annotate Comments.lua @ 249:3fe3e55c327e

Added command and GUI for prototype of an in-game comment-submission system.
author James D. Callahan III <jcallahan@curse.com>
date Thu, 14 Mar 2013 16:36:36 -0500
parents
children 88d2c426f876
rev   line source
jcallahan@249 1 -- LUA API ------------------------------------------------------------
jcallahan@249 2
jcallahan@249 3 local _G = getfenv(0)
jcallahan@249 4
jcallahan@249 5 local table = _G.table
jcallahan@249 6
jcallahan@249 7 -- ADDON NAMESPACE ----------------------------------------------------
jcallahan@249 8
jcallahan@249 9 local ADDON_NAME, private = ...
jcallahan@249 10
jcallahan@249 11 local LibStub = _G.LibStub
jcallahan@249 12 local WDP = LibStub("AceAddon-3.0"):GetAddon(ADDON_NAME)
jcallahan@249 13
jcallahan@249 14 local ParseGUID = private.ParseGUID
jcallahan@249 15
jcallahan@249 16 -- HELPERS ------------------------------------------------------------
jcallahan@249 17
jcallahan@249 18 local comment_frame
jcallahan@249 19 do
jcallahan@249 20 local panel = _G.CreateFrame("Frame", "WDP_CommentFrame", _G.UIParent, "TranslucentFrameTemplate")
jcallahan@249 21 panel:SetSize(480, 454)
jcallahan@249 22 panel:SetPoint("CENTER", _G.UIParent, "CENTER")
jcallahan@249 23 panel:SetFrameStrata("DIALOG")
jcallahan@249 24 panel.Bg:SetTexture([[Interface\FrameGeneral\UI-Background-Rock]], true, true)
jcallahan@249 25 panel.Bg:SetHorizTile(true)
jcallahan@249 26 panel.Bg:SetVertTile(true)
jcallahan@249 27 panel:Hide()
jcallahan@249 28 comment_frame = panel
jcallahan@249 29
jcallahan@249 30 table.insert(_G.UISpecialFrames, panel:GetName())
jcallahan@249 31
jcallahan@249 32 local streaks = panel:CreateTexture("$parentTopTileStreaks", "BORDER", "_UI-Frame-TopTileStreaks", -6)
jcallahan@249 33 streaks:SetPoint("TOPLEFT", 13, -13)
jcallahan@249 34 streaks:SetPoint("BOTTOMRIGHT", panel, "TOPRIGHT", -13, -35)
jcallahan@249 35
jcallahan@249 36 local header = _G.CreateFrame("Frame", "$parentHeader", panel, "TranslucentFrameTemplate")
jcallahan@249 37 -- header:SetSize(180, 45)
jcallahan@249 38 header:SetSize(128, 64)
jcallahan@249 39 header:SetPoint("CENTER", panel, "TOP", 0, -8)
jcallahan@249 40 header.Bg:SetTexture([[Interface\FrameGeneral\UI-Background-Marble]])
jcallahan@249 41 header.Bg:SetHorizTile(true)
jcallahan@249 42 header.Bg:SetVertTile(true)
jcallahan@249 43 panel.header = header
jcallahan@249 44
jcallahan@249 45 local logo = header:CreateTexture(nil, "ARTWORK")
jcallahan@249 46 logo:SetTexture([[Interface\AddOns\WoWDBProfiler\wowdb-logo]])
jcallahan@249 47 logo:SetPoint("TOPLEFT", header, 10, -10)
jcallahan@249 48 logo:SetPoint("BOTTOMRIGHT", header, -10, 10)
jcallahan@249 49
jcallahan@249 50 --[[
jcallahan@249 51 local header_label = header:CreateFontString(nil, "ARTWORK", "GameFontNormal")
jcallahan@249 52 header_label:SetPoint("CENTER", 0, 0)
jcallahan@249 53 header_label:SetText(ADDON_NAME)
jcallahan@249 54 ]]
jcallahan@249 55
jcallahan@249 56 local close = _G.CreateFrame("Button", nil, panel, "UIPanelCloseButton")
jcallahan@249 57 close:SetPoint("TOPRIGHT", panel, "TOPRIGHT", -7, -7)
jcallahan@249 58
jcallahan@249 59 local scroll_frame = _G.CreateFrame("ScrollFrame", "$parentScrollFrame", panel)
jcallahan@249 60 scroll_frame:SetSize(435, 150)
jcallahan@249 61 scroll_frame:SetPoint("BOTTOM", 0, 70)
jcallahan@249 62
jcallahan@249 63 scroll_frame:SetScript("OnScrollRangeChanged", function(self, x, y)
jcallahan@249 64 _G.ScrollFrame_OnScrollRangeChanged(self, x, y)
jcallahan@249 65 end)
jcallahan@249 66
jcallahan@249 67 scroll_frame:SetScript("OnVerticalScroll", function(self, offset)
jcallahan@249 68 local scrollbar = self.ScrollBar
jcallahan@249 69 scrollbar:SetValue(offset)
jcallahan@249 70
jcallahan@249 71 local min, max = scrollbar:GetMinMaxValues()
jcallahan@249 72
jcallahan@249 73 if offset == 0 then
jcallahan@249 74 scrollbar.ScrollUpButton:Disable()
jcallahan@249 75 else
jcallahan@249 76 scrollbar.ScrollUpButton:Enable()
jcallahan@249 77 end
jcallahan@249 78
jcallahan@249 79 if (scrollbar:GetValue() - max) == 0 then
jcallahan@249 80 scrollbar.ScrollDownButton:Disable()
jcallahan@249 81 else
jcallahan@249 82 scrollbar.ScrollDownButton:Enable()
jcallahan@249 83 end
jcallahan@249 84 end)
jcallahan@249 85
jcallahan@249 86 scroll_frame:SetScript("OnMouseWheel", function(self, delta)
jcallahan@249 87 _G.ScrollFrameTemplate_OnMouseWheel(self, delta)
jcallahan@249 88 end)
jcallahan@249 89
jcallahan@249 90 local edit_container = _G.CreateFrame("Frame", nil, scroll_frame)
jcallahan@249 91 edit_container:SetPoint("TOPLEFT", scroll_frame, -7, 7)
jcallahan@249 92 edit_container:SetPoint("BOTTOMRIGHT", scroll_frame, 7, -7)
jcallahan@249 93 edit_container:SetFrameLevel(scroll_frame:GetFrameLevel() - 1)
jcallahan@249 94 edit_container:SetBackdrop({
jcallahan@249 95 bgFile = [[Interface\Tooltips\UI-Tooltip-Background]],
jcallahan@249 96 edgeFile = [[Interface\Tooltips\UI-Tooltip-Border]],
jcallahan@249 97 tile = true,
jcallahan@249 98 tileSize = 16,
jcallahan@249 99 edgeSize = 16,
jcallahan@249 100 insets = {
jcallahan@249 101 left = 5,
jcallahan@249 102 right = 5,
jcallahan@249 103 top = 5,
jcallahan@249 104 bottom = 5
jcallahan@249 105 }
jcallahan@249 106 })
jcallahan@249 107
jcallahan@249 108 edit_container:SetBackdropBorderColor(_G.TOOLTIP_DEFAULT_COLOR.r, _G.TOOLTIP_DEFAULT_COLOR.g, _G.TOOLTIP_DEFAULT_COLOR.b)
jcallahan@249 109 edit_container:SetBackdropColor(0, 0, 0)
jcallahan@249 110
jcallahan@249 111 local edit_box = _G.CreateFrame("EditBox", nil, scroll_frame)
jcallahan@249 112 edit_box:SetMultiLine(true)
jcallahan@249 113 edit_box:SetMaxLetters(3000)
jcallahan@249 114 edit_box:EnableMouse(true)
jcallahan@249 115 edit_box:SetAutoFocus(false)
jcallahan@249 116 edit_box:SetFontObject("ChatFontNormal")
jcallahan@249 117 edit_box:SetSize(420, 220)
jcallahan@249 118 edit_box:HighlightText(0)
jcallahan@249 119
jcallahan@249 120 edit_box:SetScript("OnCursorChanged", _G.ScrollingEdit_OnCursorChanged)
jcallahan@249 121 edit_box:SetScript("OnEscapePressed", _G.EditBox_ClearFocus)
jcallahan@249 122 edit_box:SetScript("OnShow", function(self)
jcallahan@249 123 _G.EditBox_SetFocus(self)
jcallahan@249 124
jcallahan@249 125 if self:GetNumLetters() > 0 then
jcallahan@249 126 panel.submitButton:Enable()
jcallahan@249 127 else
jcallahan@249 128 panel.submitButton:Disable()
jcallahan@249 129 end
jcallahan@249 130 end)
jcallahan@249 131
jcallahan@249 132 edit_box:SetScript("OnTextChanged", function(self, user_input)
jcallahan@249 133 local parent = self:GetParent()
jcallahan@249 134 local num_letters = self:GetNumLetters()
jcallahan@249 135 _G.ScrollingEdit_OnTextChanged(self, parent)
jcallahan@249 136 parent.charCount:SetText(self:GetMaxLetters() - num_letters)
jcallahan@249 137
jcallahan@249 138 if num_letters > 0 then
jcallahan@249 139 panel.submitButton:Enable();
jcallahan@249 140 end
jcallahan@249 141 end)
jcallahan@249 142
jcallahan@249 143 edit_box:SetScript("OnUpdate", function(self, elapsed)
jcallahan@249 144 _G.ScrollingEdit_OnUpdate(self, elapsed, self:GetParent())
jcallahan@249 145 end)
jcallahan@249 146
jcallahan@249 147 scroll_frame:SetScrollChild(edit_box)
jcallahan@249 148
jcallahan@249 149 local char_count = scroll_frame:CreateFontString(nil, "OVERLAY", "GameFontDisableLarge")
jcallahan@249 150 char_count:SetPoint("BOTTOMRIGHT", -15, 0)
jcallahan@249 151 scroll_frame.charCount = char_count
jcallahan@249 152
jcallahan@249 153 local scroll_bar = _G.CreateFrame("Slider", "$parentScrollBar", scroll_frame, "UIPanelScrollBarTemplate")
jcallahan@249 154 scroll_bar:SetPoint("TOPLEFT", scroll_frame, "TOPRIGHT", -13, -16)
jcallahan@249 155 scroll_bar:SetPoint("BOTTOMLEFT", scroll_frame, "BOTTOMRIGHT", -13, 16)
jcallahan@249 156 scroll_frame.ScrollBar = scroll_bar
jcallahan@249 157
jcallahan@249 158 _G.ScrollFrame_OnLoad(scroll_frame)
jcallahan@249 159
jcallahan@249 160 local submit = _G.CreateFrame("Button", "$parentSubmit", panel, "GameMenuButtonTemplate")
jcallahan@249 161 submit:SetSize(160, 30)
jcallahan@249 162 submit:SetPoint("BOTTOM", 0, 15)
jcallahan@249 163 submit:SetText(_G.SUBMIT)
jcallahan@249 164 submit:Enable(false)
jcallahan@249 165
jcallahan@249 166 submit:SetScript("OnClick", function()
jcallahan@249 167 -- TODO: Make this assign the comment to the correct SavedVariables entry.
jcallahan@249 168 edit_box:SetText("")
jcallahan@249 169 _G.HideUIPanel(panel)
jcallahan@249 170 end)
jcallahan@249 171 panel.submitButton = submit
jcallahan@249 172 end
jcallahan@249 173
jcallahan@249 174 local function CreateUnitComment(unit_type, unit_idnum)
jcallahan@249 175 comment_frame:Show()
jcallahan@249 176 end
jcallahan@249 177
jcallahan@249 178 local function CreateCursorComment()
jcallahan@249 179 -- TODO: Implement!
jcallahan@249 180 end
jcallahan@249 181
jcallahan@249 182 -- METHODS ------------------------------------------------------------
jcallahan@249 183
jcallahan@249 184 function private.ProcessCommentCommand(arg)
jcallahan@249 185 if not arg or arg == "" then
jcallahan@249 186 WDP:Print("You must supply a valid comment type.")
jcallahan@249 187 return
jcallahan@249 188 end
jcallahan@249 189
jcallahan@249 190 if arg == "cursor" then
jcallahan@249 191 WDP:Print("Not yet implemented.")
jcallahan@249 192 return
jcallahan@249 193 end
jcallahan@249 194
jcallahan@249 195 if not _G.UnitExists(arg) then
jcallahan@249 196 WDP:Printf("Unit '%s' does not exist.", arg)
jcallahan@249 197 return
jcallahan@249 198 end
jcallahan@249 199 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID(arg))
jcallahan@249 200
jcallahan@249 201 if not unit_idnum then
jcallahan@249 202 WDP:Printf("Unable to determine unit from '%s'", arg)
jcallahan@249 203 return
jcallahan@249 204 end
jcallahan@249 205 CreateUnitComment(unit_type, unit_idnum)
jcallahan@249 206 end