Mercurial > wow > inventory
comparison Frames.lua @ 104:8502f02bf543
Increased edge size to make them more visible.
Item mover window is no longer setting point to itself.
Lowered description position so it doesn?t overlap the title.
author | Zerotorescue |
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date | Tue, 11 Jan 2011 23:13:40 +0100 |
parents | 6ae44d372360 |
children | d3fbb5676a5e |
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103:f49060d05d1c | 104:8502f02bf543 |
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3 local function ShowTooltip(self) | 3 local function ShowTooltip(self) |
4 -- If this function is called from a widget, self is the widget and self.frame the actual frame | 4 -- If this function is called from a widget, self is the widget and self.frame the actual frame |
5 local this = self.frame or self; | 5 local this = self.frame or self; |
6 | 6 |
7 GameTooltip:SetOwner(this, "ANCHOR_NONE"); | 7 GameTooltip:SetOwner(this, "ANCHOR_NONE"); |
8 if this.tooltipLocation and this.tooltipLocation == "TOP" then | 8 if this.tooltipLocation and this.tooltipLocation == "BOTTOM" then |
9 GameTooltip:SetPoint("TOP", this, "TOP"); | 9 GameTooltip:SetPoint("TOP", this, "BOTTOM"); |
10 else | 10 else |
11 GameTooltip:SetPoint("BOTTOM", this, "TOP"); | 11 GameTooltip:SetPoint("BOTTOM", this, "TOP"); |
12 end | 12 end |
13 GameTooltip:SetText(this.tooltipTitle, 1, .82, 0, 1); | 13 GameTooltip:SetText(this.tooltipTitle, 1, .82, 0, 1); |
14 | 14 |
40 frame:SetHeight(175); | 40 frame:SetHeight(175); |
41 -- Background | 41 -- Background |
42 frame:SetBackdrop({ | 42 frame:SetBackdrop({ |
43 bgFile = "Interface\\ChatFrame\\ChatFrameBackground", | 43 bgFile = "Interface\\ChatFrame\\ChatFrameBackground", |
44 edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border", | 44 edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border", |
45 edgeSize = 13, | 45 edgeSize = 20, |
46 insets = { | 46 insets = { |
47 left = 5, | 47 left = 5, |
48 right = 5, | 48 right = 5, |
49 top = 5, | 49 top = 5, |
50 bottom = 5, | 50 bottom = 5, |
57 frame:SetResizable(true); | 57 frame:SetResizable(true); |
58 frame:SetMinResize(300, 175); | 58 frame:SetMinResize(300, 175); |
59 -- Set event handlers | 59 -- Set event handlers |
60 frame:SetScript("OnMouseUp", function(this) this:StopMovingOrSizing(); end); | 60 frame:SetScript("OnMouseUp", function(this) this:StopMovingOrSizing(); end); |
61 frame:SetScript("OnShow", function(this) | 61 frame:SetScript("OnShow", function(this) |
62 -- We wish to display our box at a similar position as the default interface's static popups, so we literally copied the code for these popups | 62 if not tContains(StaticPopup_DisplayedFrames, this) then |
63 local lastFrame = StaticPopup_DisplayedFrames[#StaticPopup_DisplayedFrames]; | 63 -- We wish to display our box at a similar position as the default interface's static popups, so we literally copied the code for these popups |
64 if lastFrame then | 64 local lastFrame = StaticPopup_DisplayedFrames[#StaticPopup_DisplayedFrames]; |
65 this:SetPoint("TOP", lastFrame, "BOTTOM", 0, 0); | 65 if lastFrame then |
66 else | 66 this:SetPoint("TOP", lastFrame, "BOTTOM", 0, 0); |
67 this:SetPoint("TOP", UIParent, "TOP", 0, -135); | 67 else |
68 this:SetPoint("TOP", UIParent, "TOP", 0, -135); | |
69 end | |
70 | |
71 -- Position other static popups below this | |
72 tinsert(StaticPopup_DisplayedFrames, this); | |
68 end | 73 end |
69 | |
70 -- Position other static popups below this | |
71 tinsert(StaticPopup_DisplayedFrames, this); | |
72 | 74 |
73 this:AdjustScrollTableRows(); | 75 this:AdjustScrollTableRows(); |
74 | 76 |
75 PlaySound("OrcExploration"); | 77 PlaySound("OrcExploration"); |
76 end); | 78 end); |
116 frmResizer:SetScript("OnMouseDown", function(this) this:GetParent():StartSizing("BOTTOM"); end); | 118 frmResizer:SetScript("OnMouseDown", function(this) this:GetParent():StartSizing("BOTTOM"); end); |
117 frmResizer:SetScript("OnMouseUp", function(this) this:GetParent():StopMovingOrSizing(); end); | 119 frmResizer:SetScript("OnMouseUp", function(this) this:GetParent():StopMovingOrSizing(); end); |
118 | 120 |
119 -- Description | 121 -- Description |
120 local lblDescription = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal"); | 122 local lblDescription = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal"); |
121 lblDescription:SetPoint("TOPLEFT", frame, "TOPLEFT", 10, -23); | 123 lblDescription:SetPoint("TOPLEFT", frame, "TOPLEFT", 15, -25); |
122 lblDescription:SetWidth(frameWidth - 10 - 10); -- 10 margin left & 10 margin right | 124 lblDescription:SetWidth(frameWidth - 15 - 15); -- 10 margin left & 10 margin right |
123 lblDescription:SetJustifyH("LEFT"); | 125 lblDescription:SetJustifyH("LEFT"); |
124 lblDescription:SetJustifyV("TOP"); | 126 lblDescription:SetJustifyV("TOP"); |
125 lblDescription:SetText("The items listed below can be refilled from this location, do you wish to move them to your bags?"); | 127 lblDescription:SetText("The items listed below can be refilled from this location, do you wish to move them to your bags?"); |
126 | 128 |
127 frame.lblDescription = lblDescription; | 129 frame.lblDescription = lblDescription; |
129 -- Buttons | 131 -- Buttons |
130 -- Move (proceed) | 132 -- Move (proceed) |
131 local btnMove = CreateFrame("Button", "$parentProceed", frame, "UIPanelButtonTemplate"); | 133 local btnMove = CreateFrame("Button", "$parentProceed", frame, "UIPanelButtonTemplate"); |
132 btnMove:SetHeight(21); | 134 btnMove:SetHeight(21); |
133 btnMove:SetWidth(125); | 135 btnMove:SetWidth(125); |
134 btnMove:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT", 15, 10); | 136 btnMove:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT", 15, 11); |
135 btnMove:SetText("Move Items"); | 137 btnMove:SetText("Move Items"); |
136 btnMove:SetScript("OnClick", onAccept); | 138 btnMove:SetScript("OnClick", onAccept); |
137 btnMove:SetScript("OnEnter", ShowTooltip); | 139 btnMove:SetScript("OnEnter", ShowTooltip); |
138 btnMove:SetScript("OnLeave", HideTooltip); | 140 btnMove:SetScript("OnLeave", HideTooltip); |
139 btnMove.tooltipTitle = "Move Items"; | 141 btnMove.tooltipTitle = "Move Items"; |
143 | 145 |
144 -- Cancel | 146 -- Cancel |
145 local btnCancel = CreateFrame("Button", "$parentCancel", frame, "UIPanelButtonTemplate"); | 147 local btnCancel = CreateFrame("Button", "$parentCancel", frame, "UIPanelButtonTemplate"); |
146 btnCancel:SetHeight(21); | 148 btnCancel:SetHeight(21); |
147 btnCancel:SetWidth(125); | 149 btnCancel:SetWidth(125); |
148 btnCancel:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -15, 10); | 150 btnCancel:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -15, 11); |
149 btnCancel:SetText("Cancel"); | 151 btnCancel:SetText("Cancel"); |
150 btnCancel:SetScript("OnClick", onCancel); | 152 btnCancel:SetScript("OnClick", onCancel); |
151 btnCancel:SetScript("OnEnter", ShowTooltip); | 153 btnCancel:SetScript("OnEnter", ShowTooltip); |
152 btnCancel:SetScript("OnLeave", HideTooltip); | 154 btnCancel:SetScript("OnLeave", HideTooltip); |
153 btnCancel.tooltipTitle = "Cancel"; | 155 btnCancel.tooltipTitle = "Cancel"; |
156 frame.btnCancel = btnCancel; | 158 frame.btnCancel = btnCancel; |
157 | 159 |
158 -- Because the scrolling table code-behind will change this element's height, we can't rely on that. Make a dummy frame which we can measure | 160 -- Because the scrolling table code-behind will change this element's height, we can't rely on that. Make a dummy frame which we can measure |
159 local frmMeasureDummy = CreateFrame("Frame", nil, frame); | 161 local frmMeasureDummy = CreateFrame("Frame", nil, frame); |
160 frmMeasureDummy:SetPoint("TOP", frame.lblDescription, "BOTTOM", 0, -20); | 162 frmMeasureDummy:SetPoint("TOP", frame.lblDescription, "BOTTOM", 0, -20); |
161 frmMeasureDummy:SetPoint("LEFT", frame.lblDescription, "LEFT", 10, 0); | 163 frmMeasureDummy:SetPoint("LEFT", frame.lblDescription, "LEFT", 15, 0); |
162 frmMeasureDummy:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -10, 35); | 164 frmMeasureDummy:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -15, 35); |
163 | 165 |
164 frame.frmMeasureDummy = frmMeasureDummy; | 166 frame.frmMeasureDummy = frmMeasureDummy; |
165 | 167 |
166 -- Scrolling table with a list of items to be moved | 168 -- Scrolling table with a list of items to be moved |
167 local scrollTableWidth = ( frame.frmMeasureDummy:GetWidth() - 20 ); -- adjust width by the scrollbar size | 169 local scrollTableWidth = ( frame.frmMeasureDummy:GetWidth() - 20 ); -- adjust width by the scrollbar size |
220 end, | 222 end, |
221 }); | 223 }); |
222 | 224 |
223 frame.scrollTable = table; | 225 frame.scrollTable = table; |
224 table.frame:SetPoint("TOP", frame.lblDescription, "BOTTOM", 0, -20); | 226 table.frame:SetPoint("TOP", frame.lblDescription, "BOTTOM", 0, -20); |
225 table.frame:SetPoint("LEFT", frame.lblDescription, "LEFT", 10, 0); | 227 table.frame:SetPoint("LEFT", frame, "LEFT", 15, 0); |
226 table.frame:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -10, 35); | 228 table.frame:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -15, 35); |
227 | 229 |
228 -- Change the amount of displayed rows based on the size of the frame | 230 -- Change the amount of displayed rows based on the size of the frame |
229 frame.AdjustScrollTableRows = function(this) | 231 frame.AdjustScrollTableRows = function(this) |
230 local newRows = math.floor(( this.frmMeasureDummy:GetHeight() - 5 ) / 15); | 232 local newRows = math.floor(( this.frmMeasureDummy:GetHeight() - 5 ) / 15); |
231 newRows = (newRows < 3 and 3) or newRows; | 233 newRows = (newRows < 3 and 3) or newRows; |