comparison Libs/LibDBIcon-1.0/LibDBIcon-1.0.lua @ 0:fc346da3afd9

First commit Hot Corners standalone.
author tercio
date Fri, 08 Aug 2014 12:35:17 -0300
parents
children 371e14cd2feb
comparison
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-1:000000000000 0:fc346da3afd9
1 --[[
2 Name: DBIcon-1.0
3 Revision: $Rev: 34 $
4 Author(s): Rabbit (rabbit.magtheridon@gmail.com)
5 Description: Allows addons to register to recieve a lightweight minimap icon as an alternative to more heavy LDB displays.
6 Dependencies: LibStub
7 License: GPL v2 or later.
8 ]]
9
10 --[[
11 Copyright (C) 2008-2011 Rabbit
12
13 This program is free software; you can redistribute it and/or
14 modify it under the terms of the GNU General Public License
15 as published by the Free Software Foundation; either version 2
16 of the License, or (at your option) any later version.
17
18 This program is distributed in the hope that it will be useful,
19 but WITHOUT ANY WARRANTY; without even the implied warranty of
20 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 GNU General Public License for more details.
22
23 You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software
25 Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
26 ]]
27
28 -----------------------------------------------------------------------
29 -- DBIcon-1.0
30 --
31 -- Disclaimer: Most of this code was ripped from Barrel but fixed, streamlined
32 -- and cleaned up a lot so that it no longer sucks.
33 --
34
35 local DBICON10 = "LibDBIcon-1.0"
36 local DBICON10_MINOR = tonumber(("$Rev: 34 $"):match("(%d+)"))
37 if not LibStub then error(DBICON10 .. " requires LibStub.") end
38 local ldb = LibStub("LibDataBroker-1.1", true)
39 if not ldb then error(DBICON10 .. " requires LibDataBroker-1.1.") end
40 local lib = LibStub:NewLibrary(DBICON10, DBICON10_MINOR)
41 if not lib then return end
42
43 lib.disabled = lib.disabled or nil
44 lib.objects = lib.objects or {}
45 lib.callbackRegistered = lib.callbackRegistered or nil
46 lib.callbacks = lib.callbacks or LibStub("CallbackHandler-1.0"):New(lib)
47 lib.notCreated = lib.notCreated or {}
48
49 function lib:IconCallback(event, name, key, value, dataobj)
50 if lib.objects[name] then
51 if key == "icon" then
52 lib.objects[name].icon:SetTexture(value)
53 elseif key == "iconCoords" then
54 lib.objects[name].icon:UpdateCoord()
55 elseif key == "iconR" then
56 local _, g, b = lib.objects[name].icon:GetVertexColor()
57 lib.objects[name].icon:SetVertexColor(value, g, b)
58 elseif key == "iconG" then
59 local r, _, b = lib.objects[name].icon:GetVertexColor()
60 lib.objects[name].icon:SetVertexColor(r, value, b)
61 elseif key == "iconB" then
62 local r, g = lib.objects[name].icon:GetVertexColor()
63 lib.objects[name].icon:SetVertexColor(r, g, value)
64 end
65 end
66 end
67 if not lib.callbackRegistered then
68 ldb.RegisterCallback(lib, "LibDataBroker_AttributeChanged__icon", "IconCallback")
69 ldb.RegisterCallback(lib, "LibDataBroker_AttributeChanged__iconCoords", "IconCallback")
70 ldb.RegisterCallback(lib, "LibDataBroker_AttributeChanged__iconR", "IconCallback")
71 ldb.RegisterCallback(lib, "LibDataBroker_AttributeChanged__iconG", "IconCallback")
72 ldb.RegisterCallback(lib, "LibDataBroker_AttributeChanged__iconB", "IconCallback")
73 lib.callbackRegistered = true
74 end
75
76 -- Tooltip code ripped from StatBlockCore by Funkydude
77 local function getAnchors(frame)
78 local x, y = frame:GetCenter()
79 if not x or not y then return "CENTER" end
80 local hhalf = (x > UIParent:GetWidth()*2/3) and "RIGHT" or (x < UIParent:GetWidth()/3) and "LEFT" or ""
81 local vhalf = (y > UIParent:GetHeight()/2) and "TOP" or "BOTTOM"
82 return vhalf..hhalf, frame, (vhalf == "TOP" and "BOTTOM" or "TOP")..hhalf
83 end
84
85 local function onEnter(self)
86 if self.isMoving then return end
87 local obj = self.dataObject
88 if obj.OnTooltipShow then
89 GameTooltip:SetOwner(self, "ANCHOR_NONE")
90 GameTooltip:SetPoint(getAnchors(self))
91 obj.OnTooltipShow(GameTooltip)
92 GameTooltip:Show()
93 elseif obj.OnEnter then
94 obj.OnEnter(self)
95 end
96 end
97
98 local function onLeave(self)
99 local obj = self.dataObject
100 GameTooltip:Hide()
101 if obj.OnLeave then obj.OnLeave(self) end
102 end
103
104 --------------------------------------------------------------------------------
105
106 local onClick, onMouseUp, onMouseDown, onDragStart, onDragStop, onDragEnd, updatePosition
107
108 do
109 local minimapShapes = {
110 ["ROUND"] = {true, true, true, true},
111 ["SQUARE"] = {false, false, false, false},
112 ["CORNER-TOPLEFT"] = {false, false, false, true},
113 ["CORNER-TOPRIGHT"] = {false, false, true, false},
114 ["CORNER-BOTTOMLEFT"] = {false, true, false, false},
115 ["CORNER-BOTTOMRIGHT"] = {true, false, false, false},
116 ["SIDE-LEFT"] = {false, true, false, true},
117 ["SIDE-RIGHT"] = {true, false, true, false},
118 ["SIDE-TOP"] = {false, false, true, true},
119 ["SIDE-BOTTOM"] = {true, true, false, false},
120 ["TRICORNER-TOPLEFT"] = {false, true, true, true},
121 ["TRICORNER-TOPRIGHT"] = {true, false, true, true},
122 ["TRICORNER-BOTTOMLEFT"] = {true, true, false, true},
123 ["TRICORNER-BOTTOMRIGHT"] = {true, true, true, false},
124 }
125
126 function updatePosition(button)
127 local angle = math.rad(button.db and button.db.minimapPos or button.minimapPos or 225)
128 local x, y, q = math.cos(angle), math.sin(angle), 1
129 if x < 0 then q = q + 1 end
130 if y > 0 then q = q + 2 end
131 local minimapShape = GetMinimapShape and GetMinimapShape() or "ROUND"
132 local quadTable = minimapShapes[minimapShape]
133 if quadTable[q] then
134 x, y = x*80, y*80
135 else
136 local diagRadius = 103.13708498985 --math.sqrt(2*(80)^2)-10
137 x = math.max(-80, math.min(x*diagRadius, 80))
138 y = math.max(-80, math.min(y*diagRadius, 80))
139 end
140 button:SetPoint("CENTER", Minimap, "CENTER", x, y)
141 end
142 end
143
144 function onClick(self, b) if self.dataObject.OnClick then self.dataObject.OnClick(self, b) end end
145 function onMouseDown(self) self.isMouseDown = true; self.icon:UpdateCoord() end
146 function onMouseUp(self) self.isMouseDown = false; self.icon:UpdateCoord() end
147
148 do
149 local function onUpdate(self)
150 local mx, my = Minimap:GetCenter()
151 local px, py = GetCursorPosition()
152 local scale = Minimap:GetEffectiveScale()
153 px, py = px / scale, py / scale
154 if self.db then
155 self.db.minimapPos = math.deg(math.atan2(py - my, px - mx)) % 360
156 else
157 self.minimapPos = math.deg(math.atan2(py - my, px - mx)) % 360
158 end
159 updatePosition(self)
160 end
161
162 function onDragStart(self)
163 self:LockHighlight()
164 self.isMouseDown = true
165 self.icon:UpdateCoord()
166 self:SetScript("OnUpdate", onUpdate)
167 self.isMoving = true
168 GameTooltip:Hide()
169 end
170 end
171
172 function onDragStop(self)
173 self:SetScript("OnUpdate", nil)
174 self.isMouseDown = false
175 self.icon:UpdateCoord()
176 self:UnlockHighlight()
177 self.isMoving = nil
178 end
179
180 local defaultCoords = {0, 1, 0, 1}
181 local function updateCoord(self)
182 local coords = self:GetParent().dataObject.iconCoords or defaultCoords
183 local deltaX, deltaY = 0, 0
184 if not self:GetParent().isMouseDown then
185 deltaX = (coords[2] - coords[1]) * 0.05
186 deltaY = (coords[4] - coords[3]) * 0.05
187 end
188 self:SetTexCoord(coords[1] + deltaX, coords[2] - deltaX, coords[3] + deltaY, coords[4] - deltaY)
189 end
190
191 local function createButton(name, object, db)
192 local button = CreateFrame("Button", "LibDBIcon10_"..name, Minimap)
193 button.dataObject = object
194 button.db = db
195 button:SetFrameStrata("MEDIUM")
196 button:SetSize(31, 31)
197 button:SetFrameLevel(8)
198 button:RegisterForClicks("anyUp")
199 button:RegisterForDrag("LeftButton")
200 button:SetHighlightTexture("Interface\\Minimap\\UI-Minimap-ZoomButton-Highlight")
201 local overlay = button:CreateTexture(nil, "OVERLAY")
202 overlay:SetSize(53, 53)
203 overlay:SetTexture("Interface\\Minimap\\MiniMap-TrackingBorder")
204 overlay:SetPoint("TOPLEFT")
205 local background = button:CreateTexture(nil, "BACKGROUND")
206 background:SetSize(20, 20)
207 background:SetTexture("Interface\\Minimap\\UI-Minimap-Background")
208 background:SetPoint("TOPLEFT", 7, -5)
209 local icon = button:CreateTexture(nil, "ARTWORK")
210 icon:SetSize(17, 17)
211 icon:SetTexture(object.icon)
212 icon:SetPoint("TOPLEFT", 7, -6)
213 button.icon = icon
214 button.isMouseDown = false
215
216 local r, g, b = icon:GetVertexColor()
217 icon:SetVertexColor(object.iconR or r, object.iconG or g, object.iconB or b)
218
219 icon.UpdateCoord = updateCoord
220 icon:UpdateCoord()
221
222 button:SetScript("OnEnter", onEnter)
223 button:SetScript("OnLeave", onLeave)
224 button:SetScript("OnClick", onClick)
225 if not db or not db.lock then
226 button:SetScript("OnDragStart", onDragStart)
227 button:SetScript("OnDragStop", onDragStop)
228 end
229 button:SetScript("OnMouseDown", onMouseDown)
230 button:SetScript("OnMouseUp", onMouseUp)
231
232 lib.objects[name] = button
233
234 if lib.loggedIn then
235 updatePosition(button)
236 if not db or not db.hide then button:Show()
237 else button:Hide() end
238 end
239 lib.callbacks:Fire("LibDBIcon_IconCreated", button, name) -- Fire 'Icon Created' callback
240 end
241
242 -- We could use a metatable.__index on lib.objects, but then we'd create
243 -- the icons when checking things like :IsRegistered, which is not necessary.
244 local function check(name)
245 if lib.notCreated[name] then
246 createButton(name, lib.notCreated[name][1], lib.notCreated[name][2])
247 lib.notCreated[name] = nil
248 end
249 end
250
251 lib.loggedIn = lib.loggedIn or false
252 -- Wait a bit with the initial positioning to let any GetMinimapShape addons
253 -- load up.
254 if not lib.loggedIn then
255 local f = CreateFrame("Frame")
256 f:SetScript("OnEvent", function()
257 for _, object in pairs(lib.objects) do
258 updatePosition(object)
259 if not lib.disabled and (not object.db or not object.db.hide) then object:Show()
260 else object:Hide() end
261 end
262 lib.loggedIn = true
263 f:SetScript("OnEvent", nil)
264 f = nil
265 end)
266 f:RegisterEvent("PLAYER_LOGIN")
267 end
268
269 local function getDatabase(name)
270 return lib.notCreated[name] and lib.notCreated[name][2] or lib.objects[name].db
271 end
272
273 function lib:Register(name, object, db)
274 if not object.icon then error("Can't register LDB objects without icons set!") end
275 if lib.objects[name] or lib.notCreated[name] then error("Already registered, nubcake.") end
276 if not lib.disabled and (not db or not db.hide) then
277 createButton(name, object, db)
278 else
279 lib.notCreated[name] = {object, db}
280 end
281 end
282
283 function lib:Lock(name)
284 if not lib:IsRegistered(name) then return end
285 if lib.objects[name] then
286 lib.objects[name]:SetScript("OnDragStart", nil)
287 lib.objects[name]:SetScript("OnDragStop", nil)
288 end
289 local db = getDatabase(name)
290 if db then db.lock = true end
291 end
292
293 function lib:Unlock(name)
294 if not lib:IsRegistered(name) then return end
295 if lib.objects[name] then
296 lib.objects[name]:SetScript("OnDragStart", onDragStart)
297 lib.objects[name]:SetScript("OnDragStop", onDragStop)
298 end
299 local db = getDatabase(name)
300 if db then db.lock = nil end
301 end
302
303 function lib:Hide(name)
304 if not lib.objects[name] then return end
305 lib.objects[name]:Hide()
306 end
307 function lib:Show(name)
308 if lib.disabled then return end
309 check(name)
310 lib.objects[name]:Show()
311 updatePosition(lib.objects[name])
312 end
313 function lib:IsRegistered(name)
314 return (lib.objects[name] or lib.notCreated[name]) and true or false
315 end
316 function lib:Refresh(name, db)
317 if lib.disabled then return end
318 check(name)
319 local button = lib.objects[name]
320 if db then button.db = db end
321 updatePosition(button)
322 if not button.db or not button.db.hide then
323 button:Show()
324 else
325 button:Hide()
326 end
327 if not button.db or not button.db.lock then
328 button:SetScript("OnDragStart", onDragStart)
329 button:SetScript("OnDragStop", onDragStop)
330 else
331 button:SetScript("OnDragStart", nil)
332 button:SetScript("OnDragStop", nil)
333 end
334 end
335 function lib:GetMinimapButton(name)
336 return lib.objects[name]
337 end
338
339 function lib:EnableLibrary()
340 lib.disabled = nil
341 for name, object in pairs(lib.objects) do
342 if not object.db or not object.db.hide then
343 object:Show()
344 updatePosition(object)
345 end
346 end
347 for name, data in pairs(lib.notCreated) do
348 if not data.db or not data.db.hide then
349 createButton(name, data[1], data[2])
350 lib.notCreated[name] = nil
351 end
352 end
353 end
354
355 function lib:DisableLibrary()
356 lib.disabled = true
357 for name, object in pairs(lib.objects) do
358 object:Hide()
359 end
360 end
361