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1 local initizlized = false;
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2
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3 local dataobj = LibStub:GetLibrary("LibDataBroker-1.1"):NewDataObject("Spotlight", {
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4 type = "data source",
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5 text = "Nothing to track!",
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6 icon = GetInventoryItemTexture("player", 16),
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7 OnClick = function(clickedframe, button)
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8 if button == "LeftButton" then
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9 Spotlight.ShowPercent = not Spotlight.ShowPercent;
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10 elseif button == "RightButton" then
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11 Spotlight.ShowIcon = not Spotlight.ShowIcon;
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12 end
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13 Spotlight.Update();
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14 end,
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15 })
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16
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17 SLASH_SPOTLIGHT1, SLASH_SPOTLIGHT2 = "/spotlight", "/Spotlight";
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18
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19 local ICONS = {
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20 PvP = "|T1339312:12:12:0:0:512:128:416:432:42:58|t",
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21 Dungeons = "|T1339312:12:12:0:0:512:128:416:432:24:40|t",
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22 WorldQuests = "|T1339312:12:12:0:0:512:128:428:444:87:103|t",
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23 }
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24
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25 local function SlashHandler(msg)
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26 print("|T" .. Spotlight.Icon .. ":0|t |cffe5cc80Spotlight|r - Artifact Hidden Skin Progress:");
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27 if Spotlight.IDs then
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28 for key, value in pairs(Spotlight.IDs) do
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29 if not Spotlight.Status[key].Completed then
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30 print(" " .. ICONS[tostring(key)] .. " |cffe5cc80" .. key .. " - " .. Spotlight.Format(key, false) .. " (" .. Spotlight.Format(key, true) .. ")|r");
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31 else
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32 print(" " .. ICONS[tostring(key)] .. " |cffe5cc80" .. key .. " - |cff00ff00Unlocked!|r");
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33 end
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34 end
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35 end
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36 end
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37
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38 function SlashCmdList.SPOTLIGHT(msg, editbox)
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39 SlashHandler(msg);
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40 end
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41
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42 local function Initialize()
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43 if not Spotlight.Status then
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44 Spotlight.Status = {
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45 Dungeons = {
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46 Completed = false,
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47 Progress = 0,
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48 Max = 100,
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49 },
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50 WorldQuests = {
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51 Completed = false,
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52 Progress = 0,
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53 Max = 200,
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54 },
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55 PvP = {
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56 Completed = false,
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57 Progress = 0,
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58 Max = 1000,
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59 },
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60 };
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61 Spotlight.ShowPercent = true;
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62 Spotlight.ShowIcon = false;
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63 end
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64
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65 Spotlight.IDs = {
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66 Dungeons = 11152,
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67 WorldQuests = 11153,
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68 PvP = 11154,
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69 };
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70
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71 Spotlight.Calculate = function (key)
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72 local value = 0;
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73 for index = 1, GetAchievementNumCriteria(Spotlight.IDs[key]) do
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74 value = value + select(4, GetAchievementCriteriaInfo(Spotlight.IDs[key], index));
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75 end
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76 return value;
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77 end
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78
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79 Spotlight.GetColor = function (value)
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80 value = value * 2;
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81 local r = (2 - value);
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82 local g = value;
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83 local b = 0;
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84
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85 if r > 1 then r = 1 end
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86 if g > 1 then g = 1 end
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87 if b > 1 then b = 1 end
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88
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89 r = string.format("%i", r * 255);
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90 g = string.format("%i", g * 255);
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91 b = string.format("%i", b * 255);
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92
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93 return "ff" .. string.format("%02x", r) .. string.format("%02x", g) .. string.format("%02x", b);
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94 end
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95
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96 Spotlight.Format = function (key, showPercent)
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97 local value = Spotlight.Status[key].Progress / Spotlight.Status[key].Max;
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98 if showPercent then
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99 value = string.format("|c" .. Spotlight.GetColor(value) .. "%.1f|cffffffff%%|r", value * 100);
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100 else
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101 value = "|c" .. Spotlight.GetColor(value) .. Spotlight.Status[key].Progress .. "|cffffffff/" .. Spotlight.Status[key].Max .. "|r";
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102 end
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103 return value;
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104 end
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105
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106 Spotlight.Update = function (self)
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107 Spotlight.Icon = GetInventoryItemTexture("player", 16);
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108
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109 local output = "";
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110 for key, value in pairs(Spotlight.IDs) do
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111 Spotlight.Status[key].Completed = select(3, GetAchievementCriteriaInfo(value,1));
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112 if not Spotlight.Status[key].Completed then
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113 Spotlight.Status[key].Progress = Spotlight.Calculate(key);
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114 if Spotlight.Status[key].Progress >= 0 then
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115 if output == "" then
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116 output = " ";
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117 else
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118 output = output .. " || ";
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119 end
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120 if Spotlight.ShowIcon then
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121 output = output .. ICONS[tostring(key)] .. Spotlight.Format(key, Spotlight.ShowPercent);
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122 else
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123 output = output .. string.format("|cffe5cc80%.1s", key) .. ":|r " .. Spotlight.Format(key, Spotlight.ShowPercent);
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124 end
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125 end
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126 end
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127 end
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128 if output == "" then
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129 output = " |cff00ff00All Hidden Skins Unlocked!|r";
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130 end
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131
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132 dataobj.icon = Spotlight.Icon
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133 dataobj.text = output;
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134 end
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135
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136 Spotlight.Update();
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137
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138 return true
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139 end
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140
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141 function dataobj:OnTooltipShow()
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142 self:AddLine("|cffe5cc80Spotlight - Hidden Artifact Skins|r|n|n");
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143 for k, v in pairs(Spotlight.IDs) do
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144 if not Spotlight.Status[k].Completed then
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145 self:AddDoubleLine(ICONS[tostring(k)] .. " " .. k .. ":", Spotlight.Format(k, false) .. " (" .. Spotlight.Format(k, true) .. ")");
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146 else
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147 self:AddDoubleLine(ICONS[tostring(k)] .. " " .. k .. ":", "|cff00ff00Unlocked!|r";
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148
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149 end
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150 end
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151 self:AddLine("|nLeft Click to toggle Percentage or Fractional Display");
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152 self:AddLine("|nRight Click to toggle Icon or Text Labels")
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153 end
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154
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155 function dataobj:OnEnter()
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156 GameTooltip:SetOwner(self, "ANCHOR_NONE");
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157 GameTooltip:SetPoint("TOP", self, "BOTTOM");
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158 GameTooltip:ClearLines();
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159 dataobj.OnTooltipShow(GameTooltip);
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160 GameTooltip:Show();
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161 end
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162
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163 function dataobj:OnLeave()
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164 GameTooltip:Hide()
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165 end
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166
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167 local function EventHandler(self, event, ...)
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168 if event == "VARIABLES_LOADED" then
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169 if Initialize() then
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170 initialized = true;
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171 print("|T" .. (Spotlight.Icon or 1355359) .. ":0|t |cffe5cc80Spotlight v" .. GetAddOnMetadata("Spotlight", "Version") .. " Loaded!|r");
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172 end
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173 end
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174 if event == "CRITERIA_UPDATE" or "PLAYER_ENTERING_WORLD" and initialized then
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175 Spotlight.Update();
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176 end
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177 end
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178
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179 local EventListener = CreateFrame("FRAME", "Spotlight");
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180 EventListener:RegisterEvent("VARIABLES_LOADED");
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181 EventListener:RegisterEvent("CRITERIA_UPDATE");
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182 EventListener:RegisterEvent("PLAYER_ENTERING_WORLD");
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183 EventListener:SetScript("OnEvent", EventHandler);
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184
|