annotate WorldPlan.lua @ 18:08b03bcdfeac

ClassPlan: - Significant load time improvements in the order hall. * Data events are spammed gratuitously at load-in, so any sort of operation that results should be done from a delayed enclosure. In this case: using a self-destructing C_Timer identified by the function handle, and setting a flag that frame scripts can respond to.
author Nenue
date Mon, 24 Oct 2016 18:23:06 -0400
parents 8b1e8ba5753d
children 4a7e89bffbcb
rev   line source
Nenue@0 1 -- Veneer
Nenue@0 2 -- WorldPlan.lua
Nenue@0 3 -- Created: 8/16/2016 8:19 AM
Nenue@0 4 -- %file-revision%
Nenue@0 5 --[[
Nenue@0 6 Summary:
Nenue@0 7 Adds reward icons to the world quest POI markers, and adds said markers to the continent map.
Nenue@0 8
Nenue@0 9 Issues:
Nenue@0 10 Dalaran quests aren't visible until that map has been specifically viewed by the player.
Nenue@0 11 --]]
Nenue@0 12
Nenue@0 13 WorldPlanCore = {}
Nenue@0 14 WorldPlanPOIMixin = {}
Nenue@0 15 WorldPlanFilterPinMixin = {}
Nenue@0 16 local WorldPlanFlightMapMixin = setmetatable({}, {__tostring = function() return 'FlightMapHandler' end})
Nenue@0 17 local WorldQuests = setmetatable({ QuestsByID = {}, freePins = {} }, {__tostring = function() return 'QuestHandler' end})
Nenue@0 18 local FilterBar = setmetatable({ SummaryHeaders = {} }, {__tostring = function() return 'FilterBar' end})
Nenue@0 19
Nenue@0 20 local WorldPlan = WorldPlanCore
Nenue@0 21 local QuestPOI = WorldPlanPOIMixin
Nenue@0 22 local FilterPin = WorldPlanFilterPinMixin
Nenue@0 23 local WP_VERSION = "1.0"
Nenue@0 24
Nenue@9 25 local db
Nenue@0 26 local print = DEVIAN_WORKSPACE and function(...) _G.print('WP', ...) end or function() end
Nenue@7 27 local qprint = DEVIAN_WORKSPACE and function(...) _G.print('POI', ...) end or function() end
Nenue@7 28 local iprint = DEVIAN_WORKSPACE and function(...) _G.print('ItemScan', ...) end or function() end
Nenue@9 29 local wqprint = DEVIAN_WORKSPACE and function(...) _G.print('WorldQuests', ...) end or function() end
Nenue@9 30 local fbprint = DEVIAN_WORKSPACE and function(...) _G.print('FilterBar', ...) end or function() end
Nenue@7 31
Nenue@0 32 local wipe, tremove, tinsert, pairs, floor, tContains = table.wipe, table.remove, table.insert, pairs, floor, tContains
Nenue@0 33 local TQ_GetQuestInfoByQuestID = C_TaskQuest.GetQuestInfoByQuestID -- Return the name of a quest with a given ID
Nenue@0 34 local TQ_GetQuestsForPlayerByMapID = C_TaskQuest.GetQuestsForPlayerByMapID -- This function is not yet documented
Nenue@0 35 local TQ_GetQuestTimeLeftMinutes = C_TaskQuest.GetQuestTimeLeftMinutes
Nenue@0 36 local TQ_RequestPreloadRewardData = C_TaskQuest.RequestPreloadRewardData
Nenue@0 37 local TQ_GetQuestLocation = C_TaskQuest.GetQuestLocation
Nenue@0 38 local TQ_IsActive = C_TaskQuest.IsActive
Nenue@0 39 local ITEM_QUALITY_COLORS = ITEM_QUALITY_COLORS
Nenue@0 40 local WorldMap_DoesWorldQuestInfoPassFilters = WorldMap_DoesWorldQuestInfoPassFilters
Nenue@0 41 local QuestMapFrame_IsQuestWorldQuest = QuestMapFrame_IsQuestWorldQuest
Nenue@0 42 local GameTooltip = GameTooltip
Nenue@0 43 local GetItemIcon = GetItemIcon
Nenue@0 44
Nenue@0 45
Nenue@0 46 local GetMapInfo, QuestPOIGetIconInfo = GetMapInfo, QuestPOIGetIconInfo
Nenue@0 47 local GetQuestTagInfo, HaveQuestData = GetQuestTagInfo, HaveQuestData
Nenue@0 48 local GetNumQuestLogRewards, GetNumQuestLogRewardCurrencies, GetQuestLogRewardMoney = GetNumQuestLogRewards, GetNumQuestLogRewardCurrencies, GetQuestLogRewardMoney
Nenue@0 49 local GetQuestLogRewardInfo, GetQuestLogRewardCurrencyInfo, GetMoneyString = GetQuestLogRewardInfo, GetQuestLogRewardCurrencyInfo, GetMoneyString
Nenue@0 50
Nenue@0 51 local GetCurrentMapAreaID, GetMapNameByID, GetSuperTrackedQuestID = GetCurrentMapAreaID, GetMapNameByID, GetSuperTrackedQuestID
Nenue@0 52 local MC_GetNumZones, MC_GetZoneInfo = C_MapCanvas.GetNumZones, C_MapCanvas.GetZoneInfo
Nenue@0 53
Nenue@0 54
Nenue@0 55 local PinBaseIndex = 1600
Nenue@0 56 local BROKEN_ISLES_ID, DALARAN_ID, AZSUNA_ID, VALSHARAH_ID, HIGHMOUNTAIN_ID, STORMHEIM_ID, SURAMAR_ID, EOA_ID = 1007, 1014, 1015,1018, 1024, 1017, 1033, 1096
Nenue@0 57
Nenue@0 58 -- maps where we do our own anchors
Nenue@0 59 local CONTINENT_MAPS = { [BROKEN_ISLES_ID] = BROKEN_ISLES_ID, }
Nenue@0 60 local WORLD_QUEST_MAPS = { [DALARAN_ID] = 'Dalaran70', [AZSUNA_ID] = 'Azsuna', [VALSHARAH_ID] = "Val'sharah",
Nenue@0 61 [HIGHMOUNTAIN_ID] = 'Highmountain', [STORMHEIM_ID] = 'Stormheim', [SURAMAR_ID] = 'Suramar', [EOA_ID] = 'EyeOfAszhara', }
Nenue@0 62 -- default color templates
Nenue@0 63 local ARTIFACT_COLOR = ITEM_QUALITY_COLORS[LE_ITEM_QUALITY_ARTIFACT]
Nenue@0 64 local MONEY_COLOR = {hex ='|cFFFFFF00', r=1, g=1, b=0}
Nenue@0 65 local COMMON_COLOR = ITEM_QUALITY_COLORS[LE_ITEM_QUALITY_COMMON]
Nenue@0 66
Nenue@0 67 local ICON_UNKNOWN = "Interface\\ICONS\\inv_misc_questionmark"
Nenue@0 68 local ICON_MONEY = "Interface\\Buttons\\UI-GroupLoot-Coin-Up"
Nenue@0 69
Nenue@0 70 local POI_BORDER_MASK = "Interface\\Minimap\\UI-Minimap-Background"
Nenue@0 71 local POI_BORDER_FILL = "Interface\\BUTTONS\\YELLOWORANGE64"
Nenue@0 72 local POI_BORDER_BLUE = "Interface\\BUTTONS\\GRADBLUE"
Nenue@0 73 local POI_BORDER_RED = "Interface\\BUTTONS\\RedGrad64"
Nenue@0 74 local POI_BORDER_YELLOW = "Interface\\BUTTONS\\YELLOWORANGE64"
Nenue@0 75 local POI_BORDER_GREEN = "Interface\\BUTTONS\\GREENGRAD64"
Nenue@0 76
Nenue@0 77 local REWARD_CASH = 1001
Nenue@0 78 local REWARD_ARTIFACT_POWER = 1002
Nenue@0 79 local REWARD_GEAR = 1003
Nenue@0 80 local REWARD_CURRENCY = 1004
Nenue@0 81 local REWARD_ITEM = 1005
Nenue@0 82 local REWARD_REAGENT = 1006
Nenue@0 83
Nenue@0 84 local POI_DEFAULT_TYPE = {
Nenue@0 85 a = 1,
Nenue@0 86 r = 1, g = 1, b = 1,
Nenue@0 87 x = 0, y = 0,
Nenue@0 88 desaturated = true,
Nenue@0 89 mask = POI_BORDER_MASK,
Nenue@0 90 texture = POI_BORDER_FILL,
Nenue@0 91 continent = {
Nenue@0 92 PinSize = 18,
Nenue@0 93 Border = 3,
Nenue@0 94 TrackingBorder = 2,
Nenue@0 95 TagSize = 6,
Nenue@0 96 TimeleftStage = 3,
Nenue@0 97 },
Nenue@0 98 zone = {
Nenue@0 99 PinSize = 22,
Nenue@0 100 Border = 3,
Nenue@0 101 TrackingBorder = 2,
Nenue@0 102 TagSize = 12,
Nenue@0 103 TimeleftStage = 3,
Nenue@0 104 },
Nenue@0 105 minimized = {
Nenue@0 106 PinSize = 4,
Nenue@0 107 Border = 1,
Nenue@0 108 TrackingBorder = 2,
Nenue@0 109 NoIcon = true,
Nenue@0 110 TimeleftStage = 1,
Nenue@0 111 }
Nenue@0 112 }
Nenue@0 113 local POI_REWARD_TYPE = setmetatable({}, {
Nenue@0 114 __newindex = function(t, k, v)
Nenue@0 115 if type(v) == 'table' then
Nenue@0 116 setmetatable(v, {__index = POI_DEFAULT_TYPE})
Nenue@0 117 end
Nenue@0 118 rawset(t,k,v)
Nenue@0 119 end
Nenue@0 120 })
Nenue@0 121 local POI_FILTER_STYLE = setmetatable({
Nenue@0 122 continentBorder = 2,
Nenue@0 123 zoneBorder = 2,
Nenue@0 124 }, {__index = POI_DEFAULT_TYPE})
Nenue@0 125
Nenue@0 126 local LE_QUEST_TAG_TYPE_PVP = LE_QUEST_TAG_TYPE_PVP
Nenue@0 127 local LE_QUEST_TAG_TYPE_PET_BATTLE = LE_QUEST_TAG_TYPE_PET_BATTLE
Nenue@0 128 local LE_QUEST_TAG_TYPE_DUNGEON = LE_QUEST_TAG_TYPE_DUNGEON
Nenue@0 129 local LE_QUEST_TAG_TYPE_PROFESSION = LE_QUEST_TAG_TYPE_PROFESSION
Nenue@0 130 local LE_QUEST_TAG_TYPE_NORMAL = LE_QUEST_TAG_TYPE_NORMAL
Nenue@0 131
Nenue@0 132 -- Pin color/display variables
Nenue@0 133 POI_REWARD_TYPE[REWARD_ITEM] = {
Nenue@0 134 r = 1, g = 1, b = 1,
Nenue@0 135 }
Nenue@0 136 POI_REWARD_TYPE[REWARD_REAGENT] = {
Nenue@0 137 r = 0, g = 1, b = 1,
Nenue@0 138 }
Nenue@0 139 POI_REWARD_TYPE[REWARD_ARTIFACT_POWER] = {
Nenue@0 140 r = 1, g = .25, b = .5,
Nenue@0 141 showNumber = true,
Nenue@0 142 }
Nenue@0 143 POI_REWARD_TYPE[REWARD_GEAR] = {
Nenue@0 144 r = .1, g = .2, b = 1,
Nenue@0 145 }
Nenue@0 146 POI_REWARD_TYPE[REWARD_CURRENCY] = {
Nenue@0 147 r = 1, g = 1, b = 0,
Nenue@0 148 }
Nenue@0 149 POI_REWARD_TYPE[REWARD_CASH] = {
Nenue@0 150 r = 0, g = 0, b = 0,
Nenue@0 151 --x = 0, y = -1,
Nenue@0 152 --mask = ICON_MONEY,
Nenue@0 153 --continentBorder = 1,
Nenue@0 154 --zoneBorder = 1,
Nenue@0 155 }
Nenue@0 156
Nenue@0 157
Nenue@9 158
Nenue@9 159 local defaults = {
Nenue@9 160 defaultPinStyle = POI_DEFAULT_TYPE,
Nenue@9 161 rewardStyle = POI_REWARD_TYPE,
Nenue@9 162 filterStyle = POI_FILTER_STYLE,
Nenue@9 163 ShowAllProfessionQuests = true,
Nenue@9 164 DisplayContinentSummary = true,
Nenue@9 165 DisplayContinentPins = true,
Nenue@9 166 NotifyWhenNewQuests = true,
Nenue@9 167 EnablePins = true,
Nenue@9 168 FadeWhileGrouped = true,
Nenue@9 169 }
Nenue@9 170
Nenue@0 171 -- Summary header structure
Nenue@0 172 local POI_FILTER_OPTIONS = {
Nenue@0 173 { label = 'Filters', texture = "Interface\\WorldMap\\WorldMap-Icon" },
Nenue@0 174 { filterKey= 'rewardType', filterValue = REWARD_ARTIFACT_POWER, label = 'Artifact Power', texture = "Interface\\ICONS\\inv_7xp_inscription_talenttome01" },
Nenue@0 175 { filterKey= 'rewardType', filterValue = REWARD_CURRENCY,label = 'Currency', texture = "Interface\\ICONS\\inv_misc_elvencoins" },
Nenue@0 176 { filterKey= 'rewardType', filterValue = REWARD_ITEM, label = 'Item', texture = "Interface\\ICONS\\inv_crate_01" },
Nenue@0 177 { filterKey= 'rewardType', filterValue = REWARD_GEAR, label = 'Equipment', texture = "Interface\\ICONS\\garrison_bluearmorupgrade" },
Nenue@0 178 { filterKey= 'rewardType', filterValue = REWARD_REAGENT, label = 'Reagents', texture = 1417744 },
Nenue@0 179 { filterKey= 'rewardType', filterValue = REWARD_CASH, label = 'Reagents', texture = ICON_MONEY },
Nenue@0 180 { filterKey= 'worldQuestType', filterValue = LE_QUEST_TAG_TYPE_PVP, label = 'PvP', texture = "Interface\\Icons\\Ability_PVP_GladiatorMedallion", spacing = 10 },
Nenue@0 181 { filterKey= 'worldQuestType', filterValue = LE_QUEST_TAG_TYPE_PET_BATTLE, label = 'Pet Battle', texture = "Interface\\Icons\\PetJournalPortrait", },
Nenue@0 182 { filterKey= 'worldQuestType', filterValue = LE_QUEST_TAG_TYPE_DUNGEON, label = 'Dungeon', texture = "Interface\\LFGFRAME\\UI-LFR-PORTRAIT", },
Nenue@9 183 { filterKey= 'worldQuestType', filterValue = LE_QUEST_TAG_TYPE_PROFESSION, label = 'Profession', texture = "Interface\\ICONS\\70_professions_scroll_02", },
Nenue@0 184 }
Nenue@8 185 WorldPlanCore.BrokenIsleID = BROKEN_ISLES_ID
Nenue@8 186 WorldPlanCore.FilterStyle = POI_FILTER_STYLE
Nenue@8 187
Nenue@9 188 WorldPlanCore.FilterOptions = {}
Nenue@14 189 WorldPlanCore.UsedFilters = {}
Nenue@0 190
Nenue@9 191
Nenue@9 192 -- operating flags
Nenue@9 193 local superTrackedID
Nenue@9 194 local currentMapName
Nenue@9 195 local hasNewQuestPins
Nenue@9 196 local isContinentMap
Nenue@0 197 local numPins = 0
Nenue@0 198 local QuestsByZone = {}
Nenue@0 199 local QuestsByFaction = {}
Nenue@0 200 local QuestsByReward = {}
Nenue@0 201 local QuestsByTag = {}
Nenue@0 202 local QuestsByID = {}
Nenue@0 203 local QuestPositions = {}
Nenue@9 204 local FilterInclusions = {rewardType = {}, worldQuestType = {}, factionID = {}}
Nenue@1 205 local NotificationTypes = {}
Nenue@0 206 local ZoneInfo = {}
Nenue@0 207 local SummaryHeaders = {}
Nenue@0 208
Nenue@0 209 local FreePins = {}
Nenue@0 210 local NumPinFrames = 1
Nenue@0 211
Nenue@0 212 local hasPendingQuestData
Nenue@0 213 local notifyPlayed
Nenue@0 214 local scanner, wmtt, WorldMapPOIFrame
Nenue@0 215
Nenue@9 216 WorldPlanCore.QuestsByID = QuestsByID
Nenue@9 217 WorldPlanCore.QuestsByZone = QuestsByZone
Nenue@0 218
Nenue@0 219 local tasksQueue = {}
Nenue@0 220 local function OnNext (func)
Nenue@0 221 if #tasksQueue == 0 then
Nenue@0 222 _G.WorldPlan:SetScript('OnUpdate', function()
Nenue@0 223 local func = tremove(tasksQueue, 1)
Nenue@0 224 if func then
Nenue@0 225 func()
Nenue@0 226 end
Nenue@0 227 if #tasksQueue == 0 then
Nenue@0 228 _G.WorldPlan:SetScript('OnUpdate', nil)
Nenue@0 229 end
Nenue@0 230 end)
Nenue@0 231 end
Nenue@0 232 tinsert(tasksQueue, func)
Nenue@0 233 end
Nenue@0 234
Nenue@0 235 -- combines templates
Nenue@0 236 local function DoMixins(frame,...)
Nenue@0 237 for i = 1, select('#', ...) do
Nenue@0 238 for k,v in pairs(select(i,...)) do
Nenue@0 239 frame[k] = v
Nenue@0 240 end
Nenue@0 241 end
Nenue@0 242 return frame
Nenue@0 243 end
Nenue@0 244
Nenue@0 245 -- use tooltip object to extract item details
Nenue@0 246 local ParseItemReward = function(questID)
Nenue@0 247 local rewardType = REWARD_ITEM
Nenue@0 248 local name, icon, quantity, quality, _, itemID = GetQuestLogRewardInfo(1, questID)
Nenue@0 249 if not itemID then
Nenue@0 250 return REWARD_ITEM
Nenue@0 251 end
Nenue@0 252
Nenue@0 253 scanner:SetOwner(WorldPlan, "ANCHOR_NONE")
Nenue@0 254 scanner:SetItemByID(itemID)
Nenue@0 255 local ttl1 = _G['WorldPlanTooltipTextLeft1']
Nenue@0 256 local ttl2 = _G['WorldPlanTooltipTextLeft2']
Nenue@0 257 local ttl3 = _G['WorldPlanTooltipTextLeft3']
Nenue@0 258 local ttl4 = _G['WorldPlanTooltipTextLeft4']
Nenue@0 259 if ttl2 then
Nenue@0 260 local text = ttl2:GetText()
Nenue@0 261 -- Artifact Power
Nenue@0 262 if text and text:match("|cFFE6CC80") then
Nenue@0 263 --print('AP token!', text)
Nenue@0 264 local power
Nenue@0 265 if ttl4 then
Nenue@0 266 local text = ttl4:GetText()
Nenue@0 267 --print('tip line 4', text)
Nenue@0 268 if text then
Nenue@0 269 power = text:gsub("%p", ""):match("%d+")
Nenue@0 270 power = tonumber(power)
Nenue@0 271 end
Nenue@0 272
Nenue@0 273 end
Nenue@0 274 rewardType = REWARD_ARTIFACT_POWER
Nenue@0 275 icon = "Interface\\ICONS\\inv_7xp_inscription_talenttome01"
Nenue@0 276 quantity = power
Nenue@0 277 elseif text and text:match("Item Level") then
Nenue@0 278 --print('equipment!', text)
Nenue@0 279 rewardType = REWARD_GEAR
Nenue@0 280 quantity = text:match("Item Level ([%d\+]+)")
Nenue@0 281 end
Nenue@0 282 end
Nenue@0 283 if ttl3 then
Nenue@0 284 local text = ttl3:GetText()
Nenue@0 285 -- Crafting Reagent
Nenue@0 286 if text and text:match("Crafting Reagent") then
Nenue@0 287 --print('reagent', text)
Nenue@0 288 rewardType = REWARD_REAGENT
Nenue@0 289 end
Nenue@0 290 end
Nenue@0 291 iprint(' item:', name, rewardType, icon, quantity)
Nenue@0 292 return rewardType, icon, quantity, name, itemID
Nenue@0 293 end
Nenue@0 294
Nenue@0 295 -- update a masked texture without messing up its blending mask
Nenue@0 296 local SetMaskedTexture = function(region, file, mask)
Nenue@0 297 mask = mask or POI_BORDER_MASK
Nenue@0 298 region:SetMask(nil)
Nenue@0 299 region:SetTexture(file)
Nenue@0 300 region:SetMask(mask)
Nenue@0 301 end
Nenue@0 302
Nenue@0 303 -- tracking menu toggler
Nenue@0 304 local DropDown_OnClick = function(self)
Nenue@0 305 local key = self.value
Nenue@0 306 if key then
Nenue@0 307 if WorldPlanData[key] then
Nenue@0 308 WorldPlanData[key] = nil
Nenue@0 309 else
Nenue@0 310 WorldPlanData[key] = true
Nenue@0 311 end
Nenue@0 312 end
Nenue@9 313 WorldPlan:RefreshAll()
Nenue@0 314 end
Nenue@0 315
Nenue@0 316 function WorldPlan:print(...)
Nenue@0 317 local msg
Nenue@0 318 for i = 1, select('#', ...) do
Nenue@0 319 msg = (msg and (msg .. ' ') or '') .. tostring(select(i, ...))
Nenue@0 320 end
Nenue@0 321 DEFAULT_CHAT_FRAME:AddMessage("|cFF0088FFWorldPlan|r: " .. msg)
Nenue@0 322 end
Nenue@0 323
Nenue@0 324 function WorldPlan:OnLoad ()
Nenue@0 325 WorldPlan = self
Nenue@0 326 scanner = _G.WorldPlanTooltip
Nenue@0 327 wmtt = _G.WorldMapTooltip
Nenue@0 328 WorldMapPOIFrame = _G.WorldMapPOIFrame
Nenue@0 329
Nenue@0 330 WorldPlan:print('v'..WP_VERSION)
Nenue@0 331
Nenue@0 332 self:RegisterEvent("QUESTLINE_UPDATE")
Nenue@0 333 self:RegisterEvent("QUEST_LOG_UPDATE")
Nenue@0 334 self:RegisterEvent("WORLD_MAP_UPDATE")
Nenue@0 335 self:RegisterEvent("WORLD_QUEST_COMPLETED_BY_SPELL")
Nenue@0 336 self:RegisterEvent("SUPER_TRACKED_QUEST_CHANGED")
Nenue@0 337 self:RegisterEvent("SKILL_LINES_CHANGED")
Nenue@0 338 self:RegisterEvent("ARTIFACT_XP_UPDATE")
Nenue@0 339 self:RegisterEvent("ADDON_LOADED")
Nenue@0 340
Nenue@0 341 WorldPlan.modules = {
Nenue@0 342 WorldQuests, FilterBar, WorldPlanFlightMapMixin,
Nenue@0 343 }
Nenue@0 344 end
Nenue@0 345
Nenue@0 346 function WorldPlan:OnEvent (event, ...)
Nenue@0 347 print()
Nenue@0 348 print(event, ...)
Nenue@0 349 if event == 'ADDON_LOADED' then
Nenue@0 350 local addon = ...
Nenue@0 351 if addon == "Blizzard_FlightMap" then
Nenue@0 352 print('do mixin junk')
Nenue@0 353 self.OnFlightMapLoaded()
Nenue@0 354
Nenue@0 355 end
Nenue@0 356 if IsLoggedIn() and not self.initialized then
Nenue@0 357 self:Setup()
Nenue@0 358 end
Nenue@0 359 elseif event == 'WORLD_MAP_UPDATE' then
Nenue@9 360 self.currentMapID = GetCurrentMapAreaID()
Nenue@0 361 self:RefreshAll()
Nenue@0 362 end
Nenue@0 363 for i, module in ipairs(self.modules) do
Nenue@0 364 if module.OnEvent then
Nenue@0 365 print('forwarding to', tostring(module))
Nenue@0 366 module:OnEvent(event, ...)
Nenue@0 367 end
Nenue@0 368 end
Nenue@0 369 end
Nenue@0 370
Nenue@0 371
Nenue@0 372 function WorldPlan:Setup ()
Nenue@0 373 if not WorldPlanData then
Nenue@0 374 WorldPlanData = {key = 0 }
Nenue@0 375 end
Nenue@0 376 WorldPlanData.key = (WorldPlanData.key or 0) + 1
Nenue@0 377 self.db = WorldPlanData
Nenue@9 378 self.db.WorldQuests = self.db.WorldQuests or {}
Nenue@9 379 db = self.db
Nenue@9 380 for k,v in pairs(defaults) do
Nenue@18 381 --[===[@non-debug@
Nenue@18 382 if not db[k] then
Nenue@18 383 db[k] = v
Nenue@18 384 end
Nenue@18 385
Nenue@18 386 --@end-non-debug@]===]
Nenue@18 387 --@debug@
Nenue@9 388 db[k] = v
Nenue@18 389 --@end-debug@
Nenue@9 390 end
Nenue@9 391
Nenue@9 392 self.currentMapID = GetCurrentMapAreaID()
Nenue@0 393
Nenue@0 394 for i, module in ipairs(self.modules) do
Nenue@9 395 module.db = self.db
Nenue@0 396 if module.Setup then module:Setup() end
Nenue@0 397 if not module.RegisterEvent then
Nenue@0 398 module.RegisterEvent = self.RegisterEvent
Nenue@0 399 end
Nenue@0 400 end
Nenue@0 401 self.initialized = true
Nenue@0 402
Nenue@9 403 hooksecurefunc("UIDropDownMenu_Initialize", self.OnDropDownInitialize)
Nenue@0 404 end
Nenue@0 405
Nenue@0 406 function WorldPlan:RefreshAll (forced)
Nenue@9 407 if not self.initialized then
Nenue@9 408 return
Nenue@9 409 end
Nenue@9 410
Nenue@9 411 POI_DEFAULT_TYPE = db.defaultPinStyle
Nenue@9 412 POI_REWARD_TYPE = db.rewardStyle
Nenue@9 413 POI_FILTER_STYLE = db.filterStyle
Nenue@9 414
Nenue@9 415
Nenue@9 416 for i, module in ipairs(self.modules) do
Nenue@9 417 if module.Reset then
Nenue@9 418 print(module, 'Reset()')
Nenue@9 419 module:Reset()
Nenue@9 420 end
Nenue@9 421 end
Nenue@9 422
Nenue@0 423 for i, module in ipairs(self.modules) do
Nenue@0 424 if module.Refresh then
Nenue@9 425 print(module, 'Refresh()')
Nenue@0 426 module:Refresh()
Nenue@0 427 end
Nenue@0 428 end
Nenue@9 429
Nenue@9 430 for i, module in ipairs(self.modules) do
Nenue@9 431 if module.Cleanup then
Nenue@9 432 print(module, 'Cleanup()')
Nenue@9 433 module:Cleanup()
Nenue@9 434 end
Nenue@9 435 end
Nenue@0 436 end
Nenue@0 437 function WorldPlan:UpdateAnchors ()
Nenue@0 438 for i, module in ipairs(self.modules) do
Nenue@0 439 if module.UpdateAnchors then
Nenue@0 440 module:UpdateAnchors()
Nenue@0 441 end
Nenue@0 442 end
Nenue@0 443 end
Nenue@0 444
Nenue@0 445 -- insert visual options into the tracking button menu
Nenue@0 446 WorldPlan.OnDropDownInitialize = function (self, callback, dropType)
Nenue@0 447 if self ~= WorldMapFrameDropDown then
Nenue@0 448 return
Nenue@0 449 end
Nenue@9 450 local db = WorldPlan.db
Nenue@0 451
Nenue@0 452 local info = UIDropDownMenu_CreateInfo()
Nenue@0 453 info.text = ""
Nenue@0 454 info.isTitle = true
Nenue@0 455 UIDropDownMenu_AddButton(info)
Nenue@0 456 info.text = "|cFF00AAFFWorldPlan|r"
Nenue@0 457 info.isTitle = true
Nenue@0 458 UIDropDownMenu_AddButton(info)
Nenue@0 459 info.isTitle = nil
Nenue@0 460 info.disabled = nil
Nenue@0 461 info.keepShownOnClick = true
Nenue@0 462 info.tooltipOnButton = 1
Nenue@0 463
Nenue@9 464 info.text = "Enable"
Nenue@9 465 info.isNotRadio = true
Nenue@9 466 info.value = "EnablePins"
Nenue@9 467 info.checked = db.EnablePins
Nenue@9 468 info.tooltipTitle = "Enable World Quest Overlays"
Nenue@9 469 info.tooltipText = "Toggle the detail layers here."
Nenue@9 470 info.func = DropDown_OnClick
Nenue@9 471 UIDropDownMenu_AddButton(info)
Nenue@9 472
Nenue@9 473 info.text = "Display All Profession Quests"
Nenue@0 474 info.isNotRadio = true
Nenue@0 475 info.value = "ShowAllProfessionQuests"
Nenue@9 476 info.checked = db.ShowAllProfessionQuests
Nenue@0 477 info.tooltipTitle = "Hidden Quests"
Nenue@0 478 info.tooltipText = "Display work order and profession-related quests that are skipped by the default UI."
Nenue@0 479 info.func = DropDown_OnClick
Nenue@0 480 UIDropDownMenu_AddButton(info)
Nenue@0 481
Nenue@0 482 info.text = "Show Continent Pins"
Nenue@0 483 info.isNotRadio = true
Nenue@0 484 info.value = "DisplayContinentPins"
Nenue@9 485 info.checked = db.DisplayContinentPins
Nenue@0 486 info.tooltipTitle = "Continent Pins"
Nenue@0 487 info.tooltipText = "Display quest pins on the continent map (may get cramped)."
Nenue@0 488 info.func = DropDown_OnClick
Nenue@0 489 UIDropDownMenu_AddButton(info)
Nenue@0 490
Nenue@0 491 info.text = "Show Summary"
Nenue@0 492 info.isNotRadio = true
Nenue@0 493 info.value = "DisplayContinentSummary"
Nenue@0 494 info.tooltipTitle = "Summary Bar"
Nenue@0 495 info.tooltipText = "Display a summary of active world quests. Note: requires directly viewing Broken Isle and Dalaran maps to gain complete info."
Nenue@9 496 info.checked = db.DisplayContinentSummary
Nenue@9 497 info.func = DropDown_OnClick
Nenue@9 498 UIDropDownMenu_AddButton(info)
Nenue@9 499
Nenue@9 500 info.text = "Fade In Groups"
Nenue@9 501 info.isNotRadio = true
Nenue@9 502 info.value = "FadeWhileGrouped"
Nenue@9 503 info.tooltipTitle = "Group Fade"
Nenue@9 504 info.tooltipText = "Reduce pin alpha when grouped, so player dots are easier to see."
Nenue@9 505 info.checked = db.DisplayContinentSummary
Nenue@0 506 info.func = DropDown_OnClick
Nenue@0 507 UIDropDownMenu_AddButton(info)
Nenue@0 508 end
Nenue@0 509
Nenue@0 510 function WorldQuests:Setup()
Nenue@0 511 -- refresh positions any time blizzard does so (i.e. mousewheel zoom)
Nenue@0 512 hooksecurefunc("WorldMapScrollFrame_ReanchorQuestPOIs", function()
Nenue@9 513 self:Refresh(true)
Nenue@0 514 end)
Nenue@0 515
Nenue@0 516 -- hide the original world quest POIs
Nenue@0 517 hooksecurefunc("WorldMap_UpdateQuestBonusObjectives", function()
Nenue@0 518 for i = 1, NUM_WORLDMAP_TASK_POIS do
Nenue@0 519 local button = _G['WorldMapFrameTaskPOI'..i]
Nenue@0 520 if button and button.worldQuest then
Nenue@0 521 button:Hide()
Nenue@0 522 end
Nenue@0 523 end
Nenue@0 524 end)
Nenue@0 525
Nenue@0 526 end
Nenue@0 527
Nenue@0 528 function WorldQuests:OnEvent (event, ...)
Nenue@0 529 print('|cFFFFFF00'..tostring(self)..':OnEvent()'..event..'|r', ...)
Nenue@0 530 if event == 'QUEST_LOG_UPDATE' then
Nenue@0 531 local questID, added = ...
Nenue@0 532 if questID and added then
Nenue@0 533 self:GetPinByQuestID(questID)
Nenue@0 534 else
Nenue@0 535 self:GetPinsForMap()
Nenue@0 536 end
Nenue@0 537 elseif event == 'WORLD_QUEST_COMPLETED_BY_SPELL' then
Nenue@0 538 local questID = ...
Nenue@0 539 if questID and QuestsByID[questID] then
Nenue@0 540 self:ReleasePin(QuestsByID[questID])
Nenue@0 541 end
Nenue@0 542 elseif event == 'SKILL_LINES_CHANGED' then
Nenue@9 543 self:Refresh(true)
Nenue@0 544 end
Nenue@0 545 end
Nenue@0 546
Nenue@0 547 function WorldQuests:AcquirePin (questID, pinTable)
Nenue@0 548 local pin = QuestsByID[questID]
Nenue@0 549 local isNew = false
Nenue@0 550 if not pin then
Nenue@0 551 isNew = true
Nenue@0 552 local numFree = #self.freePins
Nenue@0 553 if numFree >= 1 then
Nenue@0 554 pin = tremove(self.freePins, numFree)
Nenue@0 555 --print('|cFF00FF00Re-using', pin:GetName())
Nenue@0 556 else
Nenue@0 557 local name = 'WorldPlanQuestMarker' .. NumPinFrames
Nenue@0 558 --print('|cFF00FF00Creating', name)
Nenue@0 559 pin = CreateFrame('Frame', name, WorldMapPOIFrame, 'WorldPlanQuestPin')
Nenue@0 560 pin:SetFrameStrata('HIGH')
Nenue@0 561
Nenue@0 562 NumPinFrames = NumPinFrames + 1
Nenue@0 563
Nenue@0 564 --pin.iconBorder:SetVertexColor(0,0,0,1)
Nenue@0 565
Nenue@0 566 end
Nenue@0 567 QuestsByID[questID] = pin
Nenue@0 568 pin.isNew = true
Nenue@0 569 pin.currentWidth = nil
Nenue@0 570
Nenue@0 571 -- used by TaskPOI_x scripts
Nenue@0 572 pin.questID = questID
Nenue@0 573 pin.worldQuest = true
Nenue@7 574
Nenue@7 575 pin.Reset = function(self)
Nenue@7 576 WorldQuests:GetPinByQuestID(questID)
Nenue@7 577 end
Nenue@0 578 else
Nenue@0 579 --print('|cFF00FF00Using', pin:GetName())
Nenue@0 580 end
Nenue@0 581
Nenue@0 582 -- set display flags accordingly
Nenue@0 583 if pinTable then
Nenue@0 584 for k,v in pairs(pinTable) do
Nenue@0 585 pin[k] = v
Nenue@0 586 end
Nenue@0 587 end
Nenue@0 588 pin.throttle = nil
Nenue@0 589 pin.timeThreschold = nil
Nenue@0 590 return pin, isNew
Nenue@0 591 end
Nenue@0 592
Nenue@0 593 -- remove from index and add it to the recycling heap
Nenue@0 594 function WorldQuests:ReleasePin (pin)
Nenue@0 595
Nenue@0 596 local id = pin.questId
Nenue@0 597 if id then
Nenue@0 598 QuestsByID[id] = nil
Nenue@0 599 for i, zone in pairs(QuestsByZone) do
Nenue@0 600 print('-', i, zone[i])
Nenue@0 601 zone[id] = nil
Nenue@0 602 end
Nenue@0 603 end
Nenue@0 604 if pin.factionID then
Nenue@0 605 QuestsByFaction[pin.factionID][id] = nil
Nenue@0 606 end
Nenue@0 607 pin:Hide()
Nenue@0 608 pin:ClearAllPoints()
Nenue@0 609 tinsert(self.freePins, pin)
Nenue@0 610 print('|cFFFF4400Clearing out', pin:GetName(),id)
Nenue@0 611 end
Nenue@0 612
Nenue@0 613 -- create of update quest pins for a map and its underlying zones
Nenue@0 614 function WorldQuests:GetPinsForMap (mapID)
Nenue@9 615 local print = wqprint
Nenue@0 616 mapID = mapID or GetCurrentMapAreaID()
Nenue@0 617 superTrackedID = GetSuperTrackedQuestID()
Nenue@0 618 if not mapID then
Nenue@0 619 -- info not available yet
Nenue@0 620 return
Nenue@0 621 end
Nenue@0 622 if mapID == BROKEN_ISLES_ID then
Nenue@0 623 hasPendingQuestData = nil
Nenue@0 624 print('|cFF00FFFFRefreshQuestsForMap|r', mapID, GetMapNameByID(mapID), superTrackedID)
Nenue@0 625 self.fullSearch = true
Nenue@0 626 for i = 1, MC_GetNumZones(mapID) do
Nenue@0 627 local submapID, name, depth = MC_GetZoneInfo(mapID, i)
Nenue@0 628 self:GetPinsForMap(submapID)
Nenue@0 629 end
Nenue@0 630 self.fullSearch = nil
Nenue@0 631 elseif QuestsByZone[mapID] then
Nenue@0 632 local taskInfo = TQ_GetQuestsForPlayerByMapID(mapID)
Nenue@0 633 local quest = QuestsByZone[mapID]
Nenue@0 634 local numQuests = 0
Nenue@0 635 if taskInfo and #taskInfo >= 1 then
Nenue@0 636 print('|cFF00FFFFRefreshQuestsForMap|r', mapID, GetMapNameByID(mapID), #taskInfo)
Nenue@0 637 wipe(QuestsByZone[mapID])
Nenue@0 638 ZoneInfo[mapID] = taskInfo
Nenue@0 639 for taskID, info in pairs(taskInfo) do
Nenue@0 640 local questID = info.questId
Nenue@0 641
Nenue@0 642 info.mapID = mapID
Nenue@0 643 QuestsByZone[mapID][questID] = self:GetPinByQuestID(questID, info)
Nenue@0 644 numQuests = numQuests + 1
Nenue@0 645 end
Nenue@0 646 end
Nenue@0 647 end
Nenue@0 648 if hasNewQuestPins and not self.fullSearch then
Nenue@0 649 print('|cFF00FF00NEW PINS DO ANCHOR THINGS')
Nenue@9 650 self:Refresh (true)
Nenue@0 651 hasNewQuestPins = nil
Nenue@0 652 end
Nenue@0 653 end
Nenue@0 654
Nenue@0 655 -- create or update the pin using the given questID and C_TaskQuest results
Nenue@0 656 function WorldQuests:GetPinByQuestID (questID, taskInfo)
Nenue@0 657 if (QuestMapFrame_IsQuestWorldQuest (questID)) then
Nenue@0 658 local questTitle, rewardIcon, rewardName, rewardCount, rewardStyle, rewardType, itemID, quantity, quality, _
Nenue@0 659 local pin = self:AcquirePin(questID, taskInfo)
Nenue@0 660
Nenue@0 661 if pin.isNew then
Nenue@0 662 if not hasNewQuestPins then
Nenue@0 663 print('triggering new quest pins event')
Nenue@0 664 end
Nenue@0 665
Nenue@0 666 hasNewQuestPins = true
Nenue@0 667 end
Nenue@0 668
Nenue@0 669 if not HaveQuestData(questID) then
Nenue@0 670 print('|cFFFF4400Retrieval failed.')
Nenue@0 671 TQ_RequestPreloadRewardData(questID)
Nenue@0 672 hasPendingQuestData = true
Nenue@0 673 else
Nenue@9 674 wqprint('|cFF00FF88Quest Data Received|r')
Nenue@0 675 pin.mapID = pin.mapID or C_TaskQuest.GetQuestZoneID(questID)
Nenue@0 676
Nenue@0 677 -- set reward category
Nenue@0 678 local numRewards = GetNumQuestLogRewards(questID)
Nenue@0 679 local numCurrency = GetNumQuestLogRewardCurrencies(questID)
Nenue@0 680 local money = GetQuestLogRewardMoney(questID)
Nenue@0 681 if numRewards >= 1 then
Nenue@0 682 rewardType, rewardIcon, rewardCount, rewardName, itemID = ParseItemReward(questID)
Nenue@0 683 elseif numCurrency >= 1 then
Nenue@0 684 rewardName, rewardIcon, rewardCount = GetQuestLogRewardCurrencyInfo(1, questID)
Nenue@0 685 rewardType = REWARD_CURRENCY
Nenue@0 686 elseif money >= 1 then
Nenue@0 687 rewardIcon = ICON_MONEY
Nenue@0 688 rewardName = GetMoneyString(money)
Nenue@0 689 rewardType = REWARD_CASH
Nenue@0 690 end
Nenue@0 691 rewardStyle = POI_REWARD_TYPE[rewardType] or POI_DEFAULT_TYPE
Nenue@0 692
Nenue@0 693 pin.itemNumber = rewardCount or pin.itemNumber
Nenue@0 694 pin.rewardType = rewardType or REWARD_ITEM
Nenue@0 695 pin.style = rewardStyle
Nenue@0 696 QuestsByID[questID] = pin
Nenue@0 697
Nenue@0 698 -- title, faction, capped state
Nenue@0 699 local questTitle, factionID, capped = TQ_GetQuestInfoByQuestID(questID)
Nenue@0 700 if factionID then
Nenue@0 701 QuestsByFaction[factionID] = QuestsByFaction[factionID] or {}
Nenue@0 702 QuestsByFaction[factionID][questID] = pin
Nenue@0 703 end
Nenue@0 704 pin.title = questTitle or "|cFFFF0000Retrieving..."
Nenue@0 705 pin.factionID = factionID
Nenue@0 706 pin.capped = capped
Nenue@0 707
Nenue@0 708 -- set tag details
Nenue@0 709 local tagID, tagName, worldQuestType, rarity, isElite, tradeskillLineIndex = GetQuestTagInfo(questID);
Nenue@0 710 local tagAtlas
Nenue@0 711 if worldQuestType == LE_QUEST_TAG_TYPE_PET_BATTLE then
Nenue@0 712 tagAtlas = "worldquest-icon-petbattle"
Nenue@0 713 elseif worldQuestType == LE_QUEST_TAG_TYPE_PVP then
Nenue@0 714 tagAtlas = "worldquest-icon-pvp-ffa"
Nenue@0 715 elseif worldQuestType == LE_QUEST_TAG_TYPE_PROFESSION then
Nenue@0 716 local id = tradeskillLineIndex and select(7, GetProfessionInfo(tradeskillLineIndex))
Nenue@0 717 if id then
Nenue@0 718 tagAtlas = WORLD_QUEST_ICONS_BY_PROFESSION[id]
Nenue@0 719 end
Nenue@0 720 elseif worldQuestType == LE_QUEST_TAG_TYPE_DUNGEON then
Nenue@0 721 tagAtlas = "worldquest-icon-dungeon"
Nenue@0 722 end
Nenue@13 723
Nenue@0 724 pin.tagID = tagID
Nenue@0 725 pin.tagName = tagName
Nenue@0 726 pin.worldQuestType = worldQuestType
Nenue@0 727 pin.isElite = isElite
Nenue@0 728 pin.tradeskillLineIndex = tradeskillLineIndex
Nenue@0 729 pin.rarity = rarity
Nenue@0 730 pin.tagAtlas = tagAtlas
Nenue@0 731 end
Nenue@0 732
Nenue@0 733 -- flag unresolved info
Nenue@0 734 if not (rewardIcon and rewardName) then
Nenue@0 735 if not pin.isPending then
Nenue@0 736 pin.isPending = true
Nenue@0 737 TQ_RequestPreloadRewardData (questID)
Nenue@0 738 pin.rewardType = pin.rewardType or REWARD_ITEM
Nenue@0 739 pin.style = pin.style or POI_REWARD_TYPE[REWARD_ITEM]
Nenue@0 740
Nenue@0 741 if not hasPendingQuestData then
Nenue@0 742 hasPendingQuestData = true
Nenue@0 743 PlaySoundKitID(229)
Nenue@0 744 end
Nenue@0 745 --WorldPlan:print('|cFFFFFF00'..tostring(pin.title)..'|r waiting on texture info')
Nenue@0 746 end
Nenue@0 747 else
Nenue@0 748 if (rewardIcon and rewardName) then
Nenue@0 749 --WorldPlan:print('|cFF00FF00'..tostring(pin.title)..'|r has info', rewardIcon, rewardName)
Nenue@0 750 pin.hasUpdate = true
Nenue@0 751 end
Nenue@0 752 pin.isPending = nil
Nenue@0 753 end
Nenue@0 754 pin.itemTexture = rewardIcon or pin.itemTexture
Nenue@0 755 pin.itemName = rewardName or pin.itemName
Nenue@0 756
Nenue@0 757 qprint(' |cFF00FFFF'..questID..'|r:->', (HaveQuestData(questID) and "|cFF00FF00HaveQuestData" or "-"), (C_TaskQuest.IsActive(questID) and "|cFF88FF00IsActive|r" or ""))
Nenue@0 758 qprint(' ', pin.title, pin.itemTexture, 'rewardType:', pin.rewardType, 'tag:', pin.tagID, 'style', pin.style )
Nenue@0 759 end
Nenue@0 760 return QuestsByID[questID]
Nenue@0 761 end
Nenue@0 762
Nenue@0 763 function WorldQuests:Refresh(forced)
Nenue@9 764 local print = wqprint
Nenue@9 765 print('|cFF00FF88'..tostring(self)..':Refresh()|r')
Nenue@0 766 if not WorldMapPOIFrame:IsVisible() then
Nenue@0 767 return
Nenue@0 768 end
Nenue@9 769 if forced then
Nenue@9 770 self:Reset()
Nenue@9 771 end
Nenue@0 772 self:UpdateAnchors()
Nenue@9 773
Nenue@9 774 if forced then
Nenue@9 775 self:Cleanup ()
Nenue@9 776 end
Nenue@0 777 end
Nenue@0 778
Nenue@0 779 -- prepares elements for a map update
Nenue@0 780 function WorldQuests:Reset ()
Nenue@9 781 local print = wqprint
Nenue@9 782 print('|cFF00FF88'..tostring(self)..':Reset()|r')
Nenue@0 783 wipe(QuestPositions)
Nenue@0 784 wipe(QuestsByReward)
Nenue@0 785 wipe(QuestsByTag)
Nenue@0 786 for questID, pin in pairs(QuestsByID) do
Nenue@0 787 pin.used = nil
Nenue@0 788 end
Nenue@0 789 end
Nenue@0 790
Nenue@0 791 -- update visibility states of all pins
Nenue@0 792 function WorldQuests:UpdateAnchors (submapID)
Nenue@9 793 local print = wqprint
Nenue@9 794 local db = WorldPlan.db
Nenue@0 795 local mapFileName, textureHeight, textureWidth, isMicroDungeon, microDungeonMapName = GetMapInfo()
Nenue@0 796 if isMicroDungeon then
Nenue@0 797 return
Nenue@0 798 end
Nenue@0 799
Nenue@0 800 local currentMap = GetCurrentMapAreaID()
Nenue@0 801 local submapID = submapID or currentMap
Nenue@0 802
Nenue@9 803 if submapID == BROKEN_ISLES_ID and (not db.DisplayContinentPins) then
Nenue@0 804 print('not updating map for reasons')
Nenue@0 805 return
Nenue@0 806 end
Nenue@0 807 print('|cFF88FF00'..tostring(self)..':UpdateAnchors|r', submapID, GetMapNameByID(submapID), 'pin count:', numPins)
Nenue@0 808 local numZones = MC_GetNumZones(submapID)
Nenue@0 809 if numZones then
Nenue@0 810 for i = 1, numZones do
Nenue@0 811 local subMapID = MC_GetZoneInfo(submapID, i)
Nenue@0 812 self:UpdateAnchors(subMapID)
Nenue@0 813 end
Nenue@0 814 end
Nenue@0 815 local pins = QuestsByZone[submapID]
Nenue@0 816
Nenue@0 817 if pins then
Nenue@0 818 local hostFrame = WorldMapPOIFrame
Nenue@0 819 local mapWidth, mapHeight = hostFrame:GetSize()
Nenue@0 820 for questID, pin in pairs(pins) do
Nenue@9 821 pin:IsShowable()
Nenue@9 822 if pin.used then
Nenue@9 823 pin:SetFrameLevel(PinBaseIndex+ (pin.whiteListed and 200 or 0) +numPins)
Nenue@9 824 print('level', PinBaseIndex+ (pin.whiteListed and 200 or 0) +numPins)
Nenue@0 825 pin:SetAnchor(WorldMapPOIFrame, currentMap, mapWidth, mapHeight)
Nenue@0 826 numPins = numPins + 1
Nenue@0 827 end
Nenue@0 828 end
Nenue@0 829 end
Nenue@0 830 end
Nenue@0 831
Nenue@0 832 -- shows, animates, or hides pins based on their current visibility flags
Nenue@0 833 local debug_show = {}
Nenue@0 834 local debug_animate = {}
Nenue@0 835 local debug_hide = {}
Nenue@0 836 function WorldQuests:Cleanup ()
Nenue@9 837 local print = wqprint
Nenue@9 838 local showQuestPOI = db.EnablePins
Nenue@0 839 print('|cFFFFFF00'..tostring(self)..':Cleanup()|r')
Nenue@9 840 local mapID = GetCurrentMapAreaID()
Nenue@9 841 isContinentMap = (mapID == BROKEN_ISLES_ID)
Nenue@9 842
Nenue@0 843 wipe(debug_show)
Nenue@0 844 wipe(debug_animate)
Nenue@0 845 wipe(debug_hide)
Nenue@0 846 -- continent or zone sizing
Nenue@9 847 local fadeGrouped = (db.FadeWhileGrouped and IsInGroup())
Nenue@0 848
Nenue@0 849 numPins = 0
Nenue@0 850 for questID, pin in pairs(QuestsByID) do
Nenue@0 851 -- can we show it?
Nenue@0 852 if showQuestPOI and (pin.used) then
Nenue@9 853 pin:Refresh()
Nenue@0 854
Nenue@9 855 if fadeGrouped then
Nenue@9 856 pin:SetAlpha(0.25)
Nenue@9 857 else
Nenue@9 858 pin:SetAlpha(1)
Nenue@9 859 end
Nenue@0 860 -- is it a new quest?
Nenue@0 861 if pin.isNew then
Nenue@0 862 if not pin.isAnimating then
Nenue@0 863 pin.isAnimating = true
Nenue@0 864 OnNext(function()
Nenue@0 865 pin.isNew = nil
Nenue@0 866 pin:Show()
Nenue@0 867 pin.FadeIn:Play()
Nenue@0 868 end)
Nenue@0 869 if not notifyPlayed then
Nenue@1 870 for k,v in pairs(NotificationTypes) do
Nenue@1 871 if v[pin[k]] then
Nenue@1 872 notifyPlayed = true
Nenue@1 873 PlaySoundKitID(23404)
Nenue@1 874 end
Nenue@1 875 end
Nenue@0 876 end
Nenue@0 877 tinsert(debug_animate,questID)
Nenue@9 878 else
Nenue@9 879
Nenue@9 880 print('animating? ', questID, 'filtered:', pin.filtered)
Nenue@0 881 end
Nenue@1 882 -- trap new but animating pins here
Nenue@0 883 else
Nenue@0 884 -- hard show existing pin
Nenue@9 885 print('refresh #', questID, 'filtered:', pin.filtered)
Nenue@0 886 pin:Show()
Nenue@0 887 tinsert(debug_show,questID)
Nenue@0 888 end
Nenue@0 889 else
Nenue@9 890 if pin:IsShown() then
Nenue@9 891 tinsert(debug_hide,questID)
Nenue@9 892 end
Nenue@9 893 pin.isAnimating = nil
Nenue@9 894 pin.FadeIn:Stop()
Nenue@0 895 pin:Hide()
Nenue@0 896 end
Nenue@0 897 end
Nenue@0 898 print(' adding:', table.concat(debug_animate, ',' ))
Nenue@9 899 print(' refresh:', table.concat(debug_show, ',' ))
Nenue@9 900 print(' hiding:', table.concat(debug_hide, ',' ))
Nenue@0 901 hasNewQuestPins = nil
Nenue@1 902 notifyPlayed = nil
Nenue@0 903 end
Nenue@0 904
Nenue@0 905 -- data provider manipulations for the taxi map
Nenue@0 906 WorldPlan.OnFlightMapLoaded = function()
Nenue@0 907 if true then return end
Nenue@0 908 -- todo: figure out how to layer inside the map canvas
Nenue@0 909 local res = {}
Nenue@0 910 local t = {}
Nenue@0 911 for k,v in pairs(FlightMapFrame) do
Nenue@0 912 tinsert(res, tostring(k))
Nenue@0 913 end
Nenue@0 914
Nenue@0 915 table.sort(res)
Nenue@0 916 for i, k in ipairs(res) do
Nenue@0 917 print(k)
Nenue@0 918 end
Nenue@0 919 hooksecurefunc(FlightMapFrame, 'RefreshAll', function(self)
Nenue@0 920 print('|cFF0088FFWQDP RefreshAllData ', GetTime())
Nenue@0 921
Nenue@0 922 WorldPlan:GetPinsForMap(self:GetMapID())
Nenue@0 923
Nenue@0 924 for pin in self:EnumerateAllPins() do
Nenue@0 925 if pin.worldQuest then
Nenue@0 926 --print('got pin #', pin.questID)
Nenue@0 927 local wp = QuestsByID[pin.questID]
Nenue@0 928 if wp then
Nenue@0 929 wp:ClearAllPoints()
Nenue@0 930 wp:SetParent(FlightMapFrame.ScrollContainer)
Nenue@0 931 wp:SetFrameStrata('MEDIUM')
Nenue@0 932 wp:SetPoint('CENTER', pin, 'CENTER')
Nenue@0 933 wp:Show()
Nenue@0 934 end
Nenue@0 935 end
Nenue@0 936 end
Nenue@0 937 end)
Nenue@0 938 end
Nenue@0 939
Nenue@0 940
Nenue@0 941
Nenue@0 942 local throttle = 0
Nenue@0 943 local tooltip = CreateFrame ("GameTooltip", "VeneerWorldQuestsScanner", nil, "GameTooltipTemplate")
Nenue@0 944 local tooltipLine1 = _G['VeneerWorldQuestsScannerTextLeft1']
Nenue@0 945 local tooltipLine3 = _G['VeneerWorldQuestsScannerTextLeft3']
Nenue@0 946 local GetTime, mod = GetTime, mod
Nenue@0 947
Nenue@0 948
Nenue@0 949
Nenue@0 950
Nenue@9 951 function WorldQuests:FilterCheckByID(questID)
Nenue@9 952 local pin = WorldQuests:GetPinByQuestID(questID)
Nenue@9 953 return pin:IsShowable()
Nenue@0 954 end
Nenue@0 955
Nenue@0 956
Nenue@9 957 function QuestPOI:IsShowable ()
Nenue@9 958 local print = wqprint
Nenue@9 959 local db = WorldPlan.db
Nenue@0 960 local qType = self.worldQuestType
Nenue@0 961 local rType = self.rewardType
Nenue@0 962 self.filtered = nil
Nenue@9 963 self.used = true
Nenue@9 964
Nenue@14 965 print(' |cFFFF4400IsShowable()|r', self.title)
Nenue@14 966
Nenue@14 967 local isIncluded
Nenue@14 968 for filterKey, filterValues in pairs(WorldPlan.UsedFilters) do
Nenue@0 969 local controlValue = self[filterKey]
Nenue@13 970 if controlValue then
Nenue@14 971 local filterType = filterValues[controlValue]
Nenue@14 972 if filterType == true then
Nenue@14 973 isIncluded = true
Nenue@14 974 print(' include? ', filterKey, controlValue, filterType)
Nenue@13 975 end
Nenue@0 976 end
Nenue@16 977 self.filtered = (not isIncluded)
Nenue@0 978 end
Nenue@14 979
Nenue@0 980
Nenue@0 981 if not TQ_IsActive(self.questID) then
Nenue@9 982 self.used = nil
Nenue@0 983 end
Nenue@0 984 if qType == LE_QUEST_TAG_TYPE_PROFESSION then
Nenue@9 985 if not (db.ShowAllProfessionQuests or (self.tradeskillLineIndex and GetProfessionInfo(self.tradeskillLineIndex))) then
Nenue@9 986 self.used = nil
Nenue@0 987 end
Nenue@0 988 end
Nenue@9 989 return self.used, self.filtered
Nenue@0 990 end
Nenue@0 991
Nenue@0 992 function QuestPOI:UpdateTimer (timeLeft, timeType)
Nenue@0 993 print('|cFF0088FFUpdatePinTimer()|r')
Nenue@0 994 end
Nenue@0 995
Nenue@9 996 --- Fixes icons upon size update
Nenue@9 997 function QuestPOI:UpdateSize (style, subStyle)
Nenue@0 998 self.style = self.style or POI_DEFAULT_TYPE
Nenue@0 999 self.subStyle = self.subStyle or 'continent'
Nenue@0 1000
Nenue@0 1001 style = style or self.style
Nenue@0 1002 subStyle = style[subStyle or self.subStyle]
Nenue@0 1003
Nenue@0 1004
Nenue@0 1005 self.currentWidth = subStyle.PinSize
Nenue@0 1006 self.borderSize = subStyle.Border
Nenue@0 1007 self.trackingBorderSize = subStyle.TrackingBorder
Nenue@0 1008 self.tagSize = subStyle.TagSize
Nenue@0 1009 self.TimeleftStage = subStyle.TimeleftStage
Nenue@0 1010 self.NoIcon = subStyle.NoIcon
Nenue@0 1011
Nenue@0 1012 self:SetSize(self.currentWidth, self.currentWidth)
Nenue@0 1013
Nenue@0 1014 local iconBorder = self.iconBorder
Nenue@0 1015 local trackingBorder = self.supertrackBorder
Nenue@0 1016 local tag = self.tagIcon
Nenue@0 1017 local style = self.style or POI_DEFAULT_TYPE
Nenue@0 1018 local mask = style.mask or POI_BORDER_FILL
Nenue@0 1019
Nenue@0 1020 self.icon:SetMask(nil)
Nenue@0 1021 self.iconBorder:SetMask(nil)
Nenue@0 1022 self.supertrackBorder:SetMask(nil)
Nenue@0 1023
Nenue@0 1024
Nenue@0 1025 local borderWidth = self.borderSize
Nenue@0 1026 local trackingWidth = self.trackingBorderSize
Nenue@0 1027
Nenue@0 1028 iconBorder:ClearAllPoints()
Nenue@0 1029 iconBorder:SetPoint('BOTTOMLEFT', self, 'BOTTOMLEFT', -borderWidth + (style.x or 0), -borderWidth + (style.y or 0))
Nenue@0 1030 iconBorder:SetPoint('TOPRIGHT', self, 'TOPRIGHT', borderWidth + (style.x or 0), borderWidth + (style.y or 0))
Nenue@0 1031
Nenue@0 1032 trackingBorder:ClearAllPoints()
Nenue@0 1033 trackingBorder:SetPoint('BOTTOMLEFT', iconBorder, 'BOTTOMLEFT', -trackingWidth, -trackingWidth)
Nenue@0 1034 trackingBorder:SetPoint('TOPRIGHT', iconBorder, 'TOPRIGHT', trackingWidth, trackingWidth)
Nenue@0 1035
Nenue@0 1036 if self.tagSize then
Nenue@0 1037 tag:Show()
Nenue@0 1038 tag:ClearAllPoints()
Nenue@0 1039 tag:SetPoint('BOTTOMRIGHT', self, 'BOTTOMRIGHT', borderWidth, -borderWidth)
Nenue@0 1040 else
Nenue@0 1041 tag:Hide()
Nenue@0 1042 end
Nenue@0 1043
Nenue@9 1044 --qprint('using mask:', mask, self.name )
Nenue@0 1045 self.icon:SetMask(mask)
Nenue@9 1046 self.icon:SetTexture(self.icon:GetTexture())
Nenue@0 1047 self.iconBorder:SetMask(mask)
Nenue@0 1048 self.supertrackBorder:SetMask(mask)
Nenue@0 1049
Nenue@0 1050 if self.NoIcon then
Nenue@0 1051 self.icon:Hide()
Nenue@0 1052 else
Nenue@0 1053 self.icon:Show()
Nenue@0 1054 end
Nenue@0 1055
Nenue@0 1056 end
Nenue@0 1057
Nenue@0 1058
Nenue@0 1059 function FilterBar:OnEvent(event)
Nenue@0 1060 if event == 'QUEST_LOG_UPDATE' then
Nenue@0 1061 self:Refresh()
Nenue@0 1062 end
Nenue@0 1063 end
Nenue@0 1064
Nenue@0 1065 function FilterBar:PassesFilterSet(filterKey, pin)
Nenue@0 1066 local passesFilter = true
Nenue@0 1067 for filterKey, filters in pairs(QuestFilters) do
Nenue@0 1068 for rewardType, value in pairs(QuestFilters[filterKey]) do
Nenue@0 1069 if value == 1 and rewardType == pin[filterKey] then
Nenue@0 1070 passesFilter = true
Nenue@0 1071 elseif value == -1 and rewardType == pin[filterKey] then
Nenue@0 1072 passesFilter = false
Nenue@0 1073 end
Nenue@0 1074 end
Nenue@0 1075 end
Nenue@0 1076 return passesFilter
Nenue@0 1077 end
Nenue@0 1078
Nenue@9 1079
Nenue@9 1080 local bountyIndex
Nenue@0 1081 local debug_headers = {}
Nenue@9 1082
Nenue@9 1083 function FilterBar:Setup()
Nenue@9 1084 self:GetFilters()
Nenue@9 1085 end
Nenue@9 1086
Nenue@9 1087 function FilterBar:OnEvent(event,...)
Nenue@9 1088 if event == 'QUEST_LOG_UPDATE' then
Nenue@9 1089 self:Reset()
Nenue@9 1090 self:Refresh()
Nenue@9 1091 end
Nenue@9 1092 end
Nenue@9 1093
Nenue@9 1094 function FilterBar:GetFilters()
Nenue@9 1095
Nenue@9 1096 local print = fbprint
Nenue@9 1097 wipe(WorldPlan.FilterOptions)
Nenue@9 1098
Nenue@9 1099 for index, info in ipairs(POI_FILTER_OPTIONS) do
Nenue@9 1100 tinsert(WorldPlan.FilterOptions, info)
Nenue@9 1101 end
Nenue@9 1102 self.bounties, self.numBounties = GetQuestBountyInfoForMapID(WorldPlan.currentMapID)
Nenue@9 1103 self.BountyFilters = {}
Nenue@9 1104 for index, data in ipairs(self.bounties) do
Nenue@9 1105 local info = self.BountyFilters[index]
Nenue@9 1106 if not info then
Nenue@9 1107 info = {}
Nenue@9 1108 self.BountyFilters[index] = info
Nenue@9 1109 end
Nenue@9 1110
Nenue@9 1111 local questTitle = GetQuestLogTitle(GetQuestLogIndexByID(data.questID))
Nenue@9 1112
Nenue@9 1113 info.filterKey = 'factionID'
Nenue@9 1114 info.filterValue = data.factionID
Nenue@9 1115 info.label = questTitle
Nenue@9 1116 info.texture = data.icon
Nenue@9 1117 print('loading emissary', questTitle)
Nenue@9 1118 tinsert(WorldPlan.FilterOptions, info)
Nenue@9 1119 --{ filterKey= 'worldQuestType', filterValue = LE_QUEST_TAG_TYPE_PROFESSION, label = 'Profession', texture = "Interface\\LFGFRAME\\UI-LFR-PORTRAIT", },
Nenue@9 1120 end
Nenue@9 1121 end
Nenue@9 1122
Nenue@9 1123 function FilterBar:Reset()
Nenue@9 1124 self:GetFilters()
Nenue@9 1125 end
Nenue@9 1126
Nenue@9 1127 function FilterBar:Refresh(forced)
Nenue@9 1128 local print = fbprint
Nenue@0 1129 local blocks = self.SummaryHeaders
Nenue@9 1130 local relativeFrame = WorldMapFrame.UIElementsFrame.TrackingOptionsButton
Nenue@0 1131 local numHeaders = 0
Nenue@9 1132 print('|cFF00FF88'..tostring(self)..':Refresh()|r', 'currentMap=',WorldPlan.currentMapID)
Nenue@9 1133
Nenue@9 1134
Nenue@9 1135 local quests = QuestsByZone[WorldPlan.currentMapID] or QuestsByID
Nenue@9 1136
Nenue@9 1137
Nenue@9 1138 for index, info in ipairs(WorldPlan.FilterOptions) do
Nenue@0 1139 local numQuests = 0
Nenue@0 1140
Nenue@0 1141 for questID, pin in pairs(quests) do
Nenue@0 1142 if pin.used then
Nenue@0 1143 if not info.filterKey then
Nenue@0 1144 numQuests = numQuests + 1
Nenue@0 1145 elseif pin[info.filterKey] == info.filterValue then
Nenue@0 1146 numQuests = numQuests + 1
Nenue@0 1147 end
Nenue@0 1148 end
Nenue@0 1149 end
Nenue@9 1150 print(tostring(index).. ' ("'..tostring(info.label)..'" f('.. tostring(info.filterKey).. '='..tostring(info.filterValue) .. '), '..tostring(numQuests)..')')
Nenue@0 1151
Nenue@0 1152 if numQuests >= 1 then
Nenue@0 1153 numHeaders = numHeaders + 1
Nenue@0 1154 local button = blocks[numHeaders]
Nenue@0 1155 if not blocks[numHeaders] then
Nenue@0 1156 button = CreateFrame('Button', 'WorldPlanFilterButton'..numHeaders, WorldMapScrollFrame, 'WorldPlanFilterPin')
Nenue@0 1157 button.iconBorder:SetTexture(info.fill or POI_BORDER_FILL)
Nenue@0 1158 button.iconBorder:SetMask(info.mask or POI_BORDER_MASK)
Nenue@0 1159 button.iconBorder:SetDesaturated(info.desaturated)
Nenue@0 1160 button.supertrackBorder:SetTexture(info.fill or POI_BORDER_FILL)
Nenue@0 1161 button.supertrackBorder:SetMask(info.mask or POI_BORDER_MASK)
Nenue@0 1162 button.supertrackBorder:SetDesaturated(true)
Nenue@0 1163 blocks[numHeaders] = button
Nenue@0 1164 end
Nenue@0 1165
Nenue@0 1166 button:SetID(index)
Nenue@9 1167 button.spacing = ((info.filterKey ~= relativeFrame.filterKey) and 10) or 0
Nenue@9 1168 button.relativeFrame = relativeFrame
Nenue@0 1169 button:Refresh(info, (numHeaders == 1), numQuests)
Nenue@0 1170 button:Show()
Nenue@9 1171 relativeFrame = button
Nenue@0 1172 end
Nenue@0 1173
Nenue@0 1174 end
Nenue@9 1175
Nenue@9 1176 self.numHeaders = numHeaders
Nenue@9 1177 for i = numHeaders + 1, #WorldPlan.FilterOptions do
Nenue@9 1178 if self.SummaryHeaders[i] then
Nenue@9 1179 self.SummaryHeaders[i]:Hide()
Nenue@0 1180 end
Nenue@0 1181 end
Nenue@0 1182 end
Nenue@0 1183
Nenue@9 1184 function FilterBar:Cleanup()
Nenue@9 1185
Nenue@9 1186 -- hide trailing buttons
Nenue@9 1187 end
Nenue@9 1188
Nenue@0 1189
Nenue@0 1190 function FilterPin:Refresh(info, isFirst, numQuests)
Nenue@9 1191 local print = fbprint
Nenue@0 1192 isFirst = isFirst or self.isFirst
Nenue@0 1193 numQuests = numQuests or self.numQuests
Nenue@0 1194
Nenue@9 1195 if info then
Nenue@9 1196 self.isFirst = isFirst
Nenue@9 1197 self.numQuests = numQuests
Nenue@9 1198 self.filterKey = info.filterKey
Nenue@9 1199 self.filterValue = info.filterValue
Nenue@9 1200 self.tagID = info.tagID
Nenue@0 1201
Nenue@9 1202 self.icon:ClearAllPoints()
Nenue@9 1203 self.icon:SetTexture(info.texture)
Nenue@9 1204 self.icon:SetAllPoints(self)
Nenue@9 1205 self.supertrackBorder:Hide()
Nenue@9 1206 self.label:SetText(numQuests)
Nenue@9 1207 self:Show()
Nenue@9 1208 end
Nenue@0 1209
Nenue@0 1210
Nenue@9 1211 self.itemTexture = self.texture
Nenue@9 1212
Nenue@0 1213 if isFirst then
Nenue@9 1214 self:SetPoint('TOP', self.relativeFrame, 'BOTTOM', 0, -5)
Nenue@0 1215 else
Nenue@9 1216 self:SetPoint('TOPRIGHT', self.relativeFrame, 'BOTTOMRIGHT', 0, -(3*2 + 1 + (self.spacing or 0)))
Nenue@9 1217
Nenue@0 1218 end
Nenue@9 1219 print('anchor to', self.relativeFrame:GetName())
Nenue@0 1220
Nenue@0 1221 local r, g, b, a = 1,1,1,1
Nenue@14 1222 local used = WorldPlan.UsedFilters[self.filterKey]
Nenue@14 1223 if used and self.filterKey then
Nenue@14 1224 if used[self.filterValue] == true then
Nenue@0 1225 r, g, b = 0, 1, 0
Nenue@14 1226 elseif used[self.filterValue] == false then
Nenue@0 1227 r, g, b = 1, 0, 0
Nenue@0 1228 end
Nenue@0 1229 end
Nenue@0 1230 self.iconBorder:SetVertexColor(r, g, b, a)
Nenue@9 1231 self:UpdateSize()
Nenue@0 1232 end
Nenue@0 1233
Nenue@0 1234 function FilterPin:OnLoad()
Nenue@0 1235 self:RegisterForClicks('AnyUp')
Nenue@0 1236 self:SetFrameStrata('HIGH')
Nenue@0 1237 self:SetFrameLevel(151)
Nenue@0 1238 self:SetScript('OnUpdate', nil)
Nenue@0 1239 end
Nenue@0 1240
Nenue@0 1241 function FilterPin:OnUpdate ()
Nenue@0 1242
Nenue@0 1243 end
Nenue@0 1244
Nenue@0 1245 function FilterPin:OnLeave ()
Nenue@0 1246 if GameTooltip:IsOwned(self) then
Nenue@0 1247 GameTooltip:Hide()
Nenue@0 1248 end
Nenue@0 1249 end
Nenue@0 1250
Nenue@0 1251 -- shift-click: reset filter
Nenue@0 1252 -- click: rotate through include(1), exclude(-1), ignore(nil)
Nenue@0 1253 function FilterPin:OnClick (button)
Nenue@9 1254 local print = fbprint
Nenue@0 1255 local filterKey = self.filterKey
Nenue@0 1256 local filterValue = self.filterValue
Nenue@0 1257
Nenue@9 1258
Nenue@9 1259 local operation = opPrefix
Nenue@13 1260 local setInclude = (button == 'LeftButton')
Nenue@9 1261
Nenue@0 1262
Nenue@0 1263 if not filterKey then
Nenue@0 1264 -- resetting
Nenue@16 1265 wipe(WorldPlan.UsedFilters)
Nenue@16 1266
Nenue@14 1267 elseif IsShiftKeyDown() then
Nenue@14 1268 WorldPlan.UsedFilters[filterKey] = nil
Nenue@0 1269 else
Nenue@14 1270 WorldPlan.UsedFilters[filterKey] = WorldPlan.UsedFilters[filterKey] or {}
Nenue@14 1271 WorldPlan.UsedFilters[filterKey][filterValue] = setInclude
Nenue@14 1272 print(filterKey, filterValue, '=', setInclude)
Nenue@14 1273
Nenue@14 1274 for index, info in ipairs(WorldPlan.FilterOptions) do
Nenue@14 1275 if info.filterKey == filterKey then
Nenue@14 1276 if (not IsControlKeyDown()) and (filterValue ~= info.filterValue) then
Nenue@14 1277 WorldPlan.UsedFilters[filterKey][info.filterValue] = (not setInclude)
Nenue@14 1278 print(filterKey, info.filterValue, '=', WorldPlan.UsedFilters[filterKey][info.filterValue])
Nenue@0 1279 end
Nenue@0 1280 end
Nenue@13 1281 end
Nenue@14 1282
Nenue@0 1283 end
Nenue@9 1284 print('|cFF00FF88Filter Update:', filterKey, filterValue, operation)
Nenue@0 1285 WorldPlan:RefreshAll()
Nenue@0 1286 end
Nenue@0 1287
Nenue@0 1288 --%debug%
Nenue@0 1289 local SetTimedCallbackForAllPins = function(seconds, callback)
Nenue@0 1290 C_Timer.After(seconds, function()
Nenue@0 1291 for id, pin in pairs(QuestsByID) do
Nenue@0 1292 callback(pin)
Nenue@0 1293 end
Nenue@0 1294 end)
Nenue@0 1295 end
Nenue@0 1296
Nenue@0 1297 SLASH_WORLDPLAN1 = "/worldplan"
Nenue@0 1298 SLASH_WORLDPLAN2 = "/wp"
Nenue@0 1299 SlashCmdList.WORLDPLAN = function()
Nenue@0 1300 print('command pop')
Nenue@0 1301 WorldPlan:GetPinsForMap()
Nenue@0 1302 WorldPlan:RefreshPins()
Nenue@0 1303
Nenue@0 1304 SetTimedCallbackForAllPins(0, function(self) self.FadeIn:Play() self.FlashIn:Play() end)
Nenue@0 1305 SetTimedCallbackForAllPins(5, function(self) self.PendingFade:Play() end)
Nenue@0 1306 SetTimedCallbackForAllPins(8, function(self) self.PendingFade:Stop() end)
Nenue@0 1307 end
Nenue@0 1308 --%end-debug%
Nenue@0 1309
Nenue@0 1310 for mapID, mapName in pairs(WORLD_QUEST_MAPS) do
Nenue@0 1311 QuestsByZone[mapID] = {}
Nenue@0 1312 end
Nenue@0 1313 for index, color in pairs(ITEM_QUALITY_COLORS) do
Nenue@0 1314 POI_REWARD_TYPE[index] = {
Nenue@0 1315 r = color.r, g = color.g, b = color.b,
Nenue@0 1316 hex = color.hex,
Nenue@0 1317 }
Nenue@0 1318 end