diff ClassPlanShipments.lua @ 102:4d1520186ea4

7.2.5 changes - Fixed order hall panel not initializing on fresh install
author Nenue
date Thu, 25 May 2017 17:24:00 -0400
parents b29b35cb8539
children 1197c8825eda
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line diff
--- a/ClassPlanShipments.lua	Thu May 18 16:44:05 2017 -0400
+++ b/ClassPlanShipments.lua	Thu May 25 17:24:00 2017 -0400
@@ -107,12 +107,13 @@
       AddShipmentInfo(AK_NOTES, name, texture, shipmentCapacity, shipmentsReady, shipmentsTotal, creationTime, duration, timeleftString)
     end
 
-    local talentTrees = CG_GetTalentTrees(garrisonType, select(3, UnitClass("player")));
+    local talentTrees = C_Garrison.GetTalentTreeIDsByClassID(garrisonType, select(3, UnitClass("player")));
     -- this is a talent that has completed, but has not been seen in the talent UI yet.
     local completeTalentID = CG_GetCompleteTalent(garrisonType);
-    --print('Talents:')
+    print('Talents:')
     if (talentTrees) then
-      for treeIndex, tree in ipairs(talentTrees) do
+      for treeIndex, treeID in ipairs(talentTrees) do
+        local _, _, tree = C_Garrison.GetTalentTreeInfoForID(garrisonType, treeID);
         for talentIndex, talent in ipairs(tree) do
           local showTalent = false;
           if (talent.isBeingResearched) or (talent.id == completeTalentID) then