changeset 215:3b04818b4c03

Rename PlayerTarget() to TargetedNPC()
author James D. Callahan III <jcallahan@curse.com>
date Tue, 22 Jan 2013 12:23:35 -0600
parents 9b0333c7513e
children 1af96c9a930e
files Main.lua
diffstat 1 files changed, 4 insertions(+), 4 deletions(-) [+]
line wrap: on
line diff
--- a/Main.lua	Mon Jan 21 18:01:26 2013 -0600
+++ b/Main.lua	Tue Jan 22 12:23:35 2013 -0600
@@ -872,7 +872,7 @@
 end
 
 
-local PlayerTarget
+local TargetedNPC
 do
     local GENDER_NAMES = {
         "UNKNOWN",
@@ -902,7 +902,7 @@
     }
 
 
-    function PlayerTarget()
+    function TargetedNPC()
         if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
             current_target_id = nil
             return
@@ -957,7 +957,7 @@
                 return
             end
         end
-        local npc = PlayerTarget()
+        local npc = TargetedNPC()
 
         if not npc then
             return
@@ -1822,7 +1822,7 @@
 
 
 function WDP:PLAYER_TARGET_CHANGED(event_name)
-    if not PlayerTarget() then
+    if not TargetedNPC() then
         return
     end
     current_action.target_type = AF.NPC