annotate Classes/ItemData.class.lua @ 89:a12d22ef3f39

AceSerializer has been enabled again as it?s used when exporting/importing groups. All other unused libraries are now really removed. Adjusted debug function to format only when a debug channel is available. Fixed moving from guild banks, checking if items are locked is different then with banks. Now unregistering the item locking event so it doesn?t continue to try to move every time an item is switched after the automated cycle has finished. (geeezus, this description is a total overkill) Fixed item queueing. Queue all when there?s a group without any items inside no longer crashes. Removing cached container data after closing a container.
author Zerotorescue
date Fri, 07 Jan 2011 22:19:03 +0100
parents 3bec0ea44607
children
rev   line source
Zerotorescue@74 1 local addon = select(2, ...);
Zerotorescue@74 2
Zerotorescue@74 3 -- Define the class
Zerotorescue@74 4
Zerotorescue@74 5 addon.ItemData = {};
Zerotorescue@74 6 addon.ItemData.__index = addon.ItemData;
Zerotorescue@74 7
Zerotorescue@74 8 -- Construct
Zerotorescue@74 9 function addon.ItemData:New(itemId)
Zerotorescue@74 10 local self = {};
Zerotorescue@74 11
Zerotorescue@74 12 setmetatable(self, addon.ItemData);
Zerotorescue@74 13
Zerotorescue@74 14 local itemName, itemLink, itemRarity, _, _, _, _, _, _, itemTexture = GetItemInfo(itemId);
Zerotorescue@74 15
Zerotorescue@74 16 -- Standard info everything needs
Zerotorescue@74 17 self.id = itemId;
Zerotorescue@74 18 self.name = itemName;
Zerotorescue@74 19 self.link = itemLink;
Zerotorescue@74 20 self.rarity = itemRarity;
Zerotorescue@74 21 self.icon = itemTexture;
Zerotorescue@74 22
Zerotorescue@74 23 -- Detailed stuff
Zerotorescue@74 24 self.value = -3;
Zerotorescue@74 25 self.globalCount = -3;
Zerotorescue@74 26 self.localCount = -3;
Zerotorescue@74 27 self.set = {};
Zerotorescue@74 28
Zerotorescue@74 29 return self;
Zerotorescue@74 30 end
Zerotorescue@76 31
Zerotorescue@76 32 function addon.ItemData:AddToGroup(groupName)
Zerotorescue@76 33 if self:InGroup() then
Zerotorescue@76 34 return false;
Zerotorescue@76 35 end
Zerotorescue@76 36
Zerotorescue@76 37 if not addon.db.profile.groups[groupName].items then
Zerotorescue@76 38 addon.db.profile.groups[groupName].items = {};
Zerotorescue@76 39 end
Zerotorescue@76 40
Zerotorescue@76 41 -- Set this item
Zerotorescue@76 42 addon.db.profile.groups[groupName].items[self.id] = true;
Zerotorescue@76 43
Zerotorescue@76 44 return true;
Zerotorescue@76 45 end
Zerotorescue@76 46
Zerotorescue@76 47 -- To remove an item without groupname just do RemoveFromGroup(InGroup()), although providing the group name is a nice sanity check
Zerotorescue@76 48 function addon.ItemData:RemoveFromGroup(groupName)
Zerotorescue@76 49 if self:InGroup() ~= groupName then
Zerotorescue@76 50 return false;
Zerotorescue@76 51 end
Zerotorescue@76 52
Zerotorescue@76 53 -- Unset this item
Zerotorescue@76 54 addon.db.profile.groups[groupName].items[self.id] = nil;
Zerotorescue@76 55
Zerotorescue@76 56 return true;
Zerotorescue@76 57 end
Zerotorescue@76 58
Zerotorescue@76 59 function addon.ItemData:InGroup()
Zerotorescue@76 60 -- Go through all groups to see if this item is already somewhere
Zerotorescue@76 61 for groupName, values in pairs(addon.db.profile.groups) do
Zerotorescue@76 62 if values.items and values.items[self.id] then
Zerotorescue@76 63 return groupName;
Zerotorescue@76 64 end
Zerotorescue@76 65 end
Zerotorescue@76 66
Zerotorescue@76 67 return;
Zerotorescue@76 68 end