annotate Libs/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua @ 8:1b2d819b4fa8

Now using the global MailAddonBusy to indicate MailOpener is busy, read comments in Core.lua for more info. Default status is now ?enabled without automatic mail opening? to let first time users look around before MailOpener messes up their heads. A StaticPopupDialog will be added later to ask if they want to auto-enable. When ?enabled without automatic mail opening? is on and you toggle the mail opening checkbox on, mail opening will automatically start.
author Zerotorescue
date Thu, 09 Sep 2010 10:53:19 +0200
parents 823e33465b6e
children
rev   line source
Zerotorescue@0 1 --[[-----------------------------------------------------------------------------
Zerotorescue@0 2 InteractiveLabel Widget
Zerotorescue@0 3 -------------------------------------------------------------------------------]]
Zerotorescue@0 4 local Type, Version = "InteractiveLabel", 20
Zerotorescue@0 5 local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
Zerotorescue@0 6 if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
Zerotorescue@0 7
Zerotorescue@0 8 -- Lua APIs
Zerotorescue@0 9 local select, pairs = select, pairs
Zerotorescue@0 10
Zerotorescue@0 11 -- WoW APIs
Zerotorescue@0 12 local CreateFrame, UIParent = CreateFrame, UIParent
Zerotorescue@0 13
Zerotorescue@0 14 -- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
Zerotorescue@0 15 -- List them here for Mikk's FindGlobals script
Zerotorescue@0 16 -- GLOBALS: GameFontHighlightSmall
Zerotorescue@0 17
Zerotorescue@0 18 --[[-----------------------------------------------------------------------------
Zerotorescue@0 19 Scripts
Zerotorescue@0 20 -------------------------------------------------------------------------------]]
Zerotorescue@0 21 local function Control_OnEnter(frame)
Zerotorescue@0 22 frame.obj:Fire("OnEnter")
Zerotorescue@0 23 end
Zerotorescue@0 24
Zerotorescue@0 25 local function Control_OnLeave(frame)
Zerotorescue@0 26 frame.obj:Fire("OnLeave")
Zerotorescue@0 27 end
Zerotorescue@0 28
Zerotorescue@0 29 local function Label_OnClick(frame, button)
Zerotorescue@0 30 frame.obj:Fire("OnClick", button)
Zerotorescue@0 31 AceGUI:ClearFocus()
Zerotorescue@0 32 end
Zerotorescue@0 33
Zerotorescue@0 34 --[[-----------------------------------------------------------------------------
Zerotorescue@0 35 Methods
Zerotorescue@0 36 -------------------------------------------------------------------------------]]
Zerotorescue@0 37 local methods = {
Zerotorescue@0 38 ["OnAcquire"] = function(self)
Zerotorescue@0 39 self:LabelOnAcquire()
Zerotorescue@0 40 self:SetHighlight()
Zerotorescue@0 41 self:SetHighlightTexCoord()
Zerotorescue@0 42 self:SetDisabled(false)
Zerotorescue@0 43 end,
Zerotorescue@0 44
Zerotorescue@0 45 -- ["OnRelease"] = nil,
Zerotorescue@0 46
Zerotorescue@0 47 ["SetHighlight"] = function(self, ...)
Zerotorescue@0 48 self.highlight:SetTexture(...)
Zerotorescue@0 49 end,
Zerotorescue@0 50
Zerotorescue@0 51 ["SetHighlightTexCoord"] = function(self, ...)
Zerotorescue@0 52 local c = select("#", ...)
Zerotorescue@0 53 if c == 4 or c == 8 then
Zerotorescue@0 54 self.highlight:SetTexCoord(...)
Zerotorescue@0 55 else
Zerotorescue@0 56 self.highlight:SetTexCoord(0, 1, 0, 1)
Zerotorescue@0 57 end
Zerotorescue@0 58 end,
Zerotorescue@0 59
Zerotorescue@0 60 ["SetDisabled"] = function(self,disabled)
Zerotorescue@0 61 self.disabled = disabled
Zerotorescue@0 62 if disabled then
Zerotorescue@0 63 self.frame:EnableMouse(false)
Zerotorescue@0 64 self.label:SetTextColor(0.5, 0.5, 0.5)
Zerotorescue@0 65 else
Zerotorescue@0 66 self.frame:EnableMouse(true)
Zerotorescue@0 67 self.label:SetTextColor(1, 1, 1)
Zerotorescue@0 68 end
Zerotorescue@0 69 end
Zerotorescue@0 70 }
Zerotorescue@0 71
Zerotorescue@0 72 --[[-----------------------------------------------------------------------------
Zerotorescue@0 73 Constructor
Zerotorescue@0 74 -------------------------------------------------------------------------------]]
Zerotorescue@0 75 local function Constructor()
Zerotorescue@0 76 -- create a Label type that we will hijack
Zerotorescue@0 77 local label = AceGUI:Create("Label")
Zerotorescue@0 78
Zerotorescue@0 79 local frame = label.frame
Zerotorescue@0 80 frame:EnableMouse(true)
Zerotorescue@0 81 frame:SetScript("OnEnter", Control_OnEnter)
Zerotorescue@0 82 frame:SetScript("OnLeave", Control_OnLeave)
Zerotorescue@0 83 frame:SetScript("OnMouseDown", Label_OnClick)
Zerotorescue@0 84
Zerotorescue@0 85 local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
Zerotorescue@0 86 highlight:SetTexture(nil)
Zerotorescue@0 87 highlight:SetAllPoints()
Zerotorescue@0 88 highlight:SetBlendMode("ADD")
Zerotorescue@0 89
Zerotorescue@0 90 label.highlight = highlight
Zerotorescue@0 91 label.type = Type
Zerotorescue@0 92 label.LabelOnAcquire = label.OnAcquire
Zerotorescue@0 93 for method, func in pairs(methods) do
Zerotorescue@0 94 label[method] = func
Zerotorescue@0 95 end
Zerotorescue@0 96
Zerotorescue@0 97 return label
Zerotorescue@0 98 end
Zerotorescue@0 99
Zerotorescue@0 100 AceGUI:RegisterWidgetType(Type, Constructor, Version)
Zerotorescue@0 101