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1 local initizlized = false;
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2
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3 local dataobj = LibStub:GetLibrary("LibDataBroker-1.1"):NewDataObject("Spotlight", {
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4 type = "data source",
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5 text = "Nothing to track!",
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6 icon = GetInventoryItemTexture("player", 16),
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7 OnClick = function(clickedframe, button)
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8 Spotlight.ShowPercent = not Spotlight.ShowPercent;
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9 Spotlight.Update();
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10 end,
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11 })
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12
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13 SLASH_SPOTLIGHT1, SLASH_SPOTLIGHT2 = "/spotlight", "/Spotlight";
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14
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15 local function SlashHandler(msg)
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16 print("|T" .. Spotlight.Icon .. ":0|t |cffe5cc80Spotlight|r - Artifact Hidden Skin Progress:");
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17 if Spotlight.IDs then
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18 for key, value in pairs(Spotlight.IDs) do
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19 print(" |cffe5cc80" .. key .. " - " .. Spotlight.Format(key, false) .. " (" .. Spotlight.Format(key, true) .. ")|r");
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20 end
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21 end
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22 end
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23
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24 function SlashCmdList.SPOTLIGHT(msg, editbox)
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25 SlashHandler(msg);
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26 end
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27
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28 local function Initialize()
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29 if not Spotlight.Status then
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30 Spotlight.Status = {
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31 Dungeons = {
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32 Completed = false,
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33 Progress = 0,
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34 Max = 100,
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35 },
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36 WorldQuests = {
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37 Completed = false,
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38 Progress = 0,
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39 Max = 200,
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40 },
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41 PvP = {
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42 Completed = false,
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43 Progress = 0,
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44 Max = 1000,
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45 },
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46 };
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47 Spotlight.ShowPercent = true;
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48 end
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49
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50 Spotlight.IDs = {
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51 Dungeons = 11152,
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52 WorldQuests = 11153,
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53 PvP = 11154,
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54 };
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55
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56 Spotlight.Calculate = function (key)
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57 local value = 0;
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58 for index = 1, GetAchievementNumCriteria(Spotlight.IDs[key]) do
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59 value = value + select(4, GetAchievementCriteriaInfo(Spotlight.IDs[key], index));
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60 end
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61 return value;
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62 end
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63
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64 Spotlight.GetColor = function (value)
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65 value = value * 2;
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66 local r = (2 - value);
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67 local g = value;
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68 local b = 0;
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69
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70 if r > 1 then r = 1 end
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71 if g > 1 then g = 1 end
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72 if b > 1 then b = 1 end
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73
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74 r = string.format("%i", r * 255);
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75 g = string.format("%i", g * 255);
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76 b = string.format("%i", b * 255);
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77
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78 return "ff" .. string.format("%02x", r) .. string.format("%02x", g) .. string.format("%02x", b);
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79 end
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80
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81 Spotlight.Format = function (key, showPercent)
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82 local value = Spotlight.Status[key].Progress / Spotlight.Status[key].Max;
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83 if showPercent then
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84 value = string.format("|c" .. Spotlight.GetColor(value) .. "%.1f|cffffffff%%|r", value * 100);
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85 else
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86 value = "|c" .. Spotlight.GetColor(value) .. Spotlight.Status[key].Progress .. "|cffffffff/" .. Spotlight.Status[key].Max .. "|r";
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87 end
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88 return value;
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89 end
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90
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91 Spotlight.Update = function (self)
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92 Spotlight.Icon = GetInventoryItemTexture("player", 16);
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93
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94 local output = "";
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95 for key, value in pairs(Spotlight.IDs) do
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96 Spotlight.Status[key].Completed = select(3, GetAchievementCriteriaInfo(value,1));
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97 if not Spotlight.Status[key].Completed then
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98 Spotlight.Status[key].Progress = Spotlight.Calculate(key);
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99 if output == "" then
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100 else
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101 output = output .. " ||";
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102 end
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103 if Spotlight.Status[key].Progress > 0 then
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104 output = output .. string.format("|cffe5cc80 %.1s", key) .. ":|r " .. Spotlight.Format(key, Spotlight.ShowPercent);
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105 end
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106 end
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107 end
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108
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109 dataobj.icon = Spotlight.Icon
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110 dataobj.text = output;
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111 end
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112
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113 Spotlight.Update();
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114
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115 return true
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116 end
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117
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118 function dataobj:OnTooltipShow()
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119 self:AddLine("|cffe5cc80Spotlight - Hidden Artifact Skins|r|n|n");
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120 for k, v in pairs(Spotlight.IDs) do
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121 self:AddDoubleLine(k .. ":", Spotlight.Format(k, false) .. " (" .. Spotlight.Format(k, true) .. ")");
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122 end
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123 self:AddLine("|nClick to toggle display method");
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124 end
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125
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126 function dataobj:OnEnter()
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127 GameTooltip:SetOwner(self, "ANCHOR_NONE");
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128 GameTooltip:SetPoint("TOP", self, "BOTTOM");
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129 GameTooltip:ClearLines();
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130 dataobj.OnTooltipShow(GameTooltip);
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131 GameTooltip:Show();
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132 end
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133
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134 function dataobj:OnLeave()
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135 GameTooltip:Hide()
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136 end
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137
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138 local function EventHandler(self, event, ...)
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139 if event == "VARIABLES_LOADED" then
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140 if Initialize() then
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141 initialized = true;
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142 print("|T" .. (Spotlight.Icon or 1355359) .. ":0|t |cffe5cc80Spotlight v" .. GetAddOnMetadata("Spotlight", "Version") .. " Loaded!|r");
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143 end
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144 end
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145 if event == "CRITERIA_UPDATE" or "PLAYER_ENTERING_WORLD" and initialized then
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146 Spotlight.Update();
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147 end
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148 end
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149
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150 local EventListener = CreateFrame("FRAME", "Spotlight");
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151 EventListener:RegisterEvent("VARIABLES_LOADED");
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152 EventListener:RegisterEvent("CRITERIA_UPDATE");
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153 EventListener:RegisterEvent("PLAYER_ENTERING_WORLD");
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154 EventListener:SetScript("OnEvent", EventHandler);
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155
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