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1 local addon = select(2, ...);
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2 local mod = addon:NewModule("Queue", "AceEvent-3.0");
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3
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4 local _G = _G;
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5 local tonumber, tostring, pairs, sformat, smatch, slower, floor, ceil, tinsert, twipe = _G.tonumber, _G.tostring, _G.pairs, _G.string.format, _G.string.match, _G.string.lower, _G.floor, _G.ceil, _G.table.insert, _G.table.wipe;
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6
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7 local queue, skipped = {}, {};
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8
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9 -- strings are passed by reference, so it takes no additional memory if one string was used in a thousand tables compared to any other reference type
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10 local skipReasons = {
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11 ["NOT_CRAFTABLE"] = {
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12 "|cff3d3d3dNot in profession|r", -- gray
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13 "This item is not part of this profession.",
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14 0,
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15 },
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16 ["CAPPED"] = {
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17 "|cff66ff33Fully stocked|r", -- lime/green
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18 "The recorded item count is above or equal to your minimum restock target setting.",
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19 5,
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20 },
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21 ["MIN_CRAFTING_QUEUE"] = {
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22 "|cffffff00Min crafting queue|r", -- yellow
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23 "The amount of missing items is below or equal to your \"don't queue if I only miss\"-setting.",
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24 10,
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25 },
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26 ["LOW_VALUE"] = {
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27 "|cffff6633Underpriced|r", -- orange
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28 "The recorded auction value of this item is below your price threshold.",
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29 15,
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30 },
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31 ["REMOVED"] = { -- because this is updated realtime, it is most useful around the top of the list
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32 "|cffff0000Removed|r", -- red
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33 "You manually removed this item from the queue.",
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34 45,
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35 },
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36 ["FINISHED"] = { -- because this is updated realtime, it is most useful on the top of the list
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37 "|cff00ff00Just finished|r", -- green
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38 "Just finished restocking this item.",
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39 50,
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40 },
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41 };
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42
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43 local function Compare(a, b, this, aRow, bRow, columnNo)
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44 if a == b then
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45 local column = this.cols[columnNo];
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46 if column.sortnext then
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47 local nextcol = this.cols[column.sortnext];
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48 if not(nextcol.sort) then
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49 if nextcol.comparesort then
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50 return nextcol.comparesort(this, aRow, bRow, column.sortnext);
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51 else
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52 return this:CompareSort(this, bRow, column.sortnext);
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53 end
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54 else
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55 return false;
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56 end
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57 else
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58 return false;
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59 end
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60 elseif (this.cols[columnNo].sort or this.cols[columnNo].defaultsort or "asc") == "dsc" then
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61 return a > b;
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62 else
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63 return a < b;
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64 end
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65 end
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66
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67 local function MakeQueueWindow()
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68 if not InventoriumQueuer then
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69 addon:CreateQueueFrame();
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70
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71 local frame = InventoriumQueuer; -- both for speed as code-consistency
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72
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73 -- Scrolling table with a list of items to be moved
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74 local scrollTableWidth = ( frame.frmMeasureDummy:GetWidth() - 30 ); -- adjust width by the scrollbar size
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75 local headers = {
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76 {
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77 ["name"] = "Item",
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78 ["width"] = (scrollTableWidth * .65),
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79 ["defaultsort"] = "asc",
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80 ["comparesort"] = function(this, aRow, bRow, columnNo)
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81 local aName, _, aRarity = GetItemInfo(this:GetRow(aRow).rowData.itemId);
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82 local bName, _, bRarity = GetItemInfo(this:GetRow(bRow).rowData.itemId);
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83 aName = sformat("%d%s", (10 - (aRarity or 10)), slower(aName or ""));
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84 bName = sformat("%d%s", (10 - (bRarity or 10)), slower(bName or ""));
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85
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86 return Compare(aName, bName, this, aRow, bRow, columnNo);
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87 end,
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88 ["sort"] = "asc", -- when the data is set, use this column so sort the default data
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89 ["tooltipTitle"] = "Item",
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90 ["tooltip"] = "Click to sort the list by item quality then item name.",
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91 },
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92 {
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93 ["name"] = "Amount",
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94 ["width"] = (scrollTableWidth * .15),
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95 ["align"] = "RIGHT",
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96 ["defaultsort"] = "dsc",
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97 ["comparesort"] = function(this, aRow, bRow, columnNo)
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98 local a = this:GetRow(aRow).rowData.amount;
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99 local b = this:GetRow(bRow).rowData.amount;
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100
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101 return Compare(a, b, this, aRow, bRow, columnNo);
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102 end,
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103 ["sortnext"] = 1,
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104 ["tooltipTitle"] = "Amount needed",
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105 ["tooltip"] = "Click to sort the list by the amount of items needed to reach the restock target.",
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106 },
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107 {
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108 ["name"] = "Extra",
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109 ["width"] = (scrollTableWidth * .15),
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110 ["align"] = "RIGHT",
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111 ["defaultsort"] = "dsc",
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112 ["comparesort"] = function(this, aRow, bRow, columnNo)
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113 local a = this:GetRow(aRow).rowData.bonus;
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114 local b = this:GetRow(bRow).rowData.bonus;
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115
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116 return Compare(a, b, this, aRow, bRow, columnNo);
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117 end,
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118 ["sortnext"] = 1,
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119 ["tooltipTitle"] = "Extra items",
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120 ["tooltip"] = "Click to sort the list by the amount of bonus items.",
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121 },
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122 {
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123 ["name"] = "X",
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124 ["width"] = (scrollTableWidth * .05),
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125 ["align"] = "CENTER",
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126 ["sortnext"] = 1,
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127 ["tooltipTitle"] = "Remove",
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128 ["tooltip"] = "Click any of the fields in this column to remove this item from the queue.",
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129 ["onClick"] = function(rowData)
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130 -- Remove this element from the queue
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131 for index, q in pairs(queue) do
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132 if q == rowData then
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133 table.remove(queue, index);
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134 mod:Skip(q.itemId, skipReasons.REMOVED);
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135 break;
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136 end
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137 end
|
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138
|
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139 -- Rebuild our scrolltable (records were removed and added)
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140 mod:BuildQueue();
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141 end,
|
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142 ["color"] = { ["r"] = 1.0, ["g"] = 0.0, ["b"] = 0.0, ["a"] = 1, },
|
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143 },
|
Zerotorescue@132
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144 };
|
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145
|
Zerotorescue@132
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146 local scrollTableWidth = ( InventoriumQueuerUnqueueables.frmMeasureDummy:GetWidth() - 30 ); -- adjust width by the scrollbar size
|
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147 local unqueueablesHeaders = {
|
Zerotorescue@132
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148 {
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Zerotorescue@132
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149 ["name"] = "Item",
|
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150 ["width"] = (scrollTableWidth * .6),
|
Zerotorescue@132
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151 ["defaultsort"] = "asc",
|
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152 ["comparesort"] = function(this, aRow, bRow, columnNo)
|
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153 local aName, _, aRarity = GetItemInfo(this:GetRow(aRow).rowData.itemId);
|
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154 local bName, _, bRarity = GetItemInfo(this:GetRow(bRow).rowData.itemId);
|
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155 aName = sformat("%d%s", (10 - (aRarity or 10)), slower(aName or ""));
|
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156 bName = sformat("%d%s", (10 - (bRarity or 10)), slower(bName or ""));
|
Zerotorescue@132
|
157
|
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158 return Compare(aName, bName, this, aRow, bRow, columnNo);
|
Zerotorescue@132
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159 end,
|
Zerotorescue@144
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160 ["tooltipTitle"] = "Item",
|
Zerotorescue@144
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161 ["tooltip"] = "Click to sort the list by item quality then item name.",
|
Zerotorescue@132
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162 },
|
Zerotorescue@132
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163 {
|
Zerotorescue@132
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164 ["name"] = "Reason",
|
Zerotorescue@132
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165 ["width"] = (scrollTableWidth * .4),
|
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166 ["defaultsort"] = "dsc",
|
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167 ["comparesort"] = function(this, aRow, bRow, columnNo)
|
Zerotorescue@145
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168 local a = this:GetRow(aRow).rowData.reason[3];
|
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169 local b = this:GetRow(bRow).rowData.reason[3];
|
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|
170
|
Zerotorescue@145
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171 return Compare(a, b, this, aRow, bRow, columnNo);
|
Zerotorescue@143
|
172 end,
|
Zerotorescue@143
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173 ["sort"] = "dsc", -- when the data is set, use this column to sort the default data
|
Zerotorescue@132
|
174 ["sortnext"] = 1,
|
Zerotorescue@144
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175 ["tooltipTitle"] = "Reason",
|
Zerotorescue@144
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176 ["tooltip"] = "Click to sort the list by the reason the items couldn't be queued.",
|
Zerotorescue@132
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177 },
|
Zerotorescue@132
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178 };
|
Zerotorescue@132
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179
|
Zerotorescue@132
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180 local proceedButton = {
|
Zerotorescue@132
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181 text = "Queue",
|
Zerotorescue@144
|
182 tooltipTitle = "Queue",
|
Zerotorescue@144
|
183 tooltip = "Add these items to the queue of your crafting addon.",
|
Zerotorescue@144
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184 onClick = function() mod:QueueProcess(); end,
|
Zerotorescue@132
|
185 };
|
Zerotorescue@132
|
186 local cancelButton = {
|
Zerotorescue@132
|
187 text = "Cancel",
|
Zerotorescue@144
|
188 tooltipTitle = "Cancel",
|
Zerotorescue@144
|
189 tooltip = "Do not queue anything and close the window.",
|
Zerotorescue@144
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190 onClick = function() mod:QueueAbort(); end,
|
Zerotorescue@132
|
191 };
|
Zerotorescue@145
|
192 local craftButton = {
|
Zerotorescue@145
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193 text = "Craft",
|
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194 tooltipTitle = "Craft",
|
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195 tooltip = "Start crafting the first item.",
|
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196 onClick = function() mod:StartCrafting(); end,
|
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197 };
|
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198
|
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199 addon:SetQueueFrameSettings("Inventorium Queue", "The following items can be added to the queue of your crafting addon. Do you wish to proceed?", proceedButton, cancelButton, craftButton, headers, unqueueablesHeaders);
|
Zerotorescue@132
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200 end
|
Zerotorescue@132
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201 end
|
Zerotorescue@132
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202
|
Zerotorescue@144
|
203 function mod:BuildQueue()
|
Zerotorescue@132
|
204 MakeQueueWindow();
|
Zerotorescue@132
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205
|
Zerotorescue@132
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206 -- This table is never copied, just referenced. It is the same for every row.
|
Zerotorescue@132
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207 local queueablesColumns = {
|
Zerotorescue@132
|
208 {
|
Zerotorescue@132
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209 ["value"] = function(data, cols, realrow, column, table)
|
Zerotorescue@132
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210 return IdToItemLink(data[realrow].rowData.itemId);
|
Zerotorescue@132
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211 end,
|
Zerotorescue@132
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212 }, -- item
|
Zerotorescue@132
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213 {
|
Zerotorescue@132
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214 ["value"] = function(data, cols, realrow, column, table)
|
Zerotorescue@132
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215 return data[realrow].rowData.amount;
|
Zerotorescue@132
|
216 end,
|
Zerotorescue@132
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217 }, -- amount
|
Zerotorescue@132
|
218 {
|
Zerotorescue@132
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219 ["value"] = function(data, cols, realrow, column, table)
|
Zerotorescue@143
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220 return ((data[realrow].rowData.bonus == 0) and 0) or "+" .. data[realrow].rowData.bonus;
|
Zerotorescue@132
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221 end,
|
Zerotorescue@132
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222 ["color"] = function(data, cols, realrow, column, table)
|
Zerotorescue@132
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223 return ((data[realrow].rowData.bonus == 0) and { r = 1, g = 1, b = 1, a = 0.5 }) or { r = 0, g = 1, b = 0, a = 1 };
|
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224 end,
|
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225 }, -- extra
|
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|
226 {
|
Zerotorescue@144
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227 ["value"] = "X",
|
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228 },
|
Zerotorescue@132
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229 };
|
Zerotorescue@132
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230
|
Zerotorescue@132
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231 -- Store the list with rows in this
|
Zerotorescue@132
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232 local queueables = {};
|
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233
|
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234 for _, q in pairs(queue) do
|
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235 tinsert(queueables, {
|
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236 ["rowData"] = q, -- this is not a key usually found in a row item and ignored by the library
|
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237 ["cols"] = queueablesColumns,
|
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238 });
|
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239 end
|
Zerotorescue@132
|
240
|
Zerotorescue@132
|
241 -- This table is never copied, just referenced. It is the same for every row.
|
Zerotorescue@132
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242 local unqueueablesColumns = {
|
Zerotorescue@132
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243 {
|
Zerotorescue@132
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244 ["value"] = function(data, cols, realrow, column, table)
|
Zerotorescue@132
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245 return IdToItemLink(data[realrow].rowData.itemId);
|
Zerotorescue@132
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246 end,
|
Zerotorescue@132
|
247 }, -- item
|
Zerotorescue@132
|
248 {
|
Zerotorescue@132
|
249 ["value"] = function(data, cols, realrow, column, table)
|
Zerotorescue@132
|
250 return data[realrow].rowData.reason[1];
|
Zerotorescue@132
|
251 end,
|
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252 }, -- reason
|
Zerotorescue@132
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253 };
|
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|
254
|
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255 -- Store the list with rows in this
|
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256 local unqueueables = {};
|
Zerotorescue@132
|
257
|
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|
258 for _, s in pairs(skipped) do
|
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259 tinsert(unqueueables, {
|
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260 ["rowData"] = s, -- this is not a key usually found in a row item and ignored by the library
|
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261 ["cols"] = unqueueablesColumns,
|
Zerotorescue@132
|
262 });
|
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|
263 end
|
Zerotorescue@132
|
264
|
Zerotorescue@132
|
265 addon:SetQueueFrameData(queueables, unqueueables);
|
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|
266 end
|
Zerotorescue@62
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267
|
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|
268 local function RefreshQueue()
|
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|
269 InventoriumQueuer.scrollTable:Refresh();
|
Zerotorescue@14
|
270 end
|
Zerotorescue@14
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271
|
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272 do -- Crafting region
|
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273 -- We are keeping these events within the module object to allow for easier testing and overriding
|
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274 -- To test: LibStub("AceAddon-3.0"):GetAddon("Inventorium"):GetModule("Queue"):FUNCTION_NAME(param1, param2, ...);
|
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|
275
|
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276 -- Start crafting the selected skill (or the first in line)
|
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277 local currentQueueItem;
|
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|
278 function mod:StartCrafting(test)
|
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|
279 local frame = InventoriumQueuer; -- both for speed as code-consistency
|
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|
280
|
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|
281 local selectedIndex = frame.scrollTable:GetSelection(); -- gets realrow index
|
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|
282
|
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|
283 addon:Debug("%s was selected.", tostring(selectedIndex));
|
Zerotorescue@144
|
284
|
Zerotorescue@144
|
285 if not selectedIndex then
|
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|
286 -- Select the top most element (scrolltable with index of 1 will contain a index of the related realrow of the data table)
|
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|
287 selectedIndex = ((frame.scrollTable.sorttable and frame.scrollTable.sorttable[1]) or 1);
|
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|
288
|
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|
289 addon:Debug("%s should be the top record.", tostring(selectedIndex));
|
Zerotorescue@144
|
290 end
|
Zerotorescue@144
|
291
|
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|
292 local nextQueue = frame.scrollTable.data[selectedIndex].rowData or frame.scrollTable.data[1].rowData; -- if the selected index still fails, try to get the first record
|
Zerotorescue@144
|
293
|
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|
294 if nextQueue then
|
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|
295 if not test then
|
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|
296 self:ResetTradeSkillFilters();
|
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|
297
|
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|
298 -- Initiate spell (test will be used while debugging to fake crafts)
|
Zerotorescue@144
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299 DoTradeSkill(nextQueue.craft.no, ceil(nextQueue.amount / nextQueue.craft.quantity));
|
Zerotorescue@144
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300 end
|
Zerotorescue@144
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301
|
Zerotorescue@144
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302 -- Remember what we're crafting (saves many loops and/or table storing)
|
Zerotorescue@144
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303 currentQueueItem = nextQueue;
|
Zerotorescue@144
|
304
|
Zerotorescue@144
|
305 return;
|
Zerotorescue@144
|
306 else
|
Zerotorescue@144
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307 addon:Print("Nothing is available in the craft queue.", addon.Colors.Red);
|
Zerotorescue@144
|
308 end
|
Zerotorescue@144
|
309 end
|
Zerotorescue@144
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310
|
Zerotorescue@144
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311 function mod:SpellCastComplete(_, unit, _, _, _, spellId)
|
Zerotorescue@144
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312 -- Sadly the item isn't put in our inventory yet so we don't know how many were made.
|
Zerotorescue@144
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313 -- Because of that we assume the average amount was made, this isn't really the best solution, but it's pretty-est - for now.
|
Zerotorescue@144
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314
|
Zerotorescue@144
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315 if unit == "player" and currentQueueItem and spellId == currentQueueItem.craft.spellId then
|
Zerotorescue@144
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316 -- Decrease amount remaining by one quantity
|
Zerotorescue@144
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317 currentQueueItem.amount = ( currentQueueItem.amount - currentQueueItem.craft.quantity );
|
Zerotorescue@144
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318
|
Zerotorescue@144
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319 if currentQueueItem.amount < 1 then
|
Zerotorescue@144
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320 -- We finished crafting this item
|
Zerotorescue@144
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321
|
Zerotorescue@144
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322 -- Remove this element from the queue
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Zerotorescue@144
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323 for index, q in pairs(queue) do
|
Zerotorescue@144
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324 if q == currentQueueItem then
|
Zerotorescue@144
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325 table.remove(queue, index);
|
Zerotorescue@144
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326 break;
|
Zerotorescue@144
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327 end
|
Zerotorescue@144
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328 end
|
Zerotorescue@144
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329
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Zerotorescue@144
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330 -- Add this queue item to the "Unqueueables" frame - we finished it so it is no longer queueable and the user may become interested
|
Zerotorescue@144
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331 self:Skip(currentQueueItem.itemId, skipReasons.FINISHED);
|
Zerotorescue@144
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332
|
Zerotorescue@144
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333 -- We are no longer crafting anything
|
Zerotorescue@144
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334 currentQueueItem = nil;
|
Zerotorescue@144
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335
|
Zerotorescue@144
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336 -- Rebuild our scrolltable (records were removed and added)
|
Zerotorescue@144
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337 mod:BuildQueue();
|
Zerotorescue@144
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338 else
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Zerotorescue@144
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339 -- Refresh the scrolltable (update item counts)
|
Zerotorescue@144
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340 RefreshQueue();
|
Zerotorescue@144
|
341 end
|
Zerotorescue@144
|
342 end
|
Zerotorescue@144
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343 end
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Zerotorescue@144
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344
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Zerotorescue@144
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345 function mod:SpellCastStart(_, unit, _, _, _, spellId)
|
Zerotorescue@144
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346 if unit == "player" and currentQueueItem and spellId == currentQueueItem.craft.spellId then
|
Zerotorescue@144
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347 self.isProcessing = true;
|
Zerotorescue@144
|
348 end
|
Zerotorescue@144
|
349 end
|
Zerotorescue@144
|
350
|
Zerotorescue@144
|
351 function mod:SpellCastStop(_, unit, _, _, _, spellId)
|
Zerotorescue@144
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352 if unit == "player" and currentQueueItem and spellId == currentQueueItem.craft.spellId then
|
Zerotorescue@144
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353 self.isProcessing = nil;
|
Zerotorescue@144
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354 end
|
Zerotorescue@144
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355 end
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Zerotorescue@144
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356
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Zerotorescue@144
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357 function mod:SpellCastFailed(_, unit, _, _, _, spellId)
|
Zerotorescue@144
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358 if unit == "player" and currentQueueItem and spellId == currentQueueItem.craft.spellId then
|
Zerotorescue@144
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359 currentQueueItem = nil;
|
Zerotorescue@144
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360 self.isProcessing = nil;
|
Zerotorescue@144
|
361 end
|
Zerotorescue@144
|
362 end
|
Zerotorescue@144
|
363
|
Zerotorescue@144
|
364 --@debug@
|
Zerotorescue@144
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365 function TestCraft()
|
Zerotorescue@144
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366 mod:StartCrafting(true);
|
Zerotorescue@144
|
367 mod:SpellCastComplete("UNIT_SPELLCAST_SUCCEEDED", "player", "Relentless Earthsiege Diamond", nil, nil, 55400);
|
Zerotorescue@144
|
368 end
|
Zerotorescue@144
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369 --@end-debug@
|
Zerotorescue@14
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370 end
|
Zerotorescue@14
|
371
|
Zerotorescue@144
|
372 function mod:QueueProcess()
|
Zerotorescue@144
|
373 -- Prepare a table with all possible tradeskill craftables
|
Zerotorescue@144
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374 local craftables = self:GetTradeskillCraftables();
|
Zerotorescue@144
|
375
|
Zerotorescue@144
|
376 for _, q in pairs(queue) do
|
Zerotorescue@144
|
377 if craftables[q.itemId] then
|
Zerotorescue@144
|
378 if self:QueueWithAddon(craftables[q.itemId].no, ceil(q.amount / craftables[q.itemId].quantity), q.groupName) == -1 then
|
Zerotorescue@144
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379 addon:Print("Couldn't queue, no supported crafting addon found.", addon.Colors.Red);
|
Zerotorescue@144
|
380
|
Zerotorescue@144
|
381 self:QueueAbort();
|
Zerotorescue@144
|
382 return;
|
Zerotorescue@144
|
383 else
|
Zerotorescue@144
|
384 -- Update the crafted-item count
|
Zerotorescue@144
|
385 for groupName, values in pairs(addon.db.profile.groups) do
|
Zerotorescue@144
|
386 if values.items and values.items[q.itemId] then
|
Zerotorescue@144
|
387 values.items[q.itemId] = (tonumber(values.items[q.itemId]) or 0) + 1;
|
Zerotorescue@144
|
388 break;
|
Zerotorescue@144
|
389 end
|
Zerotorescue@144
|
390 end
|
Zerotorescue@144
|
391 end
|
Zerotorescue@144
|
392 else
|
Zerotorescue@144
|
393 addon:Debug("Lost %s", IdToItemLink(q.itemId));
|
Zerotorescue@144
|
394 end
|
Zerotorescue@144
|
395 end
|
Zerotorescue@144
|
396
|
Zerotorescue@144
|
397 self:QueueHide();
|
Zerotorescue@144
|
398 end
|
Zerotorescue@144
|
399
|
Zerotorescue@144
|
400 function mod:QueueAbort()
|
Zerotorescue@144
|
401 self:QueueHide();
|
Zerotorescue@144
|
402 end
|
Zerotorescue@144
|
403
|
Zerotorescue@144
|
404 function mod:QueueHide()
|
Zerotorescue@144
|
405 twipe(queue);
|
Zerotorescue@144
|
406 twipe(skipped);
|
Zerotorescue@144
|
407
|
Zerotorescue@144
|
408 if InventoriumQueuer then
|
Zerotorescue@144
|
409 InventoriumQueuer:Hide();
|
Zerotorescue@144
|
410 end
|
Zerotorescue@13
|
411 end
|
Zerotorescue@13
|
412
|
Zerotorescue@13
|
413 function mod:QueueAll()
|
Zerotorescue@132
|
414 -- Prepare a table with all possible tradeskill craftables
|
Zerotorescue@132
|
415 local craftables = self:GetTradeskillCraftables();
|
Zerotorescue@132
|
416
|
Zerotorescue@132
|
417 -- Forget old queue
|
Zerotorescue@132
|
418 twipe(queue);
|
Zerotorescue@132
|
419 twipe(skipped);
|
Zerotorescue@132
|
420
|
Zerotorescue@14
|
421 local playerName = UnitName("player");
|
Zerotorescue@14
|
422
|
Zerotorescue@14
|
423 -- Go through all groups
|
Zerotorescue@61
|
424 for groupName, values in pairs(addon.db.profile.groups) do
|
Zerotorescue@62
|
425 local trackAt = addon:GetOptionByKey(groupName, "trackAtCharacters");
|
Zerotorescue@14
|
426
|
Zerotorescue@14
|
427 if trackAt[playerName] then
|
Zerotorescue@209
|
428 if not self:QueueGroup(groupName, craftables) then
|
Zerotorescue@209
|
429 return;
|
Zerotorescue@209
|
430 end
|
Zerotorescue@13
|
431 end
|
Zerotorescue@13
|
432 end
|
Zerotorescue@132
|
433
|
Zerotorescue@144
|
434 mod:BuildQueue();
|
Zerotorescue@13
|
435 end
|
Zerotorescue@13
|
436
|
Zerotorescue@149
|
437 function mod:QueueGroup(groupName, craftables, displayQueue)
|
Zerotorescue@132
|
438 -- Prepare a table with all possible tradeskill craftables
|
Zerotorescue@132
|
439 if not craftables then
|
Zerotorescue@132
|
440 craftables = self:GetTradeskillCraftables(); -- nil when no tradeskill window is open
|
Zerotorescue@132
|
441 end
|
Zerotorescue@132
|
442
|
Zerotorescue@132
|
443 if not craftables then
|
Zerotorescue@207
|
444 addon:Print("No tradeskill window detected. Please open a profession before trying to queue.", addon.Colors.Red);
|
Zerotorescue@209
|
445 return false; -- exit
|
Zerotorescue@132
|
446 elseif not addon.db.profile.groups[groupName] then
|
Zerotorescue@132
|
447 addon:Print(sformat("Tried to queue items from a group named \"%s\", but no such group exists.", groupName), addon.Colors.Red);
|
Zerotorescue@209
|
448 return false; -- exit
|
Zerotorescue@132
|
449 elseif not addon.db.profile.groups[groupName].items then
|
Zerotorescue@132
|
450 addon:Debug("This group (%s) has no items.", groupName);
|
Zerotorescue@209
|
451 return true; -- continue with next group
|
Zerotorescue@14
|
452 end
|
Zerotorescue@14
|
453
|
Zerotorescue@132
|
454 -- Retrieve group settings
|
Zerotorescue@146
|
455 local restockTarget = addon:GetOptionByKey(groupName, "restockTarget");
|
Zerotorescue@146
|
456 local bonusQueue = addon:GetOptionByKey(groupName, "bonusQueue");
|
Zerotorescue@194
|
457 local minCraftingQueue = floor( addon:GetOptionByKey(groupName, "minCraftingQueue") * restockTarget ); -- If the minCraftingQueue is 5% and restockTarget is 60, this will result in 3
|
Zerotorescue@132
|
458 local priceThreshold = addon:GetOptionByKey(groupName, "priceThreshold");
|
Zerotorescue@13
|
459
|
Zerotorescue@140
|
460 for itemId, count in pairs(addon.db.profile.groups[groupName].items) do
|
Zerotorescue@132
|
461 if craftables[itemId] then
|
Zerotorescue@146
|
462 local currentStock = addon:GetItemCount(itemId, groupName);
|
Zerotorescue@31
|
463
|
Zerotorescue@146
|
464 if currentStock >= 0 then
|
Zerotorescue@146
|
465 -- Current stock will be -1 when no itemcount addon was found
|
Zerotorescue@31
|
466
|
Zerotorescue@146
|
467 -- Calculate the amount to be queued
|
Zerotorescue@146
|
468 local amount = ( restockTarget - currentStock );
|
Zerotorescue@146
|
469 local bonus = 0;
|
Zerotorescue@17
|
470
|
Zerotorescue@146
|
471 if currentStock == 0 and bonusQueue > 0 then
|
Zerotorescue@146
|
472 -- If we have none left and the bonus queue is enabled, modify the amount to be queued
|
Zerotorescue@31
|
473
|
Zerotorescue@146
|
474 bonus = floor( ( amount * ( bonusQueue ) ) + .5 ); -- round
|
Zerotorescue@146
|
475
|
Zerotorescue@146
|
476 -- Update amount
|
Zerotorescue@146
|
477 amount = (amount + bonus);
|
Zerotorescue@146
|
478 end
|
Zerotorescue@146
|
479
|
Zerotorescue@153
|
480 if amount > 0 and amount > minCraftingQueue then
|
Zerotorescue@146
|
481 -- If we are queuing at least one AND more than the minimum amount, then proceed
|
Zerotorescue@146
|
482
|
Zerotorescue@146
|
483 -- Get auction value when it is relevant
|
Zerotorescue@146
|
484 local value = (priceThreshold ~= 0 and addon:GetAuctionValue(IdToItemLink(itemId), groupName));
|
Zerotorescue@146
|
485
|
Zerotorescue@146
|
486 if priceThreshold == 0 or value == -1 or value >= priceThreshold then
|
Zerotorescue@146
|
487 -- If no price threshold is set or the auction value is equal to or larger than the price threshold, then proceed
|
Zerotorescue@146
|
488
|
Zerotorescue@146
|
489 self:Queue(itemId, amount, bonus, craftables[itemId], groupName);
|
Zerotorescue@146
|
490 else
|
Zerotorescue@146
|
491 self:Skip(itemId, skipReasons.LOW_VALUE);
|
Zerotorescue@146
|
492 --addon:Debug("%s is valued at %s while %s is needed", IdToItemLink(itemId), tostring(value), tostring(priceThreshold));
|
Zerotorescue@146
|
493 end
|
Zerotorescue@132
|
494 else
|
Zerotorescue@146
|
495 if amount <= 0 then
|
Zerotorescue@146
|
496 -- less than 0 = (over)capped
|
Zerotorescue@146
|
497 self:Skip(itemId, skipReasons.CAPPED);
|
Zerotorescue@146
|
498 else
|
Zerotorescue@146
|
499 -- more than 0 = below min crafting queue
|
Zerotorescue@146
|
500 self:Skip(itemId, skipReasons.MIN_CRAFTING_QUEUE);
|
Zerotorescue@146
|
501 end
|
Zerotorescue@14
|
502 end
|
Zerotorescue@14
|
503 else
|
Zerotorescue@146
|
504 -- No item count addon
|
Zerotorescue@209
|
505 addon:Print("No usable itemcount addon found.", addon.Colors.Red);
|
Zerotorescue@209
|
506 return false; -- exit
|
Zerotorescue@13
|
507 end
|
Zerotorescue@132
|
508 else
|
Zerotorescue@132
|
509 self:Skip(itemId, skipReasons.NOT_CRAFTABLE);
|
Zerotorescue@13
|
510 end
|
Zerotorescue@13
|
511 end
|
Zerotorescue@149
|
512
|
Zerotorescue@149
|
513 if displayQueue then
|
Zerotorescue@149
|
514 mod:BuildQueue();
|
Zerotorescue@149
|
515 end
|
Zerotorescue@209
|
516
|
Zerotorescue@209
|
517 return true; -- continue
|
Zerotorescue@13
|
518 end
|
Zerotorescue@13
|
519
|
Zerotorescue@143
|
520 function mod:Queue(itemId, amount, bonus, craft, groupName)
|
Zerotorescue@132
|
521 tinsert(queue, {
|
Zerotorescue@143
|
522 ["itemId"] = itemId, -- needed to display the queued item in the queue window
|
Zerotorescue@143
|
523 ["amount"] = amount, -- the amount missing
|
Zerotorescue@143
|
524 ["bonus"] = bonus, -- the amount queued by the bonus queue
|
Zerotorescue@143
|
525 ["craft"] = craft, -- (craftable) - needed to find the proper element of this parent array when crafting has finished (spellId), and to update the numCrafts (quantity)
|
Zerotorescue@143
|
526 ["groupName"] = groupName, -- related group, needed to find the selected crafting addon
|
Zerotorescue@132
|
527 });
|
Zerotorescue@132
|
528 end
|
Zerotorescue@132
|
529
|
Zerotorescue@132
|
530 function mod:Skip(itemId, reason)
|
Zerotorescue@132
|
531 tinsert(skipped, {
|
Zerotorescue@132
|
532 ["itemId"] = itemId,
|
Zerotorescue@132
|
533 ["reason"] = reason,
|
Zerotorescue@132
|
534 });
|
Zerotorescue@132
|
535 end
|
Zerotorescue@132
|
536
|
Zerotorescue@132
|
537 function mod:QueueWithAddon(tradeSkillIndex, amount, group)
|
Zerotorescue@132
|
538 -- Sanity check
|
Zerotorescue@13
|
539 tradeSkillIndex = tonumber(tradeSkillIndex);
|
Zerotorescue@13
|
540 amount = tonumber(amount);
|
Zerotorescue@13
|
541
|
Zerotorescue@23
|
542 local selectedExternalAddon = addon:GetOptionByKey(group, "craftingAddon");
|
Zerotorescue@23
|
543
|
Zerotorescue@23
|
544 if addon.supportedAddons.crafting[selectedExternalAddon] and addon.supportedAddons.crafting[selectedExternalAddon].IsEnabled() then
|
Zerotorescue@13
|
545 -- Try to use the default auction pricing addon
|
Zerotorescue@13
|
546
|
Zerotorescue@23
|
547 return addon.supportedAddons.crafting[selectedExternalAddon].Queue(tradeSkillIndex, amount);
|
Zerotorescue@13
|
548 else
|
Zerotorescue@13
|
549 -- Default not available, get the first one then
|
Zerotorescue@13
|
550
|
Zerotorescue@13
|
551 for name, value in pairs(addon.supportedAddons.crafting) do
|
Zerotorescue@13
|
552 if value.IsEnabled() then
|
Zerotorescue@13
|
553 return value.Queue(tradeSkillIndex, amount);
|
Zerotorescue@13
|
554 end
|
Zerotorescue@13
|
555 end
|
Zerotorescue@13
|
556 end
|
Zerotorescue@13
|
557
|
Zerotorescue@132
|
558 return -1;
|
Zerotorescue@13
|
559 end
|
Zerotorescue@132
|
560
|
Zerotorescue@144
|
561 function mod:OnEnable()
|
Zerotorescue@144
|
562 -- Register our own slash commands
|
Zerotorescue@144
|
563 -- /im queue
|
Zerotorescue@144
|
564 addon:RegisterSlash(function()
|
Zerotorescue@144
|
565 mod:QueueAll();
|
Zerotorescue@144
|
566 end, { "q", "que", "queue" }, "|Hfunction:InventoriumCommandHandler:queue|h|cff00fff7/im queue|r|h (or /im q) - Queue all items found in the currently opened profession that are within the groups tracked at this current character.");
|
Zerotorescue@144
|
567
|
Zerotorescue@144
|
568 self:RegisterMessage("IM_QUEUE_ALL");
|
Zerotorescue@144
|
569 self:RegisterMessage("IM_QUEUE_GROUP");
|
Zerotorescue@144
|
570
|
Zerotorescue@144
|
571 -- When closing the tradeskill window also hide the queue screen.
|
Zerotorescue@144
|
572 -- We scan the recipes right before queueing not when the tradeskill is opened because we really don't need it at any other time.
|
Zerotorescue@144
|
573 self:RegisterEvent("TRADE_SKILL_CLOSE", "QueueAbort");
|
Zerotorescue@144
|
574
|
Zerotorescue@144
|
575 -- Crafting events
|
Zerotorescue@144
|
576 self:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED", "SpellCastComplete");
|
Zerotorescue@144
|
577
|
Zerotorescue@144
|
578 -- Button en-/disabling
|
Zerotorescue@144
|
579 self:RegisterEvent("UNIT_SPELLCAST_START", "SpellCastStart");
|
Zerotorescue@144
|
580 self:RegisterEvent("UNIT_SPELLCAST_STOP", "SpellCastStop");
|
Zerotorescue@144
|
581
|
Zerotorescue@144
|
582 self:RegisterEvent("UNIT_SPELLCAST_FAILED", "SpellCastFailed");
|
Zerotorescue@144
|
583 self:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED", "SpellCastFailed");
|
Zerotorescue@144
|
584 end
|
Zerotorescue@132
|
585
|
Zerotorescue@144
|
586 do -- Addon messages (Ace3) region
|
Zerotorescue@144
|
587 function mod:IM_QUEUE_ALL()
|
Zerotorescue@144
|
588 self:QueueAll();
|
Zerotorescue@144
|
589 end
|
Zerotorescue@144
|
590
|
Zerotorescue@144
|
591 function mod:IM_QUEUE_GROUP(event, groupName)
|
Zerotorescue@149
|
592 self:QueueGroup(groupName, nil, true);
|
Zerotorescue@132
|
593 end
|
Zerotorescue@132
|
594 end
|
Zerotorescue@132
|
595
|
Zerotorescue@144
|
596 do -- Trade skill recipes region
|
Zerotorescue@145
|
597 -- Reset all filters so no crafts are hidden
|
Zerotorescue@145
|
598 function mod:ResetTradeSkillFilters()
|
Zerotorescue@145
|
599 SetTradeSkillSubClassFilter(0, 1, 1);
|
Zerotorescue@145
|
600 SetTradeSkillItemNameFilter("");
|
Zerotorescue@145
|
601 SetTradeSkillItemLevelFilter(0, 0);
|
Zerotorescue@145
|
602 TradeSkillOnlyShowSkillUps(false);
|
Zerotorescue@145
|
603 TradeSkillOnlyShowMakeable(false);
|
Zerotorescue@145
|
604
|
Zerotorescue@145
|
605 -- Expand all categories so no crafts are hidden
|
Zerotorescue@144
|
606 for i = GetNumTradeSkills(), 1, -1 do
|
Zerotorescue@144
|
607 local _, skillType, _, isExpanded = GetTradeSkillInfo(i);
|
Zerotorescue@144
|
608
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Zerotorescue@144
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609 if skillType == "header" and not isExpanded then
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Zerotorescue@144
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610 ExpandTradeSkillSubClass(i);
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Zerotorescue@132
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611 end
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Zerotorescue@132
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612 end
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Zerotorescue@132
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613 end
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Zerotorescue@144
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614
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Zerotorescue@144
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615 -- Get all craftable items into a table. Each record contains "no", "spellId" and "quantity". The last is the average amount made per craft.
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Zerotorescue@144
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616 function mod:GetTradeskillCraftables()
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617 local craftables = {};
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Zerotorescue@144
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618
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Zerotorescue@144
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619 if GetTradeSkillLine() ~= "UNKNOWN" then
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Zerotorescue@145
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620 self:ResetTradeSkillFilters();
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Zerotorescue@144
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621
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Zerotorescue@144
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622 -- Cache all craftable items
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Zerotorescue@144
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623 for i = 1, GetNumTradeSkills() do
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Zerotorescue@144
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624 local itemLink = GetTradeSkillItemLink(i);
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Zerotorescue@144
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625
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Zerotorescue@144
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626 if itemLink then
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Zerotorescue@144
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627 local itemId = addon:GetItemId(itemLink);
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Zerotorescue@144
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628 if not itemId then
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Zerotorescue@144
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629 -- If this isn't an item, it can only be an enchant instead
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Zerotorescue@144
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630 itemId = tonumber(smatch(itemLink, "|Henchant:([-0-9]+)|h"));
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Zerotorescue@144
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631
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Zerotorescue@144
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632 if itemId and addon.scrollIds[itemId] then
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Zerotorescue@144
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633 -- Only if this scroll id actually exists
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Zerotorescue@144
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634 itemId = addon.scrollIds[itemId]; -- change enchantIds into scrollIds
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Zerotorescue@144
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635 end
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Zerotorescue@144
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636 end
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Zerotorescue@144
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637
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Zerotorescue@144
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638 -- Remember the average amount of items created per craft (doesn't need to be a round number, since we multiply this by the amount of items to be queued we're better off rounding at that time)
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Zerotorescue@144
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639 local minMade, maxMade = GetTradeSkillNumMade(i);
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Zerotorescue@144
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640 local average = ((minMade == maxMade) and minMade) or ((minMade + maxMade) / 2);
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Zerotorescue@144
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641
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Zerotorescue@144
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642 local recipeLink = GetTradeSkillRecipeLink(i);
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Zerotorescue@144
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643 local spellId = tonumber(smatch(recipeLink, "|Henchant:([-0-9]+)|h"));
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Zerotorescue@144
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644
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Zerotorescue@144
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645 craftables[itemId] = {
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Zerotorescue@144
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646 ["no"] = i, -- needed to start crafting at the end of the entire cycle
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Zerotorescue@144
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647 ["spellId"] = spellId, -- needed to detect creation of this item was finished
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Zerotorescue@144
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648 ["quantity"] = average, -- needed to calculate the amount of crafts
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Zerotorescue@144
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649 };
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Zerotorescue@144
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650 end
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Zerotorescue@144
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651 end
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Zerotorescue@144
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652 else
|
Zerotorescue@144
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653 return;
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Zerotorescue@144
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654 end
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Zerotorescue@144
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655
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Zerotorescue@144
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656 return craftables;
|
Zerotorescue@144
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657 end
|
Zerotorescue@132
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658 end
|