annotate Classes/ItemData.class.lua @ 84:3bec0ea44607
Cleaned the Inventorium folder; moved all classes to classes directory, modules to modules directory and support addons to plugins directory. In addition support addons are now references within XML files rather than inside the TOC.
Fixed the default local item count setting, you can now exclude bag and AH data from it.
Fixed some mover algorithm bugs. Mover can no longer freeze the game but instead will terminate the process after a 1000 passes.
Now reversing the moves table after making it, rather than every single time it is used.
Fixed guild bank support.
Now displaying the amount of items moved.
Scanner now scans all guild bank tabs rather than only the current.
Fixed a bug with local item data not being retrieved properly.
Disabled ?enterClicksFirstButton? within dialogs as this causes the dialog to consume all keypress.
Events are now at the addon object rather than local.
author |
Zerotorescue |
date |
Thu, 06 Jan 2011 20:05:30 +0100 |
parents |
ItemData.class.lua@958aba5f3297 |
children |
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rev |
line source |
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1 local addon = select(2, ...);
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2
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3 -- Define the class
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4
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5 addon.ItemData = {};
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6 addon.ItemData.__index = addon.ItemData;
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7
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8 -- Construct
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9 function addon.ItemData:New(itemId)
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10 local self = {};
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11
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12 setmetatable(self, addon.ItemData);
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13
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14 local itemName, itemLink, itemRarity, _, _, _, _, _, _, itemTexture = GetItemInfo(itemId);
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15
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16 -- Standard info everything needs
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17 self.id = itemId;
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18 self.name = itemName;
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19 self.link = itemLink;
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20 self.rarity = itemRarity;
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21 self.icon = itemTexture;
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22
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23 -- Detailed stuff
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24 self.value = -3;
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25 self.globalCount = -3;
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26 self.localCount = -3;
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27 self.set = {};
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28
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29 return self;
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30 end
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31
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32 function addon.ItemData:AddToGroup(groupName)
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33 if self:InGroup() then
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34 return false;
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35 end
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36
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37 if not addon.db.profile.groups[groupName].items then
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38 addon.db.profile.groups[groupName].items = {};
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39 end
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40
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41 -- Set this item
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42 addon.db.profile.groups[groupName].items[self.id] = true;
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43
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44 return true;
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45 end
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46
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47 -- To remove an item without groupname just do RemoveFromGroup(InGroup()), although providing the group name is a nice sanity check
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48 function addon.ItemData:RemoveFromGroup(groupName)
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49 if self:InGroup() ~= groupName then
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50 return false;
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51 end
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52
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53 -- Unset this item
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54 addon.db.profile.groups[groupName].items[self.id] = nil;
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55
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56 return true;
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57 end
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58
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59 function addon.ItemData:InGroup()
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60 -- Go through all groups to see if this item is already somewhere
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61 for groupName, values in pairs(addon.db.profile.groups) do
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62 if values.items and values.items[self.id] then
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63 return groupName;
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64 end
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65 end
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66
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67 return;
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68 end
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