@81
|
398 t:SetTabs(tabz)
|
yellowfive@57
|
399 t:SetCallback("OnGroupSelected", onGearTabSelected)
|
yellowfive@57
|
400 t:SetPoint("TOPLEFT", container.content, "TOPLEFT", 144, -30)
|
yellowfive@57
|
401 t:SetPoint("BOTTOMRIGHT", container.content, "BOTTOMRIGHT")
|
yellowfive@57
|
402 container:AddChild(t)
|
yellowfive@57
|
403 _gearTabs = t;
|
yellowfive@57
|
404
|
yellowfive@61
|
405 local btnShop = AceGUI:Create("AmrUiButton")
|
yellowfive@61
|
406 btnShop:SetText(L.GearButtonShop)
|
yellowfive@61
|
407 btnShop:SetBackgroundColor(Amr.Colors.Blue)
|
yellowfive@61
|
408 btnShop:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.White))
|
yellowfive@61
|
409 btnShop:SetWidth(245)
|
yellowfive@61
|
410 btnShop:SetHeight(26)
|
yellowfive@61
|
411 btnShop:SetPoint("TOPRIGHT", container.content, "TOPRIGHT", -20, -25)
|
yellowfive@61
|
412 btnShop:SetCallback("OnClick", function(widget) Amr:ShowShopWindow() end)
|
yellowfive@61
|
413 container:AddChild(btnShop)
|
yellowfive@61
|
414
|
yellowfive@57
|
415 if not _activeTab then
|
yellowfive@81
|
416 _activeTab = tostring(GetSpecialization())
|
yellowfive@57
|
417 end
|
yellowfive@57
|
418
|
yellowfive@57
|
419 t:SelectTab(_activeTab)
|
yellowfive@57
|
420 end
|
yellowfive@57
|
421
|
yellowfive@57
|
422 -- do cleanup when the gear tab is released
|
yellowfive@57
|
423 function Amr:ReleaseTabGear()
|
yellowfive@57
|
424 _gearTabs = nil
|
yellowfive@57
|
425 end
|
yellowfive@57
|
426
|
yellowfive@57
|
427 -- show and update the gear tab for the specified spec
|
yellowfive@57
|
428 function Amr:ShowGearTab(spec)
|
yellowfive@57
|
429 if not _gearTabs then return end
|
yellowfive@57
|
430
|
yellowfive@57
|
431 _activeTab = tostring(spec)
|
yellowfive@57
|
432 _gearTabs:SelectTab(_activeTab)
|
yellowfive@57
|
433 end
|
yellowfive@57
|
434
|
yellowfive@57
|
435 -- refresh display of the current gear tab
|
yellowfive@57
|
436 function Amr:RefreshGearTab()
|
yellowfive@57
|
437 if not _gearTabs then return end
|
yellowfive@57
|
438 _gearTabs:SelectTab(_activeTab)
|
yellowfive@57
|
439 end
|
yellowfive@57
|
440
|
yellowfive@57
|
441
|
yellowfive@57
|
442 ------------------------------------------------------------------------------------------------
|
yellowfive@57
|
443 -- Gear Set Management
|
yellowfive@57
|
444 ------------------------------------------------------------------------------------------------
|
yellowfive@57
|
445 local _waitingForSpec = 0
|
yellowfive@57
|
446 local _waitingForItemLock = nil
|
yellowfive@57
|
447 local _pendingEquip = nil
|
yellowfive@89
|
448 local _pendingRemove = nil
|
yellowfive@57
|
449
|
yellowfive@57
|
450 -- scan a bag for the best matching item
|
yellowfive@57
|
451 local function scanBagForItem(item, bagId, bestItem, bestDiff, bestLink)
|
yellowfive@57
|
452 local numSlots = GetContainerNumSlots(bagId)
|
yellowfive@57
|
453 for slotId = 1, numSlots do
|
yellowfive@57
|
454 local _, _, _, _, _, _, itemLink = GetContainerItemInfo(bagId, slotId)
|
yellowfive@57
|
455 -- we skip any stackable item, as far as we know, there is no equippable gear that can be stacked
|
yellowfive@57
|
456 if itemLink then
|
yellowfive@57
|
457 local bagItem = Amr.ParseItemLink(itemLink)
|
yellowfive@57
|
458 if bagItem ~= nil then
|
yellowfive@57
|
459 local diff = countItemDifferences(item, bagItem)
|
yellowfive@57
|
460 if diff < bestDiff then
|
yellowfive@57
|
461 bestItem = { bag = bagId, slot = slotId }
|
yellowfive@57
|
462 bestDiff = diff
|
yellowfive@57
|
463 bestLink = itemLink
|
yellowfive@57
|
464 end
|
yellowfive@57
|
465 end
|
yellowfive@57
|
466 end
|
yellowfive@57
|
467 end
|
yellowfive@57
|
468 return bestItem, bestDiff, bestLink
|
yellowfive@57
|
469 end
|
yellowfive@57
|
470
|
yellowfive@89
|
471 local function onEquipGearSetComplete()
|
yellowfive@91
|
472 if Amr.db.profile.options.disableEm then return end
|
yellowfive@91
|
473
|
yellowfive@89
|
474 -- create an equipment manager set
|
yellowfive@89
|
475 local specId, specName = GetSpecializationInfo(GetSpecialization())
|
yellowfive@89
|
476
|
yellowfive@89
|
477 local item = Amr.ParseItemLink(GetInventoryItemLink("player", INVSLOT_MAINHAND))
|
yellowfive@89
|
478 if not item or not Amr.ArtifactIdToSpecNumber[item.id] then
|
yellowfive@89
|
479 item = Amr.ParseItemLink(GetInventoryItemLink("player", INVSLOT_OFFHAND))
|
yellowfive@89
|
480 if item and not Amr.ArtifactIdToSpecNumber[item.id] then
|
yellowfive@89
|
481 item = nil
|
yellowfive@89
|
482 end
|
yellowfive@89
|
483 end
|
yellowfive@89
|
484 if item then
|
yellowfive@89
|
485 Amr.GetItemInfo(item.id, function(customArg, name, link, quality, iLevel, reqLevel, class, subclass, maxStack, equipSlot, texture)
|
yellowfive@89
|
486 SaveEquipmentSet("AMR " .. specName, texture)
|
yellowfive@89
|
487 end)
|
yellowfive@89
|
488 end
|
yellowfive@89
|
489 end
|
yellowfive@89
|
490
|
yellowfive@57
|
491 -- find the first empty slot in the player's backpack+bags
|
yellowfive@57
|
492 local function findFirstEmptyBagSlot()
|
yellowfive@57
|
493
|
yellowfive@57
|
494 local bagIds = {}
|
yellowfive@57
|
495 table.insert(bagIds, BACKPACK_CONTAINER)
|
yellowfive@57
|
496 for bagId = 1, NUM_BAG_SLOTS do
|
yellowfive@57
|
497 table.insert(bagIds, bagId)
|
yellowfive@57
|
498 end
|
yellowfive@57
|
499
|
yellowfive@57
|
500 for i, bagId in ipairs(bagIds) do
|
yellowfive@57
|
501 local numSlots = GetContainerNumSlots(bagId)
|
yellowfive@57
|
502 for slotId = 1, numSlots do
|
yellowfive@57
|
503 local _, _, _, _, _, _, itemLink = GetContainerItemInfo(bagId, slotId)
|
yellowfive@57
|
504 if not itemLink then
|
yellowfive@57
|
505 return bagId, slotId
|
yellowfive@57
|
506 end
|
yellowfive@57
|
507 end
|
yellowfive@57
|
508 end
|
yellowfive@57
|
509
|
yellowfive@57
|
510 return nil, nil
|
yellowfive@57
|
511 end
|
yellowfive@57
|
512
|
yellowfive@57
|
513 local function finishEquipGearSet()
|
yellowfive@57
|
514 if not _pendingEquip then return end
|
yellowfive@57
|
515
|
yellowfive@57
|
516 _pendingEquip.tries = _pendingEquip.tries + 1
|
yellowfive@57
|
517 if _pendingEquip.tries > 16 then
|
yellowfive@61
|
518 -- too many tries, just give up (shouldn't happen but just to be safe)
|
yellowfive@57
|
519 _pendingEquip = nil
|
yellowfive@57
|
520 else
|
yellowfive@57
|
521 -- start over again, trying any items that could not be equipped in the previous pass (unique constraints)
|
yellowfive@57
|
522 Amr:EquipGearSet(_pendingEquip.spec)
|
yellowfive@57
|
523 end
|
yellowfive@57
|
524 end
|
yellowfive@57
|
525
|
yellowfive@57
|
526 -- equip the next slot in a pending equip
|
yellowfive@57
|
527 local function tryEquipNextItem()
|
yellowfive@57
|
528 if not _pendingEquip then return end
|
yellowfive@57
|
529
|
yellowfive@57
|
530 local item = _pendingEquip.itemsToEquip[_pendingEquip.nextSlot]
|
yellowfive@57
|
531
|
yellowfive@57
|
532 local bestItem = nil
|
yellowfive@57
|
533 local bestLink = nil
|
yellowfive@57
|
534 local bestDiff = 1000
|
yellowfive@57
|
535
|
yellowfive@57
|
536 -- find the best matching item
|
yellowfive@57
|
537
|
yellowfive@73
|
538 -- inventory
|
yellowfive@73
|
539 bestItem, bestDiff, bestLink = scanBagForItem(item, BACKPACK_CONTAINER, bestItem, bestDiff, bestLink)
|
yellowfive@73
|
540 for bagId = 1, NUM_BAG_SLOTS do
|
yellowfive@73
|
541 bestItem, bestDiff, bestLink = scanBagForItem(item, bagId, bestItem, bestDiff, bestLink)
|
yellowfive@73
|
542 end
|
yellowfive@73
|
543
|
yellowfive@61
|
544 -- equipped items, but skip slots we have just equipped (to avoid e.g. just moving 2 of the same item back and forth between mh oh weapon slots)
|
yellowfive@57
|
545 for slotNum = 1, #Amr.SlotIds do
|
yellowfive@57
|
546 local slotId = Amr.SlotIds[slotNum]
|
yellowfive@61
|
547 if not _pendingEquip.doneSlots[slotId] then
|
yellowfive@61
|
548 local itemLink = GetInventoryItemLink("player", slotId)
|
yellowfive@61
|
549 if itemLink then
|
yellowfive@61
|
550 local invItem = Amr.ParseItemLink(itemLink)
|
yellowfive@61
|
551 if invItem ~= nil then
|
yellowfive@61
|
552 local diff = countItemDifferences(item, invItem)
|
yellowfive@61
|
553 if diff < bestDiff then
|
yellowfive@61
|
554 bestItem = { slot = slotId }
|
yellowfive@61
|
555 bestDiff = diff
|
yellowfive@61
|
556 bestLink = itemLink
|
yellowfive@61
|
557 end
|
yellowfive@57
|
558 end
|
yellowfive@57
|
559 end
|
yellowfive@57
|
560 end
|
yellowfive@57
|
561 end
|
yellowfive@57
|
562
|
yellowfive@57
|
563 -- bank
|
yellowfive@67
|
564 bestItem, bestDiff, bestLink = scanBagForItem(item, BANK_CONTAINER, bestItem, bestDiff, bestLink)
|
yellowfive@57
|
565 for bagId = NUM_BAG_SLOTS + 1, NUM_BAG_SLOTS + NUM_BANKBAGSLOTS do
|
yellowfive@67
|
566 bestItem, bestDiff, bestLink = scanBagForItem(item, bagId, bestItem, bestDiff, bestLink)
|
yellowfive@57
|
567 end
|
yellowfive@57
|
568
|
yellowfive@57
|
569 ClearCursor()
|
yellowfive@57
|
570
|
yellowfive@57
|
571 if not bestItem then
|
yellowfive@57
|
572 -- stop if we can't find an item
|
yellowfive@57
|
573 Amr:Print(L.GearEquipErrorNotFound)
|
yellowfive@57
|
574 Amr:Print(L.GearEquipErrorNotFound2)
|
yellowfive@57
|
575 _pendingEquip = nil
|
yellowfive@57
|
576 return
|
yellowfive@57
|
577
|
yellowfive@71
|
578 elseif bestItem and bestItem.bag and (bestItem.bag == BANK_CONTAINER or bestItem.bag >= NUM_BAG_SLOTS + 1 and bestItem.bag <= NUM_BAG_SLOTS + NUM_BANKBAGSLOTS) then
|
yellowfive@57
|
579 -- find first empty bag slot
|
yellowfive@57
|
580 local invBag, invSlot = findFirstEmptyBagSlot()
|
yellowfive@57
|
581 if not invBag then
|
yellowfive@57
|
582 -- stop if bags are too full
|
yellowfive@57
|
583 Amr:Print(L.GearEquipErrorBagFull)
|
yellowfive@57
|
584 _pendingEquip = nil
|
yellowfive@57
|
585 return
|
yellowfive@57
|
586 end
|
yellowfive@57
|
587
|
yellowfive@57
|
588 -- move from bank to bag
|
yellowfive@57
|
589 PickupContainerItem(bestItem.bag, bestItem.slot)
|
yellowfive@57
|
590 PickupContainerItem(invBag, invSlot)
|
yellowfive@57
|
591
|
yellowfive@57
|
592 -- set flag so that when we clear cursor and release the item lock, we can respond to the event and continue
|
yellowfive@57
|
593 _waitingForItemLock = {
|
yellowfive@57
|
594 bagId = invBag,
|
yellowfive@57
|
595 slotId = invSlot
|
yellowfive@57
|
596 }
|
yellowfive@57
|
597
|
yellowfive@57
|
598 ClearCursor()
|
yellowfive@57
|
599
|
yellowfive@57
|
600 -- now we need to wait for game event to continue and try this item again after it is in our bag
|
yellowfive@57
|
601 return
|
yellowfive@57
|
602 else
|
yellowfive@59
|
603 if not Amr:CanEquip(bestItem.bag, bestItem.slot) then
|
yellowfive@57
|
604 -- if an item is not soulbound, then warn the user and quit
|
yellowfive@57
|
605 Amr:Print(L.GearEquipErrorSoulbound(bestLink))
|
yellowfive@57
|
606 _pendingEquip = nil
|
yellowfive@57
|
607 return
|
yellowfive@57
|
608 else
|
yellowfive@57
|
609 local slotId = _pendingEquip.nextSlot
|
yellowfive@57
|
610
|
yellowfive@57
|
611 -- an item in the player's bags or already equipped, equip it
|
yellowfive@57
|
612 _pendingEquip.bag = bestItem.bag
|
yellowfive@57
|
613 _pendingEquip.slot = bestItem.slot
|
yellowfive@57
|
614 _pendingEquip.destSlot = slotId
|
yellowfive@57
|
615
|
yellowfive@57
|
616 if bestItem.bag then
|
yellowfive@57
|
617 PickupContainerItem(bestItem.bag, bestItem.slot)
|
yellowfive@57
|
618 else
|
yellowfive@57
|
619 PickupInventoryItem(bestItem.slot)
|
yellowfive@57
|
620 end
|
yellowfive@57
|
621 PickupInventoryItem(slotId)
|
yellowfive@57
|
622 ClearCursor()
|
yellowfive@61
|
623
|
yellowfive@61
|
624 -- wait for game events to continue
|
yellowfive@57
|
625 end
|
yellowfive@57
|
626 end
|
yellowfive@57
|
627
|
yellowfive@57
|
628 end
|
yellowfive@57
|
629
|
yellowfive@89
|
630 local function removeNextItem()
|
yellowfive@89
|
631 if not _pendingRemove then return end
|
yellowfive@89
|
632
|
yellowfive@89
|
633 local list = _pendingRemove.slotsToRemove
|
yellowfive@89
|
634 local slot = list[#list - _pendingRemove.remaining + 1]
|
yellowfive@89
|
635
|
yellowfive@89
|
636 -- find first empty bag slot
|
yellowfive@89
|
637 local invBag, invSlot = findFirstEmptyBagSlot()
|
yellowfive@89
|
638 if not invBag then
|
yellowfive@89
|
639 -- stop if bags are too full
|
yellowfive@89
|
640 Amr:Print(L.GearEquipErrorBagFull)
|
yellowfive@89
|
641 _pendingRemove = nil
|
yellowfive@89
|
642 _pendingEquip = nil
|
yellowfive@89
|
643 return
|
yellowfive@89
|
644 end
|
yellowfive@89
|
645
|
yellowfive@89
|
646 PickupInventoryItem(slot)
|
yellowfive@89
|
647 PickupContainerItem(invBag, invSlot)
|
yellowfive@89
|
648
|
yellowfive@89
|
649 -- set flag so that when we clear cursor and release the item lock, we can respond to the event and continue
|
yellowfive@89
|
650 _waitingForItemLock = {
|
yellowfive@89
|
651 bagId = invBag,
|
yellowfive@89
|
652 slotId = invSlot,
|
yellowfive@89
|
653 isRemove = true
|
yellowfive@89
|
654 }
|
yellowfive@89
|
655
|
yellowfive@89
|
656 ClearCursor()
|
yellowfive@89
|
657 end
|
yellowfive@89
|
658
|
yellowfive@57
|
659 local function onItemUnlocked(bagId, slotId)
|
yellowfive@89
|
660
|
yellowfive@57
|
661 if _waitingForItemLock then
|
yellowfive@89
|
662 -- waiting on a move from bank to bags to complete, or waiting on removing an item to complete, just continue as normal afterwards
|
yellowfive@57
|
663 if bagId == _waitingForItemLock.bagId and slotId == _waitingForItemLock.slotId then
|
yellowfive@89
|
664 local isremove = _waitingForItemLock.isRemove
|
yellowfive@57
|
665 _waitingForItemLock = nil
|
yellowfive@89
|
666
|
yellowfive@89
|
667 if isremove then
|
yellowfive@89
|
668 _pendingRemove.remaining = _pendingRemove.remaining - 1
|
yellowfive@89
|
669 if _pendingRemove.remaining > 0 then
|
yellowfive@89
|
670 removeNextItem()
|
yellowfive@89
|
671 else
|
yellowfive@89
|
672 -- we have removed all items that we want to remove, now do the equip
|
yellowfive@89
|
673 _pendingRemove = nil
|
yellowfive@89
|
674 tryEquipNextItem()
|
yellowfive@89
|
675 end
|
yellowfive@89
|
676 else
|
yellowfive@89
|
677 tryEquipNextItem()
|
yellowfive@89
|
678 end
|
yellowfive@57
|
679 end
|
yellowfive@57
|
680
|
yellowfive@57
|
681 elseif _pendingEquip and _pendingEquip.destSlot then
|
yellowfive@57
|
682 -- waiting on an item swap to complete successfully so that we can go on to the next item
|
yellowfive@57
|
683
|
yellowfive@57
|
684 -- inventory slot we're swapping to is still locked, can't continue yet
|
yellowfive@57
|
685 if IsInventoryItemLocked(_pendingEquip.destSlot) then return end
|
yellowfive@57
|
686
|
yellowfive@57
|
687 if _pendingEquip.bag then
|
yellowfive@57
|
688 local _, _, locked = GetContainerItemInfo(_pendingEquip.bag, _pendingEquip.slot)
|
yellowfive@57
|
689 -- the bag slot we're swapping from is still locked, can't continue yet
|
yellowfive@57
|
690 if locked then return end
|
yellowfive@57
|
691 else
|
yellowfive@57
|
692 -- inventory slot we're swapping from is still locked, can't continue yet
|
yellowfive@57
|
693 if IsInventoryItemLocked(_pendingEquip.slot) then return end
|
yellowfive@57
|
694 end
|
yellowfive@57
|
695
|
yellowfive@83
|
696 -- move on to the next item, this item is done or could not be swapped
|
yellowfive@83
|
697
|
yellowfive@83
|
698 local item = _pendingEquip.itemsToEquip[_pendingEquip.destSlot]
|
yellowfive@83
|
699 local itemLink = GetInventoryItemLink("player", _pendingEquip.destSlot)
|
yellowfive@83
|
700 if itemLink then
|
yellowfive@83
|
701 local invItem = Amr.ParseItemLink(itemLink)
|
yellowfive@83
|
702 if invItem ~= nil then
|
yellowfive@83
|
703 local diff = countItemDifferences(item, invItem)
|
yellowfive@83
|
704 if diff == 0 then
|
yellowfive@83
|
705 _pendingEquip.doneSlots[_pendingEquip.destSlot] = true
|
yellowfive@83
|
706 end
|
yellowfive@83
|
707 end
|
yellowfive@83
|
708 end
|
yellowfive@83
|
709
|
yellowfive@57
|
710 _pendingEquip.itemsToEquip[_pendingEquip.destSlot] = nil
|
yellowfive@57
|
711 _pendingEquip.destSlot = nil
|
yellowfive@57
|
712 _pendingEquip.bag = nil
|
yellowfive@57
|
713 _pendingEquip.slot = nil
|
yellowfive@57
|
714
|
yellowfive@57
|
715 _pendingEquip.remaining = _pendingEquip.remaining - 1
|
yellowfive@57
|
716 if _pendingEquip.remaining > 0 then
|
yellowfive@57
|
717 for slotId, item in pairs(_pendingEquip.itemsToEquip) do
|
yellowfive@57
|
718 _pendingEquip.nextSlot = slotId
|
yellowfive@57
|
719 break
|
yellowfive@57
|
720 end
|
yellowfive@57
|
721 tryEquipNextItem()
|
yellowfive@57
|
722 else
|
yellowfive@57
|
723 finishEquipGearSet()
|
yellowfive@57
|
724 end
|
yellowfive@57
|
725
|
yellowfive@57
|
726 end
|
yellowfive@57
|
727 end
|
yellowfive@57
|
728
|
yellowfive@57
|
729 local function startEquipGearSet(spec)
|
yellowfive@57
|
730
|
yellowfive@57
|
731 local gear = Amr.db.char.GearSets[spec]
|
yellowfive@57
|
732 if not gear then
|
yellowfive@57
|
733 Amr:Print(L.GearEquipErrorEmpty)
|
yellowfive@57
|
734 return
|
yellowfive@57
|
735 end
|
yellowfive@57
|
736
|
yellowfive@57
|
737 local player = Amr:ExportCharacter()
|
yellowfive@57
|
738
|
yellowfive@57
|
739 local itemsToEquip = {}
|
yellowfive@57
|
740 local remaining = 0
|
yellowfive@57
|
741 local usedItems = {}
|
yellowfive@57
|
742 local firstSlot = nil
|
yellowfive@57
|
743
|
yellowfive@57
|
744 -- check for items that need to be equipped
|
yellowfive@57
|
745 for slotNum = 1, #Amr.SlotIds do
|
yellowfive@57
|
746 local slotId = Amr.SlotIds[slotNum]
|
yellowfive@57
|
747
|
yellowfive@57
|
748 local old = player.Equipped[spec][slotId]
|
yellowfive@57
|
749 old = Amr.ParseItemLink(old)
|
yellowfive@57
|
750
|
yellowfive@57
|
751 local new = gear[slotId]
|
yellowfive@69
|
752 if new then
|
yellowfive@69
|
753 local diff = countItemDifferences(old, new)
|
yellowfive@69
|
754 if diff < 1000 then
|
yellowfive@69
|
755 -- same item, see if inventory has one that is closer (e.g. a duplicate item with correct enchants/gems)
|
yellowfive@69
|
756 local bestLink, bestItem, bestDiff = Amr:FindMatchingItem(new, player, usedItems)
|
yellowfive@69
|
757 if bestDiff and bestDiff < diff then
|
yellowfive@69
|
758 itemsToEquip[slotId] = new
|
yellowfive@69
|
759 remaining = remaining + 1
|
yellowfive@69
|
760 end
|
yellowfive@69
|
761 else
|
yellowfive@57
|
762 itemsToEquip[slotId] = new
|
yellowfive@57
|
763 remaining = remaining + 1
|
yellowfive@57
|
764 end
|
yellowfive@57
|
765 end
|
yellowfive@57
|
766 end
|
yellowfive@57
|
767
|
yellowfive@57
|
768 if remaining > 0 then
|
yellowfive@89
|
769 -- if this is not our first try, then remove weapons before starting
|
yellowfive@89
|
770 local toRemove = {}
|
yellowfive@89
|
771 local removesRemaining = 0
|
yellowfive@89
|
772 if _pendingEquip and _pendingEquip.tries > 0 then
|
yellowfive@89
|
773 for slotId, item in pairs(itemsToEquip) do
|
yellowfive@89
|
774 if slotId == 16 or slotId == 17 then
|
yellowfive@89
|
775 table.insert(toRemove, slotId)
|
yellowfive@89
|
776 removesRemaining = removesRemaining + 1
|
yellowfive@89
|
777 end
|
yellowfive@89
|
778 end
|
yellowfive@89
|
779 end
|
yellowfive@89
|
780
|
yellowfive@57
|
781 _pendingEquip = {
|
yellowfive@57
|
782 tries = _pendingEquip and _pendingEquip.spec == spec and _pendingEquip.tries or 0,
|
yellowfive@57
|
783 spec = spec,
|
yellowfive@57
|
784 itemsToEquip = itemsToEquip,
|
yellowfive@57
|
785 remaining = remaining,
|
yellowfive@73
|
786 doneSlots = _pendingEquip and _pendingEquip.spec == spec and _pendingEquip.doneSlots or {},
|
yellowfive@57
|
787 nextSlot = firstSlot
|
yellowfive@57
|
788 }
|
yellowfive@57
|
789
|
yellowfive@57
|
790 -- starting item
|
yellowfive@57
|
791 for slotId, item in pairs(_pendingEquip.itemsToEquip) do
|
yellowfive@57
|
792 _pendingEquip.nextSlot = slotId
|
yellowfive@57
|
793 break
|
yellowfive@57
|
794 end
|
yellowfive@57
|
795
|
yellowfive@89
|
796 if removesRemaining > 0 then
|
yellowfive@89
|
797 _pendingRemove = {
|
yellowfive@89
|
798 slotsToRemove = toRemove,
|
yellowfive@89
|
799 remaining = removesRemaining
|
yellowfive@89
|
800 }
|
yellowfive@89
|
801 removeNextItem()
|
yellowfive@89
|
802 else
|
yellowfive@89
|
803 tryEquipNextItem()
|
yellowfive@89
|
804 end
|
yellowfive@57
|
805 else
|
yellowfive@57
|
806 _pendingEquip = nil
|
yellowfive@89
|
807 onEquipGearSetComplete()
|
yellowfive@57
|
808 end
|
yellowfive@57
|
809 end
|
yellowfive@57
|
810
|
yellowfive@57
|
811 local function onActiveTalentGroupChanged()
|
yellowfive@81
|
812
|
yellowfive@57
|
813 local auto = Amr.db.profile.options.autoGear
|
yellowfive@81
|
814 local currentSpec = GetSpecialization()
|
yellowfive@57
|
815
|
yellowfive@57
|
816 if currentSpec == _waitingForSpec or auto then
|
yellowfive@57
|
817 -- spec is what we want, now equip the gear
|
yellowfive@57
|
818 startEquipGearSet(currentSpec)
|
yellowfive@57
|
819 end
|
yellowfive@57
|
820
|
yellowfive@57
|
821 _waitingForSpec = 0
|
yellowfive@57
|
822 end
|
yellowfive@57
|
823
|
yellowfive@81
|
824 -- activate the specified spec and then equip the saved gear set
|
yellowfive@57
|
825 function Amr:EquipGearSet(spec)
|
yellowfive@57
|
826
|
yellowfive@81
|
827 -- if no argument, then cycle spec
|
yellowfive@57
|
828 if not spec then
|
yellowfive@81
|
829 spec = GetSpecialization() + 1
|
yellowfive@57
|
830 end
|
yellowfive@81
|
831
|
yellowfive@57
|
832 -- allow some flexibility in the arguments
|
yellowfive@81
|
833 if spec == "1" or spec == "2" or spec == "3" or spec == "4" then spec = tonumber(spec) end
|
yellowfive@81
|
834
|
yellowfive@81
|
835 local specId = GetSpecializationInfo(spec)
|
yellowfive@81
|
836 if not specId then spec = 1 end
|
yellowfive@57
|
837
|
yellowfive@57
|
838 if UnitAffectingCombat("player") then
|
yellowfive@57
|
839 Amr:Print(L.GearEquipErrorCombat)
|
yellowfive@57
|
840 return
|
yellowfive@57
|
841 end
|
yellowfive@57
|
842
|
yellowfive@57
|
843 _waitingForSpec = spec
|
yellowfive@57
|
844
|
yellowfive@81
|
845 local currentSpec = GetSpecialization()
|
yellowfive@57
|
846 if currentSpec ~= spec then
|
yellowfive@81
|
847 SetSpecialization(spec)
|
yellowfive@57
|
848 else
|
yellowfive@57
|
849 onActiveTalentGroupChanged()
|
yellowfive@57
|
850 end
|
yellowfive@57
|
851 end
|
yellowfive@57
|
852
|
yellowfive@57
|
853 -- moves any gear in bags to the bank if not part of main or off spec gear set
|
yellowfive@57
|
854 function Amr:CleanBags()
|
yellowfive@57
|
855 -- TODO: implement
|
yellowfive@57
|
856 end
|
yellowfive@57
|
857
|
yellowfive@81
|
858 --[[
|
yellowfive@81
|
859 local function testfunc(message)
|
yellowfive@81
|
860 print(strsub(message, 13))
|
yellowfive@81
|
861 end
|
yellowfive@81
|
862 ]]
|
yellowfive@81
|
863
|
yellowfive@57
|
864 function Amr:InitializeGear()
|
yellowfive@87
|
865 Amr:AddEventHandler("ACTIVE_TALENT_GROUP_CHANGED", onActiveTalentGroupChanged)
|
yellowfive@57
|
866
|
yellowfive@81
|
867 --Amr:AddEventHandler("CHAT_MSG_CHANNEL", testfunc)
|
yellowfive@81
|
868
|
yellowfive@57
|
869 Amr:AddEventHandler("UNIT_INVENTORY_CHANGED", function(unitID)
|
yellowfive@57
|
870 if unitID and unitID ~= "player" then return end
|
yellowfive@57
|
871 Amr:RefreshGearTab()
|
yellowfive@57
|
872 end)
|
yellowfive@57
|
873
|
yellowfive@57
|
874 Amr:AddEventHandler("ITEM_UNLOCKED", onItemUnlocked)
|
yellowfive@57
|
875 end |