annotate AceGUIWidget-Spacer.lua @ 66:43913e02a1ef

Detect LFR loot as best we can, and bundle it into the same warning given for heroic loot formatted by name only. Less tedious method of bumping data revisions.
author Farmbuyer of US-Kilrogg <farmbuyer@gmail.com>
date Fri, 27 Apr 2012 10:11:56 +0000
parents 822b6ca3ef89
children
rev   line source
farmbuyer@1 1 --[[-----------------------------------------------------------------------------
farmbuyer@1 2 Spacer Widget
farmbuyer@1 3
farmbuyer@1 4 Spacer API
farmbuyer@1 5
farmbuyer@1 6 :SetImage(path,...)
farmbuyer@1 7 same as Label:SetImage
farmbuyer@1 8
farmbuyer@1 9 :SetImageSize(w,h)
farmbuyer@1 10 same as Label:SetImageSize
farmbuyer@1 11
farmbuyer@1 12 Because the whole point is to take up space, the most-used functions will
farmbuyer@1 13 probably be the sizing routines from the base widget API.
farmbuyer@1 14
farmbuyer@1 15 -farmbuyer
farmbuyer@1 16 -------------------------------------------------------------------------------]]
farmbuyer@1 17 local Type, Version = "Spacer", 2
farmbuyer@1 18 local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
farmbuyer@1 19 if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
farmbuyer@1 20
farmbuyer@1 21 -- Lua APIs
farmbuyer@1 22
farmbuyer@1 23 -- WoW APIs
farmbuyer@1 24 local CreateFrame = CreateFrame
farmbuyer@1 25
farmbuyer@1 26
farmbuyer@1 27 --[[-----------------------------------------------------------------------------
farmbuyer@1 28 Support functions
farmbuyer@1 29 -------------------------------------------------------------------------------]]
farmbuyer@1 30
farmbuyer@1 31
farmbuyer@1 32 --[[-----------------------------------------------------------------------------
farmbuyer@1 33 Scripts
farmbuyer@1 34 -------------------------------------------------------------------------------]]
farmbuyer@1 35
farmbuyer@1 36
farmbuyer@1 37 --[[-----------------------------------------------------------------------------
farmbuyer@1 38 Methods
farmbuyer@1 39 -------------------------------------------------------------------------------]]
farmbuyer@1 40 local methods = {
farmbuyer@1 41 ["OnAcquire"] = function (self)
farmbuyer@1 42 self:SetHeight(110)
farmbuyer@1 43 self:SetWidth(110)
farmbuyer@1 44 self:SetImage(nil)
farmbuyer@1 45 self.frame:EnableMouse(true) -- needed?
farmbuyer@1 46 end,
farmbuyer@1 47
farmbuyer@1 48 --["OnRelease"] = function (self) end,
farmbuyer@1 49
farmbuyer@1 50 ["SetImage"] = function (self, path, ...)
farmbuyer@1 51 local space = self.space
farmbuyer@1 52
farmbuyer@1 53 space:SetTexture (path or "Interface\\GLUES\\COMMON\\Glue-Tooltip-Background")
farmbuyer@1 54 local n = select('#', ...)
farmbuyer@1 55 if n == 4 or n == 8 then
farmbuyer@1 56 space:SetTexCoord(...)
farmbuyer@1 57 end
farmbuyer@1 58 end,
farmbuyer@1 59
farmbuyer@1 60 ["SetImageSize"] = function (self, width, height)
farmbuyer@1 61 self.frame:SetWidth(width)
farmbuyer@1 62 self.frame:SetHeight(height)
farmbuyer@1 63 end,
farmbuyer@1 64 }
farmbuyer@1 65
farmbuyer@1 66
farmbuyer@1 67 --[[-----------------------------------------------------------------------------
farmbuyer@1 68 Constructor
farmbuyer@1 69 -------------------------------------------------------------------------------]]
farmbuyer@1 70 local function Constructor()
farmbuyer@1 71 local frame = CreateFrame("Frame",nil,UIParent)
farmbuyer@1 72
farmbuyer@1 73 local space = frame:CreateTexture(nil,"BACKGROUND")
farmbuyer@1 74 space:SetAllPoints(frame)
farmbuyer@1 75 space:SetTexture("Interface\\GLUES\\COMMON\\Glue-Tooltip-Background")
farmbuyer@1 76 space:SetBlendMode("ADD")
farmbuyer@1 77
farmbuyer@1 78 local widget = {
farmbuyer@1 79 space = space,
farmbuyer@1 80 frame = frame,
farmbuyer@1 81 type = Type
farmbuyer@1 82 }
farmbuyer@1 83 for method, func in pairs(methods) do
farmbuyer@1 84 widget[method] = func
farmbuyer@1 85 end
farmbuyer@1 86
farmbuyer@1 87 return AceGUI:RegisterAsWidget(widget)
farmbuyer@1 88 end
farmbuyer@1 89
farmbuyer@1 90 AceGUI:RegisterWidgetType(Type,Constructor,Version)
farmbuyer@1 91