Mercurial > wow > ouroloot
view AceGUIWidget-Spacer.lua @ 66:43913e02a1ef
Detect LFR loot as best we can, and bundle it into the same warning given for heroic loot formatted by name only. Less tedious method of bumping data revisions.
author | Farmbuyer of US-Kilrogg <farmbuyer@gmail.com> |
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date | Fri, 27 Apr 2012 10:11:56 +0000 |
parents | 822b6ca3ef89 |
children |
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--[[----------------------------------------------------------------------------- Spacer Widget Spacer API :SetImage(path,...) same as Label:SetImage :SetImageSize(w,h) same as Label:SetImageSize Because the whole point is to take up space, the most-used functions will probably be the sizing routines from the base widget API. -farmbuyer -------------------------------------------------------------------------------]] local Type, Version = "Spacer", 2 local AceGUI = LibStub and LibStub("AceGUI-3.0", true) if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end -- Lua APIs -- WoW APIs local CreateFrame = CreateFrame --[[----------------------------------------------------------------------------- Support functions -------------------------------------------------------------------------------]] --[[----------------------------------------------------------------------------- Scripts -------------------------------------------------------------------------------]] --[[----------------------------------------------------------------------------- Methods -------------------------------------------------------------------------------]] local methods = { ["OnAcquire"] = function (self) self:SetHeight(110) self:SetWidth(110) self:SetImage(nil) self.frame:EnableMouse(true) -- needed? end, --["OnRelease"] = function (self) end, ["SetImage"] = function (self, path, ...) local space = self.space space:SetTexture (path or "Interface\\GLUES\\COMMON\\Glue-Tooltip-Background") local n = select('#', ...) if n == 4 or n == 8 then space:SetTexCoord(...) end end, ["SetImageSize"] = function (self, width, height) self.frame:SetWidth(width) self.frame:SetHeight(height) end, } --[[----------------------------------------------------------------------------- Constructor -------------------------------------------------------------------------------]] local function Constructor() local frame = CreateFrame("Frame",nil,UIParent) local space = frame:CreateTexture(nil,"BACKGROUND") space:SetAllPoints(frame) space:SetTexture("Interface\\GLUES\\COMMON\\Glue-Tooltip-Background") space:SetBlendMode("ADD") local widget = { space = space, frame = frame, type = Type } for method, func in pairs(methods) do widget[method] = func end return AceGUI:RegisterAsWidget(widget) end AceGUI:RegisterWidgetType(Type,Constructor,Version)