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1 local addon = select(2, ...);
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Zerotorescue@13
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2 local mod = addon:NewModule("Queue", "AceEvent-3.0", "AceTimer-3.0");
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3
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4 local _G = _G;
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5 local tonumber, tostring, pairs, sformat, smatch, slower, floor, ceil, tinsert, twipe = _G.tonumber, _G.tostring, _G.pairs, _G.string.format, _G.string.match, _G.string.lower, _G.floor, _G.ceil, _G.table.insert, _G.table.wipe;
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6
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7 local queue, skipped = {}, {};
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8
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9 -- strings are passed by reference, so it takes no additional memory if one string was used in a thousand tables compared to any other reference type
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10 local skipReasons = {
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11 ["NOT_CRAFTABLE"] = {
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12 "|cff3d3d3dNot in profession|r", -- gray
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13 "This item is not part of this profession.",
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14 0,
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15 },
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16 ["CAPPED"] = {
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17 "|cff66ff33Fully stocked|r", -- lime/green
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18 "The recorded item count is above or equal to your minimum restock target setting.",
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19 5,
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20 },
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21 ["MIN_CRAFTING_QUEUE"] = {
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22 "|cffffff00Min crafting queue|r", -- yellow
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23 "The amount of missing items is below or equal to your \"don't queue if I only miss\"-setting.",
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24 10,
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25 },
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26 ["LOW_VALUE"] = {
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27 "|cffff6633Underpriced|r", -- orange
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28 "The recorded auction value of this item is below your price threshold.",
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29 15,
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30 },
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31 ["NO_ITEMCOUNT_ADDON"] = {
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32 "|cffff0000No itemcount addon|r", -- red
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33 "No compatible item count could be found.",
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34 20,
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35 },
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36 ["REMOVED"] = { -- because this is updated realtime, it is most useful around the top of the list
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37 "|cffff0000Removed|r", -- red
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38 "You manually removed this item from the queue.",
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39 45,
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40 },
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41 ["FINISHED"] = { -- because this is updated realtime, it is most useful on the top of the list
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42 "|cff00ff00Just finished|r", -- green
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43 "Just finished restocking this item.",
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44 50,
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45 },
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46 };
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47
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48 local function MakeQueueWindow()
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49 if not InventoriumQueuer then
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50 addon:CreateQueueFrame();
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51
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52 local frame = InventoriumQueuer; -- both for speed as code-consistency
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53
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54 -- Scrolling table with a list of items to be moved
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55 local scrollTableWidth = ( frame.frmMeasureDummy:GetWidth() - 30 ); -- adjust width by the scrollbar size
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56 local headers = {
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57 {
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58 ["name"] = "Item",
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59 ["width"] = (scrollTableWidth * .65),
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60 ["defaultsort"] = "asc",
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61 ["comparesort"] = function(this, aRow, bRow, column)
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62 local aName, _, aRarity = GetItemInfo(this:GetRow(aRow).rowData.itemId);
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63 local bName, _, bRarity = GetItemInfo(this:GetRow(bRow).rowData.itemId);
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64 local template = "%d%s";
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65 aName = sformat(template, (10 - (aRarity or 10)), slower(aName or ""));
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66 bName = sformat(template, (10 - (bRarity or 10)), slower(bName or ""));
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67
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68 if this.cols[column].sort == "dsc" then
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69 return aName > bName;
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70 else
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71 return aName < bName;
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72 end
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73 end,
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74 ["sort"] = "asc", -- when the data is set, use this column so sort the default data
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75 ["tooltipTitle"] = "Item",
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76 ["tooltip"] = "Click to sort the list by item quality then item name.",
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77 },
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78 {
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79 ["name"] = "Amount",
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80 ["width"] = (scrollTableWidth * .15),
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81 ["align"] = "RIGHT",
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82 ["defaultsort"] = "dsc",
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83 ["comparesort"] = function(this, aRow, bRow, column)
|
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84 if this.cols[column].sort == "dsc" then
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85 return (this:GetRow(aRow).rowData.amount > this:GetRow(bRow).rowData.amount);
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86 else
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87 return (this:GetRow(aRow).rowData.amount < this:GetRow(bRow).rowData.amount);
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88 end
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89 end,
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90 ["sortnext"] = 1,
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91 ["tooltipTitle"] = "Amount needed",
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92 ["tooltip"] = "Click to sort the list by the amount of items needed to reach the restock target.",
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93 },
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94 {
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95 ["name"] = "Extra",
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96 ["width"] = (scrollTableWidth * .15),
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97 ["align"] = "RIGHT",
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98 ["defaultsort"] = "dsc",
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99 ["comparesort"] = function(this, aRow, bRow, column)
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Zerotorescue@143
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100 if this.cols[column].sort == "dsc" then
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101 return (this:GetRow(aRow).rowData.bonus > this:GetRow(bRow).rowData.bonus);
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102 else
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103 return (this:GetRow(aRow).rowData.bonus < this:GetRow(bRow).rowData.bonus);
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104 end
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105 end,
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106 ["sortnext"] = 1,
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107 ["tooltipTitle"] = "Extra items",
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108 ["tooltip"] = "Click to sort the list by the amount of bonus items.",
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109 },
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Zerotorescue@144
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110 {
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111 ["name"] = "X",
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112 ["width"] = (scrollTableWidth * .05),
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113 ["align"] = "CENTER",
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114 ["sortnext"] = 1,
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115 ["tooltipTitle"] = "Remove",
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116 ["tooltip"] = "Click any of the fields in this column to remove this item from the queue.",
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117 ["onClick"] = function(rowData)
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118 -- Remove this element from the queue
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119 for index, q in pairs(queue) do
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120 if q == rowData then
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121 table.remove(queue, index);
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122 mod:Skip(q.itemId, skipReasons.REMOVED);
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123 break;
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124 end
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125 end
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Zerotorescue@144
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126
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127 -- Rebuild our scrolltable (records were removed and added)
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128 mod:BuildQueue();
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129 end,
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130 ["color"] = { ["r"] = 1.0, ["g"] = 0.0, ["b"] = 0.0, ["a"] = 1, },
|
Zerotorescue@132
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131 },
|
Zerotorescue@132
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132 };
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Zerotorescue@132
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133
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Zerotorescue@132
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134 local scrollTableWidth = ( InventoriumQueuerUnqueueables.frmMeasureDummy:GetWidth() - 30 ); -- adjust width by the scrollbar size
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135 local unqueueablesHeaders = {
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Zerotorescue@132
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136 {
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137 ["name"] = "Item",
|
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138 ["width"] = (scrollTableWidth * .6),
|
Zerotorescue@132
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139 ["defaultsort"] = "asc",
|
Zerotorescue@132
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140 ["comparesort"] = function(this, aRow, bRow, column)
|
Zerotorescue@132
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141 local aName, _, aRarity = GetItemInfo(this:GetRow(aRow).rowData.itemId);
|
Zerotorescue@132
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142 local bName, _, bRarity = GetItemInfo(this:GetRow(bRow).rowData.itemId);
|
Zerotorescue@132
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143 local template = "%d%s";
|
Zerotorescue@143
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144 aName = sformat(template, (10 - (aRarity or 10)), slower(aName or ""));
|
Zerotorescue@143
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145 bName = sformat(template, (10 - (bRarity or 10)), slower(bName or ""));
|
Zerotorescue@132
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146
|
Zerotorescue@132
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147 if this.cols[column].sort == "dsc" then
|
Zerotorescue@132
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148 return aName > bName;
|
Zerotorescue@132
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149 else
|
Zerotorescue@132
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150 return aName < bName;
|
Zerotorescue@132
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151 end
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Zerotorescue@132
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152 end,
|
Zerotorescue@144
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153 ["tooltipTitle"] = "Item",
|
Zerotorescue@144
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154 ["tooltip"] = "Click to sort the list by item quality then item name.",
|
Zerotorescue@132
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155 },
|
Zerotorescue@132
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156 {
|
Zerotorescue@132
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157 ["name"] = "Reason",
|
Zerotorescue@132
|
158 ["width"] = (scrollTableWidth * .4),
|
Zerotorescue@132
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159 ["defaultsort"] = "dsc",
|
Zerotorescue@143
|
160 ["comparesort"] = function(this, aRow, bRow, column)
|
Zerotorescue@143
|
161 if this.cols[column].sort == "dsc" then
|
Zerotorescue@144
|
162 return this:GetRow(aRow).rowData.reason[3] > this:GetRow(bRow).rowData.reason[3];
|
Zerotorescue@143
|
163 else
|
Zerotorescue@144
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164 return this:GetRow(aRow).rowData.reason[3] < this:GetRow(bRow).rowData.reason[3];
|
Zerotorescue@143
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165 end
|
Zerotorescue@143
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166 end,
|
Zerotorescue@143
|
167 ["sort"] = "dsc", -- when the data is set, use this column to sort the default data
|
Zerotorescue@132
|
168 ["sortnext"] = 1,
|
Zerotorescue@144
|
169 ["tooltipTitle"] = "Reason",
|
Zerotorescue@144
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170 ["tooltip"] = "Click to sort the list by the reason the items couldn't be queued.",
|
Zerotorescue@132
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171 },
|
Zerotorescue@132
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172 };
|
Zerotorescue@132
|
173
|
Zerotorescue@132
|
174 local proceedButton = {
|
Zerotorescue@132
|
175 text = "Queue",
|
Zerotorescue@144
|
176 tooltipTitle = "Queue",
|
Zerotorescue@144
|
177 tooltip = "Add these items to the queue of your crafting addon.",
|
Zerotorescue@144
|
178 onClick = function() mod:QueueProcess(); end,
|
Zerotorescue@132
|
179 };
|
Zerotorescue@132
|
180 local cancelButton = {
|
Zerotorescue@132
|
181 text = "Cancel",
|
Zerotorescue@144
|
182 tooltipTitle = "Cancel",
|
Zerotorescue@144
|
183 tooltip = "Do not queue anything and close the window.",
|
Zerotorescue@144
|
184 onClick = function() mod:QueueAbort(); end,
|
Zerotorescue@132
|
185 };
|
Zerotorescue@132
|
186
|
Zerotorescue@132
|
187 addon:SetQueueFrameSettings("Inventorium Queue", "The following items can be added to the queue of your crafting addon. Do you wish to proceed?", proceedButton, cancelButton, headers, unqueueablesHeaders);
|
Zerotorescue@132
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188 end
|
Zerotorescue@132
|
189 end
|
Zerotorescue@132
|
190
|
Zerotorescue@144
|
191 function mod:BuildQueue()
|
Zerotorescue@132
|
192 MakeQueueWindow();
|
Zerotorescue@132
|
193
|
Zerotorescue@132
|
194 -- This table is never copied, just referenced. It is the same for every row.
|
Zerotorescue@132
|
195 local queueablesColumns = {
|
Zerotorescue@132
|
196 {
|
Zerotorescue@132
|
197 ["value"] = function(data, cols, realrow, column, table)
|
Zerotorescue@132
|
198 return IdToItemLink(data[realrow].rowData.itemId);
|
Zerotorescue@132
|
199 end,
|
Zerotorescue@132
|
200 }, -- item
|
Zerotorescue@132
|
201 {
|
Zerotorescue@132
|
202 ["value"] = function(data, cols, realrow, column, table)
|
Zerotorescue@132
|
203 return data[realrow].rowData.amount;
|
Zerotorescue@132
|
204 end,
|
Zerotorescue@132
|
205 }, -- amount
|
Zerotorescue@132
|
206 {
|
Zerotorescue@132
|
207 ["value"] = function(data, cols, realrow, column, table)
|
Zerotorescue@143
|
208 return ((data[realrow].rowData.bonus == 0) and 0) or "+" .. data[realrow].rowData.bonus;
|
Zerotorescue@132
|
209 end,
|
Zerotorescue@132
|
210 ["color"] = function(data, cols, realrow, column, table)
|
Zerotorescue@132
|
211 return ((data[realrow].rowData.bonus == 0) and { r = 1, g = 1, b = 1, a = 0.5 }) or { r = 0, g = 1, b = 0, a = 1 };
|
Zerotorescue@132
|
212 end,
|
Zerotorescue@132
|
213 }, -- extra
|
Zerotorescue@144
|
214 {
|
Zerotorescue@144
|
215 ["value"] = "X",
|
Zerotorescue@144
|
216 },
|
Zerotorescue@132
|
217 };
|
Zerotorescue@132
|
218
|
Zerotorescue@132
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219 -- Store the list with rows in this
|
Zerotorescue@132
|
220 local queueables = {};
|
Zerotorescue@132
|
221
|
Zerotorescue@132
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222 for _, q in pairs(queue) do
|
Zerotorescue@132
|
223 tinsert(queueables, {
|
Zerotorescue@132
|
224 ["rowData"] = q, -- this is not a key usually found in a row item and ignored by the library
|
Zerotorescue@132
|
225 ["cols"] = queueablesColumns,
|
Zerotorescue@132
|
226 });
|
Zerotorescue@132
|
227 end
|
Zerotorescue@132
|
228
|
Zerotorescue@132
|
229 -- This table is never copied, just referenced. It is the same for every row.
|
Zerotorescue@132
|
230 local unqueueablesColumns = {
|
Zerotorescue@132
|
231 {
|
Zerotorescue@132
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232 ["value"] = function(data, cols, realrow, column, table)
|
Zerotorescue@132
|
233 return IdToItemLink(data[realrow].rowData.itemId);
|
Zerotorescue@132
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234 end,
|
Zerotorescue@132
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235 }, -- item
|
Zerotorescue@132
|
236 {
|
Zerotorescue@132
|
237 ["value"] = function(data, cols, realrow, column, table)
|
Zerotorescue@132
|
238 return data[realrow].rowData.reason[1];
|
Zerotorescue@132
|
239 end,
|
Zerotorescue@132
|
240 }, -- reason
|
Zerotorescue@132
|
241 };
|
Zerotorescue@132
|
242
|
Zerotorescue@132
|
243 -- Store the list with rows in this
|
Zerotorescue@132
|
244 local unqueueables = {};
|
Zerotorescue@132
|
245
|
Zerotorescue@132
|
246 for _, s in pairs(skipped) do
|
Zerotorescue@132
|
247 tinsert(unqueueables, {
|
Zerotorescue@132
|
248 ["rowData"] = s, -- this is not a key usually found in a row item and ignored by the library
|
Zerotorescue@132
|
249 ["cols"] = unqueueablesColumns,
|
Zerotorescue@132
|
250 });
|
Zerotorescue@132
|
251 end
|
Zerotorescue@132
|
252
|
Zerotorescue@132
|
253 addon:SetQueueFrameData(queueables, unqueueables);
|
Zerotorescue@132
|
254 end
|
Zerotorescue@62
|
255
|
Zerotorescue@144
|
256 local function RefreshQueue()
|
Zerotorescue@144
|
257 InventoriumQueuer.scrollTable:Refresh();
|
Zerotorescue@14
|
258 end
|
Zerotorescue@14
|
259
|
Zerotorescue@144
|
260 do -- Crafting region
|
Zerotorescue@144
|
261 -- We are keeping these events within the module object to allow for easier testing and overriding
|
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|
262 -- To test: LibStub("AceAddon-3.0"):GetAddon("Inventorium"):GetModule("Queue"):FUNCTION_NAME(param1, param2, ...);
|
Zerotorescue@144
|
263
|
Zerotorescue@144
|
264 -- Start crafting the selected skill (or the first in line)
|
Zerotorescue@144
|
265 local currentQueueItem;
|
Zerotorescue@144
|
266 function mod:StartCrafting(test)
|
Zerotorescue@144
|
267 local frame = InventoriumQueuer; -- both for speed as code-consistency
|
Zerotorescue@144
|
268
|
Zerotorescue@144
|
269 local selectedIndex = frame.scrollTable:GetSelection(); -- gets realrow index
|
Zerotorescue@144
|
270
|
Zerotorescue@144
|
271 addon:Debug("%d was selected.", tostring(selectedIndex));
|
Zerotorescue@144
|
272
|
Zerotorescue@144
|
273 if not selectedIndex then
|
Zerotorescue@144
|
274 -- Select the top most element (scrolltable with index of 1 will contain a index of the related realrow of the data table)
|
Zerotorescue@144
|
275 selectedIndex = ((frame.scrollTable.sorttable and frame.scrollTable.sorttable[1]) or 1);
|
Zerotorescue@144
|
276
|
Zerotorescue@144
|
277 addon:Debug("%d should be the top record.", tostring(selectedIndex));
|
Zerotorescue@144
|
278 end
|
Zerotorescue@144
|
279
|
Zerotorescue@144
|
280 local nextQueue = frame.scrollTable.data[selectedIndex] or frame.scrollTable.data[1]; -- if the selected index still fails, try to get the first record
|
Zerotorescue@144
|
281
|
Zerotorescue@144
|
282 if nextQueue then
|
Zerotorescue@144
|
283 if not test then
|
Zerotorescue@144
|
284 -- Initiate spell (test will be used while debugging to fake crafts)
|
Zerotorescue@144
|
285 DoTradeSkill(nextQueue.craft.no, ceil(nextQueue.amount / nextQueue.craft.quantity));
|
Zerotorescue@144
|
286 end
|
Zerotorescue@144
|
287
|
Zerotorescue@144
|
288 -- Remember what we're crafting (saves many loops and/or table storing)
|
Zerotorescue@144
|
289 currentQueueItem = nextQueue;
|
Zerotorescue@144
|
290
|
Zerotorescue@144
|
291 return;
|
Zerotorescue@144
|
292 else
|
Zerotorescue@144
|
293 addon:Print("Nothing is available in the craft queue.", addon.Colors.Red);
|
Zerotorescue@144
|
294 end
|
Zerotorescue@144
|
295 end
|
Zerotorescue@144
|
296
|
Zerotorescue@144
|
297 function mod:SpellCastComplete(_, unit, _, _, _, spellId)
|
Zerotorescue@144
|
298 -- Sadly the item isn't put in our inventory yet so we don't know how many were made.
|
Zerotorescue@144
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299 -- Because of that we assume the average amount was made, this isn't really the best solution, but it's pretty-est - for now.
|
Zerotorescue@144
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300
|
Zerotorescue@144
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301 if unit == "player" and currentQueueItem and spellId == currentQueueItem.craft.spellId then
|
Zerotorescue@144
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302 -- Make sure the old amount is accurate, this won't be updated by the spell we just finished, that item hasn't been received yet
|
Zerotorescue@144
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303 currentQueueItem.amount = mod:GetRestockAmount(currentQueueItem.itemId, currentQueueItem.groupName);
|
Zerotorescue@144
|
304
|
Zerotorescue@144
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305 -- Decrease amount remaining by one quantity
|
Zerotorescue@144
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306 currentQueueItem.amount = ( currentQueueItem.amount - currentQueueItem.craft.quantity );
|
Zerotorescue@144
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307
|
Zerotorescue@144
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308 if currentQueueItem.amount < 1 then
|
Zerotorescue@144
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309 -- We finished crafting this item
|
Zerotorescue@144
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310
|
Zerotorescue@144
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311 -- Remove this element from the queue
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Zerotorescue@144
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312 for index, q in pairs(queue) do
|
Zerotorescue@144
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313 if q == currentQueueItem then
|
Zerotorescue@144
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314 table.remove(queue, index);
|
Zerotorescue@144
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315 break;
|
Zerotorescue@144
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316 end
|
Zerotorescue@144
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317 end
|
Zerotorescue@144
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318
|
Zerotorescue@144
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319 -- Add this queue item to the "Unqueueables" frame - we finished it so it is no longer queueable and the user may become interested
|
Zerotorescue@144
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320 self:Skip(currentQueueItem.itemId, skipReasons.FINISHED);
|
Zerotorescue@144
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321
|
Zerotorescue@144
|
322 -- We are no longer crafting anything
|
Zerotorescue@144
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323 currentQueueItem = nil;
|
Zerotorescue@144
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324
|
Zerotorescue@144
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325 -- Rebuild our scrolltable (records were removed and added)
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Zerotorescue@144
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326 mod:BuildQueue();
|
Zerotorescue@144
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327 else
|
Zerotorescue@144
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328 -- Refresh the scrolltable (update item counts)
|
Zerotorescue@144
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329 RefreshQueue();
|
Zerotorescue@144
|
330 end
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Zerotorescue@144
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331 end
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Zerotorescue@144
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332 end
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Zerotorescue@144
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333
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Zerotorescue@144
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334 function mod:SpellCastStart(_, unit, _, _, _, spellId)
|
Zerotorescue@144
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335 if unit == "player" and currentQueueItem and spellId == currentQueueItem.craft.spellId then
|
Zerotorescue@144
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336 self.isProcessing = true;
|
Zerotorescue@144
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337 end
|
Zerotorescue@144
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338 end
|
Zerotorescue@144
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339
|
Zerotorescue@144
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340 function mod:SpellCastStop(_, unit, _, _, _, spellId)
|
Zerotorescue@144
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341 if unit == "player" and currentQueueItem and spellId == currentQueueItem.craft.spellId then
|
Zerotorescue@144
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342 self.isProcessing = nil;
|
Zerotorescue@144
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343 end
|
Zerotorescue@144
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344 end
|
Zerotorescue@144
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345
|
Zerotorescue@144
|
346 function mod:SpellCastFailed(_, unit, _, _, _, spellId)
|
Zerotorescue@144
|
347 if unit == "player" and currentQueueItem and spellId == currentQueueItem.craft.spellId then
|
Zerotorescue@144
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348 currentQueueItem = nil;
|
Zerotorescue@144
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349 self.isProcessing = nil;
|
Zerotorescue@144
|
350 end
|
Zerotorescue@144
|
351 end
|
Zerotorescue@144
|
352
|
Zerotorescue@144
|
353 --@debug@
|
Zerotorescue@144
|
354 function TestCraft()
|
Zerotorescue@144
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355 mod:StartCrafting(true);
|
Zerotorescue@144
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356 mod:SpellCastComplete("UNIT_SPELLCAST_SUCCEEDED", "player", "Relentless Earthsiege Diamond", nil, nil, 55400);
|
Zerotorescue@144
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357 end
|
Zerotorescue@144
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358 --@end-debug@
|
Zerotorescue@14
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359 end
|
Zerotorescue@14
|
360
|
Zerotorescue@144
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361 function mod:QueueProcess()
|
Zerotorescue@144
|
362 -- Prepare a table with all possible tradeskill craftables
|
Zerotorescue@144
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363 local craftables = self:GetTradeskillCraftables();
|
Zerotorescue@144
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364
|
Zerotorescue@144
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365 for _, q in pairs(queue) do
|
Zerotorescue@144
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366 if craftables[q.itemId] then
|
Zerotorescue@144
|
367 if self:QueueWithAddon(craftables[q.itemId].no, ceil(q.amount / craftables[q.itemId].quantity), q.groupName) == -1 then
|
Zerotorescue@144
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368 addon:Print("Couldn't queue, no supported crafting addon found.", addon.Colors.Red);
|
Zerotorescue@144
|
369
|
Zerotorescue@144
|
370 self:QueueAbort();
|
Zerotorescue@144
|
371 return;
|
Zerotorescue@144
|
372 else
|
Zerotorescue@144
|
373 -- Update the crafted-item count
|
Zerotorescue@144
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374 for groupName, values in pairs(addon.db.profile.groups) do
|
Zerotorescue@144
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375 if values.items and values.items[q.itemId] then
|
Zerotorescue@144
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376 values.items[q.itemId] = (tonumber(values.items[q.itemId]) or 0) + 1;
|
Zerotorescue@144
|
377 break;
|
Zerotorescue@144
|
378 end
|
Zerotorescue@144
|
379 end
|
Zerotorescue@144
|
380 end
|
Zerotorescue@144
|
381 else
|
Zerotorescue@144
|
382 addon:Debug("Lost %s", IdToItemLink(q.itemId));
|
Zerotorescue@144
|
383 end
|
Zerotorescue@144
|
384 end
|
Zerotorescue@144
|
385
|
Zerotorescue@144
|
386 self:QueueHide();
|
Zerotorescue@144
|
387 end
|
Zerotorescue@144
|
388
|
Zerotorescue@144
|
389 function mod:QueueAbort()
|
Zerotorescue@144
|
390 self:QueueHide();
|
Zerotorescue@144
|
391 end
|
Zerotorescue@144
|
392
|
Zerotorescue@144
|
393 function mod:QueueHide()
|
Zerotorescue@144
|
394 twipe(queue);
|
Zerotorescue@144
|
395 twipe(skipped);
|
Zerotorescue@144
|
396
|
Zerotorescue@144
|
397 if InventoriumQueuer then
|
Zerotorescue@144
|
398 InventoriumQueuer:Hide();
|
Zerotorescue@144
|
399 end
|
Zerotorescue@13
|
400 end
|
Zerotorescue@13
|
401
|
Zerotorescue@13
|
402 function mod:QueueAll()
|
Zerotorescue@132
|
403 -- Prepare a table with all possible tradeskill craftables
|
Zerotorescue@132
|
404 local craftables = self:GetTradeskillCraftables();
|
Zerotorescue@132
|
405
|
Zerotorescue@132
|
406 -- Forget old queue
|
Zerotorescue@132
|
407 twipe(queue);
|
Zerotorescue@132
|
408 twipe(skipped);
|
Zerotorescue@132
|
409
|
Zerotorescue@14
|
410 local playerName = UnitName("player");
|
Zerotorescue@14
|
411
|
Zerotorescue@14
|
412 -- Go through all groups
|
Zerotorescue@61
|
413 for groupName, values in pairs(addon.db.profile.groups) do
|
Zerotorescue@62
|
414 local trackAt = addon:GetOptionByKey(groupName, "trackAtCharacters");
|
Zerotorescue@14
|
415
|
Zerotorescue@14
|
416 if trackAt[playerName] then
|
Zerotorescue@132
|
417 self:QueueGroup(groupName, craftables);
|
Zerotorescue@13
|
418 end
|
Zerotorescue@13
|
419 end
|
Zerotorescue@132
|
420
|
Zerotorescue@144
|
421 mod:BuildQueue();
|
Zerotorescue@13
|
422 end
|
Zerotorescue@13
|
423
|
Zerotorescue@132
|
424 function mod:QueueGroup(groupName, craftables)
|
Zerotorescue@132
|
425 -- Prepare a table with all possible tradeskill craftables
|
Zerotorescue@132
|
426 if not craftables then
|
Zerotorescue@132
|
427 craftables = self:GetTradeskillCraftables(); -- nil when no tradeskill window is open
|
Zerotorescue@132
|
428 end
|
Zerotorescue@132
|
429
|
Zerotorescue@132
|
430 if not craftables then
|
Zerotorescue@132
|
431 addon:Print("No tradeskill window detected.", addon.Colors.Red);
|
Zerotorescue@132
|
432 return;
|
Zerotorescue@132
|
433 elseif not addon.db.profile.groups[groupName] then
|
Zerotorescue@132
|
434 addon:Print(sformat("Tried to queue items from a group named \"%s\", but no such group exists.", groupName), addon.Colors.Red);
|
Zerotorescue@132
|
435 return;
|
Zerotorescue@132
|
436 elseif not addon.db.profile.groups[groupName].items then
|
Zerotorescue@132
|
437 addon:Debug("This group (%s) has no items.", groupName);
|
Zerotorescue@14
|
438 return;
|
Zerotorescue@14
|
439 end
|
Zerotorescue@14
|
440
|
Zerotorescue@132
|
441 -- Retrieve group settings
|
Zerotorescue@143
|
442 local minCraftingQueue = floor( addon:GetOptionByKey(groupName, "minCraftingQueue") * addon:GetOptionByKey(groupName, "restockTarget") ); -- If the minCraftingQueue is 5% and restockTarget is 60, this will result in 3
|
Zerotorescue@132
|
443 local priceThreshold = addon:GetOptionByKey(groupName, "priceThreshold");
|
Zerotorescue@13
|
444
|
Zerotorescue@140
|
445 for itemId, count in pairs(addon.db.profile.groups[groupName].items) do
|
Zerotorescue@132
|
446 if craftables[itemId] then
|
Zerotorescue@143
|
447 local amount, bonus = self:GetRestockAmount(itemId, groupName);
|
Zerotorescue@31
|
448
|
Zerotorescue@143
|
449 if amount and amount >= minCraftingQueue then
|
Zerotorescue@143
|
450 -- If we are queuing at least one AND more than the minimum amount, then proceed
|
Zerotorescue@31
|
451
|
Zerotorescue@143
|
452 -- Auction value settings
|
Zerotorescue@144
|
453 local value = (priceThreshold ~= 0 and addon:GetAuctionValue(IdToItemLink(itemId), groupName));
|
Zerotorescue@17
|
454
|
Zerotorescue@143
|
455 if priceThreshold == 0 or value == -1 or value >= priceThreshold then
|
Zerotorescue@143
|
456 -- If no price threshold is set or the auction value is equal to or larger than the price threshold, then proceed
|
Zerotorescue@31
|
457
|
Zerotorescue@143
|
458 self:Queue(itemId, amount, bonus, craftables[itemId], groupName);
|
Zerotorescue@132
|
459 else
|
Zerotorescue@143
|
460 self:Skip(itemId, skipReasons.LOW_VALUE);
|
Zerotorescue@144
|
461 --addon:Debug("%s is valued at %s while %s is needed", IdToItemLink(itemId), tostring(value), tostring(priceThreshold));
|
Zerotorescue@14
|
462 end
|
Zerotorescue@14
|
463 else
|
Zerotorescue@143
|
464 if not amount then
|
Zerotorescue@143
|
465 -- nil = no item count addon
|
Zerotorescue@143
|
466 self:Skip(itemId, skipReasons.NO_ITEMCOUNT_ADDON);
|
Zerotorescue@143
|
467 addon:Print("No usable itemcount addon found.");
|
Zerotorescue@143
|
468 return;
|
Zerotorescue@143
|
469 elseif amount <= 0 then
|
Zerotorescue@143
|
470 -- less than 0 = (over)capped
|
Zerotorescue@143
|
471 self:Skip(itemId, skipReasons.CAPPED);
|
Zerotorescue@143
|
472 else
|
Zerotorescue@143
|
473 -- more than 0 = below min crafting queue
|
Zerotorescue@143
|
474 self:Skip(itemId, skipReasons.MIN_CRAFTING_QUEUE);
|
Zerotorescue@143
|
475 end
|
Zerotorescue@13
|
476 end
|
Zerotorescue@132
|
477 else
|
Zerotorescue@132
|
478 self:Skip(itemId, skipReasons.NOT_CRAFTABLE);
|
Zerotorescue@13
|
479 end
|
Zerotorescue@13
|
480 end
|
Zerotorescue@13
|
481 end
|
Zerotorescue@13
|
482
|
Zerotorescue@143
|
483 function mod:GetRestockAmount(itemId, groupName)
|
Zerotorescue@143
|
484 local currentStock = addon:GetItemCount(itemId, groupName);
|
Zerotorescue@143
|
485
|
Zerotorescue@143
|
486 if currentStock >= 0 then
|
Zerotorescue@143
|
487 -- Current stock will be -1 when no itemcount addon was found
|
Zerotorescue@143
|
488
|
Zerotorescue@143
|
489 local restockTarget = addon:GetOptionByKey(groupName, "restockTarget");
|
Zerotorescue@143
|
490 local bonusQueue = addon:GetOptionByKey(groupName, "bonusQueue");
|
Zerotorescue@143
|
491
|
Zerotorescue@143
|
492 -- Calculate the amount to be queued
|
Zerotorescue@143
|
493 local amount = ( restockTarget - currentStock );
|
Zerotorescue@143
|
494 local bonus = 0;
|
Zerotorescue@143
|
495
|
Zerotorescue@143
|
496 if currentStock == 0 and bonusQueue > 0 then
|
Zerotorescue@143
|
497 -- If we have none left and the bonus queue is enabled, modify the amount to be queued
|
Zerotorescue@143
|
498
|
Zerotorescue@143
|
499 bonus = floor( ( amount * ( bonusQueue ) ) + .5 ); -- round
|
Zerotorescue@143
|
500
|
Zerotorescue@143
|
501 -- Update amount
|
Zerotorescue@143
|
502 amount = (amount + bonus);
|
Zerotorescue@143
|
503 end
|
Zerotorescue@143
|
504
|
Zerotorescue@143
|
505 return amount, bonus;
|
Zerotorescue@143
|
506 else
|
Zerotorescue@143
|
507 return;
|
Zerotorescue@143
|
508 end
|
Zerotorescue@143
|
509 end
|
Zerotorescue@143
|
510
|
Zerotorescue@143
|
511 function mod:Queue(itemId, amount, bonus, craft, groupName)
|
Zerotorescue@132
|
512 tinsert(queue, {
|
Zerotorescue@143
|
513 ["itemId"] = itemId, -- needed to display the queued item in the queue window
|
Zerotorescue@143
|
514 ["amount"] = amount, -- the amount missing
|
Zerotorescue@143
|
515 ["bonus"] = bonus, -- the amount queued by the bonus queue
|
Zerotorescue@143
|
516 ["craft"] = craft, -- (craftable) - needed to find the proper element of this parent array when crafting has finished (spellId), and to update the numCrafts (quantity)
|
Zerotorescue@143
|
517 ["groupName"] = groupName, -- related group, needed to find the selected crafting addon
|
Zerotorescue@132
|
518 });
|
Zerotorescue@132
|
519 end
|
Zerotorescue@132
|
520
|
Zerotorescue@132
|
521 function mod:Skip(itemId, reason)
|
Zerotorescue@132
|
522 tinsert(skipped, {
|
Zerotorescue@132
|
523 ["itemId"] = itemId,
|
Zerotorescue@132
|
524 ["reason"] = reason,
|
Zerotorescue@132
|
525 });
|
Zerotorescue@132
|
526 end
|
Zerotorescue@132
|
527
|
Zerotorescue@132
|
528 function mod:QueueWithAddon(tradeSkillIndex, amount, group)
|
Zerotorescue@132
|
529 -- Sanity check
|
Zerotorescue@13
|
530 tradeSkillIndex = tonumber(tradeSkillIndex);
|
Zerotorescue@13
|
531 amount = tonumber(amount);
|
Zerotorescue@13
|
532
|
Zerotorescue@23
|
533 local selectedExternalAddon = addon:GetOptionByKey(group, "craftingAddon");
|
Zerotorescue@23
|
534
|
Zerotorescue@23
|
535 if addon.supportedAddons.crafting[selectedExternalAddon] and addon.supportedAddons.crafting[selectedExternalAddon].IsEnabled() then
|
Zerotorescue@13
|
536 -- Try to use the default auction pricing addon
|
Zerotorescue@13
|
537
|
Zerotorescue@23
|
538 return addon.supportedAddons.crafting[selectedExternalAddon].Queue(tradeSkillIndex, amount);
|
Zerotorescue@13
|
539 else
|
Zerotorescue@13
|
540 -- Default not available, get the first one then
|
Zerotorescue@13
|
541
|
Zerotorescue@13
|
542 for name, value in pairs(addon.supportedAddons.crafting) do
|
Zerotorescue@13
|
543 if value.IsEnabled() then
|
Zerotorescue@13
|
544 return value.Queue(tradeSkillIndex, amount);
|
Zerotorescue@13
|
545 end
|
Zerotorescue@13
|
546 end
|
Zerotorescue@13
|
547 end
|
Zerotorescue@13
|
548
|
Zerotorescue@132
|
549 return -1;
|
Zerotorescue@13
|
550 end
|
Zerotorescue@132
|
551
|
Zerotorescue@144
|
552 function mod:OnEnable()
|
Zerotorescue@144
|
553 -- Register our own slash commands
|
Zerotorescue@144
|
554 -- /im queue
|
Zerotorescue@144
|
555 addon:RegisterSlash(function()
|
Zerotorescue@144
|
556 mod:QueueAll();
|
Zerotorescue@144
|
557 end, { "q", "que", "queue" }, "|Hfunction:InventoriumCommandHandler:queue|h|cff00fff7/im queue|r|h (or /im q) - Queue all items found in the currently opened profession that are within the groups tracked at this current character.");
|
Zerotorescue@144
|
558
|
Zerotorescue@144
|
559 self:RegisterMessage("IM_QUEUE_ALL");
|
Zerotorescue@144
|
560 self:RegisterMessage("IM_QUEUE_GROUP");
|
Zerotorescue@144
|
561
|
Zerotorescue@144
|
562 -- When closing the tradeskill window also hide the queue screen.
|
Zerotorescue@144
|
563 -- We scan the recipes right before queueing not when the tradeskill is opened because we really don't need it at any other time.
|
Zerotorescue@144
|
564 self:RegisterEvent("TRADE_SKILL_CLOSE", "QueueAbort");
|
Zerotorescue@144
|
565
|
Zerotorescue@144
|
566 -- Crafting events
|
Zerotorescue@144
|
567 self:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED", "SpellCastComplete");
|
Zerotorescue@144
|
568
|
Zerotorescue@144
|
569 -- Button en-/disabling
|
Zerotorescue@144
|
570 self:RegisterEvent("UNIT_SPELLCAST_START", "SpellCastStart");
|
Zerotorescue@144
|
571 self:RegisterEvent("UNIT_SPELLCAST_STOP", "SpellCastStop");
|
Zerotorescue@144
|
572
|
Zerotorescue@144
|
573 self:RegisterEvent("UNIT_SPELLCAST_FAILED", "SpellCastFailed");
|
Zerotorescue@144
|
574 self:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED", "SpellCastFailed");
|
Zerotorescue@144
|
575 end
|
Zerotorescue@132
|
576
|
Zerotorescue@144
|
577 do -- Addon messages (Ace3) region
|
Zerotorescue@144
|
578 function mod:IM_QUEUE_ALL()
|
Zerotorescue@144
|
579 self:QueueAll();
|
Zerotorescue@144
|
580 end
|
Zerotorescue@144
|
581
|
Zerotorescue@144
|
582 function mod:IM_QUEUE_GROUP(event, groupName)
|
Zerotorescue@144
|
583 self:QueueGroup(groupName);
|
Zerotorescue@132
|
584 end
|
Zerotorescue@132
|
585 end
|
Zerotorescue@132
|
586
|
Zerotorescue@144
|
587 do -- Trade skill recipes region
|
Zerotorescue@144
|
588 -- Expand all categories so no crafts are hidden
|
Zerotorescue@144
|
589 local function ExpandSubClasses()
|
Zerotorescue@144
|
590 for i = GetNumTradeSkills(), 1, -1 do
|
Zerotorescue@144
|
591 local _, skillType, _, isExpanded = GetTradeSkillInfo(i);
|
Zerotorescue@144
|
592
|
Zerotorescue@144
|
593 if skillType == "header" and not isExpanded then
|
Zerotorescue@144
|
594 ExpandTradeSkillSubClass(i);
|
Zerotorescue@132
|
595 end
|
Zerotorescue@132
|
596 end
|
Zerotorescue@132
|
597 end
|
Zerotorescue@144
|
598
|
Zerotorescue@144
|
599 -- Reset all filters so no crafts are hidden
|
Zerotorescue@144
|
600 local function ResetFilters()
|
Zerotorescue@144
|
601 SetTradeSkillSubClassFilter(0, 1, 1);
|
Zerotorescue@144
|
602 SetTradeSkillItemNameFilter("");
|
Zerotorescue@144
|
603 SetTradeSkillItemLevelFilter(0, 0);
|
Zerotorescue@144
|
604 TradeSkillOnlyShowSkillUps(false);
|
Zerotorescue@144
|
605 TradeSkillOnlyShowMakeable(false);
|
Zerotorescue@144
|
606 end
|
Zerotorescue@144
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607
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Zerotorescue@144
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608 -- Get all craftable items into a table. Each record contains "no", "spellId" and "quantity". The last is the average amount made per craft.
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Zerotorescue@144
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609 function mod:GetTradeskillCraftables()
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610 local craftables = {};
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611
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612 if GetTradeSkillLine() ~= "UNKNOWN" then
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613 ExpandSubClasses();
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614 ResetFilters();
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615
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616 -- Cache all craftable items
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617 for i = 1, GetNumTradeSkills() do
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618 local itemLink = GetTradeSkillItemLink(i);
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619
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620 if itemLink then
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621 local itemId = addon:GetItemId(itemLink);
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622 if not itemId then
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623 -- If this isn't an item, it can only be an enchant instead
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624 itemId = tonumber(smatch(itemLink, "|Henchant:([-0-9]+)|h"));
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625
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626 if itemId and addon.scrollIds[itemId] then
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627 -- Only if this scroll id actually exists
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628 itemId = addon.scrollIds[itemId]; -- change enchantIds into scrollIds
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629 end
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Zerotorescue@144
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630 end
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631
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632 -- Remember the average amount of items created per craft (doesn't need to be a round number, since we multiply this by the amount of items to be queued we're better off rounding at that time)
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633 local minMade, maxMade = GetTradeSkillNumMade(i);
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634 local average = ((minMade == maxMade) and minMade) or ((minMade + maxMade) / 2);
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635
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636 local recipeLink = GetTradeSkillRecipeLink(i);
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637 local spellId = tonumber(smatch(recipeLink, "|Henchant:([-0-9]+)|h"));
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638
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639 craftables[itemId] = {
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640 ["no"] = i, -- needed to start crafting at the end of the entire cycle
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641 ["spellId"] = spellId, -- needed to detect creation of this item was finished
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642 ["quantity"] = average, -- needed to calculate the amount of crafts
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643 };
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644 end
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645 end
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646 else
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647 return;
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648 end
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649
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650 return craftables;
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Zerotorescue@144
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651 end
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Zerotorescue@132
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652 end
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