comparison WorldMap.lua @ 110:f6ef9a9f5476

nop out `WorldMap_SetupWorldQuestButton` since we aren't using them visually
author Nenue
date Tue, 25 Jul 2017 12:38:27 -0400
parents caa482329919
children e8b6c5433128
comparison
equal deleted inserted replaced
109:caa482329919 110:f6ef9a9f5476
137 if (event == 'QUEST_LOG_UPDATE') then 137 if (event == 'QUEST_LOG_UPDATE') then
138 self:UpdateBounties(event) 138 self:UpdateBounties(event)
139 elseif event == 'WORLD_QUEST_COMPLETED_BY_SPELL' then 139 elseif event == 'WORLD_QUEST_COMPLETED_BY_SPELL' then
140 local questID = ... 140 local questID = ...
141 if questID and db.QuestsByID[questID] then 141 if questID and db.QuestsByID[questID] then
142 -- client-side quest completion status isn't updated until the next event stack
142 completedQuests[questID] = true 143 completedQuests[questID] = true
143 db.QuestsByID[questID]:Release() 144 db.QuestsByID[questID]:Release()
144 end 145 end
145 self:Refresh(event) 146 self:Refresh(event)
146 elseif event == 'SKILL_LINES_CHANGED' or event == 'CURRENT_SPELL_CAST_CHANGED' then 147 elseif event == 'SKILL_LINES_CHANGED' or event == 'CURRENT_SPELL_CAST_CHANGED' then