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1 local Amr = LibStub("AceAddon-3.0"):GetAddon("AskMrRobot")
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2 local L = LibStub("AceLocale-3.0"):GetLocale("AskMrRobot", true)
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3 local AceGUI = LibStub("AceGUI-3.0")
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4
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5 local _gearTabs
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6 local _activeTab
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7
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8 -- Returns a number indicating how different two items are (0 means the same, higher means more different)
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9 local function countItemDifferences(item1, item2)
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10 if item1 == nil and item2 == nil then return 0 end
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11
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12 -- different items (id + bonus ids + suffix, constitutes a different physical drop)
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13 if Amr.GetItemUniqueId(item1, true) ~= Amr.GetItemUniqueId(item2, true) then
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14 return 1000
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15 end
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16
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17 -- different upgrade levels of the same item
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18 if item1.upgradeId ~= item2.upgradeId then
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19 return 100
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20 end
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21
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22 -- different gems
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23 local gemDiffs = 0
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24 for i = 1, 3 do
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25 if item1.gemIds[i] ~= item2.gemIds[i] then
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26 gemDiffs = gemDiffs + 1
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27 end
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28 end
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29
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30 -- different enchants
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31 local enchantDiff = 0
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32 if item1.enchantId ~= item2.enchantId then
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33 enchantDiff = 1
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34 end
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35
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36 return gemDiffs + enchantDiff
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37 end
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38
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39 -- given a table of items (keyed or indexed doesn't matter) find closest match to item, or nil if none are a match
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40 local function findMatchingItemFromTable(item, list, bestLink, bestItem, bestDiff, bestLoc, usedItems, tableType)
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41 if not list then return nil end
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42
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43 local found = false
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44 for k,v in pairs(list) do
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45 local listItem = Amr.ParseItemLink(v)
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46 if listItem then
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47 local diff = countItemDifferences(item, listItem)
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48 if diff < bestDiff then
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49 -- each physical item can only be used once, the usedItems table has items we can't use in this search
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50 local key = string.format("%s_%s", tableType, k)
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51 if not usedItems[key] then
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52 bestLink = v
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53 bestItem = listItem
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54 bestDiff = diff
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55 bestLoc = string.format("%s_%s", tableType, k)
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56 found = true
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57 end
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58 end
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59 if found then break end
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60 end
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61 end
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62
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63 return bestLink, bestItem, bestDiff, bestLoc
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64 end
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65
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66 -- search the player's equipped gear, bag, bank, and void storage for an item that best matches the specified item
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67 function Amr:FindMatchingItem(item, player, usedItems)
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68 if not item then return nil end
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69
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70 local equipped = player.Equipped and player.Equipped[player.ActiveSpec] or nil
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71 local bestLink, bestItem, bestDiff, bestLoc = findMatchingItemFromTable(item, equipped, nil, nil, 1000, nil, usedItems, "equip")
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72 bestLink, bestItem, bestDiff, bestLoc = findMatchingItemFromTable(item, player.BagItems, bestLink, bestItem, bestDiff, bestLoc, usedItems, "bag")
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73 bestLink, bestItem, bestDiff, bestLoc = findMatchingItemFromTable(item, player.BankItems, bestLink, bestItem, bestDiff, bestLoc, usedItems, "bank")
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74 bestLink, bestItem, bestDiff, bestLoc = findMatchingItemFromTable(item, player.VoidItems, bestLink, bestItem, bestDiff, bestLoc, usedItems, "void")
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75
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76 if bestDiff >= 1000 then
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77 return nil, nil, 1000
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78 else
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79 usedItems[bestLoc] = true
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80 return bestLink, bestItem, bestDiff
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81 end
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82 end
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83
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84 local function renderEmptyGear(container)
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85
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86 local panelBlank = AceGUI:Create("AmrUiPanel")
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87 panelBlank:SetLayout("None")
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88 panelBlank:SetBackgroundColor(Amr.Colors.Black, 0.4)
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89 panelBlank:SetPoint("TOPLEFT", container.content, "TOPLEFT", 6, 0)
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90 panelBlank:SetPoint("BOTTOMRIGHT", container.content, "BOTTOMRIGHT")
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91 container:AddChild(panelBlank)
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92
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93 local lbl = AceGUI:Create("AmrUiLabel")
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94 lbl:SetText(L.GearBlank)
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95 lbl:SetWidth(700)
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96 lbl:SetJustifyH("MIDDLE")
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97 lbl:SetFont(Amr.CreateFont("Italic", 16, Amr.Colors.TextTan))
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98 lbl:SetPoint("BOTTOM", panelBlank.content, "CENTER", 0, 20)
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99 panelBlank:AddChild(lbl)
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100
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101 local lbl2 = AceGUI:Create("AmrUiLabel")
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102 lbl2:SetText(L.GearBlank2)
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103 lbl2:SetWidth(700)
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104 lbl2:SetJustifyH("MIDDLE")
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105 lbl2:SetFont(Amr.CreateFont("Italic", 16, Amr.Colors.TextTan))
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106 lbl2:SetPoint("TOP", lbl.frame, "CENTER", 0, -20)
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107 panelBlank:AddChild(lbl2)
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108 end
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109
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110 local function renderGear(spec, container)
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111
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112 local player = Amr:ExportCharacter()
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113 local gear = Amr.db.char.GearSets[spec]
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114 local equipped = player.Equipped[player.ActiveSpec]
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115
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116 if not gear then
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117 -- no gear has been imported for this spec so show a message
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118 renderEmptyGear(container)
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119 else
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120 local panelGear = AceGUI:Create("AmrUiPanel")
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121 panelGear:SetLayout("None")
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122 panelGear:SetBackgroundColor(Amr.Colors.Black, 0.3)
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123 panelGear:SetPoint("TOPLEFT", container.content, "TOPLEFT", 6, 0)
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124 panelGear:SetPoint("BOTTOMRIGHT", container.content, "BOTTOMRIGHT", -300, 0)
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125 container:AddChild(panelGear)
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126
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127 local panelMods = AceGUI:Create("AmrUiPanel")
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128 panelMods:SetLayout("None")
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129 panelMods:SetPoint("TOPLEFT", panelGear.frame, "TOPRIGHT", 15, 0)
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130 panelMods:SetPoint("BOTTOMRIGHT", container.content, "BOTTOMRIGHT")
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131 panelMods:SetBackgroundColor(Amr.Colors.Black, 0.3)
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132 container:AddChild(panelMods)
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133
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134 -- spec icon
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135 local icon = AceGUI:Create("AmrUiIcon")
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136 icon:SetIconBorderColor(Amr.Colors.Classes[player.Class])
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137 icon:SetWidth(48)
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138 icon:SetHeight(48)
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139
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140 local iconSpec
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141 if player.SubSpecs and player.SubSpecs[spec] then
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142 iconSpec = player.SubSpecs[spec]
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143 else
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144 iconSpec = player.Specs[spec]
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145 end
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146
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147 icon:SetIcon("Interface\\Icons\\" .. Amr.SpecIcons[iconSpec])
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148 icon:SetPoint("TOPLEFT", panelGear.content, "TOPLEFT", 10, -10)
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149 panelGear:AddChild(icon)
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150
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151 local btnEquip = AceGUI:Create("AmrUiButton")
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152 btnEquip:SetText(L.GearButtonEquip(L.SpecsShort[player.Specs[spec]]))
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153 btnEquip:SetBackgroundColor(Amr.Colors.Green)
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154 btnEquip:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.White))
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155 btnEquip:SetWidth(300)
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156 btnEquip:SetHeight(26)
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157 btnEquip:SetPoint("LEFT", icon.frame, "RIGHT", 40, 0)
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158 btnEquip:SetPoint("RIGHT", panelGear.content, "RIGHT", -40, 0)
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159 btnEquip:SetCallback("OnClick", function(widget)
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160 Amr:EquipGearSet(spec)
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161 end)
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162 panelGear:AddChild(btnEquip)
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163
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164 -- each physical item can only be used once, this tracks ones we have already used
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165 local usedItems = {}
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166
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167 -- gear list
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168 local prevElem = icon
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169 for slotNum = 1, #Amr.SlotIds do
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170 local slotId = Amr.SlotIds[slotNum]
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171
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172 local equippedItemLink = equipped and equipped[slotId] or nil
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173 local equippedItem = Amr.ParseItemLink(equippedItemLink)
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174 local optimalItem = gear[slotId]
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175 local optimalItemLink = Amr.CreateItemLink(optimalItem)
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176
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177 -- see if item is currently equipped, is false if don't have any item for that slot (e.g. OH for a 2-hander)
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178 local isEquipped = false
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179 if equippedItem and optimalItem and Amr.GetItemUniqueId(equippedItem) == Amr.GetItemUniqueId(optimalItem) then
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180 isEquipped = true
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181 end
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182
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183 -- find the item in the player's inventory that best matches what the optimization wants to use
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184 local matchItemLink, matchItem = Amr:FindMatchingItem(optimalItem, player, usedItems)
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185
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186 -- slot label
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187 local lbl = AceGUI:Create("AmrUiLabel")
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188 lbl:SetText(Amr.SlotDisplayText[slotId])
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189 lbl:SetWidth(85)
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190 lbl:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.White))
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191 lbl:SetPoint("TOPLEFT", prevElem.frame, "BOTTOMLEFT", 0, -12)
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192 panelGear:AddChild(lbl)
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193 prevElem = lbl
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194
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195 -- ilvl label
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196 local lblIlvl = AceGUI:Create("AmrUiLabel")
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197 lblIlvl:SetWidth(45)
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198 lblIlvl:SetFont(Amr.CreateFont("Italic", 14, Amr.Colors.TextTan))
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199 lblIlvl:SetPoint("TOPLEFT", lbl.frame, "TOPRIGHT", 0, 0)
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200 panelGear:AddChild(lblIlvl)
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201
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202 -- equipped label
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203 local lblEquipped = AceGUI:Create("AmrUiLabel")
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204 lblEquipped:SetWidth(20)
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205 lblEquipped:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.White))
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206 lblEquipped:SetPoint("TOPLEFT", lblIlvl.frame, "TOPRIGHT", 0, 0)
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207 lblEquipped:SetText(isEquipped and "E" or "")
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208 panelGear:AddChild(lblEquipped)
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209
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210 -- item name/link label
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211 local lblItem = AceGUI:Create("AmrUiLabel")
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212 lblItem:SetWordWrap(false)
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213 lblItem:SetWidth(345)
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214 lblItem:SetFont(Amr.CreateFont(isEquipped and "Regular" or "Bold", isEquipped and 14 or 15, Amr.Colors.White))
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215 lblItem:SetPoint("TOPLEFT", lblEquipped.frame, "TOPRIGHT", 0, 0)
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216 panelGear:AddChild(lblItem)
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217
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218 -- fill the name/ilvl labels, which may require asynchronous loading of item information
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219 if optimalItemLink then
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220 Amr.GetItemInfo(optimalItemLink, function(obj, name, link, quality, iLevel)
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221 -- set item name, tooltip, and ilvl
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222 obj.nameLabel:SetText(link:gsub("%[", ""):gsub("%]", ""))
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223 Amr:SetItemTooltip(obj.nameLabel, link)
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224 obj.ilvlLabel:SetText(iLevel)
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225 end, { ilvlLabel = lblIlvl, nameLabel = lblItem })
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226 end
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227
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228 -- modifications
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229 if optimalItem then
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230 local itemInfo = Amr.db.char.ExtraItemData[spec][optimalItem.id]
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231
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232 -- gems
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233 if itemInfo and itemInfo.socketColors then
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234 for i = 1, #itemInfo.socketColors do
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235 local g = optimalItem.gemIds[i]
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236 local isGemEquipped = g ~= 0 and matchItem and matchItem.gemIds and matchItem.gemIds[i] == g
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237
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238 -- highlight for gem that doesn't match
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239 local socketBorder = AceGUI:Create("AmrUiPanel")
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240 socketBorder:SetLayout("None")
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241 socketBorder:SetBackgroundColor(Amr.Colors.Black, isGemEquipped and 0 or 1)
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242 socketBorder:SetWidth(26)
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243 socketBorder:SetHeight(26)
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244 socketBorder:SetPoint("LEFT", lblItem.frame, "RIGHT", 30, 0)
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245 if isGemEquipped then
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246 socketBorder:SetAlpha(0.3)
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247 end
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248 panelMods:AddChild(socketBorder)
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249
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250 local socketBg = AceGUI:Create("AmrUiIcon")
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251 socketBg:SetLayout("None")
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252 socketBg:SetBorderWidth(2)
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253 socketBg:SetIconBorderColor(Amr.Colors.Green, isGemEquipped and 0 or 1)
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254 socketBg:SetWidth(24)
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255 socketBg:SetHeight(24)
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256 socketBg:SetPoint("TOPLEFT", socketBorder.content, "TOPLEFT", 1, -1)
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257 socketBorder:AddChild(socketBg)
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258
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259 local socketIcon = AceGUI:Create("AmrUiIcon")
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260 socketIcon:SetBorderWidth(1)
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261 socketIcon:SetIconBorderColor(Amr.Colors.White)
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262 socketIcon:SetWidth(18)
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263 socketIcon:SetHeight(18)
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264 socketIcon:SetPoint("CENTER", socketBg.content, "CENTER")
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265 socketBg:AddChild(socketIcon)
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266
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267 -- get icon for optimized gem
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268 if g ~= 0 then
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269 local gemInfo = Amr.db.char.ExtraGemData[spec][g]
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270 if gemInfo then
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271 Amr.GetItemInfo(gemInfo.id, function(obj, name, link, quality, iLevel, reqLevel, class, subclass, maxStack, equipSlot, texture)
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272 -- set icon and a tooltip
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273 obj:SetIcon(texture)
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274 Amr:SetItemTooltip(obj, link)
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275 end, socketIcon)
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276 end
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277 end
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278 end
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279 end
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280
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281 -- enchant
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282 if optimalItem.enchantId and optimalItem.enchantId ~= 0 then
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283 local isEnchantEquipped = matchItem and matchItem.enchantId and matchItem.enchantId == optimalItem.enchantId
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284
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285 local lblEnchant = AceGUI:Create("AmrUiLabel")
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286 lblEnchant:SetWordWrap(false)
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287 lblEnchant:SetWidth(170)
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288 lblEnchant:SetFont(Amr.CreateFont(isEnchantEquipped and "Regular" or "Bold", 14, isEnchantEquipped and Amr.Colors.TextGray or Amr.Colors.White))
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289 lblEnchant:SetPoint("TOPLEFT", lblItem.frame, "TOPRIGHT", 130, 0)
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290
|
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291 local enchInfo = Amr.db.char.ExtraEnchantData[spec][optimalItem.enchantId]
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292 if enchInfo then
|
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293 lblEnchant:SetText(enchInfo.text)
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294
|
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295 Amr.GetItemInfo(enchInfo.itemId, function(obj, name, link)
|
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296 Amr:SetItemTooltip(obj, link)
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297 end, lblEnchant)
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298 --Amr:SetSpellTooltip(lblEnchant, enchInfo.spellId)
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299 end
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300 panelMods:AddChild(lblEnchant)
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301 end
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302 end
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303
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304 prevElem = lbl
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305 end
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306 end
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307 end
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308
|
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309 local function onGearTabSelected(container, event, group)
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310 container:ReleaseChildren()
|
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311 _activeTab = group
|
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|
312 renderGear(tonumber(group), container)
|
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|
313 end
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|
314
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315 local function onImportClick(widget)
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316 Amr:ShowImportWindow()
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317 end
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318
|
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319 -- renders the main UI for the Gear tab
|
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320 function Amr:RenderTabGear(container)
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|
321
|
yellowfive@57
|
322 local btnImport = AceGUI:Create("AmrUiButton")
|
yellowfive@57
|
323 btnImport:SetText(L.GearButtonImportText)
|
yellowfive@57
|
324 btnImport:SetBackgroundColor(Amr.Colors.Orange)
|
yellowfive@57
|
325 btnImport:SetFont(Amr.CreateFont("Bold", 16, Amr.Colors.White))
|
yellowfive@57
|
326 btnImport:SetWidth(120)
|
yellowfive@57
|
327 btnImport:SetHeight(26)
|
yellowfive@57
|
328 btnImport:SetPoint("TOPLEFT", container.content, "TOPLEFT", 0, -81)
|
yellowfive@57
|
329 btnImport:SetCallback("OnClick", onImportClick)
|
yellowfive@57
|
330 container:AddChild(btnImport)
|
yellowfive@57
|
331
|
yellowfive@57
|
332 local lbl = AceGUI:Create("AmrUiLabel")
|
yellowfive@57
|
333 lbl:SetText(L.GearImportNote)
|
yellowfive@57
|
334 lbl:SetWidth(100)
|
yellowfive@57
|
335 lbl:SetFont(Amr.CreateFont("Italic", 12, Amr.Colors.TextTan))
|
yellowfive@57
|
336 lbl:SetJustifyH("MIDDLE")
|
yellowfive@57
|
337 lbl:SetPoint("TOP", btnImport.frame, "BOTTOM", 0, -5)
|
yellowfive@57
|
338 container:AddChild(lbl)
|
yellowfive@57
|
339
|
yellowfive@57
|
340 local lbl2 = AceGUI:Create("AmrUiLabel")
|
yellowfive@57
|
341 lbl2:SetText(L.GearTipTitle)
|
yellowfive@57
|
342 lbl2:SetWidth(140)
|
yellowfive@57
|
343 lbl2:SetFont(Amr.CreateFont("Italic", 20, Amr.Colors.Text))
|
yellowfive@57
|
344 lbl2:SetJustifyH("MIDDLE")
|
yellowfive@57
|
345 lbl2:SetPoint("TOP", lbl.frame, "BOTTOM", 0, -50)
|
yellowfive@57
|
346 container:AddChild(lbl2)
|
yellowfive@57
|
347
|
yellowfive@57
|
348 lbl = AceGUI:Create("AmrUiLabel")
|
yellowfive@57
|
349 lbl:SetText(L.GearTipText)
|
yellowfive@57
|
350 lbl:SetWidth(140)
|
yellowfive@57
|
351 lbl:SetFont(Amr.CreateFont("Italic", 12, Amr.Colors.Text))
|
yellowfive@57
|
352 lbl:SetJustifyH("MIDDLE")
|
yellowfive@57
|
353 lbl:SetPoint("TOP", lbl2.frame, "BOTTOM", 0, -5)
|
yellowfive@57
|
354 container:AddChild(lbl)
|
yellowfive@57
|
355
|
yellowfive@57
|
356 lbl2 = AceGUI:Create("AmrUiLabel")
|
yellowfive@57
|
357 lbl2:SetText(L.GearTipCommands)
|
yellowfive@57
|
358 lbl2:SetWidth(130)
|
yellowfive@57
|
359 lbl2:SetFont(Amr.CreateFont("Italic", 12, Amr.Colors.Text))
|
yellowfive@57
|
360 lbl2:SetPoint("TOP", lbl.frame, "BOTTOM", 10, -5)
|
yellowfive@57
|
361 container:AddChild(lbl2)
|
yellowfive@57
|
362
|
yellowfive@57
|
363 local t = AceGUI:Create("AmrUiTabGroup")
|
yellowfive@57
|
364 t:SetLayout("None")
|
yellowfive@81
|
365
|
yellowfive@81
|
366 local tabz = {}
|
yellowfive@81
|
367 for pos = 1, 4 do
|
yellowfive@81
|
368 local specId = GetSpecializationInfo(pos)
|
yellowfive@81
|
369 if specId then
|
yellowfive@81
|
370 table.insert(tabz, { text = L.SpecsShort[Amr.SpecIds[specId]], value = pos .. "", style = "bold" })
|
yellowfive@81
|
371 end
|
yellowfive@81
|
372 end
|
yellowfive@81
|
373
|
yellowfive@81
|
374 t:SetTabs(tabz)
|
yellowfive@57
|
375 t:SetCallback("OnGroupSelected", onGearTabSelected)
|
yellowfive@57
|
376 t:SetPoint("TOPLEFT", container.content, "TOPLEFT", 144, -30)
|
yellowfive@57
|
377 t:SetPoint("BOTTOMRIGHT", container.content, "BOTTOMRIGHT")
|
yellowfive@57
|
378 container:AddChild(t)
|
yellowfive@57
|
379 _gearTabs = t;
|
yellowfive@57
|
380
|
yellowfive@81
|
381 --[[
|
yellowfive@61
|
382 local btnShop = AceGUI:Create("AmrUiButton")
|
yellowfive@61
|
383 btnShop:SetText(L.GearButtonShop)
|
yellowfive@61
|
384 btnShop:SetBackgroundColor(Amr.Colors.Blue)
|
yellowfive@61
|
385 btnShop:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.White))
|
yellowfive@61
|
386 btnShop:SetWidth(245)
|
yellowfive@61
|
387 btnShop:SetHeight(26)
|
yellowfive@61
|
388 btnShop:SetPoint("TOPRIGHT", container.content, "TOPRIGHT", -20, -25)
|
yellowfive@61
|
389 btnShop:SetCallback("OnClick", function(widget) Amr:ShowShopWindow() end)
|
yellowfive@61
|
390 container:AddChild(btnShop)
|
yellowfive@81
|
391 ]]
|
yellowfive@61
|
392
|
yellowfive@57
|
393 if not _activeTab then
|
yellowfive@81
|
394 _activeTab = tostring(GetSpecialization())
|
yellowfive@57
|
395 end
|
yellowfive@57
|
396
|
yellowfive@57
|
397 t:SelectTab(_activeTab)
|
yellowfive@57
|
398 end
|
yellowfive@57
|
399
|
yellowfive@57
|
400 -- do cleanup when the gear tab is released
|
yellowfive@57
|
401 function Amr:ReleaseTabGear()
|
yellowfive@57
|
402 _gearTabs = nil
|
yellowfive@57
|
403 end
|
yellowfive@57
|
404
|
yellowfive@57
|
405 -- show and update the gear tab for the specified spec
|
yellowfive@57
|
406 function Amr:ShowGearTab(spec)
|
yellowfive@57
|
407 if not _gearTabs then return end
|
yellowfive@57
|
408
|
yellowfive@57
|
409 _activeTab = tostring(spec)
|
yellowfive@57
|
410 _gearTabs:SelectTab(_activeTab)
|
yellowfive@57
|
411 end
|
yellowfive@57
|
412
|
yellowfive@57
|
413 -- refresh display of the current gear tab
|
yellowfive@57
|
414 function Amr:RefreshGearTab()
|
yellowfive@57
|
415 if not _gearTabs then return end
|
yellowfive@57
|
416 _gearTabs:SelectTab(_activeTab)
|
yellowfive@57
|
417 end
|
yellowfive@57
|
418
|
yellowfive@57
|
419
|
yellowfive@57
|
420 ------------------------------------------------------------------------------------------------
|
yellowfive@57
|
421 -- Gear Set Management
|
yellowfive@57
|
422 ------------------------------------------------------------------------------------------------
|
yellowfive@57
|
423 local _waitingForSpec = 0
|
yellowfive@57
|
424 local _waitingForItemLock = nil
|
yellowfive@57
|
425 local _pendingEquip = nil
|
yellowfive@57
|
426
|
yellowfive@57
|
427 -- scan a bag for the best matching item
|
yellowfive@57
|
428 local function scanBagForItem(item, bagId, bestItem, bestDiff, bestLink)
|
yellowfive@57
|
429 local numSlots = GetContainerNumSlots(bagId)
|
yellowfive@57
|
430 for slotId = 1, numSlots do
|
yellowfive@57
|
431 local _, _, _, _, _, _, itemLink = GetContainerItemInfo(bagId, slotId)
|
yellowfive@57
|
432 -- we skip any stackable item, as far as we know, there is no equippable gear that can be stacked
|
yellowfive@57
|
433 if itemLink then
|
yellowfive@57
|
434 local bagItem = Amr.ParseItemLink(itemLink)
|
yellowfive@57
|
435 if bagItem ~= nil then
|
yellowfive@57
|
436 local diff = countItemDifferences(item, bagItem)
|
yellowfive@57
|
437 if diff < bestDiff then
|
yellowfive@57
|
438 bestItem = { bag = bagId, slot = slotId }
|
yellowfive@57
|
439 bestDiff = diff
|
yellowfive@57
|
440 bestLink = itemLink
|
yellowfive@57
|
441 end
|
yellowfive@57
|
442 end
|
yellowfive@57
|
443 end
|
yellowfive@57
|
444 end
|
yellowfive@57
|
445 return bestItem, bestDiff, bestLink
|
yellowfive@57
|
446 end
|
yellowfive@57
|
447
|
yellowfive@57
|
448 -- find the first empty slot in the player's backpack+bags
|
yellowfive@57
|
449 local function findFirstEmptyBagSlot()
|
yellowfive@57
|
450
|
yellowfive@57
|
451 local bagIds = {}
|
yellowfive@57
|
452 table.insert(bagIds, BACKPACK_CONTAINER)
|
yellowfive@57
|
453 for bagId = 1, NUM_BAG_SLOTS do
|
yellowfive@57
|
454 table.insert(bagIds, bagId)
|
yellowfive@57
|
455 end
|
yellowfive@57
|
456
|
yellowfive@57
|
457 for i, bagId in ipairs(bagIds) do
|
yellowfive@57
|
458 local numSlots = GetContainerNumSlots(bagId)
|
yellowfive@57
|
459 for slotId = 1, numSlots do
|
yellowfive@57
|
460 local _, _, _, _, _, _, itemLink = GetContainerItemInfo(bagId, slotId)
|
yellowfive@57
|
461 if not itemLink then
|
yellowfive@57
|
462 return bagId, slotId
|
yellowfive@57
|
463 end
|
yellowfive@57
|
464 end
|
yellowfive@57
|
465 end
|
yellowfive@57
|
466
|
yellowfive@57
|
467 return nil, nil
|
yellowfive@57
|
468 end
|
yellowfive@57
|
469
|
yellowfive@57
|
470 local function finishEquipGearSet()
|
yellowfive@57
|
471 if not _pendingEquip then return end
|
yellowfive@57
|
472
|
yellowfive@57
|
473 _pendingEquip.tries = _pendingEquip.tries + 1
|
yellowfive@57
|
474 if _pendingEquip.tries > 16 then
|
yellowfive@61
|
475 -- too many tries, just give up (shouldn't happen but just to be safe)
|
yellowfive@57
|
476 _pendingEquip = nil
|
yellowfive@57
|
477 else
|
yellowfive@57
|
478 -- start over again, trying any items that could not be equipped in the previous pass (unique constraints)
|
yellowfive@57
|
479 Amr:EquipGearSet(_pendingEquip.spec)
|
yellowfive@57
|
480 end
|
yellowfive@57
|
481 end
|
yellowfive@57
|
482
|
yellowfive@57
|
483 -- equip the next slot in a pending equip
|
yellowfive@57
|
484 local function tryEquipNextItem()
|
yellowfive@57
|
485 if not _pendingEquip then return end
|
yellowfive@57
|
486
|
yellowfive@57
|
487 local item = _pendingEquip.itemsToEquip[_pendingEquip.nextSlot]
|
yellowfive@57
|
488
|
yellowfive@57
|
489 local bestItem = nil
|
yellowfive@57
|
490 local bestLink = nil
|
yellowfive@57
|
491 local bestDiff = 1000
|
yellowfive@57
|
492
|
yellowfive@57
|
493 -- find the best matching item
|
yellowfive@57
|
494
|
yellowfive@73
|
495 -- inventory
|
yellowfive@73
|
496 bestItem, bestDiff, bestLink = scanBagForItem(item, BACKPACK_CONTAINER, bestItem, bestDiff, bestLink)
|
yellowfive@73
|
497 for bagId = 1, NUM_BAG_SLOTS do
|
yellowfive@73
|
498 bestItem, bestDiff, bestLink = scanBagForItem(item, bagId, bestItem, bestDiff, bestLink)
|
yellowfive@73
|
499 end
|
yellowfive@73
|
500
|
yellowfive@61
|
501 -- equipped items, but skip slots we have just equipped (to avoid e.g. just moving 2 of the same item back and forth between mh oh weapon slots)
|
yellowfive@57
|
502 for slotNum = 1, #Amr.SlotIds do
|
yellowfive@57
|
503 local slotId = Amr.SlotIds[slotNum]
|
yellowfive@61
|
504 if not _pendingEquip.doneSlots[slotId] then
|
yellowfive@61
|
505 local itemLink = GetInventoryItemLink("player", slotId)
|
yellowfive@61
|
506 if itemLink then
|
yellowfive@61
|
507 local invItem = Amr.ParseItemLink(itemLink)
|
yellowfive@61
|
508 if invItem ~= nil then
|
yellowfive@61
|
509 local diff = countItemDifferences(item, invItem)
|
yellowfive@61
|
510 if diff < bestDiff then
|
yellowfive@61
|
511 bestItem = { slot = slotId }
|
yellowfive@61
|
512 bestDiff = diff
|
yellowfive@61
|
513 bestLink = itemLink
|
yellowfive@61
|
514 end
|
yellowfive@57
|
515 end
|
yellowfive@57
|
516 end
|
yellowfive@57
|
517 end
|
yellowfive@57
|
518 end
|
yellowfive@57
|
519
|
yellowfive@57
|
520 -- bank
|
yellowfive@67
|
521 bestItem, bestDiff, bestLink = scanBagForItem(item, BANK_CONTAINER, bestItem, bestDiff, bestLink)
|
yellowfive@57
|
522 for bagId = NUM_BAG_SLOTS + 1, NUM_BAG_SLOTS + NUM_BANKBAGSLOTS do
|
yellowfive@67
|
523 bestItem, bestDiff, bestLink = scanBagForItem(item, bagId, bestItem, bestDiff, bestLink)
|
yellowfive@57
|
524 end
|
yellowfive@57
|
525
|
yellowfive@57
|
526 ClearCursor()
|
yellowfive@57
|
527
|
yellowfive@57
|
528 if not bestItem then
|
yellowfive@57
|
529 -- stop if we can't find an item
|
yellowfive@57
|
530 Amr:Print(L.GearEquipErrorNotFound)
|
yellowfive@57
|
531 Amr:Print(L.GearEquipErrorNotFound2)
|
yellowfive@57
|
532 _pendingEquip = nil
|
yellowfive@57
|
533 return
|
yellowfive@57
|
534
|
yellowfive@71
|
535 elseif bestItem and bestItem.bag and (bestItem.bag == BANK_CONTAINER or bestItem.bag >= NUM_BAG_SLOTS + 1 and bestItem.bag <= NUM_BAG_SLOTS + NUM_BANKBAGSLOTS) then
|
yellowfive@57
|
536 -- find first empty bag slot
|
yellowfive@57
|
537 local invBag, invSlot = findFirstEmptyBagSlot()
|
yellowfive@57
|
538 if not invBag then
|
yellowfive@57
|
539 -- stop if bags are too full
|
yellowfive@57
|
540 Amr:Print(L.GearEquipErrorBagFull)
|
yellowfive@57
|
541 _pendingEquip = nil
|
yellowfive@57
|
542 return
|
yellowfive@57
|
543 end
|
yellowfive@57
|
544
|
yellowfive@57
|
545 -- move from bank to bag
|
yellowfive@57
|
546 PickupContainerItem(bestItem.bag, bestItem.slot)
|
yellowfive@57
|
547 PickupContainerItem(invBag, invSlot)
|
yellowfive@57
|
548
|
yellowfive@57
|
549 -- set flag so that when we clear cursor and release the item lock, we can respond to the event and continue
|
yellowfive@57
|
550 _waitingForItemLock = {
|
yellowfive@57
|
551 bagId = invBag,
|
yellowfive@57
|
552 slotId = invSlot
|
yellowfive@57
|
553 }
|
yellowfive@57
|
554
|
yellowfive@57
|
555 ClearCursor()
|
yellowfive@57
|
556
|
yellowfive@57
|
557 -- now we need to wait for game event to continue and try this item again after it is in our bag
|
yellowfive@57
|
558 return
|
yellowfive@57
|
559 else
|
yellowfive@59
|
560 if not Amr:CanEquip(bestItem.bag, bestItem.slot) then
|
yellowfive@57
|
561 -- if an item is not soulbound, then warn the user and quit
|
yellowfive@57
|
562 Amr:Print(L.GearEquipErrorSoulbound(bestLink))
|
yellowfive@57
|
563 _pendingEquip = nil
|
yellowfive@57
|
564 return
|
yellowfive@57
|
565 else
|
yellowfive@57
|
566 local slotId = _pendingEquip.nextSlot
|
yellowfive@57
|
567
|
yellowfive@57
|
568 -- an item in the player's bags or already equipped, equip it
|
yellowfive@57
|
569 _pendingEquip.bag = bestItem.bag
|
yellowfive@57
|
570 _pendingEquip.slot = bestItem.slot
|
yellowfive@57
|
571 _pendingEquip.destSlot = slotId
|
yellowfive@57
|
572
|
yellowfive@57
|
573 if bestItem.bag then
|
yellowfive@57
|
574 PickupContainerItem(bestItem.bag, bestItem.slot)
|
yellowfive@57
|
575 else
|
yellowfive@57
|
576 PickupInventoryItem(bestItem.slot)
|
yellowfive@57
|
577 end
|
yellowfive@57
|
578 PickupInventoryItem(slotId)
|
yellowfive@57
|
579 ClearCursor()
|
yellowfive@61
|
580
|
yellowfive@61
|
581 -- wait for game events to continue
|
yellowfive@57
|
582 end
|
yellowfive@57
|
583 end
|
yellowfive@57
|
584
|
yellowfive@57
|
585 end
|
yellowfive@57
|
586
|
yellowfive@57
|
587 local function onItemUnlocked(bagId, slotId)
|
yellowfive@57
|
588
|
yellowfive@57
|
589 if _waitingForItemLock then
|
yellowfive@57
|
590 -- waiting on a move from bank to bags to complete, just continue as normal afterwards
|
yellowfive@57
|
591 if bagId == _waitingForItemLock.bagId and slotId == _waitingForItemLock.slotId then
|
yellowfive@57
|
592 _waitingForItemLock = nil
|
yellowfive@57
|
593 tryEquipNextItem()
|
yellowfive@57
|
594 end
|
yellowfive@57
|
595
|
yellowfive@57
|
596 elseif _pendingEquip and _pendingEquip.destSlot then
|
yellowfive@57
|
597 -- waiting on an item swap to complete successfully so that we can go on to the next item
|
yellowfive@57
|
598
|
yellowfive@57
|
599 -- inventory slot we're swapping to is still locked, can't continue yet
|
yellowfive@57
|
600 if IsInventoryItemLocked(_pendingEquip.destSlot) then return end
|
yellowfive@57
|
601
|
yellowfive@57
|
602 if _pendingEquip.bag then
|
yellowfive@57
|
603 local _, _, locked = GetContainerItemInfo(_pendingEquip.bag, _pendingEquip.slot)
|
yellowfive@57
|
604 -- the bag slot we're swapping from is still locked, can't continue yet
|
yellowfive@57
|
605 if locked then return end
|
yellowfive@57
|
606 else
|
yellowfive@57
|
607 -- inventory slot we're swapping from is still locked, can't continue yet
|
yellowfive@57
|
608 if IsInventoryItemLocked(_pendingEquip.slot) then return end
|
yellowfive@57
|
609 end
|
yellowfive@57
|
610
|
yellowfive@83
|
611 -- move on to the next item, this item is done or could not be swapped
|
yellowfive@83
|
612
|
yellowfive@83
|
613 local item = _pendingEquip.itemsToEquip[_pendingEquip.destSlot]
|
yellowfive@83
|
614 local itemLink = GetInventoryItemLink("player", _pendingEquip.destSlot)
|
yellowfive@83
|
615 if itemLink then
|
yellowfive@83
|
616 local invItem = Amr.ParseItemLink(itemLink)
|
yellowfive@83
|
617 if invItem ~= nil then
|
yellowfive@83
|
618 local diff = countItemDifferences(item, invItem)
|
yellowfive@83
|
619 if diff == 0 then
|
yellowfive@83
|
620 _pendingEquip.doneSlots[_pendingEquip.destSlot] = true
|
yellowfive@83
|
621 end
|
yellowfive@83
|
622 end
|
yellowfive@83
|
623 end
|
yellowfive@83
|
624
|
yellowfive@57
|
625 _pendingEquip.itemsToEquip[_pendingEquip.destSlot] = nil
|
yellowfive@57
|
626 _pendingEquip.destSlot = nil
|
yellowfive@57
|
627 _pendingEquip.bag = nil
|
yellowfive@57
|
628 _pendingEquip.slot = nil
|
yellowfive@57
|
629
|
yellowfive@57
|
630 _pendingEquip.remaining = _pendingEquip.remaining - 1
|
yellowfive@57
|
631 if _pendingEquip.remaining > 0 then
|
yellowfive@57
|
632 for slotId, item in pairs(_pendingEquip.itemsToEquip) do
|
yellowfive@57
|
633 _pendingEquip.nextSlot = slotId
|
yellowfive@57
|
634 break
|
yellowfive@57
|
635 end
|
yellowfive@57
|
636 tryEquipNextItem()
|
yellowfive@57
|
637 else
|
yellowfive@57
|
638 finishEquipGearSet()
|
yellowfive@57
|
639 end
|
yellowfive@57
|
640
|
yellowfive@57
|
641 end
|
yellowfive@57
|
642 end
|
yellowfive@57
|
643
|
yellowfive@57
|
644 local function startEquipGearSet(spec)
|
yellowfive@57
|
645
|
yellowfive@57
|
646 local gear = Amr.db.char.GearSets[spec]
|
yellowfive@57
|
647 if not gear then
|
yellowfive@57
|
648 Amr:Print(L.GearEquipErrorEmpty)
|
yellowfive@57
|
649 return
|
yellowfive@57
|
650 end
|
yellowfive@57
|
651
|
yellowfive@57
|
652 local player = Amr:ExportCharacter()
|
yellowfive@57
|
653
|
yellowfive@57
|
654 local itemsToEquip = {}
|
yellowfive@57
|
655 local remaining = 0
|
yellowfive@57
|
656 local usedItems = {}
|
yellowfive@57
|
657 local firstSlot = nil
|
yellowfive@57
|
658
|
yellowfive@57
|
659 -- check for items that need to be equipped
|
yellowfive@57
|
660 for slotNum = 1, #Amr.SlotIds do
|
yellowfive@57
|
661 local slotId = Amr.SlotIds[slotNum]
|
yellowfive@57
|
662
|
yellowfive@57
|
663 local old = player.Equipped[spec][slotId]
|
yellowfive@57
|
664 old = Amr.ParseItemLink(old)
|
yellowfive@57
|
665
|
yellowfive@57
|
666 local new = gear[slotId]
|
yellowfive@69
|
667 if new then
|
yellowfive@69
|
668 local diff = countItemDifferences(old, new)
|
yellowfive@69
|
669 if diff < 1000 then
|
yellowfive@69
|
670 -- same item, see if inventory has one that is closer (e.g. a duplicate item with correct enchants/gems)
|
yellowfive@69
|
671 local bestLink, bestItem, bestDiff = Amr:FindMatchingItem(new, player, usedItems)
|
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|
672 if bestDiff and bestDiff < diff then
|
yellowfive@69
|
673 itemsToEquip[slotId] = new
|
yellowfive@69
|
674 remaining = remaining + 1
|
yellowfive@69
|
675 end
|
yellowfive@69
|
676 else
|
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|
677 itemsToEquip[slotId] = new
|
yellowfive@57
|
678 remaining = remaining + 1
|
yellowfive@57
|
679 end
|
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|
680 end
|
yellowfive@57
|
681 end
|
yellowfive@57
|
682
|
yellowfive@57
|
683 if remaining > 0 then
|
yellowfive@57
|
684 _pendingEquip = {
|
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|
685 tries = _pendingEquip and _pendingEquip.spec == spec and _pendingEquip.tries or 0,
|
yellowfive@57
|
686 spec = spec,
|
yellowfive@57
|
687 itemsToEquip = itemsToEquip,
|
yellowfive@57
|
688 remaining = remaining,
|
yellowfive@73
|
689 doneSlots = _pendingEquip and _pendingEquip.spec == spec and _pendingEquip.doneSlots or {},
|
yellowfive@57
|
690 nextSlot = firstSlot
|
yellowfive@57
|
691 }
|
yellowfive@57
|
692
|
yellowfive@57
|
693 -- starting item
|
yellowfive@57
|
694 for slotId, item in pairs(_pendingEquip.itemsToEquip) do
|
yellowfive@57
|
695 _pendingEquip.nextSlot = slotId
|
yellowfive@57
|
696 break
|
yellowfive@57
|
697 end
|
yellowfive@57
|
698
|
yellowfive@57
|
699 tryEquipNextItem()
|
yellowfive@57
|
700 else
|
yellowfive@57
|
701 _pendingEquip = nil
|
yellowfive@57
|
702 end
|
yellowfive@57
|
703 end
|
yellowfive@57
|
704
|
yellowfive@57
|
705 local function onActiveTalentGroupChanged()
|
yellowfive@81
|
706
|
yellowfive@57
|
707 local auto = Amr.db.profile.options.autoGear
|
yellowfive@81
|
708 local currentSpec = GetSpecialization()
|
yellowfive@57
|
709
|
yellowfive@57
|
710 if currentSpec == _waitingForSpec or auto then
|
yellowfive@57
|
711 -- spec is what we want, now equip the gear
|
yellowfive@57
|
712 startEquipGearSet(currentSpec)
|
yellowfive@57
|
713 end
|
yellowfive@57
|
714
|
yellowfive@57
|
715 _waitingForSpec = 0
|
yellowfive@57
|
716 end
|
yellowfive@57
|
717
|
yellowfive@81
|
718 -- activate the specified spec and then equip the saved gear set
|
yellowfive@57
|
719 function Amr:EquipGearSet(spec)
|
yellowfive@57
|
720
|
yellowfive@81
|
721 -- if no argument, then cycle spec
|
yellowfive@57
|
722 if not spec then
|
yellowfive@81
|
723 spec = GetSpecialization() + 1
|
yellowfive@57
|
724 end
|
yellowfive@81
|
725
|
yellowfive@57
|
726 -- allow some flexibility in the arguments
|
yellowfive@81
|
727 if spec == "1" or spec == "2" or spec == "3" or spec == "4" then spec = tonumber(spec) end
|
yellowfive@81
|
728
|
yellowfive@81
|
729 local specId = GetSpecializationInfo(spec)
|
yellowfive@81
|
730 if not specId then spec = 1 end
|
yellowfive@57
|
731
|
yellowfive@57
|
732 if UnitAffectingCombat("player") then
|
yellowfive@57
|
733 Amr:Print(L.GearEquipErrorCombat)
|
yellowfive@57
|
734 return
|
yellowfive@57
|
735 end
|
yellowfive@57
|
736
|
yellowfive@57
|
737 _waitingForSpec = spec
|
yellowfive@57
|
738
|
yellowfive@81
|
739 local currentSpec = GetSpecialization()
|
yellowfive@57
|
740 if currentSpec ~= spec then
|
yellowfive@81
|
741 SetSpecialization(spec)
|
yellowfive@57
|
742 else
|
yellowfive@57
|
743 onActiveTalentGroupChanged()
|
yellowfive@57
|
744 end
|
yellowfive@57
|
745 end
|
yellowfive@57
|
746
|
yellowfive@57
|
747 -- moves any gear in bags to the bank if not part of main or off spec gear set
|
yellowfive@57
|
748 function Amr:CleanBags()
|
yellowfive@57
|
749 -- TODO: implement
|
yellowfive@57
|
750 end
|
yellowfive@57
|
751
|
yellowfive@81
|
752 --[[
|
yellowfive@81
|
753 local function testfunc(message)
|
yellowfive@81
|
754 print(strsub(message, 13))
|
yellowfive@81
|
755 end
|
yellowfive@81
|
756 ]]
|
yellowfive@81
|
757
|
yellowfive@57
|
758 function Amr:InitializeGear()
|
yellowfive@81
|
759 Amr:AddEventHandler("PLAYER_SPECIALIZATION_CHANGED", onActiveTalentGroupChanged)
|
yellowfive@57
|
760
|
yellowfive@81
|
761 --Amr:AddEventHandler("CHAT_MSG_CHANNEL", testfunc)
|
yellowfive@81
|
762
|
yellowfive@57
|
763 Amr:AddEventHandler("UNIT_INVENTORY_CHANGED", function(unitID)
|
yellowfive@57
|
764 if unitID and unitID ~= "player" then return end
|
yellowfive@57
|
765 Amr:RefreshGearTab()
|
yellowfive@57
|
766 end)
|
yellowfive@57
|
767
|
yellowfive@57
|
768 Amr:AddEventHandler("ITEM_UNLOCKED", onItemUnlocked)
|
yellowfive@57
|
769 end |