annotate verbage.lua @ 8:30ba1f35e164

Minor tweaks, fold in reload
author Farmbuyer of US-Kilrogg <farmbuyer@gmail.com>
date Fri, 17 Jun 2011 00:13:35 +0000
parents 9a37bd40eb5e
children 5ee4edd24c13
rev   line source
farmbuyer@1 1
farmbuyer@1 2 local todo = [[
farmbuyer@1 3 - broadcasted entries triggering auto-shard don't have "shard" text
farmbuyer@1 4
farmbuyer@1 5 - [DONE,TEST,comm] releasing before DBM signals wipe results in outdoor location
farmbuyer@1 6
farmbuyer@1 7 - implement ack, then fallback to recording if not ack'd
farmbuyer@1 8
farmbuyer@1 9 - special treatment for recipes / BoE items? default to guild vault?
farmbuyer@1 10
farmbuyer@1 11 - rebroadcasting entire boss sections, entire days. maybe only whisper
farmbuyer@1 12 to specific people rather than broadcast.
farmbuyer@1 13
farmbuyer@1 14 - signpost a potential boss kill, pipeline loot until the cache clears
farmbuyer@1 15
farmbuyer@1 16 - Being able to drag rows up and down the main loot grid would be awesome. Coding
farmbuyer@1 17 that would be likely to drive me batshiat insane.
farmbuyer@1 18 ]]
farmbuyer@1 19
farmbuyer@1 20 local addon = select(2,...)
farmbuyer@1 21
farmbuyer@1 22 addon.helptree = {
farmbuyer@1 23 {
farmbuyer@1 24 value = "about",
farmbuyer@1 25 text = "About",
farmbuyer@1 26 },
farmbuyer@1 27 {
farmbuyer@1 28 value = "basic",
farmbuyer@1 29 text = "Basics",
farmbuyer@1 30 children = {
farmbuyer@1 31 {
farmbuyer@1 32 value = "loot",
farmbuyer@1 33 text = "Loot Entries",
farmbuyer@1 34 },
farmbuyer@1 35 {
farmbuyer@1 36 value = "boss",
farmbuyer@1 37 text = "Boss Entries",
farmbuyer@1 38 },
farmbuyer@1 39 },
farmbuyer@1 40 },
farmbuyer@1 41 {
farmbuyer@1 42 value = "tracking",
farmbuyer@1 43 text = "Tracking Loot",
farmbuyer@1 44 children = {
farmbuyer@1 45 {
farmbuyer@1 46 value = "enabled",
farmbuyer@1 47 text = "Full Tracking",
farmbuyer@1 48 },
farmbuyer@1 49 {
farmbuyer@1 50 value = "bcast",
farmbuyer@1 51 text = "Rebroadcasting",
farmbuyer@1 52 },
farmbuyer@1 53 },
farmbuyer@1 54 },
farmbuyer@1 55 {
farmbuyer@1 56 value = "texts",
farmbuyer@1 57 text = "Generated Texts",
farmbuyer@1 58 children = {
farmbuyer@1 59 {
farmbuyer@1 60 value = "forum",
farmbuyer@1 61 text = "Forum Markup",
farmbuyer@1 62 },
farmbuyer@1 63 {
farmbuyer@1 64 value = "other",
farmbuyer@1 65 text = "Other Texts",
farmbuyer@1 66 },
farmbuyer@1 67 {
farmbuyer@1 68 value = "saved",
farmbuyer@1 69 text = "Saved Texts",
farmbuyer@1 70 },
farmbuyer@1 71 },
farmbuyer@1 72 },
farmbuyer@1 73 {
farmbuyer@7 74 value = "history",
farmbuyer@7 75 text = "History Tab",
farmbuyer@7 76 },
farmbuyer@7 77 {
farmbuyer@1 78 value = "tips",
farmbuyer@1 79 text = "Handy Tips",
farmbuyer@1 80 children = {
farmbuyer@1 81 {
farmbuyer@1 82 value = "slashies",
farmbuyer@1 83 text = "Slash Commands",
farmbuyer@1 84 },
farmbuyer@1 85 },
farmbuyer@1 86 },
farmbuyer@1 87 {
farmbuyer@1 88 value = "todo",
farmbuyer@1 89 text = "TODOs, Bugs, etc",
farmbuyer@1 90 children = {
farmbuyer@1 91 {
farmbuyer@1 92 value = "gotchas",
farmbuyer@1 93 text = "Gotchas",
farmbuyer@1 94 },
farmbuyer@1 95 {
farmbuyer@1 96 value = "todolist",
farmbuyer@1 97 text = "TODO/knownbugs",
farmbuyer@1 98 },
farmbuyer@1 99 },
farmbuyer@1 100 },
farmbuyer@1 101 }
farmbuyer@1 102
farmbuyer@1 103 -- Help text. Formatting doesn't matter, but use a blank line to split
farmbuyer@1 104 -- paragraphs. This file needs to be edited with a text editor that doesn't
farmbuyer@1 105 -- do anything stupid by placing extra spaces at the end of lines.
farmbuyer@1 106 do
farmbuyer@1 107 local replacement_colors = { ["+"]="|cff30adff", ["<"]="|cff00ff00", [">"]="|r" }
farmbuyer@1 108 local T={}
farmbuyer@1 109 T.about = [[
farmbuyer@1 110 Ouro Loot is the fault of Farmbuyer of Ouroboros on US-Kilrogg. Bug reports,
farmbuyer@1 111 comments, and suggestions are welcome at the project page at curse.com or send
farmbuyer@1 112 them to <farmbuyer@gmail.com>.
farmbuyer@1 113 ]]
farmbuyer@1 114
farmbuyer@1 115 T.basic = [[
farmbuyer@1 116 The </ouroloot> (and </loot> by default) command opens this display. The buttons
farmbuyer@1 117 on the right side control operation and are mostly self-explanatory. Hovering over
farmbuyer@1 118 things will usually display some additional text in the gray line at the bottom.
farmbuyer@1 119
farmbuyer@1 120 Each tab on the left side can additionally create extra contols in the lower-right
farmbuyer@1 121 section of the display.
farmbuyer@1 122
farmbuyer@1 123 The first tab on the left side, <Loot>, is where everything goes to and comes
farmbuyer@1 124 from. Looting events and Deadly Boss Mods notifications go to the <Loot> tab; the
farmbuyer@1 125 other tabs are all generated from the information in the <Loot> tab.
farmbuyer@1 126 ]]
farmbuyer@1 127
farmbuyer@1 128 T.basic_loot = [[
farmbuyer@1 129 A "loot row" in the first tab has three columns: the item, the recipient, and any
farmbuyer@1 130 extra notes. The recipient's class icon is displayed by their names, if class
farmbuyer@1 131 information is available at the time.
farmbuyer@1 132
farmbuyer@1 133 <Mouse Hover>
farmbuyer@1 134
farmbuyer@1 135 Hovering the mouse over the first column will display the item in a tooltip.
farmbuyer@1 136
farmbuyer@1 137 Hovering over the second column will display a tooltip with the loot that person
farmbuyer@1 138 has received. If they've won more than 10 items, the list is cut off with '...'
farmbuyer@1 139 at the end; to see the full list, use the right-click +Show only this player> option
farmbuyer@1 140 instead.
farmbuyer@1 141
farmbuyer@1 142 <Right-Click>
farmbuyer@1 143
farmbuyer@1 144 Right-clicking a loot row shows a dropdown menu.
farmbuyer@1 145
farmbuyer@1 146 Right-clicking in the first or third columns will display options for special
farmbuyer@1 147 treatment of that loot entry (marking as offspec, etcetera). Using any of those
farmbuyer@1 148 options will change the text in the third column (which will then affect the text
farmbuyer@1 149 in the generated tabs, such as forum markup).
farmbuyer@1 150
farmbuyer@1 151 Right-clicking in the second column allows you to temporarily remove all other
farmbuyer@1 152 players from the loot display. Use the reset button in the lower-right corner to
farmbuyer@1 153 restore the display to normal. The menu also allows you to +reassign> loot from
farmbuyer@1 154 one player to another; if the new recipient is not in the raid group at the time,
farmbuyer@1 155 use the +Enter name...> option at the bottom of the list of names to type the
farmbuyer@1 156 name into a text box. If your raid takes advantage of the new ability to trade
farmbuyer@1 157 soulbound items, you will need to reassign the item here for the generated text
farmbuyer@1 158 to be factually correct.
farmbuyer@1 159
farmbuyer@1 160 See the help screen on "Boss Entries" for the +Insert new boss kill event> option.
farmbuyer@1 161
farmbuyer@1 162 <Double-Click>
farmbuyer@1 163
farmbuyer@1 164 Double-clicking a loot row in the third ("Notes") column allows you to edit that
farmbuyer@1 165 field directly. The color of the text will still depend on any +Mark as ___>
farmbuyer@1 166 actions done to that loot row, whether automatically or by hand.
farmbuyer@1 167 ]]
farmbuyer@1 168
farmbuyer@1 169 T.basic_boss = [[
farmbuyer@1 170 Boss wipe/kill entries are entirely dependant on Deadly Boss Mods being enabled and
farmbuyer@1 171 up-to-date. The typical sequence of events for our usual raids goes like this:
farmbuyer@1 172
farmbuyer@1 173 We make four or five attempts on Baron Steamroller. As DBM registers that combat
farmbuyer@1 174 ends, a <wipe> event is entered on the loot display along with the duration of the
farmbuyer@1 175 fight. If the loot display is opened, the wipes will be visible with a light gray
farmbuyer@1 176 background.
farmbuyer@1 177
farmbuyer@1 178 After reminding the dps classes to watch the threat meters, we manage to kill
farmbuyer@1 179 Steamroller. When DBM registers the win, a <kill> event is entered on the display
farmbuyer@1 180 with a dark gray background.
farmbuyer@1 181 All previous <wipe>s are removed and collapsed into the <kill> event. The final
farmbuyer@1 182 <kill> event shows the duration of the successful fight and the number of attempts
farmbuyer@1 183 needed (or "one-shot" if we manage to be competent).
farmbuyer@1 184
farmbuyer@1 185 Sometimes this goes wrong, when DBM misses its own triggers. If DBM does not catch
farmbuyer@1 186 the start of the boss fight, it can't register the end, so nothing at all is
farmbuyer@1 187 recorded. If the fight was a win but DBM does not catch the victory conditions,
farmbuyer@1 188 then DBM will (after several seconds) decide that it was a wipe instead. And
farmbuyer@1 189 sometimes useful loot will drop from trash mobs, which DBM knows nothing about.
farmbuyer@1 190
farmbuyer@1 191 For all those reasons, right-clicking on a "boss row" will display options for
farmbuyer@1 192 +Insert new boss kill event>, and for toggling a <wipe> into a <kill>. We often
farmbuyer@1 193 insert bosses named "trash" to break up the display and correct the forum markup
farmbuyer@1 194 listing.
farmbuyer@1 195 ]]
farmbuyer@1 196
farmbuyer@1 197 T.tracking = [[
farmbuyer@1 198 The first button underneath +Main> in the right-hand column displays the current
farmbuyer@1 199 status of the addon. If it is disabled, then no recording, rebroadcasting, or
farmbuyer@1 200 listening for rebroadcasts is performed. Any loot already recorded will be restored
farmbuyer@1 201 across login sessions no matter the status.
farmbuyer@1 202
farmbuyer@1 203 You can turn on tracking/broadcasting before joining a raid. If you join a raid
farmbuyer@1 204 and the addon has not been turned on, then (by default) a popup dialog will ask for
farmbuyer@1 205 instructions. (This can be turned off in the advanced <Options>.)
farmbuyer@1 206
farmbuyer@1 207 The addon tries to be smart about logging on during a raid (due to a disconnect or
farmbuyer@1 208 relog). If you log in, are already in a raid group, and loot has already been
farmbuyer@1 209 stored from tracking, it will re-enable itself automatically. It will not (as of
farmbuyer@1 210 this writing) restore ancillary settings such as the tracking threshold.
farmbuyer@1 211
farmbuyer@1 212 The intent of the addon design is that, after the end of a raid, all the generated
farmbuyer@1 213 markup text is done, optionally saved (see "Generated Texts - Saved Texts"), and
farmbuyer@1 214 then cleared from
farmbuyer@1 215 storage altogether. As a result, if you login with restored loot information but
farmbuyer@1 216 are not in a raid, the addon will do nothing on its own -- but will assume that
farmbuyer@1 217 you've forgotten to finish those steps and will yammer about it in the chat window
farmbuyer@1 218 as a reminder.
farmbuyer@1 219
farmbuyer@1 220 The +Threshold> drop-down has no connection at all with any current loot threshold
farmbuyer@1 221 set by you or a master looter.
farmbuyer@1 222 ]]
farmbuyer@1 223
farmbuyer@1 224 T.tracking_enabled = [[
farmbuyer@1 225 Full tracking records all loot events that fulfill these criteria:
farmbuyer@1 226
farmbuyer@1 227 1) The loot quality is equal to or better than what you have selected in the
farmbuyer@1 228 +Threshold> drop-down.
farmbuyer@1 229
farmbuyer@1 230 2) The loot is not one of the few items hardcoded to not be tracked (badges,
farmbuyer@1 231 emblems, Stone Keeper Shards, etc).
farmbuyer@1 232
farmbuyer@1 233 3) <You can see the loot event.> More precisely, you need to be close enough
farmbuyer@1 234 to the recipient of the loot to be able to see "So-And-So receives loot: [Stuff]"
farmbuyer@1 235 in your chat window, even if you have those actual loot messages turned off.
farmbuyer@1 236
farmbuyer@1 237 It is (3) that causes complications. A master looter can assign loot to anybody
farmbuyer@1 238 anywhere in a raid instance, but the range on detecting loot events is much
farmbuyer@1 239 smaller. If your raid does not use master looting then you merely need to be
farmbuyer@1 240 close enough to the boss corpse, presuming that the winners will need to walk
farmbuyer@1 241 over to get their phat epix.
farmbuyer@1 242
farmbuyer@1 243 If you do use master looter, then you have two options: first, you can
farmbuyer@1 244 require players
farmbuyer@1 245 who might get loot to stay near the boss. You would then also need to stay near
farmbuyer@1 246 the boss to detect the loot event. (This can be less hassle if you are also
farmbuyer@1 247 the loot master.) The downside is that other players moving on to fight to the
farmbuyer@1 248 next boss are doing so without the help of their teammates.
farmbuyer@1 249
farmbuyer@1 250 The other option is to ask other players to also install Ouro Loot, and for
farmbuyer@1 251 them to turn on the "Rebroadcasting" feature. Any loot events which they can
farmbuyer@1 252 see will be communicated to you. Then it only becomes necessary for at least
farmbuyer@1 253 one person to be close enough to the loot recipient to see the item awarded,
farmbuyer@1 254 and you will record it no matter how far away you are -- even back in Dalaran.
farmbuyer@1 255
farmbuyer@1 256 If you have Full Tracking enabled, then you are also automatically rebroadcasting.
farmbuyer@1 257 Having more than one player with Full Tracking turned on is probably a good
farmbuyer@1 258 idea, in case one of the trackers experiences a game crash or is suddenly kidnapped
farmbuyer@1 259 by robot ninja monkeys.
farmbuyer@1 260 ]]
farmbuyer@1 261
farmbuyer@1 262 T.tracking_bcast = [[
farmbuyer@1 263 The simplest method of operation is only rebroadcasting the loot events that you
farmbuyer@1 264 see, as you see them. Nothing is recorded in your local copy of the addon.
farmbuyer@1 265
farmbuyer@1 266 If you logout for any reason, the addon will not reactivate when you log back in.
farmbuyer@1 267
farmbuyer@1 268 You can use </loot bcast> or </loot broadcast> to turn on rebroadcasting without
farmbuyer@1 269 opening the GUI.
farmbuyer@1 270 ]]
farmbuyer@1 271
farmbuyer@1 272 T.texts = [[
farmbuyer@1 273 The middle tabs are just large editboxes. Their text is initially generated from
farmbuyer@1 274 the information stored on the main <Loot> tab, at the time you click on the tab.
farmbuyer@1 275 Not every bit of information that
farmbuyer@1 276 we want in the generated text is always available, or depends on things that the
farmbuyer@1 277 game itself can't know. So you can edit the text in the tabs and your edits will
farmbuyer@1 278 be preserved.
farmbuyer@1 279
farmbuyer@1 280 Each time you click one of the text tabs, every new entry on the <Loot> tab
farmbuyer@1 281 since the last time this tab was shown will be turned into text.
farmbuyer@1 282
farmbuyer@1 283 Clicking the +Regenerate> button will throw away all the text on that tab, including
farmbuyer@1 284 any edits you've made, and recreate all of it from scratch. If you've accidentally
farmbuyer@1 285 deleted the text from the editbox, or you've made manual changes to the <Loot> tab,
farmbuyer@1 286 you can use this button to start over.
farmbuyer@1 287
farmbuyer@1 288 You can click in an editbox and use Control-A to select all text, then Control-C
farmbuyer@1 289 to copy it to the system clipboard for subsequent pasting into a web browser or
farmbuyer@1 290 whatever. If you're on a Mac, you probably already know the equivalent keys.
farmbuyer@1 291 ]]
farmbuyer@1 292
farmbuyer@1 293 T.texts_forum = [[
farmbuyer@1 294 The <Forum Markup> tab creates text as used by the guild forums for Ouroboros
farmbuyer@1 295 of Kilrogg. By default this is fairly standard BBcode. The format of the
farmbuyer@1 296 individual loot items can be adjusted via the dropdown menu on the lower right
farmbuyer@1 297 of the tab.
farmbuyer@1 298
farmbuyer@1 299 The [url] choice defaults to using Wowhead. If you have the [item] extension
farmbuyer@1 300 for your BBcode installed, you can use either of those choices too. The "by ID"
farmbuyer@1 301 variant is good for heroic ToC/ICC items that share names with nonheroic items,
farmbuyer@1 302 but is harder to read in the text tab.
farmbuyer@1 303
farmbuyer@1 304 You can also specify a custom string. Formatting is done with these replacements:
farmbuyer@1 305
farmbuyer@1 306 +$N>: item name|r
farmbuyer@1 307
farmbuyer@1 308 +$I>: (capital "eye", not "ell") numeric item ID|r
farmbuyer@1 309
farmbuyer@1 310 +$T>: loot recipient and any additional notes|r
farmbuyer@1 311
farmbuyer@1 312 +$X>: if more than one of the item was looted, this is the "x2", "x3", etc
farmbuyer@1 313
farmbuyer@1 314
farmbuyer@1 315 Pro tip #1: if something has happened on the main <Loot> tab which cannot be
farmbuyer@1 316 changed directly but would generate incorrect text, you can click this tab to
farmbuyer@1 317 generate the text right away. Then edit/move the text as needed. When you
farmbuyer@1 318 close the display or click back on the <Loot> tab, your edited text will be
farmbuyer@1 319 preserved for later.
farmbuyer@1 320
farmbuyer@1 321 Pro tip #2: Barring things like pro tip #1, the author typically does not
farmbuyer@1 322 generate any text until the end of the raid.
farmbuyer@1 323 ]]
farmbuyer@1 324
farmbuyer@1 325 T.texts_other = [[
farmbuyer@1 326 So far the only other generated text is the <Attendance> tab, an alphabetized list
farmbuyer@1 327 on a per-boss basis.
farmbuyer@1 328
farmbuyer@1 329 Other addons can register their own text tabs and corresponding generation
farmbuyer@1 330 functions. If you want to be able to feed text into an offline program (for
farmbuyer@1 331 example, a spreadsheet or DKP tracker), then this may be of use to you.
farmbuyer@1 332
farmbuyer@1 333 Ideas for more tabs? Tell me!
farmbuyer@1 334 ]]
farmbuyer@1 335
farmbuyer@1 336 T.texts_saved = [[
farmbuyer@1 337 The contents of the <Forum Markup> and <Attendance> tabs can be saved, so that they
farmbuyer@1 338 will not be lost when you use the +Clear> button.
farmbuyer@1 339
farmbuyer@1 340 Do any edits you want to the generated text tabs, then click the +Save Current As...>
farmbuyer@1 341 button on the right-hand side. Enter a short descriptive reminder (for example,
farmbuyer@1 342 "thursday hardmodes") in the popup dialog. The texts will remain in their tabs,
farmbuyer@1 343 but clearing loot information will not lose them now.
farmbuyer@1 344
farmbuyer@1 345 All saved texts are listed on the right-hand side. There is no technical limit to
farmbuyer@1 346 the number of saved texts, but the graphical display will begin to overflow after
farmbuyer@1 347 about half a dozen saved sets. (And I don't care.)
farmbuyer@1 348
farmbuyer@1 349 Clicking a saved text name lets you +Load> or +Delete> that saved set. The primary
farmbuyer@1 350 <Loot> tab is not saved and restored by this process, only the generated texts.
farmbuyer@1 351 This also means you cannot +Regenerate> the texts.
farmbuyer@1 352 ]]
farmbuyer@1 353
farmbuyer@7 354 T.history = [[
farmbuyer@7 355 The <History> tab maintains a list of all loot. It is intended to help answer
farmbuyer@7 356 questions such as "When was the last time PlayerX won something?" and "How much stuff
farmbuyer@7 357 has PlayerY gotten lately?" The history tab is, by design, not as configurable
farmbuyer@7 358 as the main <Loot> tab; entries cannot be edited, individually deleted, and so forth.
farmbuyer@7 359
farmbuyer@8 360 Loot history is the only "live" data tab which persists across the +Clear Loot> command.
farmbuyer@7 361 For this reason, very little information is stored: only the recipient, the item,
farmbuyer@8 362 and a textual timestamp. Boss names, offspecs, and other notes are not preserved.
farmbuyer@7 363
farmbuyer@7 364 The default history window shows the most recent item received by each person. It
farmbuyer@7 365 is sorted with the most recent loot at the top, towards older loot at the bottom.
farmbuyer@7 366 You can click the column headers to rearrange the rows, but doing so repeatedly can
farmbuyer@7 367 lead to odd display issues.
farmbuyer@7 368
farmbuyer@7 369 Left-clicking a row will change the window to display all recorded loot for that
farmbuyer@7 370 player. On that display, right-clicking any row will return to showing the most
farmbuyer@7 371 recent single item for all players.
farmbuyer@7 372
farmbuyer@7 373 Histories are maintained per-realm. This refers to the realm you are on when the
farmbuyer@7 374 loot drops, not the realm of the player receiving it (in the case of cross-realm
farmbuyer@7 375 groups). If you play multiple characters on the same realm, history will accumulate
farmbuyer@7 376 across all your raids. To change the displayed realm, use the dropdown menu in
farmbuyer@7 377 the lower right corner.
farmbuyer@7 378
farmbuyer@7 379 The +Regenerate> button permanently erases the history of the displayed realm, and
farmbuyer@7 380 creates fresh entries using whatever loot information is currently on the <Loot> tab.
farmbuyer@7 381 Be aware that the <Loot> tab does not track realms, so if you have gathered data
farmbuyer@7 382 for players on realm A, but are displaying realm B when you click the Regenerate button,
farmbuyer@7 383 then your history for realm B will be... very odd.
farmbuyer@7 384
farmbuyer@7 385 +Clear Realm History> and +Clear ALL History> are used to periodically wipe the
farmbuyer@7 386 slate clean. They do not generate any new entries from existing loot.
farmbuyer@7 387
farmbuyer@7 388 +Clear Older> deletes history information for all items not shown in the "most recent
farmbuyer@7 389 loot" display. It is another good periodic maintenance step, but does not discard
farmbuyer@7 390 as much data as the other actions.
farmbuyer@7 391
farmbuyer@7 392 Note: the first time you display the histories during a game session, you will
farmbuyer@7 393 likely see several items listed as +UNKNOWN>. This is not a bug; these items are
farmbuyer@7 394 simply not in your local game cache. WoW will automatically retrieve the missing
farmbuyer@7 395 data after several seconds, but the display will not update until the next time
farmbuyer@7 396 the History tab is shown. Starting in WoW 4.0, the local game cache is not preserved
farmbuyer@7 397 across play sessions, so the +UNKNOWN> entries will pop up from time to time.
farmbuyer@7 398 ]]
farmbuyer@7 399
farmbuyer@1 400 T.tips = [[
farmbuyer@1 401 Shift-clicking an item in the <Loot> display will paste it into an open chat editbox.
farmbuyer@1 402
farmbuyer@1 403 The |cffff8000[Ouro Loot]|r "legendary item" link displayed at the start of all
farmbuyer@1 404 chat messages is a clickable link. Clicking opens the main display. An option
farmbuyer@1 405 on the <Options> tab will cause a message to be printed after a boss kill,
farmbuyer@1 406 mostly for lazy loot trackers who don't like typing slash commands to open windows.
farmbuyer@1 407
farmbuyer@1 408 If you are broadcasting to somebody else who is tracking, you should probably be
farmbuyer@1 409 using the same threshold. If yours is lower, then some of the loot you broadcast
farmbuyer@1 410 to him will be ignored. If yours is higher, then you will not be sending information
farmbuyer@1 411 that he would have recorded. The "correct" setting depends on what your guild wants
farmbuyer@1 412 to track.
farmbuyer@1 413
farmbuyer@1 414 Ticking the "notraid" box in advanced debugging <Options>, before enabling tracking,
farmbuyer@1 415 will make the tracking work outside of a raid group. Communication functions
farmbuyer@1 416 will behave a little strangely when doing this. Be sure to check the threshold!
farmbuyer@1 417 You can also use <"/ouroloot debug notraid"> instead.
farmbuyer@1 418
farmbuyer@1 419 Using the "Saved Texts" feature plus the +Clear> button is a great way of putting
farmbuyer@1 420 off pasting loot into your guild's website until a more convenient time.
farmbuyer@1 421 ]]
farmbuyer@1 422
farmbuyer@1 423 T.tips_slashies = [[
farmbuyer@1 424 The </ouroloot> command can take arguments to do things without going through
farmbuyer@1 425 the UI. Parts given in *(angle brackets)* are required, parts in [square brackets]
farmbuyer@1 426 are optional:
farmbuyer@1 427
farmbuyer@1 428 +broadcast>/+bcast>: turns on rebroadcasting|r
farmbuyer@1 429
farmbuyer@1 430 +on [T]>: turns on full tracking, optionally setting threshold to T|r
farmbuyer@1 431
farmbuyer@1 432 +off>: turns off everything|r
farmbuyer@1 433
farmbuyer@1 434 +thre[shold] T>: sets tracking threshold to T|r
farmbuyer@1 435
farmbuyer@1 436 +list>: prints saved text names and numbers|r
farmbuyer@1 437
farmbuyer@1 438 +save *(your set name)*>: saves texts as "your set name"|r
farmbuyer@1 439
farmbuyer@1 440 +restore *(N)*>: restores set number N|r
farmbuyer@1 441
farmbuyer@1 442 +delete *(N)*>: deletes set number N|r
farmbuyer@1 443
farmbuyer@1 444 +help>: opens the UI to the help tab|r
farmbuyer@1 445
farmbuyer@1 446 +toggle>: opens or closes the UI (used mostly in automated wrappers)|r
farmbuyer@1 447
farmbuyer@1 448
farmbuyer@1 449 If you use the slash commands to enable tracking or set loot thresholds, you can
farmbuyer@1 450 give numbers or common names for the threshold. For example, "0", "poor", "trash",
farmbuyer@1 451 "gray"/"grey" are all the same, "4", "epic", "purple" are the same, and so on.
farmbuyer@1 452
farmbuyer@1 453 If you give an unrecognized argument to the </ouroloot> slash command, it will
farmbuyer@1 454 search the tab titles left to right for a title beginning with the same letters as
farmbuyer@1 455 the argument, and open the display to that tab. For example, <"/loot a"> would
farmbuyer@1 456 open the <Attendance> tab, and <"/loot ad"> would open the <Advanced> tab. If
farmbuyer@1 457 you had added a theoretical <EQDKP> tab, then <"/loot eq"> would be the fastest
farmbuyer@1 458 way to see it.
farmbuyer@1 459 ]]
farmbuyer@1 460
farmbuyer@1 461 T.todo = [[
farmbuyer@1 462 If you have ideas or complaints or bug reports, first check the Bugs subcategories
farmbuyer@1 463 to see if they're already being worked on. Bug reports are especially helpful
farmbuyer@1 464 if you can include a screenshot (in whatever image format you find convenient).
farmbuyer@1 465
farmbuyer@1 466 Click the "About" line on the left for contact information.
farmbuyer@1 467 ]]
farmbuyer@1 468
farmbuyer@1 469 T.todo_gotchas = [[
farmbuyer@1 470 <Things Which Might Surprise You> (and things I'm not sure I like in the
farmbuyer@1 471 current design):
farmbuyer@1 472
farmbuyer@1 473 If you relog (or get disconnected) while in a raid group, behavior when you log
farmbuyer@1 474 back in can be surprising. If you have already recorded loot (and therefore
farmbuyer@1 475 the loot list is restored), then OL assumes it's from the current raid and should
farmbuyer@1 476 reactivate automatically in full tracking mode. If you were tracking but no
farmbuyer@1 477 loot had dropped yet (and therefore there was nothing *to* restore), then OL
farmbuyer@1 478 will pop up its reminder and ask again. Either way, if you were only broadcasting
farmbuyer@1 479 then OL will *not* go back to only broadcasting. This is probably a bug.
farmbuyer@1 480
farmbuyer@1 481 The saved texts feature does exactly that: only saves the generated texts, not
farmbuyer@1 482 the full loot list. Restoring will get you a blank first tab and whatever you
farmbuyer@1 483 previously had in the various generated text tabs.
farmbuyer@1 484
farmbuyer@1 485 Using the right-click menu to change an item's treatment (shard, offspec, etc)
farmbuyer@1 486 does not broadcast that change to anyone else who is also tracking. Changing
farmbuyer@1 487 the item and then selecting "rebroadcast this item" *does* include that extra
farmbuyer@1 488 info. Doing that on the initial "mark as xxx" action is... tricky.
farmbuyer@1 489
farmbuyer@1 490 The generated text tries to only list the name of the instance if it has not
farmbuyer@1 491 already been listed, or if it is different than the instance of the previous
farmbuyer@1 492 boss. If you relog, the "last printed instance name" will be forgotten, and
farmbuyer@1 493 you'll see redundant raid instance names appearing in the text.
farmbuyer@1 494
farmbuyer@1 495 After a boss wipe, multiple broadcasting players releasing spirit more than
farmbuyer@1 496 several seconds apart can cause spurious "wipe" entries (of zero duration) on
farmbuyer@1 497 the loot grid. The surefire way to avoid this is to not release spirit until
farmbuyer@1 498 DBM announces the wipe, but the problem isn't serious enough to really worry
farmbuyer@1 499 about. (Right-click the spurious entries and delete them.)
farmbuyer@1 500 ]]
farmbuyer@1 501
farmbuyer@1 502 T.todo_todolist = todo
farmbuyer@1 503
farmbuyer@1 504
farmbuyer@1 505 -- Fill out the table that will actually be used. Join adjacent lines here so
farmbuyer@1 506 -- that they'll wrap properly.
farmbuyer@1 507 addon.helptext = {}
farmbuyer@1 508 for k,text in pairs(T) do
farmbuyer@1 509 local funkykey = k:gsub('_','\001') -- this is how TreeGroup makes unique keys
farmbuyer@1 510 local wrapped = text
farmbuyer@1 511 wrapped = wrapped:gsub ("[%+<>]", replacement_colors)
farmbuyer@1 512 wrapped = wrapped:gsub ("([^\n])\n([^\n])", "%1 %2")
farmbuyer@1 513 wrapped = wrapped:gsub ("|r\n\n", "|r\n")
farmbuyer@1 514 wrapped = wrapped:gsub ("Ouroboros", "|cffa335ee<Ouroboros>|r")
farmbuyer@1 515 wrapped = wrapped:gsub ("%*%(", "<") :gsub("%)%*", ">")
farmbuyer@1 516 addon.helptext[funkykey] = wrapped
farmbuyer@1 517 end
farmbuyer@1 518 end -- do scope
farmbuyer@1 519 todo = nil
farmbuyer@1 520
farmbuyer@1 521
farmbuyer@1 522 -- Don't bother recording any of this loot:
farmbuyer@1 523 addon.default_itemfilter = {
farmbuyer@1 524 [29434] = true, -- Badge of Justice
farmbuyer@1 525 [40752] = true, -- Emblem of Heroism
farmbuyer@1 526 [40753] = true, -- Emblem of Valor
farmbuyer@1 527 [45624] = true, -- Emblem of Conquest
farmbuyer@1 528 -- could probably remove the above now
farmbuyer@1 529 [43228] = true, -- Stone Keeper's Shard
farmbuyer@1 530 [47241] = true, -- Emblem of Triumph
farmbuyer@1 531 [49426] = true, -- Emblem of Frost
farmbuyer@1 532 }
farmbuyer@1 533
farmbuyer@1 534 -- vim:noet