view Classes/ItemData.class.lua @ 144:12a8ea5af671

Added a ?remove? button to the crafting queue. When removing an item from the queue or when it is finished casting (when using the Inventorium queue processer), items are moved to the ?unqueuables? window. Fixed auction price checking. Now resetting filters before scanning the tradeskill recipes.
author Zerotorescue
date Wed, 19 Jan 2011 23:21:16 +0100
parents 3bec0ea44607
children
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local addon = select(2, ...);

-- Define the class

addon.ItemData = {};
addon.ItemData.__index = addon.ItemData;

-- Construct
function addon.ItemData:New(itemId)
	local self = {};
	
	setmetatable(self, addon.ItemData);
	
	local itemName, itemLink, itemRarity, _, _, _, _, _, _, itemTexture = GetItemInfo(itemId);
	
	-- Standard info everything needs
	self.id = itemId;
	self.name = itemName;
	self.link = itemLink;
	self.rarity = itemRarity;
	self.icon = itemTexture;
	
	-- Detailed stuff
	self.value = -3;
	self.globalCount = -3;
	self.localCount = -3;
	self.set = {};
	
	return self;
end

function addon.ItemData:AddToGroup(groupName)
	if self:InGroup() then
		return false;
	end
	
	if not addon.db.profile.groups[groupName].items then
		addon.db.profile.groups[groupName].items = {};
	end
	
	-- Set this item
	addon.db.profile.groups[groupName].items[self.id] = true;
	
	return true;
end

-- To remove an item without groupname just do RemoveFromGroup(InGroup()), although providing the group name is a nice sanity check
function addon.ItemData:RemoveFromGroup(groupName)
	if self:InGroup() ~= groupName then
		return false;
	end
	
	-- Unset this item
	addon.db.profile.groups[groupName].items[self.id] = nil;
	
	return true;
end

function addon.ItemData:InGroup()
	-- Go through all groups to see if this item is already somewhere
	for groupName, values in pairs(addon.db.profile.groups) do
		if values.items and values.items[self.id] then
			return groupName;
		end
	end
	
	return;
end