Mercurial > wow > hotcorners
changeset 0:fc346da3afd9
First commit Hot Corners standalone.
line wrap: on
line diff
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/HotCorners.lua Fri Aug 08 12:35:17 2014 -0300 @@ -0,0 +1,448 @@ + +LibHotCorners = LibStub ("AceAddon-3.0"):NewAddon ("HotCorners", "AceConsole-3.0", "AceEvent-3.0", "AceTimer-3.0") +local LibHotCorners = LibHotCorners + +local LBD = LibStub ("LibDataBroker-1.1") + +local debug = false +local tinsert = tinsert + +local default_db = { + profile = { + is_enabled = true, + topleft_enabled = true, + quickfunc = false, + clicks = {}, + disabled = {} + }, +} + +function LibHotCorners:OnEnable() + +end + +function LibHotCorners:OnDisable() + +end + +local refresh_topleft = function() + LibHotCorners ["topleft"].is_enabled = LibHotCorners.db.profile.topleft_enabled +end + +local OptionsTable = { + name = "HotCorners", + type = "group", + args = { + Enabled = { + type = "toggle", + name = "Enabled", + desc = "Enable or Disable this addon.", + order = 1, + get = function() return LibHotCorners.db.profile.is_enabled end, + set = function (self, val) LibHotCorners.db.profile.is_enabled = not LibHotCorners.db.profile.is_enabled; --[[ do something]] end, + }, + TopLeftEnabled = { + type = "toggle", + name = "Top Left", + desc = "Enable or Disable the Top Left bar.", + order = 2, + get = function() return LibHotCorners.db.profile.topleft_enabled end, + set = function (self, val) LibHotCorners.db.profile.topleft_enabled = not LibHotCorners.db.profile.topleft_enabled; refresh_topleft() end, + }, + } +} + +function LibHotCorners:OnInitialize() + + --declarar primeiro o db usando a global que declarada no toc. + self.db = LibStub ("AceDB-3.0"):New ("HotCornersDB", default_db, true) + + --declara agora as opes da tab raiz + LibStub("AceConfig-3.0"):RegisterOptionsTable ("HotCorners", OptionsTable) + LibHotCorners.OptionsFrame1 = LibStub ("AceConfigDialog-3.0"):AddToBlizOptions ("HotCorners", "HotCorners") + --sub tab + LibStub ("AceConfig-3.0"):RegisterOptionsTable ("HotCorners-Profiles", LibStub ("AceDBOptions-3.0"):GetOptionsTable (self.db)) + LibHotCorners.OptionsFrame2 = LibStub ("AceConfigDialog-3.0"):AddToBlizOptions ("HotCorners-Profiles", "Profiles", "HotCorners") + + LibHotCorners ["topleft"].is_enabled = self.db.topleft_enabled + refresh_topleft() + + SLASH_HOTCORNER1, SLASH_HOTCORNER2 = "/hotcorners", "/hotcorner" + function SlashCmdList.HOTCORNER (msg, editbox) + HotCornersOpenOptions (self); + end + + for name, dataobj in LBD:DataObjectIterator() do + if (dataobj.type and dataobj.icon and dataobj.OnClick) then + LibHotCorners:RegisterHotCornerButton (name, "TopLeft", nil, name .. "HotCornerLauncher", dataobj.icon, dataobj.OnTooltipShow, dataobj.OnClick, nil, nil, dataobj.OnEnter, dataobj.OnLeave) + end + end + for k, v in pairs (LBD.attributestorage) do + --print (k, v) + --print ("----------------") + --vardump (v) + end + +end + +------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ +--> main function + + LibHotCorners.embeds = LibHotCorners.embeds or {} + local embed_functions = { + "RegisterHotCornerButton", + "HideHotCornerButton", + "QuickHotCornerEnable" + } + + function LibHotCorners:Embed (target) + for k, v in pairs (embed_functions) do + target[v] = self[v] + end + self.embeds [target] = true + return target + end + + local CallbackHandler = LibStub:GetLibrary ("CallbackHandler-1.0") + LibHotCorners.callbacks = LibHotCorners.callbacks or CallbackHandler:New (LibHotCorners) + + LibHotCorners.topleft = LibHotCorners.topleft or {widgets = {}, quickclick = false, is_enabled = false, map = {}} + LibHotCorners.bottomleft = {} + LibHotCorners.topright = {} + LibHotCorners.bottomright = {} + + local function test (corner) + assert (corner == "topleft" or corner == "bottomleft" or corner == "topright" or corner == "bottomright", "LibHotCorners:RegisterAddon expects a corner on #1 argument.") + end + + function LibHotCorners:RegisterHotCornerButton (name, corner, savedtable, fname, icon, tooltip, clickfunc, menus, quickfunc, onenter, onleave, is_install) + corner = string.lower (corner) + test (corner) + + if (is_install) then + --> overwrite if already exists a widget + for i, widget in ipairs (LibHotCorners [corner]) do + if (widget.name == name) then + table.remove (LibHotCorners [corner], i) + table.insert (LibHotCorners [corner], i, {name = name, fname = fname, savedtable = savedtable, icon = icon, tooltip = tooltip, click = clickfunc, menus = menus, quickfunc = quickfunc, onenter = onenter, onleave = onleave, is_install = true}) + return LibHotCorners [corner].map [name] + end + end + + table.insert (LibHotCorners [corner], {name = name, fname = fname, savedtable = savedtable, icon = icon, tooltip = tooltip, click = clickfunc, menus = menus, quickfunc = quickfunc, onenter = onenter, onleave = onleave, is_install = true}) + LibHotCorners [corner].map [name] = #LibHotCorners [corner] + return LibHotCorners [corner].map [name] + else + tinsert (LibHotCorners [corner], {name = name, fname = fname, savedtable = savedtable, icon = icon, tooltip = tooltip, click = clickfunc, menus = menus, quickfunc = quickfunc, onenter = onenter, onleave = onleave}) + LibHotCorners [corner].map [name] = #LibHotCorners [corner] + return LibHotCorners [corner].map [name] + end + end + + function LibHotCorners:QuickHotCornerEnable (name, corner, value) + + corner = string.lower (corner) + test (corner) + + local corner_table = LibHotCorners [corner] + local addon_table = corner_table [corner_table.map [name]] + + addon_table.savedtable [corner .. "_quickclick"] = value + + if (value and addon_table.quickfunc) then + corner_table.quickfunc = addon_table.quickfunc + else + local got = false + for index, button_table in ipairs (corner_table) do + if (button_table.savedtable.quickclick) then + corner_table.quickfunc = button_table.quickfunc + got = true + break + end + end + + if (not got) then + corner_table.quickfunc = nil + end + end + end + + function LibHotCorners:HideHotCornerButton (name, corner, value) + + corner = string.lower (corner) + test (corner) + + local corner_table = LibHotCorners [corner] + local addon_table = corner_table [corner_table.map [name]] + + addon_table.savedtable.hide = value + + --print (LibHotCorners, corner) + LibHotCorners [corner].is_enabled = false + + for index, button_table in ipairs (corner_table) do + if (not button_table.savedtable.hide) then + LibHotCorners [corner].is_enabled = true + break + end + end + + return true + end + +------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ +--> data broker stuff + function LibHotCorners:DataBrokerCallback (event, name, dataobj) + if (not name or not dataobj or not dataobj.type) then + return + end + if (dataobj.icon and dataobj.OnClick) then + LibHotCorners:RegisterHotCornerButton (name, "TopLeft", nil, name .. "HotCornerLauncher", dataobj.icon, dataobj.OnTooltipShow, dataobj.OnClick, nil, nil, dataobj.OnEnter, dataobj.OnLeave) + end + end + LBD.RegisterCallback (LibHotCorners, "DataBrokerCallback") + +------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ +--> scripts + + --> background (window mode fix) + function HotCornersBackgroundOnEnter (self) + if (LibHotCornersTopLeft and LibHotCornersTopLeft:IsShown()) then + if (LibHotCornersTopLeft:GetWidth() > 2) then + HotCornersOnLeave (LibHotCornersTopLeft) + end + end + self:EnableMouse (false) + end + + --> set size + local function set_size (self) + if (self.position == "topleft" or self.position == "topright") then + self:SetSize (40, GetScreenHeight()) + else + self:SetSize (GetScreenWidth(), 40) + end + end + + --> show tooltip + local show_tooltip = function (self) + if (self.table.tooltip) then + if (type (self.table.tooltip) == "function") then + GameTooltip:SetOwner (self, "ANCHOR_RIGHT") + self.table.tooltip (GameTooltip) + GameTooltip:Show() + elseif (type (self.table.tooltip) == "string") then + GameTooltip:SetOwner (self, "ANCHOR_RIGHT") + GameTooltip:AddLine (self.table.tooltip) + GameTooltip:Show() + end + elseif (self.table.onenter) then + self.table.onenter (self) + end + end + + --> corner frame on enter + local more_clicked = function (t1, t2) + return t1[1] > t2[1] + end + + function HotCornersOnEnter (self) + + if (not LibHotCorners.db.profile.is_enabled) then + return + end + + if (not LibHotCorners.db.profile [self.position .. "_enabled"]) then + return + end + + set_size (self) + + HotCornersBackgroundFrame:EnableMouse (true) + + local i = 1 + + local sort = {} + local clicks = LibHotCorners.db.profile.clicks + for index, button_table in ipairs (LibHotCorners [self.position]) do + tinsert (sort, {clicks [button_table.name] or 0, button_table}) + end + table.sort (sort, more_clicked) + + local last_button + + local disabled = LibHotCorners.db.profile.disabled + + for index, button_table in ipairs (sort) do + button_table = button_table [2] + if (not button_table.widget) then + LibHotCorners:CreateAddonWidget (self, button_table, index, self.position) + end + + button_table.widget:ClearAllPoints() + + if (not disabled [button_table.name]) then + if (self.position == "topleft" or self.position == "topright") then + local y = i * 35 * -1 + button_table.widget:SetPoint ("topleft", self, "topleft", 4, y) + button_table.widget.y = y + else + local x = i * 35 + button_table.widget:SetPoint ("topleft", self, "topleft", x, -4) + button_table.widget.x = x + end + + button_table.widget:Show() + last_button = button_table.widget + + i = i + 1 + else + button_table.widget:Hide() + end + end + + local OptionsButton = LibHotCorners [self.position].optionsbutton + local y = i * 35 * -1 + OptionsButton:SetPoint ("top", self, "top", 0, y) + OptionsButton:Show() + + end + + --> corner frame on leave + function HotCornersOnLeave (self) + self:SetSize (1, 1) + for index, button_table in ipairs (LibHotCorners [self.position]) do + button_table.widget:Hide() + end + local OptionsButton = LibHotCorners [self.position].optionsbutton + OptionsButton:Hide() + end + + --> quick corner on click + function HotCornersOnQuickClick (self, button) + local parent_position = self:GetParent().position + if (LibHotCorners [parent_position].quickfunc) then + LibHotCorners [parent_position].quickfunc (self, button) + end + end + + --> options button onenter + function HotCornersOptionsButtonOnEnter (self) + set_size (self:GetParent()) + for index, button_table in ipairs (LibHotCorners [self:GetParent().position]) do + if (not LibHotCorners.db.profile.disabled [button_table.name]) then + button_table.widget:Show() + end + end + self:Show() + end + + function HotCornersOpenOptions (self) + InterfaceOptionsFrame_OpenToCategory ("HotCorners") + InterfaceOptionsFrame_OpenToCategory ("HotCorners") + end + + function HotCornersSetEnabled (state) + LibHotCorners.db.profile.is_enabled = state + end + + --> options button onleave + function HotCornersOptionsButtonOnLeave (self) + self:GetParent():GetScript("OnLeave")(self:GetParent()) + end + + --> button onenter + function HotCornersButtonOnEnter (self) + set_size (self:GetParent()) + for index, button_table in ipairs (LibHotCorners [self:GetParent().position]) do + if (not LibHotCorners.db.profile.disabled [button_table.name]) then + button_table.widget:Show() + end + end + show_tooltip (self) + local OptionsButton = LibHotCorners [self:GetParent().position].optionsbutton + OptionsButton:Show() + end + + --> button onleave + function HotCornersButtonOnLeave (self) + GameTooltip:Hide() + if (self.table.onleave) then + self.table.onleave (self) + end + self:GetParent():GetScript("OnLeave")(self:GetParent()) + local OptionsButton = LibHotCorners [self:GetParent().position].optionsbutton + OptionsButton:Hide() + end + + --> button onmousedown + function HotCornersButtonOnMouseDown (self, button) + if (self:GetParent().position == "topleft" or self:GetParent().position == "topright") then + self:SetPoint ("topleft", self:GetParent(), "topleft", 5, self.y - 1) + else + self:SetPoint ("topleft", self:GetParent(), "topleft", self.x+1, -6) + end + end + + --> button onmouseup + function HotCornersButtonOnMouseUp (self, button) + if (self:GetParent().position == "topleft" or self:GetParent().position == "topright") then + self:SetPoint ("topleft", self:GetParent(), "topleft", 4, self.y) + else + self:SetPoint ("topleft", self:GetParent(), "topleft", self.x, -4) + end + if (self.table.click) then + local clicks = LibHotCorners.db.profile.clicks + clicks [self.table.name] = clicks [self.table.name] or 0 + clicks [self.table.name] = clicks [self.table.name] + 1 + self.table.click (self, button) + end + end + +------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ +--> create top left corner + + local TopLeftCorner = CreateFrame ("Frame", "LibHotCornersTopLeft", nil, "HotCornersFrameCornerTemplate") + TopLeftCorner:SetPoint ("topleft", UIParent, "topleft", 0, 0) + TopLeftCorner.position = "topleft" + + --fast corner button + local QuickClickButton = CreateFrame ("button", "LibHotCornersTopLeftFastButton", TopLeftCorner, "HotCornersQuickCornerButtonTemplate") + + --options button + local OptionsButton = CreateFrame ("button", "LibHotCornersTopLeftOptionsButton", TopLeftCorner, "HotCornersOptionsButtonTemplate") + + if (debug) then + QuickClickButton:SetSize (20, 20) + QuickClickButton:SetBackdrop ({bgFile = [[Interface\DialogFrame\UI-DialogBox-Gold-Background]], tile = true, tileSize = 40}) + QuickClickButton:SetBackdropColor (1, 0, 0, 1) + end + + LibHotCorners.topleft.quickbutton = QuickClickButton + LibHotCorners.topleft.optionsbutton = OptionsButton + +------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ +--> buttons + + function LibHotCorners:CreateAddonWidget (frame, button_table, index, side) + + --> create the button + local button = CreateFrame ("button", "LibHotCorners" .. side .. button_table.fname, frame, "HotCornersButtonTemplate") + + --> write some attributes + button.index = index + button.table = button_table + button.parent = frame + button_table.widget = button + + --> set the icon + button:SetNormalTexture (button_table.icon) + button:SetHighlightTexture (button_table.icon) + + if (string.lower (button_table.icon):find ([[\icons\]])) then + button:GetNormalTexture():SetTexCoord (0.078125, 0.9375, 0.078125, 0.9375) + button:GetHighlightTexture():SetTexCoord (0.078125, 0.9375, 0.078125, 0.9375) + end + + return button + end \ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/HotCorners.toc Fri Aug 08 12:35:17 2014 -0300 @@ -0,0 +1,10 @@ +## Interface: 50400 +## Title: Hot Corners +## Notes: Adds a bar over the top left side. +## SavedVariables: HotCornersDB + +#@no-lib-strip@ +Libs\libs.xml +#@end-no-lib-strip@ + +HotCorners.xml \ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/HotCorners.xml Fri Aug 08 12:35:17 2014 -0300 @@ -0,0 +1,119 @@ +<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/..\FrameXML\UI.xsd"> + + <Frame name="HotCornersBackgroundFrame" frameStrata="MEDIUM" parent="UIParent"> + <Anchors> + <Anchor point="TOPLEFT" relativeTo="$parent" relativePoint="TOPLEFT" x="0" y="0"/> + <Anchor point="BOTTOMRIGHT" relativeTo="$parent" relativePoint="BOTTOMRIGHT" x="0" y="0"/> + </Anchors> + + <Scripts> + <OnLoad> + self:EnableMouse (false); + </OnLoad> + <OnEnter> + HotCornersBackgroundOnEnter (self); + </OnEnter> + </Scripts> + + </Frame> + + <Frame name="HotCornersFrameCornerTemplate" frameStrata="FULLSCREEN" virtual="true" parent="UIParent"> + <Size x="1" y="1"/> + <Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background" tile="true"> + <TileSize> + <AbsValue val="40"/> + </TileSize> + <BackgroundInsets> + <AbsInset left="0" right="0" top="0" bottom="0"/> + </BackgroundInsets> + </Backdrop> + + <Scripts> + <OnEnter> + HotCornersOnEnter (self); + </OnEnter> + <OnLeave> + HotCornersOnLeave (self); + </OnLeave> + </Scripts> + </Frame> + + <Frame name="HotCornersQuickCornerButtonTemplate" frameStrata="FULLSCREEN" virtual="true"> + <Size x="1" y="1"/> + <Anchors> + <Anchor point="TOPLEFT" relativeTo="$parent" relativePoint="TOPLEFT" x="0" y="0"/> + </Anchors> + + <Scripts> + <OnLoad> + self:SetFrameLevel (self:GetParent():GetFrameLevel()+2); + </OnLoad> + <OnClick> + HotCornersOnQuickClick (self, button); + </OnClick> + <OnEnter> + HotCornersOnEnter (self:GetParent()); + </OnEnter> + </Scripts> + </Frame> + + <Frame name="HotCornersButtonTemplate" frameStrata="FULLSCREEN" hidden="true" virtual="true"> + <Size x="32" y="32"/> + <Scripts> + <OnLoad> + self:SetFrameLevel (self:GetParent():GetFrameLevel()+2); + </OnLoad> + <OnEnter> + HotCornersButtonOnEnter (self); + </OnEnter> + <OnLeave> + HotCornersButtonOnLeave (self); + </OnLeave> + <OnMouseDown> + HotCornersButtonOnMouseDown (self, button); + </OnMouseDown> + <OnMouseUp> + HotCornersButtonOnMouseUp (self, button); + </OnMouseUp> + </Scripts> + </Frame> + + <Button name="HotCornersOptionsButtonTemplate" frameStrata="FULLSCREEN" hidden="false" virtual="true"> + <Size x="32" y="32"/> + + <Layers> + <Layer level="OVERLAY"> + <FontString text="options" name="$parentText" inherits="GameFontHighlightSmall" justifyH="LEFT" nonspacewrap="true" parentKey="text"> + <Anchors> + <Anchor point="CENTER" relativeTo="$parent" relativePoint="CENTER"/> + </Anchors> + <Color r="0.8" g="0.8" b="0.8" a="0.8"/> + </FontString> + </Layer> + </Layers> + + <Scripts> + <OnLoad> + self:SetFrameLevel (self:GetParent():GetFrameLevel()+2); + </OnLoad> + <OnEnter> + HotCornersOptionsButtonOnEnter (self); + self.text:SetTextColor (1, 1, 1, 1); + </OnEnter> + <OnLeave> + HotCornersOptionsButtonOnLeave (self); + self.text:SetTextColor (0.8, 0.8, 0.8, 0.8); + </OnLeave> + <OnMouseDown> + self.text:SetPoint ("center", self, "center", 1, -1); + </OnMouseDown> + <OnMouseUp> + self.text:SetPoint ("center", self, "center"); + HotCornersOpenOptions (self:GetParent()); + </OnMouseUp> + </Scripts> + </Button> + + <Script file="HotCorners.lua"/> + +</Ui> \ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Libs/AceAddon-3.0/AceAddon-3.0.lua Fri Aug 08 12:35:17 2014 -0300 @@ -0,0 +1,674 @@ +--- **AceAddon-3.0** provides a template for creating addon objects. +-- It'll provide you with a set of callback functions that allow you to simplify the loading +-- process of your addon.\\ +-- Callbacks provided are:\\ +-- * **OnInitialize**, which is called directly after the addon is fully loaded. +-- * **OnEnable** which gets called during the PLAYER_LOGIN event, when most of the data provided by the game is already present. +-- * **OnDisable**, which is only called when your addon is manually being disabled. +-- @usage +-- -- A small (but complete) addon, that doesn't do anything, +-- -- but shows usage of the callbacks. +-- local MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon") +-- +-- function MyAddon:OnInitialize() +-- -- do init tasks here, like loading the Saved Variables, +-- -- or setting up slash commands. +-- end +-- +-- function MyAddon:OnEnable() +-- -- Do more initialization here, that really enables the use of your addon. +-- -- Register Events, Hook functions, Create Frames, Get information from +-- -- the game that wasn't available in OnInitialize +-- end +-- +-- function MyAddon:OnDisable() +-- -- Unhook, Unregister Events, Hide frames that you created. +-- -- You would probably only use an OnDisable if you want to +-- -- build a "standby" mode, or be able to toggle modules on/off. +-- end +-- @class file +-- @name AceAddon-3.0.lua +-- @release $Id: AceAddon-3.0.lua 1084 2013-04-27 20:14:11Z nevcairiel $ + +local MAJOR, MINOR = "AceAddon-3.0", 12 +local AceAddon, oldminor = LibStub:NewLibrary(MAJOR, MINOR) + +if not AceAddon then return end -- No Upgrade needed. + +AceAddon.frame = AceAddon.frame or CreateFrame("Frame", "AceAddon30Frame") -- Our very own frame +AceAddon.addons = AceAddon.addons or {} -- addons in general +AceAddon.statuses = AceAddon.statuses or {} -- statuses of addon. +AceAddon.initializequeue = AceAddon.initializequeue or {} -- addons that are new and not initialized +AceAddon.enablequeue = AceAddon.enablequeue or {} -- addons that are initialized and waiting to be enabled +AceAddon.embeds = AceAddon.embeds or setmetatable({}, {__index = function(tbl, key) tbl[key] = {} return tbl[key] end }) -- contains a list of libraries embedded in an addon + +-- Lua APIs +local tinsert, tconcat, tremove = table.insert, table.concat, table.remove +local fmt, tostring = string.format, tostring +local select, pairs, next, type, unpack = select, pairs, next, type, unpack +local loadstring, assert, error = loadstring, assert, error +local setmetatable, getmetatable, rawset, rawget = setmetatable, getmetatable, rawset, rawget + +-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded +-- List them here for Mikk's FindGlobals script +-- GLOBALS: LibStub, IsLoggedIn, geterrorhandler + +--[[ + xpcall safecall implementation +]] +local xpcall = xpcall + +local function errorhandler(err) + return geterrorhandler()(err) +end + +local function CreateDispatcher(argCount) + local code = [[ + local xpcall, eh = ... + local method, ARGS + local function call() return method(ARGS) end + + local function dispatch(func, ...) + method = func + if not method then return end + ARGS = ... + return xpcall(call, eh) + end + + return dispatch + ]] + + local ARGS = {} + for i = 1, argCount do ARGS[i] = "arg"..i end + code = code:gsub("ARGS", tconcat(ARGS, ", ")) + return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler) +end + +local Dispatchers = setmetatable({}, {__index=function(self, argCount) + local dispatcher = CreateDispatcher(argCount) + rawset(self, argCount, dispatcher) + return dispatcher +end}) +Dispatchers[0] = function(func) + return xpcall(func, errorhandler) +end + +local function safecall(func, ...) + -- we check to see if the func is passed is actually a function here and don't error when it isn't + -- this safecall is used for optional functions like OnInitialize OnEnable etc. When they are not + -- present execution should continue without hinderance + if type(func) == "function" then + return Dispatchers[select('#', ...)](func, ...) + end +end + +-- local functions that will be implemented further down +local Enable, Disable, EnableModule, DisableModule, Embed, NewModule, GetModule, GetName, SetDefaultModuleState, SetDefaultModuleLibraries, SetEnabledState, SetDefaultModulePrototype + +-- used in the addon metatable +local function addontostring( self ) return self.name end + +-- Check if the addon is queued for initialization +local function queuedForInitialization(addon) + for i = 1, #AceAddon.initializequeue do + if AceAddon.initializequeue[i] == addon then + return true + end + end + return false +end + +--- Create a new AceAddon-3.0 addon. +-- Any libraries you specified will be embeded, and the addon will be scheduled for +-- its OnInitialize and OnEnable callbacks. +-- The final addon object, with all libraries embeded, will be returned. +-- @paramsig [object ,]name[, lib, ...] +-- @param object Table to use as a base for the addon (optional) +-- @param name Name of the addon object to create +-- @param lib List of libraries to embed into the addon +-- @usage +-- -- Create a simple addon object +-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceEvent-3.0") +-- +-- -- Create a Addon object based on the table of a frame +-- local MyFrame = CreateFrame("Frame") +-- MyAddon = LibStub("AceAddon-3.0"):NewAddon(MyFrame, "MyAddon", "AceEvent-3.0") +function AceAddon:NewAddon(objectorname, ...) + local object,name + local i=1 + if type(objectorname)=="table" then + object=objectorname + name=... + i=2 + else + name=objectorname + end + if type(name)~="string" then + error(("Usage: NewAddon([object,] name, [lib, lib, lib, ...]): 'name' - string expected got '%s'."):format(type(name)), 2) + end + if self.addons[name] then + error(("Usage: NewAddon([object,] name, [lib, lib, lib, ...]): 'name' - Addon '%s' already exists."):format(name), 2) + end + + object = object or {} + object.name = name + + local addonmeta = {} + local oldmeta = getmetatable(object) + if oldmeta then + for k, v in pairs(oldmeta) do addonmeta[k] = v end + end + addonmeta.__tostring = addontostring + + setmetatable( object, addonmeta ) + self.addons[name] = object + object.modules = {} + object.orderedModules = {} + object.defaultModuleLibraries = {} + Embed( object ) -- embed NewModule, GetModule methods + self:EmbedLibraries(object, select(i,...)) + + -- add to queue of addons to be initialized upon ADDON_LOADED + tinsert(self.initializequeue, object) + return object +end + + +--- Get the addon object by its name from the internal AceAddon registry. +-- Throws an error if the addon object cannot be found (except if silent is set). +-- @param name unique name of the addon object +-- @param silent if true, the addon is optional, silently return nil if its not found +-- @usage +-- -- Get the Addon +-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon") +function AceAddon:GetAddon(name, silent) + if not silent and not self.addons[name] then + error(("Usage: GetAddon(name): 'name' - Cannot find an AceAddon '%s'."):format(tostring(name)), 2) + end + return self.addons[name] +end + +-- - Embed a list of libraries into the specified addon. +-- This function will try to embed all of the listed libraries into the addon +-- and error if a single one fails. +-- +-- **Note:** This function is for internal use by :NewAddon/:NewModule +-- @paramsig addon, [lib, ...] +-- @param addon addon object to embed the libs in +-- @param lib List of libraries to embed into the addon +function AceAddon:EmbedLibraries(addon, ...) + for i=1,select("#", ... ) do + local libname = select(i, ...) + self:EmbedLibrary(addon, libname, false, 4) + end +end + +-- - Embed a library into the addon object. +-- This function will check if the specified library is registered with LibStub +-- and if it has a :Embed function to call. It'll error if any of those conditions +-- fails. +-- +-- **Note:** This function is for internal use by :EmbedLibraries +-- @paramsig addon, libname[, silent[, offset]] +-- @param addon addon object to embed the library in +-- @param libname name of the library to embed +-- @param silent marks an embed to fail silently if the library doesn't exist (optional) +-- @param offset will push the error messages back to said offset, defaults to 2 (optional) +function AceAddon:EmbedLibrary(addon, libname, silent, offset) + local lib = LibStub:GetLibrary(libname, true) + if not lib and not silent then + error(("Usage: EmbedLibrary(addon, libname, silent, offset): 'libname' - Cannot find a library instance of %q."):format(tostring(libname)), offset or 2) + elseif lib and type(lib.Embed) == "function" then + lib:Embed(addon) + tinsert(self.embeds[addon], libname) + return true + elseif lib then + error(("Usage: EmbedLibrary(addon, libname, silent, offset): 'libname' - Library '%s' is not Embed capable"):format(libname), offset or 2) + end +end + +--- Return the specified module from an addon object. +-- Throws an error if the addon object cannot be found (except if silent is set) +-- @name //addon//:GetModule +-- @paramsig name[, silent] +-- @param name unique name of the module +-- @param silent if true, the module is optional, silently return nil if its not found (optional) +-- @usage +-- -- Get the Addon +-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon") +-- -- Get the Module +-- MyModule = MyAddon:GetModule("MyModule") +function GetModule(self, name, silent) + if not self.modules[name] and not silent then + error(("Usage: GetModule(name, silent): 'name' - Cannot find module '%s'."):format(tostring(name)), 2) + end + return self.modules[name] +end + +local function IsModuleTrue(self) return true end + +--- Create a new module for the addon. +-- The new module can have its own embeded libraries and/or use a module prototype to be mixed into the module.\\ +-- A module has the same functionality as a real addon, it can have modules of its own, and has the same API as +-- an addon object. +-- @name //addon//:NewModule +-- @paramsig name[, prototype|lib[, lib, ...]] +-- @param name unique name of the module +-- @param prototype object to derive this module from, methods and values from this table will be mixed into the module (optional) +-- @param lib List of libraries to embed into the addon +-- @usage +-- -- Create a module with some embeded libraries +-- MyModule = MyAddon:NewModule("MyModule", "AceEvent-3.0", "AceHook-3.0") +-- +-- -- Create a module with a prototype +-- local prototype = { OnEnable = function(self) print("OnEnable called!") end } +-- MyModule = MyAddon:NewModule("MyModule", prototype, "AceEvent-3.0", "AceHook-3.0") +function NewModule(self, name, prototype, ...) + if type(name) ~= "string" then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'name' - string expected got '%s'."):format(type(name)), 2) end + if type(prototype) ~= "string" and type(prototype) ~= "table" and type(prototype) ~= "nil" then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'prototype' - table (prototype), string (lib) or nil expected got '%s'."):format(type(prototype)), 2) end + + if self.modules[name] then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'name' - Module '%s' already exists."):format(name), 2) end + + -- modules are basically addons. We treat them as such. They will be added to the initializequeue properly as well. + -- NewModule can only be called after the parent addon is present thus the modules will be initialized after their parent is. + local module = AceAddon:NewAddon(fmt("%s_%s", self.name or tostring(self), name)) + + module.IsModule = IsModuleTrue + module:SetEnabledState(self.defaultModuleState) + module.moduleName = name + + if type(prototype) == "string" then + AceAddon:EmbedLibraries(module, prototype, ...) + else + AceAddon:EmbedLibraries(module, ...) + end + AceAddon:EmbedLibraries(module, unpack(self.defaultModuleLibraries)) + + if not prototype or type(prototype) == "string" then + prototype = self.defaultModulePrototype or nil + end + + if type(prototype) == "table" then + local mt = getmetatable(module) + mt.__index = prototype + setmetatable(module, mt) -- More of a Base class type feel. + end + + safecall(self.OnModuleCreated, self, module) -- Was in Ace2 and I think it could be a cool thing to have handy. + self.modules[name] = module + tinsert(self.orderedModules, module) + + return module +end + +--- Returns the real name of the addon or module, without any prefix. +-- @name //addon//:GetName +-- @paramsig +-- @usage +-- print(MyAddon:GetName()) +-- -- prints "MyAddon" +function GetName(self) + return self.moduleName or self.name +end + +--- Enables the Addon, if possible, return true or false depending on success. +-- This internally calls AceAddon:EnableAddon(), thus dispatching a OnEnable callback +-- and enabling all modules of the addon (unless explicitly disabled).\\ +-- :Enable() also sets the internal `enableState` variable to true +-- @name //addon//:Enable +-- @paramsig +-- @usage +-- -- Enable MyModule +-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon") +-- MyModule = MyAddon:GetModule("MyModule") +-- MyModule:Enable() +function Enable(self) + self:SetEnabledState(true) + + -- nevcairiel 2013-04-27: don't enable an addon/module if its queued for init still + -- it'll be enabled after the init process + if not queuedForInitialization(self) then + return AceAddon:EnableAddon(self) + end +end + +--- Disables the Addon, if possible, return true or false depending on success. +-- This internally calls AceAddon:DisableAddon(), thus dispatching a OnDisable callback +-- and disabling all modules of the addon.\\ +-- :Disable() also sets the internal `enableState` variable to false +-- @name //addon//:Disable +-- @paramsig +-- @usage +-- -- Disable MyAddon +-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon") +-- MyAddon:Disable() +function Disable(self) + self:SetEnabledState(false) + return AceAddon:DisableAddon(self) +end + +--- Enables the Module, if possible, return true or false depending on success. +-- Short-hand function that retrieves the module via `:GetModule` and calls `:Enable` on the module object. +-- @name //addon//:EnableModule +-- @paramsig name +-- @usage +-- -- Enable MyModule using :GetModule +-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon") +-- MyModule = MyAddon:GetModule("MyModule") +-- MyModule:Enable() +-- +-- -- Enable MyModule using the short-hand +-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon") +-- MyAddon:EnableModule("MyModule") +function EnableModule(self, name) + local module = self:GetModule( name ) + return module:Enable() +end + +--- Disables the Module, if possible, return true or false depending on success. +-- Short-hand function that retrieves the module via `:GetModule` and calls `:Disable` on the module object. +-- @name //addon//:DisableModule +-- @paramsig name +-- @usage +-- -- Disable MyModule using :GetModule +-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon") +-- MyModule = MyAddon:GetModule("MyModule") +-- MyModule:Disable() +-- +-- -- Disable MyModule using the short-hand +-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon") +-- MyAddon:DisableModule("MyModule") +function DisableModule(self, name) + local module = self:GetModule( name ) + return module:Disable() +end + +--- Set the default libraries to be mixed into all modules created by this object. +-- Note that you can only change the default module libraries before any module is created. +-- @name //addon//:SetDefaultModuleLibraries +-- @paramsig lib[, lib, ...] +-- @param lib List of libraries to embed into the addon +-- @usage +-- -- Create the addon object +-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon") +-- -- Configure default libraries for modules (all modules need AceEvent-3.0) +-- MyAddon:SetDefaultModuleLibraries("AceEvent-3.0") +-- -- Create a module +-- MyModule = MyAddon:NewModule("MyModule") +function SetDefaultModuleLibraries(self, ...) + if next(self.modules) then + error("Usage: SetDefaultModuleLibraries(...): cannot change the module defaults after a module has been registered.", 2) + end + self.defaultModuleLibraries = {...} +end + +--- Set the default state in which new modules are being created. +-- Note that you can only change the default state before any module is created. +-- @name //addon//:SetDefaultModuleState +-- @paramsig state +-- @param state Default state for new modules, true for enabled, false for disabled +-- @usage +-- -- Create the addon object +-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon") +-- -- Set the default state to "disabled" +-- MyAddon:SetDefaultModuleState(false) +-- -- Create a module and explicilty enable it +-- MyModule = MyAddon:NewModule("MyModule") +-- MyModule:Enable() +function SetDefaultModuleState(self, state) + if next(self.modules) then + error("Usage: SetDefaultModuleState(state): cannot change the module defaults after a module has been registered.", 2) + end + self.defaultModuleState = state +end + +--- Set the default prototype to use for new modules on creation. +-- Note that you can only change the default prototype before any module is created. +-- @name //addon//:SetDefaultModulePrototype +-- @paramsig prototype +-- @param prototype Default prototype for the new modules (table) +-- @usage +-- -- Define a prototype +-- local prototype = { OnEnable = function(self) print("OnEnable called!") end } +-- -- Set the default prototype +-- MyAddon:SetDefaultModulePrototype(prototype) +-- -- Create a module and explicitly Enable it +-- MyModule = MyAddon:NewModule("MyModule") +-- MyModule:Enable() +-- -- should print "OnEnable called!" now +-- @see NewModule +function SetDefaultModulePrototype(self, prototype) + if next(self.modules) then + error("Usage: SetDefaultModulePrototype(prototype): cannot change the module defaults after a module has been registered.", 2) + end + if type(prototype) ~= "table" then + error(("Usage: SetDefaultModulePrototype(prototype): 'prototype' - table expected got '%s'."):format(type(prototype)), 2) + end + self.defaultModulePrototype = prototype +end + +--- Set the state of an addon or module +-- This should only be called before any enabling actually happend, e.g. in/before OnInitialize. +-- @name //addon//:SetEnabledState +-- @paramsig state +-- @param state the state of an addon or module (enabled=true, disabled=false) +function SetEnabledState(self, state) + self.enabledState = state +end + + +--- Return an iterator of all modules associated to the addon. +-- @name //addon//:IterateModules +-- @paramsig +-- @usage +-- -- Enable all modules +-- for name, module in MyAddon:IterateModules() do +-- module:Enable() +-- end +local function IterateModules(self) return pairs(self.modules) end + +-- Returns an iterator of all embeds in the addon +-- @name //addon//:IterateEmbeds +-- @paramsig +local function IterateEmbeds(self) return pairs(AceAddon.embeds[self]) end + +--- Query the enabledState of an addon. +-- @name //addon//:IsEnabled +-- @paramsig +-- @usage +-- if MyAddon:IsEnabled() then +-- MyAddon:Disable() +-- end +local function IsEnabled(self) return self.enabledState end +local mixins = { + NewModule = NewModule, + GetModule = GetModule, + Enable = Enable, + Disable = Disable, + EnableModule = EnableModule, + DisableModule = DisableModule, + IsEnabled = IsEnabled, + SetDefaultModuleLibraries = SetDefaultModuleLibraries, + SetDefaultModuleState = SetDefaultModuleState, + SetDefaultModulePrototype = SetDefaultModulePrototype, + SetEnabledState = SetEnabledState, + IterateModules = IterateModules, + IterateEmbeds = IterateEmbeds, + GetName = GetName, +} +local function IsModule(self) return false end +local pmixins = { + defaultModuleState = true, + enabledState = true, + IsModule = IsModule, +} +-- Embed( target ) +-- target (object) - target object to embed aceaddon in +-- +-- this is a local function specifically since it's meant to be only called internally +function Embed(target, skipPMixins) + for k, v in pairs(mixins) do + target[k] = v + end + if not skipPMixins then + for k, v in pairs(pmixins) do + target[k] = target[k] or v + end + end +end + + +-- - Initialize the addon after creation. +-- This function is only used internally during the ADDON_LOADED event +-- It will call the **OnInitialize** function on the addon object (if present), +-- and the **OnEmbedInitialize** function on all embeded libraries. +-- +-- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing. +-- @param addon addon object to intialize +function AceAddon:InitializeAddon(addon) + safecall(addon.OnInitialize, addon) + + local embeds = self.embeds[addon] + for i = 1, #embeds do + local lib = LibStub:GetLibrary(embeds[i], true) + if lib then safecall(lib.OnEmbedInitialize, lib, addon) end + end + + -- we don't call InitializeAddon on modules specifically, this is handled + -- from the event handler and only done _once_ +end + +-- - Enable the addon after creation. +-- Note: This function is only used internally during the PLAYER_LOGIN event, or during ADDON_LOADED, +-- if IsLoggedIn() already returns true at that point, e.g. for LoD Addons. +-- It will call the **OnEnable** function on the addon object (if present), +-- and the **OnEmbedEnable** function on all embeded libraries.\\ +-- This function does not toggle the enable state of the addon itself, and will return early if the addon is disabled. +-- +-- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing. +-- Use :Enable on the addon itself instead. +-- @param addon addon object to enable +function AceAddon:EnableAddon(addon) + if type(addon) == "string" then addon = AceAddon:GetAddon(addon) end + if self.statuses[addon.name] or not addon.enabledState then return false end + + -- set the statuses first, before calling the OnEnable. this allows for Disabling of the addon in OnEnable. + self.statuses[addon.name] = true + + safecall(addon.OnEnable, addon) + + -- make sure we're still enabled before continueing + if self.statuses[addon.name] then + local embeds = self.embeds[addon] + for i = 1, #embeds do + local lib = LibStub:GetLibrary(embeds[i], true) + if lib then safecall(lib.OnEmbedEnable, lib, addon) end + end + + -- enable possible modules. + local modules = addon.orderedModules + for i = 1, #modules do + self:EnableAddon(modules[i]) + end + end + return self.statuses[addon.name] -- return true if we're disabled +end + +-- - Disable the addon +-- Note: This function is only used internally. +-- It will call the **OnDisable** function on the addon object (if present), +-- and the **OnEmbedDisable** function on all embeded libraries.\\ +-- This function does not toggle the enable state of the addon itself, and will return early if the addon is still enabled. +-- +-- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing. +-- Use :Disable on the addon itself instead. +-- @param addon addon object to enable +function AceAddon:DisableAddon(addon) + if type(addon) == "string" then addon = AceAddon:GetAddon(addon) end + if not self.statuses[addon.name] then return false end + + -- set statuses first before calling OnDisable, this allows for aborting the disable in OnDisable. + self.statuses[addon.name] = false + + safecall( addon.OnDisable, addon ) + + -- make sure we're still disabling... + if not self.statuses[addon.name] then + local embeds = self.embeds[addon] + for i = 1, #embeds do + local lib = LibStub:GetLibrary(embeds[i], true) + if lib then safecall(lib.OnEmbedDisable, lib, addon) end + end + -- disable possible modules. + local modules = addon.orderedModules + for i = 1, #modules do + self:DisableAddon(modules[i]) + end + end + + return not self.statuses[addon.name] -- return true if we're disabled +end + +--- Get an iterator over all registered addons. +-- @usage +-- -- Print a list of all installed AceAddon's +-- for name, addon in AceAddon:IterateAddons() do +-- print("Addon: " .. name) +-- end +function AceAddon:IterateAddons() return pairs(self.addons) end + +--- Get an iterator over the internal status registry. +-- @usage +-- -- Print a list of all enabled addons +-- for name, status in AceAddon:IterateAddonStatus() do +-- if status then +-- print("EnabledAddon: " .. name) +-- end +-- end +function AceAddon:IterateAddonStatus() return pairs(self.statuses) end + +-- Following Iterators are deprecated, and their addon specific versions should be used +-- e.g. addon:IterateEmbeds() instead of :IterateEmbedsOnAddon(addon) +function AceAddon:IterateEmbedsOnAddon(addon) return pairs(self.embeds[addon]) end +function AceAddon:IterateModulesOfAddon(addon) return pairs(addon.modules) end + +-- Event Handling +local function onEvent(this, event, arg1) + -- 2011-08-17 nevcairiel - ignore the load event of Blizzard_DebugTools, so a potential startup error isn't swallowed up + if (event == "ADDON_LOADED" and arg1 ~= "Blizzard_DebugTools") or event == "PLAYER_LOGIN" then + -- if a addon loads another addon, recursion could happen here, so we need to validate the table on every iteration + while(#AceAddon.initializequeue > 0) do + local addon = tremove(AceAddon.initializequeue, 1) + -- this might be an issue with recursion - TODO: validate + if event == "ADDON_LOADED" then addon.baseName = arg1 end + AceAddon:InitializeAddon(addon) + tinsert(AceAddon.enablequeue, addon) + end + + if IsLoggedIn() then + while(#AceAddon.enablequeue > 0) do + local addon = tremove(AceAddon.enablequeue, 1) + AceAddon:EnableAddon(addon) + end + end + end +end + +AceAddon.frame:RegisterEvent("ADDON_LOADED") +AceAddon.frame:RegisterEvent("PLAYER_LOGIN") +AceAddon.frame:SetScript("OnEvent", onEvent) + +-- upgrade embeded +for name, addon in pairs(AceAddon.addons) do + Embed(addon, true) +end + +-- 2010-10-27 nevcairiel - add new "orderedModules" table +if oldminor and oldminor < 10 then + for name, addon in pairs(AceAddon.addons) do + addon.orderedModules = {} + for module_name, module in pairs(addon.modules) do + tinsert(addon.orderedModules, module) + end + end +end
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Libs/AceAddon-3.0/AceAddon-3.0.xml Fri Aug 08 12:35:17 2014 -0300 @@ -0,0 +1,4 @@ +<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ +..\FrameXML\UI.xsd"> + <Script file="AceAddon-3.0.lua"/> +</Ui> \ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Libs/AceConfig-3.0/AceConfig-3.0.lua Fri Aug 08 12:35:17 2014 -0300 @@ -0,0 +1,57 @@ +--- AceConfig-3.0 wrapper library. +-- Provides an API to register an options table with the config registry, +-- as well as associate it with a slash command. +-- @class file +-- @name AceConfig-3.0 +-- @release $Id: AceConfig-3.0.lua 969 2010-10-07 02:11:48Z shefki $ + +--[[ +AceConfig-3.0 + +Very light wrapper library that combines all the AceConfig subcomponents into one more easily used whole. + +]] + +local MAJOR, MINOR = "AceConfig-3.0", 2 +local AceConfig = LibStub:NewLibrary(MAJOR, MINOR) + +if not AceConfig then return end + +local cfgreg = LibStub("AceConfigRegistry-3.0") +local cfgcmd = LibStub("AceConfigCmd-3.0") +--TODO: local cfgdlg = LibStub("AceConfigDialog-3.0", true) +--TODO: local cfgdrp = LibStub("AceConfigDropdown-3.0", true) + +-- Lua APIs +local pcall, error, type, pairs = pcall, error, type, pairs + +-- ------------------------------------------------------------------- +-- :RegisterOptionsTable(appName, options, slashcmd, persist) +-- +-- - appName - (string) application name +-- - options - table or function ref, see AceConfigRegistry +-- - slashcmd - slash command (string) or table with commands, or nil to NOT create a slash command + +--- Register a option table with the AceConfig registry. +-- You can supply a slash command (or a table of slash commands) to register with AceConfigCmd directly. +-- @paramsig appName, options [, slashcmd] +-- @param appName The application name for the config table. +-- @param options The option table (or a function to generate one on demand). http://www.wowace.com/addons/ace3/pages/ace-config-3-0-options-tables/ +-- @param slashcmd A slash command to register for the option table, or a table of slash commands. +-- @usage +-- local AceConfig = LibStub("AceConfig-3.0") +-- AceConfig:RegisterOptionsTable("MyAddon", myOptions, {"/myslash", "/my"}) +function AceConfig:RegisterOptionsTable(appName, options, slashcmd) + local ok,msg = pcall(cfgreg.RegisterOptionsTable, self, appName, options) + if not ok then error(msg, 2) end + + if slashcmd then + if type(slashcmd) == "table" then + for _,cmd in pairs(slashcmd) do + cfgcmd:CreateChatCommand(cmd, appName) + end + else + cfgcmd:CreateChatCommand(slashcmd, appName) + end + end +end
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Libs/AceConfig-3.0/AceConfig-3.0.xml Fri Aug 08 12:35:17 2014 -0300 @@ -0,0 +1,8 @@ +<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ +..\FrameXML\UI.xsd"> + <Include file="AceConfigRegistry-3.0\AceConfigRegistry-3.0.xml"/> + <Include file="AceConfigCmd-3.0\AceConfigCmd-3.0.xml"/> + <Include file="AceConfigDialog-3.0\AceConfigDialog-3.0.xml"/> + <!--<Include file="AceConfigDropdown-3.0\AceConfigDropdown-3.0.xml"/>--> + <Script file="AceConfig-3.0.lua"/> +</Ui> \ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.lua Fri Aug 08 12:35:17 2014 -0300 @@ -0,0 +1,794 @@ +--- AceConfigCmd-3.0 handles access to an options table through the "command line" interface via the ChatFrames. +-- @class file +-- @name AceConfigCmd-3.0 +-- @release $Id: AceConfigCmd-3.0.lua 1045 2011-12-09 17:58:40Z nevcairiel $ + +--[[ +AceConfigCmd-3.0 + +Handles commandline optionstable access + +REQUIRES: AceConsole-3.0 for command registration (loaded on demand) + +]] + +-- TODO: plugin args + + +local MAJOR, MINOR = "AceConfigCmd-3.0", 13 +local AceConfigCmd = LibStub:NewLibrary(MAJOR, MINOR) + +if not AceConfigCmd then return end + +AceConfigCmd.commands = AceConfigCmd.commands or {} +local commands = AceConfigCmd.commands + +local cfgreg = LibStub("AceConfigRegistry-3.0") +local AceConsole -- LoD +local AceConsoleName = "AceConsole-3.0" + +-- Lua APIs +local strsub, strsplit, strlower, strmatch, strtrim = string.sub, string.split, string.lower, string.match, string.trim +local format, tonumber, tostring = string.format, tonumber, tostring +local tsort, tinsert = table.sort, table.insert +local select, pairs, next, type = select, pairs, next, type +local error, assert = error, assert + +-- WoW APIs +local _G = _G + +-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded +-- List them here for Mikk's FindGlobals script +-- GLOBALS: LibStub, SELECTED_CHAT_FRAME, DEFAULT_CHAT_FRAME + + +local L = setmetatable({}, { -- TODO: replace with proper locale + __index = function(self,k) return k end +}) + + + +local function print(msg) + (SELECTED_CHAT_FRAME or DEFAULT_CHAT_FRAME):AddMessage(msg) +end + +-- constants used by getparam() calls below + +local handlertypes = {["table"]=true} +local handlermsg = "expected a table" + +local functypes = {["function"]=true, ["string"]=true} +local funcmsg = "expected function or member name" + + +-- pickfirstset() - picks the first non-nil value and returns it + +local function pickfirstset(...) + for i=1,select("#",...) do + if select(i,...)~=nil then + return select(i,...) + end + end +end + + +-- err() - produce real error() regarding malformed options tables etc + +local function err(info,inputpos,msg ) + local cmdstr=" "..strsub(info.input, 1, inputpos-1) + error(MAJOR..": /" ..info[0] ..cmdstr ..": "..(msg or "malformed options table"), 2) +end + + +-- usererr() - produce chatframe message regarding bad slash syntax etc + +local function usererr(info,inputpos,msg ) + local cmdstr=strsub(info.input, 1, inputpos-1); + print("/" ..info[0] .. " "..cmdstr ..": "..(msg or "malformed options table")) +end + + +-- callmethod() - call a given named method (e.g. "get", "set") with given arguments + +local function callmethod(info, inputpos, tab, methodtype, ...) + local method = info[methodtype] + if not method then + err(info, inputpos, "'"..methodtype.."': not set") + end + + info.arg = tab.arg + info.option = tab + info.type = tab.type + + if type(method)=="function" then + return method(info, ...) + elseif type(method)=="string" then + if type(info.handler[method])~="function" then + err(info, inputpos, "'"..methodtype.."': '"..method.."' is not a member function of "..tostring(info.handler)) + end + return info.handler[method](info.handler, info, ...) + else + assert(false) -- type should have already been checked on read + end +end + +-- callfunction() - call a given named function (e.g. "name", "desc") with given arguments + +local function callfunction(info, tab, methodtype, ...) + local method = tab[methodtype] + + info.arg = tab.arg + info.option = tab + info.type = tab.type + + if type(method)=="function" then + return method(info, ...) + else + assert(false) -- type should have already been checked on read + end +end + +-- do_final() - do the final step (set/execute) along with validation and confirmation + +local function do_final(info, inputpos, tab, methodtype, ...) + if info.validate then + local res = callmethod(info,inputpos,tab,"validate",...) + if type(res)=="string" then + usererr(info, inputpos, "'"..strsub(info.input, inputpos).."' - "..res) + return + end + end + -- console ignores .confirm + + callmethod(info,inputpos,tab,methodtype, ...) +end + + +-- getparam() - used by handle() to retreive and store "handler", "get", "set", etc + +local function getparam(info, inputpos, tab, depth, paramname, types, errormsg) + local old,oldat = info[paramname], info[paramname.."_at"] + local val=tab[paramname] + if val~=nil then + if val==false then + val=nil + elseif not types[type(val)] then + err(info, inputpos, "'" .. paramname.. "' - "..errormsg) + end + info[paramname] = val + info[paramname.."_at"] = depth + end + return old,oldat +end + + +-- iterateargs(tab) - custom iterator that iterates both t.args and t.plugins.* +local dummytable={} + +local function iterateargs(tab) + if not tab.plugins then + return pairs(tab.args) + end + + local argtabkey,argtab=next(tab.plugins) + local v + + return function(_, k) + while argtab do + k,v = next(argtab, k) + if k then return k,v end + if argtab==tab.args then + argtab=nil + else + argtabkey,argtab = next(tab.plugins, argtabkey) + if not argtabkey then + argtab=tab.args + end + end + end + end +end + +local function checkhidden(info, inputpos, tab) + if tab.cmdHidden~=nil then + return tab.cmdHidden + end + local hidden = tab.hidden + if type(hidden) == "function" or type(hidden) == "string" then + info.hidden = hidden + hidden = callmethod(info, inputpos, tab, 'hidden') + info.hidden = nil + end + return hidden +end + +local function showhelp(info, inputpos, tab, depth, noHead) + if not noHead then + print("|cff33ff99"..info.appName.."|r: Arguments to |cffffff78/"..info[0].."|r "..strsub(info.input,1,inputpos-1)..":") + end + + local sortTbl = {} -- [1..n]=name + local refTbl = {} -- [name]=tableref + + for k,v in iterateargs(tab) do + if not refTbl[k] then -- a plugin overriding something in .args + tinsert(sortTbl, k) + refTbl[k] = v + end + end + + tsort(sortTbl, function(one, two) + local o1 = refTbl[one].order or 100 + local o2 = refTbl[two].order or 100 + if type(o1) == "function" or type(o1) == "string" then + info.order = o1 + info[#info+1] = one + o1 = callmethod(info, inputpos, refTbl[one], "order") + info[#info] = nil + info.order = nil + end + if type(o2) == "function" or type(o1) == "string" then + info.order = o2 + info[#info+1] = two + o2 = callmethod(info, inputpos, refTbl[two], "order") + info[#info] = nil + info.order = nil + end + if o1<0 and o2<0 then return o1<o2 end + if o2<0 then return true end + if o1<0 then return false end + if o1==o2 then return tostring(one)<tostring(two) end -- compare names + return o1<o2 + end) + + for i = 1, #sortTbl do + local k = sortTbl[i] + local v = refTbl[k] + if not checkhidden(info, inputpos, v) then + if v.type ~= "description" and v.type ~= "header" then + -- recursively show all inline groups + local name, desc = v.name, v.desc + if type(name) == "function" then + name = callfunction(info, v, 'name') + end + if type(desc) == "function" then + desc = callfunction(info, v, 'desc') + end + if v.type == "group" and pickfirstset(v.cmdInline, v.inline, false) then + print(" "..(desc or name)..":") + local oldhandler,oldhandler_at = getparam(info, inputpos, v, depth, "handler", handlertypes, handlermsg) + showhelp(info, inputpos, v, depth, true) + info.handler,info.handler_at = oldhandler,oldhandler_at + else + local key = k:gsub(" ", "_") + print(" |cffffff78"..key.."|r - "..(desc or name or "")) + end + end + end + end +end + + +local function keybindingValidateFunc(text) + if text == nil or text == "NONE" then + return nil + end + text = text:upper() + local shift, ctrl, alt + local modifier + while true do + if text == "-" then + break + end + modifier, text = strsplit('-', text, 2) + if text then + if modifier ~= "SHIFT" and modifier ~= "CTRL" and modifier ~= "ALT" then + return false + end + if modifier == "SHIFT" then + if shift then + return false + end + shift = true + end + if modifier == "CTRL" then + if ctrl then + return false + end + ctrl = true + end + if modifier == "ALT" then + if alt then + return false + end + alt = true + end + else + text = modifier + break + end + end + if text == "" then + return false + end + if not text:find("^F%d+$") and text ~= "CAPSLOCK" and text:len() ~= 1 and (text:byte() < 128 or text:len() > 4) and not _G["KEY_" .. text] then + return false + end + local s = text + if shift then + s = "SHIFT-" .. s + end + if ctrl then + s = "CTRL-" .. s + end + if alt then + s = "ALT-" .. s + end + return s +end + +-- handle() - selfrecursing function that processes input->optiontable +-- - depth - starts at 0 +-- - retfalse - return false rather than produce error if a match is not found (used by inlined groups) + +local function handle(info, inputpos, tab, depth, retfalse) + + if not(type(tab)=="table" and type(tab.type)=="string") then err(info,inputpos) end + + ------------------------------------------------------------------- + -- Grab hold of handler,set,get,func,etc if set (and remember old ones) + -- Note that we do NOT validate if method names are correct at this stage, + -- the handler may change before they're actually used! + + local oldhandler,oldhandler_at = getparam(info,inputpos,tab,depth,"handler",handlertypes,handlermsg) + local oldset,oldset_at = getparam(info,inputpos,tab,depth,"set",functypes,funcmsg) + local oldget,oldget_at = getparam(info,inputpos,tab,depth,"get",functypes,funcmsg) + local oldfunc,oldfunc_at = getparam(info,inputpos,tab,depth,"func",functypes,funcmsg) + local oldvalidate,oldvalidate_at = getparam(info,inputpos,tab,depth,"validate",functypes,funcmsg) + --local oldconfirm,oldconfirm_at = getparam(info,inputpos,tab,depth,"confirm",functypes,funcmsg) + + ------------------------------------------------------------------- + -- Act according to .type of this table + + if tab.type=="group" then + ------------ group -------------------------------------------- + + if type(tab.args)~="table" then err(info, inputpos) end + if tab.plugins and type(tab.plugins)~="table" then err(info,inputpos) end + + -- grab next arg from input + local _,nextpos,arg = (info.input):find(" *([^ ]+) *", inputpos) + if not arg then + showhelp(info, inputpos, tab, depth) + return + end + nextpos=nextpos+1 + + -- loop .args and try to find a key with a matching name + for k,v in iterateargs(tab) do + if not(type(k)=="string" and type(v)=="table" and type(v.type)=="string") then err(info,inputpos, "options table child '"..tostring(k).."' is malformed") end + + -- is this child an inline group? if so, traverse into it + if v.type=="group" and pickfirstset(v.cmdInline, v.inline, false) then + info[depth+1] = k + if handle(info, inputpos, v, depth+1, true)==false then + info[depth+1] = nil + -- wasn't found in there, but that's ok, we just keep looking down here + else + return -- done, name was found in inline group + end + -- matching name and not a inline group + elseif strlower(arg)==strlower(k:gsub(" ", "_")) then + info[depth+1] = k + return handle(info,nextpos,v,depth+1) + end + end + + -- no match + if retfalse then + -- restore old infotable members and return false to indicate failure + info.handler,info.handler_at = oldhandler,oldhandler_at + info.set,info.set_at = oldset,oldset_at + info.get,info.get_at = oldget,oldget_at + info.func,info.func_at = oldfunc,oldfunc_at + info.validate,info.validate_at = oldvalidate,oldvalidate_at + --info.confirm,info.confirm_at = oldconfirm,oldconfirm_at + return false + end + + -- couldn't find the command, display error + usererr(info, inputpos, "'"..arg.."' - " .. L["unknown argument"]) + return + end + + local str = strsub(info.input,inputpos); + + if tab.type=="execute" then + ------------ execute -------------------------------------------- + do_final(info, inputpos, tab, "func") + + + + elseif tab.type=="input" then + ------------ input -------------------------------------------- + + local res = true + if tab.pattern then + if not(type(tab.pattern)=="string") then err(info, inputpos, "'pattern' - expected a string") end + if not strmatch(str, tab.pattern) then + usererr(info, inputpos, "'"..str.."' - " .. L["invalid input"]) + return + end + end + + do_final(info, inputpos, tab, "set", str) + + + + elseif tab.type=="toggle" then + ------------ toggle -------------------------------------------- + local b + local str = strtrim(strlower(str)) + if str=="" then + b = callmethod(info, inputpos, tab, "get") + + if tab.tristate then + --cycle in true, nil, false order + if b then + b = nil + elseif b == nil then + b = false + else + b = true + end + else + b = not b + end + + elseif str==L["on"] then + b = true + elseif str==L["off"] then + b = false + elseif tab.tristate and str==L["default"] then + b = nil + else + if tab.tristate then + usererr(info, inputpos, format(L["'%s' - expected 'on', 'off' or 'default', or no argument to toggle."], str)) + else + usererr(info, inputpos, format(L["'%s' - expected 'on' or 'off', or no argument to toggle."], str)) + end + return + end + + do_final(info, inputpos, tab, "set", b) + + + elseif tab.type=="range" then + ------------ range -------------------------------------------- + local val = tonumber(str) + if not val then + usererr(info, inputpos, "'"..str.."' - "..L["expected number"]) + return + end + if type(info.step)=="number" then + val = val- (val % info.step) + end + if type(info.min)=="number" and val<info.min then + usererr(info, inputpos, val.." - "..format(L["must be equal to or higher than %s"], tostring(info.min)) ) + return + end + if type(info.max)=="number" and val>info.max then + usererr(info, inputpos, val.." - "..format(L["must be equal to or lower than %s"], tostring(info.max)) ) + return + end + + do_final(info, inputpos, tab, "set", val) + + + elseif tab.type=="select" then + ------------ select ------------------------------------ + local str = strtrim(strlower(str)) + + local values = tab.values + if type(values) == "function" or type(values) == "string" then + info.values = values + values = callmethod(info, inputpos, tab, "values") + info.values = nil + end + + if str == "" then + local b = callmethod(info, inputpos, tab, "get") + local fmt = "|cffffff78- [%s]|r %s" + local fmt_sel = "|cffffff78- [%s]|r %s |cffff0000*|r" + print(L["Options for |cffffff78"..info[#info].."|r:"]) + for k, v in pairs(values) do + if b == k then + print(fmt_sel:format(k, v)) + else + print(fmt:format(k, v)) + end + end + return + end + + local ok + for k,v in pairs(values) do + if strlower(k)==str then + str = k -- overwrite with key (in case of case mismatches) + ok = true + break + end + end + if not ok then + usererr(info, inputpos, "'"..str.."' - "..L["unknown selection"]) + return + end + + do_final(info, inputpos, tab, "set", str) + + elseif tab.type=="multiselect" then + ------------ multiselect ------------------------------------------- + local str = strtrim(strlower(str)) + + local values = tab.values + if type(values) == "function" or type(values) == "string" then + info.values = values + values = callmethod(info, inputpos, tab, "values") + info.values = nil + end + + if str == "" then + local fmt = "|cffffff78- [%s]|r %s" + local fmt_sel = "|cffffff78- [%s]|r %s |cffff0000*|r" + print(L["Options for |cffffff78"..info[#info].."|r (multiple possible):"]) + for k, v in pairs(values) do + if callmethod(info, inputpos, tab, "get", k) then + print(fmt_sel:format(k, v)) + else + print(fmt:format(k, v)) + end + end + return + end + + --build a table of the selections, checking that they exist + --parse for =on =off =default in the process + --table will be key = true for options that should toggle, key = [on|off|default] for options to be set + local sels = {} + for v in str:gmatch("[^ ]+") do + --parse option=on etc + local opt, val = v:match('(.+)=(.+)') + --get option if toggling + if not opt then + opt = v + end + + --check that the opt is valid + local ok + for k,v in pairs(values) do + if strlower(k)==opt then + opt = k -- overwrite with key (in case of case mismatches) + ok = true + break + end + end + + if not ok then + usererr(info, inputpos, "'"..opt.."' - "..L["unknown selection"]) + return + end + + --check that if val was supplied it is valid + if val then + if val == L["on"] or val == L["off"] or (tab.tristate and val == L["default"]) then + --val is valid insert it + sels[opt] = val + else + if tab.tristate then + usererr(info, inputpos, format(L["'%s' '%s' - expected 'on', 'off' or 'default', or no argument to toggle."], v, val)) + else + usererr(info, inputpos, format(L["'%s' '%s' - expected 'on' or 'off', or no argument to toggle."], v, val)) + end + return + end + else + -- no val supplied, toggle + sels[opt] = true + end + end + + for opt, val in pairs(sels) do + local newval + + if (val == true) then + --toggle the option + local b = callmethod(info, inputpos, tab, "get", opt) + + if tab.tristate then + --cycle in true, nil, false order + if b then + b = nil + elseif b == nil then + b = false + else + b = true + end + else + b = not b + end + newval = b + else + --set the option as specified + if val==L["on"] then + newval = true + elseif val==L["off"] then + newval = false + elseif val==L["default"] then + newval = nil + end + end + + do_final(info, inputpos, tab, "set", opt, newval) + end + + + elseif tab.type=="color" then + ------------ color -------------------------------------------- + local str = strtrim(strlower(str)) + if str == "" then + --TODO: Show current value + return + end + + local r, g, b, a + + local hasAlpha = tab.hasAlpha + if type(hasAlpha) == "function" or type(hasAlpha) == "string" then + info.hasAlpha = hasAlpha + hasAlpha = callmethod(info, inputpos, tab, 'hasAlpha') + info.hasAlpha = nil + end + + if hasAlpha then + if str:len() == 8 and str:find("^%x*$") then + --parse a hex string + r,g,b,a = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255, tonumber(str:sub(7, 8), 16) / 255 + else + --parse seperate values + r,g,b,a = str:match("^([%d%.]+) ([%d%.]+) ([%d%.]+) ([%d%.]+)$") + r,g,b,a = tonumber(r), tonumber(g), tonumber(b), tonumber(a) + end + if not (r and g and b and a) then + usererr(info, inputpos, format(L["'%s' - expected 'RRGGBBAA' or 'r g b a'."], str)) + return + end + + if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 and a >= 0.0 and a <= 1.0 then + --values are valid + elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 and a >= 0 and a <= 255 then + --values are valid 0..255, convert to 0..1 + r = r / 255 + g = g / 255 + b = b / 255 + a = a / 255 + else + --values are invalid + usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0..1 or 0..255."], str)) + end + else + a = 1.0 + if str:len() == 6 and str:find("^%x*$") then + --parse a hex string + r,g,b = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255 + else + --parse seperate values + r,g,b = str:match("^([%d%.]+) ([%d%.]+) ([%d%.]+)$") + r,g,b = tonumber(r), tonumber(g), tonumber(b) + end + if not (r and g and b) then + usererr(info, inputpos, format(L["'%s' - expected 'RRGGBB' or 'r g b'."], str)) + return + end + if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 then + --values are valid + elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 then + --values are valid 0..255, convert to 0..1 + r = r / 255 + g = g / 255 + b = b / 255 + else + --values are invalid + usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0-1 or 0-255."], str)) + end + end + + do_final(info, inputpos, tab, "set", r,g,b,a) + + elseif tab.type=="keybinding" then + ------------ keybinding -------------------------------------------- + local str = strtrim(strlower(str)) + if str == "" then + --TODO: Show current value + return + end + local value = keybindingValidateFunc(str:upper()) + if value == false then + usererr(info, inputpos, format(L["'%s' - Invalid Keybinding."], str)) + return + end + + do_final(info, inputpos, tab, "set", value) + + elseif tab.type=="description" then + ------------ description -------------------- + -- ignore description, GUI config only + else + err(info, inputpos, "unknown options table item type '"..tostring(tab.type).."'") + end +end + +--- Handle the chat command. +-- This is usually called from a chat command handler to parse the command input as operations on an aceoptions table.\\ +-- AceConfigCmd uses this function internally when a slash command is registered with `:CreateChatCommand` +-- @param slashcmd The slash command WITHOUT leading slash (only used for error output) +-- @param appName The application name as given to `:RegisterOptionsTable()` +-- @param input The commandline input (as given by the WoW handler, i.e. without the command itself) +-- @usage +-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceConsole-3.0") +-- -- Use AceConsole-3.0 to register a Chat Command +-- MyAddon:RegisterChatCommand("mychat", "ChatCommand") +-- +-- -- Show the GUI if no input is supplied, otherwise handle the chat input. +-- function MyAddon:ChatCommand(input) +-- -- Assuming "MyOptions" is the appName of a valid options table +-- if not input or input:trim() == "" then +-- LibStub("AceConfigDialog-3.0"):Open("MyOptions") +-- else +-- LibStub("AceConfigCmd-3.0").HandleCommand(MyAddon, "mychat", "MyOptions", input) +-- end +-- end +function AceConfigCmd:HandleCommand(slashcmd, appName, input) + + local optgetter = cfgreg:GetOptionsTable(appName) + if not optgetter then + error([[Usage: HandleCommand("slashcmd", "appName", "input"): 'appName' - no options table "]]..tostring(appName)..[[" has been registered]], 2) + end + local options = assert( optgetter("cmd", MAJOR) ) + + local info = { -- Don't try to recycle this, it gets handed off to callbacks and whatnot + [0] = slashcmd, + appName = appName, + options = options, + input = input, + self = self, + handler = self, + uiType = "cmd", + uiName = MAJOR, + } + + handle(info, 1, options, 0) -- (info, inputpos, table, depth) +end + +--- Utility function to create a slash command handler. +-- Also registers tab completion with AceTab +-- @param slashcmd The slash command WITHOUT leading slash (only used for error output) +-- @param appName The application name as given to `:RegisterOptionsTable()` +function AceConfigCmd:CreateChatCommand(slashcmd, appName) + if not AceConsole then + AceConsole = LibStub(AceConsoleName) + end + if AceConsole.RegisterChatCommand(self, slashcmd, function(input) + AceConfigCmd.HandleCommand(self, slashcmd, appName, input) -- upgradable + end, + true) then -- succesfully registered so lets get the command -> app table in + commands[slashcmd] = appName + end +end + +--- Utility function that returns the options table that belongs to a slashcommand. +-- Designed to be used for the AceTab interface. +-- @param slashcmd The slash command WITHOUT leading slash (only used for error output) +-- @return The options table associated with the slash command (or nil if the slash command was not registered) +function AceConfigCmd:GetChatCommandOptions(slashcmd) + return commands[slashcmd] +end
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.xml Fri Aug 08 12:35:17 2014 -0300 @@ -0,0 +1,4 @@ +<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ +..\FrameXML\UI.xsd"> + <Script file="AceConfigCmd-3.0.lua"/> +</Ui> \ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua Fri Aug 08 12:35:17 2014 -0300 @@ -0,0 +1,1947 @@ +--- AceConfigDialog-3.0 generates AceGUI-3.0 based windows based on option tables. +-- @class file +-- @name AceConfigDialog-3.0 +-- @release $Id: AceConfigDialog-3.0.lua 1089 2013-09-13 14:32:35Z nevcairiel $ + +local LibStub = LibStub +local MAJOR, MINOR = "AceConfigDialog-3.0", 58 +local AceConfigDialog, oldminor = LibStub:NewLibrary(MAJOR, MINOR) + +if not AceConfigDialog then return end + +AceConfigDialog.OpenFrames = AceConfigDialog.OpenFrames or {} +AceConfigDialog.Status = AceConfigDialog.Status or {} +AceConfigDialog.frame = AceConfigDialog.frame or CreateFrame("Frame") + +AceConfigDialog.frame.apps = AceConfigDialog.frame.apps or {} +AceConfigDialog.frame.closing = AceConfigDialog.frame.closing or {} +AceConfigDialog.frame.closeAllOverride = AceConfigDialog.frame.closeAllOverride or {} + +local gui = LibStub("AceGUI-3.0") +local reg = LibStub("AceConfigRegistry-3.0") + +-- Lua APIs +local tconcat, tinsert, tsort, tremove, tsort = table.concat, table.insert, table.sort, table.remove, table.sort +local strmatch, format = string.match, string.format +local assert, loadstring, error = assert, loadstring, error +local pairs, next, select, type, unpack, wipe, ipairs = pairs, next, select, type, unpack, wipe, ipairs +local rawset, tostring, tonumber = rawset, tostring, tonumber +local math_min, math_max, math_floor = math.min, math.max, math.floor + +-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded +-- List them here for Mikk's FindGlobals script +-- GLOBALS: NORMAL_FONT_COLOR, GameTooltip, StaticPopupDialogs, ACCEPT, CANCEL, StaticPopup_Show +-- GLOBALS: PlaySound, GameFontHighlight, GameFontHighlightSmall, GameFontHighlightLarge +-- GLOBALS: CloseSpecialWindows, InterfaceOptions_AddCategory, geterrorhandler + +local emptyTbl = {} + +--[[ + xpcall safecall implementation +]] +local xpcall = xpcall + +local function errorhandler(err) + return geterrorhandler()(err) +end + +local function CreateDispatcher(argCount) + local code = [[ + local xpcall, eh = ... + local method, ARGS + local function call() return method(ARGS) end + + local function dispatch(func, ...) + method = func + if not method then return end + ARGS = ... + return xpcall(call, eh) + end + + return dispatch + ]] + + local ARGS = {} + for i = 1, argCount do ARGS[i] = "arg"..i end + code = code:gsub("ARGS", tconcat(ARGS, ", ")) + return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler) +end + +local Dispatchers = setmetatable({}, {__index=function(self, argCount) + local dispatcher = CreateDispatcher(argCount) + rawset(self, argCount, dispatcher) + return dispatcher +end}) +Dispatchers[0] = function(func) + return xpcall(func, errorhandler) +end + +local function safecall(func, ...) + return Dispatchers[select("#", ...)](func, ...) +end + +local width_multiplier = 170 + +--[[ +Group Types + Tree - All Descendant Groups will all become nodes on the tree, direct child options will appear above the tree + - Descendant Groups with inline=true and thier children will not become nodes + + Tab - Direct Child Groups will become tabs, direct child options will appear above the tab control + - Grandchild groups will default to inline unless specified otherwise + + Select- Same as Tab but with entries in a dropdown rather than tabs + + + Inline Groups + - Will not become nodes of a select group, they will be effectivly part of thier parent group seperated by a border + - If declared on a direct child of a root node of a select group, they will appear above the group container control + - When a group is displayed inline, all descendants will also be inline members of the group + +]] + +-- Recycling functions +local new, del, copy +--newcount, delcount,createdcount,cached = 0,0,0 +do + local pool = setmetatable({},{__mode="k"}) + function new() + --newcount = newcount + 1 + local t = next(pool) + if t then + pool[t] = nil + return t + else + --createdcount = createdcount + 1 + return {} + end + end + function copy(t) + local c = new() + for k, v in pairs(t) do + c[k] = v + end + return c + end + function del(t) + --delcount = delcount + 1 + wipe(t) + pool[t] = true + end +-- function cached() +-- local n = 0 +-- for k in pairs(pool) do +-- n = n + 1 +-- end +-- return n +-- end +end + +-- picks the first non-nil value and returns it +local function pickfirstset(...) + for i=1,select("#",...) do + if select(i,...)~=nil then + return select(i,...) + end + end +end + +--gets an option from a given group, checking plugins +local function GetSubOption(group, key) + if group.plugins then + for plugin, t in pairs(group.plugins) do + if t[key] then + return t[key] + end + end + end + + return group.args[key] +end + +--Option member type definitions, used to decide how to access it + +--Is the member Inherited from parent options +local isInherited = { + set = true, + get = true, + func = true, + confirm = true, + validate = true, + disabled = true, + hidden = true +} + +--Does a string type mean a literal value, instead of the default of a method of the handler +local stringIsLiteral = { + name = true, + desc = true, + icon = true, + usage = true, + width = true, + image = true, + fontSize = true, +} + +--Is Never a function or method +local allIsLiteral = { + type = true, + descStyle = true, + imageWidth = true, + imageHeight = true, +} + +--gets the value for a member that could be a function +--function refs are called with an info arg +--every other type is returned +local function GetOptionsMemberValue(membername, option, options, path, appName, ...) + --get definition for the member + local inherits = isInherited[membername] + + + --get the member of the option, traversing the tree if it can be inherited + local member + + if inherits then + local group = options + if group[membername] ~= nil then + member = group[membername] + end + for i = 1, #path do + group = GetSubOption(group, path[i]) + if group[membername] ~= nil then + member = group[membername] + end + end + else + member = option[membername] + end + + --check if we need to call a functon, or if we have a literal value + if ( not allIsLiteral[membername] ) and ( type(member) == "function" or ((not stringIsLiteral[membername]) and type(member) == "string") ) then + --We have a function to call + local info = new() + --traverse the options table, picking up the handler and filling the info with the path + local handler + local group = options + handler = group.handler or handler + + for i = 1, #path do + group = GetSubOption(group, path[i]) + info[i] = path[i] + handler = group.handler or handler + end + + info.options = options + info.appName = appName + info[0] = appName + info.arg = option.arg + info.handler = handler + info.option = option + info.type = option.type + info.uiType = "dialog" + info.uiName = MAJOR + + local a, b, c ,d + --using 4 returns for the get of a color type, increase if a type needs more + if type(member) == "function" then + --Call the function + a,b,c,d = member(info, ...) + else + --Call the method + if handler and handler[member] then + a,b,c,d = handler[member](handler, info, ...) + else + error(format("Method %s doesn't exist in handler for type %s", member, membername)) + end + end + del(info) + return a,b,c,d + else + --The value isnt a function to call, return it + return member + end +end + +--[[calls an options function that could be inherited, method name or function ref +local function CallOptionsFunction(funcname ,option, options, path, appName, ...) + local info = new() + + local func + local group = options + local handler + + --build the info table containing the path + -- pick up functions while traversing the tree + if group[funcname] ~= nil then + func = group[funcname] + end + handler = group.handler or handler + + for i, v in ipairs(path) do + group = GetSubOption(group, v) + info[i] = v + if group[funcname] ~= nil then + func = group[funcname] + end + handler = group.handler or handler + end + + info.options = options + info[0] = appName + info.arg = option.arg + + local a, b, c ,d + if type(func) == "string" then + if handler and handler[func] then + a,b,c,d = handler[func](handler, info, ...) + else + error(string.format("Method %s doesn't exist in handler for type func", func)) + end + elseif type(func) == "function" then + a,b,c,d = func(info, ...) + end + del(info) + return a,b,c,d +end +--]] + +--tables to hold orders and names for options being sorted, will be created with new() +--prevents needing to call functions repeatedly while sorting +local tempOrders +local tempNames + +local function compareOptions(a,b) + if not a then + return true + end + if not b then + return false + end + local OrderA, OrderB = tempOrders[a] or 100, tempOrders[b] or 100 + if OrderA == OrderB then + local NameA = (type(tempNames[a]) == "string") and tempNames[a] or "" + local NameB = (type(tempNames[b]) == "string") and tempNames[b] or "" + return NameA:upper() < NameB:upper() + end + if OrderA < 0 then + if OrderB > 0 then + return false + end + else + if OrderB < 0 then + return true + end + end + return OrderA < OrderB +end + + + +--builds 2 tables out of an options group +-- keySort, sorted keys +-- opts, combined options from .plugins and args +local function BuildSortedOptionsTable(group, keySort, opts, options, path, appName) + tempOrders = new() + tempNames = new() + + if group.plugins then + for plugin, t in pairs(group.plugins) do + for k, v in pairs(t) do + if not opts[k] then + tinsert(keySort, k) + opts[k] = v + + path[#path+1] = k + tempOrders[k] = GetOptionsMemberValue("order", v, options, path, appName) + tempNames[k] = GetOptionsMemberValue("name", v, options, path, appName) + path[#path] = nil + end + end + end + end + + for k, v in pairs(group.args) do + if not opts[k] then + tinsert(keySort, k) + opts[k] = v + + path[#path+1] = k + tempOrders[k] = GetOptionsMemberValue("order", v, options, path, appName) + tempNames[k] = GetOptionsMemberValue("name", v, options, path, appName) + path[#path] = nil + end + end + + tsort(keySort, compareOptions) + + del(tempOrders) + del(tempNames) +end + +local function DelTree(tree) + if tree.children then + local childs = tree.children + for i = 1, #childs do + DelTree(childs[i]) + del(childs[i]) + end + del(childs) + end +end + +local function CleanUserData(widget, event) + + local user = widget:GetUserDataTable() + + if user.path then + del(user.path) + end + + if widget.type == "TreeGroup" then + local tree = user.tree + widget:SetTree(nil) + if tree then + for i = 1, #tree do + DelTree(tree[i]) + del(tree[i]) + end + del(tree) + end + end + + if widget.type == "TabGroup" then + widget:SetTabs(nil) + if user.tablist then + del(user.tablist) + end + end + + if widget.type == "DropdownGroup" then + widget:SetGroupList(nil) + if user.grouplist then + del(user.grouplist) + end + if user.orderlist then + del(user.orderlist) + end + end +end + +-- - Gets a status table for the given appname and options path. +-- @param appName The application name as given to `:RegisterOptionsTable()` +-- @param path The path to the options (a table with all group keys) +-- @return +function AceConfigDialog:GetStatusTable(appName, path) + local status = self.Status + + if not status[appName] then + status[appName] = {} + status[appName].status = {} + status[appName].children = {} + end + + status = status[appName] + + if path then + for i = 1, #path do + local v = path[i] + if not status.children[v] then + status.children[v] = {} + status.children[v].status = {} + status.children[v].children = {} + end + status = status.children[v] + end + end + + return status.status +end + +--- Selects the specified path in the options window. +-- The path specified has to match the keys of the groups in the table. +-- @param appName The application name as given to `:RegisterOptionsTable()` +-- @param ... The path to the key that should be selected +function AceConfigDialog:SelectGroup(appName, ...) + local path = new() + + + local app = reg:GetOptionsTable(appName) + if not app then + error(("%s isn't registed with AceConfigRegistry, unable to open config"):format(appName), 2) + end + local options = app("dialog", MAJOR) + local group = options + local status = self:GetStatusTable(appName, path) + if not status.groups then + status.groups = {} + end + status = status.groups + local treevalue + local treestatus + + for n = 1, select("#",...) do + local key = select(n, ...) + + if group.childGroups == "tab" or group.childGroups == "select" then + --if this is a tab or select group, select the group + status.selected = key + --children of this group are no longer extra levels of a tree + treevalue = nil + else + --tree group by default + if treevalue then + --this is an extra level of a tree group, build a uniquevalue for it + treevalue = treevalue.."\001"..key + else + --this is the top level of a tree group, the uniquevalue is the same as the key + treevalue = key + if not status.groups then + status.groups = {} + end + --save this trees status table for any extra levels or groups + treestatus = status + end + --make sure that the tree entry is open, and select it. + --the selected group will be overwritten if a child is the final target but still needs to be open + treestatus.selected = treevalue + treestatus.groups[treevalue] = true + + end + + --move to the next group in the path + group = GetSubOption(group, key) + if not group then + break + end + tinsert(path, key) + status = self:GetStatusTable(appName, path) + if not status.groups then + status.groups = {} + end + status = status.groups + end + + del(path) + reg:NotifyChange(appName) +end + +local function OptionOnMouseOver(widget, event) + --show a tooltip/set the status bar to the desc text + local user = widget:GetUserDataTable() + local opt = user.option + local options = user.options + local path = user.path + local appName = user.appName + + GameTooltip:SetOwner(widget.frame, "ANCHOR_TOPRIGHT") + local name = GetOptionsMemberValue("name", opt, options, path, appName) + local desc = GetOptionsMemberValue("desc", opt, options, path, appName) + local usage = GetOptionsMemberValue("usage", opt, options, path, appName) + local descStyle = opt.descStyle + + if descStyle and descStyle ~= "tooltip" then return end + + GameTooltip:SetText(name, 1, .82, 0, 1) + + if opt.type == "multiselect" then + GameTooltip:AddLine(user.text,0.5, 0.5, 0.8, 1) + end + if type(desc) == "string" then + GameTooltip:AddLine(desc, 1, 1, 1, 1) + end + if type(usage) == "string" then + GameTooltip:AddLine("Usage: "..usage, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1) + end + + GameTooltip:Show() +end + +local function OptionOnMouseLeave(widget, event) + GameTooltip:Hide() +end + +local function GetFuncName(option) + local type = option.type + if type == "execute" then + return "func" + else + return "set" + end +end +local function confirmPopup(appName, rootframe, basepath, info, message, func, ...) + if not StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] then + StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] = {} + end + local t = StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] + for k in pairs(t) do + t[k] = nil + end + t.text = message + t.button1 = ACCEPT + t.button2 = CANCEL + t.preferredIndex = STATICPOPUP_NUMDIALOGS + local dialog, oldstrata + t.OnAccept = function() + safecall(func, unpack(t)) + if dialog and oldstrata then + dialog:SetFrameStrata(oldstrata) + end + AceConfigDialog:Open(appName, rootframe, unpack(basepath or emptyTbl)) + del(info) + end + t.OnCancel = function() + if dialog and oldstrata then + dialog:SetFrameStrata(oldstrata) + end + AceConfigDialog:Open(appName, rootframe, unpack(basepath or emptyTbl)) + del(info) + end + for i = 1, select("#", ...) do + t[i] = select(i, ...) or false + end + t.timeout = 0 + t.whileDead = 1 + t.hideOnEscape = 1 + + dialog = StaticPopup_Show("ACECONFIGDIALOG30_CONFIRM_DIALOG") + if dialog then + oldstrata = dialog:GetFrameStrata() + dialog:SetFrameStrata("TOOLTIP") + end +end + +local function ActivateControl(widget, event, ...) + --This function will call the set / execute handler for the widget + --widget:GetUserDataTable() contains the needed info + local user = widget:GetUserDataTable() + local option = user.option + local options = user.options + local path = user.path + local info = new() + + local func + local group = options + local funcname = GetFuncName(option) + local handler + local confirm + local validate + --build the info table containing the path + -- pick up functions while traversing the tree + if group[funcname] ~= nil then + func = group[funcname] + end + handler = group.handler or handler + confirm = group.confirm + validate = group.validate + for i = 1, #path do + local v = path[i] + group = GetSubOption(group, v) + info[i] = v + if group[funcname] ~= nil then + func = group[funcname] + end + handler = group.handler or handler + if group.confirm ~= nil then + confirm = group.confirm + end + if group.validate ~= nil then + validate = group.validate + end + end + + info.options = options + info.appName = user.appName + info.arg = option.arg + info.handler = handler + info.option = option + info.type = option.type + info.uiType = "dialog" + info.uiName = MAJOR + + local name + if type(option.name) == "function" then + name = option.name(info) + elseif type(option.name) == "string" then + name = option.name + else + name = "" + end + local usage = option.usage + local pattern = option.pattern + + local validated = true + + if option.type == "input" then + if type(pattern)=="string" then + if not strmatch(..., pattern) then + validated = false + end + end + end + + local success + if validated and option.type ~= "execute" then + if type(validate) == "string" then + if handler and handler[validate] then + success, validated = safecall(handler[validate], handler, info, ...) + if not success then validated = false end + else + error(format("Method %s doesn't exist in handler for type execute", validate)) + end + elseif type(validate) == "function" then + success, validated = safecall(validate, info, ...) + if not success then validated = false end + end + end + + local rootframe = user.rootframe + if type(validated) == "string" then + --validate function returned a message to display + if rootframe.SetStatusText then + rootframe:SetStatusText(validated) + else + -- TODO: do something else. + end + PlaySound("igPlayerInviteDecline") + del(info) + return true + elseif not validated then + --validate returned false + if rootframe.SetStatusText then + if usage then + rootframe:SetStatusText(name..": "..usage) + else + if pattern then + rootframe:SetStatusText(name..": Expected "..pattern) + else + rootframe:SetStatusText(name..": Invalid Value") + end + end + else + -- TODO: do something else + end + PlaySound("igPlayerInviteDecline") + del(info) + return true + else + + local confirmText = option.confirmText + --call confirm func/method + if type(confirm) == "string" then + if handler and handler[confirm] then + success, confirm = safecall(handler[confirm], handler, info, ...) + if success and type(confirm) == "string" then + confirmText = confirm + confirm = true + elseif not success then + confirm = false + end + else + error(format("Method %s doesn't exist in handler for type confirm", confirm)) + end + elseif type(confirm) == "function" then + success, confirm = safecall(confirm, info, ...) + if success and type(confirm) == "string" then + confirmText = confirm + confirm = true + elseif not success then + confirm = false + end + end + + --confirm if needed + if type(confirm) == "boolean" then + if confirm then + if not confirmText then + local name, desc = option.name, option.desc + if type(name) == "function" then + name = name(info) + end + if type(desc) == "function" then + desc = desc(info) + end + confirmText = name + if desc then + confirmText = confirmText.." - "..desc + end + end + + local iscustom = user.rootframe:GetUserData("iscustom") + local rootframe + + if iscustom then + rootframe = user.rootframe + end + local basepath = user.rootframe:GetUserData("basepath") + if type(func) == "string" then + if handler and handler[func] then + confirmPopup(user.appName, rootframe, basepath, info, confirmText, handler[func], handler, info, ...) + else + error(format("Method %s doesn't exist in handler for type func", func)) + end + elseif type(func) == "function" then + confirmPopup(user.appName, rootframe, basepath, info, confirmText, func, info, ...) + end + --func will be called and info deleted when the confirm dialog is responded to + return + end + end + + --call the function + if type(func) == "string" then + if handler and handler[func] then + safecall(handler[func],handler, info, ...) + else + error(format("Method %s doesn't exist in handler for type func", func)) + end + elseif type(func) == "function" then + safecall(func,info, ...) + end + + + + local iscustom = user.rootframe:GetUserData("iscustom") + local basepath = user.rootframe:GetUserData("basepath") or emptyTbl + --full refresh of the frame, some controls dont cause this on all events + if option.type == "color" then + if event == "OnValueConfirmed" then + + if iscustom then + AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath)) + else + AceConfigDialog:Open(user.appName, unpack(basepath)) + end + end + elseif option.type == "range" then + if event == "OnMouseUp" then + if iscustom then + AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath)) + else + AceConfigDialog:Open(user.appName, unpack(basepath)) + end + end + --multiselects don't cause a refresh on 'OnValueChanged' only 'OnClosed' + elseif option.type == "multiselect" then + user.valuechanged = true + else + if iscustom then + AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath)) + else + AceConfigDialog:Open(user.appName, unpack(basepath)) + end + end + + end + del(info) +end + +local function ActivateSlider(widget, event, value) + local option = widget:GetUserData("option") + local min, max, step = option.min or (not option.softMin and 0 or nil), option.max or (not option.softMax and 100 or nil), option.step + if min then + if step then + value = math_floor((value - min) / step + 0.5) * step + min + end + value = math_max(value, min) + end + if max then + value = math_min(value, max) + end + ActivateControl(widget,event,value) +end + +--called from a checkbox that is part of an internally created multiselect group +--this type is safe to refresh on activation of one control +local function ActivateMultiControl(widget, event, ...) + ActivateControl(widget, event, widget:GetUserData("value"), ...) + local user = widget:GetUserDataTable() + local iscustom = user.rootframe:GetUserData("iscustom") + local basepath = user.rootframe:GetUserData("basepath") or emptyTbl + if iscustom then + AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath)) + else + AceConfigDialog:Open(user.appName, unpack(basepath)) + end +end + +local function MultiControlOnClosed(widget, event, ...) + local user = widget:GetUserDataTable() + if user.valuechanged then + local iscustom = user.rootframe:GetUserData("iscustom") + local basepath = user.rootframe:GetUserData("basepath") or emptyTbl + if iscustom then + AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath)) + else + AceConfigDialog:Open(user.appName, unpack(basepath)) + end + end +end + +local function FrameOnClose(widget, event) + local appName = widget:GetUserData("appName") + AceConfigDialog.OpenFrames[appName] = nil + gui:Release(widget) +end + +local function CheckOptionHidden(option, options, path, appName) + --check for a specific boolean option + local hidden = pickfirstset(option.dialogHidden,option.guiHidden) + if hidden ~= nil then + return hidden + end + + return GetOptionsMemberValue("hidden", option, options, path, appName) +end + +local function CheckOptionDisabled(option, options, path, appName) + --check for a specific boolean option + local disabled = pickfirstset(option.dialogDisabled,option.guiDisabled) + if disabled ~= nil then + return disabled + end + + return GetOptionsMemberValue("disabled", option, options, path, appName) +end +--[[ +local function BuildTabs(group, options, path, appName) + local tabs = new() + local text = new() + local keySort = new() + local opts = new() + + BuildSortedOptionsTable(group, keySort, opts, options, path, appName) + + for i = 1, #keySort do + local k = keySort[i] + local v = opts[k] + if v.type == "group" then + path[#path+1] = k + local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false) + local hidden = CheckOptionHidden(v, options, path, appName) + if not inline and not hidden then + tinsert(tabs, k) + text[k] = GetOptionsMemberValue("name", v, options, path, appName) + end + path[#path] = nil + end + end + + del(keySort) + del(opts) + + return tabs, text +end +]] +local function BuildSelect(group, options, path, appName) + local groups = new() + local order = new() + local keySort = new() + local opts = new() + + BuildSortedOptionsTable(group, keySort, opts, options, path, appName) + + for i = 1, #keySort do + local k = keySort[i] + local v = opts[k] + if v.type == "group" then + path[#path+1] = k + local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false) + local hidden = CheckOptionHidden(v, options, path, appName) + if not inline and not hidden then + groups[k] = GetOptionsMemberValue("name", v, options, path, appName) + tinsert(order, k) + end + path[#path] = nil + end + end + + del(opts) + del(keySort) + + return groups, order +end + +local function BuildSubGroups(group, tree, options, path, appName) + local keySort = new() + local opts = new() + + BuildSortedOptionsTable(group, keySort, opts, options, path, appName) + + for i = 1, #keySort do + local k = keySort[i] + local v = opts[k] + if v.type == "group" then + path[#path+1] = k + local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false) + local hidden = CheckOptionHidden(v, options, path, appName) + if not inline and not hidden then + local entry = new() + entry.value = k + entry.text = GetOptionsMemberValue("name", v, options, path, appName) + entry.icon = GetOptionsMemberValue("icon", v, options, path, appName) + entry.iconCoords = GetOptionsMemberValue("iconCoords", v, options, path, appName) + entry.disabled = CheckOptionDisabled(v, options, path, appName) + if not tree.children then tree.children = new() end + tinsert(tree.children,entry) + if (v.childGroups or "tree") == "tree" then + BuildSubGroups(v,entry, options, path, appName) + end + end + path[#path] = nil + end + end + + del(keySort) + del(opts) +end + +local function BuildGroups(group, options, path, appName, recurse) + local tree = new() + local keySort = new() + local opts = new() + + BuildSortedOptionsTable(group, keySort, opts, options, path, appName) + + for i = 1, #keySort do + local k = keySort[i] + local v = opts[k] + if v.type == "group" then + path[#path+1] = k + local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false) + local hidden = CheckOptionHidden(v, options, path, appName) + if not inline and not hidden then + local entry = new() + entry.value = k + entry.text = GetOptionsMemberValue("name", v, options, path, appName) + entry.icon = GetOptionsMemberValue("icon", v, options, path, appName) + entry.disabled = CheckOptionDisabled(v, options, path, appName) + tinsert(tree,entry) + if recurse and (v.childGroups or "tree") == "tree" then + BuildSubGroups(v,entry, options, path, appName) + end + end + path[#path] = nil + end + end + del(keySort) + del(opts) + return tree +end + +local function InjectInfo(control, options, option, path, rootframe, appName) + local user = control:GetUserDataTable() + for i = 1, #path do + user[i] = path[i] + end + user.rootframe = rootframe + user.option = option + user.options = options + user.path = copy(path) + user.appName = appName + control:SetCallback("OnRelease", CleanUserData) + control:SetCallback("OnLeave", OptionOnMouseLeave) + control:SetCallback("OnEnter", OptionOnMouseOver) +end + + +--[[ + options - root of the options table being fed + container - widget that controls will be placed in + rootframe - Frame object the options are in + path - table with the keys to get to the group being fed +--]] + +local function FeedOptions(appName, options,container,rootframe,path,group,inline) + local keySort = new() + local opts = new() + + BuildSortedOptionsTable(group, keySort, opts, options, path, appName) + + for i = 1, #keySort do + local k = keySort[i] + local v = opts[k] + tinsert(path, k) + local hidden = CheckOptionHidden(v, options, path, appName) + local name = GetOptionsMemberValue("name", v, options, path, appName) + if not hidden then + if v.type == "group" then + if inline or pickfirstset(v.dialogInline,v.guiInline,v.inline, false) then + --Inline group + local GroupContainer + if name and name ~= "" then + GroupContainer = gui:Create("InlineGroup") + GroupContainer:SetTitle(name or "") + else + GroupContainer = gui:Create("SimpleGroup") + end + + GroupContainer.width = "fill" + GroupContainer:SetLayout("flow") + container:AddChild(GroupContainer) + FeedOptions(appName,options,GroupContainer,rootframe,path,v,true) + end + else + --Control to feed + local control + + local name = GetOptionsMemberValue("name", v, options, path, appName) + + if v.type == "execute" then + + local imageCoords = GetOptionsMemberValue("imageCoords",v, options, path, appName) + local image, width, height = GetOptionsMemberValue("image",v, options, path, appName) + + if type(image) == "string" then + control = gui:Create("Icon") + if not width then + width = GetOptionsMemberValue("imageWidth",v, options, path, appName) + end + if not height then + height = GetOptionsMemberValue("imageHeight",v, options, path, appName) + end + if type(imageCoords) == "table" then + control:SetImage(image, unpack(imageCoords)) + else + control:SetImage(image) + end + if type(width) ~= "number" then + width = 32 + end + if type(height) ~= "number" then + height = 32 + end + control:SetImageSize(width, height) + control:SetLabel(name) + else + control = gui:Create("Button") + control:SetText(name) + end + control:SetCallback("OnClick",ActivateControl) + + elseif v.type == "input" then + local controlType = v.dialogControl or v.control or (v.multiline and "MultiLineEditBox") or "EditBox" + control = gui:Create(controlType) + if not control then + geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(controlType))) + control = gui:Create(v.multiline and "MultiLineEditBox" or "EditBox") + end + + if v.multiline and control.SetNumLines then + control:SetNumLines(tonumber(v.multiline) or 4) + end + control:SetLabel(name) + control:SetCallback("OnEnterPressed",ActivateControl) + local text = GetOptionsMemberValue("get",v, options, path, appName) + if type(text) ~= "string" then + text = "" + end + control:SetText(text) + + elseif v.type == "toggle" then + control = gui:Create("CheckBox") + control:SetLabel(name) + control:SetTriState(v.tristate) + local value = GetOptionsMemberValue("get",v, options, path, appName) + control:SetValue(value) + control:SetCallback("OnValueChanged",ActivateControl) + + if v.descStyle == "inline" then + local desc = GetOptionsMemberValue("desc", v, options, path, appName) + control:SetDescription(desc) + end + + local image = GetOptionsMemberValue("image", v, options, path, appName) + local imageCoords = GetOptionsMemberValue("imageCoords", v, options, path, appName) + + if type(image) == "string" then + if type(imageCoords) == "table" then + control:SetImage(image, unpack(imageCoords)) + else + control:SetImage(image) + end + end + elseif v.type == "range" then + control = gui:Create("Slider") + control:SetLabel(name) + control:SetSliderValues(v.softMin or v.min or 0, v.softMax or v.max or 100, v.bigStep or v.step or 0) + control:SetIsPercent(v.isPercent) + local value = GetOptionsMemberValue("get",v, options, path, appName) + if type(value) ~= "number" then + value = 0 + end + control:SetValue(value) + control:SetCallback("OnValueChanged",ActivateSlider) + control:SetCallback("OnMouseUp",ActivateSlider) + + elseif v.type == "select" then + local values = GetOptionsMemberValue("values", v, options, path, appName) + if v.style == "radio" then + local disabled = CheckOptionDisabled(v, options, path, appName) + local width = GetOptionsMemberValue("width",v,options,path,appName) + control = gui:Create("InlineGroup") + control:SetLayout("Flow") + control:SetTitle(name) + control.width = "fill" + + control:PauseLayout() + local optionValue = GetOptionsMemberValue("get",v, options, path, appName) + local t = {} + for value, text in pairs(values) do + t[#t+1]=value + end + tsort(t) + for k, value in ipairs(t) do + local text = values[value] + local radio = gui:Create("CheckBox") + radio:SetLabel(text) + radio:SetUserData("value", value) + radio:SetUserData("text", text) + radio:SetDisabled(disabled) + radio:SetType("radio") + radio:SetValue(optionValue == value) + radio:SetCallback("OnValueChanged", ActivateMultiControl) + InjectInfo(radio, options, v, path, rootframe, appName) + control:AddChild(radio) + if width == "double" then + radio:SetWidth(width_multiplier * 2) + elseif width == "half" then + radio:SetWidth(width_multiplier / 2) + elseif width == "full" then + radio.width = "fill" + else + radio:SetWidth(width_multiplier) + end + end + control:ResumeLayout() + control:DoLayout() + else + local controlType = v.dialogControl or v.control or "Dropdown" + control = gui:Create(controlType) + if not control then + geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(controlType))) + control = gui:Create("Dropdown") + end + local itemType = v.itemControl + if itemType and not gui:GetWidgetVersion(itemType) then + geterrorhandler()(("Invalid Custom Item Type - %s"):format(tostring(itemType))) + itemType = nil + end + control:SetLabel(name) + control:SetList(values, nil, itemType) + local value = GetOptionsMemberValue("get",v, options, path, appName) + if not values[value] then + value = nil + end + control:SetValue(value) + control:SetCallback("OnValueChanged", ActivateControl) + end + + elseif v.type == "multiselect" then + local values = GetOptionsMemberValue("values", v, options, path, appName) + local disabled = CheckOptionDisabled(v, options, path, appName) + + local controlType = v.dialogControl or v.control + + local valuesort = new() + if values then + for value, text in pairs(values) do + tinsert(valuesort, value) + end + end + tsort(valuesort) + + if controlType then + control = gui:Create(controlType) + if not control then + geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(controlType))) + end + end + if control then + control:SetMultiselect(true) + control:SetLabel(name) + control:SetList(values) + control:SetDisabled(disabled) + control:SetCallback("OnValueChanged",ActivateControl) + control:SetCallback("OnClosed", MultiControlOnClosed) + local width = GetOptionsMemberValue("width",v,options,path,appName) + if width == "double" then + control:SetWidth(width_multiplier * 2) + elseif width == "half" then + control:SetWidth(width_multiplier / 2) + elseif width == "full" then + control.width = "fill" + else + control:SetWidth(width_multiplier) + end + --check:SetTriState(v.tristate) + for i = 1, #valuesort do + local key = valuesort[i] + local value = GetOptionsMemberValue("get",v, options, path, appName, key) + control:SetItemValue(key,value) + end + else + control = gui:Create("InlineGroup") + control:SetLayout("Flow") + control:SetTitle(name) + control.width = "fill" + + control:PauseLayout() + local width = GetOptionsMemberValue("width",v,options,path,appName) + for i = 1, #valuesort do + local value = valuesort[i] + local text = values[value] + local check = gui:Create("CheckBox") + check:SetLabel(text) + check:SetUserData("value", value) + check:SetUserData("text", text) + check:SetDisabled(disabled) + check:SetTriState(v.tristate) + check:SetValue(GetOptionsMemberValue("get",v, options, path, appName, value)) + check:SetCallback("OnValueChanged",ActivateMultiControl) + InjectInfo(check, options, v, path, rootframe, appName) + control:AddChild(check) + if width == "double" then + check:SetWidth(width_multiplier * 2) + elseif width == "half" then + check:SetWidth(width_multiplier / 2) + elseif width == "full" then + check.width = "fill" + else + check:SetWidth(width_multiplier) + end + end + control:ResumeLayout() + control:DoLayout() + + + end + + del(valuesort) + + elseif v.type == "color" then + control = gui:Create("ColorPicker") + control:SetLabel(name) + control:SetHasAlpha(GetOptionsMemberValue("hasAlpha",v, options, path, appName)) + control:SetColor(GetOptionsMemberValue("get",v, options, path, appName)) + control:SetCallback("OnValueChanged",ActivateControl) + control:SetCallback("OnValueConfirmed",ActivateControl) + + elseif v.type == "keybinding" then + control = gui:Create("Keybinding") + control:SetLabel(name) + control:SetKey(GetOptionsMemberValue("get",v, options, path, appName)) + control:SetCallback("OnKeyChanged",ActivateControl) + + elseif v.type == "header" then + control = gui:Create("Heading") + control:SetText(name) + control.width = "fill" + + elseif v.type == "description" then + control = gui:Create("Label") + control:SetText(name) + + local fontSize = GetOptionsMemberValue("fontSize",v, options, path, appName) + if fontSize == "medium" then + control:SetFontObject(GameFontHighlight) + elseif fontSize == "large" then + control:SetFontObject(GameFontHighlightLarge) + else -- small or invalid + control:SetFontObject(GameFontHighlightSmall) + end + + local imageCoords = GetOptionsMemberValue("imageCoords",v, options, path, appName) + local image, width, height = GetOptionsMemberValue("image",v, options, path, appName) + + if type(image) == "string" then + if not width then + width = GetOptionsMemberValue("imageWidth",v, options, path, appName) + end + if not height then + height = GetOptionsMemberValue("imageHeight",v, options, path, appName) + end + if type(imageCoords) == "table" then + control:SetImage(image, unpack(imageCoords)) + else + control:SetImage(image) + end + if type(width) ~= "number" then + width = 32 + end + if type(height) ~= "number" then + height = 32 + end + control:SetImageSize(width, height) + end + local width = GetOptionsMemberValue("width",v,options,path,appName) + control.width = not width and "fill" + end + + --Common Init + if control then + if control.width ~= "fill" then + local width = GetOptionsMemberValue("width",v,options,path,appName) + if width == "double" then + control:SetWidth(width_multiplier * 2) + elseif width == "half" then + control:SetWidth(width_multiplier / 2) + elseif width == "full" then + control.width = "fill" + else + control:SetWidth(width_multiplier) + end + end + if control.SetDisabled then + local disabled = CheckOptionDisabled(v, options, path, appName) + control:SetDisabled(disabled) + end + + InjectInfo(control, options, v, path, rootframe, appName) + container:AddChild(control) + end + + end + end + tremove(path) + end + container:ResumeLayout() + container:DoLayout() + del(keySort) + del(opts) +end + +local function BuildPath(path, ...) + for i = 1, select("#",...) do + tinsert(path, (select(i,...))) + end +end + + +local function TreeOnButtonEnter(widget, event, uniquevalue, button) + local user = widget:GetUserDataTable() + if not user then return end + local options = user.options + local option = user.option + local path = user.path + local appName = user.appName + + local feedpath = new() + for i = 1, #path do + feedpath[i] = path[i] + end + + BuildPath(feedpath, ("\001"):split(uniquevalue)) + local group = options + for i = 1, #feedpath do + if not group then return end + group = GetSubOption(group, feedpath[i]) + end + + local name = GetOptionsMemberValue("name", group, options, feedpath, appName) + local desc = GetOptionsMemberValue("desc", group, options, feedpath, appName) + + GameTooltip:SetOwner(button, "ANCHOR_NONE") + if widget.type == "TabGroup" then + GameTooltip:SetPoint("BOTTOM",button,"TOP") + else + GameTooltip:SetPoint("LEFT",button,"RIGHT") + end + + GameTooltip:SetText(name, 1, .82, 0, 1) + + if type(desc) == "string" then + GameTooltip:AddLine(desc, 1, 1, 1, 1) + end + + GameTooltip:Show() +end + +local function TreeOnButtonLeave(widget, event, value, button) + GameTooltip:Hide() +end + + +local function GroupExists(appName, options, path, uniquevalue) + if not uniquevalue then return false end + + local feedpath = new() + local temppath = new() + for i = 1, #path do + feedpath[i] = path[i] + end + + BuildPath(feedpath, ("\001"):split(uniquevalue)) + + local group = options + for i = 1, #feedpath do + local v = feedpath[i] + temppath[i] = v + group = GetSubOption(group, v) + + if not group or group.type ~= "group" or CheckOptionHidden(group, options, temppath, appName) then + del(feedpath) + del(temppath) + return false + end + end + del(feedpath) + del(temppath) + return true +end + +local function GroupSelected(widget, event, uniquevalue) + + local user = widget:GetUserDataTable() + + local options = user.options + local option = user.option + local path = user.path + local rootframe = user.rootframe + + local feedpath = new() + for i = 1, #path do + feedpath[i] = path[i] + end + + BuildPath(feedpath, ("\001"):split(uniquevalue)) + local group = options + for i = 1, #feedpath do + group = GetSubOption(group, feedpath[i]) + end + widget:ReleaseChildren() + AceConfigDialog:FeedGroup(user.appName,options,widget,rootframe,feedpath) + + del(feedpath) +end + + + +--[[ +-- INTERNAL -- +This function will feed one group, and any inline child groups into the given container +Select Groups will only have the selection control (tree, tabs, dropdown) fed in +and have a group selected, this event will trigger the feeding of child groups + +Rules: + If the group is Inline, FeedOptions + If the group has no child groups, FeedOptions + + If the group is a tab or select group, FeedOptions then add the Group Control + If the group is a tree group FeedOptions then + its parent isnt a tree group: then add the tree control containing this and all child tree groups + if its parent is a tree group, its already a node on a tree +--]] + +function AceConfigDialog:FeedGroup(appName,options,container,rootframe,path, isRoot) + local group = options + --follow the path to get to the curent group + local inline + local grouptype, parenttype = options.childGroups, "none" + + + for i = 1, #path do + local v = path[i] + group = GetSubOption(group, v) + inline = inline or pickfirstset(v.dialogInline,v.guiInline,v.inline, false) + parenttype = grouptype + grouptype = group.childGroups + end + + if not parenttype then + parenttype = "tree" + end + + --check if the group has child groups + local hasChildGroups + for k, v in pairs(group.args) do + if v.type == "group" and not pickfirstset(v.dialogInline,v.guiInline,v.inline, false) and not CheckOptionHidden(v, options, path, appName) then + hasChildGroups = true + end + end + if group.plugins then + for plugin, t in pairs(group.plugins) do + for k, v in pairs(t) do + if v.type == "group" and not pickfirstset(v.dialogInline,v.guiInline,v.inline, false) and not CheckOptionHidden(v, options, path, appName) then + hasChildGroups = true + end + end + end + end + + container:SetLayout("flow") + local scroll + + --Add a scrollframe if we are not going to add a group control, this is the inverse of the conditions for that later on + if (not (hasChildGroups and not inline)) or (grouptype ~= "tab" and grouptype ~= "select" and (parenttype == "tree" and not isRoot)) then + if container.type ~= "InlineGroup" and container.type ~= "SimpleGroup" then + scroll = gui:Create("ScrollFrame") + scroll:SetLayout("flow") + scroll.width = "fill" + scroll.height = "fill" + container:SetLayout("fill") + container:AddChild(scroll) + container = scroll + end + end + + FeedOptions(appName,options,container,rootframe,path,group,nil) + + if scroll then + container:PerformLayout() + local status = self:GetStatusTable(appName, path) + if not status.scroll then + status.scroll = {} + end + scroll:SetStatusTable(status.scroll) + end + + if hasChildGroups and not inline then + local name = GetOptionsMemberValue("name", group, options, path, appName) + if grouptype == "tab" then + + local tab = gui:Create("TabGroup") + InjectInfo(tab, options, group, path, rootframe, appName) + tab:SetCallback("OnGroupSelected", GroupSelected) + tab:SetCallback("OnTabEnter", TreeOnButtonEnter) + tab:SetCallback("OnTabLeave", TreeOnButtonLeave) + + local status = AceConfigDialog:GetStatusTable(appName, path) + if not status.groups then + status.groups = {} + end + tab:SetStatusTable(status.groups) + tab.width = "fill" + tab.height = "fill" + + local tabs = BuildGroups(group, options, path, appName) + tab:SetTabs(tabs) + tab:SetUserData("tablist", tabs) + + for i = 1, #tabs do + local entry = tabs[i] + if not entry.disabled then + tab:SelectTab((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or entry.value) + break + end + end + + container:AddChild(tab) + + elseif grouptype == "select" then + + local select = gui:Create("DropdownGroup") + select:SetTitle(name) + InjectInfo(select, options, group, path, rootframe, appName) + select:SetCallback("OnGroupSelected", GroupSelected) + local status = AceConfigDialog:GetStatusTable(appName, path) + if not status.groups then + status.groups = {} + end + select:SetStatusTable(status.groups) + local grouplist, orderlist = BuildSelect(group, options, path, appName) + select:SetGroupList(grouplist, orderlist) + select:SetUserData("grouplist", grouplist) + select:SetUserData("orderlist", orderlist) + + local firstgroup = orderlist[1] + if firstgroup then + select:SetGroup((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or firstgroup) + end + + select.width = "fill" + select.height = "fill" + + container:AddChild(select) + + --assume tree group by default + --if parenttype is tree then this group is already a node on that tree + elseif (parenttype ~= "tree") or isRoot then + local tree = gui:Create("TreeGroup") + InjectInfo(tree, options, group, path, rootframe, appName) + tree:EnableButtonTooltips(false) + + tree.width = "fill" + tree.height = "fill" + + tree:SetCallback("OnGroupSelected", GroupSelected) + tree:SetCallback("OnButtonEnter", TreeOnButtonEnter) + tree:SetCallback("OnButtonLeave", TreeOnButtonLeave) + + local status = AceConfigDialog:GetStatusTable(appName, path) + if not status.groups then + status.groups = {} + end + local treedefinition = BuildGroups(group, options, path, appName, true) + tree:SetStatusTable(status.groups) + + tree:SetTree(treedefinition) + tree:SetUserData("tree",treedefinition) + + for i = 1, #treedefinition do + local entry = treedefinition[i] + if not entry.disabled then + tree:SelectByValue((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or entry.value) + break + end + end + + container:AddChild(tree) + end + end +end + +local old_CloseSpecialWindows + + +local function RefreshOnUpdate(this) + for appName in pairs(this.closing) do + if AceConfigDialog.OpenFrames[appName] then + AceConfigDialog.OpenFrames[appName]:Hide() + end + if AceConfigDialog.BlizOptions and AceConfigDialog.BlizOptions[appName] then + for key, widget in pairs(AceConfigDialog.BlizOptions[appName]) do + if not widget:IsVisible() then + widget:ReleaseChildren() + end + end + end + this.closing[appName] = nil + end + + if this.closeAll then + for k, v in pairs(AceConfigDialog.OpenFrames) do + if not this.closeAllOverride[k] then + v:Hide() + end + end + this.closeAll = nil + wipe(this.closeAllOverride) + end + + for appName in pairs(this.apps) do + if AceConfigDialog.OpenFrames[appName] then + local user = AceConfigDialog.OpenFrames[appName]:GetUserDataTable() + AceConfigDialog:Open(appName, unpack(user.basepath or emptyTbl)) + end + if AceConfigDialog.BlizOptions and AceConfigDialog.BlizOptions[appName] then + for key, widget in pairs(AceConfigDialog.BlizOptions[appName]) do + local user = widget:GetUserDataTable() + if widget:IsVisible() then + AceConfigDialog:Open(widget:GetUserData("appName"), widget, unpack(user.basepath or emptyTbl)) + end + end + end + this.apps[appName] = nil + end + this:SetScript("OnUpdate", nil) +end + +-- Upgrade the OnUpdate script as well, if needed. +if AceConfigDialog.frame:GetScript("OnUpdate") then + AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate) +end + +--- Close all open options windows +function AceConfigDialog:CloseAll() + AceConfigDialog.frame.closeAll = true + AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate) + if next(self.OpenFrames) then + return true + end +end + +--- Close a specific options window. +-- @param appName The application name as given to `:RegisterOptionsTable()` +function AceConfigDialog:Close(appName) + if self.OpenFrames[appName] then + AceConfigDialog.frame.closing[appName] = true + AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate) + return true + end +end + +-- Internal -- Called by AceConfigRegistry +function AceConfigDialog:ConfigTableChanged(event, appName) + AceConfigDialog.frame.apps[appName] = true + AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate) +end + +reg.RegisterCallback(AceConfigDialog, "ConfigTableChange", "ConfigTableChanged") + +--- Sets the default size of the options window for a specific application. +-- @param appName The application name as given to `:RegisterOptionsTable()` +-- @param width The default width +-- @param height The default height +function AceConfigDialog:SetDefaultSize(appName, width, height) + local status = AceConfigDialog:GetStatusTable(appName) + if type(width) == "number" and type(height) == "number" then + status.width = width + status.height = height + end +end + +--- Open an option window at the specified path (if any). +-- This function can optionally feed the group into a pre-created container +-- instead of creating a new container frame. +-- @paramsig appName [, container][, ...] +-- @param appName The application name as given to `:RegisterOptionsTable()` +-- @param container An optional container frame to feed the options into +-- @param ... The path to open after creating the options window (see `:SelectGroup` for details) +function AceConfigDialog:Open(appName, container, ...) + if not old_CloseSpecialWindows then + old_CloseSpecialWindows = CloseSpecialWindows + CloseSpecialWindows = function() + local found = old_CloseSpecialWindows() + return self:CloseAll() or found + end + end + local app = reg:GetOptionsTable(appName) + if not app then + error(("%s isn't registed with AceConfigRegistry, unable to open config"):format(appName), 2) + end + local options = app("dialog", MAJOR) + + local f + + local path = new() + local name = GetOptionsMemberValue("name", options, options, path, appName) + + --If an optional path is specified add it to the path table before feeding the options + --as container is optional as well it may contain the first element of the path + if type(container) == "string" then + tinsert(path, container) + container = nil + end + for n = 1, select("#",...) do + tinsert(path, (select(n, ...))) + end + + --if a container is given feed into that + if container then + f = container + f:ReleaseChildren() + f:SetUserData("appName", appName) + f:SetUserData("iscustom", true) + if #path > 0 then + f:SetUserData("basepath", copy(path)) + end + local status = AceConfigDialog:GetStatusTable(appName) + if not status.width then + status.width = 700 + end + if not status.height then + status.height = 500 + end + if f.SetStatusTable then + f:SetStatusTable(status) + end + if f.SetTitle then + f:SetTitle(name or "") + end + else + if not self.OpenFrames[appName] then + f = gui:Create("Frame") + self.OpenFrames[appName] = f + else + f = self.OpenFrames[appName] + end + f:ReleaseChildren() + f:SetCallback("OnClose", FrameOnClose) + f:SetUserData("appName", appName) + if #path > 0 then + f:SetUserData("basepath", copy(path)) + end + f:SetTitle(name or "") + local status = AceConfigDialog:GetStatusTable(appName) + f:SetStatusTable(status) + end + + self:FeedGroup(appName,options,f,f,path,true) + if f.Show then + f:Show() + end + del(path) + + if AceConfigDialog.frame.closeAll then + -- close all is set, but thats not good, since we're just opening here, so force it + AceConfigDialog.frame.closeAllOverride[appName] = true + end +end + +-- convert pre-39 BlizOptions structure to the new format +if oldminor and oldminor < 39 and AceConfigDialog.BlizOptions then + local old = AceConfigDialog.BlizOptions + local new = {} + for key, widget in pairs(old) do + local appName = widget:GetUserData("appName") + if not new[appName] then new[appName] = {} end + new[appName][key] = widget + end + AceConfigDialog.BlizOptions = new +else + AceConfigDialog.BlizOptions = AceConfigDialog.BlizOptions or {} +end + +local function FeedToBlizPanel(widget, event) + local path = widget:GetUserData("path") + AceConfigDialog:Open(widget:GetUserData("appName"), widget, unpack(path or emptyTbl)) +end + +local function ClearBlizPanel(widget, event) + local appName = widget:GetUserData("appName") + AceConfigDialog.frame.closing[appName] = true + AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate) +end + +--- Add an option table into the Blizzard Interface Options panel. +-- You can optionally supply a descriptive name to use and a parent frame to use, +-- as well as a path in the options table.\\ +-- If no name is specified, the appName will be used instead. +-- +-- If you specify a proper `parent` (by name), the interface options will generate a +-- tree layout. Note that only one level of children is supported, so the parent always +-- has to be a head-level note. +-- +-- This function returns a reference to the container frame registered with the Interface +-- Options. You can use this reference to open the options with the API function +-- `InterfaceOptionsFrame_OpenToCategory`. +-- @param appName The application name as given to `:RegisterOptionsTable()` +-- @param name A descriptive name to display in the options tree (defaults to appName) +-- @param parent The parent to use in the interface options tree. +-- @param ... The path in the options table to feed into the interface options panel. +-- @return The reference to the frame registered into the Interface Options. +function AceConfigDialog:AddToBlizOptions(appName, name, parent, ...) + local BlizOptions = AceConfigDialog.BlizOptions + + local key = appName + for n = 1, select("#", ...) do + key = key.."\001"..select(n, ...) + end + + if not BlizOptions[appName] then + BlizOptions[appName] = {} + end + + if not BlizOptions[appName][key] then + local group = gui:Create("BlizOptionsGroup") + BlizOptions[appName][key] = group + group:SetName(name or appName, parent) + + group:SetTitle(name or appName) + group:SetUserData("appName", appName) + if select("#", ...) > 0 then + local path = {} + for n = 1, select("#",...) do + tinsert(path, (select(n, ...))) + end + group:SetUserData("path", path) + end + group:SetCallback("OnShow", FeedToBlizPanel) + group:SetCallback("OnHide", ClearBlizPanel) + InterfaceOptions_AddCategory(group.frame) + return group.frame + else + error(("%s has already been added to the Blizzard Options Window with the given path"):format(appName), 2) + end +end
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.xml Fri Aug 08 12:35:17 2014 -0300 @@ -0,0 +1,4 @@ +<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ +..\FrameXML\UI.xsd"> + <Script file="AceConfigDialog-3.0.lua"/> +</Ui> \ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua Fri Aug 08 12:35:17 2014 -0300 @@ -0,0 +1,347 @@ +--- AceConfigRegistry-3.0 handles central registration of options tables in use by addons and modules.\\ +-- Options tables can be registered as raw tables, OR as function refs that return a table.\\ +-- Such functions receive three arguments: "uiType", "uiName", "appName". \\ +-- * Valid **uiTypes**: "cmd", "dropdown", "dialog". This is verified by the library at call time. \\ +-- * The **uiName** field is expected to contain the full name of the calling addon, including version, e.g. "FooBar-1.0". This is verified by the library at call time.\\ +-- * The **appName** field is the options table name as given at registration time \\ +-- +-- :IterateOptionsTables() (and :GetOptionsTable() if only given one argument) return a function reference that the requesting config handling addon must call with valid "uiType", "uiName". +-- @class file +-- @name AceConfigRegistry-3.0 +-- @release $Id: AceConfigRegistry-3.0.lua 1045 2011-12-09 17:58:40Z nevcairiel $ +local MAJOR, MINOR = "AceConfigRegistry-3.0", 14 +local AceConfigRegistry = LibStub:NewLibrary(MAJOR, MINOR) + +if not AceConfigRegistry then return end + +AceConfigRegistry.tables = AceConfigRegistry.tables or {} + +local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0") + +if not AceConfigRegistry.callbacks then + AceConfigRegistry.callbacks = CallbackHandler:New(AceConfigRegistry) +end + +-- Lua APIs +local tinsert, tconcat = table.insert, table.concat +local strfind, strmatch = string.find, string.match +local type, tostring, select, pairs = type, tostring, select, pairs +local error, assert = error, assert + +----------------------------------------------------------------------- +-- Validating options table consistency: + + +AceConfigRegistry.validated = { + -- list of options table names ran through :ValidateOptionsTable automatically. + -- CLEARED ON PURPOSE, since newer versions may have newer validators + cmd = {}, + dropdown = {}, + dialog = {}, +} + + + +local function err(msg, errlvl, ...) + local t = {} + for i=select("#",...),1,-1 do + tinsert(t, (select(i, ...))) + end + error(MAJOR..":ValidateOptionsTable(): "..tconcat(t,".")..msg, errlvl+2) +end + + +local isstring={["string"]=true, _="string"} +local isstringfunc={["string"]=true,["function"]=true, _="string or funcref"} +local istable={["table"]=true, _="table"} +local ismethodtable={["table"]=true,["string"]=true,["function"]=true, _="methodname, funcref or table"} +local optstring={["nil"]=true,["string"]=true, _="string"} +local optstringfunc={["nil"]=true,["string"]=true,["function"]=true, _="string or funcref"} +local optnumber={["nil"]=true,["number"]=true, _="number"} +local optmethod={["nil"]=true,["string"]=true,["function"]=true, _="methodname or funcref"} +local optmethodfalse={["nil"]=true,["string"]=true,["function"]=true,["boolean"]={[false]=true}, _="methodname, funcref or false"} +local optmethodnumber={["nil"]=true,["string"]=true,["function"]=true,["number"]=true, _="methodname, funcref or number"} +local optmethodtable={["nil"]=true,["string"]=true,["function"]=true,["table"]=true, _="methodname, funcref or table"} +local optmethodbool={["nil"]=true,["string"]=true,["function"]=true,["boolean"]=true, _="methodname, funcref or boolean"} +local opttable={["nil"]=true,["table"]=true, _="table"} +local optbool={["nil"]=true,["boolean"]=true, _="boolean"} +local optboolnumber={["nil"]=true,["boolean"]=true,["number"]=true, _="boolean or number"} + +local basekeys={ + type=isstring, + name=isstringfunc, + desc=optstringfunc, + descStyle=optstring, + order=optmethodnumber, + validate=optmethodfalse, + confirm=optmethodbool, + confirmText=optstring, + disabled=optmethodbool, + hidden=optmethodbool, + guiHidden=optmethodbool, + dialogHidden=optmethodbool, + dropdownHidden=optmethodbool, + cmdHidden=optmethodbool, + icon=optstringfunc, + iconCoords=optmethodtable, + handler=opttable, + get=optmethodfalse, + set=optmethodfalse, + func=optmethodfalse, + arg={["*"]=true}, + width=optstring, +} + +local typedkeys={ + header={}, + description={ + image=optstringfunc, + imageCoords=optmethodtable, + imageHeight=optnumber, + imageWidth=optnumber, + fontSize=optstringfunc, + }, + group={ + args=istable, + plugins=opttable, + inline=optbool, + cmdInline=optbool, + guiInline=optbool, + dropdownInline=optbool, + dialogInline=optbool, + childGroups=optstring, + }, + execute={ + image=optstringfunc, + imageCoords=optmethodtable, + imageHeight=optnumber, + imageWidth=optnumber, + }, + input={ + pattern=optstring, + usage=optstring, + control=optstring, + dialogControl=optstring, + dropdownControl=optstring, + multiline=optboolnumber, + }, + toggle={ + tristate=optbool, + image=optstringfunc, + imageCoords=optmethodtable, + }, + tristate={ + }, + range={ + min=optnumber, + softMin=optnumber, + max=optnumber, + softMax=optnumber, + step=optnumber, + bigStep=optnumber, + isPercent=optbool, + }, + select={ + values=ismethodtable, + style={ + ["nil"]=true, + ["string"]={dropdown=true,radio=true}, + _="string: 'dropdown' or 'radio'" + }, + control=optstring, + dialogControl=optstring, + dropdownControl=optstring, + itemControl=optstring, + }, + multiselect={ + values=ismethodtable, + style=optstring, + tristate=optbool, + control=optstring, + dialogControl=optstring, + dropdownControl=optstring, + }, + color={ + hasAlpha=optmethodbool, + }, + keybinding={ + -- TODO + }, +} + +local function validateKey(k,errlvl,...) + errlvl=(errlvl or 0)+1 + if type(k)~="string" then + err("["..tostring(k).."] - key is not a string", errlvl,...) + end + if strfind(k, "[%c\127]") then + err("["..tostring(k).."] - key name contained control characters", errlvl,...) + end +end + +local function validateVal(v, oktypes, errlvl,...) + errlvl=(errlvl or 0)+1 + local isok=oktypes[type(v)] or oktypes["*"] + + if not isok then + err(": expected a "..oktypes._..", got '"..tostring(v).."'", errlvl,...) + end + if type(isok)=="table" then -- isok was a table containing specific values to be tested for! + if not isok[v] then + err(": did not expect "..type(v).." value '"..tostring(v).."'", errlvl,...) + end + end +end + +local function validate(options,errlvl,...) + errlvl=(errlvl or 0)+1 + -- basic consistency + if type(options)~="table" then + err(": expected a table, got a "..type(options), errlvl,...) + end + if type(options.type)~="string" then + err(".type: expected a string, got a "..type(options.type), errlvl,...) + end + + -- get type and 'typedkeys' member + local tk = typedkeys[options.type] + if not tk then + err(".type: unknown type '"..options.type.."'", errlvl,...) + end + + -- make sure that all options[] are known parameters + for k,v in pairs(options) do + if not (tk[k] or basekeys[k]) then + err(": unknown parameter", errlvl,tostring(k),...) + end + end + + -- verify that required params are there, and that everything is the right type + for k,oktypes in pairs(basekeys) do + validateVal(options[k], oktypes, errlvl,k,...) + end + for k,oktypes in pairs(tk) do + validateVal(options[k], oktypes, errlvl,k,...) + end + + -- extra logic for groups + if options.type=="group" then + for k,v in pairs(options.args) do + validateKey(k,errlvl,"args",...) + validate(v, errlvl,k,"args",...) + end + if options.plugins then + for plugname,plugin in pairs(options.plugins) do + if type(plugin)~="table" then + err(": expected a table, got '"..tostring(plugin).."'", errlvl,tostring(plugname),"plugins",...) + end + for k,v in pairs(plugin) do + validateKey(k,errlvl,tostring(plugname),"plugins",...) + validate(v, errlvl,k,tostring(plugname),"plugins",...) + end + end + end + end +end + + +--- Validates basic structure and integrity of an options table \\ +-- Does NOT verify that get/set etc actually exist, since they can be defined at any depth +-- @param options The table to be validated +-- @param name The name of the table to be validated (shown in any error message) +-- @param errlvl (optional number) error level offset, default 0 (=errors point to the function calling :ValidateOptionsTable) +function AceConfigRegistry:ValidateOptionsTable(options,name,errlvl) + errlvl=(errlvl or 0)+1 + name = name or "Optionstable" + if not options.name then + options.name=name -- bit of a hack, the root level doesn't really need a .name :-/ + end + validate(options,errlvl,name) +end + +--- Fires a "ConfigTableChange" callback for those listening in on it, allowing config GUIs to refresh. +-- You should call this function if your options table changed from any outside event, like a game event +-- or a timer. +-- @param appName The application name as given to `:RegisterOptionsTable()` +function AceConfigRegistry:NotifyChange(appName) + if not AceConfigRegistry.tables[appName] then return end + AceConfigRegistry.callbacks:Fire("ConfigTableChange", appName) +end + +-- ------------------------------------------------------------------- +-- Registering and retreiving options tables: + + +-- validateGetterArgs: helper function for :GetOptionsTable (or, rather, the getter functions returned by it) + +local function validateGetterArgs(uiType, uiName, errlvl) + errlvl=(errlvl or 0)+2 + if uiType~="cmd" and uiType~="dropdown" and uiType~="dialog" then + error(MAJOR..": Requesting options table: 'uiType' - invalid configuration UI type, expected 'cmd', 'dropdown' or 'dialog'", errlvl) + end + if not strmatch(uiName, "[A-Za-z]%-[0-9]") then -- Expecting e.g. "MyLib-1.2" + error(MAJOR..": Requesting options table: 'uiName' - badly formatted or missing version number. Expected e.g. 'MyLib-1.2'", errlvl) + end +end + +--- Register an options table with the config registry. +-- @param appName The application name as given to `:RegisterOptionsTable()` +-- @param options The options table, OR a function reference that generates it on demand. \\ +-- See the top of the page for info on arguments passed to such functions. +function AceConfigRegistry:RegisterOptionsTable(appName, options) + if type(options)=="table" then + if options.type~="group" then -- quick sanity checker + error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - missing type='group' member in root group", 2) + end + AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl) + errlvl=(errlvl or 0)+1 + validateGetterArgs(uiType, uiName, errlvl) + if not AceConfigRegistry.validated[uiType][appName] then + AceConfigRegistry:ValidateOptionsTable(options, appName, errlvl) -- upgradable + AceConfigRegistry.validated[uiType][appName] = true + end + return options + end + elseif type(options)=="function" then + AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl) + errlvl=(errlvl or 0)+1 + validateGetterArgs(uiType, uiName, errlvl) + local tab = assert(options(uiType, uiName, appName)) + if not AceConfigRegistry.validated[uiType][appName] then + AceConfigRegistry:ValidateOptionsTable(tab, appName, errlvl) -- upgradable + AceConfigRegistry.validated[uiType][appName] = true + end + return tab + end + else + error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - expected table or function reference", 2) + end +end + +--- Returns an iterator of ["appName"]=funcref pairs +function AceConfigRegistry:IterateOptionsTables() + return pairs(AceConfigRegistry.tables) +end + + + + +--- Query the registry for a specific options table. +-- If only appName is given, a function is returned which you +-- can call with (uiType,uiName) to get the table.\\ +-- If uiType&uiName are given, the table is returned. +-- @param appName The application name as given to `:RegisterOptionsTable()` +-- @param uiType The type of UI to get the table for, one of "cmd", "dropdown", "dialog" +-- @param uiName The name of the library/addon querying for the table, e.g. "MyLib-1.0" +function AceConfigRegistry:GetOptionsTable(appName, uiType, uiName) + local f = AceConfigRegistry.tables[appName] + if not f then + return nil + end + + if uiType then + return f(uiType,uiName,1) -- get the table for us + else + return f -- return the function + end +end
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.xml Fri Aug 08 12:35:17 2014 -0300 @@ -0,0 +1,4 @@ +<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ +..\FrameXML\UI.xsd"> + <Script file="AceConfigRegistry-3.0.lua"/> +</Ui> \ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Libs/AceConsole-3.0/AceConsole-3.0.lua Fri Aug 08 12:35:17 2014 -0300 @@ -0,0 +1,250 @@ +--- **AceConsole-3.0** provides registration facilities for slash commands. +-- You can register slash commands to your custom functions and use the `GetArgs` function to parse them +-- to your addons individual needs. +-- +-- **AceConsole-3.0** can be embeded into your addon, either explicitly by calling AceConsole:Embed(MyAddon) or by +-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object +-- and can be accessed directly, without having to explicitly call AceConsole itself.\\ +-- It is recommended to embed AceConsole, otherwise you'll have to specify a custom `self` on all calls you +-- make into AceConsole. +-- @class file +-- @name AceConsole-3.0 +-- @release $Id: AceConsole-3.0.lua 878 2009-11-02 18:51:58Z nevcairiel $ +local MAJOR,MINOR = "AceConsole-3.0", 7 + +local AceConsole, oldminor = LibStub:NewLibrary(MAJOR, MINOR) + +if not AceConsole then return end -- No upgrade needed + +AceConsole.embeds = AceConsole.embeds or {} -- table containing objects AceConsole is embedded in. +AceConsole.commands = AceConsole.commands or {} -- table containing commands registered +AceConsole.weakcommands = AceConsole.weakcommands or {} -- table containing self, command => func references for weak commands that don't persist through enable/disable + +-- Lua APIs +local tconcat, tostring, select = table.concat, tostring, select +local type, pairs, error = type, pairs, error +local format, strfind, strsub = string.format, string.find, string.sub +local max = math.max + +-- WoW APIs +local _G = _G + +-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded +-- List them here for Mikk's FindGlobals script +-- GLOBALS: DEFAULT_CHAT_FRAME, SlashCmdList, hash_SlashCmdList + +local tmp={} +local function Print(self,frame,...) + local n=0 + if self ~= AceConsole then + n=n+1 + tmp[n] = "|cff33ff99"..tostring( self ).."|r:" + end + for i=1, select("#", ...) do + n=n+1 + tmp[n] = tostring(select(i, ...)) + end + frame:AddMessage( tconcat(tmp," ",1,n) ) +end + +--- Print to DEFAULT_CHAT_FRAME or given ChatFrame (anything with an .AddMessage function) +-- @paramsig [chatframe ,] ... +-- @param chatframe Custom ChatFrame to print to (or any frame with an .AddMessage function) +-- @param ... List of any values to be printed +function AceConsole:Print(...) + local frame = ... + if type(frame) == "table" and frame.AddMessage then -- Is first argument something with an .AddMessage member? + return Print(self, frame, select(2,...)) + else + return Print(self, DEFAULT_CHAT_FRAME, ...) + end +end + + +--- Formatted (using format()) print to DEFAULT_CHAT_FRAME or given ChatFrame (anything with an .AddMessage function) +-- @paramsig [chatframe ,] "format"[, ...] +-- @param chatframe Custom ChatFrame to print to (or any frame with an .AddMessage function) +-- @param format Format string - same syntax as standard Lua format() +-- @param ... Arguments to the format string +function AceConsole:Printf(...) + local frame = ... + if type(frame) == "table" and frame.AddMessage then -- Is first argument something with an .AddMessage member? + return Print(self, frame, format(select(2,...))) + else + return Print(self, DEFAULT_CHAT_FRAME, format(...)) + end +end + + + + +--- Register a simple chat command +-- @param command Chat command to be registered WITHOUT leading "/" +-- @param func Function to call when the slash command is being used (funcref or methodname) +-- @param persist if false, the command will be soft disabled/enabled when aceconsole is used as a mixin (default: true) +function AceConsole:RegisterChatCommand( command, func, persist ) + if type(command)~="string" then error([[Usage: AceConsole:RegisterChatCommand( "command", func[, persist ]): 'command' - expected a string]], 2) end + + if persist==nil then persist=true end -- I'd rather have my addon's "/addon enable" around if the author screws up. Having some extra slash regged when it shouldnt be isn't as destructive. True is a better default. /Mikk + + local name = "ACECONSOLE_"..command:upper() + + if type( func ) == "string" then + SlashCmdList[name] = function(input, editBox) + self[func](self, input, editBox) + end + else + SlashCmdList[name] = func + end + _G["SLASH_"..name.."1"] = "/"..command:lower() + AceConsole.commands[command] = name + -- non-persisting commands are registered for enabling disabling + if not persist then + if not AceConsole.weakcommands[self] then AceConsole.weakcommands[self] = {} end + AceConsole.weakcommands[self][command] = func + end + return true +end + +--- Unregister a chatcommand +-- @param command Chat command to be unregistered WITHOUT leading "/" +function AceConsole:UnregisterChatCommand( command ) + local name = AceConsole.commands[command] + if name then + SlashCmdList[name] = nil + _G["SLASH_" .. name .. "1"] = nil + hash_SlashCmdList["/" .. command:upper()] = nil + AceConsole.commands[command] = nil + end +end + +--- Get an iterator over all Chat Commands registered with AceConsole +-- @return Iterator (pairs) over all commands +function AceConsole:IterateChatCommands() return pairs(AceConsole.commands) end + + +local function nils(n, ...) + if n>1 then + return nil, nils(n-1, ...) + elseif n==1 then + return nil, ... + else + return ... + end +end + + +--- Retreive one or more space-separated arguments from a string. +-- Treats quoted strings and itemlinks as non-spaced. +-- @param string The raw argument string +-- @param numargs How many arguments to get (default 1) +-- @param startpos Where in the string to start scanning (default 1) +-- @return Returns arg1, arg2, ..., nextposition\\ +-- Missing arguments will be returned as nils. 'nextposition' is returned as 1e9 at the end of the string. +function AceConsole:GetArgs(str, numargs, startpos) + numargs = numargs or 1 + startpos = max(startpos or 1, 1) + + local pos=startpos + + -- find start of new arg + pos = strfind(str, "[^ ]", pos) + if not pos then -- whoops, end of string + return nils(numargs, 1e9) + end + + if numargs<1 then + return pos + end + + -- quoted or space separated? find out which pattern to use + local delim_or_pipe + local ch = strsub(str, pos, pos) + if ch=='"' then + pos = pos + 1 + delim_or_pipe='([|"])' + elseif ch=="'" then + pos = pos + 1 + delim_or_pipe="([|'])" + else + delim_or_pipe="([| ])" + end + + startpos = pos + + while true do + -- find delimiter or hyperlink + local ch,_ + pos,_,ch = strfind(str, delim_or_pipe, pos) + + if not pos then break end + + if ch=="|" then + -- some kind of escape + + if strsub(str,pos,pos+1)=="|H" then + -- It's a |H....|hhyper link!|h + pos=strfind(str, "|h", pos+2) -- first |h + if not pos then break end + + pos=strfind(str, "|h", pos+2) -- second |h + if not pos then break end + elseif strsub(str,pos, pos+1) == "|T" then + -- It's a |T....|t texture + pos=strfind(str, "|t", pos+2) + if not pos then break end + end + + pos=pos+2 -- skip past this escape (last |h if it was a hyperlink) + + else + -- found delimiter, done with this arg + return strsub(str, startpos, pos-1), AceConsole:GetArgs(str, numargs-1, pos+1) + end + + end + + -- search aborted, we hit end of string. return it all as one argument. (yes, even if it's an unterminated quote or hyperlink) + return strsub(str, startpos), nils(numargs-1, 1e9) +end + + +--- embedding and embed handling + +local mixins = { + "Print", + "Printf", + "RegisterChatCommand", + "UnregisterChatCommand", + "GetArgs", +} + +-- Embeds AceConsole into the target object making the functions from the mixins list available on target:.. +-- @param target target object to embed AceBucket in +function AceConsole:Embed( target ) + for k, v in pairs( mixins ) do + target[v] = self[v] + end + self.embeds[target] = true + return target +end + +function AceConsole:OnEmbedEnable( target ) + if AceConsole.weakcommands[target] then + for command, func in pairs( AceConsole.weakcommands[target] ) do + target:RegisterChatCommand( command, func, false, true ) -- nonpersisting and silent registry + end + end +end + +function AceConsole:OnEmbedDisable( target ) + if AceConsole.weakcommands[target] then + for command, func in pairs( AceConsole.weakcommands[target] ) do + target:UnregisterChatCommand( command ) -- TODO: this could potentially unregister a command from another application in case of command conflicts. Do we care? + end + end +end + +for addon in pairs(AceConsole.embeds) do + AceConsole:Embed(addon) +end
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Libs/AceConsole-3.0/AceConsole-3.0.xml Fri Aug 08 12:35:17 2014 -0300 @@ -0,0 +1,4 @@ +<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ +..\FrameXML\UI.xsd"> + <Script file="AceConsole-3.0.lua"/> +</Ui> \ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Libs/AceDB-3.0/AceDB-3.0.lua Fri Aug 08 12:35:17 2014 -0300 @@ -0,0 +1,742 @@ +--- **AceDB-3.0** manages the SavedVariables of your addon. +-- It offers profile management, smart defaults and namespaces for modules.\\ +-- Data can be saved in different data-types, depending on its intended usage. +-- The most common data-type is the `profile` type, which allows the user to choose +-- the active profile, and manage the profiles of all of his characters.\\ +-- The following data types are available: +-- * **char** Character-specific data. Every character has its own database. +-- * **realm** Realm-specific data. All of the players characters on the same realm share this database. +-- * **class** Class-specific data. All of the players characters of the same class share this database. +-- * **race** Race-specific data. All of the players characters of the same race share this database. +-- * **faction** Faction-specific data. All of the players characters of the same faction share this database. +-- * **factionrealm** Faction and realm specific data. All of the players characters on the same realm and of the same faction share this database. +-- * **global** Global Data. All characters on the same account share this database. +-- * **profile** Profile-specific data. All characters using the same profile share this database. The user can control which profile should be used. +-- +-- Creating a new Database using the `:New` function will return a new DBObject. A database will inherit all functions +-- of the DBObjectLib listed here. \\ +-- If you create a new namespaced child-database (`:RegisterNamespace`), you'll get a DBObject as well, but note +-- that the child-databases cannot individually change their profile, and are linked to their parents profile - and because of that, +-- the profile related APIs are not available. Only `:RegisterDefaults` and `:ResetProfile` are available on child-databases. +-- +-- For more details on how to use AceDB-3.0, see the [[AceDB-3.0 Tutorial]]. +-- +-- You may also be interested in [[libdualspec-1-0|LibDualSpec-1.0]] to do profile switching automatically when switching specs. +-- +-- @usage +-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("DBExample") +-- +-- -- declare defaults to be used in the DB +-- local defaults = { +-- profile = { +-- setting = true, +-- } +-- } +-- +-- function MyAddon:OnInitialize() +-- -- Assuming the .toc says ## SavedVariables: MyAddonDB +-- self.db = LibStub("AceDB-3.0"):New("MyAddonDB", defaults, true) +-- end +-- @class file +-- @name AceDB-3.0.lua +-- @release $Id: AceDB-3.0.lua 1096 2013-09-13 15:05:40Z nevcairiel $ +local ACEDB_MAJOR, ACEDB_MINOR = "AceDB-3.0", 23 +local AceDB, oldminor = LibStub:NewLibrary(ACEDB_MAJOR, ACEDB_MINOR) + +if not AceDB then return end -- No upgrade needed + +-- Lua APIs +local type, pairs, next, error = type, pairs, next, error +local setmetatable, getmetatable, rawset, rawget = setmetatable, getmetatable, rawset, rawget + +-- WoW APIs +local _G = _G + +-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded +-- List them here for Mikk's FindGlobals script +-- GLOBALS: LibStub + +AceDB.db_registry = AceDB.db_registry or {} +AceDB.frame = AceDB.frame or CreateFrame("Frame") + +local CallbackHandler +local CallbackDummy = { Fire = function() end } + +local DBObjectLib = {} + +--[[------------------------------------------------------------------------- + AceDB Utility Functions +---------------------------------------------------------------------------]] + +-- Simple shallow copy for copying defaults +local function copyTable(src, dest) + if type(dest) ~= "table" then dest = {} end + if type(src) == "table" then + for k,v in pairs(src) do + if type(v) == "table" then + -- try to index the key first so that the metatable creates the defaults, if set, and use that table + v = copyTable(v, dest[k]) + end + dest[k] = v + end + end + return dest +end + +-- Called to add defaults to a section of the database +-- +-- When a ["*"] default section is indexed with a new key, a table is returned +-- and set in the host table. These tables must be cleaned up by removeDefaults +-- in order to ensure we don't write empty default tables. +local function copyDefaults(dest, src) + -- this happens if some value in the SV overwrites our default value with a non-table + --if type(dest) ~= "table" then return end + for k, v in pairs(src) do + if k == "*" or k == "**" then + if type(v) == "table" then + -- This is a metatable used for table defaults + local mt = { + -- This handles the lookup and creation of new subtables + __index = function(t,k) + if k == nil then return nil end + local tbl = {} + copyDefaults(tbl, v) + rawset(t, k, tbl) + return tbl + end, + } + setmetatable(dest, mt) + -- handle already existing tables in the SV + for dk, dv in pairs(dest) do + if not rawget(src, dk) and type(dv) == "table" then + copyDefaults(dv, v) + end + end + else + -- Values are not tables, so this is just a simple return + local mt = {__index = function(t,k) return k~=nil and v or nil end} + setmetatable(dest, mt) + end + elseif type(v) == "table" then + if not rawget(dest, k) then rawset(dest, k, {}) end + if type(dest[k]) == "table" then + copyDefaults(dest[k], v) + if src['**'] then + copyDefaults(dest[k], src['**']) + end + end + else + if rawget(dest, k) == nil then + rawset(dest, k, v) + end + end + end +end + +-- Called to remove all defaults in the default table from the database +local function removeDefaults(db, defaults, blocker) + -- remove all metatables from the db, so we don't accidentally create new sub-tables through them + setmetatable(db, nil) + -- loop through the defaults and remove their content + for k,v in pairs(defaults) do + if k == "*" or k == "**" then + if type(v) == "table" then + -- Loop through all the actual k,v pairs and remove + for key, value in pairs(db) do + if type(value) == "table" then + -- if the key was not explicitly specified in the defaults table, just strip everything from * and ** tables + if defaults[key] == nil and (not blocker or blocker[key] == nil) then + removeDefaults(value, v) + -- if the table is empty afterwards, remove it + if next(value) == nil then + db[key] = nil + end + -- if it was specified, only strip ** content, but block values which were set in the key table + elseif k == "**" then + removeDefaults(value, v, defaults[key]) + end + end + end + elseif k == "*" then + -- check for non-table default + for key, value in pairs(db) do + if defaults[key] == nil and v == value then + db[key] = nil + end + end + end + elseif type(v) == "table" and type(db[k]) == "table" then + -- if a blocker was set, dive into it, to allow multi-level defaults + removeDefaults(db[k], v, blocker and blocker[k]) + if next(db[k]) == nil then + db[k] = nil + end + else + -- check if the current value matches the default, and that its not blocked by another defaults table + if db[k] == defaults[k] and (not blocker or blocker[k] == nil) then + db[k] = nil + end + end + end +end + +-- This is called when a table section is first accessed, to set up the defaults +local function initSection(db, section, svstore, key, defaults) + local sv = rawget(db, "sv") + + local tableCreated + if not sv[svstore] then sv[svstore] = {} end + if not sv[svstore][key] then + sv[svstore][key] = {} + tableCreated = true + end + + local tbl = sv[svstore][key] + + if defaults then + copyDefaults(tbl, defaults) + end + rawset(db, section, tbl) + + return tableCreated, tbl +end + +-- Metatable to handle the dynamic creation of sections and copying of sections. +local dbmt = { + __index = function(t, section) + local keys = rawget(t, "keys") + local key = keys[section] + if key then + local defaultTbl = rawget(t, "defaults") + local defaults = defaultTbl and defaultTbl[section] + + if section == "profile" then + local new = initSection(t, section, "profiles", key, defaults) + if new then + -- Callback: OnNewProfile, database, newProfileKey + t.callbacks:Fire("OnNewProfile", t, key) + end + elseif section == "profiles" then + local sv = rawget(t, "sv") + if not sv.profiles then sv.profiles = {} end + rawset(t, "profiles", sv.profiles) + elseif section == "global" then + local sv = rawget(t, "sv") + if not sv.global then sv.global = {} end + if defaults then + copyDefaults(sv.global, defaults) + end + rawset(t, section, sv.global) + else + initSection(t, section, section, key, defaults) + end + end + + return rawget(t, section) + end +} + +local function validateDefaults(defaults, keyTbl, offset) + if not defaults then return end + offset = offset or 0 + for k in pairs(defaults) do + if not keyTbl[k] or k == "profiles" then + error(("Usage: AceDBObject:RegisterDefaults(defaults): '%s' is not a valid datatype."):format(k), 3 + offset) + end + end +end + +local preserve_keys = { + ["callbacks"] = true, + ["RegisterCallback"] = true, + ["UnregisterCallback"] = true, + ["UnregisterAllCallbacks"] = true, + ["children"] = true, +} + +local realmKey = GetRealmName() +local charKey = UnitName("player") .. " - " .. realmKey +local _, classKey = UnitClass("player") +local _, raceKey = UnitRace("player") +local factionKey = UnitFactionGroup("player") +local factionrealmKey = factionKey .. " - " .. realmKey +local factionrealmregionKey = factionrealmKey .. " - " .. string.sub(GetCVar("realmList"), 1, 2):upper() +local localeKey = GetLocale():lower() + +-- Actual database initialization function +local function initdb(sv, defaults, defaultProfile, olddb, parent) + -- Generate the database keys for each section + + -- map "true" to our "Default" profile + if defaultProfile == true then defaultProfile = "Default" end + + local profileKey + if not parent then + -- Make a container for profile keys + if not sv.profileKeys then sv.profileKeys = {} end + + -- Try to get the profile selected from the char db + profileKey = sv.profileKeys[charKey] or defaultProfile or charKey + + -- save the selected profile for later + sv.profileKeys[charKey] = profileKey + else + -- Use the profile of the parents DB + profileKey = parent.keys.profile or defaultProfile or charKey + + -- clear the profileKeys in the DB, namespaces don't need to store them + sv.profileKeys = nil + end + + -- This table contains keys that enable the dynamic creation + -- of each section of the table. The 'global' and 'profiles' + -- have a key of true, since they are handled in a special case + local keyTbl= { + ["char"] = charKey, + ["realm"] = realmKey, + ["class"] = classKey, + ["race"] = raceKey, + ["faction"] = factionKey, + ["factionrealm"] = factionrealmKey, + ["factionrealmregion"] = factionrealmregionKey, + ["profile"] = profileKey, + ["locale"] = localeKey, + ["global"] = true, + ["profiles"] = true, + } + + validateDefaults(defaults, keyTbl, 1) + + -- This allows us to use this function to reset an entire database + -- Clear out the old database + if olddb then + for k,v in pairs(olddb) do if not preserve_keys[k] then olddb[k] = nil end end + end + + -- Give this database the metatable so it initializes dynamically + local db = setmetatable(olddb or {}, dbmt) + + if not rawget(db, "callbacks") then + -- try to load CallbackHandler-1.0 if it loaded after our library + if not CallbackHandler then CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0", true) end + db.callbacks = CallbackHandler and CallbackHandler:New(db) or CallbackDummy + end + + -- Copy methods locally into the database object, to avoid hitting + -- the metatable when calling methods + + if not parent then + for name, func in pairs(DBObjectLib) do + db[name] = func + end + else + -- hack this one in + db.RegisterDefaults = DBObjectLib.RegisterDefaults + db.ResetProfile = DBObjectLib.ResetProfile + end + + -- Set some properties in the database object + db.profiles = sv.profiles + db.keys = keyTbl + db.sv = sv + --db.sv_name = name + db.defaults = defaults + db.parent = parent + + -- store the DB in the registry + AceDB.db_registry[db] = true + + return db +end + +-- handle PLAYER_LOGOUT +-- strip all defaults from all databases +-- and cleans up empty sections +local function logoutHandler(frame, event) + if event == "PLAYER_LOGOUT" then + for db in pairs(AceDB.db_registry) do + db.callbacks:Fire("OnDatabaseShutdown", db) + db:RegisterDefaults(nil) + + -- cleanup sections that are empty without defaults + local sv = rawget(db, "sv") + for section in pairs(db.keys) do + if rawget(sv, section) then + -- global is special, all other sections have sub-entrys + -- also don't delete empty profiles on main dbs, only on namespaces + if section ~= "global" and (section ~= "profiles" or rawget(db, "parent")) then + for key in pairs(sv[section]) do + if not next(sv[section][key]) then + sv[section][key] = nil + end + end + end + if not next(sv[section]) then + sv[section] = nil + end + end + end + end + end +end + +AceDB.frame:RegisterEvent("PLAYER_LOGOUT") +AceDB.frame:SetScript("OnEvent", logoutHandler) + + +--[[------------------------------------------------------------------------- + AceDB Object Method Definitions +---------------------------------------------------------------------------]] + +--- Sets the defaults table for the given database object by clearing any +-- that are currently set, and then setting the new defaults. +-- @param defaults A table of defaults for this database +function DBObjectLib:RegisterDefaults(defaults) + if defaults and type(defaults) ~= "table" then + error("Usage: AceDBObject:RegisterDefaults(defaults): 'defaults' - table or nil expected.", 2) + end + + validateDefaults(defaults, self.keys) + + -- Remove any currently set defaults + if self.defaults then + for section,key in pairs(self.keys) do + if self.defaults[section] and rawget(self, section) then + removeDefaults(self[section], self.defaults[section]) + end + end + end + + -- Set the DBObject.defaults table + self.defaults = defaults + + -- Copy in any defaults, only touching those sections already created + if defaults then + for section,key in pairs(self.keys) do + if defaults[section] and rawget(self, section) then + copyDefaults(self[section], defaults[section]) + end + end + end +end + +--- Changes the profile of the database and all of it's namespaces to the +-- supplied named profile +-- @param name The name of the profile to set as the current profile +function DBObjectLib:SetProfile(name) + if type(name) ~= "string" then + error("Usage: AceDBObject:SetProfile(name): 'name' - string expected.", 2) + end + + -- changing to the same profile, dont do anything + if name == self.keys.profile then return end + + local oldProfile = self.profile + local defaults = self.defaults and self.defaults.profile + + -- Callback: OnProfileShutdown, database + self.callbacks:Fire("OnProfileShutdown", self) + + if oldProfile and defaults then + -- Remove the defaults from the old profile + removeDefaults(oldProfile, defaults) + end + + self.profile = nil + self.keys["profile"] = name + + -- if the storage exists, save the new profile + -- this won't exist on namespaces. + if self.sv.profileKeys then + self.sv.profileKeys[charKey] = name + end + + -- populate to child namespaces + if self.children then + for _, db in pairs(self.children) do + DBObjectLib.SetProfile(db, name) + end + end + + -- Callback: OnProfileChanged, database, newProfileKey + self.callbacks:Fire("OnProfileChanged", self, name) +end + +--- Returns a table with the names of the existing profiles in the database. +-- You can optionally supply a table to re-use for this purpose. +-- @param tbl A table to store the profile names in (optional) +function DBObjectLib:GetProfiles(tbl) + if tbl and type(tbl) ~= "table" then + error("Usage: AceDBObject:GetProfiles(tbl): 'tbl' - table or nil expected.", 2) + end + + -- Clear the container table + if tbl then + for k,v in pairs(tbl) do tbl[k] = nil end + else + tbl = {} + end + + local curProfile = self.keys.profile + + local i = 0 + for profileKey in pairs(self.profiles) do + i = i + 1 + tbl[i] = profileKey + if curProfile and profileKey == curProfile then curProfile = nil end + end + + -- Add the current profile, if it hasn't been created yet + if curProfile then + i = i + 1 + tbl[i] = curProfile + end + + return tbl, i +end + +--- Returns the current profile name used by the database +function DBObjectLib:GetCurrentProfile() + return self.keys.profile +end + +--- Deletes a named profile. This profile must not be the active profile. +-- @param name The name of the profile to be deleted +-- @param silent If true, do not raise an error when the profile does not exist +function DBObjectLib:DeleteProfile(name, silent) + if type(name) ~= "string" then + error("Usage: AceDBObject:DeleteProfile(name): 'name' - string expected.", 2) + end + + if self.keys.profile == name then + error("Cannot delete the active profile in an AceDBObject.", 2) + end + + if not rawget(self.profiles, name) and not silent then + error("Cannot delete profile '" .. name .. "'. It does not exist.", 2) + end + + self.profiles[name] = nil + + -- populate to child namespaces + if self.children then + for _, db in pairs(self.children) do + DBObjectLib.DeleteProfile(db, name, true) + end + end + + -- switch all characters that use this profile back to the default + if self.sv.profileKeys then + for key, profile in pairs(self.sv.profileKeys) do + if profile == name then + self.sv.profileKeys[key] = nil + end + end + end + + -- Callback: OnProfileDeleted, database, profileKey + self.callbacks:Fire("OnProfileDeleted", self, name) +end + +--- Copies a named profile into the current profile, overwriting any conflicting +-- settings. +-- @param name The name of the profile to be copied into the current profile +-- @param silent If true, do not raise an error when the profile does not exist +function DBObjectLib:CopyProfile(name, silent) + if type(name) ~= "string" then + error("Usage: AceDBObject:CopyProfile(name): 'name' - string expected.", 2) + end + + if name == self.keys.profile then + error("Cannot have the same source and destination profiles.", 2) + end + + if not rawget(self.profiles, name) and not silent then + error("Cannot copy profile '" .. name .. "'. It does not exist.", 2) + end + + -- Reset the profile before copying + DBObjectLib.ResetProfile(self, nil, true) + + local profile = self.profile + local source = self.profiles[name] + + copyTable(source, profile) + + -- populate to child namespaces + if self.children then + for _, db in pairs(self.children) do + DBObjectLib.CopyProfile(db, name, true) + end + end + + -- Callback: OnProfileCopied, database, sourceProfileKey + self.callbacks:Fire("OnProfileCopied", self, name) +end + +--- Resets the current profile to the default values (if specified). +-- @param noChildren if set to true, the reset will not be populated to the child namespaces of this DB object +-- @param noCallbacks if set to true, won't fire the OnProfileReset callback +function DBObjectLib:ResetProfile(noChildren, noCallbacks) + local profile = self.profile + + for k,v in pairs(profile) do + profile[k] = nil + end + + local defaults = self.defaults and self.defaults.profile + if defaults then + copyDefaults(profile, defaults) + end + + -- populate to child namespaces + if self.children and not noChildren then + for _, db in pairs(self.children) do + DBObjectLib.ResetProfile(db, nil, noCallbacks) + end + end + + -- Callback: OnProfileReset, database + if not noCallbacks then + self.callbacks:Fire("OnProfileReset", self) + end +end + +--- Resets the entire database, using the string defaultProfile as the new default +-- profile. +-- @param defaultProfile The profile name to use as the default +function DBObjectLib:ResetDB(defaultProfile) + if defaultProfile and type(defaultProfile) ~= "string" then + error("Usage: AceDBObject:ResetDB(defaultProfile): 'defaultProfile' - string or nil expected.", 2) + end + + local sv = self.sv + for k,v in pairs(sv) do + sv[k] = nil + end + + local parent = self.parent + + initdb(sv, self.defaults, defaultProfile, self) + + -- fix the child namespaces + if self.children then + if not sv.namespaces then sv.namespaces = {} end + for name, db in pairs(self.children) do + if not sv.namespaces[name] then sv.namespaces[name] = {} end + initdb(sv.namespaces[name], db.defaults, self.keys.profile, db, self) + end + end + + -- Callback: OnDatabaseReset, database + self.callbacks:Fire("OnDatabaseReset", self) + -- Callback: OnProfileChanged, database, profileKey + self.callbacks:Fire("OnProfileChanged", self, self.keys["profile"]) + + return self +end + +--- Creates a new database namespace, directly tied to the database. This +-- is a full scale database in it's own rights other than the fact that +-- it cannot control its profile individually +-- @param name The name of the new namespace +-- @param defaults A table of values to use as defaults +function DBObjectLib:RegisterNamespace(name, defaults) + if type(name) ~= "string" then + error("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - string expected.", 2) + end + if defaults and type(defaults) ~= "table" then + error("Usage: AceDBObject:RegisterNamespace(name, defaults): 'defaults' - table or nil expected.", 2) + end + if self.children and self.children[name] then + error ("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - a namespace with that name already exists.", 2) + end + + local sv = self.sv + if not sv.namespaces then sv.namespaces = {} end + if not sv.namespaces[name] then + sv.namespaces[name] = {} + end + + local newDB = initdb(sv.namespaces[name], defaults, self.keys.profile, nil, self) + + if not self.children then self.children = {} end + self.children[name] = newDB + return newDB +end + +--- Returns an already existing namespace from the database object. +-- @param name The name of the new namespace +-- @param silent if true, the addon is optional, silently return nil if its not found +-- @usage +-- local namespace = self.db:GetNamespace('namespace') +-- @return the namespace object if found +function DBObjectLib:GetNamespace(name, silent) + if type(name) ~= "string" then + error("Usage: AceDBObject:GetNamespace(name): 'name' - string expected.", 2) + end + if not silent and not (self.children and self.children[name]) then + error ("Usage: AceDBObject:GetNamespace(name): 'name' - namespace does not exist.", 2) + end + if not self.children then self.children = {} end + return self.children[name] +end + +--[[------------------------------------------------------------------------- + AceDB Exposed Methods +---------------------------------------------------------------------------]] + +--- Creates a new database object that can be used to handle database settings and profiles. +-- By default, an empty DB is created, using a character specific profile. +-- +-- You can override the default profile used by passing any profile name as the third argument, +-- or by passing //true// as the third argument to use a globally shared profile called "Default". +-- +-- Note that there is no token replacement in the default profile name, passing a defaultProfile as "char" +-- will use a profile named "char", and not a character-specific profile. +-- @param tbl The name of variable, or table to use for the database +-- @param defaults A table of database defaults +-- @param defaultProfile The name of the default profile. If not set, a character specific profile will be used as the default. +-- You can also pass //true// to use a shared global profile called "Default". +-- @usage +-- -- Create an empty DB using a character-specific default profile. +-- self.db = LibStub("AceDB-3.0"):New("MyAddonDB") +-- @usage +-- -- Create a DB using defaults and using a shared default profile +-- self.db = LibStub("AceDB-3.0"):New("MyAddonDB", defaults, true) +function AceDB:New(tbl, defaults, defaultProfile) + if type(tbl) == "string" then + local name = tbl + tbl = _G[name] + if not tbl then + tbl = {} + _G[name] = tbl + end + end + + if type(tbl) ~= "table" then + error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'tbl' - table expected.", 2) + end + + if defaults and type(defaults) ~= "table" then + error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaults' - table expected.", 2) + end + + if defaultProfile and type(defaultProfile) ~= "string" and defaultProfile ~= true then + error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaultProfile' - string or true expected.", 2) + end + + return initdb(tbl, defaults, defaultProfile) +end + +-- upgrade existing databases +for db in pairs(AceDB.db_registry) do + if not db.parent then + for name,func in pairs(DBObjectLib) do + db[name] = func + end + else + db.RegisterDefaults = DBObjectLib.RegisterDefaults + db.ResetProfile = DBObjectLib.ResetProfile + end +end
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Libs/AceDB-3.0/AceDB-3.0.xml Fri Aug 08 12:35:17 2014 -0300 @@ -0,0 +1,4 @@ +<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ +..\FrameXML\UI.xsd"> + <Script file="AceDB-3.0.lua"/> +</Ui> \ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Libs/AceDBOptions-3.0/AceDBOptions-3.0.lua Fri Aug 08 12:35:17 2014 -0300 @@ -0,0 +1,440 @@ +--- AceDBOptions-3.0 provides a universal AceConfig options screen for managing AceDB-3.0 profiles. +-- @class file +-- @name AceDBOptions-3.0 +-- @release $Id: AceDBOptions-3.0.lua 1066 2012-09-18 14:36:49Z nevcairiel $ +local ACEDBO_MAJOR, ACEDBO_MINOR = "AceDBOptions-3.0", 14 +local AceDBOptions, oldminor = LibStub:NewLibrary(ACEDBO_MAJOR, ACEDBO_MINOR) + +if not AceDBOptions then return end -- No upgrade needed + +-- Lua APIs +local pairs, next = pairs, next + +-- WoW APIs +local UnitClass = UnitClass + +-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded +-- List them here for Mikk's FindGlobals script +-- GLOBALS: NORMAL_FONT_COLOR_CODE, FONT_COLOR_CODE_CLOSE + +AceDBOptions.optionTables = AceDBOptions.optionTables or {} +AceDBOptions.handlers = AceDBOptions.handlers or {} + +--[[ + Localization of AceDBOptions-3.0 +]] + +local L = { + choose = "Existing Profiles", + choose_desc = "You can either create a new profile by entering a name in the editbox, or choose one of the already existing profiles.", + choose_sub = "Select one of your currently available profiles.", + copy = "Copy From", + copy_desc = "Copy the settings from one existing profile into the currently active profile.", + current = "Current Profile:", + default = "Default", + delete = "Delete a Profile", + delete_confirm = "Are you sure you want to delete the selected profile?", + delete_desc = "Delete existing and unused profiles from the database to save space, and cleanup the SavedVariables file.", + delete_sub = "Deletes a profile from the database.", + intro = "You can change the active database profile, so you can have different settings for every character.", + new = "New", + new_sub = "Create a new empty profile.", + profiles = "Profiles", + profiles_sub = "Manage Profiles", + reset = "Reset Profile", + reset_desc = "Reset the current profile back to its default values, in case your configuration is broken, or you simply want to start over.", + reset_sub = "Reset the current profile to the default", +} + +local LOCALE = GetLocale() +if LOCALE == "deDE" then + L["choose"] = "Vorhandene Profile" + L["choose_desc"] = "Du kannst ein neues Profil erstellen, indem du einen neuen Namen in der Eingabebox 'Neu' eingibst, oder wähle eines der vorhandenen Profile aus." + L["choose_sub"] = "Wählt ein bereits vorhandenes Profil aus." + L["copy"] = "Kopieren von..." + L["copy_desc"] = "Kopiere die Einstellungen von einem vorhandenen Profil in das aktive Profil." + -- L["current"] = "Current Profile:" + L["default"] = "Standard" + L["delete"] = "Profil löschen" + L["delete_confirm"] = "Willst du das ausgewählte Profil wirklich löschen?" + L["delete_desc"] = "Lösche vorhandene oder unbenutzte Profile aus der Datenbank um Platz zu sparen und um die SavedVariables Datei 'sauber' zu halten." + L["delete_sub"] = "Löscht ein Profil aus der Datenbank." + L["intro"] = "Hier kannst du das aktive Datenbankprofile ändern, damit du verschiedene Einstellungen für jeden Charakter erstellen kannst, wodurch eine sehr flexible Konfiguration möglich wird." + L["new"] = "Neu" + L["new_sub"] = "Ein neues Profil erstellen." + L["profiles"] = "Profile" + L["profiles_sub"] = "Profile verwalten" + L["reset"] = "Profil zurücksetzen" + L["reset_desc"] = "Setzt das momentane Profil auf Standardwerte zurück, für den Fall das mit der Konfiguration etwas schief lief oder weil du einfach neu starten willst." + L["reset_sub"] = "Das aktuelle Profil auf Standard zurücksetzen." +elseif LOCALE == "frFR" then + L["choose"] = "Profils existants" + L["choose_desc"] = "Vous pouvez créer un nouveau profil en entrant un nouveau nom dans la boîte de saisie, ou en choississant un des profils déjà existants." + L["choose_sub"] = "Permet de choisir un des profils déjà disponibles." + L["copy"] = "Copier à partir de" + L["copy_desc"] = "Copie les paramètres d'un profil déjà existant dans le profil actuellement actif." + -- L["current"] = "Current Profile:" + L["default"] = "Défaut" + L["delete"] = "Supprimer un profil" + L["delete_confirm"] = "Etes-vous sûr de vouloir supprimer le profil sélectionné ?" + L["delete_desc"] = "Supprime les profils existants inutilisés de la base de données afin de gagner de la place et de nettoyer le fichier SavedVariables." + L["delete_sub"] = "Supprime un profil de la base de données." + L["intro"] = "Vous pouvez changer le profil actuel afin d'avoir des paramètres différents pour chaque personnage, permettant ainsi d'avoir une configuration très flexible." + L["new"] = "Nouveau" + L["new_sub"] = "Créée un nouveau profil vierge." + L["profiles"] = "Profils" + L["profiles_sub"] = "Gestion des profils" + L["reset"] = "Réinitialiser le profil" + L["reset_desc"] = "Réinitialise le profil actuel au cas où votre configuration est corrompue ou si vous voulez tout simplement faire table rase." + L["reset_sub"] = "Réinitialise le profil actuel avec les paramètres par défaut." +elseif LOCALE == "koKR" then + L["choose"] = "프로필 선택" + L["choose_desc"] = "새로운 이름을 입력하거나, 이미 있는 프로필중 하나를 선택하여 새로운 프로필을 만들 수 있습니다." + L["choose_sub"] = "당신이 현재 이용할수 있는 프로필을 선택합니다." + L["copy"] = "복사" + L["copy_desc"] = "현재 사용중인 프로필에, 선택한 프로필의 설정을 복사합니다." + -- L["current"] = "Current Profile:" + L["default"] = "기본값" + L["delete"] = "프로필 삭제" + L["delete_confirm"] = "정말로 선택한 프로필의 삭제를 원하십니까?" + L["delete_desc"] = "데이터베이스에 사용중이거나 저장된 프로파일 삭제로 SavedVariables 파일의 정리와 공간 절약이 됩니다." + L["delete_sub"] = "데이터베이스의 프로필을 삭제합니다." + L["intro"] = "모든 캐릭터의 다양한 설정과 사용중인 데이터베이스 프로필, 어느것이던지 매우 다루기 쉽게 바꿀수 있습니다." + L["new"] = "새로운 프로필" + L["new_sub"] = "새로운 프로필을 만듭니다." + L["profiles"] = "프로필" + L["profiles_sub"] = "프로필 설정" + L["reset"] = "프로필 초기화" + L["reset_desc"] = "단순히 다시 새롭게 구성을 원하는 경우, 현재 프로필을 기본값으로 초기화 합니다." + L["reset_sub"] = "현재의 프로필을 기본값으로 초기화 합니다" +elseif LOCALE == "esES" or LOCALE == "esMX" then + L["choose"] = "Perfiles existentes" + L["choose_desc"] = "Puedes crear un nuevo perfil introduciendo un nombre en el recuadro o puedes seleccionar un perfil de los ya existentes." + L["choose_sub"] = "Selecciona uno de los perfiles disponibles." + L["copy"] = "Copiar de" + L["copy_desc"] = "Copia los ajustes de un perfil existente al perfil actual." + -- L["current"] = "Current Profile:" + L["default"] = "Por defecto" + L["delete"] = "Borrar un Perfil" + L["delete_confirm"] = "¿Estas seguro que quieres borrar el perfil seleccionado?" + L["delete_desc"] = "Borra los perfiles existentes y sin uso de la base de datos para ganar espacio y limpiar el archivo SavedVariables." + L["delete_sub"] = "Borra un perfil de la base de datos." + L["intro"] = "Puedes cambiar el perfil activo de tal manera que cada personaje tenga diferentes configuraciones." + L["new"] = "Nuevo" + L["new_sub"] = "Crear un nuevo perfil vacio." + L["profiles"] = "Perfiles" + L["profiles_sub"] = "Manejar Perfiles" + L["reset"] = "Reiniciar Perfil" + L["reset_desc"] = "Reinicia el perfil actual a los valores por defectos, en caso de que se haya estropeado la configuración o quieras volver a empezar de nuevo." + L["reset_sub"] = "Reinicar el perfil actual al de por defecto" +elseif LOCALE == "zhTW" then + L["choose"] = "現有的設定檔" + L["choose_desc"] = "你可以通過在文本框內輸入一個名字創立一個新的設定檔,也可以選擇一個已經存在的設定檔。" + L["choose_sub"] = "從當前可用的設定檔裏面選擇一個。" + L["copy"] = "複製自" + L["copy_desc"] = "從當前某個已保存的設定檔複製到當前正使用的設定檔。" + -- L["current"] = "Current Profile:" + L["default"] = "預設" + L["delete"] = "刪除一個設定檔" + L["delete_confirm"] = "你確定要刪除所選擇的設定檔嗎?" + L["delete_desc"] = "從資料庫裏刪除不再使用的設定檔,以節省空間,並且清理SavedVariables檔。" + L["delete_sub"] = "從資料庫裏刪除一個設定檔。" + L["intro"] = "你可以選擇一個活動的資料設定檔,這樣你的每個角色就可以擁有不同的設定值,可以給你的插件設定帶來極大的靈活性。" + L["new"] = "新建" + L["new_sub"] = "新建一個空的設定檔。" + L["profiles"] = "設定檔" + L["profiles_sub"] = "管理設定檔" + L["reset"] = "重置設定檔" + L["reset_desc"] = "將當前的設定檔恢復到它的預設值,用於你的設定檔損壞,或者你只是想重來的情況。" + L["reset_sub"] = "將當前的設定檔恢復為預設值" +elseif LOCALE == "zhCN" then + L["choose"] = "现有的配置文件" + L["choose_desc"] = "你可以通过在文本框内输入一个名字创立一个新的配置文件,也可以选择一个已经存在的配置文件。" + L["choose_sub"] = "从当前可用的配置文件里面选择一个。" + L["copy"] = "复制自" + L["copy_desc"] = "从当前某个已保存的配置文件复制到当前正使用的配置文件。" + -- L["current"] = "Current Profile:" + L["default"] = "默认" + L["delete"] = "删除一个配置文件" + L["delete_confirm"] = "你确定要删除所选择的配置文件么?" + L["delete_desc"] = "从数据库里删除不再使用的配置文件,以节省空间,并且清理SavedVariables文件。" + L["delete_sub"] = "从数据库里删除一个配置文件。" + L["intro"] = "你可以选择一个活动的数据配置文件,这样你的每个角色就可以拥有不同的设置值,可以给你的插件配置带来极大的灵活性。" + L["new"] = "新建" + L["new_sub"] = "新建一个空的配置文件。" + L["profiles"] = "配置文件" + L["profiles_sub"] = "管理配置文件" + L["reset"] = "重置配置文件" + L["reset_desc"] = "将当前的配置文件恢复到它的默认值,用于你的配置文件损坏,或者你只是想重来的情况。" + L["reset_sub"] = "将当前的配置文件恢复为默认值" +elseif LOCALE == "ruRU" then + L["choose"] = "Существующие профили" + L["choose_desc"] = "Вы можете создать новый профиль, введя название в поле ввода, или выбрать один из уже существующих профилей." + L["choose_sub"] = "Выбор одиного из уже доступных профилей" + L["copy"] = "Скопировать из" + L["copy_desc"] = "Скопировать настройки из выбранного профиля в активный." + -- L["current"] = "Current Profile:" + L["default"] = "По умолчанию" + L["delete"] = "Удалить профиль" + L["delete_confirm"] = "Вы уверены, что вы хотите удалить выбранный профиль?" + L["delete_desc"] = "Удалить существующий и неиспользуемый профиль из БД для сохранения места, и очистить SavedVariables файл." + L["delete_sub"] = "Удаление профиля из БД" + L["intro"] = "Изменяя активный профиль, вы можете задать различные настройки модификаций для каждого персонажа." + L["new"] = "Новый" + L["new_sub"] = "Создать новый чистый профиль" + L["profiles"] = "Профили" + L["profiles_sub"] = "Управление профилями" + L["reset"] = "Сброс профиля" + L["reset_desc"] = "Если ваша конфигурации испорчена или если вы хотите настроить всё заново - сбросьте текущий профиль на стандартные значения." + L["reset_sub"] = "Сброс текущего профиля на стандартный" +elseif LOCALE == "itIT" then + L["choose"] = "Profili esistenti" + L["choose_desc"] = "Puoi creare un nuovo profilo digitando il nome della casella di testo, oppure scegliendone uno tra i profili gia' esistenti." + L["choose_sub"] = "Seleziona uno dei profili disponibili." + L["copy"] = "Copia Da" + L["copy_desc"] = "Copia le impostazioni da un profilo esistente, nel profilo attivo in questo momento." + L["current"] = "Profilo Attivo:" + L["default"] = "Standard" + L["delete"] = "Cancella un profilo" + L["delete_confirm"] = "Sei sicuro di voler cancellare il profilo selezionato?" + L["delete_desc"] = "Cancella i profili non utilizzati dal database per risparmiare spazio e mantenere puliti i file di configurazione SavedVariables." + L["delete_sub"] = "Cancella un profilo dal Database." + L["intro"] = "Puoi cambiare il profilo attivo, in modo da usare impostazioni diverse per ogni personaggio." + L["new"] = "Nuovo" + L["new_sub"] = "Crea un nuovo profilo vuoto." + L["profiles"] = "Profili" + L["profiles_sub"] = "Gestisci Profili" + L["reset"] = "Reimposta Profilo" + L["reset_desc"] = "Riporta il tuo profilo attivo alle sue impostazioni di default, nel caso in cui la tua configurazione si sia corrotta, o semplicemente tu voglia re-inizializzarla." + L["reset_sub"] = "Reimposta il profilo ai suoi valori di default." +end + +local defaultProfiles +local tmpprofiles = {} + +-- Get a list of available profiles for the specified database. +-- You can specify which profiles to include/exclude in the list using the two boolean parameters listed below. +-- @param db The db object to retrieve the profiles from +-- @param common If true, getProfileList will add the default profiles to the return list, even if they have not been created yet +-- @param nocurrent If true, then getProfileList will not display the current profile in the list +-- @return Hashtable of all profiles with the internal name as keys and the display name as value. +local function getProfileList(db, common, nocurrent) + local profiles = {} + + -- copy existing profiles into the table + local currentProfile = db:GetCurrentProfile() + for i,v in pairs(db:GetProfiles(tmpprofiles)) do + if not (nocurrent and v == currentProfile) then + profiles[v] = v + end + end + + -- add our default profiles to choose from ( or rename existing profiles) + for k,v in pairs(defaultProfiles) do + if (common or profiles[k]) and not (nocurrent and k == currentProfile) then + profiles[k] = v + end + end + + return profiles +end + +--[[ + OptionsHandlerPrototype + prototype class for handling the options in a sane way +]] +local OptionsHandlerPrototype = {} + +--[[ Reset the profile ]] +function OptionsHandlerPrototype:Reset() + self.db:ResetProfile() +end + +--[[ Set the profile to value ]] +function OptionsHandlerPrototype:SetProfile(info, value) + self.db:SetProfile(value) +end + +--[[ returns the currently active profile ]] +function OptionsHandlerPrototype:GetCurrentProfile() + return self.db:GetCurrentProfile() +end + +--[[ + List all active profiles + you can control the output with the .arg variable + currently four modes are supported + + (empty) - return all available profiles + "nocurrent" - returns all available profiles except the currently active profile + "common" - returns all avaialble profiles + some commonly used profiles ("char - realm", "realm", "class", "Default") + "both" - common except the active profile +]] +function OptionsHandlerPrototype:ListProfiles(info) + local arg = info.arg + local profiles + if arg == "common" and not self.noDefaultProfiles then + profiles = getProfileList(self.db, true, nil) + elseif arg == "nocurrent" then + profiles = getProfileList(self.db, nil, true) + elseif arg == "both" then -- currently not used + profiles = getProfileList(self.db, (not self.noDefaultProfiles) and true, true) + else + profiles = getProfileList(self.db) + end + + return profiles +end + +function OptionsHandlerPrototype:HasNoProfiles(info) + local profiles = self:ListProfiles(info) + return ((not next(profiles)) and true or false) +end + +--[[ Copy a profile ]] +function OptionsHandlerPrototype:CopyProfile(info, value) + self.db:CopyProfile(value) +end + +--[[ Delete a profile from the db ]] +function OptionsHandlerPrototype:DeleteProfile(info, value) + self.db:DeleteProfile(value) +end + +--[[ fill defaultProfiles with some generic values ]] +local function generateDefaultProfiles(db) + defaultProfiles = { + ["Default"] = L["default"], + [db.keys.char] = db.keys.char, + [db.keys.realm] = db.keys.realm, + [db.keys.class] = UnitClass("player") + } +end + +--[[ create and return a handler object for the db, or upgrade it if it already existed ]] +local function getOptionsHandler(db, noDefaultProfiles) + if not defaultProfiles then + generateDefaultProfiles(db) + end + + local handler = AceDBOptions.handlers[db] or { db = db, noDefaultProfiles = noDefaultProfiles } + + for k,v in pairs(OptionsHandlerPrototype) do + handler[k] = v + end + + AceDBOptions.handlers[db] = handler + return handler +end + +--[[ + the real options table +]] +local optionsTable = { + desc = { + order = 1, + type = "description", + name = L["intro"] .. "\n", + }, + descreset = { + order = 9, + type = "description", + name = L["reset_desc"], + }, + reset = { + order = 10, + type = "execute", + name = L["reset"], + desc = L["reset_sub"], + func = "Reset", + }, + current = { + order = 11, + type = "description", + name = function(info) return L["current"] .. " " .. NORMAL_FONT_COLOR_CODE .. info.handler:GetCurrentProfile() .. FONT_COLOR_CODE_CLOSE end, + width = "default", + }, + choosedesc = { + order = 20, + type = "description", + name = "\n" .. L["choose_desc"], + }, + new = { + name = L["new"], + desc = L["new_sub"], + type = "input", + order = 30, + get = false, + set = "SetProfile", + }, + choose = { + name = L["choose"], + desc = L["choose_sub"], + type = "select", + order = 40, + get = "GetCurrentProfile", + set = "SetProfile", + values = "ListProfiles", + arg = "common", + }, + copydesc = { + order = 50, + type = "description", + name = "\n" .. L["copy_desc"], + }, + copyfrom = { + order = 60, + type = "select", + name = L["copy"], + desc = L["copy_desc"], + get = false, + set = "CopyProfile", + values = "ListProfiles", + disabled = "HasNoProfiles", + arg = "nocurrent", + }, + deldesc = { + order = 70, + type = "description", + name = "\n" .. L["delete_desc"], + }, + delete = { + order = 80, + type = "select", + name = L["delete"], + desc = L["delete_sub"], + get = false, + set = "DeleteProfile", + values = "ListProfiles", + disabled = "HasNoProfiles", + arg = "nocurrent", + confirm = true, + confirmText = L["delete_confirm"], + }, +} + +--- Get/Create a option table that you can use in your addon to control the profiles of AceDB-3.0. +-- @param db The database object to create the options table for. +-- @return The options table to be used in AceConfig-3.0 +-- @usage +-- -- Assuming `options` is your top-level options table and `self.db` is your database: +-- options.args.profiles = LibStub("AceDBOptions-3.0"):GetOptionsTable(self.db) +function AceDBOptions:GetOptionsTable(db, noDefaultProfiles) + local tbl = AceDBOptions.optionTables[db] or { + type = "group", + name = L["profiles"], + desc = L["profiles_sub"], + } + + tbl.handler = getOptionsHandler(db, noDefaultProfiles) + tbl.args = optionsTable + + AceDBOptions.optionTables[db] = tbl + return tbl +end + +-- upgrade existing tables +for db,tbl in pairs(AceDBOptions.optionTables) do + tbl.handler = getOptionsHandler(db) + tbl.args = optionsTable +end
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Libs/AceDBOptions-3.0/AceDBOptions-3.0.xml Fri Aug 08 12:35:17 2014 -0300 @@ -0,0 +1,4 @@ +<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ +..\FrameXML\UI.xsd"> + <Script file="AceDBOptions-3.0.lua"/> +</Ui> \ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Libs/AceEvent-3.0/AceEvent-3.0.lua Fri Aug 08 12:35:17 2014 -0300 @@ -0,0 +1,126 @@ +--- AceEvent-3.0 provides event registration and secure dispatching. +-- All dispatching is done using **CallbackHandler-1.0**. AceEvent is a simple wrapper around +-- CallbackHandler, and dispatches all game events or addon message to the registrees. +-- +-- **AceEvent-3.0** can be embeded into your addon, either explicitly by calling AceEvent:Embed(MyAddon) or by +-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object +-- and can be accessed directly, without having to explicitly call AceEvent itself.\\ +-- It is recommended to embed AceEvent, otherwise you'll have to specify a custom `self` on all calls you +-- make into AceEvent. +-- @class file +-- @name AceEvent-3.0 +-- @release $Id: AceEvent-3.0.lua 975 2010-10-23 11:26:18Z nevcairiel $ +local MAJOR, MINOR = "AceEvent-3.0", 3 +local AceEvent = LibStub:NewLibrary(MAJOR, MINOR) + +if not AceEvent then return end + +-- Lua APIs +local pairs = pairs + +local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0") + +AceEvent.frame = AceEvent.frame or CreateFrame("Frame", "AceEvent30Frame") -- our event frame +AceEvent.embeds = AceEvent.embeds or {} -- what objects embed this lib + +-- APIs and registry for blizzard events, using CallbackHandler lib +if not AceEvent.events then + AceEvent.events = CallbackHandler:New(AceEvent, + "RegisterEvent", "UnregisterEvent", "UnregisterAllEvents") +end + +function AceEvent.events:OnUsed(target, eventname) + AceEvent.frame:RegisterEvent(eventname) +end + +function AceEvent.events:OnUnused(target, eventname) + AceEvent.frame:UnregisterEvent(eventname) +end + + +-- APIs and registry for IPC messages, using CallbackHandler lib +if not AceEvent.messages then + AceEvent.messages = CallbackHandler:New(AceEvent, + "RegisterMessage", "UnregisterMessage", "UnregisterAllMessages" + ) + AceEvent.SendMessage = AceEvent.messages.Fire +end + +--- embedding and embed handling +local mixins = { + "RegisterEvent", "UnregisterEvent", + "RegisterMessage", "UnregisterMessage", + "SendMessage", + "UnregisterAllEvents", "UnregisterAllMessages", +} + +--- Register for a Blizzard Event. +-- The callback will be called with the optional `arg` as the first argument (if supplied), and the event name as the second (or first, if no arg was supplied) +-- Any arguments to the event will be passed on after that. +-- @name AceEvent:RegisterEvent +-- @class function +-- @paramsig event[, callback [, arg]] +-- @param event The event to register for +-- @param callback The callback function to call when the event is triggered (funcref or method, defaults to a method with the event name) +-- @param arg An optional argument to pass to the callback function + +--- Unregister an event. +-- @name AceEvent:UnregisterEvent +-- @class function +-- @paramsig event +-- @param event The event to unregister + +--- Register for a custom AceEvent-internal message. +-- The callback will be called with the optional `arg` as the first argument (if supplied), and the event name as the second (or first, if no arg was supplied) +-- Any arguments to the event will be passed on after that. +-- @name AceEvent:RegisterMessage +-- @class function +-- @paramsig message[, callback [, arg]] +-- @param message The message to register for +-- @param callback The callback function to call when the message is triggered (funcref or method, defaults to a method with the event name) +-- @param arg An optional argument to pass to the callback function + +--- Unregister a message +-- @name AceEvent:UnregisterMessage +-- @class function +-- @paramsig message +-- @param message The message to unregister + +--- Send a message over the AceEvent-3.0 internal message system to other addons registered for this message. +-- @name AceEvent:SendMessage +-- @class function +-- @paramsig message, ... +-- @param message The message to send +-- @param ... Any arguments to the message + + +-- Embeds AceEvent into the target object making the functions from the mixins list available on target:.. +-- @param target target object to embed AceEvent in +function AceEvent:Embed(target) + for k, v in pairs(mixins) do + target[v] = self[v] + end + self.embeds[target] = true + return target +end + +-- AceEvent:OnEmbedDisable( target ) +-- target (object) - target object that is being disabled +-- +-- Unregister all events messages etc when the target disables. +-- this method should be called by the target manually or by an addon framework +function AceEvent:OnEmbedDisable(target) + target:UnregisterAllEvents() + target:UnregisterAllMessages() +end + +-- Script to fire blizzard events into the event listeners +local events = AceEvent.events +AceEvent.frame:SetScript("OnEvent", function(this, event, ...) + events:Fire(event, ...) +end) + +--- Finally: upgrade our old embeds +for target, v in pairs(AceEvent.embeds) do + AceEvent:Embed(target) +end
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Libs/AceEvent-3.0/AceEvent-3.0.xml Fri Aug 08 12:35:17 2014 -0300 @@ -0,0 +1,4 @@ +<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ +..\FrameXML\UI.xsd"> + <Script file="AceEvent-3.0.lua"/> +</Ui> \ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Libs/AceGUI-3.0/AceGUI-3.0.lua Fri Aug 08 12:35:17 2014 -0300 @@ -0,0 +1,813 @@ +--- **AceGUI-3.0** provides access to numerous widgets which can be used to create GUIs. +-- AceGUI is used by AceConfigDialog to create the option GUIs, but you can use it by itself +-- to create any custom GUI. There are more extensive examples in the test suite in the Ace3 +-- stand-alone distribution. +-- +-- **Note**: When using AceGUI-3.0 directly, please do not modify the frames of the widgets directly, +-- as any "unknown" change to the widgets will cause addons that get your widget out of the widget pool +-- to misbehave. If you think some part of a widget should be modifiable, please open a ticket, and we"ll +-- implement a proper API to modify it. +-- @usage +-- local AceGUI = LibStub("AceGUI-3.0") +-- -- Create a container frame +-- local f = AceGUI:Create("Frame") +-- f:SetCallback("OnClose",function(widget) AceGUI:Release(widget) end) +-- f:SetTitle("AceGUI-3.0 Example") +-- f:SetStatusText("Status Bar") +-- f:SetLayout("Flow") +-- -- Create a button +-- local btn = AceGUI:Create("Button") +-- btn:SetWidth(170) +-- btn:SetText("Button !") +-- btn:SetCallback("OnClick", function() print("Click!") end) +-- -- Add the button to the container +-- f:AddChild(btn) +-- @class file +-- @name AceGUI-3.0 +-- @release $Id: AceGUI-3.0.lua 1102 2013-10-25 14:15:23Z nevcairiel $ +local ACEGUI_MAJOR, ACEGUI_MINOR = "AceGUI-3.0", 34 +local AceGUI, oldminor = LibStub:NewLibrary(ACEGUI_MAJOR, ACEGUI_MINOR) + +if not AceGUI then return end -- No upgrade needed + +-- Lua APIs +local tconcat, tremove, tinsert = table.concat, table.remove, table.insert +local select, pairs, next, type = select, pairs, next, type +local error, assert, loadstring = error, assert, loadstring +local setmetatable, rawget, rawset = setmetatable, rawget, rawset +local math_max = math.max + +-- WoW APIs +local UIParent = UIParent + +-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded +-- List them here for Mikk's FindGlobals script +-- GLOBALS: geterrorhandler, LibStub + +--local con = LibStub("AceConsole-3.0",true) + +AceGUI.WidgetRegistry = AceGUI.WidgetRegistry or {} +AceGUI.LayoutRegistry = AceGUI.LayoutRegistry or {} +AceGUI.WidgetBase = AceGUI.WidgetBase or {} +AceGUI.WidgetContainerBase = AceGUI.WidgetContainerBase or {} +AceGUI.WidgetVersions = AceGUI.WidgetVersions or {} + +-- local upvalues +local WidgetRegistry = AceGUI.WidgetRegistry +local LayoutRegistry = AceGUI.LayoutRegistry +local WidgetVersions = AceGUI.WidgetVersions + +--[[ + xpcall safecall implementation +]] +local xpcall = xpcall + +local function errorhandler(err) + return geterrorhandler()(err) +end + +local function CreateDispatcher(argCount) + local code = [[ + local xpcall, eh = ... + local method, ARGS + local function call() return method(ARGS) end + + local function dispatch(func, ...) + method = func + if not method then return end + ARGS = ... + return xpcall(call, eh) + end + + return dispatch + ]] + + local ARGS = {} + for i = 1, argCount do ARGS[i] = "arg"..i end + code = code:gsub("ARGS", tconcat(ARGS, ", ")) + return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler) +end + +local Dispatchers = setmetatable({}, {__index=function(self, argCount) + local dispatcher = CreateDispatcher(argCount) + rawset(self, argCount, dispatcher) + return dispatcher +end}) +Dispatchers[0] = function(func) + return xpcall(func, errorhandler) +end + +local function safecall(func, ...) + return Dispatchers[select("#", ...)](func, ...) +end + +-- Recycling functions +local newWidget, delWidget +do + -- Version Upgrade in Minor 29 + -- Internal Storage of the objects changed, from an array table + -- to a hash table, and additionally we introduced versioning on + -- the widgets which would discard all widgets from a pre-29 version + -- anyway, so we just clear the storage now, and don't try to + -- convert the storage tables to the new format. + -- This should generally not cause *many* widgets to end up in trash, + -- since once dialogs are opened, all addons should be loaded already + -- and AceGUI should be on the latest version available on the users + -- setup. + -- -- nevcairiel - Nov 2nd, 2009 + if oldminor and oldminor < 29 and AceGUI.objPools then + AceGUI.objPools = nil + end + + AceGUI.objPools = AceGUI.objPools or {} + local objPools = AceGUI.objPools + --Returns a new instance, if none are available either returns a new table or calls the given contructor + function newWidget(type) + if not WidgetRegistry[type] then + error("Attempt to instantiate unknown widget type", 2) + end + + if not objPools[type] then + objPools[type] = {} + end + + local newObj = next(objPools[type]) + if not newObj then + newObj = WidgetRegistry[type]() + newObj.AceGUIWidgetVersion = WidgetVersions[type] + else + objPools[type][newObj] = nil + -- if the widget is older then the latest, don't even try to reuse it + -- just forget about it, and grab a new one. + if not newObj.AceGUIWidgetVersion or newObj.AceGUIWidgetVersion < WidgetVersions[type] then + return newWidget(type) + end + end + return newObj + end + -- Releases an instance to the Pool + function delWidget(obj,type) + if not objPools[type] then + objPools[type] = {} + end + if objPools[type][obj] then + error("Attempt to Release Widget that is already released", 2) + end + objPools[type][obj] = true + end +end + + +------------------- +-- API Functions -- +------------------- + +-- Gets a widget Object + +--- Create a new Widget of the given type. +-- This function will instantiate a new widget (or use one from the widget pool), and call the +-- OnAcquire function on it, before returning. +-- @param type The type of the widget. +-- @return The newly created widget. +function AceGUI:Create(type) + if WidgetRegistry[type] then + local widget = newWidget(type) + + if rawget(widget, "Acquire") then + widget.OnAcquire = widget.Acquire + widget.Acquire = nil + elseif rawget(widget, "Aquire") then + widget.OnAcquire = widget.Aquire + widget.Aquire = nil + end + + if rawget(widget, "Release") then + widget.OnRelease = rawget(widget, "Release") + widget.Release = nil + end + + if widget.OnAcquire then + widget:OnAcquire() + else + error(("Widget type %s doesn't supply an OnAcquire Function"):format(type)) + end + -- Set the default Layout ("List") + safecall(widget.SetLayout, widget, "List") + safecall(widget.ResumeLayout, widget) + return widget + end +end + +--- Releases a widget Object. +-- This function calls OnRelease on the widget and places it back in the widget pool. +-- Any data on the widget is being erased, and the widget will be hidden.\\ +-- If this widget is a Container-Widget, all of its Child-Widgets will be releases as well. +-- @param widget The widget to release +function AceGUI:Release(widget) + safecall(widget.PauseLayout, widget) + widget:Fire("OnRelease") + safecall(widget.ReleaseChildren, widget) + + if widget.OnRelease then + widget:OnRelease() +-- else +-- error(("Widget type %s doesn't supply an OnRelease Function"):format(widget.type)) + end + for k in pairs(widget.userdata) do + widget.userdata[k] = nil + end + for k in pairs(widget.events) do + widget.events[k] = nil + end + widget.width = nil + widget.relWidth = nil + widget.height = nil + widget.relHeight = nil + widget.noAutoHeight = nil + widget.frame:ClearAllPoints() + widget.frame:Hide() + widget.frame:SetParent(UIParent) + widget.frame.width = nil + widget.frame.height = nil + if widget.content then + widget.content.width = nil + widget.content.height = nil + end + delWidget(widget, widget.type) +end + +----------- +-- Focus -- +----------- + + +--- Called when a widget has taken focus. +-- e.g. Dropdowns opening, Editboxes gaining kb focus +-- @param widget The widget that should be focused +function AceGUI:SetFocus(widget) + if self.FocusedWidget and self.FocusedWidget ~= widget then + safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget) + end + self.FocusedWidget = widget +end + + +--- Called when something has happened that could cause widgets with focus to drop it +-- e.g. titlebar of a frame being clicked +function AceGUI:ClearFocus() + if self.FocusedWidget then + safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget) + self.FocusedWidget = nil + end +end + +------------- +-- Widgets -- +------------- +--[[ + Widgets must provide the following functions + OnAcquire() - Called when the object is acquired, should set everything to a default hidden state + + And the following members + frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes + type - the type of the object, same as the name given to :RegisterWidget() + + Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet + It will be cleared automatically when a widget is released + Placing values directly into a widget object should be avoided + + If the Widget can act as a container for other Widgets the following + content - frame or derivitive that children will be anchored to + + The Widget can supply the following Optional Members + :OnRelease() - Called when the object is Released, should remove any additional anchors and clear any data + :OnWidthSet(width) - Called when the width of the widget is changed + :OnHeightSet(height) - Called when the height of the widget is changed + Widgets should not use the OnSizeChanged events of thier frame or content members, use these methods instead + AceGUI already sets a handler to the event + :LayoutFinished(width, height) - called after a layout has finished, the width and height will be the width and height of the + area used for controls. These can be nil if the layout used the existing size to layout the controls. + +]] + +-------------------------- +-- Widget Base Template -- +-------------------------- +do + local WidgetBase = AceGUI.WidgetBase + + WidgetBase.SetParent = function(self, parent) + local frame = self.frame + frame:SetParent(nil) + frame:SetParent(parent.content) + self.parent = parent + end + + WidgetBase.SetCallback = function(self, name, func) + if type(func) == "function" then + self.events[name] = func + end + end + + WidgetBase.Fire = function(self, name, ...) + if self.events[name] then + local success, ret = safecall(self.events[name], self, name, ...) + if success then + return ret + end + end + end + + WidgetBase.SetWidth = function(self, width) + self.frame:SetWidth(width) + self.frame.width = width + if self.OnWidthSet then + self:OnWidthSet(width) + end + end + + WidgetBase.SetRelativeWidth = function(self, width) + if width <= 0 or width > 1 then + error(":SetRelativeWidth(width): Invalid relative width.", 2) + end + self.relWidth = width + self.width = "relative" + end + + WidgetBase.SetHeight = function(self, height) + self.frame:SetHeight(height) + self.frame.height = height + if self.OnHeightSet then + self:OnHeightSet(height) + end + end + + --[[ WidgetBase.SetRelativeHeight = function(self, height) + if height <= 0 or height > 1 then + error(":SetRelativeHeight(height): Invalid relative height.", 2) + end + self.relHeight = height + self.height = "relative" + end ]] + + WidgetBase.IsVisible = function(self) + return self.frame:IsVisible() + end + + WidgetBase.IsShown= function(self) + return self.frame:IsShown() + end + + WidgetBase.Release = function(self) + AceGUI:Release(self) + end + + WidgetBase.SetPoint = function(self, ...) + return self.frame:SetPoint(...) + end + + WidgetBase.ClearAllPoints = function(self) + return self.frame:ClearAllPoints() + end + + WidgetBase.GetNumPoints = function(self) + return self.frame:GetNumPoints() + end + + WidgetBase.GetPoint = function(self, ...) + return self.frame:GetPoint(...) + end + + WidgetBase.GetUserDataTable = function(self) + return self.userdata + end + + WidgetBase.SetUserData = function(self, key, value) + self.userdata[key] = value + end + + WidgetBase.GetUserData = function(self, key) + return self.userdata[key] + end + + WidgetBase.IsFullHeight = function(self) + return self.height == "fill" + end + + WidgetBase.SetFullHeight = function(self, isFull) + if isFull then + self.height = "fill" + else + self.height = nil + end + end + + WidgetBase.IsFullWidth = function(self) + return self.width == "fill" + end + + WidgetBase.SetFullWidth = function(self, isFull) + if isFull then + self.width = "fill" + else + self.width = nil + end + end + +-- local function LayoutOnUpdate(this) +-- this:SetScript("OnUpdate",nil) +-- this.obj:PerformLayout() +-- end + + local WidgetContainerBase = AceGUI.WidgetContainerBase + + WidgetContainerBase.PauseLayout = function(self) + self.LayoutPaused = true + end + + WidgetContainerBase.ResumeLayout = function(self) + self.LayoutPaused = nil + end + + WidgetContainerBase.PerformLayout = function(self) + if self.LayoutPaused then + return + end + safecall(self.LayoutFunc, self.content, self.children) + end + + --call this function to layout, makes sure layed out objects get a frame to get sizes etc + WidgetContainerBase.DoLayout = function(self) + self:PerformLayout() +-- if not self.parent then +-- self.frame:SetScript("OnUpdate", LayoutOnUpdate) +-- end + end + + WidgetContainerBase.AddChild = function(self, child, beforeWidget) + if beforeWidget then + local siblingIndex = 1 + for _, widget in pairs(self.children) do + if widget == beforeWidget then + break + end + siblingIndex = siblingIndex + 1 + end + tinsert(self.children, siblingIndex, child) + else + tinsert(self.children, child) + end + child:SetParent(self) + child.frame:Show() + self:DoLayout() + end + + WidgetContainerBase.AddChildren = function(self, ...) + for i = 1, select("#", ...) do + local child = select(i, ...) + tinsert(self.children, child) + child:SetParent(self) + child.frame:Show() + end + self:DoLayout() + end + + WidgetContainerBase.ReleaseChildren = function(self) + local children = self.children + for i = 1,#children do + AceGUI:Release(children[i]) + children[i] = nil + end + end + + WidgetContainerBase.SetLayout = function(self, Layout) + self.LayoutFunc = AceGUI:GetLayout(Layout) + end + + WidgetContainerBase.SetAutoAdjustHeight = function(self, adjust) + if adjust then + self.noAutoHeight = nil + else + self.noAutoHeight = true + end + end + + local function FrameResize(this) + local self = this.obj + if this:GetWidth() and this:GetHeight() then + if self.OnWidthSet then + self:OnWidthSet(this:GetWidth()) + end + if self.OnHeightSet then + self:OnHeightSet(this:GetHeight()) + end + end + end + + local function ContentResize(this) + if this:GetWidth() and this:GetHeight() then + this.width = this:GetWidth() + this.height = this:GetHeight() + this.obj:DoLayout() + end + end + + setmetatable(WidgetContainerBase, {__index=WidgetBase}) + + --One of these function should be called on each Widget Instance as part of its creation process + + --- Register a widget-class as a container for newly created widgets. + -- @param widget The widget class + function AceGUI:RegisterAsContainer(widget) + widget.children = {} + widget.userdata = {} + widget.events = {} + widget.base = WidgetContainerBase + widget.content.obj = widget + widget.frame.obj = widget + widget.content:SetScript("OnSizeChanged", ContentResize) + widget.frame:SetScript("OnSizeChanged", FrameResize) + setmetatable(widget, {__index = WidgetContainerBase}) + widget:SetLayout("List") + return widget + end + + --- Register a widget-class as a widget. + -- @param widget The widget class + function AceGUI:RegisterAsWidget(widget) + widget.userdata = {} + widget.events = {} + widget.base = WidgetBase + widget.frame.obj = widget + widget.frame:SetScript("OnSizeChanged", FrameResize) + setmetatable(widget, {__index = WidgetBase}) + return widget + end +end + + + + +------------------ +-- Widget API -- +------------------ + +--- Registers a widget Constructor, this function returns a new instance of the Widget +-- @param Name The name of the widget +-- @param Constructor The widget constructor function +-- @param Version The version of the widget +function AceGUI:RegisterWidgetType(Name, Constructor, Version) + assert(type(Constructor) == "function") + assert(type(Version) == "number") + + local oldVersion = WidgetVersions[Name] + if oldVersion and oldVersion >= Version then return end + + WidgetVersions[Name] = Version + WidgetRegistry[Name] = Constructor +end + +--- Registers a Layout Function +-- @param Name The name of the layout +-- @param LayoutFunc Reference to the layout function +function AceGUI:RegisterLayout(Name, LayoutFunc) + assert(type(LayoutFunc) == "function") + if type(Name) == "string" then + Name = Name:upper() + end + LayoutRegistry[Name] = LayoutFunc +end + +--- Get a Layout Function from the registry +-- @param Name The name of the layout +function AceGUI:GetLayout(Name) + if type(Name) == "string" then + Name = Name:upper() + end + return LayoutRegistry[Name] +end + +AceGUI.counts = AceGUI.counts or {} + +--- A type-based counter to count the number of widgets created. +-- This is used by widgets that require a named frame, e.g. when a Blizzard +-- Template requires it. +-- @param type The widget type +function AceGUI:GetNextWidgetNum(type) + if not self.counts[type] then + self.counts[type] = 0 + end + self.counts[type] = self.counts[type] + 1 + return self.counts[type] +end + +--- Return the number of created widgets for this type. +-- In contrast to GetNextWidgetNum, the number is not incremented. +-- @param type The widget type +function AceGUI:GetWidgetCount(type) + return self.counts[type] or 0 +end + +--- Return the version of the currently registered widget type. +-- @param type The widget type +function AceGUI:GetWidgetVersion(type) + return WidgetVersions[type] +end + +------------- +-- Layouts -- +------------- + +--[[ + A Layout is a func that takes 2 parameters + content - the frame that widgets will be placed inside + children - a table containing the widgets to layout +]] + +-- Very simple Layout, Children are stacked on top of each other down the left side +AceGUI:RegisterLayout("List", + function(content, children) + local height = 0 + local width = content.width or content:GetWidth() or 0 + for i = 1, #children do + local child = children[i] + + local frame = child.frame + frame:ClearAllPoints() + frame:Show() + if i == 1 then + frame:SetPoint("TOPLEFT", content) + else + frame:SetPoint("TOPLEFT", children[i-1].frame, "BOTTOMLEFT") + end + + if child.width == "fill" then + child:SetWidth(width) + frame:SetPoint("RIGHT", content) + + if child.DoLayout then + child:DoLayout() + end + elseif child.width == "relative" then + child:SetWidth(width * child.relWidth) + + if child.DoLayout then + child:DoLayout() + end + end + + height = height + (frame.height or frame:GetHeight() or 0) + end + safecall(content.obj.LayoutFinished, content.obj, nil, height) + end) + +-- A single control fills the whole content area +AceGUI:RegisterLayout("Fill", + function(content, children) + if children[1] then + children[1]:SetWidth(content:GetWidth() or 0) + children[1]:SetHeight(content:GetHeight() or 0) + children[1].frame:SetAllPoints(content) + children[1].frame:Show() + safecall(content.obj.LayoutFinished, content.obj, nil, children[1].frame:GetHeight()) + end + end) + +local layoutrecursionblock = nil +local function safelayoutcall(object, func, ...) + layoutrecursionblock = true + object[func](object, ...) + layoutrecursionblock = nil +end + +AceGUI:RegisterLayout("Flow", + function(content, children) + if layoutrecursionblock then return end + --used height so far + local height = 0 + --width used in the current row + local usedwidth = 0 + --height of the current row + local rowheight = 0 + local rowoffset = 0 + local lastrowoffset + + local width = content.width or content:GetWidth() or 0 + + --control at the start of the row + local rowstart + local rowstartoffset + local lastrowstart + local isfullheight + + local frameoffset + local lastframeoffset + local oversize + for i = 1, #children do + local child = children[i] + oversize = nil + local frame = child.frame + local frameheight = frame.height or frame:GetHeight() or 0 + local framewidth = frame.width or frame:GetWidth() or 0 + lastframeoffset = frameoffset + -- HACK: Why did we set a frameoffset of (frameheight / 2) ? + -- That was moving all widgets half the widgets size down, is that intended? + -- Actually, it seems to be neccessary for many cases, we'll leave it in for now. + -- If widgets seem to anchor weirdly with this, provide a valid alignoffset for them. + -- TODO: Investigate moar! + frameoffset = child.alignoffset or (frameheight / 2) + + if child.width == "relative" then + framewidth = width * child.relWidth + end + + frame:Show() + frame:ClearAllPoints() + if i == 1 then + -- anchor the first control to the top left + frame:SetPoint("TOPLEFT", content) + rowheight = frameheight + rowoffset = frameoffset + rowstart = frame + rowstartoffset = frameoffset + usedwidth = framewidth + if usedwidth > width then + oversize = true + end + else + -- if there isn't available width for the control start a new row + -- if a control is "fill" it will be on a row of its own full width + if usedwidth == 0 or ((framewidth) + usedwidth > width) or child.width == "fill" then + if isfullheight then + -- a previous row has already filled the entire height, there's nothing we can usefully do anymore + -- (maybe error/warn about this?) + break + end + --anchor the previous row, we will now know its height and offset + rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -(height + (rowoffset - rowstartoffset) + 3)) + height = height + rowheight + 3 + --save this as the rowstart so we can anchor it after the row is complete and we have the max height and offset of controls in it + rowstart = frame + rowstartoffset = frameoffset + rowheight = frameheight + rowoffset = frameoffset + usedwidth = framewidth + if usedwidth > width then + oversize = true + end + -- put the control on the current row, adding it to the width and checking if the height needs to be increased + else + --handles cases where the new height is higher than either control because of the offsets + --math.max(rowheight-rowoffset+frameoffset, frameheight-frameoffset+rowoffset) + + --offset is always the larger of the two offsets + rowoffset = math_max(rowoffset, frameoffset) + rowheight = math_max(rowheight, rowoffset + (frameheight / 2)) + + frame:SetPoint("TOPLEFT", children[i-1].frame, "TOPRIGHT", 0, frameoffset - lastframeoffset) + usedwidth = framewidth + usedwidth + end + end + + if child.width == "fill" then + safelayoutcall(child, "SetWidth", width) + frame:SetPoint("RIGHT", content) + + usedwidth = 0 + rowstart = frame + rowstartoffset = frameoffset + + if child.DoLayout then + child:DoLayout() + end + rowheight = frame.height or frame:GetHeight() or 0 + rowoffset = child.alignoffset or (rowheight / 2) + rowstartoffset = rowoffset + elseif child.width == "relative" then + safelayoutcall(child, "SetWidth", width * child.relWidth) + + if child.DoLayout then + child:DoLayout() + end + elseif oversize then + if width > 1 then + frame:SetPoint("RIGHT", content) + end + end + + if child.height == "fill" then + frame:SetPoint("BOTTOM", content) + isfullheight = true + end + end + + --anchor the last row, if its full height needs a special case since its height has just been changed by the anchor + if isfullheight then + rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -height) + elseif rowstart then + rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -(height + (rowoffset - rowstartoffset) + 3)) + end + + height = height + rowheight + 3 + safecall(content.obj.LayoutFinished, content.obj, nil, height) + end)
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Libs/AceGUI-3.0/AceGUI-3.0.xml Fri Aug 08 12:35:17 2014 -0300 @@ -0,0 +1,28 @@ +<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ +..\FrameXML\UI.xsd"> + <Script file="AceGUI-3.0.lua"/> + <!-- Container --> + <Script file="widgets\AceGUIContainer-BlizOptionsGroup.lua"/> + <Script file="widgets\AceGUIContainer-DropDownGroup.lua"/> + <Script file="widgets\AceGUIContainer-Frame.lua"/> + <Script file="widgets\AceGUIContainer-InlineGroup.lua"/> + <Script file="widgets\AceGUIContainer-ScrollFrame.lua"/> + <Script file="widgets\AceGUIContainer-SimpleGroup.lua"/> + <Script file="widgets\AceGUIContainer-TabGroup.lua"/> + <Script file="widgets\AceGUIContainer-TreeGroup.lua"/> + <Script file="widgets\AceGUIContainer-Window.lua"/> + <!-- Widgets --> + <Script file="widgets\AceGUIWidget-Button.lua"/> + <Script file="widgets\AceGUIWidget-CheckBox.lua"/> + <Script file="widgets\AceGUIWidget-ColorPicker.lua"/> + <Script file="widgets\AceGUIWidget-DropDown.lua"/> + <Script file="widgets\AceGUIWidget-DropDown-Items.lua"/> + <Script file="widgets\AceGUIWidget-EditBox.lua"/> + <Script file="widgets\AceGUIWidget-Heading.lua"/> + <Script file="widgets\AceGUIWidget-Icon.lua"/> + <Script file="widgets\AceGUIWidget-InteractiveLabel.lua"/> + <Script file="widgets\AceGUIWidget-Keybinding.lua"/> + <Script file="widgets\AceGUIWidget-Label.lua"/> + <Script file="widgets\AceGUIWidget-MultiLineEditBox.lua"/> + <Script file="widgets\AceGUIWidget-Slider.lua"/> +</Ui>
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Libs/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua Fri Aug 08 12:35:17 2014 -0300 @@ -0,0 +1,138 @@ +--[[----------------------------------------------------------------------------- +BlizOptionsGroup Container +Simple container widget for the integration of AceGUI into the Blizzard Interface Options +-------------------------------------------------------------------------------]] +local Type, Version = "BlizOptionsGroup", 21 +local AceGUI = LibStub and LibStub("AceGUI-3.0", true) +if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end + +-- Lua APIs +local pairs = pairs + +-- WoW APIs +local CreateFrame = CreateFrame + +--[[----------------------------------------------------------------------------- +Scripts +-------------------------------------------------------------------------------]] + +local function OnShow(frame) + frame.obj:Fire("OnShow") +end + +local function OnHide(frame) + frame.obj:Fire("OnHide") +end + +--[[----------------------------------------------------------------------------- +Support functions +-------------------------------------------------------------------------------]] + +local function okay(frame) + frame.obj:Fire("okay") +end + +local function cancel(frame) + frame.obj:Fire("cancel") +end + +local function default(frame) + frame.obj:Fire("default") +end + +local function refresh(frame) + frame.obj:Fire("refresh") +end + +--[[----------------------------------------------------------------------------- +Methods +-------------------------------------------------------------------------------]] + +local methods = { + ["OnAcquire"] = function(self) + self:SetName() + self:SetTitle() + end, + + -- ["OnRelease"] = nil, + + ["OnWidthSet"] = function(self, width) + local content = self.content + local contentwidth = width - 63 + if contentwidth < 0 then + contentwidth = 0 + end + content:SetWidth(contentwidth) + content.width = contentwidth + end, + + ["OnHeightSet"] = function(self, height) + local content = self.content + local contentheight = height - 26 + if contentheight < 0 then + contentheight = 0 + end + content:SetHeight(contentheight) + content.height = contentheight + end, + + ["SetName"] = function(self, name, parent) + self.frame.name = name + self.frame.parent = parent + end, + + ["SetTitle"] = function(self, title) + local content = self.content + content:ClearAllPoints() + if not title or title == "" then + content:SetPoint("TOPLEFT", 10, -10) + self.label:SetText("") + else + content:SetPoint("TOPLEFT", 10, -40) + self.label:SetText(title) + end + content:SetPoint("BOTTOMRIGHT", -10, 10) + end +} + +--[[----------------------------------------------------------------------------- +Constructor +-------------------------------------------------------------------------------]] +local function Constructor() + local frame = CreateFrame("Frame") + frame:Hide() + + -- support functions for the Blizzard Interface Options + frame.okay = okay + frame.cancel = cancel + frame.default = default + frame.refresh = refresh + + frame:SetScript("OnHide", OnHide) + frame:SetScript("OnShow", OnShow) + + local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalLarge") + label:SetPoint("TOPLEFT", 10, -15) + label:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", 10, -45) + label:SetJustifyH("LEFT") + label:SetJustifyV("TOP") + + --Container Support + local content = CreateFrame("Frame", nil, frame) + content:SetPoint("TOPLEFT", 10, -10) + content:SetPoint("BOTTOMRIGHT", -10, 10) + + local widget = { + label = label, + frame = frame, + content = content, + type = Type + } + for method, func in pairs(methods) do + widget[method] = func + end + + return AceGUI:RegisterAsContainer(widget) +end + +AceGUI:RegisterWidgetType(Type, Constructor, Version)
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua Fri Aug 08 12:35:17 2014 -0300 @@ -0,0 +1,157 @@ +--[[----------------------------------------------------------------------------- +DropdownGroup Container +Container controlled by a dropdown on the top. +-------------------------------------------------------------------------------]] +local Type, Version = "DropdownGroup", 21 +local AceGUI = LibStub and LibStub("AceGUI-3.0", true) +if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end + +-- Lua APIs +local assert, pairs, type = assert, pairs, type + +-- WoW APIs +local CreateFrame = CreateFrame + +--[[----------------------------------------------------------------------------- +Scripts +-------------------------------------------------------------------------------]] +local function SelectedGroup(self, event, value) + local group = self.parentgroup + local status = group.status or group.localstatus + status.selected = value + self.parentgroup:Fire("OnGroupSelected", value) +end + +--[[----------------------------------------------------------------------------- +Methods +-------------------------------------------------------------------------------]] +local methods = { + ["OnAcquire"] = function(self) + self.dropdown:SetText("") + self:SetDropdownWidth(200) + self:SetTitle("") + end, + + ["OnRelease"] = function(self) + self.dropdown.list = nil + self.status = nil + for k in pairs(self.localstatus) do + self.localstatus[k] = nil + end + end, + + ["SetTitle"] = function(self, title) + self.titletext:SetText(title) + self.dropdown.frame:ClearAllPoints() + if title and title ~= "" then + self.dropdown.frame:SetPoint("TOPRIGHT", -2, 0) + else + self.dropdown.frame:SetPoint("TOPLEFT", -1, 0) + end + end, + + ["SetGroupList"] = function(self,list,order) + self.dropdown:SetList(list,order) + end, + + ["SetStatusTable"] = function(self, status) + assert(type(status) == "table") + self.status = status + end, + + ["SetGroup"] = function(self,group) + self.dropdown:SetValue(group) + local status = self.status or self.localstatus + status.selected = group + self:Fire("OnGroupSelected", group) + end, + + ["OnWidthSet"] = function(self, width) + local content = self.content + local contentwidth = width - 26 + if contentwidth < 0 then + contentwidth = 0 + end + content:SetWidth(contentwidth) + content.width = contentwidth + end, + + ["OnHeightSet"] = function(self, height) + local content = self.content + local contentheight = height - 63 + if contentheight < 0 then + contentheight = 0 + end + content:SetHeight(contentheight) + content.height = contentheight + end, + + ["LayoutFinished"] = function(self, width, height) + self:SetHeight((height or 0) + 63) + end, + + ["SetDropdownWidth"] = function(self, width) + self.dropdown:SetWidth(width) + end +} + +--[[----------------------------------------------------------------------------- +Constructor +-------------------------------------------------------------------------------]] +local PaneBackdrop = { + bgFile = "Interface\\ChatFrame\\ChatFrameBackground", + edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", + tile = true, tileSize = 16, edgeSize = 16, + insets = { left = 3, right = 3, top = 5, bottom = 3 } +} + +local function Constructor() + local frame = CreateFrame("Frame") + frame:SetHeight(100) + frame:SetWidth(100) + frame:SetFrameStrata("FULLSCREEN_DIALOG") + + local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal") + titletext:SetPoint("TOPLEFT", 4, -5) + titletext:SetPoint("TOPRIGHT", -4, -5) + titletext:SetJustifyH("LEFT") + titletext:SetHeight(18) + + local dropdown = AceGUI:Create("Dropdown") + dropdown.frame:SetParent(frame) + dropdown.frame:SetFrameLevel(dropdown.frame:GetFrameLevel() + 2) + dropdown:SetCallback("OnValueChanged", SelectedGroup) + dropdown.frame:SetPoint("TOPLEFT", -1, 0) + dropdown.frame:Show() + dropdown:SetLabel("") + + local border = CreateFrame("Frame", nil, frame) + border:SetPoint("TOPLEFT", 0, -26) + border:SetPoint("BOTTOMRIGHT", 0, 3) + border:SetBackdrop(PaneBackdrop) + border:SetBackdropColor(0.1,0.1,0.1,0.5) + border:SetBackdropBorderColor(0.4,0.4,0.4) + + --Container Support + local content = CreateFrame("Frame", nil, border) + content:SetPoint("TOPLEFT", 10, -10) + content:SetPoint("BOTTOMRIGHT", -10, 10) + + local widget = { + frame = frame, + localstatus = {}, + titletext = titletext, + dropdown = dropdown, + border = border, + content = content, + type = Type + } + for method, func in pairs(methods) do + widget[method] = func + end + dropdown.parentgroup = widget + + return AceGUI:RegisterAsContainer(widget) +end + +AceGUI:RegisterWidgetType(Type, Constructor, Version)
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Libs/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua Fri Aug 08 12:35:17 2014 -0300 @@ -0,0 +1,311 @@ +--[[----------------------------------------------------------------------------- +Frame Container +-------------------------------------------------------------------------------]] +local Type, Version = "Frame", 24 +local AceGUI = LibStub and LibStub("AceGUI-3.0", true) +if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end + +-- Lua APIs +local pairs, assert, type = pairs, assert, type +local wipe = table.wipe + +-- WoW APIs +local PlaySound = PlaySound +local CreateFrame, UIParent = CreateFrame, UIParent + +-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded +-- List them here for Mikk's FindGlobals script +-- GLOBALS: CLOSE + +--[[----------------------------------------------------------------------------- +Scripts +-------------------------------------------------------------------------------]] +local function Button_OnClick(frame) + PlaySound("gsTitleOptionExit") + frame.obj:Hide() +end + +local function Frame_OnClose(frame) + frame.obj:Fire("OnClose") +end + +local function Frame_OnMouseDown(frame) + AceGUI:ClearFocus() +end + +local function Title_OnMouseDown(frame) + frame:GetParent():StartMoving() + AceGUI:ClearFocus() +end + +local function MoverSizer_OnMouseUp(mover) + local frame = mover:GetParent() + frame:StopMovingOrSizing() + local self = frame.obj + local status = self.status or self.localstatus + status.width = frame:GetWidth() + status.height = frame:GetHeight() + status.top = frame:GetTop() + status.left = frame:GetLeft() +end + +local function SizerSE_OnMouseDown(frame) + frame:GetParent():StartSizing("BOTTOMRIGHT") + AceGUI:ClearFocus() +end + +local function SizerS_OnMouseDown(frame) + frame:GetParent():StartSizing("BOTTOM") + AceGUI:ClearFocus() +end + +local function SizerE_OnMouseDown(frame) + frame:GetParent():StartSizing("RIGHT") + AceGUI:ClearFocus() +end + +local function StatusBar_OnEnter(frame) + frame.obj:Fire("OnEnterStatusBar") +end + +local function StatusBar_OnLeave(frame) + frame.obj:Fire("OnLeaveStatusBar") +end + +--[[----------------------------------------------------------------------------- +Methods +-------------------------------------------------------------------------------]] +local methods = { + ["OnAcquire"] = function(self) + self.frame:SetParent(UIParent) + self.frame:SetFrameStrata("FULLSCREEN_DIALOG") + self:SetTitle() + self:SetStatusText() + self:ApplyStatus() + self:Show() + self:EnableResize(true) + end, + + ["OnRelease"] = function(self) + self.status = nil + wipe(self.localstatus) + end, + + ["OnWidthSet"] = function(self, width) + local content = self.content + local contentwidth = width - 34 + if contentwidth < 0 then + contentwidth = 0 + end + content:SetWidth(contentwidth) + content.width = contentwidth + end, + + ["OnHeightSet"] = function(self, height) + local content = self.content + local contentheight = height - 57 + if contentheight < 0 then + contentheight = 0 + end + content:SetHeight(contentheight) + content.height = contentheight + end, + + ["SetTitle"] = function(self, title) + self.titletext:SetText(title) + self.titlebg:SetWidth((self.titletext:GetWidth() or 0) + 10) + end, + + ["SetStatusText"] = function(self, text) + self.statustext:SetText(text) + end, + + ["Hide"] = function(self) + self.frame:Hide() + end, + + ["Show"] = function(self) + self.frame:Show() + end, + + ["EnableResize"] = function(self, state) + local func = state and "Show" or "Hide" + self.sizer_se[func](self.sizer_se) + self.sizer_s[func](self.sizer_s) + self.sizer_e[func](self.sizer_e) + end, + + -- called to set an external table to store status in + ["SetStatusTable"] = function(self, status) + assert(type(status) == "table") + self.status = status + self:ApplyStatus() + end, + + ["ApplyStatus"] = function(self) + local status = self.status or self.localstatus + local frame = self.frame + self:SetWidth(status.width or 700) + self:SetHeight(status.height or 500) + frame:ClearAllPoints() + if status.top and status.left then + frame:SetPoint("TOP", UIParent, "BOTTOM", 0, status.top) + frame:SetPoint("LEFT", UIParent, "LEFT", status.left, 0) + else + frame:SetPoint("CENTER") + end + end +} + +--[[----------------------------------------------------------------------------- +Constructor +-------------------------------------------------------------------------------]] +local FrameBackdrop = { + bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background", + edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border", + tile = true, tileSize = 32, edgeSize = 32, + insets = { left = 8, right = 8, top = 8, bottom = 8 } +} + +local PaneBackdrop = { + bgFile = "Interface\\ChatFrame\\ChatFrameBackground", + edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", + tile = true, tileSize = 16, edgeSize = 16, + insets = { left = 3, right = 3, top = 5, bottom = 3 } +} + +local function Constructor() + local frame = CreateFrame("Frame", nil, UIParent) + frame:Hide() + + frame:EnableMouse(true) + frame:SetMovable(true) + frame:SetResizable(true) + frame:SetFrameStrata("FULLSCREEN_DIALOG") + frame:SetBackdrop(FrameBackdrop) + frame:SetBackdropColor(0, 0, 0, 1) + frame:SetMinResize(400, 200) + frame:SetToplevel(true) + frame:SetScript("OnHide", Frame_OnClose) + frame:SetScript("OnMouseDown", Frame_OnMouseDown) + + local closebutton = CreateFrame("Button", nil, frame, "UIPanelButtonTemplate") + closebutton:SetScript("OnClick", Button_OnClick) + closebutton:SetPoint("BOTTOMRIGHT", -27, 17) + closebutton:SetHeight(20) + closebutton:SetWidth(100) + closebutton:SetText(CLOSE) + + local statusbg = CreateFrame("Button", nil, frame) + statusbg:SetPoint("BOTTOMLEFT", 15, 15) + statusbg:SetPoint("BOTTOMRIGHT", -132, 15) + statusbg:SetHeight(24) + statusbg:SetBackdrop(PaneBackdrop) + statusbg:SetBackdropColor(0.1,0.1,0.1) + statusbg:SetBackdropBorderColor(0.4,0.4,0.4) + statusbg:SetScript("OnEnter", StatusBar_OnEnter) + statusbg:SetScript("OnLeave", StatusBar_OnLeave) + + local statustext = statusbg:CreateFontString(nil, "OVERLAY", "GameFontNormal") + statustext:SetPoint("TOPLEFT", 7, -2) + statustext:SetPoint("BOTTOMRIGHT", -7, 2) + statustext:SetHeight(20) + statustext:SetJustifyH("LEFT") + statustext:SetText("") + + local titlebg = frame:CreateTexture(nil, "OVERLAY") + titlebg:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header") + titlebg:SetTexCoord(0.31, 0.67, 0, 0.63) + titlebg:SetPoint("TOP", 0, 12) + titlebg:SetWidth(100) + titlebg:SetHeight(40) + + local title = CreateFrame("Frame", nil, frame) + title:EnableMouse(true) + title:SetScript("OnMouseDown", Title_OnMouseDown) + title:SetScript("OnMouseUp", MoverSizer_OnMouseUp) + title:SetAllPoints(titlebg) + + local titletext = title:CreateFontString(nil, "OVERLAY", "GameFontNormal") + titletext:SetPoint("TOP", titlebg, "TOP", 0, -14) + + local titlebg_l = frame:CreateTexture(nil, "OVERLAY") + titlebg_l:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header") + titlebg_l:SetTexCoord(0.21, 0.31, 0, 0.63) + titlebg_l:SetPoint("RIGHT", titlebg, "LEFT") + titlebg_l:SetWidth(30) + titlebg_l:SetHeight(40) + + local titlebg_r = frame:CreateTexture(nil, "OVERLAY") + titlebg_r:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header") + titlebg_r:SetTexCoord(0.67, 0.77, 0, 0.63) + titlebg_r:SetPoint("LEFT", titlebg, "RIGHT") + titlebg_r:SetWidth(30) + titlebg_r:SetHeight(40) + + local sizer_se = CreateFrame("Frame", nil, frame) + sizer_se:SetPoint("BOTTOMRIGHT") + sizer_se:SetWidth(25) + sizer_se:SetHeight(25) + sizer_se:EnableMouse() + sizer_se:SetScript("OnMouseDown",SizerSE_OnMouseDown) + sizer_se:SetScript("OnMouseUp", MoverSizer_OnMouseUp) + + local line1 = sizer_se:CreateTexture(nil, "BACKGROUND") + line1:SetWidth(14) + line1:SetHeight(14) + line1:SetPoint("BOTTOMRIGHT", -8, 8) + line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") + local x = 0.1 * 14/17 + line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5) + + local line2 = sizer_se:CreateTexture(nil, "BACKGROUND") + line2:SetWidth(8) + line2:SetHeight(8) + line2:SetPoint("BOTTOMRIGHT", -8, 8) + line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") + local x = 0.1 * 8/17 + line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5) + + local sizer_s = CreateFrame("Frame", nil, frame) + sizer_s:SetPoint("BOTTOMRIGHT", -25, 0) + sizer_s:SetPoint("BOTTOMLEFT") + sizer_s:SetHeight(25) + sizer_s:EnableMouse(true) + sizer_s:SetScript("OnMouseDown", SizerS_OnMouseDown) + sizer_s:SetScript("OnMouseUp", MoverSizer_OnMouseUp) + + local sizer_e = CreateFrame("Frame", nil, frame) + sizer_e:SetPoint("BOTTOMRIGHT", 0, 25) + sizer_e:SetPoint("TOPRIGHT") + sizer_e:SetWidth(25) + sizer_e:EnableMouse(true) + sizer_e:SetScript("OnMouseDown", SizerE_OnMouseDown) + sizer_e:SetScript("OnMouseUp", MoverSizer_OnMouseUp) + + --Container Support + local content = CreateFrame("Frame", nil, frame) + content:SetPoint("TOPLEFT", 17, -27) + content:SetPoint("BOTTOMRIGHT", -17, 40) + + local widget = { + localstatus = {}, + titletext = titletext, + statustext = statustext, + titlebg = titlebg, + sizer_se = sizer_se, + sizer_s = sizer_s, + sizer_e = sizer_e, + content = content, + frame = frame, + type = Type + } + for method, func in pairs(methods) do + widget[method] = func + end + closebutton.obj, statusbg.obj = widget, widget + + return AceGUI:RegisterAsContainer(widget) +end + +AceGUI:RegisterWidgetType(Type, Constructor, Version)
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Libs/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua Fri Aug 08 12:35:17 2014 -0300 @@ -0,0 +1,103 @@ +--[[----------------------------------------------------------------------------- +InlineGroup Container +Simple container widget that creates a visible "box" with an optional title. +-------------------------------------------------------------------------------]] +local Type, Version = "InlineGroup", 21 +local AceGUI = LibStub and LibStub("AceGUI-3.0", true) +if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end + +-- Lua APIs +local pairs = pairs + +-- WoW APIs +local CreateFrame, UIParent = CreateFrame, UIParent + +--[[----------------------------------------------------------------------------- +Methods +-------------------------------------------------------------------------------]] +local methods = { + ["OnAcquire"] = function(self) + self:SetWidth(300) + self:SetHeight(100) + self:SetTitle("") + end, + + -- ["OnRelease"] = nil, + + ["SetTitle"] = function(self,title) + self.titletext:SetText(title) + end, + + + ["LayoutFinished"] = function(self, width, height) + if self.noAutoHeight then return end + self:SetHeight((height or 0) + 40) + end, + + ["OnWidthSet"] = function(self, width) + local content = self.content + local contentwidth = width - 20 + if contentwidth < 0 then + contentwidth = 0 + end + content:SetWidth(contentwidth) + content.width = contentwidth + end, + + ["OnHeightSet"] = function(self, height) + local content = self.content + local contentheight = height - 20 + if contentheight < 0 then + contentheight = 0 + end + content:SetHeight(contentheight) + content.height = contentheight + end +} + +--[[----------------------------------------------------------------------------- +Constructor +-------------------------------------------------------------------------------]] +local PaneBackdrop = { + bgFile = "Interface\\ChatFrame\\ChatFrameBackground", + edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", + tile = true, tileSize = 16, edgeSize = 16, + insets = { left = 3, right = 3, top = 5, bottom = 3 } +} + +local function Constructor() + local frame = CreateFrame("Frame", nil, UIParent) + frame:SetFrameStrata("FULLSCREEN_DIALOG") + + local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal") + titletext:SetPoint("TOPLEFT", 14, 0) + titletext:SetPoint("TOPRIGHT", -14, 0) + titletext:SetJustifyH("LEFT") + titletext:SetHeight(18) + + local border = CreateFrame("Frame", nil, frame) + border:SetPoint("TOPLEFT", 0, -17) + border:SetPoint("BOTTOMRIGHT", -1, 3) + border:SetBackdrop(PaneBackdrop) + border:SetBackdropColor(0.1, 0.1, 0.1, 0.5) + border:SetBackdropBorderColor(0.4, 0.4, 0.4) + + --Container Support + local content = CreateFrame("Frame", nil, border) + content:SetPoint("TOPLEFT", 10, -10) + content:SetPoint("BOTTOMRIGHT", -10, 10) + + local widget = { + frame = frame, + content = content, + titletext = titletext, + type = Type + } + for method, func in pairs(methods) do + widget[method] = func + end + + return AceGUI:RegisterAsContainer(widget) +end + +AceGUI:RegisterWidgetType(Type, Constructor, Version)
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Libs/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua Fri Aug 08 12:35:17 2014 -0300 @@ -0,0 +1,204 @@ +--[[----------------------------------------------------------------------------- +ScrollFrame Container +Plain container that scrolls its content and doesn't grow in height. +-------------------------------------------------------------------------------]] +local Type, Version = "ScrollFrame", 23 +local AceGUI = LibStub and LibStub("AceGUI-3.0", true) +if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end + +-- Lua APIs +local pairs, assert, type = pairs, assert, type +local min, max, floor, abs = math.min, math.max, math.floor, math.abs + +-- WoW APIs +local CreateFrame, UIParent = CreateFrame, UIParent + +--[[----------------------------------------------------------------------------- +Support functions +-------------------------------------------------------------------------------]] +local function FixScrollOnUpdate(frame) + frame:SetScript("OnUpdate", nil) + frame.obj:FixScroll() +end + +--[[----------------------------------------------------------------------------- +Scripts +-------------------------------------------------------------------------------]] +local function ScrollFrame_OnMouseWheel(frame, value) + frame.obj:MoveScroll(value) +end + +local function ScrollFrame_OnSizeChanged(frame) + frame:SetScript("OnUpdate", FixScrollOnUpdate) +end + +local function ScrollBar_OnScrollValueChanged(frame, value) + frame.obj:SetScroll(value) +end + +--[[----------------------------------------------------------------------------- +Methods +-------------------------------------------------------------------------------]] +local methods = { + ["OnAcquire"] = function(self) + self:SetScroll(0) + self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate) + end, + + ["OnRelease"] = function(self) + self.status = nil + for k in pairs(self.localstatus) do + self.localstatus[k] = nil + end + self.scrollframe:SetPoint("BOTTOMRIGHT") + self.scrollbar:Hide() + self.scrollBarShown = nil + self.content.height, self.content.width = nil, nil + end, + + ["SetScroll"] = function(self, value) + local status = self.status or self.localstatus + local viewheight = self.scrollframe:GetHeight() + local height = self.content:GetHeight() + local offset + + if viewheight > height then + offset = 0 + else + offset = floor((height - viewheight) / 1000.0 * value) + end + self.content:ClearAllPoints() + self.content:SetPoint("TOPLEFT", 0, offset) + self.content:SetPoint("TOPRIGHT", 0, offset) + status.offset = offset + status.scrollvalue = value + end, + + ["MoveScroll"] = function(self, value) + local status = self.status or self.localstatus + local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight() + + if self.scrollBarShown then + local diff = height - viewheight + local delta = 1 + if value < 0 then + delta = -1 + end + self.scrollbar:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000)) + end + end, + + ["FixScroll"] = function(self) + if self.updateLock then return end + self.updateLock = true + local status = self.status or self.localstatus + local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight() + local offset = status.offset or 0 + local curvalue = self.scrollbar:GetValue() + -- Give us a margin of error of 2 pixels to stop some conditions that i would blame on floating point inaccuracys + -- No-one is going to miss 2 pixels at the bottom of the frame, anyhow! + if viewheight < height + 2 then + if self.scrollBarShown then + self.scrollBarShown = nil + self.scrollbar:Hide() + self.scrollbar:SetValue(0) + self.scrollframe:SetPoint("BOTTOMRIGHT") + self:DoLayout() + end + else + if not self.scrollBarShown then + self.scrollBarShown = true + self.scrollbar:Show() + self.scrollframe:SetPoint("BOTTOMRIGHT", -20, 0) + self:DoLayout() + end + local value = (offset / (viewheight - height) * 1000) + if value > 1000 then value = 1000 end + self.scrollbar:SetValue(value) + self:SetScroll(value) + if value < 1000 then + self.content:ClearAllPoints() + self.content:SetPoint("TOPLEFT", 0, offset) + self.content:SetPoint("TOPRIGHT", 0, offset) + status.offset = offset + end + end + self.updateLock = nil + end, + + ["LayoutFinished"] = function(self, width, height) + self.content:SetHeight(height or 0 + 20) + self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate) + end, + + ["SetStatusTable"] = function(self, status) + assert(type(status) == "table") + self.status = status + if not status.scrollvalue then + status.scrollvalue = 0 + end + end, + + ["OnWidthSet"] = function(self, width) + local content = self.content + content.width = width + end, + + ["OnHeightSet"] = function(self, height) + local content = self.content + content.height = height + end +} +--[[----------------------------------------------------------------------------- +Constructor +-------------------------------------------------------------------------------]] +local function Constructor() + local frame = CreateFrame("Frame", nil, UIParent) + local num = AceGUI:GetNextWidgetNum(Type) + + local scrollframe = CreateFrame("ScrollFrame", nil, frame) + scrollframe:SetPoint("TOPLEFT") + scrollframe:SetPoint("BOTTOMRIGHT") + scrollframe:EnableMouseWheel(true) + scrollframe:SetScript("OnMouseWheel", ScrollFrame_OnMouseWheel) + scrollframe:SetScript("OnSizeChanged", ScrollFrame_OnSizeChanged) + + local scrollbar = CreateFrame("Slider", ("AceConfigDialogScrollFrame%dScrollBar"):format(num), scrollframe, "UIPanelScrollBarTemplate") + scrollbar:SetPoint("TOPLEFT", scrollframe, "TOPRIGHT", 4, -16) + scrollbar:SetPoint("BOTTOMLEFT", scrollframe, "BOTTOMRIGHT", 4, 16) + scrollbar:SetMinMaxValues(0, 1000) + scrollbar:SetValueStep(1) + scrollbar:SetValue(0) + scrollbar:SetWidth(16) + scrollbar:Hide() + -- set the script as the last step, so it doesn't fire yet + scrollbar:SetScript("OnValueChanged", ScrollBar_OnScrollValueChanged) + + local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND") + scrollbg:SetAllPoints(scrollbar) + scrollbg:SetTexture(0, 0, 0, 0.4) + + --Container Support + local content = CreateFrame("Frame", nil, scrollframe) + content:SetPoint("TOPLEFT") + content:SetPoint("TOPRIGHT") + content:SetHeight(400) + scrollframe:SetScrollChild(content) + + local widget = { + localstatus = { scrollvalue = 0 }, + scrollframe = scrollframe, + scrollbar = scrollbar, + content = content, + frame = frame, + type = Type + } + for method, func in pairs(methods) do + widget[method] = func + end + scrollframe.obj, scrollbar.obj = widget, widget + + return AceGUI:RegisterAsContainer(widget) +end + +AceGUI:RegisterWidgetType(Type, Constructor, Version)
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Libs/AceGUI-3.0/widgets/AceGUIContainer-SimpleGroup.lua Fri Aug 08 12:35:17 2014 -0300 @@ -0,0 +1,69 @@ +--[[----------------------------------------------------------------------------- +SimpleGroup Container +Simple container widget that just groups widgets. +-------------------------------------------------------------------------------]] +local Type, Version = "SimpleGroup", 20 +local AceGUI = LibStub and LibStub("AceGUI-3.0", true) +if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end + +-- Lua APIs +local pairs = pairs + +-- WoW APIs +local CreateFrame, UIParent = CreateFrame, UIParent + + +--[[----------------------------------------------------------------------------- +Methods +-------------------------------------------------------------------------------]] +local methods = { + ["OnAcquire"] = function(self) + self:SetWidth(300) + self:SetHeight(100) + end, + + -- ["OnRelease"] = nil, + + ["LayoutFinished"] = function(self, width, height) + if self.noAutoHeight then return end + self:SetHeight(height or 0) + end, + + ["OnWidthSet"] = function(self, width) + local content = self.content + content:SetWidth(width) + content.width = width + end, + + ["OnHeightSet"] = function(self, height) + local content = self.content + content:SetHeight(height) + content.height = height + end +} + +--[[----------------------------------------------------------------------------- +Constructor +-------------------------------------------------------------------------------]] +local function Constructor() + local frame = CreateFrame("Frame", nil, UIParent) + frame:SetFrameStrata("FULLSCREEN_DIALOG") + + --Container Support + local content = CreateFrame("Frame", nil, frame) + content:SetPoint("TOPLEFT") + content:SetPoint("BOTTOMRIGHT") + + local widget = { + frame = frame, + content = content, + type = Type + } + for method, func in pairs(methods) do + widget[method] = func + end + + return AceGUI:RegisterAsContainer(widget) +end + +AceGUI:RegisterWidgetType(Type, Constructor, Version)
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Libs/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua Fri Aug 08 12:35:17 2014 -0300 @@ -0,0 +1,350 @@ +--[[----------------------------------------------------------------------------- +TabGroup Container +Container that uses tabs on top to switch between groups. +-------------------------------------------------------------------------------]] +local Type, Version = "TabGroup", 35 +local AceGUI = LibStub and LibStub("AceGUI-3.0", true) +if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end + +-- Lua APIs +local pairs, ipairs, assert, type, wipe = pairs, ipairs, assert, type, wipe + +-- WoW APIs +local PlaySound = PlaySound +local CreateFrame, UIParent = CreateFrame, UIParent +local _G = _G + +-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded +-- List them here for Mikk's FindGlobals script +-- GLOBALS: PanelTemplates_TabResize, PanelTemplates_SetDisabledTabState, PanelTemplates_SelectTab, PanelTemplates_DeselectTab + +-- local upvalue storage used by BuildTabs +local widths = {} +local rowwidths = {} +local rowends = {} + +--[[----------------------------------------------------------------------------- +Support functions +-------------------------------------------------------------------------------]] +local function UpdateTabLook(frame) + if frame.disabled then + PanelTemplates_SetDisabledTabState(frame) + elseif frame.selected then + PanelTemplates_SelectTab(frame) + else + PanelTemplates_DeselectTab(frame) + end +end + +local function Tab_SetText(frame, text) + frame:_SetText(text) + local width = frame.obj.frame.width or frame.obj.frame:GetWidth() or 0 + PanelTemplates_TabResize(frame, 0, nil, nil, width, frame:GetFontString():GetStringWidth()) +end + +local function Tab_SetSelected(frame, selected) + frame.selected = selected + UpdateTabLook(frame) +end + +local function Tab_SetDisabled(frame, disabled) + frame.disabled = disabled + UpdateTabLook(frame) +end + +local function BuildTabsOnUpdate(frame) + local self = frame.obj + self:BuildTabs() + frame:SetScript("OnUpdate", nil) +end + +--[[----------------------------------------------------------------------------- +Scripts +-------------------------------------------------------------------------------]] +local function Tab_OnClick(frame) + if not (frame.selected or frame.disabled) then + PlaySound("igCharacterInfoTab") + frame.obj:SelectTab(frame.value) + end +end + +local function Tab_OnEnter(frame) + local self = frame.obj + self:Fire("OnTabEnter", self.tabs[frame.id].value, frame) +end + +local function Tab_OnLeave(frame) + local self = frame.obj + self:Fire("OnTabLeave", self.tabs[frame.id].value, frame) +end + +local function Tab_OnShow(frame) + _G[frame:GetName().."HighlightTexture"]:SetWidth(frame:GetTextWidth() + 30) +end + +--[[----------------------------------------------------------------------------- +Methods +-------------------------------------------------------------------------------]] +local methods = { + ["OnAcquire"] = function(self) + self:SetTitle() + end, + + ["OnRelease"] = function(self) + self.status = nil + for k in pairs(self.localstatus) do + self.localstatus[k] = nil + end + self.tablist = nil + for _, tab in pairs(self.tabs) do + tab:Hide() + end + end, + + ["CreateTab"] = function(self, id) + local tabname = ("AceGUITabGroup%dTab%d"):format(self.num, id) + local tab = CreateFrame("Button", tabname, self.border, "OptionsFrameTabButtonTemplate") + tab.obj = self + tab.id = id + + tab.text = _G[tabname .. "Text"] + tab.text:ClearAllPoints() + tab.text:SetPoint("LEFT", 14, -3) + tab.text:SetPoint("RIGHT", -12, -3) + + tab:SetScript("OnClick", Tab_OnClick) + tab:SetScript("OnEnter", Tab_OnEnter) + tab:SetScript("OnLeave", Tab_OnLeave) + tab:SetScript("OnShow", Tab_OnShow) + + tab._SetText = tab.SetText + tab.SetText = Tab_SetText + tab.SetSelected = Tab_SetSelected + tab.SetDisabled = Tab_SetDisabled + + return tab + end, + + ["SetTitle"] = function(self, text) + self.titletext:SetText(text or "") + if text and text ~= "" then + self.alignoffset = 25 + else + self.alignoffset = 18 + end + self:BuildTabs() + end, + + ["SetStatusTable"] = function(self, status) + assert(type(status) == "table") + self.status = status + end, + + ["SelectTab"] = function(self, value) + local status = self.status or self.localstatus + local found + for i, v in ipairs(self.tabs) do + if v.value == value then + v:SetSelected(true) + found = true + else + v:SetSelected(false) + end + end + status.selected = value + if found then + self:Fire("OnGroupSelected",value) + end + end, + + ["SetTabs"] = function(self, tabs) + self.tablist = tabs + self:BuildTabs() + end, + + + ["BuildTabs"] = function(self) + local hastitle = (self.titletext:GetText() and self.titletext:GetText() ~= "") + local status = self.status or self.localstatus + local tablist = self.tablist + local tabs = self.tabs + + if not tablist then return end + + local width = self.frame.width or self.frame:GetWidth() or 0 + + wipe(widths) + wipe(rowwidths) + wipe(rowends) + + --Place Text into tabs and get thier initial width + for i, v in ipairs(tablist) do + local tab = tabs[i] + if not tab then + tab = self:CreateTab(i) + tabs[i] = tab + end + + tab:Show() + tab:SetText(v.text) + tab:SetDisabled(v.disabled) + tab.value = v.value + + widths[i] = tab:GetWidth() - 6 --tabs are anchored 10 pixels from the right side of the previous one to reduce spacing, but add a fixed 4px padding for the text + end + + for i = (#tablist)+1, #tabs, 1 do + tabs[i]:Hide() + end + + --First pass, find the minimum number of rows needed to hold all tabs and the initial tab layout + local numtabs = #tablist + local numrows = 1 + local usedwidth = 0 + + for i = 1, #tablist do + --If this is not the first tab of a row and there isn't room for it + if usedwidth ~= 0 and (width - usedwidth - widths[i]) < 0 then + rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px + rowends[numrows] = i - 1 + numrows = numrows + 1 + usedwidth = 0 + end + usedwidth = usedwidth + widths[i] + end + rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px + rowends[numrows] = #tablist + + --Fix for single tabs being left on the last row, move a tab from the row above if applicable + if numrows > 1 then + --if the last row has only one tab + if rowends[numrows-1] == numtabs-1 then + --if there are more than 2 tabs in the 2nd last row + if (numrows == 2 and rowends[numrows-1] > 2) or (rowends[numrows] - rowends[numrows-1] > 2) then + --move 1 tab from the second last row to the last, if there is enough space + if (rowwidths[numrows] + widths[numtabs-1]) <= width then + rowends[numrows-1] = rowends[numrows-1] - 1 + rowwidths[numrows] = rowwidths[numrows] + widths[numtabs-1] + rowwidths[numrows-1] = rowwidths[numrows-1] - widths[numtabs-1] + end + end + end + end + + --anchor the rows as defined and resize tabs to fill thier row + local starttab = 1 + for row, endtab in ipairs(rowends) do + local first = true + for tabno = starttab, endtab do + local tab = tabs[tabno] + tab:ClearAllPoints() + if first then + tab:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 0, -(hastitle and 14 or 7)-(row-1)*20 ) + first = false + else + tab:SetPoint("LEFT", tabs[tabno-1], "RIGHT", -10, 0) + end + end + + -- equal padding for each tab to fill the available width, + -- if the used space is above 75% already + -- the 18 pixel is the typical width of a scrollbar, so we can have a tab group inside a scrolling frame, + -- and not have the tabs jump around funny when switching between tabs that need scrolling and those that don't + local padding = 0 + if not (numrows == 1 and rowwidths[1] < width*0.75 - 18) then + padding = (width - rowwidths[row]) / (endtab - starttab+1) + end + + for i = starttab, endtab do + PanelTemplates_TabResize(tabs[i], padding + 4, nil, nil, width, tabs[i]:GetFontString():GetStringWidth()) + end + starttab = endtab + 1 + end + + self.borderoffset = (hastitle and 17 or 10)+((numrows)*20) + self.border:SetPoint("TOPLEFT", 1, -self.borderoffset) + end, + + ["OnWidthSet"] = function(self, width) + local content = self.content + local contentwidth = width - 60 + if contentwidth < 0 then + contentwidth = 0 + end + content:SetWidth(contentwidth) + content.width = contentwidth + self:BuildTabs(self) + self.frame:SetScript("OnUpdate", BuildTabsOnUpdate) + end, + + ["OnHeightSet"] = function(self, height) + local content = self.content + local contentheight = height - (self.borderoffset + 23) + if contentheight < 0 then + contentheight = 0 + end + content:SetHeight(contentheight) + content.height = contentheight + end, + + ["LayoutFinished"] = function(self, width, height) + if self.noAutoHeight then return end + self:SetHeight((height or 0) + (self.borderoffset + 23)) + end +} + +--[[----------------------------------------------------------------------------- +Constructor +-------------------------------------------------------------------------------]] +local PaneBackdrop = { + bgFile = "Interface\\ChatFrame\\ChatFrameBackground", + edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", + tile = true, tileSize = 16, edgeSize = 16, + insets = { left = 3, right = 3, top = 5, bottom = 3 } +} + +local function Constructor() + local num = AceGUI:GetNextWidgetNum(Type) + local frame = CreateFrame("Frame",nil,UIParent) + frame:SetHeight(100) + frame:SetWidth(100) + frame:SetFrameStrata("FULLSCREEN_DIALOG") + + local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal") + titletext:SetPoint("TOPLEFT", 14, 0) + titletext:SetPoint("TOPRIGHT", -14, 0) + titletext:SetJustifyH("LEFT") + titletext:SetHeight(18) + titletext:SetText("") + + local border = CreateFrame("Frame", nil, frame) + border:SetPoint("TOPLEFT", 1, -27) + border:SetPoint("BOTTOMRIGHT", -1, 3) + border:SetBackdrop(PaneBackdrop) + border:SetBackdropColor(0.1, 0.1, 0.1, 0.5) + border:SetBackdropBorderColor(0.4, 0.4, 0.4) + + local content = CreateFrame("Frame", nil, border) + content:SetPoint("TOPLEFT", 10, -7) + content:SetPoint("BOTTOMRIGHT", -10, 7) + + local widget = { + num = num, + frame = frame, + localstatus = {}, + alignoffset = 18, + titletext = titletext, + border = border, + borderoffset = 27, + tabs = {}, + content = content, + type = Type + } + for method, func in pairs(methods) do + widget[method] = func + end + + return AceGUI:RegisterAsContainer(widget) +end + +AceGUI:RegisterWidgetType(Type, Constructor, Version)
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Libs/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua Fri Aug 08 12:35:17 2014 -0300 @@ -0,0 +1,707 @@ +--[[----------------------------------------------------------------------------- +TreeGroup Container +Container that uses a tree control to switch between groups. +-------------------------------------------------------------------------------]] +local Type, Version = "TreeGroup", 36 +local AceGUI = LibStub and LibStub("AceGUI-3.0", true) +if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end + +-- Lua APIs +local next, pairs, ipairs, assert, type = next, pairs, ipairs, assert, type +local math_min, math_max, floor = math.min, math.max, floor +local select, tremove, unpack, tconcat = select, table.remove, unpack, table.concat + +-- WoW APIs +local CreateFrame, UIParent = CreateFrame, UIParent + +-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded +-- List them here for Mikk's FindGlobals script +-- GLOBALS: GameTooltip, FONT_COLOR_CODE_CLOSE + +-- Recycling functions +local new, del +do + local pool = setmetatable({},{__mode='k'}) + function new() + local t = next(pool) + if t then + pool[t] = nil + return t + else + return {} + end + end + function del(t) + for k in pairs(t) do + t[k] = nil + end + pool[t] = true + end +end + +local DEFAULT_TREE_WIDTH = 175 +local DEFAULT_TREE_SIZABLE = true + +--[[----------------------------------------------------------------------------- +Support functions +-------------------------------------------------------------------------------]] +local function GetButtonUniqueValue(line) + local parent = line.parent + if parent and parent.value then + return GetButtonUniqueValue(parent).."\001"..line.value + else + return line.value + end +end + +local function UpdateButton(button, treeline, selected, canExpand, isExpanded) + local self = button.obj + local toggle = button.toggle + local frame = self.frame + local text = treeline.text or "" + local icon = treeline.icon + local iconCoords = treeline.iconCoords + local level = treeline.level + local value = treeline.value + local uniquevalue = treeline.uniquevalue + local disabled = treeline.disabled + + button.treeline = treeline + button.value = value + button.uniquevalue = uniquevalue + if selected then + button:LockHighlight() + button.selected = true + else + button:UnlockHighlight() + button.selected = false + end + local normalTexture = button:GetNormalTexture() + local line = button.line + button.level = level + if ( level == 1 ) then + button:SetNormalFontObject("GameFontNormal") + button:SetHighlightFontObject("GameFontHighlight") + button.text:SetPoint("LEFT", (icon and 16 or 0) + 8, 2) + else + button:SetNormalFontObject("GameFontHighlightSmall") + button:SetHighlightFontObject("GameFontHighlightSmall") + button.text:SetPoint("LEFT", (icon and 16 or 0) + 8 * level, 2) + end + + if disabled then + button:EnableMouse(false) + button.text:SetText("|cff808080"..text..FONT_COLOR_CODE_CLOSE) + else + button.text:SetText(text) + button:EnableMouse(true) + end + + if icon then + button.icon:SetTexture(icon) + button.icon:SetPoint("LEFT", 8 * level, (level == 1) and 0 or 1) + else + button.icon:SetTexture(nil) + end + + if iconCoords then + button.icon:SetTexCoord(unpack(iconCoords)) + else + button.icon:SetTexCoord(0, 1, 0, 1) + end + + if canExpand then + if not isExpanded then + toggle:SetNormalTexture("Interface\\Buttons\\UI-PlusButton-UP") + toggle:SetPushedTexture("Interface\\Buttons\\UI-PlusButton-DOWN") + else + toggle:SetNormalTexture("Interface\\Buttons\\UI-MinusButton-UP") + toggle:SetPushedTexture("Interface\\Buttons\\UI-MinusButton-DOWN") + end + toggle:Show() + else + toggle:Hide() + end +end + +local function ShouldDisplayLevel(tree) + local result = false + for k, v in ipairs(tree) do + if v.children == nil and v.visible ~= false then + result = true + elseif v.children then + result = result or ShouldDisplayLevel(v.children) + end + if result then return result end + end + return false +end + +local function addLine(self, v, tree, level, parent) + local line = new() + line.value = v.value + line.text = v.text + line.icon = v.icon + line.iconCoords = v.iconCoords + line.disabled = v.disabled + line.tree = tree + line.level = level + line.parent = parent + line.visible = v.visible + line.uniquevalue = GetButtonUniqueValue(line) + if v.children then + line.hasChildren = true + else + line.hasChildren = nil + end + self.lines[#self.lines+1] = line + return line +end + +--fire an update after one frame to catch the treeframes height +local function FirstFrameUpdate(frame) + local self = frame.obj + frame:SetScript("OnUpdate", nil) + self:RefreshTree() +end + +local function BuildUniqueValue(...) + local n = select('#', ...) + if n == 1 then + return ... + else + return (...).."\001"..BuildUniqueValue(select(2,...)) + end +end + +--[[----------------------------------------------------------------------------- +Scripts +-------------------------------------------------------------------------------]] +local function Expand_OnClick(frame) + local button = frame.button + local self = button.obj + local status = (self.status or self.localstatus).groups + status[button.uniquevalue] = not status[button.uniquevalue] + self:RefreshTree() +end + +local function Button_OnClick(frame) + local self = frame.obj + self:Fire("OnClick", frame.uniquevalue, frame.selected) + if not frame.selected then + self:SetSelected(frame.uniquevalue) + frame.selected = true + frame:LockHighlight() + self:RefreshTree() + end + AceGUI:ClearFocus() +end + +local function Button_OnDoubleClick(button) + local self = button.obj + local status = self.status or self.localstatus + local status = (self.status or self.localstatus).groups + status[button.uniquevalue] = not status[button.uniquevalue] + self:RefreshTree() +end + +local function Button_OnEnter(frame) + local self = frame.obj + self:Fire("OnButtonEnter", frame.uniquevalue, frame) + + if self.enabletooltips then + GameTooltip:SetOwner(frame, "ANCHOR_NONE") + GameTooltip:SetPoint("LEFT",frame,"RIGHT") + GameTooltip:SetText(frame.text:GetText() or "", 1, .82, 0, 1) + + GameTooltip:Show() + end +end + +local function Button_OnLeave(frame) + local self = frame.obj + self:Fire("OnButtonLeave", frame.uniquevalue, frame) + + if self.enabletooltips then + GameTooltip:Hide() + end +end + +local function OnScrollValueChanged(frame, value) + if frame.obj.noupdate then return end + local self = frame.obj + local status = self.status or self.localstatus + status.scrollvalue = floor(value + 0.5) + self:RefreshTree() + AceGUI:ClearFocus() +end + +local function Tree_OnSizeChanged(frame) + frame.obj:RefreshTree() +end + +local function Tree_OnMouseWheel(frame, delta) + local self = frame.obj + if self.showscroll then + local scrollbar = self.scrollbar + local min, max = scrollbar:GetMinMaxValues() + local value = scrollbar:GetValue() + local newvalue = math_min(max,math_max(min,value - delta)) + if value ~= newvalue then + scrollbar:SetValue(newvalue) + end + end +end + +local function Dragger_OnLeave(frame) + frame:SetBackdropColor(1, 1, 1, 0) +end + +local function Dragger_OnEnter(frame) + frame:SetBackdropColor(1, 1, 1, 0.8) +end + +local function Dragger_OnMouseDown(frame) + local treeframe = frame:GetParent() + treeframe:StartSizing("RIGHT") +end + +local function Dragger_OnMouseUp(frame) + local treeframe = frame:GetParent() + local self = treeframe.obj + local frame = treeframe:GetParent() + treeframe:StopMovingOrSizing() + --treeframe:SetScript("OnUpdate", nil) + treeframe:SetUserPlaced(false) + --Without this :GetHeight will get stuck on the current height, causing the tree contents to not resize + treeframe:SetHeight(0) + treeframe:SetPoint("TOPLEFT", frame, "TOPLEFT",0,0) + treeframe:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT",0,0) + + local status = self.status or self.localstatus + status.treewidth = treeframe:GetWidth() + + treeframe.obj:Fire("OnTreeResize",treeframe:GetWidth()) + -- recalculate the content width + treeframe.obj:OnWidthSet(status.fullwidth) + -- update the layout of the content + treeframe.obj:DoLayout() +end + +--[[----------------------------------------------------------------------------- +Methods +-------------------------------------------------------------------------------]] +local methods = { + ["OnAcquire"] = function(self) + self:SetTreeWidth(DEFAULT_TREE_WIDTH, DEFAULT_TREE_SIZABLE) + self:EnableButtonTooltips(true) + end, + + ["OnRelease"] = function(self) + self.status = nil + for k, v in pairs(self.localstatus) do + if k == "groups" then + for k2 in pairs(v) do + v[k2] = nil + end + else + self.localstatus[k] = nil + end + end + self.localstatus.scrollvalue = 0 + self.localstatus.treewidth = DEFAULT_TREE_WIDTH + self.localstatus.treesizable = DEFAULT_TREE_SIZABLE + end, + + ["EnableButtonTooltips"] = function(self, enable) + self.enabletooltips = enable + end, + + ["CreateButton"] = function(self) + local num = AceGUI:GetNextWidgetNum("TreeGroupButton") + local button = CreateFrame("Button", ("AceGUI30TreeButton%d"):format(num), self.treeframe, "OptionsListButtonTemplate") + button.obj = self + + local icon = button:CreateTexture(nil, "OVERLAY") + icon:SetWidth(14) + icon:SetHeight(14) + button.icon = icon + + button:SetScript("OnClick",Button_OnClick) + button:SetScript("OnDoubleClick", Button_OnDoubleClick) + button:SetScript("OnEnter",Button_OnEnter) + button:SetScript("OnLeave",Button_OnLeave) + + button.toggle.button = button + button.toggle:SetScript("OnClick",Expand_OnClick) + + return button + end, + + ["SetStatusTable"] = function(self, status) + assert(type(status) == "table") + self.status = status + if not status.groups then + status.groups = {} + end + if not status.scrollvalue then + status.scrollvalue = 0 + end + if not status.treewidth then + status.treewidth = DEFAULT_TREE_WIDTH + end + if status.treesizable == nil then + status.treesizable = DEFAULT_TREE_SIZABLE + end + self:SetTreeWidth(status.treewidth,status.treesizable) + self:RefreshTree() + end, + + --sets the tree to be displayed + ["SetTree"] = function(self, tree, filter) + self.filter = filter + if tree then + assert(type(tree) == "table") + end + self.tree = tree + self:RefreshTree() + end, + + ["BuildLevel"] = function(self, tree, level, parent) + local groups = (self.status or self.localstatus).groups + local hasChildren = self.hasChildren + + for i, v in ipairs(tree) do + if v.children then + if not self.filter or ShouldDisplayLevel(v.children) then + local line = addLine(self, v, tree, level, parent) + if groups[line.uniquevalue] then + self:BuildLevel(v.children, level+1, line) + end + end + elseif v.visible ~= false or not self.filter then + addLine(self, v, tree, level, parent) + end + end + end, + + ["RefreshTree"] = function(self,scrollToSelection) + local buttons = self.buttons + local lines = self.lines + + for i, v in ipairs(buttons) do + v:Hide() + end + while lines[1] do + local t = tremove(lines) + for k in pairs(t) do + t[k] = nil + end + del(t) + end + + if not self.tree then return end + --Build the list of visible entries from the tree and status tables + local status = self.status or self.localstatus + local groupstatus = status.groups + local tree = self.tree + + local treeframe = self.treeframe + + status.scrollToSelection = status.scrollToSelection or scrollToSelection -- needs to be cached in case the control hasn't been drawn yet (code bails out below) + + self:BuildLevel(tree, 1) + + local numlines = #lines + + local maxlines = (floor(((self.treeframe:GetHeight()or 0) - 20 ) / 18)) + if maxlines <= 0 then return end + + local first, last + + scrollToSelection = status.scrollToSelection + status.scrollToSelection = nil + + if numlines <= maxlines then + --the whole tree fits in the frame + status.scrollvalue = 0 + self:ShowScroll(false) + first, last = 1, numlines + else + self:ShowScroll(true) + --scrolling will be needed + self.noupdate = true + self.scrollbar:SetMinMaxValues(0, numlines - maxlines) + --check if we are scrolled down too far + if numlines - status.scrollvalue < maxlines then + status.scrollvalue = numlines - maxlines + end + self.noupdate = nil + first, last = status.scrollvalue+1, status.scrollvalue + maxlines + --show selection? + if scrollToSelection and status.selected then + local show + for i,line in ipairs(lines) do -- find the line number + if line.uniquevalue==status.selected then + show=i + end + end + if not show then + -- selection was deleted or something? + elseif show>=first and show<=last then + -- all good + else + -- scrolling needed! + if show<first then + status.scrollvalue = show-1 + else + status.scrollvalue = show-maxlines + end + first, last = status.scrollvalue+1, status.scrollvalue + maxlines + end + end + if self.scrollbar:GetValue() ~= status.scrollvalue then + self.scrollbar:SetValue(status.scrollvalue) + end + end + + local buttonnum = 1 + for i = first, last do + local line = lines[i] + local button = buttons[buttonnum] + if not button then + button = self:CreateButton() + + buttons[buttonnum] = button + button:SetParent(treeframe) + button:SetFrameLevel(treeframe:GetFrameLevel()+1) + button:ClearAllPoints() + if buttonnum == 1 then + if self.showscroll then + button:SetPoint("TOPRIGHT", -22, -10) + button:SetPoint("TOPLEFT", 0, -10) + else + button:SetPoint("TOPRIGHT", 0, -10) + button:SetPoint("TOPLEFT", 0, -10) + end + else + button:SetPoint("TOPRIGHT", buttons[buttonnum-1], "BOTTOMRIGHT",0,0) + button:SetPoint("TOPLEFT", buttons[buttonnum-1], "BOTTOMLEFT",0,0) + end + end + + UpdateButton(button, line, status.selected == line.uniquevalue, line.hasChildren, groupstatus[line.uniquevalue] ) + button:Show() + buttonnum = buttonnum + 1 + end + + end, + + ["SetSelected"] = function(self, value) + local status = self.status or self.localstatus + if status.selected ~= value then + status.selected = value + self:Fire("OnGroupSelected", value) + end + end, + + ["Select"] = function(self, uniquevalue, ...) + self.filter = false + local status = self.status or self.localstatus + local groups = status.groups + local path = {...} + for i = 1, #path do + groups[tconcat(path, "\001", 1, i)] = true + end + status.selected = uniquevalue + self:RefreshTree(true) + self:Fire("OnGroupSelected", uniquevalue) + end, + + ["SelectByPath"] = function(self, ...) + self:Select(BuildUniqueValue(...), ...) + end, + + ["SelectByValue"] = function(self, uniquevalue) + self:Select(uniquevalue, ("\001"):split(uniquevalue)) + end, + + ["ShowScroll"] = function(self, show) + self.showscroll = show + if show then + self.scrollbar:Show() + if self.buttons[1] then + self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",-22,-10) + end + else + self.scrollbar:Hide() + if self.buttons[1] then + self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",0,-10) + end + end + end, + + ["OnWidthSet"] = function(self, width) + local content = self.content + local treeframe = self.treeframe + local status = self.status or self.localstatus + status.fullwidth = width + + local contentwidth = width - status.treewidth - 20 + if contentwidth < 0 then + contentwidth = 0 + end + content:SetWidth(contentwidth) + content.width = contentwidth + + local maxtreewidth = math_min(400, width - 50) + + if maxtreewidth > 100 and status.treewidth > maxtreewidth then + self:SetTreeWidth(maxtreewidth, status.treesizable) + end + treeframe:SetMaxResize(maxtreewidth, 1600) + end, + + ["OnHeightSet"] = function(self, height) + local content = self.content + local contentheight = height - 20 + if contentheight < 0 then + contentheight = 0 + end + content:SetHeight(contentheight) + content.height = contentheight + end, + + ["SetTreeWidth"] = function(self, treewidth, resizable) + if not resizable then + if type(treewidth) == 'number' then + resizable = false + elseif type(treewidth) == 'boolean' then + resizable = treewidth + treewidth = DEFAULT_TREE_WIDTH + else + resizable = false + treewidth = DEFAULT_TREE_WIDTH + end + end + self.treeframe:SetWidth(treewidth) + self.dragger:EnableMouse(resizable) + + local status = self.status or self.localstatus + status.treewidth = treewidth + status.treesizable = resizable + + -- recalculate the content width + if status.fullwidth then + self:OnWidthSet(status.fullwidth) + end + end, + + ["GetTreeWidth"] = function(self) + local status = self.status or self.localstatus + return status.treewidth or DEFAULT_TREE_WIDTH + end, + + ["LayoutFinished"] = function(self, width, height) + if self.noAutoHeight then return end + self:SetHeight((height or 0) + 20) + end +} + +--[[----------------------------------------------------------------------------- +Constructor +-------------------------------------------------------------------------------]] +local PaneBackdrop = { + bgFile = "Interface\\ChatFrame\\ChatFrameBackground", + edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", + tile = true, tileSize = 16, edgeSize = 16, + insets = { left = 3, right = 3, top = 5, bottom = 3 } +} + +local DraggerBackdrop = { + bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", + edgeFile = nil, + tile = true, tileSize = 16, edgeSize = 0, + insets = { left = 3, right = 3, top = 7, bottom = 7 } +} + +local function Constructor() + local num = AceGUI:GetNextWidgetNum(Type) + local frame = CreateFrame("Frame", nil, UIParent) + + local treeframe = CreateFrame("Frame", nil, frame) + treeframe:SetPoint("TOPLEFT") + treeframe:SetPoint("BOTTOMLEFT") + treeframe:SetWidth(DEFAULT_TREE_WIDTH) + treeframe:EnableMouseWheel(true) + treeframe:SetBackdrop(PaneBackdrop) + treeframe:SetBackdropColor(0.1, 0.1, 0.1, 0.5) + treeframe:SetBackdropBorderColor(0.4, 0.4, 0.4) + treeframe:SetResizable(true) + treeframe:SetMinResize(100, 1) + treeframe:SetMaxResize(400, 1600) + treeframe:SetScript("OnUpdate", FirstFrameUpdate) + treeframe:SetScript("OnSizeChanged", Tree_OnSizeChanged) + treeframe:SetScript("OnMouseWheel", Tree_OnMouseWheel) + + local dragger = CreateFrame("Frame", nil, treeframe) + dragger:SetWidth(8) + dragger:SetPoint("TOP", treeframe, "TOPRIGHT") + dragger:SetPoint("BOTTOM", treeframe, "BOTTOMRIGHT") + dragger:SetBackdrop(DraggerBackdrop) + dragger:SetBackdropColor(1, 1, 1, 0) + dragger:SetScript("OnEnter", Dragger_OnEnter) + dragger:SetScript("OnLeave", Dragger_OnLeave) + dragger:SetScript("OnMouseDown", Dragger_OnMouseDown) + dragger:SetScript("OnMouseUp", Dragger_OnMouseUp) + + local scrollbar = CreateFrame("Slider", ("AceConfigDialogTreeGroup%dScrollBar"):format(num), treeframe, "UIPanelScrollBarTemplate") + scrollbar:SetScript("OnValueChanged", nil) + scrollbar:SetPoint("TOPRIGHT", -10, -26) + scrollbar:SetPoint("BOTTOMRIGHT", -10, 26) + scrollbar:SetMinMaxValues(0,0) + scrollbar:SetValueStep(1) + scrollbar:SetValue(0) + scrollbar:SetWidth(16) + scrollbar:SetScript("OnValueChanged", OnScrollValueChanged) + + local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND") + scrollbg:SetAllPoints(scrollbar) + scrollbg:SetTexture(0,0,0,0.4) + + local border = CreateFrame("Frame",nil,frame) + border:SetPoint("TOPLEFT", treeframe, "TOPRIGHT") + border:SetPoint("BOTTOMRIGHT") + border:SetBackdrop(PaneBackdrop) + border:SetBackdropColor(0.1, 0.1, 0.1, 0.5) + border:SetBackdropBorderColor(0.4, 0.4, 0.4) + + --Container Support + local content = CreateFrame("Frame", nil, border) + content:SetPoint("TOPLEFT", 10, -10) + content:SetPoint("BOTTOMRIGHT", -10, 10) + + local widget = { + frame = frame, + lines = {}, + levels = {}, + buttons = {}, + hasChildren = {}, + localstatus = { groups = {}, scrollvalue = 0 }, + filter = false, + treeframe = treeframe, + dragger = dragger, + scrollbar = scrollbar, + border = border, + content = content, + type = Type + } + for method, func in pairs(methods) do + widget[method] = func + end + treeframe.obj, dragger.obj, scrollbar.obj = widget, widget, widget + + return AceGUI:RegisterAsContainer(widget) +end + +AceGUI:RegisterWidgetType(Type, Constructor, Version)
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Libs/AceGUI-3.0/widgets/AceGUIContainer-Window.lua Fri Aug 08 12:35:17 2014 -0300 @@ -0,0 +1,331 @@ +local AceGUI = LibStub("AceGUI-3.0") + +-- Lua APIs +local pairs, assert, type = pairs, assert, type + +-- WoW APIs +local PlaySound = PlaySound +local CreateFrame, UIParent = CreateFrame, UIParent + +-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded +-- List them here for Mikk's FindGlobals script +-- GLOBALS: GameFontNormal + +---------------- +-- Main Frame -- +---------------- +--[[ + Events : + OnClose + +]] +do + local Type = "Window" + local Version = 4 + + local function frameOnClose(this) + this.obj:Fire("OnClose") + end + + local function closeOnClick(this) + PlaySound("gsTitleOptionExit") + this.obj:Hide() + end + + local function frameOnMouseDown(this) + AceGUI:ClearFocus() + end + + local function titleOnMouseDown(this) + this:GetParent():StartMoving() + AceGUI:ClearFocus() + end + + local function frameOnMouseUp(this) + local frame = this:GetParent() + frame:StopMovingOrSizing() + local self = frame.obj + local status = self.status or self.localstatus + status.width = frame:GetWidth() + status.height = frame:GetHeight() + status.top = frame:GetTop() + status.left = frame:GetLeft() + end + + local function sizerseOnMouseDown(this) + this:GetParent():StartSizing("BOTTOMRIGHT") + AceGUI:ClearFocus() + end + + local function sizersOnMouseDown(this) + this:GetParent():StartSizing("BOTTOM") + AceGUI:ClearFocus() + end + + local function sizereOnMouseDown(this) + this:GetParent():StartSizing("RIGHT") + AceGUI:ClearFocus() + end + + local function sizerOnMouseUp(this) + this:GetParent():StopMovingOrSizing() + end + + local function SetTitle(self,title) + self.titletext:SetText(title) + end + + local function SetStatusText(self,text) + -- self.statustext:SetText(text) + end + + local function Hide(self) + self.frame:Hide() + end + + local function Show(self) + self.frame:Show() + end + + local function OnAcquire(self) + self.frame:SetParent(UIParent) + self.frame:SetFrameStrata("FULLSCREEN_DIALOG") + self:ApplyStatus() + self:EnableResize(true) + self:Show() + end + + local function OnRelease(self) + self.status = nil + for k in pairs(self.localstatus) do + self.localstatus[k] = nil + end + end + + -- called to set an external table to store status in + local function SetStatusTable(self, status) + assert(type(status) == "table") + self.status = status + self:ApplyStatus() + end + + local function ApplyStatus(self) + local status = self.status or self.localstatus + local frame = self.frame + self:SetWidth(status.width or 700) + self:SetHeight(status.height or 500) + if status.top and status.left then + frame:SetPoint("TOP",UIParent,"BOTTOM",0,status.top) + frame:SetPoint("LEFT",UIParent,"LEFT",status.left,0) + else + frame:SetPoint("CENTER",UIParent,"CENTER") + end + end + + local function OnWidthSet(self, width) + local content = self.content + local contentwidth = width - 34 + if contentwidth < 0 then + contentwidth = 0 + end + content:SetWidth(contentwidth) + content.width = contentwidth + end + + + local function OnHeightSet(self, height) + local content = self.content + local contentheight = height - 57 + if contentheight < 0 then + contentheight = 0 + end + content:SetHeight(contentheight) + content.height = contentheight + end + + local function EnableResize(self, state) + local func = state and "Show" or "Hide" + self.sizer_se[func](self.sizer_se) + self.sizer_s[func](self.sizer_s) + self.sizer_e[func](self.sizer_e) + end + + local function Constructor() + local frame = CreateFrame("Frame",nil,UIParent) + local self = {} + self.type = "Window" + + self.Hide = Hide + self.Show = Show + self.SetTitle = SetTitle + self.OnRelease = OnRelease + self.OnAcquire = OnAcquire + self.SetStatusText = SetStatusText + self.SetStatusTable = SetStatusTable + self.ApplyStatus = ApplyStatus + self.OnWidthSet = OnWidthSet + self.OnHeightSet = OnHeightSet + self.EnableResize = EnableResize + + self.localstatus = {} + + self.frame = frame + frame.obj = self + frame:SetWidth(700) + frame:SetHeight(500) + frame:SetPoint("CENTER",UIParent,"CENTER",0,0) + frame:EnableMouse() + frame:SetMovable(true) + frame:SetResizable(true) + frame:SetFrameStrata("FULLSCREEN_DIALOG") + frame:SetScript("OnMouseDown", frameOnMouseDown) + + frame:SetScript("OnHide",frameOnClose) + frame:SetMinResize(240,240) + frame:SetToplevel(true) + + local titlebg = frame:CreateTexture(nil, "BACKGROUND") + titlebg:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Title-Background]]) + titlebg:SetPoint("TOPLEFT", 9, -6) + titlebg:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", -28, -24) + + local dialogbg = frame:CreateTexture(nil, "BACKGROUND") + dialogbg:SetTexture([[Interface\Tooltips\UI-Tooltip-Background]]) + dialogbg:SetPoint("TOPLEFT", 8, -24) + dialogbg:SetPoint("BOTTOMRIGHT", -6, 8) + dialogbg:SetVertexColor(0, 0, 0, .75) + + local topleft = frame:CreateTexture(nil, "BORDER") + topleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) + topleft:SetWidth(64) + topleft:SetHeight(64) + topleft:SetPoint("TOPLEFT") + topleft:SetTexCoord(0.501953125, 0.625, 0, 1) + + local topright = frame:CreateTexture(nil, "BORDER") + topright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) + topright:SetWidth(64) + topright:SetHeight(64) + topright:SetPoint("TOPRIGHT") + topright:SetTexCoord(0.625, 0.75, 0, 1) + + local top = frame:CreateTexture(nil, "BORDER") + top:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) + top:SetHeight(64) + top:SetPoint("TOPLEFT", topleft, "TOPRIGHT") + top:SetPoint("TOPRIGHT", topright, "TOPLEFT") + top:SetTexCoord(0.25, 0.369140625, 0, 1) + + local bottomleft = frame:CreateTexture(nil, "BORDER") + bottomleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) + bottomleft:SetWidth(64) + bottomleft:SetHeight(64) + bottomleft:SetPoint("BOTTOMLEFT") + bottomleft:SetTexCoord(0.751953125, 0.875, 0, 1) + + local bottomright = frame:CreateTexture(nil, "BORDER") + bottomright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) + bottomright:SetWidth(64) + bottomright:SetHeight(64) + bottomright:SetPoint("BOTTOMRIGHT") + bottomright:SetTexCoord(0.875, 1, 0, 1) + + local bottom = frame:CreateTexture(nil, "BORDER") + bottom:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) + bottom:SetHeight(64) + bottom:SetPoint("BOTTOMLEFT", bottomleft, "BOTTOMRIGHT") + bottom:SetPoint("BOTTOMRIGHT", bottomright, "BOTTOMLEFT") + bottom:SetTexCoord(0.376953125, 0.498046875, 0, 1) + + local left = frame:CreateTexture(nil, "BORDER") + left:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) + left:SetWidth(64) + left:SetPoint("TOPLEFT", topleft, "BOTTOMLEFT") + left:SetPoint("BOTTOMLEFT", bottomleft, "TOPLEFT") + left:SetTexCoord(0.001953125, 0.125, 0, 1) + + local right = frame:CreateTexture(nil, "BORDER") + right:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) + right:SetWidth(64) + right:SetPoint("TOPRIGHT", topright, "BOTTOMRIGHT") + right:SetPoint("BOTTOMRIGHT", bottomright, "TOPRIGHT") + right:SetTexCoord(0.1171875, 0.2421875, 0, 1) + + local close = CreateFrame("Button", nil, frame, "UIPanelCloseButton") + close:SetPoint("TOPRIGHT", 2, 1) + close:SetScript("OnClick", closeOnClick) + self.closebutton = close + close.obj = self + + local titletext = frame:CreateFontString(nil, "ARTWORK") + titletext:SetFontObject(GameFontNormal) + titletext:SetPoint("TOPLEFT", 12, -8) + titletext:SetPoint("TOPRIGHT", -32, -8) + self.titletext = titletext + + local title = CreateFrame("Button", nil, frame) + title:SetPoint("TOPLEFT", titlebg) + title:SetPoint("BOTTOMRIGHT", titlebg) + title:EnableMouse() + title:SetScript("OnMouseDown",titleOnMouseDown) + title:SetScript("OnMouseUp", frameOnMouseUp) + self.title = title + + local sizer_se = CreateFrame("Frame",nil,frame) + sizer_se:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0) + sizer_se:SetWidth(25) + sizer_se:SetHeight(25) + sizer_se:EnableMouse() + sizer_se:SetScript("OnMouseDown",sizerseOnMouseDown) + sizer_se:SetScript("OnMouseUp", sizerOnMouseUp) + self.sizer_se = sizer_se + + local line1 = sizer_se:CreateTexture(nil, "BACKGROUND") + self.line1 = line1 + line1:SetWidth(14) + line1:SetHeight(14) + line1:SetPoint("BOTTOMRIGHT", -8, 8) + line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") + local x = 0.1 * 14/17 + line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5) + + local line2 = sizer_se:CreateTexture(nil, "BACKGROUND") + self.line2 = line2 + line2:SetWidth(8) + line2:SetHeight(8) + line2:SetPoint("BOTTOMRIGHT", -8, 8) + line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") + local x = 0.1 * 8/17 + line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5) + + local sizer_s = CreateFrame("Frame",nil,frame) + sizer_s:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-25,0) + sizer_s:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0) + sizer_s:SetHeight(25) + sizer_s:EnableMouse() + sizer_s:SetScript("OnMouseDown",sizersOnMouseDown) + sizer_s:SetScript("OnMouseUp", sizerOnMouseUp) + self.sizer_s = sizer_s + + local sizer_e = CreateFrame("Frame",nil,frame) + sizer_e:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,25) + sizer_e:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0) + sizer_e:SetWidth(25) + sizer_e:EnableMouse() + sizer_e:SetScript("OnMouseDown",sizereOnMouseDown) + sizer_e:SetScript("OnMouseUp", sizerOnMouseUp) + self.sizer_e = sizer_e + + --Container Support + local content = CreateFrame("Frame",nil,frame) + self.content = content + content.obj = self + content:SetPoint("TOPLEFT",frame,"TOPLEFT",12,-32) + content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-12,13) + + AceGUI:RegisterAsContainer(self) + return self + end + + AceGUI:RegisterWidgetType(Type,Constructor,Version) +end
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Libs/AceGUI-3.0/widgets/AceGUIWidget-Button.lua Fri Aug 08 12:35:17 2014 -0300 @@ -0,0 +1,109 @@ +--[[----------------------------------------------------------------------------- +Button Widget +Graphical Button. +-------------------------------------------------------------------------------]] +local Type, Version = "Button", 23 +local AceGUI = LibStub and LibStub("AceGUI-3.0", true) +if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end + +-- Lua APIs +local pairs = pairs + +-- WoW APIs +local _G = _G +local PlaySound, CreateFrame, UIParent = PlaySound, CreateFrame, UIParent + +local wowMoP +do + local _, _, _, interface = GetBuildInfo() + wowMoP = (interface >= 50000) +end + +--[[----------------------------------------------------------------------------- +Scripts +-------------------------------------------------------------------------------]] +local function Button_OnClick(frame, ...) + AceGUI:ClearFocus() + PlaySound("igMainMenuOption") + frame.obj:Fire("OnClick", ...) +end + +local function Control_OnEnter(frame) + frame.obj:Fire("OnEnter") +end + +local function Control_OnLeave(frame) + frame.obj:Fire("OnLeave") +end + +--[[----------------------------------------------------------------------------- +Methods +-------------------------------------------------------------------------------]] +local methods = { + ["OnAcquire"] = function(self) + -- restore default values + self:SetHeight(24) + self:SetWidth(200) + self:SetDisabled(false) + self:SetAutoWidth(false) + self:SetText() + end, + + -- ["OnRelease"] = nil, + + ["SetText"] = function(self, text) + self.text:SetText(text) + if self.autoWidth then + self:SetWidth(self.text:GetStringWidth() + 30) + end + end, + + ["SetAutoWidth"] = function(self, autoWidth) + self.autoWidth = autoWidth + if self.autoWidth then + self:SetWidth(self.text:GetStringWidth() + 30) + end + end, + + ["SetDisabled"] = function(self, disabled) + self.disabled = disabled + if disabled then + self.frame:Disable() + else + self.frame:Enable() + end + end +} + +--[[----------------------------------------------------------------------------- +Constructor +-------------------------------------------------------------------------------]] +local function Constructor() + local name = "AceGUI30Button" .. AceGUI:GetNextWidgetNum(Type) + local frame = CreateFrame("Button", name, UIParent, wowMoP and "UIPanelButtonTemplate" or "UIPanelButtonTemplate2") + frame:Hide() + + frame:EnableMouse(true) + frame:SetScript("OnClick", Button_OnClick) + frame:SetScript("OnEnter", Control_OnEnter) + frame:SetScript("OnLeave", Control_OnLeave) + + local text = frame:GetFontString() + text:ClearAllPoints() + text:SetPoint("TOPLEFT", 15, -1) + text:SetPoint("BOTTOMRIGHT", -15, 1) + text:SetJustifyV("MIDDLE") + + local widget = { + text = text, + frame = frame, + type = Type + } + for method, func in pairs(methods) do + widget[method] = func + end + + return AceGUI:RegisterAsWidget(widget) +end + +AceGUI:RegisterWidgetType(Type, Constructor, Version)
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Libs/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua Fri Aug 08 12:35:17 2014 -0300 @@ -0,0 +1,295 @@ +--[[----------------------------------------------------------------------------- +Checkbox Widget +-------------------------------------------------------------------------------]] +local Type, Version = "CheckBox", 22 +local AceGUI = LibStub and LibStub("AceGUI-3.0", true) +if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end + +-- Lua APIs +local select, pairs = select, pairs + +-- WoW APIs +local PlaySound = PlaySound +local CreateFrame, UIParent = CreateFrame, UIParent + +-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded +-- List them here for Mikk's FindGlobals script +-- GLOBALS: SetDesaturation, GameFontHighlight + +--[[----------------------------------------------------------------------------- +Support functions +-------------------------------------------------------------------------------]] +local function AlignImage(self) + local img = self.image:GetTexture() + self.text:ClearAllPoints() + if not img then + self.text:SetPoint("LEFT", self.checkbg, "RIGHT") + self.text:SetPoint("RIGHT") + else + self.text:SetPoint("LEFT", self.image,"RIGHT", 1, 0) + self.text:SetPoint("RIGHT") + end +end + +--[[----------------------------------------------------------------------------- +Scripts +-------------------------------------------------------------------------------]] +local function Control_OnEnter(frame) + frame.obj:Fire("OnEnter") +end + +local function Control_OnLeave(frame) + frame.obj:Fire("OnLeave") +end + +local function CheckBox_OnMouseDown(frame) + local self = frame.obj + if not self.disabled then + if self.image:GetTexture() then + self.text:SetPoint("LEFT", self.image,"RIGHT", 2, -1) + else + self.text:SetPoint("LEFT", self.checkbg, "RIGHT", 1, -1) + end + end + AceGUI:ClearFocus() +end + +local function CheckBox_OnMouseUp(frame) + local self = frame.obj + if not self.disabled then + self:ToggleChecked() + + if self.checked then + PlaySound("igMainMenuOptionCheckBoxOn") + else -- for both nil and false (tristate) + PlaySound("igMainMenuOptionCheckBoxOff") + end + + self:Fire("OnValueChanged", self.checked) + AlignImage(self) + end +end + +--[[----------------------------------------------------------------------------- +Methods +-------------------------------------------------------------------------------]] +local methods = { + ["OnAcquire"] = function(self) + self:SetType() + self:SetValue(false) + self:SetTriState(nil) + -- height is calculated from the width and required space for the description + self:SetWidth(200) + self:SetImage() + self:SetDisabled(nil) + self:SetDescription(nil) + end, + + -- ["OnRelease"] = nil, + + ["OnWidthSet"] = function(self, width) + if self.desc then + self.desc:SetWidth(width - 30) + if self.desc:GetText() and self.desc:GetText() ~= "" then + self:SetHeight(28 + self.desc:GetHeight()) + end + end + end, + + ["SetDisabled"] = function(self, disabled) + self.disabled = disabled + if disabled then + self.frame:Disable() + self.text:SetTextColor(0.5, 0.5, 0.5) + SetDesaturation(self.check, true) + if self.desc then + self.desc:SetTextColor(0.5, 0.5, 0.5) + end + else + self.frame:Enable() + self.text:SetTextColor(1, 1, 1) + if self.tristate and self.checked == nil then + SetDesaturation(self.check, true) + else + SetDesaturation(self.check, false) + end + if self.desc then + self.desc:SetTextColor(1, 1, 1) + end + end + end, + + ["SetValue"] = function(self,value) + local check = self.check + self.checked = value + if value then + SetDesaturation(self.check, false) + self.check:Show() + else + --Nil is the unknown tristate value + if self.tristate and value == nil then + SetDesaturation(self.check, true) + self.check:Show() + else + SetDesaturation(self.check, false) + self.check:Hide() + end + end + self:SetDisabled(self.disabled) + end, + + ["GetValue"] = function(self) + return self.checked + end, + + ["SetTriState"] = function(self, enabled) + self.tristate = enabled + self:SetValue(self:GetValue()) + end, + + ["SetType"] = function(self, type) + local checkbg = self.checkbg + local check = self.check + local highlight = self.highlight + + local size + if type == "radio" then + size = 16 + checkbg:SetTexture("Interface\\Buttons\\UI-RadioButton") + checkbg:SetTexCoord(0, 0.25, 0, 1) + check:SetTexture("Interface\\Buttons\\UI-RadioButton") + check:SetTexCoord(0.25, 0.5, 0, 1) + check:SetBlendMode("ADD") + highlight:SetTexture("Interface\\Buttons\\UI-RadioButton") + highlight:SetTexCoord(0.5, 0.75, 0, 1) + else + size = 24 + checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up") + checkbg:SetTexCoord(0, 1, 0, 1) + check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") + check:SetTexCoord(0, 1, 0, 1) + check:SetBlendMode("BLEND") + highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight") + highlight:SetTexCoord(0, 1, 0, 1) + end + checkbg:SetHeight(size) + checkbg:SetWidth(size) + end, + + ["ToggleChecked"] = function(self) + local value = self:GetValue() + if self.tristate then + --cycle in true, nil, false order + if value then + self:SetValue(nil) + elseif value == nil then + self:SetValue(false) + else + self:SetValue(true) + end + else + self:SetValue(not self:GetValue()) + end + end, + + ["SetLabel"] = function(self, label) + self.text:SetText(label) + end, + + ["SetDescription"] = function(self, desc) + if desc then + if not self.desc then + local desc = self.frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall") + desc:ClearAllPoints() + desc:SetPoint("TOPLEFT", self.checkbg, "TOPRIGHT", 5, -21) + desc:SetWidth(self.frame.width - 30) + desc:SetJustifyH("LEFT") + desc:SetJustifyV("TOP") + self.desc = desc + end + self.desc:Show() + --self.text:SetFontObject(GameFontNormal) + self.desc:SetText(desc) + self:SetHeight(28 + self.desc:GetHeight()) + else + if self.desc then + self.desc:SetText("") + self.desc:Hide() + end + --self.text:SetFontObject(GameFontHighlight) + self:SetHeight(24) + end + end, + + ["SetImage"] = function(self, path, ...) + local image = self.image + image:SetTexture(path) + + if image:GetTexture() then + local n = select("#", ...) + if n == 4 or n == 8 then + image:SetTexCoord(...) + else + image:SetTexCoord(0, 1, 0, 1) + end + end + AlignImage(self) + end +} + +--[[----------------------------------------------------------------------------- +Constructor +-------------------------------------------------------------------------------]] +local function Constructor() + local frame = CreateFrame("Button", nil, UIParent) + frame:Hide() + + frame:EnableMouse(true) + frame:SetScript("OnEnter", Control_OnEnter) + frame:SetScript("OnLeave", Control_OnLeave) + frame:SetScript("OnMouseDown", CheckBox_OnMouseDown) + frame:SetScript("OnMouseUp", CheckBox_OnMouseUp) + + local checkbg = frame:CreateTexture(nil, "ARTWORK") + checkbg:SetWidth(24) + checkbg:SetHeight(24) + checkbg:SetPoint("TOPLEFT") + checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up") + + local check = frame:CreateTexture(nil, "OVERLAY") + check:SetAllPoints(checkbg) + check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") + + local text = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight") + text:SetJustifyH("LEFT") + text:SetHeight(18) + text:SetPoint("LEFT", checkbg, "RIGHT") + text:SetPoint("RIGHT") + + local highlight = frame:CreateTexture(nil, "HIGHLIGHT") + highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight") + highlight:SetBlendMode("ADD") + highlight:SetAllPoints(checkbg) + + local image = frame:CreateTexture(nil, "OVERLAY") + image:SetHeight(16) + image:SetWidth(16) + image:SetPoint("LEFT", checkbg, "RIGHT", 1, 0) + + local widget = { + checkbg = checkbg, + check = check, + text = text, + highlight = highlight, + image = image, + frame = frame, + type = Type + } + for method, func in pairs(methods) do + widget[method] = func + end + + return AceGUI:RegisterAsWidget(widget) +end + +AceGUI:RegisterWidgetType(Type, Constructor, Version)
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua Fri Aug 08 12:35:17 2014 -0300 @@ -0,0 +1,187 @@ +--[[----------------------------------------------------------------------------- +ColorPicker Widget +-------------------------------------------------------------------------------]] +local Type, Version = "ColorPicker", 21 +local AceGUI = LibStub and LibStub("AceGUI-3.0", true) +if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end + +-- Lua APIs +local pairs = pairs + +-- WoW APIs +local CreateFrame, UIParent = CreateFrame, UIParent + +-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded +-- List them here for Mikk's FindGlobals script +-- GLOBALS: ShowUIPanel, HideUIPanel, ColorPickerFrame, OpacitySliderFrame + +--[[----------------------------------------------------------------------------- +Support functions +-------------------------------------------------------------------------------]] +local function ColorCallback(self, r, g, b, a, isAlpha) + if not self.HasAlpha then + a = 1 + end + self:SetColor(r, g, b, a) + if ColorPickerFrame:IsVisible() then + --colorpicker is still open + self:Fire("OnValueChanged", r, g, b, a) + else + --colorpicker is closed, color callback is first, ignore it, + --alpha callback is the final call after it closes so confirm now + if isAlpha then + self:Fire("OnValueConfirmed", r, g, b, a) + end + end +end + +--[[----------------------------------------------------------------------------- +Scripts +-------------------------------------------------------------------------------]] +local function Control_OnEnter(frame) + frame.obj:Fire("OnEnter") +end + +local function Control_OnLeave(frame) + frame.obj:Fire("OnLeave") +end + +local function ColorSwatch_OnClick(frame) + HideUIPanel(ColorPickerFrame) + local self = frame.obj + if not self.disabled then + ColorPickerFrame:SetFrameStrata("FULLSCREEN_DIALOG") + ColorPickerFrame:SetClampedToScreen(true) + + ColorPickerFrame.func = function() + local r, g, b = ColorPickerFrame:GetColorRGB() + local a = 1 - OpacitySliderFrame:GetValue() + ColorCallback(self, r, g, b, a) + end + + ColorPickerFrame.hasOpacity = self.HasAlpha + ColorPickerFrame.opacityFunc = function() + local r, g, b = ColorPickerFrame:GetColorRGB() + local a = 1 - OpacitySliderFrame:GetValue() + ColorCallback(self, r, g, b, a, true) + end + + local r, g, b, a = self.r, self.g, self.b, self.a + if self.HasAlpha then + ColorPickerFrame.opacity = 1 - (a or 0) + end + ColorPickerFrame:SetColorRGB(r, g, b) + + ColorPickerFrame.cancelFunc = function() + ColorCallback(self, r, g, b, a, true) + end + + ShowUIPanel(ColorPickerFrame) + end + AceGUI:ClearFocus() +end + +--[[----------------------------------------------------------------------------- +Methods +-------------------------------------------------------------------------------]] +local methods = { + ["OnAcquire"] = function(self) + self:SetHeight(24) + self:SetWidth(200) + self:SetHasAlpha(false) + self:SetColor(0, 0, 0, 1) + self:SetDisabled(nil) + self:SetLabel(nil) + end, + + -- ["OnRelease"] = nil, + + ["SetLabel"] = function(self, text) + self.text:SetText(text) + end, + + ["SetColor"] = function(self, r, g, b, a) + self.r = r + self.g = g + self.b = b + self.a = a or 1 + self.colorSwatch:SetVertexColor(r, g, b, a) + end, + + ["SetHasAlpha"] = function(self, HasAlpha) + self.HasAlpha = HasAlpha + end, + + ["SetDisabled"] = function(self, disabled) + self.disabled = disabled + if self.disabled then + self.frame:Disable() + self.text:SetTextColor(0.5, 0.5, 0.5) + else + self.frame:Enable() + self.text:SetTextColor(1, 1, 1) + end + end +} + +--[[----------------------------------------------------------------------------- +Constructor +-------------------------------------------------------------------------------]] +local function Constructor() + local frame = CreateFrame("Button", nil, UIParent) + frame:Hide() + + frame:EnableMouse(true) + frame:SetScript("OnEnter", Control_OnEnter) + frame:SetScript("OnLeave", Control_OnLeave) + frame:SetScript("OnClick", ColorSwatch_OnClick) + + local colorSwatch = frame:CreateTexture(nil, "OVERLAY") + colorSwatch:SetWidth(19) + colorSwatch:SetHeight(19) + colorSwatch:SetTexture("Interface\\ChatFrame\\ChatFrameColorSwatch") + colorSwatch:SetPoint("LEFT") + + local texture = frame:CreateTexture(nil, "BACKGROUND") + texture:SetWidth(16) + texture:SetHeight(16) + texture:SetTexture(1, 1, 1) + texture:SetPoint("CENTER", colorSwatch) + texture:Show() + + local checkers = frame:CreateTexture(nil, "BACKGROUND") + checkers:SetWidth(14) + checkers:SetHeight(14) + checkers:SetTexture("Tileset\\Generic\\Checkers") + checkers:SetTexCoord(.25, 0, 0.5, .25) + checkers:SetDesaturated(true) + checkers:SetVertexColor(1, 1, 1, 0.75) + checkers:SetPoint("CENTER", colorSwatch) + checkers:Show() + + local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight") + text:SetHeight(24) + text:SetJustifyH("LEFT") + text:SetTextColor(1, 1, 1) + text:SetPoint("LEFT", colorSwatch, "RIGHT", 2, 0) + text:SetPoint("RIGHT") + + --local highlight = frame:CreateTexture(nil, "HIGHLIGHT") + --highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight") + --highlight:SetBlendMode("ADD") + --highlight:SetAllPoints(frame) + + local widget = { + colorSwatch = colorSwatch, + text = text, + frame = frame, + type = Type + } + for method, func in pairs(methods) do + widget[method] = func + end + + return AceGUI:RegisterAsWidget(widget) +end + +AceGUI:RegisterWidgetType(Type, Constructor, Version)
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua Fri Aug 08 12:35:17 2014 -0300 @@ -0,0 +1,471 @@ +--[[ $Id: AceGUIWidget-DropDown-Items.lua 996 2010-12-01 18:34:17Z nevcairiel $ ]]-- + +local AceGUI = LibStub("AceGUI-3.0") + +-- Lua APIs +local select, assert = select, assert + +-- WoW APIs +local PlaySound = PlaySound +local CreateFrame = CreateFrame + +local function fixlevels(parent,...) + local i = 1 + local child = select(i, ...) + while child do + child:SetFrameLevel(parent:GetFrameLevel()+1) + fixlevels(child, child:GetChildren()) + i = i + 1 + child = select(i, ...) + end +end + +local function fixstrata(strata, parent, ...) + local i = 1 + local child = select(i, ...) + parent:SetFrameStrata(strata) + while child do + fixstrata(strata, child, child:GetChildren()) + i = i + 1 + child = select(i, ...) + end +end + +-- ItemBase is the base "class" for all dropdown items. +-- Each item has to use ItemBase.Create(widgetType) to +-- create an initial 'self' value. +-- ItemBase will add common functions and ui event handlers. +-- Be sure to keep basic usage when you override functions. + +local ItemBase = { + -- NOTE: The ItemBase version is added to each item's version number + -- to ensure proper updates on ItemBase changes. + -- Use at least 1000er steps. + version = 1000, + counter = 0, +} + +function ItemBase.Frame_OnEnter(this) + local self = this.obj + + if self.useHighlight then + self.highlight:Show() + end + self:Fire("OnEnter") + + if self.specialOnEnter then + self.specialOnEnter(self) + end +end + +function ItemBase.Frame_OnLeave(this) + local self = this.obj + + self.highlight:Hide() + self:Fire("OnLeave") + + if self.specialOnLeave then + self.specialOnLeave(self) + end +end + +-- exported, AceGUI callback +function ItemBase.OnAcquire(self) + self.frame:SetToplevel(true) + self.frame:SetFrameStrata("FULLSCREEN_DIALOG") +end + +-- exported, AceGUI callback +function ItemBase.OnRelease(self) + self:SetDisabled(false) + self.pullout = nil + self.frame:SetParent(nil) + self.frame:ClearAllPoints() + self.frame:Hide() +end + +-- exported +-- NOTE: this is called by a Dropdown-Pullout. +-- Do not call this method directly +function ItemBase.SetPullout(self, pullout) + self.pullout = pullout + + self.frame:SetParent(nil) + self.frame:SetParent(pullout.itemFrame) + self.parent = pullout.itemFrame + fixlevels(pullout.itemFrame, pullout.itemFrame:GetChildren()) +end + +-- exported +function ItemBase.SetText(self, text) + self.text:SetText(text or "") +end + +-- exported +function ItemBase.GetText(self) + return self.text:GetText() +end + +-- exported +function ItemBase.SetPoint(self, ...) + self.frame:SetPoint(...) +end + +-- exported +function ItemBase.Show(self) + self.frame:Show() +end + +-- exported +function ItemBase.Hide(self) + self.frame:Hide() +end + +-- exported +function ItemBase.SetDisabled(self, disabled) + self.disabled = disabled + if disabled then + self.useHighlight = false + self.text:SetTextColor(.5, .5, .5) + else + self.useHighlight = true + self.text:SetTextColor(1, 1, 1) + end +end + +-- exported +-- NOTE: this is called by a Dropdown-Pullout. +-- Do not call this method directly +function ItemBase.SetOnLeave(self, func) + self.specialOnLeave = func +end + +-- exported +-- NOTE: this is called by a Dropdown-Pullout. +-- Do not call this method directly +function ItemBase.SetOnEnter(self, func) + self.specialOnEnter = func +end + +function ItemBase.Create(type) + -- NOTE: Most of the following code is copied from AceGUI-3.0/Dropdown widget + local count = AceGUI:GetNextWidgetNum(type) + local frame = CreateFrame("Button", "AceGUI30DropDownItem"..count) + local self = {} + self.frame = frame + frame.obj = self + self.type = type + + self.useHighlight = true + + frame:SetHeight(17) + frame:SetFrameStrata("FULLSCREEN_DIALOG") + + local text = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall") + text:SetTextColor(1,1,1) + text:SetJustifyH("LEFT") + text:SetPoint("TOPLEFT",frame,"TOPLEFT",18,0) + text:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-8,0) + self.text = text + + local highlight = frame:CreateTexture(nil, "OVERLAY") + highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight") + highlight:SetBlendMode("ADD") + highlight:SetHeight(14) + highlight:ClearAllPoints() + highlight:SetPoint("RIGHT",frame,"RIGHT",-3,0) + highlight:SetPoint("LEFT",frame,"LEFT",5,0) + highlight:Hide() + self.highlight = highlight + + local check = frame:CreateTexture("OVERLAY") + check:SetWidth(16) + check:SetHeight(16) + check:SetPoint("LEFT",frame,"LEFT",3,-1) + check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") + check:Hide() + self.check = check + + local sub = frame:CreateTexture("OVERLAY") + sub:SetWidth(16) + sub:SetHeight(16) + sub:SetPoint("RIGHT",frame,"RIGHT",-3,-1) + sub:SetTexture("Interface\\ChatFrame\\ChatFrameExpandArrow") + sub:Hide() + self.sub = sub + + frame:SetScript("OnEnter", ItemBase.Frame_OnEnter) + frame:SetScript("OnLeave", ItemBase.Frame_OnLeave) + + self.OnAcquire = ItemBase.OnAcquire + self.OnRelease = ItemBase.OnRelease + + self.SetPullout = ItemBase.SetPullout + self.GetText = ItemBase.GetText + self.SetText = ItemBase.SetText + self.SetDisabled = ItemBase.SetDisabled + + self.SetPoint = ItemBase.SetPoint + self.Show = ItemBase.Show + self.Hide = ItemBase.Hide + + self.SetOnLeave = ItemBase.SetOnLeave + self.SetOnEnter = ItemBase.SetOnEnter + + return self +end + +-- Register a dummy LibStub library to retrieve the ItemBase, so other addons can use it. +local IBLib = LibStub:NewLibrary("AceGUI-3.0-DropDown-ItemBase", ItemBase.version) +if IBLib then + IBLib.GetItemBase = function() return ItemBase end +end + +--[[ + Template for items: + +-- Item: +-- +do + local widgetType = "Dropdown-Item-" + local widgetVersion = 1 + + local function Constructor() + local self = ItemBase.Create(widgetType) + + AceGUI:RegisterAsWidget(self) + return self + end + + AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) +end +--]] + +-- Item: Header +-- A single text entry. +-- Special: Different text color and no highlight +do + local widgetType = "Dropdown-Item-Header" + local widgetVersion = 1 + + local function OnEnter(this) + local self = this.obj + self:Fire("OnEnter") + + if self.specialOnEnter then + self.specialOnEnter(self) + end + end + + local function OnLeave(this) + local self = this.obj + self:Fire("OnLeave") + + if self.specialOnLeave then + self.specialOnLeave(self) + end + end + + -- exported, override + local function SetDisabled(self, disabled) + ItemBase.SetDisabled(self, disabled) + if not disabled then + self.text:SetTextColor(1, 1, 0) + end + end + + local function Constructor() + local self = ItemBase.Create(widgetType) + + self.SetDisabled = SetDisabled + + self.frame:SetScript("OnEnter", OnEnter) + self.frame:SetScript("OnLeave", OnLeave) + + self.text:SetTextColor(1, 1, 0) + + AceGUI:RegisterAsWidget(self) + return self + end + + AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) +end + +-- Item: Execute +-- A simple button +do + local widgetType = "Dropdown-Item-Execute" + local widgetVersion = 1 + + local function Frame_OnClick(this, button) + local self = this.obj + if self.disabled then return end + self:Fire("OnClick") + if self.pullout then + self.pullout:Close() + end + end + + local function Constructor() + local self = ItemBase.Create(widgetType) + + self.frame:SetScript("OnClick", Frame_OnClick) + + AceGUI:RegisterAsWidget(self) + return self + end + + AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) +end + +-- Item: Toggle +-- Some sort of checkbox for dropdown menus. +-- Does not close the pullout on click. +do + local widgetType = "Dropdown-Item-Toggle" + local widgetVersion = 3 + + local function UpdateToggle(self) + if self.value then + self.check:Show() + else + self.check:Hide() + end + end + + local function OnRelease(self) + ItemBase.OnRelease(self) + self:SetValue(nil) + end + + local function Frame_OnClick(this, button) + local self = this.obj + if self.disabled then return end + self.value = not self.value + if self.value then + PlaySound("igMainMenuOptionCheckBoxOn") + else + PlaySound("igMainMenuOptionCheckBoxOff") + end + UpdateToggle(self) + self:Fire("OnValueChanged", self.value) + end + + -- exported + local function SetValue(self, value) + self.value = value + UpdateToggle(self) + end + + -- exported + local function GetValue(self) + return self.value + end + + local function Constructor() + local self = ItemBase.Create(widgetType) + + self.frame:SetScript("OnClick", Frame_OnClick) + + self.SetValue = SetValue + self.GetValue = GetValue + self.OnRelease = OnRelease + + AceGUI:RegisterAsWidget(self) + return self + end + + AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) +end + +-- Item: Menu +-- Shows a submenu on mouse over +-- Does not close the pullout on click +do + local widgetType = "Dropdown-Item-Menu" + local widgetVersion = 2 + + local function OnEnter(this) + local self = this.obj + self:Fire("OnEnter") + + if self.specialOnEnter then + self.specialOnEnter(self) + end + + self.highlight:Show() + + if not self.disabled and self.submenu then + self.submenu:Open("TOPLEFT", self.frame, "TOPRIGHT", self.pullout:GetRightBorderWidth(), 0, self.frame:GetFrameLevel() + 100) + end + end + + local function OnHide(this) + local self = this.obj + if self.submenu then + self.submenu:Close() + end + end + + -- exported + local function SetMenu(self, menu) + assert(menu.type == "Dropdown-Pullout") + self.submenu = menu + end + + -- exported + local function CloseMenu(self) + self.submenu:Close() + end + + local function Constructor() + local self = ItemBase.Create(widgetType) + + self.sub:Show() + + self.frame:SetScript("OnEnter", OnEnter) + self.frame:SetScript("OnHide", OnHide) + + self.SetMenu = SetMenu + self.CloseMenu = CloseMenu + + AceGUI:RegisterAsWidget(self) + return self + end + + AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) +end + +-- Item: Separator +-- A single line to separate items +do + local widgetType = "Dropdown-Item-Separator" + local widgetVersion = 1 + + -- exported, override + local function SetDisabled(self, disabled) + ItemBase.SetDisabled(self, disabled) + self.useHighlight = false + end + + local function Constructor() + local self = ItemBase.Create(widgetType) + + self.SetDisabled = SetDisabled + + local line = self.frame:CreateTexture(nil, "OVERLAY") + line:SetHeight(1) + line:SetTexture(.5, .5, .5) + line:SetPoint("LEFT", self.frame, "LEFT", 10, 0) + line:SetPoint("RIGHT", self.frame, "RIGHT", -10, 0) + + self.text:Hide() + + self.useHighlight = false + + AceGUI:RegisterAsWidget(self) + return self + end + + AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) +end
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua Fri Aug 08 12:35:17 2014 -0300 @@ -0,0 +1,734 @@ +--[[ $Id: AceGUIWidget-DropDown.lua 1101 2013-10-25 12:46:47Z nevcairiel $ ]]-- +local AceGUI = LibStub("AceGUI-3.0") + +-- Lua APIs +local min, max, floor = math.min, math.max, math.floor +local select, pairs, ipairs, type = select, pairs, ipairs, type +local tsort = table.sort + +-- WoW APIs +local PlaySound = PlaySound +local UIParent, CreateFrame = UIParent, CreateFrame +local _G = _G + +-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded +-- List them here for Mikk's FindGlobals script +-- GLOBALS: CLOSE + +local function fixlevels(parent,...) + local i = 1 + local child = select(i, ...) + while child do + child:SetFrameLevel(parent:GetFrameLevel()+1) + fixlevels(child, child:GetChildren()) + i = i + 1 + child = select(i, ...) + end +end + +local function fixstrata(strata, parent, ...) + local i = 1 + local child = select(i, ...) + parent:SetFrameStrata(strata) + while child do + fixstrata(strata, child, child:GetChildren()) + i = i + 1 + child = select(i, ...) + end +end + +do + local widgetType = "Dropdown-Pullout" + local widgetVersion = 3 + + --[[ Static data ]]-- + + local backdrop = { + bgFile = "Interface\\ChatFrame\\ChatFrameBackground", + edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border", + edgeSize = 32, + tileSize = 32, + tile = true, + insets = { left = 11, right = 12, top = 12, bottom = 11 }, + } + local sliderBackdrop = { + bgFile = "Interface\\Buttons\\UI-SliderBar-Background", + edgeFile = "Interface\\Buttons\\UI-SliderBar-Border", + tile = true, tileSize = 8, edgeSize = 8, + insets = { left = 3, right = 3, top = 3, bottom = 3 } + } + + local defaultWidth = 200 + local defaultMaxHeight = 600 + + --[[ UI Event Handlers ]]-- + + -- HACK: This should be no part of the pullout, but there + -- is no other 'clean' way to response to any item-OnEnter + -- Used to close Submenus when an other item is entered + local function OnEnter(item) + local self = item.pullout + for k, v in ipairs(self.items) do + if v.CloseMenu and v ~= item then + v:CloseMenu() + end + end + end + + -- See the note in Constructor() for each scroll related function + local function OnMouseWheel(this, value) + this.obj:MoveScroll(value) + end + + local function OnScrollValueChanged(this, value) + this.obj:SetScroll(value) + end + + local function OnSizeChanged(this) + this.obj:FixScroll() + end + + --[[ Exported methods ]]-- + + -- exported + local function SetScroll(self, value) + local status = self.scrollStatus + local frame, child = self.scrollFrame, self.itemFrame + local height, viewheight = frame:GetHeight(), child:GetHeight() + + local offset + if height > viewheight then + offset = 0 + else + offset = floor((viewheight - height) / 1000 * value) + end + child:ClearAllPoints() + child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset) + child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", self.slider:IsShown() and -12 or 0, offset) + status.offset = offset + status.scrollvalue = value + end + + -- exported + local function MoveScroll(self, value) + local status = self.scrollStatus + local frame, child = self.scrollFrame, self.itemFrame + local height, viewheight = frame:GetHeight(), child:GetHeight() + + if height > viewheight then + self.slider:Hide() + else + self.slider:Show() + local diff = height - viewheight + local delta = 1 + if value < 0 then + delta = -1 + end + self.slider:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000)) + end + end + + -- exported + local function FixScroll(self) + local status = self.scrollStatus + local frame, child = self.scrollFrame, self.itemFrame + local height, viewheight = frame:GetHeight(), child:GetHeight() + local offset = status.offset or 0 + + if viewheight < height then + self.slider:Hide() + child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, offset) + self.slider:SetValue(0) + else + self.slider:Show() + local value = (offset / (viewheight - height) * 1000) + if value > 1000 then value = 1000 end + self.slider:SetValue(value) + self:SetScroll(value) + if value < 1000 then + child:ClearAllPoints() + child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset) + child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -12, offset) + status.offset = offset + end + end + end + + -- exported, AceGUI callback + local function OnAcquire(self) + self.frame:SetParent(UIParent) + --self.itemFrame:SetToplevel(true) + end + + -- exported, AceGUI callback + local function OnRelease(self) + self:Clear() + self.frame:ClearAllPoints() + self.frame:Hide() + end + + -- exported + local function AddItem(self, item) + self.items[#self.items + 1] = item + + local h = #self.items * 16 + self.itemFrame:SetHeight(h) + self.frame:SetHeight(min(h + 34, self.maxHeight)) -- +34: 20 for scrollFrame placement (10 offset) and +14 for item placement + + item.frame:SetPoint("LEFT", self.itemFrame, "LEFT") + item.frame:SetPoint("RIGHT", self.itemFrame, "RIGHT") + + item:SetPullout(self) + item:SetOnEnter(OnEnter) + end + + -- exported + local function Open(self, point, relFrame, relPoint, x, y) + local items = self.items + local frame = self.frame + local itemFrame = self.itemFrame + + frame:SetPoint(point, relFrame, relPoint, x, y) + + + local height = 8 + for i, item in pairs(items) do + if i == 1 then + item:SetPoint("TOP", itemFrame, "TOP", 0, -2) + else + item:SetPoint("TOP", items[i-1].frame, "BOTTOM", 0, 1) + end + + item:Show() + + height = height + 16 + end + itemFrame:SetHeight(height) + fixstrata("TOOLTIP", frame, frame:GetChildren()) + frame:Show() + self:Fire("OnOpen") + end + + -- exported + local function Close(self) + self.frame:Hide() + self:Fire("OnClose") + end + + -- exported + local function Clear(self) + local items = self.items + for i, item in pairs(items) do + AceGUI:Release(item) + items[i] = nil + end + end + + -- exported + local function IterateItems(self) + return ipairs(self.items) + end + + -- exported + local function SetHideOnLeave(self, val) + self.hideOnLeave = val + end + + -- exported + local function SetMaxHeight(self, height) + self.maxHeight = height or defaultMaxHeight + if self.frame:GetHeight() > height then + self.frame:SetHeight(height) + elseif (self.itemFrame:GetHeight() + 34) < height then + self.frame:SetHeight(self.itemFrame:GetHeight() + 34) -- see :AddItem + end + end + + -- exported + local function GetRightBorderWidth(self) + return 6 + (self.slider:IsShown() and 12 or 0) + end + + -- exported + local function GetLeftBorderWidth(self) + return 6 + end + + --[[ Constructor ]]-- + + local function Constructor() + local count = AceGUI:GetNextWidgetNum(widgetType) + local frame = CreateFrame("Frame", "AceGUI30Pullout"..count, UIParent) + local self = {} + self.count = count + self.type = widgetType + self.frame = frame + frame.obj = self + + self.OnAcquire = OnAcquire + self.OnRelease = OnRelease + + self.AddItem = AddItem + self.Open = Open + self.Close = Close + self.Clear = Clear + self.IterateItems = IterateItems + self.SetHideOnLeave = SetHideOnLeave + + self.SetScroll = SetScroll + self.MoveScroll = MoveScroll + self.FixScroll = FixScroll + + self.SetMaxHeight = SetMaxHeight + self.GetRightBorderWidth = GetRightBorderWidth + self.GetLeftBorderWidth = GetLeftBorderWidth + + self.items = {} + + self.scrollStatus = { + scrollvalue = 0, + } + + self.maxHeight = defaultMaxHeight + + frame:SetBackdrop(backdrop) + frame:SetBackdropColor(0, 0, 0) + frame:SetFrameStrata("FULLSCREEN_DIALOG") + frame:SetClampedToScreen(true) + frame:SetWidth(defaultWidth) + frame:SetHeight(self.maxHeight) + --frame:SetToplevel(true) + + -- NOTE: The whole scroll frame code is copied from the AceGUI-3.0 widget ScrollFrame + local scrollFrame = CreateFrame("ScrollFrame", nil, frame) + local itemFrame = CreateFrame("Frame", nil, scrollFrame) + + self.scrollFrame = scrollFrame + self.itemFrame = itemFrame + + scrollFrame.obj = self + itemFrame.obj = self + + local slider = CreateFrame("Slider", "AceGUI30PulloutScrollbar"..count, scrollFrame) + slider:SetOrientation("VERTICAL") + slider:SetHitRectInsets(0, 0, -10, 0) + slider:SetBackdrop(sliderBackdrop) + slider:SetWidth(8) + slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Vertical") + slider:SetFrameStrata("FULLSCREEN_DIALOG") + self.slider = slider + slider.obj = self + + scrollFrame:SetScrollChild(itemFrame) + scrollFrame:SetPoint("TOPLEFT", frame, "TOPLEFT", 6, -12) + scrollFrame:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -6, 12) + scrollFrame:EnableMouseWheel(true) + scrollFrame:SetScript("OnMouseWheel", OnMouseWheel) + scrollFrame:SetScript("OnSizeChanged", OnSizeChanged) + scrollFrame:SetToplevel(true) + scrollFrame:SetFrameStrata("FULLSCREEN_DIALOG") + + itemFrame:SetPoint("TOPLEFT", scrollFrame, "TOPLEFT", 0, 0) + itemFrame:SetPoint("TOPRIGHT", scrollFrame, "TOPRIGHT", -12, 0) + itemFrame:SetHeight(400) + itemFrame:SetToplevel(true) + itemFrame:SetFrameStrata("FULLSCREEN_DIALOG") + + slider:SetPoint("TOPLEFT", scrollFrame, "TOPRIGHT", -16, 0) + slider:SetPoint("BOTTOMLEFT", scrollFrame, "BOTTOMRIGHT", -16, 0) + slider:SetScript("OnValueChanged", OnScrollValueChanged) + slider:SetMinMaxValues(0, 1000) + slider:SetValueStep(1) + slider:SetValue(0) + + scrollFrame:Show() + itemFrame:Show() + slider:Hide() + + self:FixScroll() + + AceGUI:RegisterAsWidget(self) + return self + end + + AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion) +end + +do + local widgetType = "Dropdown" + local widgetVersion = 29 + + --[[ Static data ]]-- + + --[[ UI event handler ]]-- + + local function Control_OnEnter(this) + this.obj.button:LockHighlight() + this.obj:Fire("OnEnter") + end + + local function Control_OnLeave(this) + this.obj.button:UnlockHighlight() + this.obj:Fire("OnLeave") + end + + local function Dropdown_OnHide(this) + local self = this.obj + if self.open then + self.pullout:Close() + end + end + + local function Dropdown_TogglePullout(this) + local self = this.obj + PlaySound("igMainMenuOptionCheckBoxOn") -- missleading name, but the Blizzard code uses this sound + if self.open then + self.open = nil + self.pullout:Close() + AceGUI:ClearFocus() + else + self.open = true + self.pullout:SetWidth(self.pulloutWidth or self.frame:GetWidth()) + self.pullout:Open("TOPLEFT", self.frame, "BOTTOMLEFT", 0, self.label:IsShown() and -2 or 0) + AceGUI:SetFocus(self) + end + end + + local function OnPulloutOpen(this) + local self = this.userdata.obj + local value = self.value + + if not self.multiselect then + for i, item in this:IterateItems() do + item:SetValue(item.userdata.value == value) + end + end + + self.open = true + self:Fire("OnOpened") + end + + local function OnPulloutClose(this) + local self = this.userdata.obj + self.open = nil + self:Fire("OnClosed") + end + + local function ShowMultiText(self) + local text + for i, widget in self.pullout:IterateItems() do + if widget.type == "Dropdown-Item-Toggle" then + if widget:GetValue() then + if text then + text = text..", "..widget:GetText() + else + text = widget:GetText() + end + end + end + end + self:SetText(text) + end + + local function OnItemValueChanged(this, event, checked) + local self = this.userdata.obj + + if self.multiselect then + self:Fire("OnValueChanged", this.userdata.value, checked) + ShowMultiText(self) + else + if checked then + self:SetValue(this.userdata.value) + self:Fire("OnValueChanged", this.userdata.value) + else + this:SetValue(true) + end + if self.open then + self.pullout:Close() + end + end + end + + --[[ Exported methods ]]-- + + -- exported, AceGUI callback + local function OnAcquire(self) + local pullout = AceGUI:Create("Dropdown-Pullout") + self.pullout = pullout + pullout.userdata.obj = self + pullout:SetCallback("OnClose", OnPulloutClose) + pullout:SetCallback("OnOpen", OnPulloutOpen) + self.pullout.frame:SetFrameLevel(self.frame:GetFrameLevel() + 1) + fixlevels(self.pullout.frame, self.pullout.frame:GetChildren()) + + self:SetHeight(44) + self:SetWidth(200) + self:SetLabel() + self:SetPulloutWidth(nil) + end + + -- exported, AceGUI callback + local function OnRelease(self) + if self.open then + self.pullout:Close() + end + AceGUI:Release(self.pullout) + self.pullout = nil + + self:SetText("") + self:SetDisabled(false) + self:SetMultiselect(false) + + self.value = nil + self.list = nil + self.open = nil + self.hasClose = nil + + self.frame:ClearAllPoints() + self.frame:Hide() + end + + -- exported + local function SetDisabled(self, disabled) + self.disabled = disabled + if disabled then + self.text:SetTextColor(0.5,0.5,0.5) + self.button:Disable() + self.label:SetTextColor(0.5,0.5,0.5) + else + self.button:Enable() + self.label:SetTextColor(1,.82,0) + self.text:SetTextColor(1,1,1) + end + end + + -- exported + local function ClearFocus(self) + if self.open then + self.pullout:Close() + end + end + + -- exported + local function SetText(self, text) + self.text:SetText(text or "") + end + + -- exported + local function SetLabel(self, text) + if text and text ~= "" then + self.label:SetText(text) + self.label:Show() + self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,-14) + self:SetHeight(40) + self.alignoffset = 26 + else + self.label:SetText("") + self.label:Hide() + self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,0) + self:SetHeight(26) + self.alignoffset = 12 + end + end + + -- exported + local function SetValue(self, value) + if self.list then + self:SetText(self.list[value] or "") + end + self.value = value + end + + -- exported + local function GetValue(self) + return self.value + end + + -- exported + local function SetItemValue(self, item, value) + if not self.multiselect then return end + for i, widget in self.pullout:IterateItems() do + if widget.userdata.value == item then + if widget.SetValue then + widget:SetValue(value) + end + end + end + ShowMultiText(self) + end + + -- exported + local function SetItemDisabled(self, item, disabled) + for i, widget in self.pullout:IterateItems() do + if widget.userdata.value == item then + widget:SetDisabled(disabled) + end + end + end + + local function AddListItem(self, value, text, itemType) + if not itemType then itemType = "Dropdown-Item-Toggle" end + local exists = AceGUI:GetWidgetVersion(itemType) + if not exists then error(("The given item type, %q, does not exist within AceGUI-3.0"):format(tostring(itemType)), 2) end + + local item = AceGUI:Create(itemType) + item:SetText(text) + item.userdata.obj = self + item.userdata.value = value + item:SetCallback("OnValueChanged", OnItemValueChanged) + self.pullout:AddItem(item) + end + + local function AddCloseButton(self) + if not self.hasClose then + local close = AceGUI:Create("Dropdown-Item-Execute") + close:SetText(CLOSE) + self.pullout:AddItem(close) + self.hasClose = true + end + end + + -- exported + local sortlist = {} + local function SetList(self, list, order, itemType) + self.list = list + self.pullout:Clear() + self.hasClose = nil + if not list then return end + + if type(order) ~= "table" then + for v in pairs(list) do + sortlist[#sortlist + 1] = v + end + tsort(sortlist) + + for i, key in ipairs(sortlist) do + AddListItem(self, key, list[key], itemType) + sortlist[i] = nil + end + else + for i, key in ipairs(order) do + AddListItem(self, key, list[key], itemType) + end + end + if self.multiselect then + ShowMultiText(self) + AddCloseButton(self) + end + end + + -- exported + local function AddItem(self, value, text, itemType) + if self.list then + self.list[value] = text + AddListItem(self, value, text, itemType) + end + end + + -- exported + local function SetMultiselect(self, multi) + self.multiselect = multi + if multi then + ShowMultiText(self) + AddCloseButton(self) + end + end + + -- exported + local function GetMultiselect(self) + return self.multiselect + end + + local function SetPulloutWidth(self, width) + self.pulloutWidth = width + end + + --[[ Constructor ]]-- + + local function Constructor() + local count = AceGUI:GetNextWidgetNum(widgetType) + local frame = CreateFrame("Frame", nil, UIParent) + local dropdown = CreateFrame("Frame", "AceGUI30DropDown"..count, frame, "UIDropDownMenuTemplate") + + local self = {} + self.type = widgetType + self.frame = frame + self.dropdown = dropdown + self.count = count + frame.obj = self + dropdown.obj = self + + self.OnRelease = OnRelease + self.OnAcquire = OnAcquire + + self.ClearFocus = ClearFocus + + self.SetText = SetText + self.SetValue = SetValue + self.GetValue = GetValue + self.SetList = SetList + self.SetLabel = SetLabel + self.SetDisabled = SetDisabled + self.AddItem = AddItem + self.SetMultiselect = SetMultiselect + self.GetMultiselect = GetMultiselect + self.SetItemValue = SetItemValue + self.SetItemDisabled = SetItemDisabled + self.SetPulloutWidth = SetPulloutWidth + + self.alignoffset = 26 + + frame:SetScript("OnHide",Dropdown_OnHide) + + dropdown:ClearAllPoints() + dropdown:SetPoint("TOPLEFT",frame,"TOPLEFT",-15,0) + dropdown:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",17,0) + dropdown:SetScript("OnHide", nil) + + local left = _G[dropdown:GetName() .. "Left"] + local middle = _G[dropdown:GetName() .. "Middle"] + local right = _G[dropdown:GetName() .. "Right"] + + middle:ClearAllPoints() + right:ClearAllPoints() + + middle:SetPoint("LEFT", left, "RIGHT", 0, 0) + middle:SetPoint("RIGHT", right, "LEFT", 0, 0) + right:SetPoint("TOPRIGHT", dropdown, "TOPRIGHT", 0, 17) + + local button = _G[dropdown:GetName() .. "Button"] + self.button = button + button.obj = self + button:SetScript("OnEnter",Control_OnEnter) + button:SetScript("OnLeave",Control_OnLeave) + button:SetScript("OnClick",Dropdown_TogglePullout) + + local button_cover = CreateFrame("BUTTON",nil,self.frame) + button_cover.obj = self + button_cover:SetPoint("TOPLEFT",self.frame,"BOTTOMLEFT",0,25) + button_cover:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT") + button_cover:SetScript("OnEnter",Control_OnEnter) + button_cover:SetScript("OnLeave",Control_OnLeave) + button_cover:SetScript("OnClick",Dropdown_TogglePullout) + + local text = _G[dropdown:GetName() .. "Text"] + self.text = text + text.obj = self + text:ClearAllPoints() + text:SetPoint("RIGHT", right, "RIGHT" ,-43, 2) + text:SetPoint("LEFT", left, "LEFT", 25, 2) + + local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall") + label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0) + label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0) + label:SetJustifyH("LEFT") + label:SetHeight(18) + label:Hide() + self.label = label + + AceGUI:RegisterAsWidget(self) + return self + end + + AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion) +end
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Libs/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua Fri Aug 08 12:35:17 2014 -0300 @@ -0,0 +1,261 @@ +--[[----------------------------------------------------------------------------- +EditBox Widget +-------------------------------------------------------------------------------]] +local Type, Version = "EditBox", 25 +local AceGUI = LibStub and LibStub("AceGUI-3.0", true) +if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end + +-- Lua APIs +local tostring, pairs = tostring, pairs + +-- WoW APIs +local PlaySound = PlaySound +local GetCursorInfo, ClearCursor, GetSpellInfo = GetCursorInfo, ClearCursor, GetSpellInfo +local CreateFrame, UIParent = CreateFrame, UIParent +local _G = _G + +-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded +-- List them here for Mikk's FindGlobals script +-- GLOBALS: AceGUIEditBoxInsertLink, ChatFontNormal, OKAY + +--[[----------------------------------------------------------------------------- +Support functions +-------------------------------------------------------------------------------]] +if not AceGUIEditBoxInsertLink then + -- upgradeable hook + hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIEditBoxInsertLink(...) end) +end + +function _G.AceGUIEditBoxInsertLink(text) + for i = 1, AceGUI:GetWidgetCount(Type) do + local editbox = _G["AceGUI-3.0EditBox"..i] + if editbox and editbox:IsVisible() and editbox:HasFocus() then + editbox:Insert(text) + return true + end + end +end + +local function ShowButton(self) + if not self.disablebutton then + self.button:Show() + self.editbox:SetTextInsets(0, 20, 3, 3) + end +end + +local function HideButton(self) + self.button:Hide() + self.editbox:SetTextInsets(0, 0, 3, 3) +end + +--[[----------------------------------------------------------------------------- +Scripts +-------------------------------------------------------------------------------]] +local function Control_OnEnter(frame) + frame.obj:Fire("OnEnter") +end + +local function Control_OnLeave(frame) + frame.obj:Fire("OnLeave") +end + +local function Frame_OnShowFocus(frame) + frame.obj.editbox:SetFocus() + frame:SetScript("OnShow", nil) +end + +local function EditBox_OnEscapePressed(frame) + AceGUI:ClearFocus() +end + +local function EditBox_OnEnterPressed(frame) + local self = frame.obj + local value = frame:GetText() + local cancel = self:Fire("OnEnterPressed", value) + if not cancel then + PlaySound("igMainMenuOptionCheckBoxOn") + HideButton(self) + end +end + +local function EditBox_OnReceiveDrag(frame) + local self = frame.obj + local type, id, info = GetCursorInfo() + if type == "item" then + self:SetText(info) + self:Fire("OnEnterPressed", info) + ClearCursor() + elseif type == "spell" then + local name = GetSpellInfo(id, info) + self:SetText(name) + self:Fire("OnEnterPressed", name) + ClearCursor() + elseif type == "macro" then + local name = GetMacroInfo(id) + self:SetText(name) + self:Fire("OnEnterPressed", name) + ClearCursor() + end + HideButton(self) + AceGUI:ClearFocus() +end + +local function EditBox_OnTextChanged(frame) + local self = frame.obj + local value = frame:GetText() + if tostring(value) ~= tostring(self.lasttext) then + self:Fire("OnTextChanged", value) + self.lasttext = value + ShowButton(self) + end +end + +local function EditBox_OnFocusGained(frame) + AceGUI:SetFocus(frame.obj) +end + +local function Button_OnClick(frame) + local editbox = frame.obj.editbox + editbox:ClearFocus() + EditBox_OnEnterPressed(editbox) +end + +--[[----------------------------------------------------------------------------- +Methods +-------------------------------------------------------------------------------]] +local methods = { + ["OnAcquire"] = function(self) + -- height is controlled by SetLabel + self:SetWidth(200) + self:SetDisabled(false) + self:SetLabel() + self:SetText() + self:DisableButton(false) + self:SetMaxLetters(0) + end, + + ["OnRelease"] = function(self) + self:ClearFocus() + end, + + ["SetDisabled"] = function(self, disabled) + self.disabled = disabled + if disabled then + self.editbox:EnableMouse(false) + self.editbox:ClearFocus() + self.editbox:SetTextColor(0.5,0.5,0.5) + self.label:SetTextColor(0.5,0.5,0.5) + else + self.editbox:EnableMouse(true) + self.editbox:SetTextColor(1,1,1) + self.label:SetTextColor(1,.82,0) + end + end, + + ["SetText"] = function(self, text) + self.lasttext = text or "" + self.editbox:SetText(text or "") + self.editbox:SetCursorPosition(0) + HideButton(self) + end, + + ["GetText"] = function(self, text) + return self.editbox:GetText() + end, + + ["SetLabel"] = function(self, text) + if text and text ~= "" then + self.label:SetText(text) + self.label:Show() + self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,-18) + self:SetHeight(44) + self.alignoffset = 30 + else + self.label:SetText("") + self.label:Hide() + self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,0) + self:SetHeight(26) + self.alignoffset = 12 + end + end, + + ["DisableButton"] = function(self, disabled) + self.disablebutton = disabled + if disabled then + HideButton(self) + end + end, + + ["SetMaxLetters"] = function (self, num) + self.editbox:SetMaxLetters(num or 0) + end, + + ["ClearFocus"] = function(self) + self.editbox:ClearFocus() + self.frame:SetScript("OnShow", nil) + end, + + ["SetFocus"] = function(self) + self.editbox:SetFocus() + if not self.frame:IsShown() then + self.frame:SetScript("OnShow", Frame_OnShowFocus) + end + end +} + +--[[----------------------------------------------------------------------------- +Constructor +-------------------------------------------------------------------------------]] +local function Constructor() + local num = AceGUI:GetNextWidgetNum(Type) + local frame = CreateFrame("Frame", nil, UIParent) + frame:Hide() + + local editbox = CreateFrame("EditBox", "AceGUI-3.0EditBox"..num, frame, "InputBoxTemplate") + editbox:SetAutoFocus(false) + editbox:SetFontObject(ChatFontNormal) + editbox:SetScript("OnEnter", Control_OnEnter) + editbox:SetScript("OnLeave", Control_OnLeave) + editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed) + editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed) + editbox:SetScript("OnTextChanged", EditBox_OnTextChanged) + editbox:SetScript("OnReceiveDrag", EditBox_OnReceiveDrag) + editbox:SetScript("OnMouseDown", EditBox_OnReceiveDrag) + editbox:SetScript("OnEditFocusGained", EditBox_OnFocusGained) + editbox:SetTextInsets(0, 0, 3, 3) + editbox:SetMaxLetters(256) + editbox:SetPoint("BOTTOMLEFT", 6, 0) + editbox:SetPoint("BOTTOMRIGHT") + editbox:SetHeight(19) + + local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall") + label:SetPoint("TOPLEFT", 0, -2) + label:SetPoint("TOPRIGHT", 0, -2) + label:SetJustifyH("LEFT") + label:SetHeight(18) + + local button = CreateFrame("Button", nil, editbox, "UIPanelButtonTemplate") + button:SetWidth(40) + button:SetHeight(20) + button:SetPoint("RIGHT", -2, 0) + button:SetText(OKAY) + button:SetScript("OnClick", Button_OnClick) + button:Hide() + + local widget = { + alignoffset = 30, + editbox = editbox, + label = label, + button = button, + frame = frame, + type = Type + } + for method, func in pairs(methods) do + widget[method] = func + end + editbox.obj, button.obj = widget, widget + + return AceGUI:RegisterAsWidget(widget) +end + +AceGUI:RegisterWidgetType(Type, Constructor, Version)
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Libs/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua Fri Aug 08 12:35:17 2014 -0300 @@ -0,0 +1,78 @@ +--[[----------------------------------------------------------------------------- +Heading Widget +-------------------------------------------------------------------------------]] +local Type, Version = "Heading", 20 +local AceGUI = LibStub and LibStub("AceGUI-3.0", true) +if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end + +-- Lua APIs +local pairs = pairs + +-- WoW APIs +local CreateFrame, UIParent = CreateFrame, UIParent + +--[[----------------------------------------------------------------------------- +Methods +-------------------------------------------------------------------------------]] +local methods = { + ["OnAcquire"] = function(self) + self:SetText() + self:SetFullWidth() + self:SetHeight(18) + end, + + -- ["OnRelease"] = nil, + + ["SetText"] = function(self, text) + self.label:SetText(text or "") + if text and text ~= "" then + self.left:SetPoint("RIGHT", self.label, "LEFT", -5, 0) + self.right:Show() + else + self.left:SetPoint("RIGHT", -3, 0) + self.right:Hide() + end + end +} + +--[[----------------------------------------------------------------------------- +Constructor +-------------------------------------------------------------------------------]] +local function Constructor() + local frame = CreateFrame("Frame", nil, UIParent) + frame:Hide() + + local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontNormal") + label:SetPoint("TOP") + label:SetPoint("BOTTOM") + label:SetJustifyH("CENTER") + + local left = frame:CreateTexture(nil, "BACKGROUND") + left:SetHeight(8) + left:SetPoint("LEFT", 3, 0) + left:SetPoint("RIGHT", label, "LEFT", -5, 0) + left:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") + left:SetTexCoord(0.81, 0.94, 0.5, 1) + + local right = frame:CreateTexture(nil, "BACKGROUND") + right:SetHeight(8) + right:SetPoint("RIGHT", -3, 0) + right:SetPoint("LEFT", label, "RIGHT", 5, 0) + right:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") + right:SetTexCoord(0.81, 0.94, 0.5, 1) + + local widget = { + label = label, + left = left, + right = right, + frame = frame, + type = Type + } + for method, func in pairs(methods) do + widget[method] = func + end + + return AceGUI:RegisterAsWidget(widget) +end + +AceGUI:RegisterWidgetType(Type, Constructor, Version)
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Libs/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua Fri Aug 08 12:35:17 2014 -0300 @@ -0,0 +1,144 @@ +--[[----------------------------------------------------------------------------- +Icon Widget +-------------------------------------------------------------------------------]] +local Type, Version = "Icon", 21 +local AceGUI = LibStub and LibStub("AceGUI-3.0", true) +if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end + +-- Lua APIs +local select, pairs, print = select, pairs, print + +-- WoW APIs +local CreateFrame, UIParent, GetBuildInfo = CreateFrame, UIParent, GetBuildInfo + +--[[----------------------------------------------------------------------------- +Scripts +-------------------------------------------------------------------------------]] +local function Control_OnEnter(frame) + frame.obj:Fire("OnEnter") +end + +local function Control_OnLeave(frame) + frame.obj:Fire("OnLeave") +end + +local function Button_OnClick(frame, button) + frame.obj:Fire("OnClick", button) + AceGUI:ClearFocus() +end + +--[[----------------------------------------------------------------------------- +Methods +-------------------------------------------------------------------------------]] +local methods = { + ["OnAcquire"] = function(self) + self:SetHeight(110) + self:SetWidth(110) + self:SetLabel() + self:SetImage(nil) + self:SetImageSize(64, 64) + self:SetDisabled(false) + end, + + -- ["OnRelease"] = nil, + + ["SetLabel"] = function(self, text) + if text and text ~= "" then + self.label:Show() + self.label:SetText(text) + self:SetHeight(self.image:GetHeight() + 25) + else + self.label:Hide() + self:SetHeight(self.image:GetHeight() + 10) + end + end, + + ["SetImage"] = function(self, path, ...) + local image = self.image + image:SetTexture(path) + + if image:GetTexture() then + local n = select("#", ...) + if n == 4 or n == 8 then + image:SetTexCoord(...) + else + image:SetTexCoord(0, 1, 0, 1) + end + end + end, + + ["SetImageSize"] = function(self, width, height) + self.image:SetWidth(width) + self.image:SetHeight(height) + --self.frame:SetWidth(width + 30) + if self.label:IsShown() then + self:SetHeight(height + 25) + else + self:SetHeight(height + 10) + end + end, + + ["SetDisabled"] = function(self, disabled) + self.disabled = disabled + if disabled then + self.frame:Disable() + self.label:SetTextColor(0.5, 0.5, 0.5) + self.image:SetVertexColor(0.5, 0.5, 0.5, 0.5) + else + self.frame:Enable() + self.label:SetTextColor(1, 1, 1) + self.image:SetVertexColor(1, 1, 1, 1) + end + end +} + +--[[----------------------------------------------------------------------------- +Constructor +-------------------------------------------------------------------------------]] +local function Constructor() + local frame = CreateFrame("Button", nil, UIParent) + frame:Hide() + + frame:EnableMouse(true) + frame:SetScript("OnEnter", Control_OnEnter) + frame:SetScript("OnLeave", Control_OnLeave) + frame:SetScript("OnClick", Button_OnClick) + + local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlight") + label:SetPoint("BOTTOMLEFT") + label:SetPoint("BOTTOMRIGHT") + label:SetJustifyH("CENTER") + label:SetJustifyV("TOP") + label:SetHeight(18) + + local image = frame:CreateTexture(nil, "BACKGROUND") + image:SetWidth(64) + image:SetHeight(64) + image:SetPoint("TOP", 0, -5) + + local highlight = frame:CreateTexture(nil, "HIGHLIGHT") + highlight:SetAllPoints(image) + highlight:SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight") + highlight:SetTexCoord(0, 1, 0.23, 0.77) + highlight:SetBlendMode("ADD") + + local widget = { + label = label, + image = image, + frame = frame, + type = Type + } + for method, func in pairs(methods) do + widget[method] = func + end + -- SetText is deprecated, but keep it around for a while. (say, to WoW 4.0) + if (select(4, GetBuildInfo()) < 40000) then + widget.SetText = widget.SetLabel + else + widget.SetText = function(self, ...) print("AceGUI-3.0-Icon: SetText is deprecated! Use SetLabel instead!"); self:SetLabel(...) end + end + + return AceGUI:RegisterAsWidget(widget) +end + +AceGUI:RegisterWidgetType(Type, Constructor, Version)
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Libs/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua Fri Aug 08 12:35:17 2014 -0300 @@ -0,0 +1,101 @@ +--[[----------------------------------------------------------------------------- +InteractiveLabel Widget +-------------------------------------------------------------------------------]] +local Type, Version = "InteractiveLabel", 20 +local AceGUI = LibStub and LibStub("AceGUI-3.0", true) +if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end + +-- Lua APIs +local select, pairs = select, pairs + +-- WoW APIs +local CreateFrame, UIParent = CreateFrame, UIParent + +-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded +-- List them here for Mikk's FindGlobals script +-- GLOBALS: GameFontHighlightSmall + +--[[----------------------------------------------------------------------------- +Scripts +-------------------------------------------------------------------------------]] +local function Control_OnEnter(frame) + frame.obj:Fire("OnEnter") +end + +local function Control_OnLeave(frame) + frame.obj:Fire("OnLeave") +end + +local function Label_OnClick(frame, button) + frame.obj:Fire("OnClick", button) + AceGUI:ClearFocus() +end + +--[[----------------------------------------------------------------------------- +Methods +-------------------------------------------------------------------------------]] +local methods = { + ["OnAcquire"] = function(self) + self:LabelOnAcquire() + self:SetHighlight() + self:SetHighlightTexCoord() + self:SetDisabled(false) + end, + + -- ["OnRelease"] = nil, + + ["SetHighlight"] = function(self, ...) + self.highlight:SetTexture(...) + end, + + ["SetHighlightTexCoord"] = function(self, ...) + local c = select("#", ...) + if c == 4 or c == 8 then + self.highlight:SetTexCoord(...) + else + self.highlight:SetTexCoord(0, 1, 0, 1) + end + end, + + ["SetDisabled"] = function(self,disabled) + self.disabled = disabled + if disabled then + self.frame:EnableMouse(false) + self.label:SetTextColor(0.5, 0.5, 0.5) + else + self.frame:EnableMouse(true) + self.label:SetTextColor(1, 1, 1) + end + end +} + +--[[----------------------------------------------------------------------------- +Constructor +-------------------------------------------------------------------------------]] +local function Constructor() + -- create a Label type that we will hijack + local label = AceGUI:Create("Label") + + local frame = label.frame + frame:EnableMouse(true) + frame:SetScript("OnEnter", Control_OnEnter) + frame:SetScript("OnLeave", Control_OnLeave) + frame:SetScript("OnMouseDown", Label_OnClick) + + local highlight = frame:CreateTexture(nil, "HIGHLIGHT") + highlight:SetTexture(nil) + highlight:SetAllPoints() + highlight:SetBlendMode("ADD") + + label.highlight = highlight + label.type = Type + label.LabelOnAcquire = label.OnAcquire + for method, func in pairs(methods) do + label[method] = func + end + + return label +end + +AceGUI:RegisterWidgetType(Type, Constructor, Version) +
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Libs/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua Fri Aug 08 12:35:17 2014 -0300 @@ -0,0 +1,239 @@ +--[[----------------------------------------------------------------------------- +Keybinding Widget +Set Keybindings in the Config UI. +-------------------------------------------------------------------------------]] +local Type, Version = "Keybinding", 24 +local AceGUI = LibStub and LibStub("AceGUI-3.0", true) +if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end + +-- Lua APIs +local pairs = pairs + +-- WoW APIs +local IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown = IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown +local CreateFrame, UIParent = CreateFrame, UIParent + +-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded +-- List them here for Mikk's FindGlobals script +-- GLOBALS: NOT_BOUND + +local wowMoP +do + local _, _, _, interface = GetBuildInfo() + wowMoP = (interface >= 50000) +end + +--[[----------------------------------------------------------------------------- +Scripts +-------------------------------------------------------------------------------]] + +local function Control_OnEnter(frame) + frame.obj:Fire("OnEnter") +end + +local function Control_OnLeave(frame) + frame.obj:Fire("OnLeave") +end + +local function Keybinding_OnClick(frame, button) + if button == "LeftButton" or button == "RightButton" then + local self = frame.obj + if self.waitingForKey then + frame:EnableKeyboard(false) + self.msgframe:Hide() + frame:UnlockHighlight() + self.waitingForKey = nil + else + frame:EnableKeyboard(true) + self.msgframe:Show() + frame:LockHighlight() + self.waitingForKey = true + end + end + AceGUI:ClearFocus() +end + +local ignoreKeys = { + ["BUTTON1"] = true, ["BUTTON2"] = true, + ["UNKNOWN"] = true, + ["LSHIFT"] = true, ["LCTRL"] = true, ["LALT"] = true, + ["RSHIFT"] = true, ["RCTRL"] = true, ["RALT"] = true, +} +local function Keybinding_OnKeyDown(frame, key) + local self = frame.obj + if self.waitingForKey then + local keyPressed = key + if keyPressed == "ESCAPE" then + keyPressed = "" + else + if ignoreKeys[keyPressed] then return end + if IsShiftKeyDown() then + keyPressed = "SHIFT-"..keyPressed + end + if IsControlKeyDown() then + keyPressed = "CTRL-"..keyPressed + end + if IsAltKeyDown() then + keyPressed = "ALT-"..keyPressed + end + end + + frame:EnableKeyboard(false) + self.msgframe:Hide() + frame:UnlockHighlight() + self.waitingForKey = nil + + if not self.disabled then + self:SetKey(keyPressed) + self:Fire("OnKeyChanged", keyPressed) + end + end +end + +local function Keybinding_OnMouseDown(frame, button) + if button == "LeftButton" or button == "RightButton" then + return + elseif button == "MiddleButton" then + button = "BUTTON3" + elseif button == "Button4" then + button = "BUTTON4" + elseif button == "Button5" then + button = "BUTTON5" + end + Keybinding_OnKeyDown(frame, button) +end + +--[[----------------------------------------------------------------------------- +Methods +-------------------------------------------------------------------------------]] +local methods = { + ["OnAcquire"] = function(self) + self:SetWidth(200) + self:SetLabel("") + self:SetKey("") + self.waitingForKey = nil + self.msgframe:Hide() + self:SetDisabled(false) + self.button:EnableKeyboard(false) + end, + + -- ["OnRelease"] = nil, + + ["SetDisabled"] = function(self, disabled) + self.disabled = disabled + if disabled then + self.button:Disable() + self.label:SetTextColor(0.5,0.5,0.5) + else + self.button:Enable() + self.label:SetTextColor(1,1,1) + end + end, + + ["SetKey"] = function(self, key) + if (key or "") == "" then + self.button:SetText(NOT_BOUND) + self.button:SetNormalFontObject("GameFontNormal") + else + self.button:SetText(key) + self.button:SetNormalFontObject("GameFontHighlight") + end + end, + + ["GetKey"] = function(self) + local key = self.button:GetText() + if key == NOT_BOUND then + key = nil + end + return key + end, + + ["SetLabel"] = function(self, label) + self.label:SetText(label or "") + if (label or "") == "" then + self.alignoffset = nil + self:SetHeight(24) + else + self.alignoffset = 30 + self:SetHeight(44) + end + end, +} + +--[[----------------------------------------------------------------------------- +Constructor +-------------------------------------------------------------------------------]] + +local ControlBackdrop = { + bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", + edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", + tile = true, tileSize = 16, edgeSize = 16, + insets = { left = 3, right = 3, top = 3, bottom = 3 } +} + +local function keybindingMsgFixWidth(frame) + frame:SetWidth(frame.msg:GetWidth() + 10) + frame:SetScript("OnUpdate", nil) +end + +local function Constructor() + local name = "AceGUI30KeybindingButton" .. AceGUI:GetNextWidgetNum(Type) + + local frame = CreateFrame("Frame", nil, UIParent) + local button = CreateFrame("Button", name, frame, wowMoP and "UIPanelButtonTemplate" or "UIPanelButtonTemplate2") + + button:EnableMouse(true) + button:RegisterForClicks("AnyDown") + button:SetScript("OnEnter", Control_OnEnter) + button:SetScript("OnLeave", Control_OnLeave) + button:SetScript("OnClick", Keybinding_OnClick) + button:SetScript("OnKeyDown", Keybinding_OnKeyDown) + button:SetScript("OnMouseDown", Keybinding_OnMouseDown) + button:SetPoint("BOTTOMLEFT") + button:SetPoint("BOTTOMRIGHT") + button:SetHeight(24) + button:EnableKeyboard(false) + + local text = button:GetFontString() + text:SetPoint("LEFT", 7, 0) + text:SetPoint("RIGHT", -7, 0) + + local label = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight") + label:SetPoint("TOPLEFT") + label:SetPoint("TOPRIGHT") + label:SetJustifyH("CENTER") + label:SetHeight(18) + + local msgframe = CreateFrame("Frame", nil, UIParent) + msgframe:SetHeight(30) + msgframe:SetBackdrop(ControlBackdrop) + msgframe:SetBackdropColor(0,0,0) + msgframe:SetFrameStrata("FULLSCREEN_DIALOG") + msgframe:SetFrameLevel(1000) + msgframe:SetToplevel(true) + + local msg = msgframe:CreateFontString(nil, "OVERLAY", "GameFontNormal") + msg:SetText("Press a key to bind, ESC to clear the binding or click the button again to cancel.") + msgframe.msg = msg + msg:SetPoint("TOPLEFT", 5, -5) + msgframe:SetScript("OnUpdate", keybindingMsgFixWidth) + msgframe:SetPoint("BOTTOM", button, "TOP") + msgframe:Hide() + + local widget = { + button = button, + label = label, + msgframe = msgframe, + frame = frame, + alignoffset = 30, + type = Type + } + for method, func in pairs(methods) do + widget[method] = func + end + button.obj = widget + + return AceGUI:RegisterAsWidget(widget) +end + +AceGUI:RegisterWidgetType(Type, Constructor, Version)
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Libs/AceGUI-3.0/widgets/AceGUIWidget-Label.lua Fri Aug 08 12:35:17 2014 -0300 @@ -0,0 +1,166 @@ +--[[----------------------------------------------------------------------------- +Label Widget +Displays text and optionally an icon. +-------------------------------------------------------------------------------]] +local Type, Version = "Label", 23 +local AceGUI = LibStub and LibStub("AceGUI-3.0", true) +if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end + +-- Lua APIs +local max, select, pairs = math.max, select, pairs + +-- WoW APIs +local CreateFrame, UIParent = CreateFrame, UIParent + +-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded +-- List them here for Mikk's FindGlobals script +-- GLOBALS: GameFontHighlightSmall + +--[[----------------------------------------------------------------------------- +Support functions +-------------------------------------------------------------------------------]] + +local function UpdateImageAnchor(self) + if self.resizing then return end + local frame = self.frame + local width = frame.width or frame:GetWidth() or 0 + local image = self.image + local label = self.label + local height + + label:ClearAllPoints() + image:ClearAllPoints() + + if self.imageshown then + local imagewidth = image:GetWidth() + if (width - imagewidth) < 200 or (label:GetText() or "") == "" then + -- image goes on top centered when less than 200 width for the text, or if there is no text + image:SetPoint("TOP") + label:SetPoint("TOP", image, "BOTTOM") + label:SetPoint("LEFT") + label:SetWidth(width) + height = image:GetHeight() + label:GetHeight() + else + -- image on the left + image:SetPoint("TOPLEFT") + if image:GetHeight() > label:GetHeight() then + label:SetPoint("LEFT", image, "RIGHT", 4, 0) + else + label:SetPoint("TOPLEFT", image, "TOPRIGHT", 4, 0) + end + label:SetWidth(width - imagewidth - 4) + height = max(image:GetHeight(), label:GetHeight()) + end + else + -- no image shown + label:SetPoint("TOPLEFT") + label:SetWidth(width) + height = label:GetHeight() + end + + self.resizing = true + frame:SetHeight(height) + frame.height = height + self.resizing = nil +end + +--[[----------------------------------------------------------------------------- +Methods +-------------------------------------------------------------------------------]] +local methods = { + ["OnAcquire"] = function(self) + -- set the flag to stop constant size updates + self.resizing = true + -- height is set dynamically by the text and image size + self:SetWidth(200) + self:SetText() + self:SetImage(nil) + self:SetImageSize(16, 16) + self:SetColor() + self:SetFontObject() + + -- reset the flag + self.resizing = nil + -- run the update explicitly + UpdateImageAnchor(self) + end, + + -- ["OnRelease"] = nil, + + ["OnWidthSet"] = function(self, width) + UpdateImageAnchor(self) + end, + + ["SetText"] = function(self, text) + self.label:SetText(text) + UpdateImageAnchor(self) + end, + + ["SetColor"] = function(self, r, g, b) + if not (r and g and b) then + r, g, b = 1, 1, 1 + end + self.label:SetVertexColor(r, g, b) + end, + + ["SetImage"] = function(self, path, ...) + local image = self.image + image:SetTexture(path) + + if image:GetTexture() then + self.imageshown = true + local n = select("#", ...) + if n == 4 or n == 8 then + image:SetTexCoord(...) + else + image:SetTexCoord(0, 1, 0, 1) + end + else + self.imageshown = nil + end + UpdateImageAnchor(self) + end, + + ["SetFont"] = function(self, font, height, flags) + self.label:SetFont(font, height, flags) + end, + + ["SetFontObject"] = function(self, font) + self:SetFont((font or GameFontHighlightSmall):GetFont()) + end, + + ["SetImageSize"] = function(self, width, height) + self.image:SetWidth(width) + self.image:SetHeight(height) + UpdateImageAnchor(self) + end, +} + +--[[----------------------------------------------------------------------------- +Constructor +-------------------------------------------------------------------------------]] +local function Constructor() + local frame = CreateFrame("Frame", nil, UIParent) + frame:Hide() + + local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlightSmall") + label:SetJustifyH("LEFT") + label:SetJustifyV("TOP") + + local image = frame:CreateTexture(nil, "BACKGROUND") + + -- create widget + local widget = { + label = label, + image = image, + frame = frame, + type = Type + } + for method, func in pairs(methods) do + widget[method] = func + end + + return AceGUI:RegisterAsWidget(widget) +end + +AceGUI:RegisterWidgetType(Type, Constructor, Version)
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Libs/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua Fri Aug 08 12:35:17 2014 -0300 @@ -0,0 +1,368 @@ +local Type, Version = "MultiLineEditBox", 27 +local AceGUI = LibStub and LibStub("AceGUI-3.0", true) +if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end + +-- Lua APIs +local pairs = pairs + +-- WoW APIs +local GetCursorInfo, GetSpellInfo, ClearCursor = GetCursorInfo, GetSpellInfo, ClearCursor +local CreateFrame, UIParent = CreateFrame, UIParent +local _G = _G + +-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded +-- List them here for Mikk's FindGlobals script +-- GLOBALS: ACCEPT, ChatFontNormal + +local wowMoP +do + local _, _, _, interface = GetBuildInfo() + wowMoP = (interface >= 50000) +end + +--[[----------------------------------------------------------------------------- +Support functions +-------------------------------------------------------------------------------]] + +if not AceGUIMultiLineEditBoxInsertLink then + -- upgradeable hook + hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIMultiLineEditBoxInsertLink(...) end) +end + +function _G.AceGUIMultiLineEditBoxInsertLink(text) + for i = 1, AceGUI:GetWidgetCount(Type) do + local editbox = _G[("MultiLineEditBox%uEdit"):format(i)] + if editbox and editbox:IsVisible() and editbox:HasFocus() then + editbox:Insert(text) + return true + end + end +end + + +local function Layout(self) + self:SetHeight(self.numlines * 14 + (self.disablebutton and 19 or 41) + self.labelHeight) + + if self.labelHeight == 0 then + self.scrollBar:SetPoint("TOP", self.frame, "TOP", 0, -23) + else + self.scrollBar:SetPoint("TOP", self.label, "BOTTOM", 0, -19) + end + + if self.disablebutton then + self.scrollBar:SetPoint("BOTTOM", self.frame, "BOTTOM", 0, 21) + self.scrollBG:SetPoint("BOTTOMLEFT", 0, 4) + else + self.scrollBar:SetPoint("BOTTOM", self.button, "TOP", 0, 18) + self.scrollBG:SetPoint("BOTTOMLEFT", self.button, "TOPLEFT") + end +end + +--[[----------------------------------------------------------------------------- +Scripts +-------------------------------------------------------------------------------]] +local function OnClick(self) -- Button + self = self.obj + self.editBox:ClearFocus() + if not self:Fire("OnEnterPressed", self.editBox:GetText()) then + self.button:Disable() + end +end + +local function OnCursorChanged(self, _, y, _, cursorHeight) -- EditBox + self, y = self.obj.scrollFrame, -y + local offset = self:GetVerticalScroll() + if y < offset then + self:SetVerticalScroll(y) + else + y = y + cursorHeight - self:GetHeight() + if y > offset then + self:SetVerticalScroll(y) + end + end +end + +local function OnEditFocusLost(self) -- EditBox + self:HighlightText(0, 0) + self.obj:Fire("OnEditFocusLost") +end + +local function OnEnter(self) -- EditBox / ScrollFrame + self = self.obj + if not self.entered then + self.entered = true + self:Fire("OnEnter") + end +end + +local function OnLeave(self) -- EditBox / ScrollFrame + self = self.obj + if self.entered then + self.entered = nil + self:Fire("OnLeave") + end +end + +local function OnMouseUp(self) -- ScrollFrame + self = self.obj.editBox + self:SetFocus() + self:SetCursorPosition(self:GetNumLetters()) +end + +local function OnReceiveDrag(self) -- EditBox / ScrollFrame + local type, id, info = GetCursorInfo() + if type == "spell" then + info = GetSpellInfo(id, info) + elseif type ~= "item" then + return + end + ClearCursor() + self = self.obj + local editBox = self.editBox + if not editBox:HasFocus() then + editBox:SetFocus() + editBox:SetCursorPosition(editBox:GetNumLetters()) + end + editBox:Insert(info) + self.button:Enable() +end + +local function OnSizeChanged(self, width, height) -- ScrollFrame + self.obj.editBox:SetWidth(width) +end + +local function OnTextChanged(self, userInput) -- EditBox + if userInput then + self = self.obj + self:Fire("OnTextChanged", self.editBox:GetText()) + self.button:Enable() + end +end + +local function OnTextSet(self) -- EditBox + self:HighlightText(0, 0) + self:SetCursorPosition(self:GetNumLetters()) + self:SetCursorPosition(0) + self.obj.button:Disable() +end + +local function OnVerticalScroll(self, offset) -- ScrollFrame + local editBox = self.obj.editBox + editBox:SetHitRectInsets(0, 0, offset, editBox:GetHeight() - offset - self:GetHeight()) +end + +local function OnShowFocus(frame) + frame.obj.editBox:SetFocus() + frame:SetScript("OnShow", nil) +end + +local function OnEditFocusGained(frame) + AceGUI:SetFocus(frame.obj) + frame.obj:Fire("OnEditFocusGained") +end + +--[[----------------------------------------------------------------------------- +Methods +-------------------------------------------------------------------------------]] +local methods = { + ["OnAcquire"] = function(self) + self.editBox:SetText("") + self:SetDisabled(false) + self:SetWidth(200) + self:DisableButton(false) + self:SetNumLines() + self.entered = nil + self:SetMaxLetters(0) + end, + + ["OnRelease"] = function(self) + self:ClearFocus() + end, + + ["SetDisabled"] = function(self, disabled) + local editBox = self.editBox + if disabled then + editBox:ClearFocus() + editBox:EnableMouse(false) + editBox:SetTextColor(0.5, 0.5, 0.5) + self.label:SetTextColor(0.5, 0.5, 0.5) + self.scrollFrame:EnableMouse(false) + self.button:Disable() + else + editBox:EnableMouse(true) + editBox:SetTextColor(1, 1, 1) + self.label:SetTextColor(1, 0.82, 0) + self.scrollFrame:EnableMouse(true) + end + end, + + ["SetLabel"] = function(self, text) + if text and text ~= "" then + self.label:SetText(text) + if self.labelHeight ~= 10 then + self.labelHeight = 10 + self.label:Show() + end + elseif self.labelHeight ~= 0 then + self.labelHeight = 0 + self.label:Hide() + end + Layout(self) + end, + + ["SetNumLines"] = function(self, value) + if not value or value < 4 then + value = 4 + end + self.numlines = value + Layout(self) + end, + + ["SetText"] = function(self, text) + self.editBox:SetText(text) + end, + + ["GetText"] = function(self) + return self.editBox:GetText() + end, + + ["SetMaxLetters"] = function (self, num) + self.editBox:SetMaxLetters(num or 0) + end, + + ["DisableButton"] = function(self, disabled) + self.disablebutton = disabled + if disabled then + self.button:Hide() + else + self.button:Show() + end + Layout(self) + end, + + ["ClearFocus"] = function(self) + self.editBox:ClearFocus() + self.frame:SetScript("OnShow", nil) + end, + + ["SetFocus"] = function(self) + self.editBox:SetFocus() + if not self.frame:IsShown() then + self.frame:SetScript("OnShow", OnShowFocus) + end + end, + + ["GetCursorPosition"] = function(self) + return self.editBox:GetCursorPosition() + end, + + ["SetCursorPosition"] = function(self, ...) + return self.editBox:SetCursorPosition(...) + end, + + +} + +--[[----------------------------------------------------------------------------- +Constructor +-------------------------------------------------------------------------------]] +local backdrop = { + bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], + edgeFile = [[Interface\Tooltips\UI-Tooltip-Border]], edgeSize = 16, + insets = { left = 4, right = 3, top = 4, bottom = 3 } +} + +local function Constructor() + local frame = CreateFrame("Frame", nil, UIParent) + frame:Hide() + + local widgetNum = AceGUI:GetNextWidgetNum(Type) + + local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall") + label:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, -4) + label:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, -4) + label:SetJustifyH("LEFT") + label:SetText(ACCEPT) + label:SetHeight(10) + + local button = CreateFrame("Button", ("%s%dButton"):format(Type, widgetNum), frame, wowMoP and "UIPanelButtonTemplate" or "UIPanelButtonTemplate2") + button:SetPoint("BOTTOMLEFT", 0, 4) + button:SetHeight(22) + button:SetWidth(label:GetStringWidth() + 24) + button:SetText(ACCEPT) + button:SetScript("OnClick", OnClick) + button:Disable() + + local text = button:GetFontString() + text:ClearAllPoints() + text:SetPoint("TOPLEFT", button, "TOPLEFT", 5, -5) + text:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -5, 1) + text:SetJustifyV("MIDDLE") + + local scrollBG = CreateFrame("Frame", nil, frame) + scrollBG:SetBackdrop(backdrop) + scrollBG:SetBackdropColor(0, 0, 0) + scrollBG:SetBackdropBorderColor(0.4, 0.4, 0.4) + + local scrollFrame = CreateFrame("ScrollFrame", ("%s%dScrollFrame"):format(Type, widgetNum), frame, "UIPanelScrollFrameTemplate") + + local scrollBar = _G[scrollFrame:GetName() .. "ScrollBar"] + scrollBar:ClearAllPoints() + scrollBar:SetPoint("TOP", label, "BOTTOM", 0, -19) + scrollBar:SetPoint("BOTTOM", button, "TOP", 0, 18) + scrollBar:SetPoint("RIGHT", frame, "RIGHT") + + scrollBG:SetPoint("TOPRIGHT", scrollBar, "TOPLEFT", 0, 19) + scrollBG:SetPoint("BOTTOMLEFT", button, "TOPLEFT") + + scrollFrame:SetPoint("TOPLEFT", scrollBG, "TOPLEFT", 5, -6) + scrollFrame:SetPoint("BOTTOMRIGHT", scrollBG, "BOTTOMRIGHT", -4, 4) + scrollFrame:SetScript("OnEnter", OnEnter) + scrollFrame:SetScript("OnLeave", OnLeave) + scrollFrame:SetScript("OnMouseUp", OnMouseUp) + scrollFrame:SetScript("OnReceiveDrag", OnReceiveDrag) + scrollFrame:SetScript("OnSizeChanged", OnSizeChanged) + scrollFrame:HookScript("OnVerticalScroll", OnVerticalScroll) + + local editBox = CreateFrame("EditBox", ("%s%dEdit"):format(Type, widgetNum), scrollFrame) + editBox:SetAllPoints() + editBox:SetFontObject(ChatFontNormal) + editBox:SetMultiLine(true) + editBox:EnableMouse(true) + editBox:SetAutoFocus(false) + editBox:SetCountInvisibleLetters(false) + editBox:SetScript("OnCursorChanged", OnCursorChanged) + editBox:SetScript("OnEditFocusLost", OnEditFocusLost) + editBox:SetScript("OnEnter", OnEnter) + editBox:SetScript("OnEscapePressed", editBox.ClearFocus) + editBox:SetScript("OnLeave", OnLeave) + editBox:SetScript("OnMouseDown", OnReceiveDrag) + editBox:SetScript("OnReceiveDrag", OnReceiveDrag) + editBox:SetScript("OnTextChanged", OnTextChanged) + editBox:SetScript("OnTextSet", OnTextSet) + editBox:SetScript("OnEditFocusGained", OnEditFocusGained) + + + scrollFrame:SetScrollChild(editBox) + + local widget = { + button = button, + editBox = editBox, + frame = frame, + label = label, + labelHeight = 10, + numlines = 4, + scrollBar = scrollBar, + scrollBG = scrollBG, + scrollFrame = scrollFrame, + type = Type + } + for method, func in pairs(methods) do + widget[method] = func + end + button.obj, editBox.obj, scrollFrame.obj = widget, widget, widget + + return AceGUI:RegisterAsWidget(widget) +end + +AceGUI:RegisterWidgetType(Type, Constructor, Version)
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Libs/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua Fri Aug 08 12:35:17 2014 -0300 @@ -0,0 +1,285 @@ +--[[----------------------------------------------------------------------------- +Slider Widget +Graphical Slider, like, for Range values. +-------------------------------------------------------------------------------]] +local Type, Version = "Slider", 21 +local AceGUI = LibStub and LibStub("AceGUI-3.0", true) +if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end + +-- Lua APIs +local min, max, floor = math.min, math.max, math.floor +local tonumber, pairs = tonumber, pairs + +-- WoW APIs +local PlaySound = PlaySound +local CreateFrame, UIParent = CreateFrame, UIParent + +-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded +-- List them here for Mikk's FindGlobals script +-- GLOBALS: GameFontHighlightSmall + +--[[----------------------------------------------------------------------------- +Support functions +-------------------------------------------------------------------------------]] +local function UpdateText(self) + local value = self.value or 0 + if self.ispercent then + self.editbox:SetText(("%s%%"):format(floor(value * 1000 + 0.5) / 10)) + else + self.editbox:SetText(floor(value * 100 + 0.5) / 100) + end +end + +local function UpdateLabels(self) + local min, max = (self.min or 0), (self.max or 100) + if self.ispercent then + self.lowtext:SetFormattedText("%s%%", (min * 100)) + self.hightext:SetFormattedText("%s%%", (max * 100)) + else + self.lowtext:SetText(min) + self.hightext:SetText(max) + end +end + +--[[----------------------------------------------------------------------------- +Scripts +-------------------------------------------------------------------------------]] +local function Control_OnEnter(frame) + frame.obj:Fire("OnEnter") +end + +local function Control_OnLeave(frame) + frame.obj:Fire("OnLeave") +end + +local function Frame_OnMouseDown(frame) + frame.obj.slider:EnableMouseWheel(true) + AceGUI:ClearFocus() +end + +local function Slider_OnValueChanged(frame) + local self = frame.obj + if not frame.setup then + local newvalue = frame:GetValue() + if self.step and self.step > 0 then + local min_value = self.min or 0 + newvalue = floor((newvalue - min_value) / self.step + 0.5) * self.step + min_value + end + if newvalue ~= self.value and not self.disabled then + self.value = newvalue + self:Fire("OnValueChanged", newvalue) + end + if self.value then + UpdateText(self) + end + end +end + +local function Slider_OnMouseUp(frame) + local self = frame.obj + self:Fire("OnMouseUp", self.value) +end + +local function Slider_OnMouseWheel(frame, v) + local self = frame.obj + if not self.disabled then + local value = self.value + if v > 0 then + value = min(value + (self.step or 1), self.max) + else + value = max(value - (self.step or 1), self.min) + end + self.slider:SetValue(value) + end +end + +local function EditBox_OnEscapePressed(frame) + frame:ClearFocus() +end + +local function EditBox_OnEnterPressed(frame) + local self = frame.obj + local value = frame:GetText() + if self.ispercent then + value = value:gsub('%%', '') + value = tonumber(value) / 100 + else + value = tonumber(value) + end + + if value then + PlaySound("igMainMenuOptionCheckBoxOn") + self.slider:SetValue(value) + self:Fire("OnMouseUp", value) + end +end + +local function EditBox_OnEnter(frame) + frame:SetBackdropBorderColor(0.5, 0.5, 0.5, 1) +end + +local function EditBox_OnLeave(frame) + frame:SetBackdropBorderColor(0.3, 0.3, 0.3, 0.8) +end + +--[[----------------------------------------------------------------------------- +Methods +-------------------------------------------------------------------------------]] +local methods = { + ["OnAcquire"] = function(self) + self:SetWidth(200) + self:SetHeight(44) + self:SetDisabled(false) + self:SetIsPercent(nil) + self:SetSliderValues(0,100,1) + self:SetValue(0) + self.slider:EnableMouseWheel(false) + end, + + -- ["OnRelease"] = nil, + + ["SetDisabled"] = function(self, disabled) + self.disabled = disabled + if disabled then + self.slider:EnableMouse(false) + self.label:SetTextColor(.5, .5, .5) + self.hightext:SetTextColor(.5, .5, .5) + self.lowtext:SetTextColor(.5, .5, .5) + --self.valuetext:SetTextColor(.5, .5, .5) + self.editbox:SetTextColor(.5, .5, .5) + self.editbox:EnableMouse(false) + self.editbox:ClearFocus() + else + self.slider:EnableMouse(true) + self.label:SetTextColor(1, .82, 0) + self.hightext:SetTextColor(1, 1, 1) + self.lowtext:SetTextColor(1, 1, 1) + --self.valuetext:SetTextColor(1, 1, 1) + self.editbox:SetTextColor(1, 1, 1) + self.editbox:EnableMouse(true) + end + end, + + ["SetValue"] = function(self, value) + self.slider.setup = true + self.slider:SetValue(value) + self.value = value + UpdateText(self) + self.slider.setup = nil + end, + + ["GetValue"] = function(self) + return self.value + end, + + ["SetLabel"] = function(self, text) + self.label:SetText(text) + end, + + ["SetSliderValues"] = function(self, min, max, step) + local frame = self.slider + frame.setup = true + self.min = min + self.max = max + self.step = step + frame:SetMinMaxValues(min or 0,max or 100) + UpdateLabels(self) + frame:SetValueStep(step or 1) + if self.value then + frame:SetValue(self.value) + end + frame.setup = nil + end, + + ["SetIsPercent"] = function(self, value) + self.ispercent = value + UpdateLabels(self) + UpdateText(self) + end +} + +--[[----------------------------------------------------------------------------- +Constructor +-------------------------------------------------------------------------------]] +local SliderBackdrop = { + bgFile = "Interface\\Buttons\\UI-SliderBar-Background", + edgeFile = "Interface\\Buttons\\UI-SliderBar-Border", + tile = true, tileSize = 8, edgeSize = 8, + insets = { left = 3, right = 3, top = 6, bottom = 6 } +} + +local ManualBackdrop = { + bgFile = "Interface\\ChatFrame\\ChatFrameBackground", + edgeFile = "Interface\\ChatFrame\\ChatFrameBackground", + tile = true, edgeSize = 1, tileSize = 5, +} + +local function Constructor() + local frame = CreateFrame("Frame", nil, UIParent) + + frame:EnableMouse(true) + frame:SetScript("OnMouseDown", Frame_OnMouseDown) + + local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal") + label:SetPoint("TOPLEFT") + label:SetPoint("TOPRIGHT") + label:SetJustifyH("CENTER") + label:SetHeight(15) + + local slider = CreateFrame("Slider", nil, frame) + slider:SetOrientation("HORIZONTAL") + slider:SetHeight(15) + slider:SetHitRectInsets(0, 0, -10, 0) + slider:SetBackdrop(SliderBackdrop) + slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Horizontal") + slider:SetPoint("TOP", label, "BOTTOM") + slider:SetPoint("LEFT", 3, 0) + slider:SetPoint("RIGHT", -3, 0) + slider:SetValue(0) + slider:SetScript("OnValueChanged",Slider_OnValueChanged) + slider:SetScript("OnEnter", Control_OnEnter) + slider:SetScript("OnLeave", Control_OnLeave) + slider:SetScript("OnMouseUp", Slider_OnMouseUp) + slider:SetScript("OnMouseWheel", Slider_OnMouseWheel) + + local lowtext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall") + lowtext:SetPoint("TOPLEFT", slider, "BOTTOMLEFT", 2, 3) + + local hightext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall") + hightext:SetPoint("TOPRIGHT", slider, "BOTTOMRIGHT", -2, 3) + + local editbox = CreateFrame("EditBox", nil, frame) + editbox:SetAutoFocus(false) + editbox:SetFontObject(GameFontHighlightSmall) + editbox:SetPoint("TOP", slider, "BOTTOM") + editbox:SetHeight(14) + editbox:SetWidth(70) + editbox:SetJustifyH("CENTER") + editbox:EnableMouse(true) + editbox:SetBackdrop(ManualBackdrop) + editbox:SetBackdropColor(0, 0, 0, 0.5) + editbox:SetBackdropBorderColor(0.3, 0.3, 0.30, 0.80) + editbox:SetScript("OnEnter", EditBox_OnEnter) + editbox:SetScript("OnLeave", EditBox_OnLeave) + editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed) + editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed) + + local widget = { + label = label, + slider = slider, + lowtext = lowtext, + hightext = hightext, + editbox = editbox, + alignoffset = 25, + frame = frame, + type = Type + } + for method, func in pairs(methods) do + widget[method] = func + end + slider.obj, editbox.obj = widget, widget + + return AceGUI:RegisterAsWidget(widget) +end + +AceGUI:RegisterWidgetType(Type,Constructor,Version)
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Libs/AceTimer-3.0/AceTimer-3.0.lua Fri Aug 08 12:35:17 2014 -0300 @@ -0,0 +1,274 @@ +--- **AceTimer-3.0** provides a central facility for registering timers. +-- AceTimer supports one-shot timers and repeating timers. All timers are stored in an efficient +-- data structure that allows easy dispatching and fast rescheduling. Timers can be registered +-- or canceled at any time, even from within a running timer, without conflict or large overhead.\\ +-- AceTimer is currently limited to firing timers at a frequency of 0.01s. This constant may change +-- in the future, but for now it's required as animations with lower frequencies are buggy. +-- +-- All `:Schedule` functions will return a handle to the current timer, which you will need to store if you +-- need to cancel the timer you just registered. +-- +-- **AceTimer-3.0** can be embeded into your addon, either explicitly by calling AceTimer:Embed(MyAddon) or by +-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object +-- and can be accessed directly, without having to explicitly call AceTimer itself.\\ +-- It is recommended to embed AceTimer, otherwise you'll have to specify a custom `self` on all calls you +-- make into AceTimer. +-- @class file +-- @name AceTimer-3.0 +-- @release $Id: AceTimer-3.0.lua 1079 2013-02-17 19:56:06Z funkydude $ + +local MAJOR, MINOR = "AceTimer-3.0", 16 -- Bump minor on changes +local AceTimer, oldminor = LibStub:NewLibrary(MAJOR, MINOR) + +if not AceTimer then return end -- No upgrade needed + +AceTimer.frame = AceTimer.frame or CreateFrame("Frame", "AceTimer30Frame") -- Animation parent +AceTimer.inactiveTimers = AceTimer.inactiveTimers or {} -- Timer recycling storage +AceTimer.activeTimers = AceTimer.activeTimers or {} -- Active timer list + +-- Lua APIs +local type, unpack, next, error, pairs, tostring, select = type, unpack, next, error, pairs, tostring, select + +-- Upvalue our private data +local inactiveTimers = AceTimer.inactiveTimers +local activeTimers = AceTimer.activeTimers + +local function OnFinished(self) + local id = self.id + if type(self.func) == "string" then + -- We manually set the unpack count to prevent issues with an arg set that contains nil and ends with nil + -- e.g. local t = {1, 2, nil, 3, nil} print(#t) will result in 2, instead of 5. This fixes said issue. + self.object[self.func](self.object, unpack(self.args, 1, self.argsCount)) + else + self.func(unpack(self.args, 1, self.argsCount)) + end + + -- If the id is different it means that the timer was already cancelled + -- and has been used to create a new timer during the OnFinished callback. + if not self.looping and id == self.id then + activeTimers[self.id] = nil + self.args = nil + inactiveTimers[self] = true + end +end + +local function new(self, loop, func, delay, ...) + local timer = next(inactiveTimers) + if timer then + inactiveTimers[timer] = nil + else + local anim = AceTimer.frame:CreateAnimationGroup() + timer = anim:CreateAnimation() + timer:SetScript("OnFinished", OnFinished) + end + + -- Very low delays cause the animations to fail randomly. + -- A limited resolution of 0.01 seems reasonable. + if delay < 0.01 then + delay = 0.01 + end + + timer.object = self + timer.func = func + timer.looping = loop + timer.args = {...} + timer.argsCount = select("#", ...) + + local anim = timer:GetParent() + if loop then + anim:SetLooping("REPEAT") + else + anim:SetLooping("NONE") + end + timer:SetDuration(delay) + + local id = tostring(timer.args) + timer.id = id + activeTimers[id] = timer + + anim:Play() + return id +end + +--- Schedule a new one-shot timer. +-- The timer will fire once in `delay` seconds, unless canceled before. +-- @param callback Callback function for the timer pulse (funcref or method name). +-- @param delay Delay for the timer, in seconds. +-- @param ... An optional, unlimited amount of arguments to pass to the callback function. +-- @usage +-- MyAddOn = LibStub("AceAddon-3.0"):NewAddon("MyAddOn", "AceTimer-3.0") +-- +-- function MyAddOn:OnEnable() +-- self:ScheduleTimer("TimerFeedback", 5) +-- end +-- +-- function MyAddOn:TimerFeedback() +-- print("5 seconds passed") +-- end +function AceTimer:ScheduleTimer(func, delay, ...) + if not func or not delay then + error(MAJOR..": ScheduleTimer(callback, delay, args...): 'callback' and 'delay' must have set values.", 2) + end + if type(func) == "string" then + if type(self) ~= "table" then + error(MAJOR..": ScheduleTimer(callback, delay, args...): 'self' - must be a table.", 2) + elseif not self[func] then + error(MAJOR..": ScheduleTimer(callback, delay, args...): Tried to register '"..func.."' as the callback, but it doesn't exist in the module.", 2) + end + end + return new(self, nil, func, delay, ...) +end + +--- Schedule a repeating timer. +-- The timer will fire every `delay` seconds, until canceled. +-- @param callback Callback function for the timer pulse (funcref or method name). +-- @param delay Delay for the timer, in seconds. +-- @param ... An optional, unlimited amount of arguments to pass to the callback function. +-- @usage +-- MyAddOn = LibStub("AceAddon-3.0"):NewAddon("MyAddOn", "AceTimer-3.0") +-- +-- function MyAddOn:OnEnable() +-- self.timerCount = 0 +-- self.testTimer = self:ScheduleRepeatingTimer("TimerFeedback", 5) +-- end +-- +-- function MyAddOn:TimerFeedback() +-- self.timerCount = self.timerCount + 1 +-- print(("%d seconds passed"):format(5 * self.timerCount)) +-- -- run 30 seconds in total +-- if self.timerCount == 6 then +-- self:CancelTimer(self.testTimer) +-- end +-- end +function AceTimer:ScheduleRepeatingTimer(func, delay, ...) + if not func or not delay then + error(MAJOR..": ScheduleRepeatingTimer(callback, delay, args...): 'callback' and 'delay' must have set values.", 2) + end + if type(func) == "string" then + if type(self) ~= "table" then + error(MAJOR..": ScheduleRepeatingTimer(callback, delay, args...): 'self' - must be a table.", 2) + elseif not self[func] then + error(MAJOR..": ScheduleRepeatingTimer(callback, delay, args...): Tried to register '"..func.."' as the callback, but it doesn't exist in the module.", 2) + end + end + return new(self, true, func, delay, ...) +end + +--- Cancels a timer with the given id, registered by the same addon object as used for `:ScheduleTimer` +-- Both one-shot and repeating timers can be canceled with this function, as long as the `id` is valid +-- and the timer has not fired yet or was canceled before. +-- @param id The id of the timer, as returned by `:ScheduleTimer` or `:ScheduleRepeatingTimer` +function AceTimer:CancelTimer(id) + local timer = activeTimers[id] + if not timer then return false end + + local anim = timer:GetParent() + anim:Stop() + + activeTimers[id] = nil + timer.args = nil + inactiveTimers[timer] = true + return true +end + +--- Cancels all timers registered to the current addon object ('self') +function AceTimer:CancelAllTimers() + for k,v in pairs(activeTimers) do + if v.object == self then + AceTimer.CancelTimer(self, k) + end + end +end + +--- Returns the time left for a timer with the given id, registered by the current addon object ('self'). +-- This function will return 0 when the id is invalid. +-- @param id The id of the timer, as returned by `:ScheduleTimer` or `:ScheduleRepeatingTimer` +-- @return The time left on the timer. +function AceTimer:TimeLeft(id) + local timer = activeTimers[id] + if not timer then return 0 end + return timer:GetDuration() - timer:GetElapsed() +end + + +-- --------------------------------------------------------------------- +-- Upgrading + +-- Upgrade from old hash-bucket based timers to animation timers +if oldminor and oldminor < 10 then + -- disable old timer logic + AceTimer.frame:SetScript("OnUpdate", nil) + AceTimer.frame:SetScript("OnEvent", nil) + AceTimer.frame:UnregisterAllEvents() + -- convert timers + for object,timers in pairs(AceTimer.selfs) do + for handle,timer in pairs(timers) do + if type(timer) == "table" and timer.callback then + local id + if timer.delay then + id = AceTimer.ScheduleRepeatingTimer(timer.object, timer.callback, timer.delay, timer.arg) + else + id = AceTimer.ScheduleTimer(timer.object, timer.callback, timer.when - GetTime(), timer.arg) + end + -- change id to the old handle + local t = activeTimers[id] + activeTimers[id] = nil + activeTimers[handle] = t + t.id = handle + end + end + end + AceTimer.selfs = nil + AceTimer.hash = nil + AceTimer.debug = nil +elseif oldminor and oldminor < 13 then + for handle, id in pairs(AceTimer.hashCompatTable) do + local t = activeTimers[id] + if t then + activeTimers[id] = nil + activeTimers[handle] = t + t.id = handle + end + end + AceTimer.hashCompatTable = nil +end + +-- upgrade existing timers to the latest OnFinished +for timer in pairs(inactiveTimers) do + timer:SetScript("OnFinished", OnFinished) +end + +for _,timer in pairs(activeTimers) do + timer:SetScript("OnFinished", OnFinished) +end + +-- --------------------------------------------------------------------- +-- Embed handling + +AceTimer.embeds = AceTimer.embeds or {} + +local mixins = { + "ScheduleTimer", "ScheduleRepeatingTimer", + "CancelTimer", "CancelAllTimers", + "TimeLeft" +} + +function AceTimer:Embed(target) + AceTimer.embeds[target] = true + for _,v in pairs(mixins) do + target[v] = AceTimer[v] + end + return target +end + +-- AceTimer:OnEmbedDisable(target) +-- target (object) - target object that AceTimer is embedded in. +-- +-- cancel all timers registered for the object +function AceTimer:OnEmbedDisable(target) + target:CancelAllTimers() +end + +for addon in pairs(AceTimer.embeds) do + AceTimer:Embed(addon) +end
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Libs/AceTimer-3.0/AceTimer-3.0.xml Fri Aug 08 12:35:17 2014 -0300 @@ -0,0 +1,4 @@ +<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ +..\FrameXML\UI.xsd"> + <Script file="AceTimer-3.0.lua"/> +</Ui> \ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua Fri Aug 08 12:35:17 2014 -0300 @@ -0,0 +1,240 @@ +--[[ $Id: CallbackHandler-1.0.lua 14 2010-08-09 00:43:38Z mikk $ ]] +local MAJOR, MINOR = "CallbackHandler-1.0", 6 +local CallbackHandler = LibStub:NewLibrary(MAJOR, MINOR) + +if not CallbackHandler then return end -- No upgrade needed + +local meta = {__index = function(tbl, key) tbl[key] = {} return tbl[key] end} + +-- Lua APIs +local tconcat = table.concat +local assert, error, loadstring = assert, error, loadstring +local setmetatable, rawset, rawget = setmetatable, rawset, rawget +local next, select, pairs, type, tostring = next, select, pairs, type, tostring + +-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded +-- List them here for Mikk's FindGlobals script +-- GLOBALS: geterrorhandler + +local xpcall = xpcall + +local function errorhandler(err) + return geterrorhandler()(err) +end + +local function CreateDispatcher(argCount) + local code = [[ + local next, xpcall, eh = ... + + local method, ARGS + local function call() method(ARGS) end + + local function dispatch(handlers, ...) + local index + index, method = next(handlers) + if not method then return end + local OLD_ARGS = ARGS + ARGS = ... + repeat + xpcall(call, eh) + index, method = next(handlers, index) + until not method + ARGS = OLD_ARGS + end + + return dispatch + ]] + + local ARGS, OLD_ARGS = {}, {} + for i = 1, argCount do ARGS[i], OLD_ARGS[i] = "arg"..i, "old_arg"..i end + code = code:gsub("OLD_ARGS", tconcat(OLD_ARGS, ", ")):gsub("ARGS", tconcat(ARGS, ", ")) + return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(next, xpcall, errorhandler) +end + +local Dispatchers = setmetatable({}, {__index=function(self, argCount) + local dispatcher = CreateDispatcher(argCount) + rawset(self, argCount, dispatcher) + return dispatcher +end}) + +-------------------------------------------------------------------------- +-- CallbackHandler:New +-- +-- target - target object to embed public APIs in +-- RegisterName - name of the callback registration API, default "RegisterCallback" +-- UnregisterName - name of the callback unregistration API, default "UnregisterCallback" +-- UnregisterAllName - name of the API to unregister all callbacks, default "UnregisterAllCallbacks". false == don't publish this API. + +function CallbackHandler:New(target, RegisterName, UnregisterName, UnregisterAllName, OnUsed, OnUnused) + -- TODO: Remove this after beta has gone out + assert(not OnUsed and not OnUnused, "ACE-80: OnUsed/OnUnused are deprecated. Callbacks are now done to registry.OnUsed and registry.OnUnused") + + RegisterName = RegisterName or "RegisterCallback" + UnregisterName = UnregisterName or "UnregisterCallback" + if UnregisterAllName==nil then -- false is used to indicate "don't want this method" + UnregisterAllName = "UnregisterAllCallbacks" + end + + -- we declare all objects and exported APIs inside this closure to quickly gain access + -- to e.g. function names, the "target" parameter, etc + + + -- Create the registry object + local events = setmetatable({}, meta) + local registry = { recurse=0, events=events } + + -- registry:Fire() - fires the given event/message into the registry + function registry:Fire(eventname, ...) + if not rawget(events, eventname) or not next(events[eventname]) then return end + local oldrecurse = registry.recurse + registry.recurse = oldrecurse + 1 + + Dispatchers[select('#', ...) + 1](events[eventname], eventname, ...) + + registry.recurse = oldrecurse + + if registry.insertQueue and oldrecurse==0 then + -- Something in one of our callbacks wanted to register more callbacks; they got queued + for eventname,callbacks in pairs(registry.insertQueue) do + local first = not rawget(events, eventname) or not next(events[eventname]) -- test for empty before. not test for one member after. that one member may have been overwritten. + for self,func in pairs(callbacks) do + events[eventname][self] = func + -- fire OnUsed callback? + if first and registry.OnUsed then + registry.OnUsed(registry, target, eventname) + first = nil + end + end + end + registry.insertQueue = nil + end + end + + -- Registration of a callback, handles: + -- self["method"], leads to self["method"](self, ...) + -- self with function ref, leads to functionref(...) + -- "addonId" (instead of self) with function ref, leads to functionref(...) + -- all with an optional arg, which, if present, gets passed as first argument (after self if present) + target[RegisterName] = function(self, eventname, method, ... --[[actually just a single arg]]) + if type(eventname) ~= "string" then + error("Usage: "..RegisterName.."(eventname, method[, arg]): 'eventname' - string expected.", 2) + end + + method = method or eventname + + local first = not rawget(events, eventname) or not next(events[eventname]) -- test for empty before. not test for one member after. that one member may have been overwritten. + + if type(method) ~= "string" and type(method) ~= "function" then + error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - string or function expected.", 2) + end + + local regfunc + + if type(method) == "string" then + -- self["method"] calling style + if type(self) ~= "table" then + error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): self was not a table?", 2) + elseif self==target then + error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): do not use Library:"..RegisterName.."(), use your own 'self'", 2) + elseif type(self[method]) ~= "function" then + error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - method '"..tostring(method).."' not found on self.", 2) + end + + if select("#",...)>=1 then -- this is not the same as testing for arg==nil! + local arg=select(1,...) + regfunc = function(...) self[method](self,arg,...) end + else + regfunc = function(...) self[method](self,...) end + end + else + -- function ref with self=object or self="addonId" or self=thread + if type(self)~="table" and type(self)~="string" and type(self)~="thread" then + error("Usage: "..RegisterName.."(self or \"addonId\", eventname, method): 'self or addonId': table or string or thread expected.", 2) + end + + if select("#",...)>=1 then -- this is not the same as testing for arg==nil! + local arg=select(1,...) + regfunc = function(...) method(arg,...) end + else + regfunc = method + end + end + + + if events[eventname][self] or registry.recurse<1 then + -- if registry.recurse<1 then + -- we're overwriting an existing entry, or not currently recursing. just set it. + events[eventname][self] = regfunc + -- fire OnUsed callback? + if registry.OnUsed and first then + registry.OnUsed(registry, target, eventname) + end + else + -- we're currently processing a callback in this registry, so delay the registration of this new entry! + -- yes, we're a bit wasteful on garbage, but this is a fringe case, so we're picking low implementation overhead over garbage efficiency + registry.insertQueue = registry.insertQueue or setmetatable({},meta) + registry.insertQueue[eventname][self] = regfunc + end + end + + -- Unregister a callback + target[UnregisterName] = function(self, eventname) + if not self or self==target then + error("Usage: "..UnregisterName.."(eventname): bad 'self'", 2) + end + if type(eventname) ~= "string" then + error("Usage: "..UnregisterName.."(eventname): 'eventname' - string expected.", 2) + end + if rawget(events, eventname) and events[eventname][self] then + events[eventname][self] = nil + -- Fire OnUnused callback? + if registry.OnUnused and not next(events[eventname]) then + registry.OnUnused(registry, target, eventname) + end + end + if registry.insertQueue and rawget(registry.insertQueue, eventname) and registry.insertQueue[eventname][self] then + registry.insertQueue[eventname][self] = nil + end + end + + -- OPTIONAL: Unregister all callbacks for given selfs/addonIds + if UnregisterAllName then + target[UnregisterAllName] = function(...) + if select("#",...)<1 then + error("Usage: "..UnregisterAllName.."([whatFor]): missing 'self' or \"addonId\" to unregister events for.", 2) + end + if select("#",...)==1 and ...==target then + error("Usage: "..UnregisterAllName.."([whatFor]): supply a meaningful 'self' or \"addonId\"", 2) + end + + + for i=1,select("#",...) do + local self = select(i,...) + if registry.insertQueue then + for eventname, callbacks in pairs(registry.insertQueue) do + if callbacks[self] then + callbacks[self] = nil + end + end + end + for eventname, callbacks in pairs(events) do + if callbacks[self] then + callbacks[self] = nil + -- Fire OnUnused callback? + if registry.OnUnused and not next(callbacks) then + registry.OnUnused(registry, target, eventname) + end + end + end + end + end + end + + return registry +end + + +-- CallbackHandler purposefully does NOT do explicit embedding. Nor does it +-- try to upgrade old implicit embeds since the system is selfcontained and +-- relies on closures to work. +
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Libs/CallbackHandler-1.0/CallbackHandler-1.0.xml Fri Aug 08 12:35:17 2014 -0300 @@ -0,0 +1,4 @@ +<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ +..\FrameXML\UI.xsd"> + <Script file="CallbackHandler-1.0.lua"/> +</Ui> \ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Libs/LibDBIcon-1.0/LibDBIcon-1.0.lua Fri Aug 08 12:35:17 2014 -0300 @@ -0,0 +1,361 @@ +--[[ +Name: DBIcon-1.0 +Revision: $Rev: 34 $ +Author(s): Rabbit (rabbit.magtheridon@gmail.com) +Description: Allows addons to register to recieve a lightweight minimap icon as an alternative to more heavy LDB displays. +Dependencies: LibStub +License: GPL v2 or later. +]] + +--[[ +Copyright (C) 2008-2011 Rabbit + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +]] + +----------------------------------------------------------------------- +-- DBIcon-1.0 +-- +-- Disclaimer: Most of this code was ripped from Barrel but fixed, streamlined +-- and cleaned up a lot so that it no longer sucks. +-- + +local DBICON10 = "LibDBIcon-1.0" +local DBICON10_MINOR = tonumber(("$Rev: 34 $"):match("(%d+)")) +if not LibStub then error(DBICON10 .. " requires LibStub.") end +local ldb = LibStub("LibDataBroker-1.1", true) +if not ldb then error(DBICON10 .. " requires LibDataBroker-1.1.") end +local lib = LibStub:NewLibrary(DBICON10, DBICON10_MINOR) +if not lib then return end + +lib.disabled = lib.disabled or nil +lib.objects = lib.objects or {} +lib.callbackRegistered = lib.callbackRegistered or nil +lib.callbacks = lib.callbacks or LibStub("CallbackHandler-1.0"):New(lib) +lib.notCreated = lib.notCreated or {} + +function lib:IconCallback(event, name, key, value, dataobj) + if lib.objects[name] then + if key == "icon" then + lib.objects[name].icon:SetTexture(value) + elseif key == "iconCoords" then + lib.objects[name].icon:UpdateCoord() + elseif key == "iconR" then + local _, g, b = lib.objects[name].icon:GetVertexColor() + lib.objects[name].icon:SetVertexColor(value, g, b) + elseif key == "iconG" then + local r, _, b = lib.objects[name].icon:GetVertexColor() + lib.objects[name].icon:SetVertexColor(r, value, b) + elseif key == "iconB" then + local r, g = lib.objects[name].icon:GetVertexColor() + lib.objects[name].icon:SetVertexColor(r, g, value) + end + end +end +if not lib.callbackRegistered then + ldb.RegisterCallback(lib, "LibDataBroker_AttributeChanged__icon", "IconCallback") + ldb.RegisterCallback(lib, "LibDataBroker_AttributeChanged__iconCoords", "IconCallback") + ldb.RegisterCallback(lib, "LibDataBroker_AttributeChanged__iconR", "IconCallback") + ldb.RegisterCallback(lib, "LibDataBroker_AttributeChanged__iconG", "IconCallback") + ldb.RegisterCallback(lib, "LibDataBroker_AttributeChanged__iconB", "IconCallback") + lib.callbackRegistered = true +end + +-- Tooltip code ripped from StatBlockCore by Funkydude +local function getAnchors(frame) + local x, y = frame:GetCenter() + if not x or not y then return "CENTER" end + local hhalf = (x > UIParent:GetWidth()*2/3) and "RIGHT" or (x < UIParent:GetWidth()/3) and "LEFT" or "" + local vhalf = (y > UIParent:GetHeight()/2) and "TOP" or "BOTTOM" + return vhalf..hhalf, frame, (vhalf == "TOP" and "BOTTOM" or "TOP")..hhalf +end + +local function onEnter(self) + if self.isMoving then return end + local obj = self.dataObject + if obj.OnTooltipShow then + GameTooltip:SetOwner(self, "ANCHOR_NONE") + GameTooltip:SetPoint(getAnchors(self)) + obj.OnTooltipShow(GameTooltip) + GameTooltip:Show() + elseif obj.OnEnter then + obj.OnEnter(self) + end +end + +local function onLeave(self) + local obj = self.dataObject + GameTooltip:Hide() + if obj.OnLeave then obj.OnLeave(self) end +end + +-------------------------------------------------------------------------------- + +local onClick, onMouseUp, onMouseDown, onDragStart, onDragStop, onDragEnd, updatePosition + +do + local minimapShapes = { + ["ROUND"] = {true, true, true, true}, + ["SQUARE"] = {false, false, false, false}, + ["CORNER-TOPLEFT"] = {false, false, false, true}, + ["CORNER-TOPRIGHT"] = {false, false, true, false}, + ["CORNER-BOTTOMLEFT"] = {false, true, false, false}, + ["CORNER-BOTTOMRIGHT"] = {true, false, false, false}, + ["SIDE-LEFT"] = {false, true, false, true}, + ["SIDE-RIGHT"] = {true, false, true, false}, + ["SIDE-TOP"] = {false, false, true, true}, + ["SIDE-BOTTOM"] = {true, true, false, false}, + ["TRICORNER-TOPLEFT"] = {false, true, true, true}, + ["TRICORNER-TOPRIGHT"] = {true, false, true, true}, + ["TRICORNER-BOTTOMLEFT"] = {true, true, false, true}, + ["TRICORNER-BOTTOMRIGHT"] = {true, true, true, false}, + } + + function updatePosition(button) + local angle = math.rad(button.db and button.db.minimapPos or button.minimapPos or 225) + local x, y, q = math.cos(angle), math.sin(angle), 1 + if x < 0 then q = q + 1 end + if y > 0 then q = q + 2 end + local minimapShape = GetMinimapShape and GetMinimapShape() or "ROUND" + local quadTable = minimapShapes[minimapShape] + if quadTable[q] then + x, y = x*80, y*80 + else + local diagRadius = 103.13708498985 --math.sqrt(2*(80)^2)-10 + x = math.max(-80, math.min(x*diagRadius, 80)) + y = math.max(-80, math.min(y*diagRadius, 80)) + end + button:SetPoint("CENTER", Minimap, "CENTER", x, y) + end +end + +function onClick(self, b) if self.dataObject.OnClick then self.dataObject.OnClick(self, b) end end +function onMouseDown(self) self.isMouseDown = true; self.icon:UpdateCoord() end +function onMouseUp(self) self.isMouseDown = false; self.icon:UpdateCoord() end + +do + local function onUpdate(self) + local mx, my = Minimap:GetCenter() + local px, py = GetCursorPosition() + local scale = Minimap:GetEffectiveScale() + px, py = px / scale, py / scale + if self.db then + self.db.minimapPos = math.deg(math.atan2(py - my, px - mx)) % 360 + else + self.minimapPos = math.deg(math.atan2(py - my, px - mx)) % 360 + end + updatePosition(self) + end + + function onDragStart(self) + self:LockHighlight() + self.isMouseDown = true + self.icon:UpdateCoord() + self:SetScript("OnUpdate", onUpdate) + self.isMoving = true + GameTooltip:Hide() + end +end + +function onDragStop(self) + self:SetScript("OnUpdate", nil) + self.isMouseDown = false + self.icon:UpdateCoord() + self:UnlockHighlight() + self.isMoving = nil +end + +local defaultCoords = {0, 1, 0, 1} +local function updateCoord(self) + local coords = self:GetParent().dataObject.iconCoords or defaultCoords + local deltaX, deltaY = 0, 0 + if not self:GetParent().isMouseDown then + deltaX = (coords[2] - coords[1]) * 0.05 + deltaY = (coords[4] - coords[3]) * 0.05 + end + self:SetTexCoord(coords[1] + deltaX, coords[2] - deltaX, coords[3] + deltaY, coords[4] - deltaY) +end + +local function createButton(name, object, db) + local button = CreateFrame("Button", "LibDBIcon10_"..name, Minimap) + button.dataObject = object + button.db = db + button:SetFrameStrata("MEDIUM") + button:SetSize(31, 31) + button:SetFrameLevel(8) + button:RegisterForClicks("anyUp") + button:RegisterForDrag("LeftButton") + button:SetHighlightTexture("Interface\\Minimap\\UI-Minimap-ZoomButton-Highlight") + local overlay = button:CreateTexture(nil, "OVERLAY") + overlay:SetSize(53, 53) + overlay:SetTexture("Interface\\Minimap\\MiniMap-TrackingBorder") + overlay:SetPoint("TOPLEFT") + local background = button:CreateTexture(nil, "BACKGROUND") + background:SetSize(20, 20) + background:SetTexture("Interface\\Minimap\\UI-Minimap-Background") + background:SetPoint("TOPLEFT", 7, -5) + local icon = button:CreateTexture(nil, "ARTWORK") + icon:SetSize(17, 17) + icon:SetTexture(object.icon) + icon:SetPoint("TOPLEFT", 7, -6) + button.icon = icon + button.isMouseDown = false + + local r, g, b = icon:GetVertexColor() + icon:SetVertexColor(object.iconR or r, object.iconG or g, object.iconB or b) + + icon.UpdateCoord = updateCoord + icon:UpdateCoord() + + button:SetScript("OnEnter", onEnter) + button:SetScript("OnLeave", onLeave) + button:SetScript("OnClick", onClick) + if not db or not db.lock then + button:SetScript("OnDragStart", onDragStart) + button:SetScript("OnDragStop", onDragStop) + end + button:SetScript("OnMouseDown", onMouseDown) + button:SetScript("OnMouseUp", onMouseUp) + + lib.objects[name] = button + + if lib.loggedIn then + updatePosition(button) + if not db or not db.hide then button:Show() + else button:Hide() end + end + lib.callbacks:Fire("LibDBIcon_IconCreated", button, name) -- Fire 'Icon Created' callback +end + +-- We could use a metatable.__index on lib.objects, but then we'd create +-- the icons when checking things like :IsRegistered, which is not necessary. +local function check(name) + if lib.notCreated[name] then + createButton(name, lib.notCreated[name][1], lib.notCreated[name][2]) + lib.notCreated[name] = nil + end +end + +lib.loggedIn = lib.loggedIn or false +-- Wait a bit with the initial positioning to let any GetMinimapShape addons +-- load up. +if not lib.loggedIn then + local f = CreateFrame("Frame") + f:SetScript("OnEvent", function() + for _, object in pairs(lib.objects) do + updatePosition(object) + if not lib.disabled and (not object.db or not object.db.hide) then object:Show() + else object:Hide() end + end + lib.loggedIn = true + f:SetScript("OnEvent", nil) + f = nil + end) + f:RegisterEvent("PLAYER_LOGIN") +end + +local function getDatabase(name) + return lib.notCreated[name] and lib.notCreated[name][2] or lib.objects[name].db +end + +function lib:Register(name, object, db) + if not object.icon then error("Can't register LDB objects without icons set!") end + if lib.objects[name] or lib.notCreated[name] then error("Already registered, nubcake.") end + if not lib.disabled and (not db or not db.hide) then + createButton(name, object, db) + else + lib.notCreated[name] = {object, db} + end +end + +function lib:Lock(name) + if not lib:IsRegistered(name) then return end + if lib.objects[name] then + lib.objects[name]:SetScript("OnDragStart", nil) + lib.objects[name]:SetScript("OnDragStop", nil) + end + local db = getDatabase(name) + if db then db.lock = true end +end + +function lib:Unlock(name) + if not lib:IsRegistered(name) then return end + if lib.objects[name] then + lib.objects[name]:SetScript("OnDragStart", onDragStart) + lib.objects[name]:SetScript("OnDragStop", onDragStop) + end + local db = getDatabase(name) + if db then db.lock = nil end +end + +function lib:Hide(name) + if not lib.objects[name] then return end + lib.objects[name]:Hide() +end +function lib:Show(name) + if lib.disabled then return end + check(name) + lib.objects[name]:Show() + updatePosition(lib.objects[name]) +end +function lib:IsRegistered(name) + return (lib.objects[name] or lib.notCreated[name]) and true or false +end +function lib:Refresh(name, db) + if lib.disabled then return end + check(name) + local button = lib.objects[name] + if db then button.db = db end + updatePosition(button) + if not button.db or not button.db.hide then + button:Show() + else + button:Hide() + end + if not button.db or not button.db.lock then + button:SetScript("OnDragStart", onDragStart) + button:SetScript("OnDragStop", onDragStop) + else + button:SetScript("OnDragStart", nil) + button:SetScript("OnDragStop", nil) + end +end +function lib:GetMinimapButton(name) + return lib.objects[name] +end + +function lib:EnableLibrary() + lib.disabled = nil + for name, object in pairs(lib.objects) do + if not object.db or not object.db.hide then + object:Show() + updatePosition(object) + end + end + for name, data in pairs(lib.notCreated) do + if not data.db or not data.db.hide then + createButton(name, data[1], data[2]) + lib.notCreated[name] = nil + end + end +end + +function lib:DisableLibrary() + lib.disabled = true + for name, object in pairs(lib.objects) do + object:Hide() + end +end +
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Libs/LibDataBroker-1.1/LibDataBroker-1.1.lua Fri Aug 08 12:35:17 2014 -0300 @@ -0,0 +1,66 @@ + +assert(LibStub, "LibDataBroker-1.1 requires LibStub") +assert(LibStub:GetLibrary("CallbackHandler-1.0", true), "LibDataBroker-1.1 requires CallbackHandler-1.0") + +local lib, oldminor = LibStub:NewLibrary("LibDataBroker-1.1", 3) +if not lib then return end +oldminor = oldminor or 0 + + +lib.callbacks = lib.callbacks or LibStub:GetLibrary("CallbackHandler-1.0"):New(lib) +lib.attributestorage, lib.namestorage, lib.proxystorage = lib.attributestorage or {}, lib.namestorage or {}, lib.proxystorage or {} +local attributestorage, namestorage, callbacks = lib.attributestorage, lib.namestorage, lib.callbacks + +if oldminor < 2 then + lib.domt = { + __metatable = "access denied", + __index = function(self, key) return attributestorage[self] and attributestorage[self][key] end, + } +end + +if oldminor < 3 then + lib.domt.__newindex = function(self, key, value) + if not attributestorage[self] then attributestorage[self] = {} end + if attributestorage[self][key] == value then return end + attributestorage[self][key] = value + local name = namestorage[self] + if not name then return end + callbacks:Fire("LibDataBroker_AttributeChanged", name, key, value, self) + callbacks:Fire("LibDataBroker_AttributeChanged_"..name, name, key, value, self) + callbacks:Fire("LibDataBroker_AttributeChanged_"..name.."_"..key, name, key, value, self) + callbacks:Fire("LibDataBroker_AttributeChanged__"..key, name, key, value, self) + end +end + +if oldminor < 2 then + function lib:NewDataObject(name, dataobj) + if self.proxystorage[name] then return end + + if dataobj then + assert(type(dataobj) == "table", "Invalid dataobj, must be nil or a table") + self.attributestorage[dataobj] = {} + for i,v in pairs(dataobj) do + self.attributestorage[dataobj][i] = v + dataobj[i] = nil + end + end + dataobj = setmetatable(dataobj or {}, self.domt) + self.proxystorage[name], self.namestorage[dataobj] = dataobj, name + self.callbacks:Fire("LibDataBroker_DataObjectCreated", name, dataobj) + return dataobj + end +end + +if oldminor < 1 then + function lib:DataObjectIterator() + return pairs(self.proxystorage) + end + + function lib:GetDataObjectByName(dataobjectname) + return self.proxystorage[dataobjectname] + end + + function lib:GetNameByDataObject(dataobject) + return self.namestorage[dataobject] + end +end
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Libs/LibSharedMedia-3.0/LibSharedMedia-3.0.lua Fri Aug 08 12:35:17 2014 -0300 @@ -0,0 +1,237 @@ +--[[ +Name: LibSharedMedia-3.0 +Revision: $Revision: 69 $ +Author: Elkano (elkano@gmx.de) +Inspired By: SurfaceLib by Haste/Otravi (troeks@gmail.com) +Website: http://www.wowace.com/projects/libsharedmedia-3-0/ +Description: Shared handling of media data (fonts, sounds, textures, ...) between addons. +Dependencies: LibStub, CallbackHandler-1.0 +License: LGPL v2.1 +]] + +local MAJOR, MINOR = "LibSharedMedia-3.0", 4030402 -- increase manualy on changes +local lib = LibStub:NewLibrary(MAJOR, MINOR) + +if not lib then return end + +local _G = getfenv(0) + +local pairs = _G.pairs +local type = _G.type + +local band = _G.bit.band + +local table_insert = _G.table.insert +local table_sort = _G.table.sort + +local locale = GetLocale() +local locale_is_western +local LOCALE_MASK = 0 +lib.LOCALE_BIT_koKR = 1 +lib.LOCALE_BIT_ruRU = 2 +lib.LOCALE_BIT_zhCN = 4 +lib.LOCALE_BIT_zhTW = 8 +lib.LOCALE_BIT_western = 128 + +local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0") + +lib.callbacks = lib.callbacks or CallbackHandler:New(lib) + +lib.DefaultMedia = lib.DefaultMedia or {} +lib.MediaList = lib.MediaList or {} +lib.MediaTable = lib.MediaTable or {} +lib.MediaType = lib.MediaType or {} +lib.OverrideMedia = lib.OverrideMedia or {} + +local defaultMedia = lib.DefaultMedia +local mediaList = lib.MediaList +local mediaTable = lib.MediaTable +local overrideMedia = lib.OverrideMedia + + +-- create mediatype constants +lib.MediaType.BACKGROUND = "background" -- background textures +lib.MediaType.BORDER = "border" -- border textures +lib.MediaType.FONT = "font" -- fonts +lib.MediaType.STATUSBAR = "statusbar" -- statusbar textures +lib.MediaType.SOUND = "sound" -- sound files + +-- populate lib with default Blizzard data +-- BACKGROUND +if not lib.MediaTable.background then lib.MediaTable.background = {} end +lib.MediaTable.background["None"] = [[]] +lib.MediaTable.background["Blizzard Dialog Background"] = [[Interface\DialogFrame\UI-DialogBox-Background]] +lib.MediaTable.background["Blizzard Dialog Background Dark"] = [[Interface\DialogFrame\UI-DialogBox-Background-Dark]] +lib.MediaTable.background["Blizzard Dialog Background Gold"] = [[Interface\DialogFrame\UI-DialogBox-Gold-Background]] +lib.MediaTable.background["Blizzard Low Health"] = [[Interface\FullScreenTextures\LowHealth]] +lib.MediaTable.background["Blizzard Marble"] = [[Interface\FrameGeneral\UI-Background-Marble]] +lib.MediaTable.background["Blizzard Out of Control"] = [[Interface\FullScreenTextures\OutOfControl]] +lib.MediaTable.background["Blizzard Parchment"] = [[Interface\AchievementFrame\UI-Achievement-Parchment-Horizontal]] +lib.MediaTable.background["Blizzard Parchment 2"] = [[Interface\AchievementFrame\UI-GuildAchievement-Parchment-Horizontal]] +lib.MediaTable.background["Blizzard Rock"] = [[Interface\FrameGeneral\UI-Background-Rock]] +lib.MediaTable.background["Blizzard Tabard Background"] = [[Interface\TabardFrame\TabardFrameBackground]] +lib.MediaTable.background["Blizzard Tooltip"] = [[Interface\Tooltips\UI-Tooltip-Background]] +lib.MediaTable.background["Solid"] = [[Interface\Buttons\WHITE8X8]] +lib.DefaultMedia.background = "None" + +-- BORDER +if not lib.MediaTable.border then lib.MediaTable.border = {} end +lib.MediaTable.border["None"] = [[]] +lib.MediaTable.border["Blizzard Achievement Wood"] = [[Interface\AchievementFrame\UI-Achievement-WoodBorder]] +lib.MediaTable.border["Blizzard Chat Bubble"] = [[Interface\Tooltips\ChatBubble-Backdrop]] +lib.MediaTable.border["Blizzard Dialog"] = [[Interface\DialogFrame\UI-DialogBox-Border]] +lib.MediaTable.border["Blizzard Dialog Gold"] = [[Interface\DialogFrame\UI-DialogBox-Gold-Border]] +lib.MediaTable.border["Blizzard Party"] = [[Interface\CHARACTERFRAME\UI-Party-Border]] +lib.MediaTable.border["Blizzard Tooltip"] = [[Interface\Tooltips\UI-Tooltip-Border]] +lib.DefaultMedia.border = "None" + +-- FONT +if not lib.MediaTable.font then lib.MediaTable.font = {} end +local SML_MT_font = lib.MediaTable.font +if locale == "koKR" then + LOCALE_MASK = lib.LOCALE_BIT_koKR +-- + SML_MT_font["굵은 글꼴"] = [[Fonts\2002B.TTF]] + SML_MT_font["기본 글꼴"] = [[Fonts\2002.TTF]] + SML_MT_font["데미지 글꼴"] = [[Fonts\K_Damage.TTF]] + SML_MT_font["퀘스트 글꼴"] = [[Fonts\K_Pagetext.TTF]] +-- + lib.DefaultMedia["font"] = "기본 글꼴" -- someone from koKR please adjust if needed +-- +elseif locale == "zhCN" then + LOCALE_MASK = lib.LOCALE_BIT_zhCN +-- + SML_MT_font["伤害数字"] = [[Fonts\ARKai_C.ttf]] + SML_MT_font["默认"] = [[Fonts\ARKai_T.ttf]] + SML_MT_font["聊天"] = [[Fonts\ARHei.ttf]] +-- + lib.DefaultMedia["font"] = "默认" -- someone from zhCN please adjust if needed +-- +elseif locale == "zhTW" then + LOCALE_MASK = lib.LOCALE_BIT_zhTW +-- + SML_MT_font["提示訊息"] = [[Fonts\bHEI00M.ttf]] + SML_MT_font["聊天"] = [[Fonts\bHEI01B.ttf]] + SML_MT_font["傷害數字"] = [[Fonts\bKAI00M.ttf]] + SML_MT_font["預設"] = [[Fonts\bLEI00D.ttf]] +-- + lib.DefaultMedia["font"] = "預設" -- someone from zhTW please adjust if needed + +elseif locale == "ruRU" then + LOCALE_MASK = lib.LOCALE_BIT_ruRU +-- + SML_MT_font["Arial Narrow"] = [[Fonts\ARIALN.TTF]] + SML_MT_font["Friz Quadrata TT"] = [[Fonts\FRIZQT__.TTF]] + SML_MT_font["Morpheus"] = [[Fonts\MORPHEUS.TTF]] + SML_MT_font["Nimrod MT"] = [[Fonts\NIM_____.ttf]] + SML_MT_font["Skurri"] = [[Fonts\SKURRI.TTF]] +-- + lib.DefaultMedia.font = "Friz Quadrata TT" +-- +else + LOCALE_MASK = lib.LOCALE_BIT_western + locale_is_western = true +-- + SML_MT_font["Arial Narrow"] = [[Fonts\ARIALN.TTF]] + SML_MT_font["Friz Quadrata TT"] = [[Fonts\FRIZQT__.TTF]] + SML_MT_font["Morpheus"] = [[Fonts\MORPHEUS.TTF]] + SML_MT_font["Skurri"] = [[Fonts\SKURRI.TTF]] +-- + lib.DefaultMedia.font = "Friz Quadrata TT" +-- +end + +-- STATUSBAR +if not lib.MediaTable.statusbar then lib.MediaTable.statusbar = {} end +lib.MediaTable.statusbar["Blizzard"] = [[Interface\TargetingFrame\UI-StatusBar]] +lib.MediaTable.statusbar["Blizzard Character Skills Bar"] = [[Interface\PaperDollInfoFrame\UI-Character-Skills-Bar]] +lib.DefaultMedia.statusbar = "Blizzard" + +-- SOUND +if not lib.MediaTable.sound then lib.MediaTable.sound = {} end +lib.MediaTable.sound["None"] = [[Interface\Quiet.ogg]] -- Relies on the fact that PlaySound[File] doesn't error on non-existing input. +lib.DefaultMedia.sound = "None" + +local function rebuildMediaList(mediatype) + local mtable = mediaTable[mediatype] + if not mtable then return end + if not mediaList[mediatype] then mediaList[mediatype] = {} end + local mlist = mediaList[mediatype] + -- list can only get larger, so simply overwrite it + local i = 0 + for k in pairs(mtable) do + i = i + 1 + mlist[i] = k + end + table_sort(mlist) +end + +function lib:Register(mediatype, key, data, langmask) + if type(mediatype) ~= "string" then + error(MAJOR..":Register(mediatype, key, data, langmask) - mediatype must be string, got "..type(mediatype)) + end + if type(key) ~= "string" then + error(MAJOR..":Register(mediatype, key, data, langmask) - key must be string, got "..type(key)) + end + mediatype = mediatype:lower() + if mediatype == lib.MediaType.FONT and ((langmask and band(langmask, LOCALE_MASK) == 0) or not (langmask or locale_is_western)) then return false end + if not mediaTable[mediatype] then mediaTable[mediatype] = {} end + local mtable = mediaTable[mediatype] + if mtable[key] then return false end + + mtable[key] = data + rebuildMediaList(mediatype) + self.callbacks:Fire("LibSharedMedia_Registered", mediatype, key) + return true +end + +function lib:Fetch(mediatype, key, noDefault) + local mtt = mediaTable[mediatype] + local overridekey = overrideMedia[mediatype] + local result = mtt and ((overridekey and mtt[overridekey] or mtt[key]) or (not noDefault and defaultMedia[mediatype] and mtt[defaultMedia[mediatype]])) or nil + return result ~= "" and result or nil +end + +function lib:IsValid(mediatype, key) + return mediaTable[mediatype] and (not key or mediaTable[mediatype][key]) and true or false +end + +function lib:HashTable(mediatype) + return mediaTable[mediatype] +end + +function lib:List(mediatype) + if not mediaTable[mediatype] then + return nil + end + if not mediaList[mediatype] then + rebuildMediaList(mediatype) + end + return mediaList[mediatype] +end + +function lib:GetGlobal(mediatype) + return overrideMedia[mediatype] +end + +function lib:SetGlobal(mediatype, key) + if not mediaTable[mediatype] then + return false + end + overrideMedia[mediatype] = (key and mediaTable[mediatype][key]) and key or nil + self.callbacks:Fire("LibSharedMedia_SetGlobal", mediatype, overrideMedia[mediatype]) + return true +end + +function lib:GetDefault(mediatype) + return defaultMedia[mediatype] +end + +function lib:SetDefault(mediatype, key) + if mediaTable[mediatype] and mediaTable[mediatype][key] and not defaultMedia[mediatype] then + defaultMedia[mediatype] = key + return true + else + return false + end +end
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Libs/LibSharedMedia-3.0/lib.xml Fri Aug 08 12:35:17 2014 -0300 @@ -0,0 +1,4 @@ +<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ +..\FrameXML\UI.xsd"> + <Script file="LibSharedMedia-3.0.lua" /> +</Ui> \ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Libs/LibStub/LibStub.lua Fri Aug 08 12:35:17 2014 -0300 @@ -0,0 +1,51 @@ +-- $Id: LibStub.lua 76 2007-09-03 01:50:17Z mikk $ +-- LibStub is a simple versioning stub meant for use in Libraries. http://www.wowace.com/wiki/LibStub for more info +-- LibStub is hereby placed in the Public Domain +-- Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke +local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2 -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS! +local LibStub = _G[LIBSTUB_MAJOR] + +-- Check to see is this version of the stub is obsolete +if not LibStub or LibStub.minor < LIBSTUB_MINOR then + LibStub = LibStub or {libs = {}, minors = {} } + _G[LIBSTUB_MAJOR] = LibStub + LibStub.minor = LIBSTUB_MINOR + + -- LibStub:NewLibrary(major, minor) + -- major (string) - the major version of the library + -- minor (string or number ) - the minor version of the library + -- + -- returns nil if a newer or same version of the lib is already present + -- returns empty library object or old library object if upgrade is needed + function LibStub:NewLibrary(major, minor) + assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)") + minor = assert(tonumber(strmatch(minor, "%d+")), "Minor version must either be a number or contain a number.") + + local oldminor = self.minors[major] + if oldminor and oldminor >= minor then return nil end + self.minors[major], self.libs[major] = minor, self.libs[major] or {} + return self.libs[major], oldminor + end + + -- LibStub:GetLibrary(major, [silent]) + -- major (string) - the major version of the library + -- silent (boolean) - if true, library is optional, silently return nil if its not found + -- + -- throws an error if the library can not be found (except silent is set) + -- returns the library object if found + function LibStub:GetLibrary(major, silent) + if not self.libs[major] and not silent then + error(("Cannot find a library instance of %q."):format(tostring(major)), 2) + end + return self.libs[major], self.minors[major] + end + + -- LibStub:IterateLibraries() + -- + -- Returns an iterator for the currently registered libraries + function LibStub:IterateLibraries() + return pairs(self.libs) + end + + setmetatable(LibStub, { __call = LibStub.GetLibrary }) +end
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Libs/LibStub/LibStub.toc Fri Aug 08 12:35:17 2014 -0300 @@ -0,0 +1,13 @@ +## Interface: 40200 +## Title: Lib: LibStub +## Notes: Universal Library Stub +## Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel +## X-Website: http://www.wowace.com/addons/libstub/ +## X-Category: Library +## X-License: Public Domain +## X-Curse-Packaged-Version: r95 +## X-Curse-Project-Name: LibStub +## X-Curse-Project-ID: libstub +## X-Curse-Repository-ID: wow/libstub/mainline + +LibStub.lua
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Libs/LibStub/tests/test.lua Fri Aug 08 12:35:17 2014 -0300 @@ -0,0 +1,41 @@ +debugstack = debug.traceback +strmatch = string.match + +loadfile("../LibStub.lua")() + +local lib, oldMinor = LibStub:NewLibrary("Pants", 1) -- make a new thingy +assert(lib) -- should return the library table +assert(not oldMinor) -- should not return the old minor, since it didn't exist + +-- the following is to create data and then be able to check if the same data exists after the fact +function lib:MyMethod() +end +local MyMethod = lib.MyMethod +lib.MyTable = {} +local MyTable = lib.MyTable + +local newLib, newOldMinor = LibStub:NewLibrary("Pants", 1) -- try to register a library with the same version, should silently fail +assert(not newLib) -- should not return since out of date + +local newLib, newOldMinor = LibStub:NewLibrary("Pants", 0) -- try to register a library with a previous, should silently fail +assert(not newLib) -- should not return since out of date + +local newLib, newOldMinor = LibStub:NewLibrary("Pants", 2) -- register a new version +assert(newLib) -- library table +assert(rawequal(newLib, lib)) -- should be the same reference as the previous +assert(newOldMinor == 1) -- should return the minor version of the previous version + +assert(rawequal(lib.MyMethod, MyMethod)) -- verify that values were saved +assert(rawequal(lib.MyTable, MyTable)) -- verify that values were saved + +local newLib, newOldMinor = LibStub:NewLibrary("Pants", "Blah 3 Blah") -- register a new version with a string minor version (instead of a number) +assert(newLib) -- library table +assert(newOldMinor == 2) -- previous version was 2 + +local newLib, newOldMinor = LibStub:NewLibrary("Pants", "Blah 4 and please ignore 15 Blah") -- register a new version with a string minor version (instead of a number) +assert(newLib) +assert(newOldMinor == 3) -- previous version was 3 (even though it gave a string) + +local newLib, newOldMinor = LibStub:NewLibrary("Pants", 5) -- register a new library, using a normal number instead of a string +assert(newLib) +assert(newOldMinor == 4) -- previous version was 4 (even though it gave a string) \ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Libs/LibStub/tests/test2.lua Fri Aug 08 12:35:17 2014 -0300 @@ -0,0 +1,27 @@ +debugstack = debug.traceback +strmatch = string.match + +loadfile("../LibStub.lua")() + +for major, library in LibStub:IterateLibraries() do + -- check that MyLib doesn't exist yet, by iterating through all the libraries + assert(major ~= "MyLib") +end + +assert(not LibStub:GetLibrary("MyLib", true)) -- check that MyLib doesn't exist yet by direct checking +assert(not pcall(LibStub.GetLibrary, LibStub, "MyLib")) -- don't silently fail, thus it should raise an error. +local lib = LibStub:NewLibrary("MyLib", 1) -- create the lib +assert(lib) -- check it exists +assert(rawequal(LibStub:GetLibrary("MyLib"), lib)) -- verify that :GetLibrary("MyLib") properly equals the lib reference + +assert(LibStub:NewLibrary("MyLib", 2)) -- create a new version + +local count=0 +for major, library in LibStub:IterateLibraries() do + -- check that MyLib exists somewhere in the libraries, by iterating through all the libraries + if major == "MyLib" then -- we found it! + count = count +1 + assert(rawequal(library, lib)) -- verify that the references are equal + end +end +assert(count == 1) -- verify that we actually found it, and only once
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Libs/LibStub/tests/test3.lua Fri Aug 08 12:35:17 2014 -0300 @@ -0,0 +1,14 @@ +debugstack = debug.traceback +strmatch = string.match + +loadfile("../LibStub.lua")() + +local proxy = newproxy() -- non-string + +assert(not pcall(LibStub.NewLibrary, LibStub, proxy, 1)) -- should error, proxy is not a string, it's userdata +local success, ret = pcall(LibStub.GetLibrary, proxy, true) +assert(not success or not ret) -- either error because proxy is not a string or because it's not actually registered. + +assert(not pcall(LibStub.NewLibrary, LibStub, "Something", "No number in here")) -- should error, minor has no string in it. + +assert(not LibStub:GetLibrary("Something", true)) -- shouldn't've created it from the above statement \ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Libs/LibStub/tests/test4.lua Fri Aug 08 12:35:17 2014 -0300 @@ -0,0 +1,41 @@ +debugstack = debug.traceback +strmatch = string.match + +loadfile("../LibStub.lua")() + + +-- Pretend like loaded libstub is old and doesn't have :IterateLibraries +assert(LibStub.minor) +LibStub.minor = LibStub.minor - 0.0001 +LibStub.IterateLibraries = nil + +loadfile("../LibStub.lua")() + +assert(type(LibStub.IterateLibraries)=="function") + + +-- Now pretend that we're the same version -- :IterateLibraries should NOT be re-created +LibStub.IterateLibraries = 123 + +loadfile("../LibStub.lua")() + +assert(LibStub.IterateLibraries == 123) + + +-- Now pretend that a newer version is loaded -- :IterateLibraries should NOT be re-created +LibStub.minor = LibStub.minor + 0.0001 + +loadfile("../LibStub.lua")() + +assert(LibStub.IterateLibraries == 123) + + +-- Again with a huge number +LibStub.minor = LibStub.minor + 1234567890 + +loadfile("../LibStub.lua")() + +assert(LibStub.IterateLibraries == 123) + + +print("OK") \ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Libs/libs.xml Fri Aug 08 12:35:17 2014 -0300 @@ -0,0 +1,17 @@ +<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/..\FrameXML\UI.xsd"> + <Script file="LibStub\LibStub.lua"/> + + <Include file="CallbackHandler-1.0\CallbackHandler-1.0.xml"/> + <Include file="AceAddon-3.0\AceAddon-3.0.xml" /> + <Include file="LibSharedMedia-3.0\lib.xml" /> + <Script file="LibDataBroker-1.1\LibDataBroker-1.1.lua"/> + <Script file="LibDBIcon-1.0\LibDBIcon-1.0.lua"/> + + <Include file="AceDB-3.0\AceDB-3.0.xml"/> + <Include file="AceConsole-3.0\AceConsole-3.0.xml"/> + <Include file="AceGUI-3.0\AceGUI-3.0.xml"/> + <Include file="AceConfig-3.0\AceConfig-3.0.xml"/> + <Include file="AceDBOptions-3.0\AceDBOptions-3.0.xml"/> + <Include file="AceEvent-3.0\AceEvent-3.0.xml" /> + <Include file="AceTimer-3.0\AceTimer-3.0.xml" /> +</Ui> \ No newline at end of file