view Libs/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua @ 8:1b2d819b4fa8

Now using the global MailAddonBusy to indicate MailOpener is busy, read comments in Core.lua for more info. Default status is now ?enabled without automatic mail opening? to let first time users look around before MailOpener messes up their heads. A StaticPopupDialog will be added later to ask if they want to auto-enable. When ?enabled without automatic mail opening? is on and you toggle the mail opening checkbox on, mail opening will automatically start.
author Zerotorescue
date Thu, 09 Sep 2010 10:53:19 +0200
parents 823e33465b6e
children
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--[[-----------------------------------------------------------------------------
InteractiveLabel Widget
-------------------------------------------------------------------------------]]
local Type, Version = "InteractiveLabel", 20
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end

-- Lua APIs
local select, pairs = select, pairs

-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent

-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: GameFontHighlightSmall

--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local function Control_OnEnter(frame)
	frame.obj:Fire("OnEnter")
end

local function Control_OnLeave(frame)
	frame.obj:Fire("OnLeave")
end

local function Label_OnClick(frame, button)
	frame.obj:Fire("OnClick", button)
	AceGUI:ClearFocus()
end

--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
	["OnAcquire"] = function(self)
		self:LabelOnAcquire()
		self:SetHighlight()
		self:SetHighlightTexCoord()
		self:SetDisabled(false)
	end,

	-- ["OnRelease"] = nil,

	["SetHighlight"] = function(self, ...)
		self.highlight:SetTexture(...)
	end,

	["SetHighlightTexCoord"] = function(self, ...)
		local c = select("#", ...)
		if c == 4 or c == 8 then
			self.highlight:SetTexCoord(...)
		else
			self.highlight:SetTexCoord(0, 1, 0, 1)
		end
	end,

	["SetDisabled"] = function(self,disabled)
		self.disabled = disabled
		if disabled then
			self.frame:EnableMouse(false)
			self.label:SetTextColor(0.5, 0.5, 0.5)
		else
			self.frame:EnableMouse(true)
			self.label:SetTextColor(1, 1, 1)
		end
	end
}

--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local function Constructor()
	-- create a Label type that we will hijack
	local label = AceGUI:Create("Label")

	local frame = label.frame
	frame:EnableMouse(true)
	frame:SetScript("OnEnter", Control_OnEnter)
	frame:SetScript("OnLeave", Control_OnLeave)
	frame:SetScript("OnMouseDown", Label_OnClick)

	local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
	highlight:SetTexture(nil)
	highlight:SetAllPoints()
	highlight:SetBlendMode("ADD")

	label.highlight = highlight
	label.type = Type
	label.LabelOnAcquire = label.OnAcquire
	for method, func in pairs(methods) do
		label[method] = func
	end

	return label
end

AceGUI:RegisterWidgetType(Type, Constructor, Version)