Mercurial > wow > inventory
view Classes/ItemData.class.lua @ 84:3bec0ea44607
Cleaned the Inventorium folder; moved all classes to classes directory, modules to modules directory and support addons to plugins directory. In addition support addons are now references within XML files rather than inside the TOC.
Fixed the default local item count setting, you can now exclude bag and AH data from it.
Fixed some mover algorithm bugs. Mover can no longer freeze the game but instead will terminate the process after a 1000 passes.
Now reversing the moves table after making it, rather than every single time it is used.
Fixed guild bank support.
Now displaying the amount of items moved.
Scanner now scans all guild bank tabs rather than only the current.
Fixed a bug with local item data not being retrieved properly.
Disabled ?enterClicksFirstButton? within dialogs as this causes the dialog to consume all keypress.
Events are now at the addon object rather than local.
author | Zerotorescue |
---|---|
date | Thu, 06 Jan 2011 20:05:30 +0100 |
parents | ItemData.class.lua@958aba5f3297 |
children |
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local addon = select(2, ...); -- Define the class addon.ItemData = {}; addon.ItemData.__index = addon.ItemData; -- Construct function addon.ItemData:New(itemId) local self = {}; setmetatable(self, addon.ItemData); local itemName, itemLink, itemRarity, _, _, _, _, _, _, itemTexture = GetItemInfo(itemId); -- Standard info everything needs self.id = itemId; self.name = itemName; self.link = itemLink; self.rarity = itemRarity; self.icon = itemTexture; -- Detailed stuff self.value = -3; self.globalCount = -3; self.localCount = -3; self.set = {}; return self; end function addon.ItemData:AddToGroup(groupName) if self:InGroup() then return false; end if not addon.db.profile.groups[groupName].items then addon.db.profile.groups[groupName].items = {}; end -- Set this item addon.db.profile.groups[groupName].items[self.id] = true; return true; end -- To remove an item without groupname just do RemoveFromGroup(InGroup()), although providing the group name is a nice sanity check function addon.ItemData:RemoveFromGroup(groupName) if self:InGroup() ~= groupName then return false; end -- Unset this item addon.db.profile.groups[groupName].items[self.id] = nil; return true; end function addon.ItemData:InGroup() -- Go through all groups to see if this item is already somewhere for groupName, values in pairs(addon.db.profile.groups) do if values.items and values.items[self.id] then return groupName; end end return; end