annotate FilterBar.lua @ 30:8cb750e79952

WorldPlan: - Reworking filters to utilize newly added CVars
author Nenue
date Fri, 28 Oct 2016 14:06:07 -0400
parents
children d0114b51cdea
rev   line source
Nenue@30 1 -- WorldPlan
Nenue@30 2 -- FilterBar.lua
Nenue@30 3 -- Created: 10/27/2016 8:55 PM
Nenue@30 4 -- %file-revision%
Nenue@30 5 --
Nenue@30 6
Nenue@30 7 local print = DEVIAN_WORKSPACE and function(...) _G.print('FilterBar', ...) end or nop
Nenue@30 8
Nenue@30 9 local REWARD_CASH = WORLD_QUEST_REWARD_TYPE_FLAG_GOLD
Nenue@30 10 local REWARD_ARTIFACT_POWER = WORLD_QUEST_REWARD_TYPE_FLAG_ARTIFACT_POWER
Nenue@30 11 local REWARD_GEAR = WORLD_QUEST_REWARD_TYPE_FLAG_EQUIPMENT
Nenue@30 12 local REWARD_CURRENCY = WORLD_QUEST_REWARD_TYPE_FLAG_ORDER_RESOURCES
Nenue@30 13 local REWARD_REAGENT = WORLD_QUEST_REWARD_TYPE_FLAG_MATERIALS
Nenue@30 14
Nenue@30 15
Nenue@30 16 local LE_QUEST_TAG_TYPE_PVP = LE_QUEST_TAG_TYPE_PVP
Nenue@30 17 local LE_QUEST_TAG_TYPE_PET_BATTLE = LE_QUEST_TAG_TYPE_PET_BATTLE
Nenue@30 18 local LE_QUEST_TAG_TYPE_DUNGEON = LE_QUEST_TAG_TYPE_DUNGEON
Nenue@30 19 local LE_QUEST_TAG_TYPE_PROFESSION = LE_QUEST_TAG_TYPE_PROFESSION
Nenue@30 20 local LE_QUEST_TAG_TYPE_NORMAL = LE_QUEST_TAG_TYPE_NORMAL
Nenue@30 21 local DEFAULT_FILTER_LAYOUT = {
Nenue@30 22 PinSize = 22,
Nenue@30 23 Border = 3,
Nenue@30 24 TrackingBorder = 2,
Nenue@30 25 TagSize = 12,
Nenue@30 26 TimeleftStage = 3,
Nenue@30 27 showNumber = true,
Nenue@30 28 numberFontObject = 'WorldPlanNumberFontThin'
Nenue@30 29 }
Nenue@30 30 local DEFAULT_FILTER_LIST = {
Nenue@30 31 { label = 'Filters', texture = "Interface\\WorldMap\\WorldMap-Icon" },
Nenue@30 32 { filterKey= 'rewardType', cVar = 'worldQuestFilterArtifactPower', filterValue = REWARD_ARTIFACT_POWER, label = 'Artifact Power', texture = "Interface\\ICONS\\inv_7xp_inscription_talenttome01" },
Nenue@30 33 { filterKey= 'rewardType', cVar = 'worldQuestFilterOrderResources', filterValue = REWARD_CURRENCY,label = 'Order Resources', texture = "Interface\\ICONS\\inv_misc_elvencoins" },
Nenue@30 34 { filterKey= 'rewardType', cVar = 'worldQuestFilterEquipment', filterValue = REWARD_GEAR, label = 'Equipment', texture = "Interface\\ICONS\\garrison_bluearmorupgrade" },
Nenue@30 35 { filterKey= 'rewardType', cVar = 'worldQuestFilterProfessionMaterials', filterValue = REWARD_REAGENT, label = 'Materials', texture = 1417744 },
Nenue@30 36 { filterKey= 'rewardType', cVar = 'worldQuestFilterGold', filterValue = REWARD_CASH, label = 'Gold', texture = "Interface\\Buttons\\UI-GroupLoot-Coin-Up" },
Nenue@30 37 { filterKey= 'worldQuestType', filterValue = LE_QUEST_TAG_TYPE_PVP, label = 'PvP', texture = "Interface\\Icons\\Ability_PVP_GladiatorMedallion", spacing = 10 },
Nenue@30 38 { filterKey= 'worldQuestType', filterValue = LE_QUEST_TAG_TYPE_PET_BATTLE, label = 'Pet Battle', texture = "Interface\\Icons\\PetJournalPortrait", },
Nenue@30 39 { filterKey= 'worldQuestType', filterValue = LE_QUEST_TAG_TYPE_DUNGEON, label = 'Dungeon', texture = "Interface\\LFGFRAME\\UI-LFR-PORTRAIT", },
Nenue@30 40 { filterKey= 'worldQuestType', filterValue = LE_QUEST_TAG_TYPE_PROFESSION, label = 'Profession', texture = "Interface\\ICONS\\70_professions_scroll_02", },
Nenue@30 41 }
Nenue@30 42 local defaults = {}
Nenue@30 43
Nenue@30 44 WorldPlanSummaryMixin = {
Nenue@30 45 selectedBountyIndex = {},
Nenue@30 46 bounties = {},
Nenue@30 47 filterList = {},
Nenue@30 48 buttons = {},
Nenue@30 49 }
Nenue@30 50 WorldPlanFilterPinMixin = {}
Nenue@30 51
Nenue@30 52 function WorldPlanSummaryMixin:OnLoad()
Nenue@30 53 self:RegisterEvent('QUEST_LOG_UPDATE')
Nenue@30 54 self:RegisterEvent('WORLD_MAP_UPDATE')
Nenue@30 55
Nenue@30 56 WorldPlan:AddHandler(self, defaults)
Nenue@30 57
Nenue@30 58 for index, info in ipairs(DEFAULT_FILTER_LIST) do
Nenue@30 59 info.zone = DEFAULT_FILTER_LAYOUT
Nenue@30 60 info.continent = DEFAULT_FILTER_LAYOUT
Nenue@30 61 info.pinMask = "Interface\\Minimap\\UI-Minimap-Background"
Nenue@30 62
Nenue@30 63 WorldPlan:AddTypeInfo(self,index, info)
Nenue@30 64 end
Nenue@30 65
Nenue@30 66 end
Nenue@30 67
Nenue@30 68
Nenue@30 69 function WorldPlanSummaryMixin:OnEvent(event)
Nenue@30 70 end
Nenue@30 71
Nenue@30 72 local bountyIndex
Nenue@30 73 local debug_headers = {}
Nenue@30 74
Nenue@30 75 function WorldPlanSummaryMixin:Setup()
Nenue@30 76 self:GetFilters()
Nenue@30 77 end
Nenue@30 78
Nenue@30 79
Nenue@30 80 function WorldPlanSummaryMixin:OnEvent(event,...)
Nenue@30 81 self.isStale = true
Nenue@30 82 end
Nenue@30 83
Nenue@30 84 function WorldPlanSummaryMixin:OnShow()
Nenue@30 85 self:Refresh()
Nenue@30 86 end
Nenue@30 87
Nenue@30 88 function WorldPlanSummaryMixin:GetFilters()
Nenue@30 89
Nenue@30 90
Nenue@30 91 wipe(self.filterList)
Nenue@30 92
Nenue@30 93 for index, info in ipairs(DEFAULT_FILTER_LIST) do
Nenue@30 94 tinsert(self.filterList, info)
Nenue@30 95 end
Nenue@30 96 self.bounties, self.numBounties = GetQuestBountyInfoForMapID(WorldPlan.currentMapID)
Nenue@30 97 self.BountyFilters = {}
Nenue@30 98 for index, data in ipairs(self.bounties) do
Nenue@30 99 local info = self.BountyFilters[index]
Nenue@30 100 if not info then
Nenue@30 101 info = {}
Nenue@30 102 self.BountyFilters[index] = info
Nenue@30 103 end
Nenue@30 104
Nenue@30 105 local questTitle = GetQuestLogTitle(GetQuestLogIndexByID(data.questID))
Nenue@30 106
Nenue@30 107 info.filterKey = 'factionID'
Nenue@30 108 info.filterValue = data.factionID
Nenue@30 109 info.label = questTitle
Nenue@30 110 info.texture = data.icon
Nenue@30 111 print('loading emissary', questTitle)
Nenue@30 112
Nenue@30 113 tinsert(self.filterList, info)
Nenue@30 114 --{ filterKey= 'worldQuestType', filterValue = LE_QUEST_TAG_TYPE_PROFESSION, label = 'Profession', texture = "Interface\\LFGFRAME\\UI-LFR-PORTRAIT", },
Nenue@30 115 end
Nenue@30 116 end
Nenue@30 117
Nenue@30 118 function WorldPlanSummaryMixin:Reset()
Nenue@30 119 self.pinLayout = self:GetTypeInfo(255)
Nenue@30 120 self:GetFilters()
Nenue@30 121 end
Nenue@30 122
Nenue@30 123 function WorldPlanSummaryMixin:Refresh(forced)
Nenue@30 124 self:Update(forced)
Nenue@30 125 end
Nenue@30 126
Nenue@30 127 local filterFill = "Interface\\BUTTONS\\YELLOWORANGE64"
Nenue@30 128 local filterMask = "Interface\\Minimap\\UI-Minimap-Background"
Nenue@30 129 function WorldPlanSummaryMixin:Update(forced)
Nenue@30 130 local blocks = self.buttons
Nenue@30 131 local relativeFrame = WorldMapFrame.UIElementsFrame.TrackingOptionsButton
Nenue@30 132 local numHeaders = 0
Nenue@30 133 print('|cFF00FF88'..tostring(self)..':Refresh()|r', 'currentMap=',self.currentMapID)
Nenue@30 134
Nenue@30 135
Nenue@30 136 local quests = WorldPlanQuests.QuestsByZone[self.currentMapID] or WorldPlanQuests.QuestsByID
Nenue@30 137
Nenue@30 138
Nenue@30 139 for index, info in ipairs(self.filterList) do
Nenue@30 140 local numQuests = 0
Nenue@30 141
Nenue@30 142 for questID, pin in pairs(quests) do
Nenue@30 143 if pin.used then
Nenue@30 144 if not info.filterKey then
Nenue@30 145 numQuests = numQuests + 1
Nenue@30 146 elseif pin[info.filterKey] == info.filterValue then
Nenue@30 147 numQuests = numQuests + 1
Nenue@30 148 end
Nenue@30 149 end
Nenue@30 150 end
Nenue@30 151 print(tostring(index).. ' ("'..tostring(info.label)..'" f('.. tostring(info.filterKey).. '='..tostring(info.filterValue) .. '), '..tostring(numQuests)..')')
Nenue@30 152
Nenue@30 153 if numQuests >= 1 then
Nenue@30 154 numHeaders = numHeaders + 1
Nenue@30 155 local button = blocks[numHeaders]
Nenue@30 156 if not blocks[numHeaders] then
Nenue@30 157 button = CreateFrame('Button', 'WorldPlanFilterButton'..numHeaders, WorldMapScrollFrame, 'WorldPlanFilterPin')
Nenue@30 158
Nenue@30 159 button:SetSize(24,24)
Nenue@30 160 button.icon:ClearAllPoints()
Nenue@30 161 button.icon:SetAllPoints(button)
Nenue@30 162
Nenue@30 163 button.iconBorder:SetPoint('TOPLEFT', button, 'TOPLEFT', -2, 2)
Nenue@30 164 button.iconBorder:SetPoint('BOTTOMRIGHT', button, 'BOTTOMRIGHT', 2, -2)
Nenue@30 165 button.iconBorder:SetMask(filterMask)
Nenue@30 166 button.iconBorder:SetTexture(filterFill)
Nenue@30 167 button.iconBorder:SetDesaturated(true)
Nenue@30 168
Nenue@30 169 button.supertrackBorder:Hide()
Nenue@30 170 blocks[numHeaders] = button
Nenue@30 171 end
Nenue@30 172
Nenue@30 173 button.info = info
Nenue@30 174 button:SetID(index)
Nenue@30 175 button.spacing = ((info.filterKey ~= relativeFrame.filterKey) and 10) or 0
Nenue@30 176 button.relativeFrame = relativeFrame
Nenue@30 177 button:Refresh((numHeaders == 1), numQuests)
Nenue@30 178 button:Show()
Nenue@30 179 relativeFrame = button
Nenue@30 180 end
Nenue@30 181
Nenue@30 182 end
Nenue@30 183
Nenue@30 184 self.numHeaders = numHeaders
Nenue@30 185 for i = numHeaders + 1, #blocks do
Nenue@30 186 if blocks[i] then
Nenue@30 187 blocks[i]:Hide()
Nenue@30 188 end
Nenue@30 189 end
Nenue@30 190 end
Nenue@30 191
Nenue@30 192 function WorldPlanSummaryMixin:Cleanup()
Nenue@30 193
Nenue@30 194 -- hide trailing buttons
Nenue@30 195 end
Nenue@30 196
Nenue@30 197 function WorldPlanFilterPinMixin:OnEnter()
Nenue@30 198
Nenue@30 199 end
Nenue@30 200 function WorldPlanFilterPinMixin:OnLeave()
Nenue@30 201
Nenue@30 202 end
Nenue@30 203
Nenue@30 204
Nenue@30 205 function WorldPlanFilterPinMixin:Refresh(isFirst, numQuests)
Nenue@30 206 isFirst = isFirst or self.isFirst
Nenue@30 207 numQuests = numQuests or self.numQuests
Nenue@30 208
Nenue@30 209 local info = self.info
Nenue@30 210
Nenue@30 211 self.isFirst = isFirst
Nenue@30 212 self.numQuests = numQuests
Nenue@30 213 self.filterKey = info.filterKey
Nenue@30 214 self.filterValue = info.filterValue
Nenue@30 215 self.tagID = info.tagID
Nenue@30 216
Nenue@30 217 self.icon:SetMask(filterMask)
Nenue@30 218 self.icon:SetTexture(info.texture)
Nenue@30 219 self.count:SetText(numQuests)
Nenue@30 220 self.cVar = info.cVar
Nenue@30 221
Nenue@30 222
Nenue@30 223 self.itemTexture = self.texture
Nenue@30 224
Nenue@30 225 if isFirst then
Nenue@30 226 self:SetPoint('TOP', self.relativeFrame, 'BOTTOM', 0, -5)
Nenue@30 227 else
Nenue@30 228 self:SetPoint('TOPRIGHT', self.relativeFrame, 'BOTTOMRIGHT', 0, -(3 + (self.spacing or 0)))
Nenue@30 229
Nenue@30 230 end
Nenue@30 231 print('anchor to', self.relativeFrame:GetName(), info.mask)
Nenue@30 232
Nenue@30 233 local r, g, b, a = 1,1,1,1
Nenue@30 234 local used = WorldPlan.UsedFilters[self.filterKey]
Nenue@30 235 if used and self.filterKey then
Nenue@30 236 if used[self.filterValue] == true then
Nenue@30 237 r, g, b = 0, 1, 0
Nenue@30 238 elseif used[self.filterValue] == false then
Nenue@30 239 r, g, b = 1, 0, 0
Nenue@30 240 end
Nenue@30 241 else
Nenue@30 242 if self.cVar and GetCVarBool(self.cVar) then
Nenue@30 243 r, g, b = 0, 1, 0
Nenue@30 244 end
Nenue@30 245 end
Nenue@30 246 self.iconBorder:SetVertexColor(r, g, b, a)
Nenue@30 247 --self:UpdateSize()
Nenue@30 248 end
Nenue@30 249
Nenue@30 250 function WorldPlanFilterPinMixin:OnLoad()
Nenue@30 251 self:RegisterForClicks('AnyUp')
Nenue@30 252 self:SetFrameStrata('HIGH')
Nenue@30 253 self:SetFrameLevel(151)
Nenue@30 254 self:SetScript('OnUpdate', nil)
Nenue@30 255 end
Nenue@30 256
Nenue@30 257 function WorldPlanFilterPinMixin:OnUpdate ()
Nenue@30 258 end
Nenue@30 259
Nenue@30 260 function WorldPlanFilterPinMixin:OnLeave ()
Nenue@30 261 if GameTooltip:IsOwned(self) then
Nenue@30 262 GameTooltip:Hide()
Nenue@30 263 end
Nenue@30 264 end
Nenue@30 265
Nenue@30 266 -- shift-click: reset filter
Nenue@30 267 -- click: rotate through include(1), exclude(-1), ignore(nil)
Nenue@30 268 function WorldPlanFilterPinMixin:OnClick (button)
Nenue@30 269
Nenue@30 270 local filterKey = self.filterKey
Nenue@30 271 local filterValue = self.filterValue
Nenue@30 272
Nenue@30 273
Nenue@30 274 local operation = opPrefix
Nenue@30 275 local setInclude = (button == 'LeftButton')
Nenue@30 276
Nenue@30 277
Nenue@30 278 if not filterKey then
Nenue@30 279 -- resetting
Nenue@30 280 wipe(WorldPlan.UsedFilters)
Nenue@30 281
Nenue@30 282 elseif IsShiftKeyDown() then
Nenue@30 283 WorldPlan.UsedFilters[filterKey] = nil
Nenue@30 284 else
Nenue@30 285 WorldPlan.UsedFilters[filterKey] = WorldPlan.UsedFilters[filterKey] or {}
Nenue@30 286 WorldPlan.UsedFilters[filterKey][filterValue] = setInclude
Nenue@30 287 print(filterKey, filterValue, '=', setInclude)
Nenue@30 288
Nenue@30 289 for index, info in ipairs(WorldPlan.FilterOptions) do
Nenue@30 290 if info.filterKey == filterKey then
Nenue@30 291 if (not IsControlKeyDown()) and (filterValue ~= info.filterValue) then
Nenue@30 292 WorldPlan.UsedFilters[filterKey][info.filterValue] = (not setInclude)
Nenue@30 293 print(filterKey, info.filterValue, '=', WorldPlan.UsedFilters[filterKey][info.filterValue])
Nenue@30 294 end
Nenue@30 295 end
Nenue@30 296 end
Nenue@30 297
Nenue@30 298 end
Nenue@30 299 print('|cFF00FF88Filter Update:', filterKey, filterValue, operation)
Nenue@30 300 WorldPlan:Refresh()
Nenue@30 301 end