comparison text_tabs.lua @ 116:fc2ff128835a

- Reset the 'clean' markers on all default-function option toggles. - Fix a long-standing FIXME: Move all lib-scrollingtable and other "display-only" data out of g_loot entries and into their own subclass- style table; feed that to ST's SetData instead. No more 'cols'.
author Farmbuyer of US-Kilrogg <farmbuyer@gmail.com>
date Thu, 16 Aug 2012 17:11:57 -0400
parents 67bf97136273
children 375059a11c1d
comparison
equal deleted inserted replaced
115:289c7667adab 116:fc2ff128835a
18 per visible line. Do not terminate with a newline unless you want 18 per visible line. Do not terminate with a newline unless you want
19 an extra blank line there. 19 an extra blank line there.
20 20
21 Preconditions: 21 Preconditions:
22 + LAST_PRINTED < #LOOT 22 + LAST_PRINTED < #LOOT
23 + all "display-relevant" information for the main Loot tab has been filled
24 out (e.g., LOOT[i].cols[3] might have extra text, etc)
25 + LOOT.TTYPE is a non-nil string containing all text in the text box (and 23 + LOOT.TTYPE is a non-nil string containing all text in the text box (and
26 if the user has edited the text box, this string will be updated). Do not 24 if the user has edited the text box, this string will be updated). Do not
27 change this, but like GENERATED.TTYPE it is available for examination. 25 change this, but like GENERATED.TTYPE it is available for examination.
28 26
29 Return true if text was created, false if nothing was done. 27 Return true if text was created, false if nothing was done.