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1 --[[
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2 Name: DBIcon-1.0
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3 Revision: $Rev: 56 $
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4 Author(s): Rabbit (rabbit.magtheridon@gmail.com)
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5 Description: Allows addons to register to recieve a lightweight minimap icon as an alternative to more heavy LDB displays.
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6 Dependencies: LibStub
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7 License: GPL v2 or later.
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8 ]]
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9
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10 --[[
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11 Copyright (C) 2008-2011 Rabbit
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12
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13 This program is free software; you can redistribute it and/or
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14 modify it under the terms of the GNU General Public License
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15 as published by the Free Software Foundation; either version 2
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16 of the License, or (at your option) any later version.
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17
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18 This program is distributed in the hope that it will be useful,
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19 but WITHOUT ANY WARRANTY; without even the implied warranty of
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20 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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21 GNU General Public License for more details.
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22
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23 You should have received a copy of the GNU General Public License
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24 along with this program; if not, write to the Free Software
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25 Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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26 ]]
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27
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28 -----------------------------------------------------------------------
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29 -- DBIcon-1.0
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30 --
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31 -- Disclaimer: Most of this code was ripped from Barrel but fixed, streamlined
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32 -- and cleaned up a lot so that it no longer sucks.
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33 --
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34
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35 local DBICON10 = "LibDBIcon-1.0"
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36 local DBICON10_MINOR = tonumber(("$Rev: 56 $"):match("(%d+)"))
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37 if not LibStub then error(DBICON10 .. " requires LibStub.") end
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38 local ldb = LibStub("LibDataBroker-1.1", true)
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39 if not ldb then error(DBICON10 .. " requires LibDataBroker-1.1.") end
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40 local lib = LibStub:NewLibrary(DBICON10, DBICON10_MINOR)
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41 if not lib then return end
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42
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43 lib.disabled = lib.disabled or nil
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44 lib.objects = lib.objects or {}
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45 lib.callbackRegistered = lib.callbackRegistered or nil
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46 lib.callbacks = lib.callbacks or LibStub("CallbackHandler-1.0"):New(lib)
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47 lib.notCreated = lib.notCreated or {}
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48
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49 function lib:IconCallback(event, name, key, value, dataobj)
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50 if lib.objects[name] then
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51 if key == "icon" then
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52 lib.objects[name].icon:SetTexture(value)
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53 elseif key == "iconCoords" then
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54 lib.objects[name].icon:UpdateCoord()
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55 elseif key == "iconR" then
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56 local _, g, b = lib.objects[name].icon:GetVertexColor()
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57 lib.objects[name].icon:SetVertexColor(value, g, b)
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58 elseif key == "iconG" then
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59 local r, _, b = lib.objects[name].icon:GetVertexColor()
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60 lib.objects[name].icon:SetVertexColor(r, value, b)
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61 elseif key == "iconB" then
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62 local r, g = lib.objects[name].icon:GetVertexColor()
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63 lib.objects[name].icon:SetVertexColor(r, g, value)
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64 end
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65 end
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66 end
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67 if not lib.callbackRegistered then
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68 ldb.RegisterCallback(lib, "LibDataBroker_AttributeChanged__icon", "IconCallback")
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69 ldb.RegisterCallback(lib, "LibDataBroker_AttributeChanged__iconCoords", "IconCallback")
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70 ldb.RegisterCallback(lib, "LibDataBroker_AttributeChanged__iconR", "IconCallback")
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71 ldb.RegisterCallback(lib, "LibDataBroker_AttributeChanged__iconG", "IconCallback")
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72 ldb.RegisterCallback(lib, "LibDataBroker_AttributeChanged__iconB", "IconCallback")
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73 lib.callbackRegistered = true
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74 end
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75
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76 -- Tooltip code ripped from StatBlockCore by Funkydude
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77 local function getAnchors(frame)
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78 local x, y = frame:GetCenter()
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79 if not x or not y then return "CENTER" end
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80 local hhalf = (x > UIParent:GetWidth()*2/3) and "RIGHT" or (x < UIParent:GetWidth()/3) and "LEFT" or ""
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81 local vhalf = (y > UIParent:GetHeight()/2) and "TOP" or "BOTTOM"
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82 return vhalf..hhalf, frame, (vhalf == "TOP" and "BOTTOM" or "TOP")..hhalf
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83 end
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84
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85 local function onEnter(self)
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86 if self.isMoving then return end
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87 local obj = self.dataObject
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88 if obj.OnTooltipShow then
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89 GameTooltip:SetOwner(self, "ANCHOR_NONE")
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90 GameTooltip:SetPoint(getAnchors(self))
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91 obj.OnTooltipShow(GameTooltip)
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92 GameTooltip:Show()
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93 elseif obj.OnEnter then
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94 obj.OnEnter(self)
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95 end
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96 end
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97
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98 local function onLeave(self)
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99 local obj = self.dataObject
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100 GameTooltip:Hide()
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101 if obj.OnLeave then obj.OnLeave(self) end
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102 end
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103
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104 --------------------------------------------------------------------------------
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105
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106 local onClick, onMouseUp, onMouseDown, onDragStart, onDragStop, onDragEnd, updatePosition
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107
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108 do
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109 local minimapShapes = {
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110 ["ROUND"] = {true, true, true, true},
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111 ["SQUARE"] = {false, false, false, false},
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112 ["CORNER-TOPLEFT"] = {false, false, false, true},
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113 ["CORNER-TOPRIGHT"] = {false, false, true, false},
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114 ["CORNER-BOTTOMLEFT"] = {false, true, false, false},
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115 ["CORNER-BOTTOMRIGHT"] = {true, false, false, false},
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116 ["SIDE-LEFT"] = {false, true, false, true},
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117 ["SIDE-RIGHT"] = {true, false, true, false},
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118 ["SIDE-TOP"] = {false, false, true, true},
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119 ["SIDE-BOTTOM"] = {true, true, false, false},
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120 ["TRICORNER-TOPLEFT"] = {false, true, true, true},
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121 ["TRICORNER-TOPRIGHT"] = {true, false, true, true},
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122 ["TRICORNER-BOTTOMLEFT"] = {true, true, false, true},
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123 ["TRICORNER-BOTTOMRIGHT"] = {true, true, true, false},
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124 }
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125
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126 function updatePosition(button)
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127 local angle = math.rad(button.db and button.db.minimapPos or button.minimapPos or 225)
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128 local x, y, q = math.cos(angle), math.sin(angle), 1
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129 if x < 0 then q = q + 1 end
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130 if y > 0 then q = q + 2 end
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131 local minimapShape = GetMinimapShape and GetMinimapShape() or "ROUND"
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132 local quadTable = minimapShapes[minimapShape]
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133 if quadTable[q] then
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134 x, y = x*80, y*80
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135 else
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136 local diagRadius = 103.13708498985 --math.sqrt(2*(80)^2)-10
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137 x = math.max(-80, math.min(x*diagRadius, 80))
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138 y = math.max(-80, math.min(y*diagRadius, 80))
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139 end
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140 button:SetPoint("CENTER", Minimap, "CENTER", x, y)
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141 end
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142 end
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143
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144 function onClick(self, b) if self.dataObject.OnClick then self.dataObject.OnClick(self, b) end end
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145 function onMouseDown(self) self.isMouseDown = true; self.icon:UpdateCoord() end
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146 function onMouseUp(self) self.isMouseDown = false; self.icon:UpdateCoord() end
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147
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148 do
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149 local function onUpdate(self)
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150 local mx, my = Minimap:GetCenter()
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151 local px, py = GetCursorPosition()
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152 local scale = Minimap:GetEffectiveScale()
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153 px, py = px / scale, py / scale
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154 if self.db then
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155 self.db.minimapPos = math.deg(math.atan2(py - my, px - mx)) % 360
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156 else
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157 self.minimapPos = math.deg(math.atan2(py - my, px - mx)) % 360
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158 end
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159 updatePosition(self)
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160 end
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161
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162 function onDragStart(self)
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163 self:LockHighlight()
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164 self.isMouseDown = true
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165 self.icon:UpdateCoord()
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166 self:SetScript("OnUpdate", onUpdate)
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167 self.isMoving = true
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168 GameTooltip:Hide()
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169 end
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170 end
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171
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172 function onDragStop(self)
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173 self:SetScript("OnUpdate", nil)
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174 self.isMouseDown = false
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175 self.icon:UpdateCoord()
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176 self:UnlockHighlight()
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177 self.isMoving = nil
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178 end
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179
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180 local defaultCoords = {0, 1, 0, 1}
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181 local function updateCoord(self)
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182 local coords = self:GetParent().dataObject.iconCoords or defaultCoords
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183 local deltaX, deltaY = 0, 0
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184 if not self:GetParent().isMouseDown then
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185 deltaX = (coords[2] - coords[1]) * 0.05
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186 deltaY = (coords[4] - coords[3]) * 0.05
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187 end
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188 self:SetTexCoord(coords[1] + deltaX, coords[2] - deltaX, coords[3] + deltaY, coords[4] - deltaY)
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189 end
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190
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191 local function createButton(name, object, db)
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192 local button = CreateFrame("Button", "LibDBIcon10_"..name, Minimap)
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193 button.dataObject = object
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194 button.db = db
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195 button:SetFrameStrata("MEDIUM")
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196 button:SetSize(31, 31)
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197 button:SetFrameLevel(8)
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198 button:RegisterForClicks("anyUp")
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199 button:RegisterForDrag("LeftButton")
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200 button:SetHighlightTexture("Interface\\Minimap\\UI-Minimap-ZoomButton-Highlight")
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201 local overlay = button:CreateTexture(nil, "OVERLAY")
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202 overlay:SetSize(53, 53)
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203 overlay:SetTexture("Interface\\Minimap\\MiniMap-TrackingBorder")
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204 overlay:SetPoint("TOPLEFT")
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205 local background = button:CreateTexture(nil, "BACKGROUND")
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206 background:SetSize(20, 20)
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207 background:SetTexture("Interface\\Minimap\\UI-Minimap-Background")
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208 background:SetPoint("TOPLEFT", 7, -5)
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209 local icon = button:CreateTexture(nil, "ARTWORK")
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210 icon:SetSize(17, 17)
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211 icon:SetTexture(object.icon)
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212 icon:SetPoint("TOPLEFT", 7, -6)
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213 button.icon = icon
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214 button.isMouseDown = false
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215
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216 local r, g, b = icon:GetVertexColor()
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217 icon:SetVertexColor(object.iconR or r, object.iconG or g, object.iconB or b)
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218
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219 icon.UpdateCoord = updateCoord
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220 icon:UpdateCoord()
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221
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222 button:SetScript("OnEnter", onEnter)
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223 button:SetScript("OnLeave", onLeave)
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224 button:SetScript("OnClick", onClick)
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225 if not db or not db.lock then
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226 button:SetScript("OnDragStart", onDragStart)
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227 button:SetScript("OnDragStop", onDragStop)
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228 end
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229 button:SetScript("OnMouseDown", onMouseDown)
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230 button:SetScript("OnMouseUp", onMouseUp)
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231
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232 lib.objects[name] = button
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233
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234 if lib.loggedIn then
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235 updatePosition(button)
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236 if not db or not db.hide then button:Show()
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237 else button:Hide() end
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238 end
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239 lib.callbacks:Fire("LibDBIcon_IconCreated", button, name) -- Fire 'Icon Created' callback
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240 end
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241
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242 -- We could use a metatable.__index on lib.objects, but then we'd create
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243 -- the icons when checking things like :IsRegistered, which is not necessary.
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244 local function check(name)
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245 if lib.notCreated[name] then
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246 createButton(name, lib.notCreated[name][1], lib.notCreated[name][2])
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247 lib.notCreated[name] = nil
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248 end
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249 end
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250
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251 lib.loggedIn = lib.loggedIn or false
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252 -- Wait a bit with the initial positioning to let any GetMinimapShape addons
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253 -- load up.
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254 if not lib.loggedIn then
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255 local f = CreateFrame("Frame")
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256 f:SetScript("OnEvent", function()
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257 for _, object in pairs(lib.objects) do
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258 updatePosition(object)
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259 if not lib.disabled and (not object.db or not object.db.hide) then object:Show()
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260 else object:Hide() end
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261 end
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262 lib.loggedIn = true
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263 f:SetScript("OnEvent", nil)
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264 f = nil
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265 end)
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266 f:RegisterEvent("PLAYER_LOGIN")
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267 end
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268
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269 local function getDatabase(name)
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270 return lib.notCreated[name] and lib.notCreated[name][2] or lib.objects[name].db
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271 end
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272
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273 function lib:Register(name, object, db)
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274 if not object.icon then error("Can't register LDB objects without icons set!") end
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275 if lib.objects[name] or lib.notCreated[name] then error("Already registered, nubcake.") end
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276 if not lib.disabled and (not db or not db.hide) then
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277 createButton(name, object, db)
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278 else
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279 lib.notCreated[name] = {object, db}
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280 end
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281 end
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282
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283 function lib:Lock(name)
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284 if not lib:IsRegistered(name) then return end
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285 if lib.objects[name] then
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286 lib.objects[name]:SetScript("OnDragStart", nil)
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287 lib.objects[name]:SetScript("OnDragStop", nil)
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288 end
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289 local db = getDatabase(name)
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290 if db then db.lock = true end
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291 end
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292
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293 function lib:Unlock(name)
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294 if not lib:IsRegistered(name) then return end
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295 if lib.objects[name] then
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296 lib.objects[name]:SetScript("OnDragStart", onDragStart)
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297 lib.objects[name]:SetScript("OnDragStop", onDragStop)
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298 end
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299 local db = getDatabase(name)
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300 if db then db.lock = nil end
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301 end
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302
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303 function lib:Hide(name)
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304 if not lib.objects[name] then return end
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305 lib.objects[name]:Hide()
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306 end
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307 function lib:Show(name)
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308 if lib.disabled then return end
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309 check(name)
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310 lib.objects[name]:Show()
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311 updatePosition(lib.objects[name])
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312 end
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313 function lib:IsRegistered(name)
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314 return (lib.objects[name] or lib.notCreated[name]) and true or false
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315 end
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316 function lib:Refresh(name, db)
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317 if lib.disabled then return end
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318 check(name)
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319 local button = lib.objects[name]
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320 if db then button.db = db end
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321 updatePosition(button)
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322 if not button.db or not button.db.hide then
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323 button:Show()
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324 else
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325 button:Hide()
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326 end
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327 if not button.db or not button.db.lock then
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328 button:SetScript("OnDragStart", onDragStart)
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329 button:SetScript("OnDragStop", onDragStop)
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330 else
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331 button:SetScript("OnDragStart", nil)
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332 button:SetScript("OnDragStop", nil)
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333 end
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334 end
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335 function lib:GetMinimapButton(name)
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336 return lib.objects[name]
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337 end
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338
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339 function lib:EnableLibrary()
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340 lib.disabled = nil
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341 for name, object in pairs(lib.objects) do
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342 if not object.db or not object.db.hide then
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343 object:Show()
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344 updatePosition(object)
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345 end
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346 end
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347 for name, data in pairs(lib.notCreated) do
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348 if not data.db or not data.db.hide then
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349 createButton(name, data[1], data[2])
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350 lib.notCreated[name] = nil
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351 end
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352 end
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353 end
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354
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355 function lib:DisableLibrary()
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356 lib.disabled = true
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357 for name, object in pairs(lib.objects) do
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358 object:Hide()
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359 end
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360 end
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361
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