annotate Modules/Queue.lua @ 145:6a52272a0e5a

Added a craft button to the queue window. This is still very experimental.
author Zerotorescue
date Thu, 20 Jan 2011 00:07:47 +0100
parents 12a8ea5af671
children ebe6f90c4bb9
rev   line source
Zerotorescue@17 1 local addon = select(2, ...);
Zerotorescue@13 2 local mod = addon:NewModule("Queue", "AceEvent-3.0", "AceTimer-3.0");
Zerotorescue@13 3
Zerotorescue@132 4 local _G = _G;
Zerotorescue@144 5 local tonumber, tostring, pairs, sformat, smatch, slower, floor, ceil, tinsert, twipe = _G.tonumber, _G.tostring, _G.pairs, _G.string.format, _G.string.match, _G.string.lower, _G.floor, _G.ceil, _G.table.insert, _G.table.wipe;
Zerotorescue@132 6
Zerotorescue@132 7 local queue, skipped = {}, {};
Zerotorescue@132 8
Zerotorescue@132 9 -- strings are passed by reference, so it takes no additional memory if one string was used in a thousand tables compared to any other reference type
Zerotorescue@132 10 local skipReasons = {
Zerotorescue@143 11 ["NOT_CRAFTABLE"] = {
Zerotorescue@143 12 "|cff3d3d3dNot in profession|r", -- gray
Zerotorescue@143 13 "This item is not part of this profession.",
Zerotorescue@143 14 0,
Zerotorescue@143 15 },
Zerotorescue@143 16 ["CAPPED"] = {
Zerotorescue@143 17 "|cff66ff33Fully stocked|r", -- lime/green
Zerotorescue@143 18 "The recorded item count is above or equal to your minimum restock target setting.",
Zerotorescue@143 19 5,
Zerotorescue@143 20 },
Zerotorescue@143 21 ["MIN_CRAFTING_QUEUE"] = {
Zerotorescue@143 22 "|cffffff00Min crafting queue|r", -- yellow
Zerotorescue@143 23 "The amount of missing items is below or equal to your \"don't queue if I only miss\"-setting.",
Zerotorescue@143 24 10,
Zerotorescue@143 25 },
Zerotorescue@143 26 ["LOW_VALUE"] = {
Zerotorescue@143 27 "|cffff6633Underpriced|r", -- orange
Zerotorescue@143 28 "The recorded auction value of this item is below your price threshold.",
Zerotorescue@143 29 15,
Zerotorescue@143 30 },
Zerotorescue@143 31 ["NO_ITEMCOUNT_ADDON"] = {
Zerotorescue@143 32 "|cffff0000No itemcount addon|r", -- red
Zerotorescue@143 33 "No compatible item count could be found.",
Zerotorescue@143 34 20,
Zerotorescue@143 35 },
Zerotorescue@144 36 ["REMOVED"] = { -- because this is updated realtime, it is most useful around the top of the list
Zerotorescue@144 37 "|cffff0000Removed|r", -- red
Zerotorescue@144 38 "You manually removed this item from the queue.",
Zerotorescue@144 39 45,
Zerotorescue@144 40 },
Zerotorescue@144 41 ["FINISHED"] = { -- because this is updated realtime, it is most useful on the top of the list
Zerotorescue@144 42 "|cff00ff00Just finished|r", -- green
Zerotorescue@144 43 "Just finished restocking this item.",
Zerotorescue@144 44 50,
Zerotorescue@144 45 },
Zerotorescue@132 46 };
Zerotorescue@132 47
Zerotorescue@145 48 local function Compare(a, b, this, aRow, bRow, columnNo)
Zerotorescue@145 49 if a == b then
Zerotorescue@145 50 local column = this.cols[columnNo];
Zerotorescue@145 51 if column.sortnext then
Zerotorescue@145 52 local nextcol = this.cols[column.sortnext];
Zerotorescue@145 53 if not(nextcol.sort) then
Zerotorescue@145 54 if nextcol.comparesort then
Zerotorescue@145 55 return nextcol.comparesort(this, aRow, bRow, column.sortnext);
Zerotorescue@145 56 else
Zerotorescue@145 57 return this:CompareSort(this, bRow, column.sortnext);
Zerotorescue@145 58 end
Zerotorescue@145 59 else
Zerotorescue@145 60 return false;
Zerotorescue@145 61 end
Zerotorescue@145 62 else
Zerotorescue@145 63 return false;
Zerotorescue@145 64 end
Zerotorescue@145 65 elseif (this.cols[columnNo].sort or this.cols[columnNo].defaultsort or "asc") == "dsc" then
Zerotorescue@145 66 return a > b;
Zerotorescue@145 67 else
Zerotorescue@145 68 return a < b;
Zerotorescue@145 69 end
Zerotorescue@145 70 end
Zerotorescue@145 71
Zerotorescue@132 72 local function MakeQueueWindow()
Zerotorescue@143 73 if not InventoriumQueuer then
Zerotorescue@143 74 addon:CreateQueueFrame();
Zerotorescue@143 75
Zerotorescue@132 76 local frame = InventoriumQueuer; -- both for speed as code-consistency
Zerotorescue@132 77
Zerotorescue@132 78 -- Scrolling table with a list of items to be moved
Zerotorescue@132 79 local scrollTableWidth = ( frame.frmMeasureDummy:GetWidth() - 30 ); -- adjust width by the scrollbar size
Zerotorescue@132 80 local headers = {
Zerotorescue@132 81 {
Zerotorescue@132 82 ["name"] = "Item",
Zerotorescue@144 83 ["width"] = (scrollTableWidth * .65),
Zerotorescue@132 84 ["defaultsort"] = "asc",
Zerotorescue@145 85 ["comparesort"] = function(this, aRow, bRow, columnNo)
Zerotorescue@132 86 local aName, _, aRarity = GetItemInfo(this:GetRow(aRow).rowData.itemId);
Zerotorescue@132 87 local bName, _, bRarity = GetItemInfo(this:GetRow(bRow).rowData.itemId);
Zerotorescue@145 88 aName = sformat("%d%s", (10 - (aRarity or 10)), slower(aName or ""));
Zerotorescue@145 89 bName = sformat("%d%s", (10 - (bRarity or 10)), slower(bName or ""));
Zerotorescue@132 90
Zerotorescue@145 91 return Compare(aName, bName, this, aRow, bRow, columnNo);
Zerotorescue@132 92 end,
Zerotorescue@132 93 ["sort"] = "asc", -- when the data is set, use this column so sort the default data
Zerotorescue@144 94 ["tooltipTitle"] = "Item",
Zerotorescue@144 95 ["tooltip"] = "Click to sort the list by item quality then item name.",
Zerotorescue@132 96 },
Zerotorescue@132 97 {
Zerotorescue@132 98 ["name"] = "Amount",
Zerotorescue@144 99 ["width"] = (scrollTableWidth * .15),
Zerotorescue@132 100 ["align"] = "RIGHT",
Zerotorescue@132 101 ["defaultsort"] = "dsc",
Zerotorescue@145 102 ["comparesort"] = function(this, aRow, bRow, columnNo)
Zerotorescue@145 103 local a = this:GetRow(aRow).rowData.amount;
Zerotorescue@145 104 local b = this:GetRow(bRow).rowData.amount;
Zerotorescue@145 105
Zerotorescue@145 106 return Compare(a, b, this, aRow, bRow, columnNo);
Zerotorescue@143 107 end,
Zerotorescue@132 108 ["sortnext"] = 1,
Zerotorescue@144 109 ["tooltipTitle"] = "Amount needed",
Zerotorescue@144 110 ["tooltip"] = "Click to sort the list by the amount of items needed to reach the restock target.",
Zerotorescue@132 111 },
Zerotorescue@132 112 {
Zerotorescue@132 113 ["name"] = "Extra",
Zerotorescue@144 114 ["width"] = (scrollTableWidth * .15),
Zerotorescue@132 115 ["align"] = "RIGHT",
Zerotorescue@132 116 ["defaultsort"] = "dsc",
Zerotorescue@145 117 ["comparesort"] = function(this, aRow, bRow, columnNo)
Zerotorescue@145 118 local a = this:GetRow(aRow).rowData.bonus;
Zerotorescue@145 119 local b = this:GetRow(bRow).rowData.bonus;
Zerotorescue@145 120
Zerotorescue@145 121 return Compare(a, b, this, aRow, bRow, columnNo);
Zerotorescue@143 122 end,
Zerotorescue@132 123 ["sortnext"] = 1,
Zerotorescue@144 124 ["tooltipTitle"] = "Extra items",
Zerotorescue@144 125 ["tooltip"] = "Click to sort the list by the amount of bonus items.",
Zerotorescue@144 126 },
Zerotorescue@144 127 {
Zerotorescue@144 128 ["name"] = "X",
Zerotorescue@144 129 ["width"] = (scrollTableWidth * .05),
Zerotorescue@144 130 ["align"] = "CENTER",
Zerotorescue@144 131 ["sortnext"] = 1,
Zerotorescue@144 132 ["tooltipTitle"] = "Remove",
Zerotorescue@144 133 ["tooltip"] = "Click any of the fields in this column to remove this item from the queue.",
Zerotorescue@144 134 ["onClick"] = function(rowData)
Zerotorescue@144 135 -- Remove this element from the queue
Zerotorescue@144 136 for index, q in pairs(queue) do
Zerotorescue@144 137 if q == rowData then
Zerotorescue@144 138 table.remove(queue, index);
Zerotorescue@144 139 mod:Skip(q.itemId, skipReasons.REMOVED);
Zerotorescue@144 140 break;
Zerotorescue@144 141 end
Zerotorescue@144 142 end
Zerotorescue@144 143
Zerotorescue@144 144 -- Rebuild our scrolltable (records were removed and added)
Zerotorescue@144 145 mod:BuildQueue();
Zerotorescue@144 146 end,
Zerotorescue@144 147 ["color"] = { ["r"] = 1.0, ["g"] = 0.0, ["b"] = 0.0, ["a"] = 1, },
Zerotorescue@132 148 },
Zerotorescue@132 149 };
Zerotorescue@132 150
Zerotorescue@132 151 local scrollTableWidth = ( InventoriumQueuerUnqueueables.frmMeasureDummy:GetWidth() - 30 ); -- adjust width by the scrollbar size
Zerotorescue@132 152 local unqueueablesHeaders = {
Zerotorescue@132 153 {
Zerotorescue@132 154 ["name"] = "Item",
Zerotorescue@132 155 ["width"] = (scrollTableWidth * .6),
Zerotorescue@132 156 ["defaultsort"] = "asc",
Zerotorescue@145 157 ["comparesort"] = function(this, aRow, bRow, columnNo)
Zerotorescue@132 158 local aName, _, aRarity = GetItemInfo(this:GetRow(aRow).rowData.itemId);
Zerotorescue@132 159 local bName, _, bRarity = GetItemInfo(this:GetRow(bRow).rowData.itemId);
Zerotorescue@145 160 aName = sformat("%d%s", (10 - (aRarity or 10)), slower(aName or ""));
Zerotorescue@145 161 bName = sformat("%d%s", (10 - (bRarity or 10)), slower(bName or ""));
Zerotorescue@132 162
Zerotorescue@145 163 return Compare(aName, bName, this, aRow, bRow, columnNo);
Zerotorescue@132 164 end,
Zerotorescue@144 165 ["tooltipTitle"] = "Item",
Zerotorescue@144 166 ["tooltip"] = "Click to sort the list by item quality then item name.",
Zerotorescue@132 167 },
Zerotorescue@132 168 {
Zerotorescue@132 169 ["name"] = "Reason",
Zerotorescue@132 170 ["width"] = (scrollTableWidth * .4),
Zerotorescue@132 171 ["defaultsort"] = "dsc",
Zerotorescue@145 172 ["comparesort"] = function(this, aRow, bRow, columnNo)
Zerotorescue@145 173 local a = this:GetRow(aRow).rowData.reason[3];
Zerotorescue@145 174 local b = this:GetRow(bRow).rowData.reason[3];
Zerotorescue@145 175
Zerotorescue@145 176 return Compare(a, b, this, aRow, bRow, columnNo);
Zerotorescue@143 177 end,
Zerotorescue@143 178 ["sort"] = "dsc", -- when the data is set, use this column to sort the default data
Zerotorescue@132 179 ["sortnext"] = 1,
Zerotorescue@144 180 ["tooltipTitle"] = "Reason",
Zerotorescue@144 181 ["tooltip"] = "Click to sort the list by the reason the items couldn't be queued.",
Zerotorescue@132 182 },
Zerotorescue@132 183 };
Zerotorescue@132 184
Zerotorescue@132 185 local proceedButton = {
Zerotorescue@132 186 text = "Queue",
Zerotorescue@144 187 tooltipTitle = "Queue",
Zerotorescue@144 188 tooltip = "Add these items to the queue of your crafting addon.",
Zerotorescue@144 189 onClick = function() mod:QueueProcess(); end,
Zerotorescue@132 190 };
Zerotorescue@132 191 local cancelButton = {
Zerotorescue@132 192 text = "Cancel",
Zerotorescue@144 193 tooltipTitle = "Cancel",
Zerotorescue@144 194 tooltip = "Do not queue anything and close the window.",
Zerotorescue@144 195 onClick = function() mod:QueueAbort(); end,
Zerotorescue@132 196 };
Zerotorescue@145 197 local craftButton = {
Zerotorescue@145 198 text = "Craft",
Zerotorescue@145 199 tooltipTitle = "Craft",
Zerotorescue@145 200 tooltip = "Start crafting the first item.",
Zerotorescue@145 201 onClick = function() mod:StartCrafting(); end,
Zerotorescue@145 202 };
Zerotorescue@132 203
Zerotorescue@145 204 addon:SetQueueFrameSettings("Inventorium Queue", "The following items can be added to the queue of your crafting addon. Do you wish to proceed?", proceedButton, cancelButton, craftButton, headers, unqueueablesHeaders);
Zerotorescue@132 205 end
Zerotorescue@132 206 end
Zerotorescue@132 207
Zerotorescue@144 208 function mod:BuildQueue()
Zerotorescue@132 209 MakeQueueWindow();
Zerotorescue@132 210
Zerotorescue@132 211 -- This table is never copied, just referenced. It is the same for every row.
Zerotorescue@132 212 local queueablesColumns = {
Zerotorescue@132 213 {
Zerotorescue@132 214 ["value"] = function(data, cols, realrow, column, table)
Zerotorescue@132 215 return IdToItemLink(data[realrow].rowData.itemId);
Zerotorescue@132 216 end,
Zerotorescue@132 217 }, -- item
Zerotorescue@132 218 {
Zerotorescue@132 219 ["value"] = function(data, cols, realrow, column, table)
Zerotorescue@132 220 return data[realrow].rowData.amount;
Zerotorescue@132 221 end,
Zerotorescue@132 222 }, -- amount
Zerotorescue@132 223 {
Zerotorescue@132 224 ["value"] = function(data, cols, realrow, column, table)
Zerotorescue@143 225 return ((data[realrow].rowData.bonus == 0) and 0) or "+" .. data[realrow].rowData.bonus;
Zerotorescue@132 226 end,
Zerotorescue@132 227 ["color"] = function(data, cols, realrow, column, table)
Zerotorescue@132 228 return ((data[realrow].rowData.bonus == 0) and { r = 1, g = 1, b = 1, a = 0.5 }) or { r = 0, g = 1, b = 0, a = 1 };
Zerotorescue@132 229 end,
Zerotorescue@132 230 }, -- extra
Zerotorescue@144 231 {
Zerotorescue@144 232 ["value"] = "X",
Zerotorescue@144 233 },
Zerotorescue@132 234 };
Zerotorescue@132 235
Zerotorescue@132 236 -- Store the list with rows in this
Zerotorescue@132 237 local queueables = {};
Zerotorescue@132 238
Zerotorescue@132 239 for _, q in pairs(queue) do
Zerotorescue@132 240 tinsert(queueables, {
Zerotorescue@132 241 ["rowData"] = q, -- this is not a key usually found in a row item and ignored by the library
Zerotorescue@132 242 ["cols"] = queueablesColumns,
Zerotorescue@132 243 });
Zerotorescue@132 244 end
Zerotorescue@132 245
Zerotorescue@132 246 -- This table is never copied, just referenced. It is the same for every row.
Zerotorescue@132 247 local unqueueablesColumns = {
Zerotorescue@132 248 {
Zerotorescue@132 249 ["value"] = function(data, cols, realrow, column, table)
Zerotorescue@132 250 return IdToItemLink(data[realrow].rowData.itemId);
Zerotorescue@132 251 end,
Zerotorescue@132 252 }, -- item
Zerotorescue@132 253 {
Zerotorescue@132 254 ["value"] = function(data, cols, realrow, column, table)
Zerotorescue@132 255 return data[realrow].rowData.reason[1];
Zerotorescue@132 256 end,
Zerotorescue@132 257 }, -- reason
Zerotorescue@132 258 };
Zerotorescue@132 259
Zerotorescue@132 260 -- Store the list with rows in this
Zerotorescue@132 261 local unqueueables = {};
Zerotorescue@132 262
Zerotorescue@132 263 for _, s in pairs(skipped) do
Zerotorescue@132 264 tinsert(unqueueables, {
Zerotorescue@132 265 ["rowData"] = s, -- this is not a key usually found in a row item and ignored by the library
Zerotorescue@132 266 ["cols"] = unqueueablesColumns,
Zerotorescue@132 267 });
Zerotorescue@132 268 end
Zerotorescue@132 269
Zerotorescue@132 270 addon:SetQueueFrameData(queueables, unqueueables);
Zerotorescue@132 271 end
Zerotorescue@62 272
Zerotorescue@144 273 local function RefreshQueue()
Zerotorescue@144 274 InventoriumQueuer.scrollTable:Refresh();
Zerotorescue@14 275 end
Zerotorescue@14 276
Zerotorescue@144 277 do -- Crafting region
Zerotorescue@144 278 -- We are keeping these events within the module object to allow for easier testing and overriding
Zerotorescue@144 279 -- To test: LibStub("AceAddon-3.0"):GetAddon("Inventorium"):GetModule("Queue"):FUNCTION_NAME(param1, param2, ...);
Zerotorescue@144 280
Zerotorescue@144 281 -- Start crafting the selected skill (or the first in line)
Zerotorescue@144 282 local currentQueueItem;
Zerotorescue@144 283 function mod:StartCrafting(test)
Zerotorescue@144 284 local frame = InventoriumQueuer; -- both for speed as code-consistency
Zerotorescue@144 285
Zerotorescue@144 286 local selectedIndex = frame.scrollTable:GetSelection(); -- gets realrow index
Zerotorescue@144 287
Zerotorescue@145 288 addon:Debug("%s was selected.", tostring(selectedIndex));
Zerotorescue@144 289
Zerotorescue@144 290 if not selectedIndex then
Zerotorescue@144 291 -- Select the top most element (scrolltable with index of 1 will contain a index of the related realrow of the data table)
Zerotorescue@144 292 selectedIndex = ((frame.scrollTable.sorttable and frame.scrollTable.sorttable[1]) or 1);
Zerotorescue@144 293
Zerotorescue@145 294 addon:Debug("%s should be the top record.", tostring(selectedIndex));
Zerotorescue@144 295 end
Zerotorescue@144 296
Zerotorescue@145 297 local nextQueue = frame.scrollTable.data[selectedIndex].rowData or frame.scrollTable.data[1].rowData; -- if the selected index still fails, try to get the first record
Zerotorescue@144 298
Zerotorescue@144 299 if nextQueue then
Zerotorescue@144 300 if not test then
Zerotorescue@145 301 self:ResetTradeSkillFilters();
Zerotorescue@145 302
Zerotorescue@144 303 -- Initiate spell (test will be used while debugging to fake crafts)
Zerotorescue@144 304 DoTradeSkill(nextQueue.craft.no, ceil(nextQueue.amount / nextQueue.craft.quantity));
Zerotorescue@144 305 end
Zerotorescue@144 306
Zerotorescue@144 307 -- Remember what we're crafting (saves many loops and/or table storing)
Zerotorescue@144 308 currentQueueItem = nextQueue;
Zerotorescue@144 309
Zerotorescue@144 310 return;
Zerotorescue@144 311 else
Zerotorescue@144 312 addon:Print("Nothing is available in the craft queue.", addon.Colors.Red);
Zerotorescue@144 313 end
Zerotorescue@144 314 end
Zerotorescue@144 315
Zerotorescue@144 316 function mod:SpellCastComplete(_, unit, _, _, _, spellId)
Zerotorescue@144 317 -- Sadly the item isn't put in our inventory yet so we don't know how many were made.
Zerotorescue@144 318 -- Because of that we assume the average amount was made, this isn't really the best solution, but it's pretty-est - for now.
Zerotorescue@144 319
Zerotorescue@144 320 if unit == "player" and currentQueueItem and spellId == currentQueueItem.craft.spellId then
Zerotorescue@144 321 -- Make sure the old amount is accurate, this won't be updated by the spell we just finished, that item hasn't been received yet
Zerotorescue@144 322 currentQueueItem.amount = mod:GetRestockAmount(currentQueueItem.itemId, currentQueueItem.groupName);
Zerotorescue@144 323
Zerotorescue@144 324 -- Decrease amount remaining by one quantity
Zerotorescue@144 325 currentQueueItem.amount = ( currentQueueItem.amount - currentQueueItem.craft.quantity );
Zerotorescue@144 326
Zerotorescue@144 327 if currentQueueItem.amount < 1 then
Zerotorescue@144 328 -- We finished crafting this item
Zerotorescue@144 329
Zerotorescue@144 330 -- Remove this element from the queue
Zerotorescue@144 331 for index, q in pairs(queue) do
Zerotorescue@144 332 if q == currentQueueItem then
Zerotorescue@144 333 table.remove(queue, index);
Zerotorescue@144 334 break;
Zerotorescue@144 335 end
Zerotorescue@144 336 end
Zerotorescue@144 337
Zerotorescue@144 338 -- Add this queue item to the "Unqueueables" frame - we finished it so it is no longer queueable and the user may become interested
Zerotorescue@144 339 self:Skip(currentQueueItem.itemId, skipReasons.FINISHED);
Zerotorescue@144 340
Zerotorescue@144 341 -- We are no longer crafting anything
Zerotorescue@144 342 currentQueueItem = nil;
Zerotorescue@144 343
Zerotorescue@144 344 -- Rebuild our scrolltable (records were removed and added)
Zerotorescue@144 345 mod:BuildQueue();
Zerotorescue@144 346 else
Zerotorescue@144 347 -- Refresh the scrolltable (update item counts)
Zerotorescue@144 348 RefreshQueue();
Zerotorescue@144 349 end
Zerotorescue@144 350 end
Zerotorescue@144 351 end
Zerotorescue@144 352
Zerotorescue@144 353 function mod:SpellCastStart(_, unit, _, _, _, spellId)
Zerotorescue@144 354 if unit == "player" and currentQueueItem and spellId == currentQueueItem.craft.spellId then
Zerotorescue@144 355 self.isProcessing = true;
Zerotorescue@144 356 end
Zerotorescue@144 357 end
Zerotorescue@144 358
Zerotorescue@144 359 function mod:SpellCastStop(_, unit, _, _, _, spellId)
Zerotorescue@144 360 if unit == "player" and currentQueueItem and spellId == currentQueueItem.craft.spellId then
Zerotorescue@144 361 self.isProcessing = nil;
Zerotorescue@144 362 end
Zerotorescue@144 363 end
Zerotorescue@144 364
Zerotorescue@144 365 function mod:SpellCastFailed(_, unit, _, _, _, spellId)
Zerotorescue@144 366 if unit == "player" and currentQueueItem and spellId == currentQueueItem.craft.spellId then
Zerotorescue@144 367 currentQueueItem = nil;
Zerotorescue@144 368 self.isProcessing = nil;
Zerotorescue@144 369 end
Zerotorescue@144 370 end
Zerotorescue@144 371
Zerotorescue@144 372 --@debug@
Zerotorescue@144 373 function TestCraft()
Zerotorescue@144 374 mod:StartCrafting(true);
Zerotorescue@144 375 mod:SpellCastComplete("UNIT_SPELLCAST_SUCCEEDED", "player", "Relentless Earthsiege Diamond", nil, nil, 55400);
Zerotorescue@144 376 end
Zerotorescue@144 377 --@end-debug@
Zerotorescue@14 378 end
Zerotorescue@14 379
Zerotorescue@144 380 function mod:QueueProcess()
Zerotorescue@144 381 -- Prepare a table with all possible tradeskill craftables
Zerotorescue@144 382 local craftables = self:GetTradeskillCraftables();
Zerotorescue@144 383
Zerotorescue@144 384 for _, q in pairs(queue) do
Zerotorescue@144 385 if craftables[q.itemId] then
Zerotorescue@144 386 if self:QueueWithAddon(craftables[q.itemId].no, ceil(q.amount / craftables[q.itemId].quantity), q.groupName) == -1 then
Zerotorescue@144 387 addon:Print("Couldn't queue, no supported crafting addon found.", addon.Colors.Red);
Zerotorescue@144 388
Zerotorescue@144 389 self:QueueAbort();
Zerotorescue@144 390 return;
Zerotorescue@144 391 else
Zerotorescue@144 392 -- Update the crafted-item count
Zerotorescue@144 393 for groupName, values in pairs(addon.db.profile.groups) do
Zerotorescue@144 394 if values.items and values.items[q.itemId] then
Zerotorescue@144 395 values.items[q.itemId] = (tonumber(values.items[q.itemId]) or 0) + 1;
Zerotorescue@144 396 break;
Zerotorescue@144 397 end
Zerotorescue@144 398 end
Zerotorescue@144 399 end
Zerotorescue@144 400 else
Zerotorescue@144 401 addon:Debug("Lost %s", IdToItemLink(q.itemId));
Zerotorescue@144 402 end
Zerotorescue@144 403 end
Zerotorescue@144 404
Zerotorescue@144 405 self:QueueHide();
Zerotorescue@144 406 end
Zerotorescue@144 407
Zerotorescue@144 408 function mod:QueueAbort()
Zerotorescue@144 409 self:QueueHide();
Zerotorescue@144 410 end
Zerotorescue@144 411
Zerotorescue@144 412 function mod:QueueHide()
Zerotorescue@144 413 twipe(queue);
Zerotorescue@144 414 twipe(skipped);
Zerotorescue@144 415
Zerotorescue@144 416 if InventoriumQueuer then
Zerotorescue@144 417 InventoriumQueuer:Hide();
Zerotorescue@144 418 end
Zerotorescue@13 419 end
Zerotorescue@13 420
Zerotorescue@13 421 function mod:QueueAll()
Zerotorescue@132 422 -- Prepare a table with all possible tradeskill craftables
Zerotorescue@132 423 local craftables = self:GetTradeskillCraftables();
Zerotorescue@132 424
Zerotorescue@132 425 -- Forget old queue
Zerotorescue@132 426 twipe(queue);
Zerotorescue@132 427 twipe(skipped);
Zerotorescue@132 428
Zerotorescue@14 429 local playerName = UnitName("player");
Zerotorescue@14 430
Zerotorescue@14 431 -- Go through all groups
Zerotorescue@61 432 for groupName, values in pairs(addon.db.profile.groups) do
Zerotorescue@62 433 local trackAt = addon:GetOptionByKey(groupName, "trackAtCharacters");
Zerotorescue@14 434
Zerotorescue@14 435 if trackAt[playerName] then
Zerotorescue@132 436 self:QueueGroup(groupName, craftables);
Zerotorescue@13 437 end
Zerotorescue@13 438 end
Zerotorescue@132 439
Zerotorescue@144 440 mod:BuildQueue();
Zerotorescue@13 441 end
Zerotorescue@13 442
Zerotorescue@132 443 function mod:QueueGroup(groupName, craftables)
Zerotorescue@132 444 -- Prepare a table with all possible tradeskill craftables
Zerotorescue@132 445 if not craftables then
Zerotorescue@132 446 craftables = self:GetTradeskillCraftables(); -- nil when no tradeskill window is open
Zerotorescue@132 447 end
Zerotorescue@132 448
Zerotorescue@132 449 if not craftables then
Zerotorescue@132 450 addon:Print("No tradeskill window detected.", addon.Colors.Red);
Zerotorescue@132 451 return;
Zerotorescue@132 452 elseif not addon.db.profile.groups[groupName] then
Zerotorescue@132 453 addon:Print(sformat("Tried to queue items from a group named \"%s\", but no such group exists.", groupName), addon.Colors.Red);
Zerotorescue@132 454 return;
Zerotorescue@132 455 elseif not addon.db.profile.groups[groupName].items then
Zerotorescue@132 456 addon:Debug("This group (%s) has no items.", groupName);
Zerotorescue@14 457 return;
Zerotorescue@14 458 end
Zerotorescue@14 459
Zerotorescue@132 460 -- Retrieve group settings
Zerotorescue@143 461 local minCraftingQueue = floor( addon:GetOptionByKey(groupName, "minCraftingQueue") * addon:GetOptionByKey(groupName, "restockTarget") ); -- If the minCraftingQueue is 5% and restockTarget is 60, this will result in 3
Zerotorescue@132 462 local priceThreshold = addon:GetOptionByKey(groupName, "priceThreshold");
Zerotorescue@13 463
Zerotorescue@140 464 for itemId, count in pairs(addon.db.profile.groups[groupName].items) do
Zerotorescue@132 465 if craftables[itemId] then
Zerotorescue@143 466 local amount, bonus = self:GetRestockAmount(itemId, groupName);
Zerotorescue@31 467
Zerotorescue@143 468 if amount and amount >= minCraftingQueue then
Zerotorescue@143 469 -- If we are queuing at least one AND more than the minimum amount, then proceed
Zerotorescue@31 470
Zerotorescue@143 471 -- Auction value settings
Zerotorescue@144 472 local value = (priceThreshold ~= 0 and addon:GetAuctionValue(IdToItemLink(itemId), groupName));
Zerotorescue@17 473
Zerotorescue@143 474 if priceThreshold == 0 or value == -1 or value >= priceThreshold then
Zerotorescue@143 475 -- If no price threshold is set or the auction value is equal to or larger than the price threshold, then proceed
Zerotorescue@31 476
Zerotorescue@143 477 self:Queue(itemId, amount, bonus, craftables[itemId], groupName);
Zerotorescue@132 478 else
Zerotorescue@143 479 self:Skip(itemId, skipReasons.LOW_VALUE);
Zerotorescue@144 480 --addon:Debug("%s is valued at %s while %s is needed", IdToItemLink(itemId), tostring(value), tostring(priceThreshold));
Zerotorescue@14 481 end
Zerotorescue@14 482 else
Zerotorescue@143 483 if not amount then
Zerotorescue@143 484 -- nil = no item count addon
Zerotorescue@143 485 self:Skip(itemId, skipReasons.NO_ITEMCOUNT_ADDON);
Zerotorescue@143 486 addon:Print("No usable itemcount addon found.");
Zerotorescue@143 487 return;
Zerotorescue@143 488 elseif amount <= 0 then
Zerotorescue@143 489 -- less than 0 = (over)capped
Zerotorescue@143 490 self:Skip(itemId, skipReasons.CAPPED);
Zerotorescue@143 491 else
Zerotorescue@143 492 -- more than 0 = below min crafting queue
Zerotorescue@143 493 self:Skip(itemId, skipReasons.MIN_CRAFTING_QUEUE);
Zerotorescue@143 494 end
Zerotorescue@13 495 end
Zerotorescue@132 496 else
Zerotorescue@132 497 self:Skip(itemId, skipReasons.NOT_CRAFTABLE);
Zerotorescue@13 498 end
Zerotorescue@13 499 end
Zerotorescue@13 500 end
Zerotorescue@13 501
Zerotorescue@143 502 function mod:GetRestockAmount(itemId, groupName)
Zerotorescue@143 503 local currentStock = addon:GetItemCount(itemId, groupName);
Zerotorescue@143 504
Zerotorescue@143 505 if currentStock >= 0 then
Zerotorescue@143 506 -- Current stock will be -1 when no itemcount addon was found
Zerotorescue@143 507
Zerotorescue@143 508 local restockTarget = addon:GetOptionByKey(groupName, "restockTarget");
Zerotorescue@143 509 local bonusQueue = addon:GetOptionByKey(groupName, "bonusQueue");
Zerotorescue@143 510
Zerotorescue@143 511 -- Calculate the amount to be queued
Zerotorescue@143 512 local amount = ( restockTarget - currentStock );
Zerotorescue@143 513 local bonus = 0;
Zerotorescue@143 514
Zerotorescue@143 515 if currentStock == 0 and bonusQueue > 0 then
Zerotorescue@143 516 -- If we have none left and the bonus queue is enabled, modify the amount to be queued
Zerotorescue@143 517
Zerotorescue@143 518 bonus = floor( ( amount * ( bonusQueue ) ) + .5 ); -- round
Zerotorescue@143 519
Zerotorescue@143 520 -- Update amount
Zerotorescue@143 521 amount = (amount + bonus);
Zerotorescue@143 522 end
Zerotorescue@143 523
Zerotorescue@143 524 return amount, bonus;
Zerotorescue@143 525 else
Zerotorescue@143 526 return;
Zerotorescue@143 527 end
Zerotorescue@143 528 end
Zerotorescue@143 529
Zerotorescue@143 530 function mod:Queue(itemId, amount, bonus, craft, groupName)
Zerotorescue@132 531 tinsert(queue, {
Zerotorescue@143 532 ["itemId"] = itemId, -- needed to display the queued item in the queue window
Zerotorescue@143 533 ["amount"] = amount, -- the amount missing
Zerotorescue@143 534 ["bonus"] = bonus, -- the amount queued by the bonus queue
Zerotorescue@143 535 ["craft"] = craft, -- (craftable) - needed to find the proper element of this parent array when crafting has finished (spellId), and to update the numCrafts (quantity)
Zerotorescue@143 536 ["groupName"] = groupName, -- related group, needed to find the selected crafting addon
Zerotorescue@132 537 });
Zerotorescue@132 538 end
Zerotorescue@132 539
Zerotorescue@132 540 function mod:Skip(itemId, reason)
Zerotorescue@132 541 tinsert(skipped, {
Zerotorescue@132 542 ["itemId"] = itemId,
Zerotorescue@132 543 ["reason"] = reason,
Zerotorescue@132 544 });
Zerotorescue@132 545 end
Zerotorescue@132 546
Zerotorescue@132 547 function mod:QueueWithAddon(tradeSkillIndex, amount, group)
Zerotorescue@132 548 -- Sanity check
Zerotorescue@13 549 tradeSkillIndex = tonumber(tradeSkillIndex);
Zerotorescue@13 550 amount = tonumber(amount);
Zerotorescue@13 551
Zerotorescue@23 552 local selectedExternalAddon = addon:GetOptionByKey(group, "craftingAddon");
Zerotorescue@23 553
Zerotorescue@23 554 if addon.supportedAddons.crafting[selectedExternalAddon] and addon.supportedAddons.crafting[selectedExternalAddon].IsEnabled() then
Zerotorescue@13 555 -- Try to use the default auction pricing addon
Zerotorescue@13 556
Zerotorescue@23 557 return addon.supportedAddons.crafting[selectedExternalAddon].Queue(tradeSkillIndex, amount);
Zerotorescue@13 558 else
Zerotorescue@13 559 -- Default not available, get the first one then
Zerotorescue@13 560
Zerotorescue@13 561 for name, value in pairs(addon.supportedAddons.crafting) do
Zerotorescue@13 562 if value.IsEnabled() then
Zerotorescue@13 563 return value.Queue(tradeSkillIndex, amount);
Zerotorescue@13 564 end
Zerotorescue@13 565 end
Zerotorescue@13 566 end
Zerotorescue@13 567
Zerotorescue@132 568 return -1;
Zerotorescue@13 569 end
Zerotorescue@132 570
Zerotorescue@144 571 function mod:OnEnable()
Zerotorescue@144 572 -- Register our own slash commands
Zerotorescue@144 573 -- /im queue
Zerotorescue@144 574 addon:RegisterSlash(function()
Zerotorescue@144 575 mod:QueueAll();
Zerotorescue@144 576 end, { "q", "que", "queue" }, "|Hfunction:InventoriumCommandHandler:queue|h|cff00fff7/im queue|r|h (or /im q) - Queue all items found in the currently opened profession that are within the groups tracked at this current character.");
Zerotorescue@144 577
Zerotorescue@144 578 self:RegisterMessage("IM_QUEUE_ALL");
Zerotorescue@144 579 self:RegisterMessage("IM_QUEUE_GROUP");
Zerotorescue@144 580
Zerotorescue@144 581 -- When closing the tradeskill window also hide the queue screen.
Zerotorescue@144 582 -- We scan the recipes right before queueing not when the tradeskill is opened because we really don't need it at any other time.
Zerotorescue@144 583 self:RegisterEvent("TRADE_SKILL_CLOSE", "QueueAbort");
Zerotorescue@144 584
Zerotorescue@144 585 -- Crafting events
Zerotorescue@144 586 self:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED", "SpellCastComplete");
Zerotorescue@144 587
Zerotorescue@144 588 -- Button en-/disabling
Zerotorescue@144 589 self:RegisterEvent("UNIT_SPELLCAST_START", "SpellCastStart");
Zerotorescue@144 590 self:RegisterEvent("UNIT_SPELLCAST_STOP", "SpellCastStop");
Zerotorescue@144 591
Zerotorescue@144 592 self:RegisterEvent("UNIT_SPELLCAST_FAILED", "SpellCastFailed");
Zerotorescue@144 593 self:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED", "SpellCastFailed");
Zerotorescue@144 594 end
Zerotorescue@132 595
Zerotorescue@144 596 do -- Addon messages (Ace3) region
Zerotorescue@144 597 function mod:IM_QUEUE_ALL()
Zerotorescue@144 598 self:QueueAll();
Zerotorescue@144 599 end
Zerotorescue@144 600
Zerotorescue@144 601 function mod:IM_QUEUE_GROUP(event, groupName)
Zerotorescue@144 602 self:QueueGroup(groupName);
Zerotorescue@132 603 end
Zerotorescue@132 604 end
Zerotorescue@132 605
Zerotorescue@144 606 do -- Trade skill recipes region
Zerotorescue@145 607 -- Reset all filters so no crafts are hidden
Zerotorescue@145 608 function mod:ResetTradeSkillFilters()
Zerotorescue@145 609 SetTradeSkillSubClassFilter(0, 1, 1);
Zerotorescue@145 610 SetTradeSkillItemNameFilter("");
Zerotorescue@145 611 SetTradeSkillItemLevelFilter(0, 0);
Zerotorescue@145 612 TradeSkillOnlyShowSkillUps(false);
Zerotorescue@145 613 TradeSkillOnlyShowMakeable(false);
Zerotorescue@145 614
Zerotorescue@145 615 -- Expand all categories so no crafts are hidden
Zerotorescue@144 616 for i = GetNumTradeSkills(), 1, -1 do
Zerotorescue@144 617 local _, skillType, _, isExpanded = GetTradeSkillInfo(i);
Zerotorescue@144 618
Zerotorescue@144 619 if skillType == "header" and not isExpanded then
Zerotorescue@144 620 ExpandTradeSkillSubClass(i);
Zerotorescue@132 621 end
Zerotorescue@132 622 end
Zerotorescue@132 623 end
Zerotorescue@144 624
Zerotorescue@144 625 -- Get all craftable items into a table. Each record contains "no", "spellId" and "quantity". The last is the average amount made per craft.
Zerotorescue@144 626 function mod:GetTradeskillCraftables()
Zerotorescue@144 627 local craftables = {};
Zerotorescue@144 628
Zerotorescue@144 629 if GetTradeSkillLine() ~= "UNKNOWN" then
Zerotorescue@145 630 self:ResetTradeSkillFilters();
Zerotorescue@144 631
Zerotorescue@144 632 -- Cache all craftable items
Zerotorescue@144 633 for i = 1, GetNumTradeSkills() do
Zerotorescue@144 634 local itemLink = GetTradeSkillItemLink(i);
Zerotorescue@144 635
Zerotorescue@144 636 if itemLink then
Zerotorescue@144 637 local itemId = addon:GetItemId(itemLink);
Zerotorescue@144 638 if not itemId then
Zerotorescue@144 639 -- If this isn't an item, it can only be an enchant instead
Zerotorescue@144 640 itemId = tonumber(smatch(itemLink, "|Henchant:([-0-9]+)|h"));
Zerotorescue@144 641
Zerotorescue@144 642 if itemId and addon.scrollIds[itemId] then
Zerotorescue@144 643 -- Only if this scroll id actually exists
Zerotorescue@144 644 itemId = addon.scrollIds[itemId]; -- change enchantIds into scrollIds
Zerotorescue@144 645 end
Zerotorescue@144 646 end
Zerotorescue@144 647
Zerotorescue@144 648 -- Remember the average amount of items created per craft (doesn't need to be a round number, since we multiply this by the amount of items to be queued we're better off rounding at that time)
Zerotorescue@144 649 local minMade, maxMade = GetTradeSkillNumMade(i);
Zerotorescue@144 650 local average = ((minMade == maxMade) and minMade) or ((minMade + maxMade) / 2);
Zerotorescue@144 651
Zerotorescue@144 652 local recipeLink = GetTradeSkillRecipeLink(i);
Zerotorescue@144 653 local spellId = tonumber(smatch(recipeLink, "|Henchant:([-0-9]+)|h"));
Zerotorescue@144 654
Zerotorescue@144 655 craftables[itemId] = {
Zerotorescue@144 656 ["no"] = i, -- needed to start crafting at the end of the entire cycle
Zerotorescue@144 657 ["spellId"] = spellId, -- needed to detect creation of this item was finished
Zerotorescue@144 658 ["quantity"] = average, -- needed to calculate the amount of crafts
Zerotorescue@144 659 };
Zerotorescue@144 660 end
Zerotorescue@144 661 end
Zerotorescue@144 662 else
Zerotorescue@144 663 return;
Zerotorescue@144 664 end
Zerotorescue@144 665
Zerotorescue@144 666 return craftables;
Zerotorescue@144 667 end
Zerotorescue@132 668 end