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1 local addon = select(2, ...);
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2
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3 local function ShowTooltip(self)
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4 -- If this function is called from a widget, self is the widget and self.frame the actual frame
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5 local this = self.frame or self;
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6
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7 GameTooltip:SetOwner(this, "ANCHOR_NONE");
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8 if this.tooltipLocation and this.tooltipLocation == "BOTTOM" then
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9 GameTooltip:SetPoint("TOP", this, "BOTTOM");
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10 else
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11 GameTooltip:SetPoint("BOTTOM", this, "TOP");
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12 end
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13 GameTooltip:SetText(this.tooltipTitle, 1, .82, 0, 1);
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14
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15 if type(this.tooltip) == "string" then
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16 GameTooltip:AddLine(this.tooltip, 1, 1, 1, 1);
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17 end
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18
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19 GameTooltip:Show();
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20 end
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21
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22 local function HideTooltip()
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23 GameTooltip:Hide();
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24 end
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25
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26 function addon:CreateMoverFrame(onAccept, onCancel)
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27 local frameWidth = 400;
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28
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29 -- Main window
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30 local frame = CreateFrame("Frame", "InventoriumItemMover", UIParent);
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31 -- Hide by default
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32 frame:Hide();
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33 -- Center the frame (will be adjusted later)
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34 frame:SetPoint("CENTER", UIParent, "CENTER", 0, 0);
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35 -- Put in front of other windows
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36 frame:SetFrameStrata("FULLSCREEN_DIALOG");
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37 frame:SetToplevel(true);
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38 -- Give it a size
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39 frame:SetWidth(frameWidth);
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40 frame:SetHeight(175);
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41 -- Background
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42 frame:SetBackdrop({
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43 bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
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44 edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
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45 edgeSize = 20,
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46 insets = {
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47 left = 5,
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48 right = 5,
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49 top = 5,
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50 bottom = 5,
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51 },
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52 });
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53 frame:SetBackdropColor(0, 0, 0, .8);
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54 -- Mouse functions
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55 frame:EnableMouse();
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56 frame:SetMovable(true);
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57 frame:SetResizable(true);
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58 frame:SetMinResize(300, 175);
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59 -- Set event handlers
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60 frame:SetScript("OnMouseUp", function(this) this:StopMovingOrSizing(); end);
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61 frame:SetScript("OnShow", function(this)
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62 if not tContains(StaticPopup_DisplayedFrames, this) then
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63 -- We wish to display our box at a similar position as the default interface's static popups, so we literally copied the code for these popups
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64 local lastFrame = StaticPopup_DisplayedFrames[#StaticPopup_DisplayedFrames];
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65 if lastFrame then
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66 this:SetPoint("TOP", lastFrame, "BOTTOM", 0, 0);
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67 else
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68 this:SetPoint("TOP", UIParent, "TOP", 0, -135);
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69 end
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70
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71 -- Position other static popups below this
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72 tinsert(StaticPopup_DisplayedFrames, this);
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73 end
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74
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75 this:AdjustScrollTableRows();
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76
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77 PlaySound("OrcExploration");
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78 end);
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79
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80 -- Title (AceGUI frame-widget-title used as example)
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81 local titleBackground = frame:CreateTexture(nil, "OVERLAY");
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82 titleBackground:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header");
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83 titleBackground:SetTexCoord(0.31, 0.67, 0, 0.63);
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84 titleBackground:SetPoint("TOP", 0, 12);
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85 titleBackground:SetWidth(150);
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86 titleBackground:SetHeight(40);
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87
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88 local titleBackgroundLeft = frame:CreateTexture(nil, "OVERLAY");
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89 titleBackgroundLeft:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header");
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90 titleBackgroundLeft:SetTexCoord(0.21, 0.31, 0, 0.63);
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91 titleBackgroundLeft:SetPoint("RIGHT", titleBackground, "LEFT");
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92 titleBackgroundLeft:SetWidth(30);
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93 titleBackgroundLeft:SetHeight(40);
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94
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95 local titleBackgroundRight = frame:CreateTexture(nil, "OVERLAY");
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96 titleBackgroundRight:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header");
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97 titleBackgroundRight:SetTexCoord(0.67, 0.77, 0, 0.63);
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98 titleBackgroundRight:SetPoint("LEFT", titleBackground, "RIGHT");
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99 titleBackgroundRight:SetWidth(30);
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100 titleBackgroundRight:SetHeight(40);
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101
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102 local frmTitle = CreateFrame("Frame", nil, frame);
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103 frmTitle:EnableMouse(true);
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104 frmTitle:SetScript("OnMouseDown", function(this) this:GetParent():StartMoving(); end);
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105 frmTitle:SetScript("OnMouseUp", function(this) this:GetParent():StopMovingOrSizing(); end);
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106 frmTitle:SetAllPoints(titleBackground);
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107
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108 local lblTitle = frmTitle:CreateFontString(nil, "OVERLAY", "GameFontNormal");
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109 lblTitle:SetPoint("TOP", titleBackground, "TOP", 0, -14);
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110 lblTitle:SetText("Inventorium Bank Refill");
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111
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112 -- Resizer (vertical only)
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113 local frmResizer = CreateFrame("Frame", nil, frame);
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114 frmResizer:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT", 0, -10);
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115 frmResizer:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", 0, -10);
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116 frmResizer:SetHeight(20);
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117 frmResizer:EnableMouse();
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118 frmResizer:SetScript("OnMouseDown", function(this) this:GetParent():StartSizing("BOTTOM"); end);
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119 frmResizer:SetScript("OnMouseUp", function(this) this:GetParent():StopMovingOrSizing(); end);
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120
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121 -- Description
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122 local lblDescription = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal");
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123 lblDescription:SetPoint("TOPLEFT", frame, "TOPLEFT", 15, -25);
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124 lblDescription:SetWidth(frameWidth - 15 - 15); -- 10 margin left & 10 margin right
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125 lblDescription:SetJustifyH("LEFT");
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126 lblDescription:SetJustifyV("TOP");
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127 lblDescription:SetText("The items listed below can be refilled from this location, do you wish to move them to your bags?");
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128
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129 frame.lblDescription = lblDescription;
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130
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131 -- Buttons
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132 -- Move (proceed)
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133 local btnMove = CreateFrame("Button", "$parentProceed", frame, "UIPanelButtonTemplate");
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134 btnMove:SetHeight(21);
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135 btnMove:SetWidth(125);
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136 btnMove:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT", 15, 11);
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137 btnMove:SetText("Move Items");
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138 btnMove:SetScript("OnClick", onAccept);
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139 btnMove:SetScript("OnEnter", ShowTooltip);
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140 btnMove:SetScript("OnLeave", HideTooltip);
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141 btnMove.tooltipTitle = "Move Items";
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142 btnMove.tooltip = "Start moving these items from the bank.";
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143
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144 frame.btnMove = btnMove;
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145
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146 -- Cancel
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147 local btnCancel = CreateFrame("Button", "$parentCancel", frame, "UIPanelButtonTemplate");
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148 btnCancel:SetHeight(21);
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149 btnCancel:SetWidth(125);
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150 btnCancel:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -15, 11);
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151 btnCancel:SetText("Cancel");
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152 btnCancel:SetScript("OnClick", onCancel);
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153 btnCancel:SetScript("OnEnter", ShowTooltip);
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154 btnCancel:SetScript("OnLeave", HideTooltip);
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155 btnCancel.tooltipTitle = "Cancel";
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156 btnCancel.tooltip = "Do not move anything and close the window.";
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157
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158 frame.btnCancel = btnCancel;
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159
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160 -- Because the scrolling table code-behind will change this element's height, we can't rely on that. Make a dummy frame which we can measure
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161 local frmMeasureDummy = CreateFrame("Frame", nil, frame);
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162 frmMeasureDummy:SetPoint("TOP", frame.lblDescription, "BOTTOM", 0, -20);
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163 frmMeasureDummy:SetPoint("LEFT", frame.lblDescription, "LEFT", 15, 0);
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164 frmMeasureDummy:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -15, 35);
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165
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166 frame.frmMeasureDummy = frmMeasureDummy;
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167
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168 -- Scrolling table with a list of items to be moved
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169 local scrollTableWidth = ( frame.frmMeasureDummy:GetWidth() - 20 ); -- adjust width by the scrollbar size
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170 local headers = {
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171 {
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172 ["name"] = "Item",
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173 ["width"] = (scrollTableWidth * .5),
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174 ["defaultsort"] = "asc",
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175 ["comparesort"] = function(this, aRow, bRow, column)
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176 local aName, _, aRarity = GetItemInfo(this:GetRow(aRow).colorargs[2]);
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177 local bName, _, bRarity = GetItemInfo(this:GetRow(bRow).colorargs[2]);
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178 local template = "%d%s";
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179 aName = template:format((10 - (aRarity or 10)), (aName or ""):lower());
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180 bName = template:format((10 - (bRarity or 10)), (bName or ""):lower());
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181
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182 if this.cols[column].sort == "dsc" then
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183 return aName > bName;
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184 else
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185 return aName < bName;
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186 end
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187 end,
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188 ["sort"] = "asc", -- when the data is set, use this column so sort the default data
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189 },
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190 {
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191 ["name"] = "Moving",
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192 ["width"] = (scrollTableWidth * .15),
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193 ["defaultsort"] = "dsc",
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194 },
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195 {
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196 ["name"] = "Missing",
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197 ["width"] = (scrollTableWidth * .15),
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198 ["defaultsort"] = "dsc",
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199 },
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200 {
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201 ["name"] = "Available",
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202 ["width"] = (scrollTableWidth * .2),
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203 ["defaultsort"] = "dsc",
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204 },
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205 };
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206
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207 local ScrollingTable = LibStub("ScrollingTable");
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208 local table = ScrollingTable:CreateST(headers, 3, 15, nil, frame);
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209 table:RegisterEvents({
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210 ["OnEnter"] = function(rowFrame, cellFrame, data, cols, row, realrow, column, scrollingTable, ...)
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211 if row and realrow and data[realrow] and data[realrow].colorargs and data[realrow].colorargs[2] then
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212 GameTooltip:SetOwner(rowFrame, "ANCHOR_NONE");
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213 GameTooltip:SetPoint("TOPLEFT", rowFrame, "BOTTOMLEFT");
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214 GameTooltip:SetHyperlink(("item:%d"):format(data[realrow].colorargs[2]));
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215 GameTooltip:Show();
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216 end
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217 end,
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218 ["OnLeave"] = function(rowFrame, cellFrame, data, cols, row, realrow, column, scrollingTable, ...)
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219 if row and realrow then
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220 HideTooltip();
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221 end
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222 end,
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223 });
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224
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225 frame.scrollTable = table;
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226 table.frame:SetPoint("TOP", frame.lblDescription, "BOTTOM", 0, -20);
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227 table.frame:SetPoint("LEFT", frame, "LEFT", 15, 0);
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228 table.frame:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -15, 35);
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229
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230 -- Change the amount of displayed rows based on the size of the frame
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231 frame.AdjustScrollTableRows = function(this)
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232 local newRows = math.floor(( this.frmMeasureDummy:GetHeight() - 5 ) / 15);
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233 newRows = (newRows < 3 and 3) or newRows;
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234
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235 this.scrollTable:SetDisplayRows(newRows, 15);
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236 end;
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237 frame:SetScript("OnSizeChanged", frame.AdjustScrollTableRows);
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238 end
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239
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240 function addon:SetMoverFrameData(data)
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241 InventoriumItemMover.scrollTable:SetData(data);
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242
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243 InventoriumItemMover:Show();
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244 end
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