annotate verbage.lua @ 98:b5a55c69ef67

Properly switch between profiles.
author Farmbuyer of US-Kilrogg <farmbuyer@gmail.com>
date Fri, 27 Jul 2012 19:09:29 +0000
parents ba5ff82dcf19
children a57133ee3c9b
rev   line source
farmbuyer@95 1 local addon = select(2,...)
farmbuyer@95 2 if addon.NOLOAD then return end
farmbuyer@95 3
farmbuyer@1 4 local todo = [[
farmbuyer@88 5 - Right-clicking the [ouroloot] chat link could do something different than
farmbuyer@88 6 the current left-clicking. Popup small menu in place?
farmbuyer@88 7
farmbuyer@88 8 - Break more methods out into private routines.
farmbuyer@1 9
farmbuyer@1 10 - implement ack, then fallback to recording if not ack'd
farmbuyer@1 11
farmbuyer@1 12 - Being able to drag rows up and down the main loot grid would be awesome. Coding
farmbuyer@1 13 that would be likely to drive me batshiat insane.
farmbuyer@1 14 ]]
farmbuyer@1 15
farmbuyer@96 16 local helptree = {
farmbuyer@1 17 {
farmbuyer@1 18 value = "about",
farmbuyer@1 19 text = "About",
farmbuyer@1 20 },
farmbuyer@1 21 {
farmbuyer@1 22 value = "basic",
farmbuyer@1 23 text = "Basics",
farmbuyer@1 24 children = {
farmbuyer@1 25 {
farmbuyer@1 26 value = "loot",
farmbuyer@1 27 text = "Loot Entries",
farmbuyer@1 28 },
farmbuyer@1 29 {
farmbuyer@1 30 value = "boss",
farmbuyer@1 31 text = "Boss Entries",
farmbuyer@1 32 },
farmbuyer@1 33 },
farmbuyer@1 34 },
farmbuyer@1 35 {
farmbuyer@1 36 value = "tracking",
farmbuyer@1 37 text = "Tracking Loot",
farmbuyer@1 38 children = {
farmbuyer@1 39 {
farmbuyer@1 40 value = "enabled",
farmbuyer@1 41 text = "Full Tracking",
farmbuyer@1 42 },
farmbuyer@1 43 {
farmbuyer@1 44 value = "bcast",
farmbuyer@1 45 text = "Rebroadcasting",
farmbuyer@1 46 },
farmbuyer@1 47 },
farmbuyer@1 48 },
farmbuyer@1 49 {
farmbuyer@1 50 value = "texts",
farmbuyer@1 51 text = "Generated Texts",
farmbuyer@1 52 children = {
farmbuyer@1 53 {
farmbuyer@1 54 value = "forum",
farmbuyer@1 55 text = "Forum Markup",
farmbuyer@1 56 },
farmbuyer@1 57 {
farmbuyer@1 58 value = "other",
farmbuyer@1 59 text = "Other Texts",
farmbuyer@1 60 },
farmbuyer@1 61 {
farmbuyer@1 62 value = "saved",
farmbuyer@1 63 text = "Saved Texts",
farmbuyer@1 64 },
farmbuyer@1 65 },
farmbuyer@1 66 },
farmbuyer@1 67 {
farmbuyer@7 68 value = "history",
farmbuyer@7 69 text = "History Tab",
farmbuyer@7 70 },
farmbuyer@7 71 {
farmbuyer@1 72 value = "tips",
farmbuyer@1 73 text = "Handy Tips",
farmbuyer@1 74 children = {
farmbuyer@1 75 {
farmbuyer@1 76 value = "slashies",
farmbuyer@1 77 text = "Slash Commands",
farmbuyer@1 78 },
farmbuyer@73 79 {
farmbuyer@73 80 value = "prescan",
farmbuyer@73 81 text = "Prescanning",
farmbuyer@73 82 },
farmbuyer@1 83 },
farmbuyer@1 84 },
farmbuyer@1 85 {
farmbuyer@1 86 value = "todo",
farmbuyer@1 87 text = "TODOs, Bugs, etc",
farmbuyer@1 88 children = {
farmbuyer@1 89 {
farmbuyer@1 90 value = "gotchas",
farmbuyer@1 91 text = "Gotchas",
farmbuyer@1 92 },
farmbuyer@1 93 {
farmbuyer@1 94 value = "todolist",
farmbuyer@1 95 text = "TODO/knownbugs",
farmbuyer@1 96 },
farmbuyer@1 97 },
farmbuyer@1 98 },
farmbuyer@1 99 }
farmbuyer@1 100
farmbuyer@1 101 -- Help text. Formatting doesn't matter, but use a blank line to split
farmbuyer@1 102 -- paragraphs. This file needs to be edited with a text editor that doesn't
farmbuyer@1 103 -- do anything stupid by placing extra spaces at the end of lines.
farmbuyer@96 104 local helptext
farmbuyer@1 105 do
farmbuyer@73 106 local replacement_colors = {
farmbuyer@73 107 ["+"]="|cff30adff", -- blue: right-click options, control panel names
farmbuyer@73 108 ["<"]="|cff00ff00", -- light green, tab titles and generic highlighting
farmbuyer@73 109 [">"]="|r" }
farmbuyer@1 110 local T={}
farmbuyer@1 111 T.about = [[
farmbuyer@1 112 Ouro Loot is the fault of Farmbuyer of Ouroboros on US-Kilrogg. Bug reports,
farmbuyer@95 113 comments, and suggestions are welcome at the project page:
farmbuyer@95 114
farmbuyer@95 115 <www.curse.com/addons/wow/ouroloot>
farmbuyer@95 116
farmbuyer@95 117
farmbuyer@95 118 or send them to <farmbuyer@gmail.com>.
farmbuyer@1 119 ]]
farmbuyer@1 120
farmbuyer@1 121 T.basic = [[
farmbuyer@95 122 The </ouroloot> command opens this display. The buttons
farmbuyer@1 123 on the right side control operation and are mostly self-explanatory. Hovering over
farmbuyer@1 124 things will usually display some additional text in the gray line at the bottom.
farmbuyer@1 125
farmbuyer@47 126 Each tab on the left side can additionally create extra contols in the lower right
farmbuyer@47 127 section (with the same name as the tab).
farmbuyer@1 128
farmbuyer@1 129 The first tab on the left side, <Loot>, is where everything goes to and comes
farmbuyer@1 130 from. Looting events and Deadly Boss Mods notifications go to the <Loot> tab; the
farmbuyer@1 131 other tabs are all generated from the information in the <Loot> tab.
farmbuyer@16 132
farmbuyer@16 133 |cffff335dNote about these Help pages:|r The category "titles" on the left side
farmbuyer@16 134 have their own help text, in addition to the more specific entries in the expanded
farmbuyer@16 135 list. Read those first before expanding the categories or you'll miss stuff.
farmbuyer@1 136 ]]
farmbuyer@1 137
farmbuyer@1 138 T.basic_loot = [[
farmbuyer@1 139 A "loot row" in the first tab has three columns: the item, the recipient, and any
farmbuyer@1 140 extra notes. The recipient's class icon is displayed by their names, if class
farmbuyer@1 141 information is available at the time.
farmbuyer@1 142
farmbuyer@1 143 <Mouse Hover>
farmbuyer@1 144
farmbuyer@1 145 Hovering the mouse over the first column will display the item in a tooltip.
farmbuyer@1 146
farmbuyer@1 147 Hovering over the second column will display a tooltip with the loot that person
farmbuyer@1 148 has received. If they've won more than 10 items, the list is cut off with '...'
farmbuyer@1 149 at the end; to see the full list, use the right-click +Show only this player> option
farmbuyer@1 150 instead.
farmbuyer@1 151
farmbuyer@1 152 <Right-Click>
farmbuyer@1 153
farmbuyer@1 154 Right-clicking a loot row shows a dropdown menu.
farmbuyer@1 155
farmbuyer@1 156 Right-clicking in the first or third columns will display options for special
farmbuyer@1 157 treatment of that loot entry (marking as offspec, etcetera). Using any of those
farmbuyer@1 158 options will change the text in the third column (which will then affect the text
farmbuyer@1 159 in the generated tabs, such as forum markup).
farmbuyer@1 160
farmbuyer@1 161 Right-clicking in the second column allows you to temporarily remove all other
farmbuyer@1 162 players from the loot display. Use the reset button in the lower-right corner to
farmbuyer@1 163 restore the display to normal. The menu also allows you to +reassign> loot from
farmbuyer@1 164 one player to another; if the new recipient is not in the raid group at the time,
farmbuyer@1 165 use the +Enter name...> option at the bottom of the list of names to type the
farmbuyer@47 166 name into a text box. If your raid takes advantage of the ability to trade
farmbuyer@1 167 soulbound items, you will need to reassign the item here for the generated text
farmbuyer@1 168 to be factually correct.
farmbuyer@1 169
farmbuyer@1 170 See the help screen on "Boss Entries" for the +Insert new boss kill event> option.
farmbuyer@1 171
farmbuyer@1 172 <Double-Click>
farmbuyer@1 173
farmbuyer@1 174 Double-clicking a loot row in the third ("Notes") column allows you to edit that
farmbuyer@1 175 field directly. The color of the text will still depend on any +Mark as ___>
farmbuyer@1 176 actions done to that loot row, whether automatically or by hand.
farmbuyer@1 177 ]]
farmbuyer@1 178
farmbuyer@1 179 T.basic_boss = [[
farmbuyer@1 180 Boss wipe/kill entries are entirely dependant on Deadly Boss Mods being enabled and
farmbuyer@1 181 up-to-date. The typical sequence of events for our usual raids goes like this:
farmbuyer@1 182
farmbuyer@1 183 We make four or five attempts on Baron Steamroller. As DBM registers that combat
farmbuyer@1 184 ends, a <wipe> event is entered on the loot display along with the duration of the
farmbuyer@1 185 fight. If the loot display is opened, the wipes will be visible with a light gray
farmbuyer@1 186 background.
farmbuyer@1 187
farmbuyer@47 188 After reminding the melee dps to move out of fire, we manage to kill
farmbuyer@1 189 Steamroller. When DBM registers the win, a <kill> event is entered on the display
farmbuyer@1 190 with a dark gray background.
farmbuyer@1 191 All previous <wipe>s are removed and collapsed into the <kill> event. The final
farmbuyer@1 192 <kill> event shows the duration of the successful fight and the number of attempts
farmbuyer@47 193 needed (or "one-shot" if we're competent).
farmbuyer@1 194
farmbuyer@1 195 Sometimes this goes wrong, when DBM misses its own triggers. If DBM does not catch
farmbuyer@1 196 the start of the boss fight, it can't register the end, so nothing at all is
farmbuyer@1 197 recorded. If the fight was a win but DBM does not catch the victory conditions,
farmbuyer@1 198 then DBM will (after several seconds) decide that it was a wipe instead. And
farmbuyer@1 199 sometimes useful loot will drop from trash mobs, which DBM knows nothing about.
farmbuyer@1 200
farmbuyer@1 201 For all those reasons, right-clicking on a "boss row" will display options for
farmbuyer@1 202 +Insert new boss kill event>, and for toggling a <wipe> into a <kill>. We often
farmbuyer@1 203 insert bosses named "trash" to break up the display and correct the forum markup
farmbuyer@1 204 listing.
farmbuyer@1 205 ]]
farmbuyer@1 206
farmbuyer@1 207 T.tracking = [[
farmbuyer@1 208 The first button underneath +Main> in the right-hand column displays the current
farmbuyer@1 209 status of the addon. If it is disabled, then no recording, rebroadcasting, or
farmbuyer@1 210 listening for rebroadcasts is performed. Any loot already recorded will be restored
farmbuyer@1 211 across login sessions no matter the status.
farmbuyer@1 212
farmbuyer@1 213 You can turn on tracking/broadcasting before joining a raid. If you join a raid
farmbuyer@47 214 and the addon has not been turned on, then a popup dialog will ask for
farmbuyer@1 215 instructions. (This can be turned off in the advanced <Options>.)
farmbuyer@1 216
farmbuyer@1 217 The addon tries to be smart about logging on during a raid (due to a disconnect or
farmbuyer@1 218 relog). If you log in, are already in a raid group, and loot has already been
farmbuyer@16 219 stored from tracking, it will re-enable itself automatically.
farmbuyer@1 220
farmbuyer@1 221 The intent of the addon design is that, after the end of a raid, all the generated
farmbuyer@1 222 markup text is done, optionally saved (see "Generated Texts - Saved Texts"), and
farmbuyer@1 223 then cleared from
farmbuyer@1 224 storage altogether. As a result, if you login with restored loot information but
farmbuyer@1 225 are not in a raid, the addon will do nothing on its own -- but will assume that
farmbuyer@1 226 you've forgotten to finish those steps and will yammer about it in the chat window
farmbuyer@1 227 as a reminder.
farmbuyer@1 228
farmbuyer@1 229 The +Threshold> drop-down has no connection at all with any current loot threshold
farmbuyer@1 230 set by you or a master looter.
farmbuyer@1 231 ]]
farmbuyer@1 232
farmbuyer@1 233 T.tracking_enabled = [[
farmbuyer@1 234 Full tracking records all loot events that fulfill these criteria:
farmbuyer@1 235
farmbuyer@1 236 1) The loot quality is equal to or better than what you have selected in the
farmbuyer@1 237 +Threshold> drop-down.
farmbuyer@1 238
farmbuyer@47 239 2) The loot is not in the list of items to filter out (see the <Options> tab).
farmbuyer@47 240 These are things like shards from disenchanting and Darkmoon Faire quest items.
farmbuyer@1 241
farmbuyer@1 242 3) <You can see the loot event.> More precisely, you need to be close enough
farmbuyer@1 243 to the recipient of the loot to be able to see "So-And-So receives loot: [Stuff]"
farmbuyer@1 244 in your chat window, even if you have those actual loot messages turned off.
farmbuyer@1 245
farmbuyer@1 246 It is (3) that causes complications. A master looter can assign loot to anybody
farmbuyer@1 247 anywhere in a raid instance, but the range on detecting loot events is much
farmbuyer@1 248 smaller. If your raid does not use master looting then you merely need to be
farmbuyer@1 249 close enough to the boss corpse, presuming that the winners will need to walk
farmbuyer@1 250 over to get their phat epix.
farmbuyer@1 251
farmbuyer@1 252 If you do use master looter, then you have two options: first, you can
farmbuyer@1 253 require players
farmbuyer@1 254 who might get loot to stay near the boss. You would then also need to stay near
farmbuyer@1 255 the boss to detect the loot event. (This can be less hassle if you are also
farmbuyer@1 256 the loot master.) The downside is that other players moving on to fight to the
farmbuyer@1 257 next boss are doing so without the help of their teammates.
farmbuyer@1 258
farmbuyer@1 259 The other option is to ask other players to also install Ouro Loot, and for
farmbuyer@1 260 them to turn on the "Rebroadcasting" feature. Any loot events which they can
farmbuyer@1 261 see will be communicated to you. Then it only becomes necessary for at least
farmbuyer@1 262 one person to be close enough to the loot recipient to see the item awarded,
farmbuyer@47 263 and you will record it no matter how far away you are -- even back in Orgrimmar.
farmbuyer@1 264
farmbuyer@1 265 If you have Full Tracking enabled, then you are also automatically rebroadcasting.
farmbuyer@1 266 Having more than one player with Full Tracking turned on is probably a good
farmbuyer@1 267 idea, in case one of the trackers experiences a game crash or is suddenly kidnapped
farmbuyer@1 268 by robot ninja monkeys.
farmbuyer@1 269 ]]
farmbuyer@1 270
farmbuyer@1 271 T.tracking_bcast = [[
farmbuyer@1 272 The simplest method of operation is only rebroadcasting the loot events that you
farmbuyer@1 273 see, as you see them. Nothing is recorded in your local copy of the addon.
farmbuyer@1 274
farmbuyer@1 275 If you logout for any reason, the addon will not reactivate when you log back in.
farmbuyer@1 276
farmbuyer@95 277 You can use </ouroloot bcast> or </ouroloot broadcast> to turn on rebroadcasting
farmbuyer@95 278 without opening the GUI.
farmbuyer@1 279 ]]
farmbuyer@1 280
farmbuyer@1 281 T.texts = [[
farmbuyer@47 282 The middle tabs are simply large editable text boxes. Their text is initially
farmbuyer@47 283 generated from
farmbuyer@1 284 the information stored on the main <Loot> tab, at the time you click on the tab.
farmbuyer@1 285 Not every bit of information that
farmbuyer@1 286 we want in the generated text is always available, or depends on things that the
farmbuyer@1 287 game itself can't know. So you can edit the text in the tabs and your edits will
farmbuyer@1 288 be preserved.
farmbuyer@1 289
farmbuyer@1 290 Each time you click one of the text tabs, every new entry on the <Loot> tab
farmbuyer@1 291 since the last time this tab was shown will be turned into text.
farmbuyer@1 292
farmbuyer@1 293 Clicking the +Regenerate> button will throw away all the text on that tab, including
farmbuyer@1 294 any edits you've made, and recreate all of it from scratch. If you've accidentally
farmbuyer@1 295 deleted the text from the editbox, or you've made manual changes to the <Loot> tab,
farmbuyer@1 296 you can use this button to start over.
farmbuyer@1 297
farmbuyer@1 298 You can click in an editbox and use Control-A to select all text, then Control-C
farmbuyer@1 299 to copy it to the system clipboard for subsequent pasting into a web browser or
farmbuyer@1 300 whatever. If you're on a Mac, you probably already know the equivalent keys.
farmbuyer@1 301 ]]
farmbuyer@1 302
farmbuyer@1 303 T.texts_forum = [[
farmbuyer@1 304 The <Forum Markup> tab creates text as used by the guild forums for Ouroboros
farmbuyer@31 305 of US-Kilrogg. By default this is fairly standard BBcode. The format of the
farmbuyer@1 306 individual loot items can be adjusted via the dropdown menu on the lower right
farmbuyer@1 307 of the tab.
farmbuyer@1 308
farmbuyer@1 309 The [url] choice defaults to using Wowhead. If you have the [item] extension
farmbuyer@1 310 for your BBcode installed, you can use either of those choices too. The "by ID"
farmbuyer@16 311 variant is good for heroic raid items that share names with nonheroic items,
farmbuyer@16 312 but the raw output is harder to read in the text tab.
farmbuyer@1 313
farmbuyer@1 314 You can also specify a custom string. Formatting is done with these replacements:
farmbuyer@1 315
farmbuyer@1 316 +$N>: item name|r
farmbuyer@1 317
farmbuyer@1 318 +$I>: (capital "eye", not "ell") numeric item ID|r
farmbuyer@1 319
farmbuyer@1 320 +$T>: loot recipient and any additional notes|r
farmbuyer@1 321
farmbuyer@1 322 +$X>: if more than one of the item was looted, this is the "x2", "x3", etc
farmbuyer@1 323
farmbuyer@1 324
farmbuyer@1 325 Pro tip #1: if something has happened on the main <Loot> tab which cannot be
farmbuyer@1 326 changed directly but would generate incorrect text, you can click this tab to
farmbuyer@1 327 generate the text right away. Then edit/move the text as needed. When you
farmbuyer@1 328 close the display or click back on the <Loot> tab, your edited text will be
farmbuyer@1 329 preserved for later.
farmbuyer@1 330
farmbuyer@47 331 Pro tip #2: Barring situations like pro tip #1, this addon author typically
farmbuyer@47 332 does not generate any text until the end of the raid, simplifying things
farmbuyer@47 333 considerably.
farmbuyer@1 334 ]]
farmbuyer@1 335
farmbuyer@1 336 T.texts_other = [[
farmbuyer@1 337 So far the only other generated text is the <Attendance> tab, an alphabetized list
farmbuyer@56 338 on a per-boss basis. Players who are probably inside the raid are grouped
farmbuyer@56 339 under [:PLUS:], and the remaining players are under [-]. "Probably inside" is an
farmbuyer@56 340 assumption that groups 1 and 2 are raiding in a 10-player instance, groups 1-5
farmbuyer@56 341 are raiding in a 25-player instance, and so forth.
farmbuyer@1 342
farmbuyer@1 343 Other addons can register their own text tabs and corresponding generation
farmbuyer@1 344 functions. If you want to be able to feed text into an offline program (for
farmbuyer@1 345 example, a spreadsheet or DKP tracker), then this may be of use to you.
farmbuyer@1 346
farmbuyer@1 347 Ideas for more tabs? Tell me!
farmbuyer@1 348 ]]
farmbuyer@1 349
farmbuyer@1 350 T.texts_saved = [[
farmbuyer@16 351 The contents of the <Forum Markup>, <Attendance>, and other such tabs can be saved,
farmbuyer@16 352 so that they will not be lost when you use the +Clear> button.
farmbuyer@1 353
farmbuyer@1 354 Do any edits you want to the generated text tabs, then click the +Save Current As...>
farmbuyer@1 355 button on the right-hand side. Enter a short descriptive reminder (for example,
farmbuyer@1 356 "thursday hardmodes") in the popup dialog. The texts will remain in their tabs,
farmbuyer@1 357 but clearing loot information will not lose them now.
farmbuyer@1 358
farmbuyer@16 359 All saved texts are listed on the right-hand side. Clicking a saved text name
farmbuyer@16 360 lets you +Load> or +Delete> that saved set. The primary <Loot> tab is not saved
farmbuyer@16 361 and restored by this process, only the generated texts. This also means you cannot
farmbuyer@16 362 +Regenerate> the texts.
farmbuyer@1 363 ]]
farmbuyer@1 364
farmbuyer@7 365 T.history = [[
farmbuyer@7 366 The <History> tab maintains a list of all loot. It is intended to help answer
farmbuyer@7 367 questions such as "When was the last time PlayerX won something?" and "How much stuff
farmbuyer@7 368 has PlayerY gotten lately?" The history tab is, by design, not as configurable
farmbuyer@25 369 as the main <Loot> tab; entries cannot be manually edited and so forth.
farmbuyer@7 370
farmbuyer@25 371 This loot history is the only "live" data tab which persists across the +Clear Loot> command.
farmbuyer@7 372 For this reason, very little information is stored: only the recipient, the item,
farmbuyer@8 373 and a textual timestamp. Boss names, offspecs, and other notes are not preserved.
farmbuyer@7 374
farmbuyer@7 375 The default history window shows the most recent item received by each person. It
farmbuyer@7 376 is sorted with the most recent loot at the top, towards older loot at the bottom.
farmbuyer@7 377 You can click the column headers to rearrange the rows, but doing so repeatedly can
farmbuyer@7 378 lead to odd display issues.
farmbuyer@7 379
farmbuyer@7 380 Left-clicking a row will change the window to display all recorded loot for that
farmbuyer@25 381 player. While on that display, right-clicking any row will return to showing the
farmbuyer@25 382 most recent single item for all players.
farmbuyer@7 383
farmbuyer@7 384 Histories are maintained per-realm. This refers to the realm you are on when the
farmbuyer@7 385 loot drops, not the realm of the player receiving it (in the case of cross-realm
farmbuyer@7 386 groups). If you play multiple characters on the same realm, history will accumulate
farmbuyer@7 387 across all your raids. To change the displayed realm, use the dropdown menu in
farmbuyer@7 388 the lower right corner.
farmbuyer@7 389
farmbuyer@7 390 The +Regenerate> button permanently erases the history of the displayed realm, and
farmbuyer@7 391 creates fresh entries using whatever loot information is currently on the <Loot> tab.
farmbuyer@7 392 Be aware that the <Loot> tab does not track realms, so if you have gathered data
farmbuyer@7 393 for players on realm A, but are displaying realm B when you click the Regenerate button,
farmbuyer@7 394 then your history for realm B will be... very odd.
farmbuyer@7 395
farmbuyer@7 396 +Clear Realm History> and +Clear ALL History> are used to periodically wipe the
farmbuyer@7 397 slate clean. They do not generate any new entries from existing loot.
farmbuyer@7 398
farmbuyer@76 399 +Clear Older> deletes history information older than a certain threshold (by
farmbuyer@76 400 default, 5 loot events). It is another good periodic maintenance step, but
farmbuyer@76 401 does not discard as much data as the other actions.
farmbuyer@7 402
farmbuyer@25 403 Using +Reassign to...> will also move the item between player histories. The timestamp
farmbuyer@25 404 will not be changed; it will "always have been" received by the new recipient.
farmbuyer@25 405
farmbuyer@25 406 Using +Mark as disenchanted> or +Mark as guild vault> will remove the item from
farmbuyer@25 407 history altogether. Remarking such an item as +normal> or +offspec> will replace
farmbuyer@25 408 the item back into the player's history.
farmbuyer@25 409
farmbuyer@7 410 Note: the first time you display the histories during a game session, you will
farmbuyer@7 411 likely see several items listed as +UNKNOWN>. This is not a bug; these items are
farmbuyer@7 412 simply not in your local game cache. WoW will automatically retrieve the missing
farmbuyer@7 413 data after several seconds, but the display will not update until the next time
farmbuyer@7 414 the History tab is shown. Starting in WoW 4.0, the local game cache is not preserved
farmbuyer@7 415 across play sessions, so the +UNKNOWN> entries will pop up from time to time.
farmbuyer@7 416 ]]
farmbuyer@7 417
farmbuyer@1 418 T.tips = [[
farmbuyer@16 419 The |cffff8000[Ouro Loot]|r "legendary item" displayed at the start of all
farmbuyer@1 420 chat messages is a clickable link. Clicking opens the main display. An option
farmbuyer@97 421 on the <Options> tab will cause a message (and thus, the clickable link) to be
farmbuyer@97 422 printed after a boss kill,
farmbuyer@1 423 mostly for lazy loot trackers who don't like typing slash commands to open windows.
farmbuyer@1 424
farmbuyer@1 425 If you are broadcasting to somebody else who is tracking, you should probably be
farmbuyer@1 426 using the same threshold. If yours is lower, then some of the loot you broadcast
farmbuyer@1 427 to him will be ignored. If yours is higher, then you will not be sending information
farmbuyer@1 428 that he would have recorded. The "correct" setting depends on what your guild wants
farmbuyer@1 429 to track.
farmbuyer@1 430
farmbuyer@1 431 Ticking the "notraid" box in advanced debugging <Options>, before enabling tracking,
farmbuyer@1 432 will make the tracking work outside of a raid group. Communication functions
farmbuyer@1 433 will behave a little strangely when doing this. Be sure to check the threshold!
farmbuyer@1 434 You can also use <"/ouroloot debug notraid"> instead.
farmbuyer@1 435
farmbuyer@1 436 Using the "Saved Texts" feature plus the +Clear> button is a great way of putting
farmbuyer@1 437 off pasting loot into your guild's website until a more convenient time.
farmbuyer@83 438
farmbuyer@83 439 Shift-clicking an item in the <Loot> or <History> display will paste it into an
farmbuyer@83 440 open chat editbox.
farmbuyer@1 441 ]]
farmbuyer@1 442
farmbuyer@1 443 T.tips_slashies = [[
farmbuyer@97 444 A text field in the <Options> tab lets you use additional slash commands as a
farmbuyer@95 445 shortcut for </ouroloot>. The author prefers </ol>, as an example. The
farmbuyer@95 446 default used to be </loot> until that became a builtin command in MoP.
farmbuyer@95 447
farmbuyer@95 448 If you give an unrecognized argument to a slash command, it will
farmbuyer@16 449 search the tab titles left to right for a title beginning with the same letters as
farmbuyer@95 450 the argument, and open the display to that tab. For example, <"/ol a"> would
farmbuyer@95 451 open the <Attendance> tab, and <"/ol ad"> would open the <Advanced> tab. If
farmbuyer@95 452 you had added a theoretical <EQDKP> tab, then <"/ol eq"> would be the fastest
farmbuyer@16 453 way to see it.
farmbuyer@16 454
farmbuyer@1 455 The </ouroloot> command can take arguments to do things without going through
farmbuyer@1 456 the UI. Parts given in *(angle brackets)* are required, parts in [square brackets]
farmbuyer@1 457 are optional:
farmbuyer@1 458
farmbuyer@1 459 +broadcast>/+bcast>: turns on rebroadcasting|r
farmbuyer@1 460
farmbuyer@1 461 +on [T]>: turns on full tracking, optionally setting threshold to T|r
farmbuyer@1 462
farmbuyer@1 463 +off>: turns off everything|r
farmbuyer@1 464
farmbuyer@1 465 +thre[shold] T>: sets tracking threshold to T|r
farmbuyer@1 466
farmbuyer@1 467 +list>: prints saved text names and numbers|r
farmbuyer@1 468
farmbuyer@1 469 +save *(your set name)*>: saves texts as "your set name"|r
farmbuyer@1 470
farmbuyer@1 471 +restore *(N)*>: restores set number N|r
farmbuyer@1 472
farmbuyer@1 473 +delete *(N)*>: deletes set number N|r
farmbuyer@1 474
farmbuyer@1 475 +help>: opens the UI to the help tab|r
farmbuyer@1 476
farmbuyer@1 477 +toggle>: opens or closes the UI (used mostly in automated wrappers)|r
farmbuyer@1 478
farmbuyer@1 479
farmbuyer@1 480 If you use the slash commands to enable tracking or set loot thresholds, you can
farmbuyer@1 481 give numbers or common names for the threshold. For example, "0", "poor", "trash",
farmbuyer@1 482 "gray"/"grey" are all the same, "4", "epic", "purple" are the same, and so on.
farmbuyer@1 483 ]]
farmbuyer@1 484
farmbuyer@73 485 T.tips_prescan = [[
farmbuyer@73 486 When loot is manipulated, the history of previous loot entries must be scanned
farmbuyer@73 487 to determine whether you already have any information for that loot. In this
farmbuyer@73 488 case, "loot manipulation" includes things like receiving loot broadcasts from
farmbuyer@73 489 other players, marking older loot as being disenchanted, and so on.
farmbuyer@73 490
farmbuyer@73 491 You can speed up these actions by turning on the +Prescan for faster handling>
farmbuyer@73 492 toggle on the <Options> tab. This is a tradeoff: loot manipulation will
farmbuyer@73 493 go faster, but data from the prescan will use up more memory. (If you end up
farmbuyer@73 494 doing things to every single piece of loot, you would use up all that memory
farmbuyer@73 495 eventually. But if you don't, then that memory is essentially wasted.)
farmbuyer@73 496
farmbuyer@73 497 This prescanning is only done for the specific realm on which you're playing.
farmbuyer@73 498 Much depends on how far back you preserve history. The more history you keep
farmbuyer@73 499 for a given realm, then...
farmbuyer@73 500
farmbuyer@73 501 [option on] ...the more memory this option uses...
farmbuyer@73 502
farmbuyer@73 503 [option off] ...the longer loot work takes...
farmbuyer@73 504
farmbuyer@73 505 ...while manipulating loot for that realm. See the tradeoff?
farmbuyer@73 506
farmbuyer@73 507 The prescan is only done once, during login. It will print out how much
farmbuyer@73 508 additional memory is used, so you can better decide whether this option is
farmbuyer@73 509 worth turning on. This also means that you need to relog or /reload to have
farmbuyer@73 510 the option take effect once you enable it.
farmbuyer@73 511 ]]
farmbuyer@73 512
farmbuyer@1 513 T.todo = [[
farmbuyer@1 514 If you have ideas or complaints or bug reports, first check the Bugs subcategories
farmbuyer@1 515 to see if they're already being worked on. Bug reports are especially helpful
farmbuyer@73 516 if you can include a screenshot (in whatever image format you find convenient),
farmbuyer@73 517 and a copy of your SavedVariables file. This is found in your World of Warcraft
farmbuyer@73 518 installation folder, named "WTF/Account/you/SavedVariables/Ouro_Loot.lua"
farmbuyer@73 519 (where "you" is your account name). You may need to compress this file
farmbuyer@73 520 before the ticket system will accept it.
farmbuyer@1 521
farmbuyer@1 522 Click the "About" line on the left for contact information.
farmbuyer@1 523 ]]
farmbuyer@1 524
farmbuyer@1 525 T.todo_gotchas = [[
farmbuyer@1 526 <Things Which Might Surprise You> (and things I'm not sure I like in the
farmbuyer@1 527 current design):
farmbuyer@1 528
farmbuyer@73 529 Manipulating existing information while logged into a realm other than the
farmbuyer@73 530 realm represented by that same information can yield strange results, including
farmbuyer@73 531 outright breakage.
farmbuyer@73 532
farmbuyer@1 533 If you relog (or get disconnected) while in a raid group, behavior when you log
farmbuyer@1 534 back in can be surprising. If you have already recorded loot (and therefore
farmbuyer@1 535 the loot list is restored), then OL assumes it's from the current raid and should
farmbuyer@1 536 reactivate automatically in full tracking mode. If you were tracking but no
farmbuyer@1 537 loot had dropped yet (and therefore there was nothing *to* restore), then OL
farmbuyer@1 538 will pop up its reminder and ask again. Either way, if you were only broadcasting
farmbuyer@1 539 then OL will *not* go back to only broadcasting. This is probably a bug.
farmbuyer@1 540
farmbuyer@1 541 The saved texts feature does exactly that: only saves the generated texts, not
farmbuyer@1 542 the full loot list. Restoring will get you a blank first tab and whatever you
farmbuyer@1 543 previously had in the various generated text tabs.
farmbuyer@1 544
farmbuyer@47 545 The generated forum text tries to only list the name of the instance if it has
farmbuyer@47 546 not already been listed, or if it is different than the instance of the previous
farmbuyer@1 547 boss. If you relog, the "last printed instance name" will be forgotten, and
farmbuyer@1 548 you'll see redundant raid instance names appearing in the text.
farmbuyer@1 549
farmbuyer@1 550 After a boss wipe, multiple broadcasting players releasing spirit more than
farmbuyer@1 551 several seconds apart can cause spurious "wipe" entries (of zero duration) on
farmbuyer@1 552 the loot grid. The surefire way to avoid this is to not release spirit until
farmbuyer@1 553 DBM announces the wipe, but the problem isn't serious enough to really worry
farmbuyer@1 554 about. (Right-click the spurious entries and delete them.)
farmbuyer@69 555
farmbuyer@69 556 When a boss is killed, ALL previous wipes for that boss are removed and
farmbuyer@69 557 collapsed... even if they're on other days with other raids. If you only
farmbuyer@69 558 raid with one guild, this can result in some amusing statistics ("kill
farmbuyer@69 559 on 27th attempt" would actually mean something), but if there are multiple
farmbuyer@69 560 raid configurations without clearing loot in between, then this number
farmbuyer@69 561 is simply garbage.
farmbuyer@1 562 ]]
farmbuyer@1 563
farmbuyer@1 564 T.todo_todolist = todo
farmbuyer@1 565
farmbuyer@1 566
farmbuyer@1 567 -- Fill out the table that will actually be used. Join adjacent lines here so
farmbuyer@1 568 -- that they'll wrap properly.
farmbuyer@96 569 helptext = {}
farmbuyer@1 570 for k,text in pairs(T) do
farmbuyer@1 571 local funkykey = k:gsub('_','\001') -- this is how TreeGroup makes unique keys
farmbuyer@1 572 local wrapped = text
farmbuyer@1 573 wrapped = wrapped:gsub ("[%+<>]", replacement_colors)
farmbuyer@1 574 wrapped = wrapped:gsub ("([^\n])\n([^\n])", "%1 %2")
farmbuyer@83 575 --safeprint(wrapped)
farmbuyer@1 576 wrapped = wrapped:gsub ("|r\n\n", "|r\n")
farmbuyer@1 577 wrapped = wrapped:gsub ("Ouroboros", "|cffa335ee<Ouroboros>|r")
farmbuyer@83 578 --safeprint(wrapped)
farmbuyer@56 579 wrapped = wrapped:gsub ("%*%(", "<") :gsub("%)%*", ">") :gsub(":PLUS:", "+")
farmbuyer@96 580 helptext[funkykey] = wrapped
farmbuyer@1 581 end
farmbuyer@1 582 end -- do scope
farmbuyer@1 583 todo = nil
farmbuyer@1 584
farmbuyer@1 585
farmbuyer@95 586 -- Tab 5: Help
farmbuyer@95 587 do
farmbuyer@95 588 local AceGUI = LibStub("AceGUI-3.0")
farmbuyer@95 589 -- widget container status tables (will have things magically appear
farmbuyer@95 590 -- inside them that we wish to preserve)
farmbuyer@95 591 local status_for_scroll = {}
farmbuyer@95 592 local status_for_select = { treewidth = 145 }
farmbuyer@1 593
farmbuyer@95 594 -- Clicking an entry on the left tree column.
farmbuyer@95 595 local help_OnGroupSelected_func = function (treeg,event,category)
farmbuyer@96 596 -- Some way of just reusing the same Label widget when clicking
farmbuyer@96 597 -- different topics?
farmbuyer@95 598 treeg:ReleaseChildren()
farmbuyer@95 599 local txt = AceGUI:Create("Label")
farmbuyer@95 600 txt:SetFullWidth(true)
farmbuyer@95 601 txt:SetFontObject(GameFontNormal)--Highlight)
farmbuyer@96 602 txt:SetText(helptext[category])
farmbuyer@95 603 local sf = AceGUI:Create("ScrollFrame")
farmbuyer@95 604 sf:SetStatusTable(status_for_scroll)
farmbuyer@95 605 sf:SetLayout("Fill")
farmbuyer@95 606 -- This forces the scrolling area to be bigger than the visible area; else
farmbuyer@95 607 -- some of the text gets cut off without ever triggering the scrollbar.
farmbuyer@95 608 sf.content:SetHeight(700)
farmbuyer@95 609 sf:AddChild(txt)
farmbuyer@95 610 treeg:AddChild(sf)
farmbuyer@95 611 if treeg:GetUserData("help restore scroll") then
farmbuyer@95 612 if status_for_scroll.scrollvalue then
farmbuyer@95 613 sf:SetScroll(status_for_scroll.scrollvalue)
farmbuyer@95 614 end
farmbuyer@95 615 treeg:SetUserData("help restore scroll", false)
farmbuyer@95 616 else
farmbuyer@95 617 sf:SetScroll(0)
farmbuyer@95 618 end
farmbuyer@95 619 end
farmbuyer@95 620
farmbuyer@95 621 -- Clicking the Help tab as a whole (tabs_OnGroupSelected["help"]).
farmbuyer@95 622 local tabs_OGS = function(container,specials)
farmbuyer@95 623 container:SetLayout("Fill")
farmbuyer@95 624 local left = AceGUI:Create("TreeGroup")
farmbuyer@95 625 left:SetStatusTable(status_for_select)
farmbuyer@95 626 left:SetLayout("Fill")
farmbuyer@95 627 left:SetFullWidth(true)
farmbuyer@95 628 left:SetFullHeight(true)
farmbuyer@95 629 left:EnableButtonTooltips(false)
farmbuyer@96 630 left:SetTree(helptree)
farmbuyer@95 631 left:SetCallback("OnGroupSelected", help_OnGroupSelected_func)
farmbuyer@95 632 container:AddChild(left)
farmbuyer@95 633 if status_for_select.selected then
farmbuyer@95 634 left:SetUserData("help restore scroll", true)
farmbuyer@95 635 left:SelectByValue(status_for_select.selected)
farmbuyer@95 636 else
farmbuyer@95 637 left:SelectByValue("basic")
farmbuyer@95 638 end
farmbuyer@95 639 end
farmbuyer@95 640
farmbuyer@95 641 local noob = [[
farmbuyer@95 642 Every tab across the top also gets its own special buttons here in the lower
farmbuyer@95 643 right, under the same name as the tab. Some controls do not become visible
farmbuyer@95 644 until that tab has data to work with.]]
farmbuyer@95 645
farmbuyer@95 646 addon:register_tab_control_AT_END ("help", [[Help]],
farmbuyer@95 647 [[Instructions, reminders, and tips for non-obvious features]],
farmbuyer@95 648 tabs_OGS, --[[opt_noobtip=]]noob)
farmbuyer@95 649 end
farmbuyer@70 650
farmbuyer@1 651 -- vim:noet