changeset 29:d3e8f63bd3b8 v1.5.6

Changed addon name, to emp class rather than spec
author Emil Madsen <skeen@cs.au.dk>
date Thu, 12 Dec 2013 22:22:16 +0100
parents daa3ef1b19f3
children 26062d9f7d7f
files SkeenCore3BeastMasteryHunter.lua SkeenCore3BeastMasteryHunter.toc SkeenCore3HunterBeastMastery.lua SkeenCore3HunterBeastMastery.toc
diffstat 4 files changed, 216 insertions(+), 213 deletions(-) [+]
line wrap: on
line diff
--- a/SkeenCore3BeastMasteryHunter.lua	Tue Dec 03 22:16:14 2013 +0100
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,198 +0,0 @@
---
--- SkeenCore3BeastMasteryHunter
--- 
-local LibSkeenCore = LibStub("LibSkeenCore");
-
-local function Plugin_Registed()
-    -- Default saved variables
-    if SkeenBeastMasteryHunterdb == nil then
-        SkeenBeastMasteryHunterdb = {} -- fresh start
-    end
-
-    -- Load defaults
-    if SkeenBeastMasteryHunterdb.SuggestHuntersMark == nil then 
-        SkeenBeastMasteryHunterdb.SuggestHuntersMark = false
-    end
-end
-
-local Option_Functions = {}
-
-function Option_Functions:GetHuntersMark()
-    return SkeenBeastMasteryHunterdb.SuggestHuntersMark
-end
-
-
-function Option_Functions:ToggleHuntersMark()
-    SkeenBeastMasteryHunterdb.SuggestHuntersMark = not SkeenBeastMasteryHunterdb.SuggestHuntersMark
-end
-
-
-local function Option_Frame()
-    local panel = CreateFrame("FRAME")
-
-    local string
-    local checkbox
-
-    local y = -40
-    local string_X   = 10
-    local checkbox_X = -10
-
-    string = panel:CreateFontString(nil,"OVERLAY","GameFontNormal")
-    string:SetText("Suggest Hunters Mark in Rotation")
-    string:SetPoint("TOPLEFT", string_X, y)
-
-    checkbox = CreateFrame("CheckButton", nil, panel, "OptionsCheckButtonTemplate")
-    checkbox:SetWidth(18)
-    checkbox:SetHeight(18)
-    checkbox:SetScript("OnClick", function() Option_Functions:ToggleVanish() end)
-    checkbox:SetPoint("TOPRIGHT", checkbox_X, y)
-    checkbox:SetChecked(Option_Functions:ToggleHuntersMark())	
-
-    return panel
-end
-
-local function Cooldowns()
-
-    -- Ability SpellID
-    local RapidFireID = 3045
-    local StampedeID = 121818
-    local ReadinessID = 23989
-    local BestialWrathID = 19574
-
-    return {RapidFireID, StampedeID, ReadinessID, BestialWrathID}
-end
-
-local function Rotation()
-
-    -- Hide the frame, if the target is dead, non existing or friendly.
-    if UnitName("target") == nil or UnitIsFriend("player","target") ~= nil or UnitHealth("target") == 0 then
-        return nil
-    end
-
-    --Information from;
-    --http://www.wowpedia.org/API_GetTalentInfo_(Mists)
-    local fervor_chosen = LibSkeenCore:HasChosenTalent(10)
-    local dire_beast_chosen = LibSkeenCore:HasChosenTalent(11)
-    local thrill_of_the_hunt_chosen = LibSkeenCore:HasChosenTalent(12)
-    local glaive_toss_chosen = LibSkeenCore:HasChosenTalent(16)
-    local powershot_chosen = LibSkeenCore:HasChosenTalent(17)
-    local barrage_chosen = LibSkeenCore:HasChosenTalent(18)
-
-    -- The table used for spell information (returned to the callee)
-    local spell = {}
-    spell.current = nil
-    spell.next = nil
-    spell.cd1 = nil
-    spell.cd2 = nil
-    spell.cd3 = nil
-    spell.cd4 = nil
-
-    -- Ability SpellID
-    local KillCommandID = 34026
-    local KillShotID = 53351
-    local FocusFireID = 82692
-    local FervorID = 82726
-    local DireBeastID = 120679
-    local ThrillOfTheHuntID = 109306
-    local SerpentStingID = 1978
-    local ArcaneShotID = 3044
-    local CobraShotID = 77767
-    local HuntersMarkID = 1130
-    local GlaiveTossID = 117050
-    local PowershotID = 109259
-    local BarrageID = 120360
-    local FrenzyID = 19615
-
-    local focus = UnitPower("player")
-
-    --Cooldowns
-    local kill_command_cooldown = LibSkeenCore:GetCooldown(KillCommandID) --"Kill Command"
-    local kill_shot_cooldown = LibSkeenCore:GetCooldown(KillShotID) --"Kill Shot"
-    local fervor_cooldown = LibSkeenCore:GetCooldown(FervorID) --"Fervor"
-    local dire_beast_cooldown = LibSkeenCore:GetCooldown(DireBeastID) --"Dire Beast"
-    local thrill_of_the_hunt_cooldown = LibSkeenCore:GetCooldown(ThrillOfTheHuntID) --"Fervor"
-    local glaive_toss_cooldown = LibSkeenCore:GetCooldown(GlaiveTossID) --"Glaive Toss"
-    local powershot_cooldown = LibSkeenCore:GetCooldown(PowershotID) --"Powershot"
-    local barrage_cooldown = LibSkeenCore:GetCooldown(BarrageID) --"Barrage"
-
-    --Debuff
-    local serpent_sting_duration = LibSkeenCore:GetDebuffDuration(SerpentStingID) --"Serpent Sting"
-    local HuntersMark_duration = LibSkeenCore:GetDebuffDuration(HuntersMarkID) --"Hunters Mark"
-
-    --BuffStacks
-    local frenzy_stacks = LibSkeenCore:GetBuffCount(FrenzyID)
-
-    -- Get the target's health percentage
-    local TargetsPercentOfHealth = (UnitHealth("target") / UnitHealthMax("target") * 100);
-
-    -- Apply Hunter's Mark Icon Hunter's Mark on the target.
-    if (HuntersMark_duration < 1 and Option_Functions:GetHuntersMark()) then
-        spell.current = HuntersMarkID
-    -- Cast Kill Command Icon Kill Command on cooldown.
-    elseif(kill_command_cooldown < 1) then
-        if (focus >= 40) then
-            spell.current = KillCommandID
-        else
-            spell.next = KillCommandID
-        end
-    -- Cast Kill Shot Icon Kill Shot (only available below 20% health).
-    elseif ((TargetsPercentOfHealth < 20) and (kill_shot_cooldown<1)) then
-        spell.current = KillShotID
-    -- Apply and maintain Serpent Sting Icon Serpent Sting to the target
-    -- it will be refreshed by Cobra Shot Icon Cobra Shot so it only needs to be done once, normally.
-    elseif (serpent_sting_duration < 1) then
-        if (focus >= 25) then
-            spell.current = SerpentStingID
-        else
-            spell.next = SerpentStingID
-        end
-    -- Cast your Tier 6 talent (normally Glaive Toss Icon Glaive Toss)
-    elseif (glaive_toss_chosen == true) and (glaive_toss_cooldown < 1) then
-        if (focus >= 15) then
-            spell.current = GlaiveTossID
-        else
-            spell.next = GlaiveTossID
-        end
-    elseif (powershot_chosen == true) and (powershot_cooldown < 1) and (focus >= 20) then
-        if (focus >= 20) then
-            spell.current = PowershotID
-        else
-            spell.next = PowershotID
-        end
-    elseif (barrage_chosen == true) and (barrage_cooldown < 1) then
-        if (focus >= 30) then
-            spell.current = BarrageID
-        else
-            spell.next = BarrageID
-        end
-    -- Cast your Tier 4 talent (normally Dire Beast Icon Dire Beast).
-    elseif (fervor_chosen == true) and (fervor_cooldown < 1) then
-        spell.current = FervorID
-    elseif (dire_beast_chosen == true) and (dire_beast_cooldown < 1) then
-        spell.current = DireBeastID
-    elseif (thrill_of_the_hunt_chosen == true) and (thrill_of_the_hunt_cooldown < 1) then
-        spell.current = ThrillOfTheHuntID
-    -- Cast Focus Fire Icon Focus Fire when your pet's Frenzy Icon Frenzy reaches 5 stacks (the icon will glow)
-    elseif (frenzy_stacks == 5) then
-        spell.current = FocusFireID
-    elseif (focus >= 60) then
-        spell.current = ArcaneShotID
-    else
-        spell.current = CobraShotID
-    end
-
-    return spell
-end
-
-local SkeenPlugin = {}
-SkeenPlugin.Name = "Hunter: Beast Mastery"
-SkeenPlugin.Class = "HUNTER"
-SkeenPlugin.Spec = 1
-SkeenPlugin.Version = "5.4.0"
-SkeenPlugin.Rotation = Rotation
-SkeenPlugin.Cooldowns = Cooldowns
-SkeenPlugin.Plugin_Registed = Plugin_Registed
-SkeenPlugin.Option_Frame = Option_Frame
-
-local SkeenCore3 = _G["SkeenCore3"]
-SkeenCore3:RegisterPlugin(SkeenPlugin)
--- a/SkeenCore3BeastMasteryHunter.toc	Tue Dec 03 22:16:14 2013 +0100
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,17 +0,0 @@
-## Title: |cffffd200Skeen|r|cff69ccf0Core3|rBeastMasteryHunter
-## Version: 1.5.5
-## Author: Skeen
-## Interface: 50400
-## Dependencies: SkeenCore3
-## RequiredDeps: SkeenCore3
-## SavedVariables: SkeenBeastMasteryHunterdb
-## Notes: Beast Mastery Hunter plugin for SkeenCore3
-## X-LoadOn-Always: delayed
-## X-LoadOn-Class: Hunter
-## X-Child-Of: SkeenCore3
-## X-Part-Of: SkeenCore3
-
-Libs\LibStub\LibStub.lua
-Libs\LibSkeenCore\LibSkeenCore.lua
-SkeenCore3BeastMasteryHunter.lua
-
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/SkeenCore3HunterBeastMastery.lua	Thu Dec 12 22:22:16 2013 +0100
@@ -0,0 +1,198 @@
+--
+-- SkeenCore3BeastMasteryHunter
+-- 
+local LibSkeenCore = LibStub("LibSkeenCore");
+
+local function Plugin_Registed()
+    -- Default saved variables
+    if SkeenBeastMasteryHunterdb == nil then
+        SkeenBeastMasteryHunterdb = {} -- fresh start
+    end
+
+    -- Load defaults
+    if SkeenBeastMasteryHunterdb.SuggestHuntersMark == nil then 
+        SkeenBeastMasteryHunterdb.SuggestHuntersMark = false
+    end
+end
+
+local Option_Functions = {}
+
+function Option_Functions:GetHuntersMark()
+    return SkeenBeastMasteryHunterdb.SuggestHuntersMark
+end
+
+
+function Option_Functions:ToggleHuntersMark()
+    SkeenBeastMasteryHunterdb.SuggestHuntersMark = not SkeenBeastMasteryHunterdb.SuggestHuntersMark
+end
+
+
+local function Option_Frame()
+    local panel = CreateFrame("FRAME")
+
+    local string
+    local checkbox
+
+    local y = -40
+    local string_X   = 10
+    local checkbox_X = -10
+
+    string = panel:CreateFontString(nil,"OVERLAY","GameFontNormal")
+    string:SetText("Suggest Hunters Mark in Rotation")
+    string:SetPoint("TOPLEFT", string_X, y)
+
+    checkbox = CreateFrame("CheckButton", nil, panel, "OptionsCheckButtonTemplate")
+    checkbox:SetWidth(18)
+    checkbox:SetHeight(18)
+    checkbox:SetScript("OnClick", function() Option_Functions:ToggleVanish() end)
+    checkbox:SetPoint("TOPRIGHT", checkbox_X, y)
+    checkbox:SetChecked(Option_Functions:ToggleHuntersMark())	
+
+    return panel
+end
+
+local function Cooldowns()
+
+    -- Ability SpellID
+    local RapidFireID = 3045
+    local StampedeID = 121818
+    local ReadinessID = 23989
+    local BestialWrathID = 19574
+
+    return {RapidFireID, StampedeID, ReadinessID, BestialWrathID}
+end
+
+local function Rotation()
+
+    -- Hide the frame, if the target is dead, non existing or friendly.
+    if UnitName("target") == nil or UnitIsFriend("player","target") ~= nil or UnitHealth("target") == 0 then
+        return nil
+    end
+
+    --Information from;
+    --http://www.wowpedia.org/API_GetTalentInfo_(Mists)
+    local fervor_chosen = LibSkeenCore:HasChosenTalent(10)
+    local dire_beast_chosen = LibSkeenCore:HasChosenTalent(11)
+    local thrill_of_the_hunt_chosen = LibSkeenCore:HasChosenTalent(12)
+    local glaive_toss_chosen = LibSkeenCore:HasChosenTalent(16)
+    local powershot_chosen = LibSkeenCore:HasChosenTalent(17)
+    local barrage_chosen = LibSkeenCore:HasChosenTalent(18)
+
+    -- The table used for spell information (returned to the callee)
+    local spell = {}
+    spell.current = nil
+    spell.next = nil
+    spell.cd1 = nil
+    spell.cd2 = nil
+    spell.cd3 = nil
+    spell.cd4 = nil
+
+    -- Ability SpellID
+    local KillCommandID = 34026
+    local KillShotID = 53351
+    local FocusFireID = 82692
+    local FervorID = 82726
+    local DireBeastID = 120679
+    local ThrillOfTheHuntID = 109306
+    local SerpentStingID = 1978
+    local ArcaneShotID = 3044
+    local CobraShotID = 77767
+    local HuntersMarkID = 1130
+    local GlaiveTossID = 117050
+    local PowershotID = 109259
+    local BarrageID = 120360
+    local FrenzyID = 19615
+
+    local focus = UnitPower("player")
+
+    --Cooldowns
+    local kill_command_cooldown = LibSkeenCore:GetCooldown(KillCommandID) --"Kill Command"
+    local kill_shot_cooldown = LibSkeenCore:GetCooldown(KillShotID) --"Kill Shot"
+    local fervor_cooldown = LibSkeenCore:GetCooldown(FervorID) --"Fervor"
+    local dire_beast_cooldown = LibSkeenCore:GetCooldown(DireBeastID) --"Dire Beast"
+    local thrill_of_the_hunt_cooldown = LibSkeenCore:GetCooldown(ThrillOfTheHuntID) --"Fervor"
+    local glaive_toss_cooldown = LibSkeenCore:GetCooldown(GlaiveTossID) --"Glaive Toss"
+    local powershot_cooldown = LibSkeenCore:GetCooldown(PowershotID) --"Powershot"
+    local barrage_cooldown = LibSkeenCore:GetCooldown(BarrageID) --"Barrage"
+
+    --Debuff
+    local serpent_sting_duration = LibSkeenCore:GetDebuffDuration(SerpentStingID) --"Serpent Sting"
+    local HuntersMark_duration = LibSkeenCore:GetDebuffDuration(HuntersMarkID) --"Hunters Mark"
+
+    --BuffStacks
+    local frenzy_stacks = LibSkeenCore:GetBuffCount(FrenzyID)
+
+    -- Get the target's health percentage
+    local TargetsPercentOfHealth = (UnitHealth("target") / UnitHealthMax("target") * 100);
+
+    -- Apply Hunter's Mark Icon Hunter's Mark on the target.
+    if (HuntersMark_duration < 1 and Option_Functions:GetHuntersMark()) then
+        spell.current = HuntersMarkID
+    -- Cast Kill Command Icon Kill Command on cooldown.
+    elseif(kill_command_cooldown < 1) then
+        if (focus >= 40) then
+            spell.current = KillCommandID
+        else
+            spell.next = KillCommandID
+        end
+    -- Cast Kill Shot Icon Kill Shot (only available below 20% health).
+    elseif ((TargetsPercentOfHealth < 20) and (kill_shot_cooldown<1)) then
+        spell.current = KillShotID
+    -- Apply and maintain Serpent Sting Icon Serpent Sting to the target
+    -- it will be refreshed by Cobra Shot Icon Cobra Shot so it only needs to be done once, normally.
+    elseif (serpent_sting_duration < 1) then
+        if (focus >= 25) then
+            spell.current = SerpentStingID
+        else
+            spell.next = SerpentStingID
+        end
+    -- Cast your Tier 6 talent (normally Glaive Toss Icon Glaive Toss)
+    elseif (glaive_toss_chosen == true) and (glaive_toss_cooldown < 1) then
+        if (focus >= 15) then
+            spell.current = GlaiveTossID
+        else
+            spell.next = GlaiveTossID
+        end
+    elseif (powershot_chosen == true) and (powershot_cooldown < 1) and (focus >= 20) then
+        if (focus >= 20) then
+            spell.current = PowershotID
+        else
+            spell.next = PowershotID
+        end
+    elseif (barrage_chosen == true) and (barrage_cooldown < 1) then
+        if (focus >= 30) then
+            spell.current = BarrageID
+        else
+            spell.next = BarrageID
+        end
+    -- Cast your Tier 4 talent (normally Dire Beast Icon Dire Beast).
+    elseif (fervor_chosen == true) and (fervor_cooldown < 1) then
+        spell.current = FervorID
+    elseif (dire_beast_chosen == true) and (dire_beast_cooldown < 1) then
+        spell.current = DireBeastID
+    elseif (thrill_of_the_hunt_chosen == true) and (thrill_of_the_hunt_cooldown < 1) then
+        spell.current = ThrillOfTheHuntID
+    -- Cast Focus Fire Icon Focus Fire when your pet's Frenzy Icon Frenzy reaches 5 stacks (the icon will glow)
+    elseif (frenzy_stacks == 5) then
+        spell.current = FocusFireID
+    elseif (focus >= 60) then
+        spell.current = ArcaneShotID
+    else
+        spell.current = CobraShotID
+    end
+
+    return spell
+end
+
+local SkeenPlugin = {}
+SkeenPlugin.Name = "Hunter: Beast Mastery"
+SkeenPlugin.Class = "HUNTER"
+SkeenPlugin.Spec = 1
+SkeenPlugin.Version = "5.4.0"
+SkeenPlugin.Rotation = Rotation
+SkeenPlugin.Cooldowns = Cooldowns
+SkeenPlugin.Plugin_Registed = Plugin_Registed
+SkeenPlugin.Option_Frame = Option_Frame
+
+local SkeenCore3 = _G["SkeenCore3"]
+SkeenCore3:RegisterPlugin(SkeenPlugin)
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/SkeenCore3HunterBeastMastery.toc	Thu Dec 12 22:22:16 2013 +0100
@@ -0,0 +1,18 @@
+## Title: |cffffd200Skeen|r|cff69ccf0Core3|r|cffabd473Hunter|rBeastMastery
+## Version: 1.5.6
+## Author: Skeen
+## Interface: 50400
+## Dependencies: SkeenCore3
+## RequiredDeps: SkeenCore3
+## SavedVariables: SkeenBeastMasteryHunterdb
+## Notes: Beast Mastery Hunter plugin for SkeenCore3
+## X-LoadOn-Always: delayed
+## X-LoadOn-Class: Hunter
+## X-Child-Of: SkeenCore3
+## X-Part-Of: SkeenCore3
+
+Libs\LibStub\LibStub.lua
+Libs\LibSkeenCore\LibSkeenCore.lua
+
+SkeenCore3HunterBeastMastery.lua
+