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1 local addon = select(2, ...);
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Zerotorescue@13
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2 local mod = addon:NewModule("Queue", "AceEvent-3.0", "AceTimer-3.0");
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Zerotorescue@13
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3
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4 local _G = _G;
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5 local tonumber, tostring, pairs, sformat, smatch, slower, floor, ceil, tinsert, twipe = _G.tonumber, _G.tostring, _G.pairs, _G.string.format, _G.string.match, _G.string.lower, _G.floor, _G.ceil, _G.table.insert, _G.table.wipe;
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6
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Zerotorescue@132
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7 local queue, skipped = {}, {};
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8
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9 -- strings are passed by reference, so it takes no additional memory if one string was used in a thousand tables compared to any other reference type
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10 local skipReasons = {
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11 ["NOT_CRAFTABLE"] = {
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12 "|cff3d3d3dNot in profession|r", -- gray
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13 "This item is not part of this profession.",
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14 0,
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15 },
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16 ["CAPPED"] = {
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17 "|cff66ff33Fully stocked|r", -- lime/green
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18 "The recorded item count is above or equal to your minimum restock target setting.",
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19 5,
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20 },
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21 ["MIN_CRAFTING_QUEUE"] = {
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22 "|cffffff00Min crafting queue|r", -- yellow
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23 "The amount of missing items is below or equal to your \"don't queue if I only miss\"-setting.",
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24 10,
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25 },
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26 ["LOW_VALUE"] = {
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27 "|cffff6633Underpriced|r", -- orange
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28 "The recorded auction value of this item is below your price threshold.",
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29 15,
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30 },
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31 ["NO_ITEMCOUNT_ADDON"] = {
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32 "|cffff0000No itemcount addon|r", -- red
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33 "No compatible item count could be found.",
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34 20,
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35 },
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36 ["REMOVED"] = { -- because this is updated realtime, it is most useful around the top of the list
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37 "|cffff0000Removed|r", -- red
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38 "You manually removed this item from the queue.",
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39 45,
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40 },
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41 ["FINISHED"] = { -- because this is updated realtime, it is most useful on the top of the list
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42 "|cff00ff00Just finished|r", -- green
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43 "Just finished restocking this item.",
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44 50,
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45 },
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46 };
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47
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48 local function Compare(a, b, this, aRow, bRow, columnNo)
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49 if a == b then
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50 local column = this.cols[columnNo];
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51 if column.sortnext then
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52 local nextcol = this.cols[column.sortnext];
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53 if not(nextcol.sort) then
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54 if nextcol.comparesort then
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55 return nextcol.comparesort(this, aRow, bRow, column.sortnext);
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56 else
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57 return this:CompareSort(this, bRow, column.sortnext);
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58 end
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59 else
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60 return false;
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61 end
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62 else
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63 return false;
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64 end
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65 elseif (this.cols[columnNo].sort or this.cols[columnNo].defaultsort or "asc") == "dsc" then
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66 return a > b;
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67 else
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68 return a < b;
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69 end
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70 end
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71
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72 local function MakeQueueWindow()
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73 if not InventoriumQueuer then
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74 addon:CreateQueueFrame();
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75
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76 local frame = InventoriumQueuer; -- both for speed as code-consistency
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77
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78 -- Scrolling table with a list of items to be moved
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79 local scrollTableWidth = ( frame.frmMeasureDummy:GetWidth() - 30 ); -- adjust width by the scrollbar size
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80 local headers = {
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81 {
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82 ["name"] = "Item",
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83 ["width"] = (scrollTableWidth * .65),
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84 ["defaultsort"] = "asc",
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85 ["comparesort"] = function(this, aRow, bRow, columnNo)
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86 local aName, _, aRarity = GetItemInfo(this:GetRow(aRow).rowData.itemId);
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87 local bName, _, bRarity = GetItemInfo(this:GetRow(bRow).rowData.itemId);
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88 aName = sformat("%d%s", (10 - (aRarity or 10)), slower(aName or ""));
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89 bName = sformat("%d%s", (10 - (bRarity or 10)), slower(bName or ""));
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90
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91 return Compare(aName, bName, this, aRow, bRow, columnNo);
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92 end,
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93 ["sort"] = "asc", -- when the data is set, use this column so sort the default data
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94 ["tooltipTitle"] = "Item",
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95 ["tooltip"] = "Click to sort the list by item quality then item name.",
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96 },
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Zerotorescue@132
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97 {
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98 ["name"] = "Amount",
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99 ["width"] = (scrollTableWidth * .15),
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100 ["align"] = "RIGHT",
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101 ["defaultsort"] = "dsc",
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102 ["comparesort"] = function(this, aRow, bRow, columnNo)
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103 local a = this:GetRow(aRow).rowData.amount;
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104 local b = this:GetRow(bRow).rowData.amount;
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105
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106 return Compare(a, b, this, aRow, bRow, columnNo);
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107 end,
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108 ["sortnext"] = 1,
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109 ["tooltipTitle"] = "Amount needed",
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110 ["tooltip"] = "Click to sort the list by the amount of items needed to reach the restock target.",
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111 },
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Zerotorescue@132
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112 {
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113 ["name"] = "Extra",
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114 ["width"] = (scrollTableWidth * .15),
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115 ["align"] = "RIGHT",
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116 ["defaultsort"] = "dsc",
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117 ["comparesort"] = function(this, aRow, bRow, columnNo)
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118 local a = this:GetRow(aRow).rowData.bonus;
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119 local b = this:GetRow(bRow).rowData.bonus;
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120
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Zerotorescue@145
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121 return Compare(a, b, this, aRow, bRow, columnNo);
|
Zerotorescue@143
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122 end,
|
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123 ["sortnext"] = 1,
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Zerotorescue@144
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124 ["tooltipTitle"] = "Extra items",
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Zerotorescue@144
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125 ["tooltip"] = "Click to sort the list by the amount of bonus items.",
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Zerotorescue@144
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126 },
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Zerotorescue@144
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127 {
|
Zerotorescue@144
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128 ["name"] = "X",
|
Zerotorescue@144
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129 ["width"] = (scrollTableWidth * .05),
|
Zerotorescue@144
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130 ["align"] = "CENTER",
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Zerotorescue@144
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131 ["sortnext"] = 1,
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Zerotorescue@144
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132 ["tooltipTitle"] = "Remove",
|
Zerotorescue@144
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133 ["tooltip"] = "Click any of the fields in this column to remove this item from the queue.",
|
Zerotorescue@144
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134 ["onClick"] = function(rowData)
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Zerotorescue@144
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135 -- Remove this element from the queue
|
Zerotorescue@144
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136 for index, q in pairs(queue) do
|
Zerotorescue@144
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137 if q == rowData then
|
Zerotorescue@144
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138 table.remove(queue, index);
|
Zerotorescue@144
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139 mod:Skip(q.itemId, skipReasons.REMOVED);
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Zerotorescue@144
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140 break;
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Zerotorescue@144
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141 end
|
Zerotorescue@144
|
142 end
|
Zerotorescue@144
|
143
|
Zerotorescue@144
|
144 -- Rebuild our scrolltable (records were removed and added)
|
Zerotorescue@144
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145 mod:BuildQueue();
|
Zerotorescue@144
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146 end,
|
Zerotorescue@144
|
147 ["color"] = { ["r"] = 1.0, ["g"] = 0.0, ["b"] = 0.0, ["a"] = 1, },
|
Zerotorescue@132
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148 },
|
Zerotorescue@132
|
149 };
|
Zerotorescue@132
|
150
|
Zerotorescue@132
|
151 local scrollTableWidth = ( InventoriumQueuerUnqueueables.frmMeasureDummy:GetWidth() - 30 ); -- adjust width by the scrollbar size
|
Zerotorescue@132
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152 local unqueueablesHeaders = {
|
Zerotorescue@132
|
153 {
|
Zerotorescue@132
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154 ["name"] = "Item",
|
Zerotorescue@132
|
155 ["width"] = (scrollTableWidth * .6),
|
Zerotorescue@132
|
156 ["defaultsort"] = "asc",
|
Zerotorescue@145
|
157 ["comparesort"] = function(this, aRow, bRow, columnNo)
|
Zerotorescue@132
|
158 local aName, _, aRarity = GetItemInfo(this:GetRow(aRow).rowData.itemId);
|
Zerotorescue@132
|
159 local bName, _, bRarity = GetItemInfo(this:GetRow(bRow).rowData.itemId);
|
Zerotorescue@145
|
160 aName = sformat("%d%s", (10 - (aRarity or 10)), slower(aName or ""));
|
Zerotorescue@145
|
161 bName = sformat("%d%s", (10 - (bRarity or 10)), slower(bName or ""));
|
Zerotorescue@132
|
162
|
Zerotorescue@145
|
163 return Compare(aName, bName, this, aRow, bRow, columnNo);
|
Zerotorescue@132
|
164 end,
|
Zerotorescue@144
|
165 ["tooltipTitle"] = "Item",
|
Zerotorescue@144
|
166 ["tooltip"] = "Click to sort the list by item quality then item name.",
|
Zerotorescue@132
|
167 },
|
Zerotorescue@132
|
168 {
|
Zerotorescue@132
|
169 ["name"] = "Reason",
|
Zerotorescue@132
|
170 ["width"] = (scrollTableWidth * .4),
|
Zerotorescue@132
|
171 ["defaultsort"] = "dsc",
|
Zerotorescue@145
|
172 ["comparesort"] = function(this, aRow, bRow, columnNo)
|
Zerotorescue@145
|
173 local a = this:GetRow(aRow).rowData.reason[3];
|
Zerotorescue@145
|
174 local b = this:GetRow(bRow).rowData.reason[3];
|
Zerotorescue@145
|
175
|
Zerotorescue@145
|
176 return Compare(a, b, this, aRow, bRow, columnNo);
|
Zerotorescue@143
|
177 end,
|
Zerotorescue@143
|
178 ["sort"] = "dsc", -- when the data is set, use this column to sort the default data
|
Zerotorescue@132
|
179 ["sortnext"] = 1,
|
Zerotorescue@144
|
180 ["tooltipTitle"] = "Reason",
|
Zerotorescue@144
|
181 ["tooltip"] = "Click to sort the list by the reason the items couldn't be queued.",
|
Zerotorescue@132
|
182 },
|
Zerotorescue@132
|
183 };
|
Zerotorescue@132
|
184
|
Zerotorescue@132
|
185 local proceedButton = {
|
Zerotorescue@132
|
186 text = "Queue",
|
Zerotorescue@144
|
187 tooltipTitle = "Queue",
|
Zerotorescue@144
|
188 tooltip = "Add these items to the queue of your crafting addon.",
|
Zerotorescue@144
|
189 onClick = function() mod:QueueProcess(); end,
|
Zerotorescue@132
|
190 };
|
Zerotorescue@132
|
191 local cancelButton = {
|
Zerotorescue@132
|
192 text = "Cancel",
|
Zerotorescue@144
|
193 tooltipTitle = "Cancel",
|
Zerotorescue@144
|
194 tooltip = "Do not queue anything and close the window.",
|
Zerotorescue@144
|
195 onClick = function() mod:QueueAbort(); end,
|
Zerotorescue@132
|
196 };
|
Zerotorescue@145
|
197 local craftButton = {
|
Zerotorescue@145
|
198 text = "Craft",
|
Zerotorescue@145
|
199 tooltipTitle = "Craft",
|
Zerotorescue@145
|
200 tooltip = "Start crafting the first item.",
|
Zerotorescue@145
|
201 onClick = function() mod:StartCrafting(); end,
|
Zerotorescue@145
|
202 };
|
Zerotorescue@132
|
203
|
Zerotorescue@145
|
204 addon:SetQueueFrameSettings("Inventorium Queue", "The following items can be added to the queue of your crafting addon. Do you wish to proceed?", proceedButton, cancelButton, craftButton, headers, unqueueablesHeaders);
|
Zerotorescue@132
|
205 end
|
Zerotorescue@132
|
206 end
|
Zerotorescue@132
|
207
|
Zerotorescue@144
|
208 function mod:BuildQueue()
|
Zerotorescue@132
|
209 MakeQueueWindow();
|
Zerotorescue@132
|
210
|
Zerotorescue@132
|
211 -- This table is never copied, just referenced. It is the same for every row.
|
Zerotorescue@132
|
212 local queueablesColumns = {
|
Zerotorescue@132
|
213 {
|
Zerotorescue@132
|
214 ["value"] = function(data, cols, realrow, column, table)
|
Zerotorescue@132
|
215 return IdToItemLink(data[realrow].rowData.itemId);
|
Zerotorescue@132
|
216 end,
|
Zerotorescue@132
|
217 }, -- item
|
Zerotorescue@132
|
218 {
|
Zerotorescue@132
|
219 ["value"] = function(data, cols, realrow, column, table)
|
Zerotorescue@132
|
220 return data[realrow].rowData.amount;
|
Zerotorescue@132
|
221 end,
|
Zerotorescue@132
|
222 }, -- amount
|
Zerotorescue@132
|
223 {
|
Zerotorescue@132
|
224 ["value"] = function(data, cols, realrow, column, table)
|
Zerotorescue@143
|
225 return ((data[realrow].rowData.bonus == 0) and 0) or "+" .. data[realrow].rowData.bonus;
|
Zerotorescue@132
|
226 end,
|
Zerotorescue@132
|
227 ["color"] = function(data, cols, realrow, column, table)
|
Zerotorescue@132
|
228 return ((data[realrow].rowData.bonus == 0) and { r = 1, g = 1, b = 1, a = 0.5 }) or { r = 0, g = 1, b = 0, a = 1 };
|
Zerotorescue@132
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229 end,
|
Zerotorescue@132
|
230 }, -- extra
|
Zerotorescue@144
|
231 {
|
Zerotorescue@144
|
232 ["value"] = "X",
|
Zerotorescue@144
|
233 },
|
Zerotorescue@132
|
234 };
|
Zerotorescue@132
|
235
|
Zerotorescue@132
|
236 -- Store the list with rows in this
|
Zerotorescue@132
|
237 local queueables = {};
|
Zerotorescue@132
|
238
|
Zerotorescue@132
|
239 for _, q in pairs(queue) do
|
Zerotorescue@132
|
240 tinsert(queueables, {
|
Zerotorescue@132
|
241 ["rowData"] = q, -- this is not a key usually found in a row item and ignored by the library
|
Zerotorescue@132
|
242 ["cols"] = queueablesColumns,
|
Zerotorescue@132
|
243 });
|
Zerotorescue@132
|
244 end
|
Zerotorescue@132
|
245
|
Zerotorescue@132
|
246 -- This table is never copied, just referenced. It is the same for every row.
|
Zerotorescue@132
|
247 local unqueueablesColumns = {
|
Zerotorescue@132
|
248 {
|
Zerotorescue@132
|
249 ["value"] = function(data, cols, realrow, column, table)
|
Zerotorescue@132
|
250 return IdToItemLink(data[realrow].rowData.itemId);
|
Zerotorescue@132
|
251 end,
|
Zerotorescue@132
|
252 }, -- item
|
Zerotorescue@132
|
253 {
|
Zerotorescue@132
|
254 ["value"] = function(data, cols, realrow, column, table)
|
Zerotorescue@132
|
255 return data[realrow].rowData.reason[1];
|
Zerotorescue@132
|
256 end,
|
Zerotorescue@132
|
257 }, -- reason
|
Zerotorescue@132
|
258 };
|
Zerotorescue@132
|
259
|
Zerotorescue@132
|
260 -- Store the list with rows in this
|
Zerotorescue@132
|
261 local unqueueables = {};
|
Zerotorescue@132
|
262
|
Zerotorescue@132
|
263 for _, s in pairs(skipped) do
|
Zerotorescue@132
|
264 tinsert(unqueueables, {
|
Zerotorescue@132
|
265 ["rowData"] = s, -- this is not a key usually found in a row item and ignored by the library
|
Zerotorescue@132
|
266 ["cols"] = unqueueablesColumns,
|
Zerotorescue@132
|
267 });
|
Zerotorescue@132
|
268 end
|
Zerotorescue@132
|
269
|
Zerotorescue@132
|
270 addon:SetQueueFrameData(queueables, unqueueables);
|
Zerotorescue@132
|
271 end
|
Zerotorescue@62
|
272
|
Zerotorescue@144
|
273 local function RefreshQueue()
|
Zerotorescue@144
|
274 InventoriumQueuer.scrollTable:Refresh();
|
Zerotorescue@14
|
275 end
|
Zerotorescue@14
|
276
|
Zerotorescue@144
|
277 do -- Crafting region
|
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|
278 -- We are keeping these events within the module object to allow for easier testing and overriding
|
Zerotorescue@144
|
279 -- To test: LibStub("AceAddon-3.0"):GetAddon("Inventorium"):GetModule("Queue"):FUNCTION_NAME(param1, param2, ...);
|
Zerotorescue@144
|
280
|
Zerotorescue@144
|
281 -- Start crafting the selected skill (or the first in line)
|
Zerotorescue@144
|
282 local currentQueueItem;
|
Zerotorescue@144
|
283 function mod:StartCrafting(test)
|
Zerotorescue@144
|
284 local frame = InventoriumQueuer; -- both for speed as code-consistency
|
Zerotorescue@144
|
285
|
Zerotorescue@144
|
286 local selectedIndex = frame.scrollTable:GetSelection(); -- gets realrow index
|
Zerotorescue@144
|
287
|
Zerotorescue@145
|
288 addon:Debug("%s was selected.", tostring(selectedIndex));
|
Zerotorescue@144
|
289
|
Zerotorescue@144
|
290 if not selectedIndex then
|
Zerotorescue@144
|
291 -- Select the top most element (scrolltable with index of 1 will contain a index of the related realrow of the data table)
|
Zerotorescue@144
|
292 selectedIndex = ((frame.scrollTable.sorttable and frame.scrollTable.sorttable[1]) or 1);
|
Zerotorescue@144
|
293
|
Zerotorescue@145
|
294 addon:Debug("%s should be the top record.", tostring(selectedIndex));
|
Zerotorescue@144
|
295 end
|
Zerotorescue@144
|
296
|
Zerotorescue@145
|
297 local nextQueue = frame.scrollTable.data[selectedIndex].rowData or frame.scrollTable.data[1].rowData; -- if the selected index still fails, try to get the first record
|
Zerotorescue@144
|
298
|
Zerotorescue@144
|
299 if nextQueue then
|
Zerotorescue@144
|
300 if not test then
|
Zerotorescue@145
|
301 self:ResetTradeSkillFilters();
|
Zerotorescue@145
|
302
|
Zerotorescue@144
|
303 -- Initiate spell (test will be used while debugging to fake crafts)
|
Zerotorescue@144
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304 DoTradeSkill(nextQueue.craft.no, ceil(nextQueue.amount / nextQueue.craft.quantity));
|
Zerotorescue@144
|
305 end
|
Zerotorescue@144
|
306
|
Zerotorescue@144
|
307 -- Remember what we're crafting (saves many loops and/or table storing)
|
Zerotorescue@144
|
308 currentQueueItem = nextQueue;
|
Zerotorescue@144
|
309
|
Zerotorescue@144
|
310 return;
|
Zerotorescue@144
|
311 else
|
Zerotorescue@144
|
312 addon:Print("Nothing is available in the craft queue.", addon.Colors.Red);
|
Zerotorescue@144
|
313 end
|
Zerotorescue@144
|
314 end
|
Zerotorescue@144
|
315
|
Zerotorescue@144
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316 function mod:SpellCastComplete(_, unit, _, _, _, spellId)
|
Zerotorescue@144
|
317 -- Sadly the item isn't put in our inventory yet so we don't know how many were made.
|
Zerotorescue@144
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318 -- Because of that we assume the average amount was made, this isn't really the best solution, but it's pretty-est - for now.
|
Zerotorescue@144
|
319
|
Zerotorescue@144
|
320 if unit == "player" and currentQueueItem and spellId == currentQueueItem.craft.spellId then
|
Zerotorescue@144
|
321 -- Make sure the old amount is accurate, this won't be updated by the spell we just finished, that item hasn't been received yet
|
Zerotorescue@144
|
322 currentQueueItem.amount = mod:GetRestockAmount(currentQueueItem.itemId, currentQueueItem.groupName);
|
Zerotorescue@144
|
323
|
Zerotorescue@144
|
324 -- Decrease amount remaining by one quantity
|
Zerotorescue@144
|
325 currentQueueItem.amount = ( currentQueueItem.amount - currentQueueItem.craft.quantity );
|
Zerotorescue@144
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326
|
Zerotorescue@144
|
327 if currentQueueItem.amount < 1 then
|
Zerotorescue@144
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328 -- We finished crafting this item
|
Zerotorescue@144
|
329
|
Zerotorescue@144
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330 -- Remove this element from the queue
|
Zerotorescue@144
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331 for index, q in pairs(queue) do
|
Zerotorescue@144
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332 if q == currentQueueItem then
|
Zerotorescue@144
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333 table.remove(queue, index);
|
Zerotorescue@144
|
334 break;
|
Zerotorescue@144
|
335 end
|
Zerotorescue@144
|
336 end
|
Zerotorescue@144
|
337
|
Zerotorescue@144
|
338 -- Add this queue item to the "Unqueueables" frame - we finished it so it is no longer queueable and the user may become interested
|
Zerotorescue@144
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339 self:Skip(currentQueueItem.itemId, skipReasons.FINISHED);
|
Zerotorescue@144
|
340
|
Zerotorescue@144
|
341 -- We are no longer crafting anything
|
Zerotorescue@144
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342 currentQueueItem = nil;
|
Zerotorescue@144
|
343
|
Zerotorescue@144
|
344 -- Rebuild our scrolltable (records were removed and added)
|
Zerotorescue@144
|
345 mod:BuildQueue();
|
Zerotorescue@144
|
346 else
|
Zerotorescue@144
|
347 -- Refresh the scrolltable (update item counts)
|
Zerotorescue@144
|
348 RefreshQueue();
|
Zerotorescue@144
|
349 end
|
Zerotorescue@144
|
350 end
|
Zerotorescue@144
|
351 end
|
Zerotorescue@144
|
352
|
Zerotorescue@144
|
353 function mod:SpellCastStart(_, unit, _, _, _, spellId)
|
Zerotorescue@144
|
354 if unit == "player" and currentQueueItem and spellId == currentQueueItem.craft.spellId then
|
Zerotorescue@144
|
355 self.isProcessing = true;
|
Zerotorescue@144
|
356 end
|
Zerotorescue@144
|
357 end
|
Zerotorescue@144
|
358
|
Zerotorescue@144
|
359 function mod:SpellCastStop(_, unit, _, _, _, spellId)
|
Zerotorescue@144
|
360 if unit == "player" and currentQueueItem and spellId == currentQueueItem.craft.spellId then
|
Zerotorescue@144
|
361 self.isProcessing = nil;
|
Zerotorescue@144
|
362 end
|
Zerotorescue@144
|
363 end
|
Zerotorescue@144
|
364
|
Zerotorescue@144
|
365 function mod:SpellCastFailed(_, unit, _, _, _, spellId)
|
Zerotorescue@144
|
366 if unit == "player" and currentQueueItem and spellId == currentQueueItem.craft.spellId then
|
Zerotorescue@144
|
367 currentQueueItem = nil;
|
Zerotorescue@144
|
368 self.isProcessing = nil;
|
Zerotorescue@144
|
369 end
|
Zerotorescue@144
|
370 end
|
Zerotorescue@144
|
371
|
Zerotorescue@144
|
372 --@debug@
|
Zerotorescue@144
|
373 function TestCraft()
|
Zerotorescue@144
|
374 mod:StartCrafting(true);
|
Zerotorescue@144
|
375 mod:SpellCastComplete("UNIT_SPELLCAST_SUCCEEDED", "player", "Relentless Earthsiege Diamond", nil, nil, 55400);
|
Zerotorescue@144
|
376 end
|
Zerotorescue@144
|
377 --@end-debug@
|
Zerotorescue@14
|
378 end
|
Zerotorescue@14
|
379
|
Zerotorescue@144
|
380 function mod:QueueProcess()
|
Zerotorescue@144
|
381 -- Prepare a table with all possible tradeskill craftables
|
Zerotorescue@144
|
382 local craftables = self:GetTradeskillCraftables();
|
Zerotorescue@144
|
383
|
Zerotorescue@144
|
384 for _, q in pairs(queue) do
|
Zerotorescue@144
|
385 if craftables[q.itemId] then
|
Zerotorescue@144
|
386 if self:QueueWithAddon(craftables[q.itemId].no, ceil(q.amount / craftables[q.itemId].quantity), q.groupName) == -1 then
|
Zerotorescue@144
|
387 addon:Print("Couldn't queue, no supported crafting addon found.", addon.Colors.Red);
|
Zerotorescue@144
|
388
|
Zerotorescue@144
|
389 self:QueueAbort();
|
Zerotorescue@144
|
390 return;
|
Zerotorescue@144
|
391 else
|
Zerotorescue@144
|
392 -- Update the crafted-item count
|
Zerotorescue@144
|
393 for groupName, values in pairs(addon.db.profile.groups) do
|
Zerotorescue@144
|
394 if values.items and values.items[q.itemId] then
|
Zerotorescue@144
|
395 values.items[q.itemId] = (tonumber(values.items[q.itemId]) or 0) + 1;
|
Zerotorescue@144
|
396 break;
|
Zerotorescue@144
|
397 end
|
Zerotorescue@144
|
398 end
|
Zerotorescue@144
|
399 end
|
Zerotorescue@144
|
400 else
|
Zerotorescue@144
|
401 addon:Debug("Lost %s", IdToItemLink(q.itemId));
|
Zerotorescue@144
|
402 end
|
Zerotorescue@144
|
403 end
|
Zerotorescue@144
|
404
|
Zerotorescue@144
|
405 self:QueueHide();
|
Zerotorescue@144
|
406 end
|
Zerotorescue@144
|
407
|
Zerotorescue@144
|
408 function mod:QueueAbort()
|
Zerotorescue@144
|
409 self:QueueHide();
|
Zerotorescue@144
|
410 end
|
Zerotorescue@144
|
411
|
Zerotorescue@144
|
412 function mod:QueueHide()
|
Zerotorescue@144
|
413 twipe(queue);
|
Zerotorescue@144
|
414 twipe(skipped);
|
Zerotorescue@144
|
415
|
Zerotorescue@144
|
416 if InventoriumQueuer then
|
Zerotorescue@144
|
417 InventoriumQueuer:Hide();
|
Zerotorescue@144
|
418 end
|
Zerotorescue@13
|
419 end
|
Zerotorescue@13
|
420
|
Zerotorescue@13
|
421 function mod:QueueAll()
|
Zerotorescue@132
|
422 -- Prepare a table with all possible tradeskill craftables
|
Zerotorescue@132
|
423 local craftables = self:GetTradeskillCraftables();
|
Zerotorescue@132
|
424
|
Zerotorescue@132
|
425 -- Forget old queue
|
Zerotorescue@132
|
426 twipe(queue);
|
Zerotorescue@132
|
427 twipe(skipped);
|
Zerotorescue@132
|
428
|
Zerotorescue@14
|
429 local playerName = UnitName("player");
|
Zerotorescue@14
|
430
|
Zerotorescue@14
|
431 -- Go through all groups
|
Zerotorescue@61
|
432 for groupName, values in pairs(addon.db.profile.groups) do
|
Zerotorescue@62
|
433 local trackAt = addon:GetOptionByKey(groupName, "trackAtCharacters");
|
Zerotorescue@14
|
434
|
Zerotorescue@14
|
435 if trackAt[playerName] then
|
Zerotorescue@132
|
436 self:QueueGroup(groupName, craftables);
|
Zerotorescue@13
|
437 end
|
Zerotorescue@13
|
438 end
|
Zerotorescue@132
|
439
|
Zerotorescue@144
|
440 mod:BuildQueue();
|
Zerotorescue@13
|
441 end
|
Zerotorescue@13
|
442
|
Zerotorescue@132
|
443 function mod:QueueGroup(groupName, craftables)
|
Zerotorescue@132
|
444 -- Prepare a table with all possible tradeskill craftables
|
Zerotorescue@132
|
445 if not craftables then
|
Zerotorescue@132
|
446 craftables = self:GetTradeskillCraftables(); -- nil when no tradeskill window is open
|
Zerotorescue@132
|
447 end
|
Zerotorescue@132
|
448
|
Zerotorescue@132
|
449 if not craftables then
|
Zerotorescue@132
|
450 addon:Print("No tradeskill window detected.", addon.Colors.Red);
|
Zerotorescue@132
|
451 return;
|
Zerotorescue@132
|
452 elseif not addon.db.profile.groups[groupName] then
|
Zerotorescue@132
|
453 addon:Print(sformat("Tried to queue items from a group named \"%s\", but no such group exists.", groupName), addon.Colors.Red);
|
Zerotorescue@132
|
454 return;
|
Zerotorescue@132
|
455 elseif not addon.db.profile.groups[groupName].items then
|
Zerotorescue@132
|
456 addon:Debug("This group (%s) has no items.", groupName);
|
Zerotorescue@14
|
457 return;
|
Zerotorescue@14
|
458 end
|
Zerotorescue@14
|
459
|
Zerotorescue@132
|
460 -- Retrieve group settings
|
Zerotorescue@143
|
461 local minCraftingQueue = floor( addon:GetOptionByKey(groupName, "minCraftingQueue") * addon:GetOptionByKey(groupName, "restockTarget") ); -- If the minCraftingQueue is 5% and restockTarget is 60, this will result in 3
|
Zerotorescue@132
|
462 local priceThreshold = addon:GetOptionByKey(groupName, "priceThreshold");
|
Zerotorescue@13
|
463
|
Zerotorescue@140
|
464 for itemId, count in pairs(addon.db.profile.groups[groupName].items) do
|
Zerotorescue@132
|
465 if craftables[itemId] then
|
Zerotorescue@143
|
466 local amount, bonus = self:GetRestockAmount(itemId, groupName);
|
Zerotorescue@31
|
467
|
Zerotorescue@143
|
468 if amount and amount >= minCraftingQueue then
|
Zerotorescue@143
|
469 -- If we are queuing at least one AND more than the minimum amount, then proceed
|
Zerotorescue@31
|
470
|
Zerotorescue@143
|
471 -- Auction value settings
|
Zerotorescue@144
|
472 local value = (priceThreshold ~= 0 and addon:GetAuctionValue(IdToItemLink(itemId), groupName));
|
Zerotorescue@17
|
473
|
Zerotorescue@143
|
474 if priceThreshold == 0 or value == -1 or value >= priceThreshold then
|
Zerotorescue@143
|
475 -- If no price threshold is set or the auction value is equal to or larger than the price threshold, then proceed
|
Zerotorescue@31
|
476
|
Zerotorescue@143
|
477 self:Queue(itemId, amount, bonus, craftables[itemId], groupName);
|
Zerotorescue@132
|
478 else
|
Zerotorescue@143
|
479 self:Skip(itemId, skipReasons.LOW_VALUE);
|
Zerotorescue@144
|
480 --addon:Debug("%s is valued at %s while %s is needed", IdToItemLink(itemId), tostring(value), tostring(priceThreshold));
|
Zerotorescue@14
|
481 end
|
Zerotorescue@14
|
482 else
|
Zerotorescue@143
|
483 if not amount then
|
Zerotorescue@143
|
484 -- nil = no item count addon
|
Zerotorescue@143
|
485 self:Skip(itemId, skipReasons.NO_ITEMCOUNT_ADDON);
|
Zerotorescue@143
|
486 addon:Print("No usable itemcount addon found.");
|
Zerotorescue@143
|
487 return;
|
Zerotorescue@143
|
488 elseif amount <= 0 then
|
Zerotorescue@143
|
489 -- less than 0 = (over)capped
|
Zerotorescue@143
|
490 self:Skip(itemId, skipReasons.CAPPED);
|
Zerotorescue@143
|
491 else
|
Zerotorescue@143
|
492 -- more than 0 = below min crafting queue
|
Zerotorescue@143
|
493 self:Skip(itemId, skipReasons.MIN_CRAFTING_QUEUE);
|
Zerotorescue@143
|
494 end
|
Zerotorescue@13
|
495 end
|
Zerotorescue@132
|
496 else
|
Zerotorescue@132
|
497 self:Skip(itemId, skipReasons.NOT_CRAFTABLE);
|
Zerotorescue@13
|
498 end
|
Zerotorescue@13
|
499 end
|
Zerotorescue@13
|
500 end
|
Zerotorescue@13
|
501
|
Zerotorescue@143
|
502 function mod:GetRestockAmount(itemId, groupName)
|
Zerotorescue@143
|
503 local currentStock = addon:GetItemCount(itemId, groupName);
|
Zerotorescue@143
|
504
|
Zerotorescue@143
|
505 if currentStock >= 0 then
|
Zerotorescue@143
|
506 -- Current stock will be -1 when no itemcount addon was found
|
Zerotorescue@143
|
507
|
Zerotorescue@143
|
508 local restockTarget = addon:GetOptionByKey(groupName, "restockTarget");
|
Zerotorescue@143
|
509 local bonusQueue = addon:GetOptionByKey(groupName, "bonusQueue");
|
Zerotorescue@143
|
510
|
Zerotorescue@143
|
511 -- Calculate the amount to be queued
|
Zerotorescue@143
|
512 local amount = ( restockTarget - currentStock );
|
Zerotorescue@143
|
513 local bonus = 0;
|
Zerotorescue@143
|
514
|
Zerotorescue@143
|
515 if currentStock == 0 and bonusQueue > 0 then
|
Zerotorescue@143
|
516 -- If we have none left and the bonus queue is enabled, modify the amount to be queued
|
Zerotorescue@143
|
517
|
Zerotorescue@143
|
518 bonus = floor( ( amount * ( bonusQueue ) ) + .5 ); -- round
|
Zerotorescue@143
|
519
|
Zerotorescue@143
|
520 -- Update amount
|
Zerotorescue@143
|
521 amount = (amount + bonus);
|
Zerotorescue@143
|
522 end
|
Zerotorescue@143
|
523
|
Zerotorescue@143
|
524 return amount, bonus;
|
Zerotorescue@143
|
525 else
|
Zerotorescue@143
|
526 return;
|
Zerotorescue@143
|
527 end
|
Zerotorescue@143
|
528 end
|
Zerotorescue@143
|
529
|
Zerotorescue@143
|
530 function mod:Queue(itemId, amount, bonus, craft, groupName)
|
Zerotorescue@132
|
531 tinsert(queue, {
|
Zerotorescue@143
|
532 ["itemId"] = itemId, -- needed to display the queued item in the queue window
|
Zerotorescue@143
|
533 ["amount"] = amount, -- the amount missing
|
Zerotorescue@143
|
534 ["bonus"] = bonus, -- the amount queued by the bonus queue
|
Zerotorescue@143
|
535 ["craft"] = craft, -- (craftable) - needed to find the proper element of this parent array when crafting has finished (spellId), and to update the numCrafts (quantity)
|
Zerotorescue@143
|
536 ["groupName"] = groupName, -- related group, needed to find the selected crafting addon
|
Zerotorescue@132
|
537 });
|
Zerotorescue@132
|
538 end
|
Zerotorescue@132
|
539
|
Zerotorescue@132
|
540 function mod:Skip(itemId, reason)
|
Zerotorescue@132
|
541 tinsert(skipped, {
|
Zerotorescue@132
|
542 ["itemId"] = itemId,
|
Zerotorescue@132
|
543 ["reason"] = reason,
|
Zerotorescue@132
|
544 });
|
Zerotorescue@132
|
545 end
|
Zerotorescue@132
|
546
|
Zerotorescue@132
|
547 function mod:QueueWithAddon(tradeSkillIndex, amount, group)
|
Zerotorescue@132
|
548 -- Sanity check
|
Zerotorescue@13
|
549 tradeSkillIndex = tonumber(tradeSkillIndex);
|
Zerotorescue@13
|
550 amount = tonumber(amount);
|
Zerotorescue@13
|
551
|
Zerotorescue@23
|
552 local selectedExternalAddon = addon:GetOptionByKey(group, "craftingAddon");
|
Zerotorescue@23
|
553
|
Zerotorescue@23
|
554 if addon.supportedAddons.crafting[selectedExternalAddon] and addon.supportedAddons.crafting[selectedExternalAddon].IsEnabled() then
|
Zerotorescue@13
|
555 -- Try to use the default auction pricing addon
|
Zerotorescue@13
|
556
|
Zerotorescue@23
|
557 return addon.supportedAddons.crafting[selectedExternalAddon].Queue(tradeSkillIndex, amount);
|
Zerotorescue@13
|
558 else
|
Zerotorescue@13
|
559 -- Default not available, get the first one then
|
Zerotorescue@13
|
560
|
Zerotorescue@13
|
561 for name, value in pairs(addon.supportedAddons.crafting) do
|
Zerotorescue@13
|
562 if value.IsEnabled() then
|
Zerotorescue@13
|
563 return value.Queue(tradeSkillIndex, amount);
|
Zerotorescue@13
|
564 end
|
Zerotorescue@13
|
565 end
|
Zerotorescue@13
|
566 end
|
Zerotorescue@13
|
567
|
Zerotorescue@132
|
568 return -1;
|
Zerotorescue@13
|
569 end
|
Zerotorescue@132
|
570
|
Zerotorescue@144
|
571 function mod:OnEnable()
|
Zerotorescue@144
|
572 -- Register our own slash commands
|
Zerotorescue@144
|
573 -- /im queue
|
Zerotorescue@144
|
574 addon:RegisterSlash(function()
|
Zerotorescue@144
|
575 mod:QueueAll();
|
Zerotorescue@144
|
576 end, { "q", "que", "queue" }, "|Hfunction:InventoriumCommandHandler:queue|h|cff00fff7/im queue|r|h (or /im q) - Queue all items found in the currently opened profession that are within the groups tracked at this current character.");
|
Zerotorescue@144
|
577
|
Zerotorescue@144
|
578 self:RegisterMessage("IM_QUEUE_ALL");
|
Zerotorescue@144
|
579 self:RegisterMessage("IM_QUEUE_GROUP");
|
Zerotorescue@144
|
580
|
Zerotorescue@144
|
581 -- When closing the tradeskill window also hide the queue screen.
|
Zerotorescue@144
|
582 -- We scan the recipes right before queueing not when the tradeskill is opened because we really don't need it at any other time.
|
Zerotorescue@144
|
583 self:RegisterEvent("TRADE_SKILL_CLOSE", "QueueAbort");
|
Zerotorescue@144
|
584
|
Zerotorescue@144
|
585 -- Crafting events
|
Zerotorescue@144
|
586 self:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED", "SpellCastComplete");
|
Zerotorescue@144
|
587
|
Zerotorescue@144
|
588 -- Button en-/disabling
|
Zerotorescue@144
|
589 self:RegisterEvent("UNIT_SPELLCAST_START", "SpellCastStart");
|
Zerotorescue@144
|
590 self:RegisterEvent("UNIT_SPELLCAST_STOP", "SpellCastStop");
|
Zerotorescue@144
|
591
|
Zerotorescue@144
|
592 self:RegisterEvent("UNIT_SPELLCAST_FAILED", "SpellCastFailed");
|
Zerotorescue@144
|
593 self:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED", "SpellCastFailed");
|
Zerotorescue@144
|
594 end
|
Zerotorescue@132
|
595
|
Zerotorescue@144
|
596 do -- Addon messages (Ace3) region
|
Zerotorescue@144
|
597 function mod:IM_QUEUE_ALL()
|
Zerotorescue@144
|
598 self:QueueAll();
|
Zerotorescue@144
|
599 end
|
Zerotorescue@144
|
600
|
Zerotorescue@144
|
601 function mod:IM_QUEUE_GROUP(event, groupName)
|
Zerotorescue@144
|
602 self:QueueGroup(groupName);
|
Zerotorescue@132
|
603 end
|
Zerotorescue@132
|
604 end
|
Zerotorescue@132
|
605
|
Zerotorescue@144
|
606 do -- Trade skill recipes region
|
Zerotorescue@145
|
607 -- Reset all filters so no crafts are hidden
|
Zerotorescue@145
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608 function mod:ResetTradeSkillFilters()
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609 SetTradeSkillSubClassFilter(0, 1, 1);
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610 SetTradeSkillItemNameFilter("");
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611 SetTradeSkillItemLevelFilter(0, 0);
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612 TradeSkillOnlyShowSkillUps(false);
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613 TradeSkillOnlyShowMakeable(false);
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614
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615 -- Expand all categories so no crafts are hidden
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616 for i = GetNumTradeSkills(), 1, -1 do
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617 local _, skillType, _, isExpanded = GetTradeSkillInfo(i);
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618
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619 if skillType == "header" and not isExpanded then
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620 ExpandTradeSkillSubClass(i);
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621 end
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622 end
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623 end
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624
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625 -- Get all craftable items into a table. Each record contains "no", "spellId" and "quantity". The last is the average amount made per craft.
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626 function mod:GetTradeskillCraftables()
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627 local craftables = {};
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628
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629 if GetTradeSkillLine() ~= "UNKNOWN" then
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630 self:ResetTradeSkillFilters();
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631
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632 -- Cache all craftable items
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633 for i = 1, GetNumTradeSkills() do
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634 local itemLink = GetTradeSkillItemLink(i);
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635
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636 if itemLink then
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637 local itemId = addon:GetItemId(itemLink);
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638 if not itemId then
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639 -- If this isn't an item, it can only be an enchant instead
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640 itemId = tonumber(smatch(itemLink, "|Henchant:([-0-9]+)|h"));
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641
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642 if itemId and addon.scrollIds[itemId] then
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643 -- Only if this scroll id actually exists
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644 itemId = addon.scrollIds[itemId]; -- change enchantIds into scrollIds
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645 end
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646 end
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647
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648 -- Remember the average amount of items created per craft (doesn't need to be a round number, since we multiply this by the amount of items to be queued we're better off rounding at that time)
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649 local minMade, maxMade = GetTradeSkillNumMade(i);
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650 local average = ((minMade == maxMade) and minMade) or ((minMade + maxMade) / 2);
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651
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652 local recipeLink = GetTradeSkillRecipeLink(i);
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653 local spellId = tonumber(smatch(recipeLink, "|Henchant:([-0-9]+)|h"));
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654
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655 craftables[itemId] = {
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656 ["no"] = i, -- needed to start crafting at the end of the entire cycle
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657 ["spellId"] = spellId, -- needed to detect creation of this item was finished
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658 ["quantity"] = average, -- needed to calculate the amount of crafts
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659 };
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660 end
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661 end
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662 else
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663 return;
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664 end
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665
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666 return craftables;
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667 end
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668 end
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