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1 --[[-----------------------------------------------------------------------------
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2 ScrollFrame Container
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3 Plain container that scrolls its content and doesn't grow in height.
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4 -------------------------------------------------------------------------------]]
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5 local Type, Version = "ScrollFrame", 24
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6 local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
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7 if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
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8
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9 local IsLegion = select(4, GetBuildInfo()) >= 70000
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10
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11 -- Lua APIs
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12 local pairs, assert, type = pairs, assert, type
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13 local min, max, floor, abs = math.min, math.max, math.floor, math.abs
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14
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15 -- WoW APIs
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16 local CreateFrame, UIParent = CreateFrame, UIParent
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17
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18 --[[-----------------------------------------------------------------------------
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19 Support functions
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20 -------------------------------------------------------------------------------]]
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21 local function FixScrollOnUpdate(frame)
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22 frame:SetScript("OnUpdate", nil)
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23 frame.obj:FixScroll()
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24 end
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25
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26 --[[-----------------------------------------------------------------------------
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27 Scripts
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28 -------------------------------------------------------------------------------]]
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29 local function ScrollFrame_OnMouseWheel(frame, value)
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30 frame.obj:MoveScroll(value)
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31 end
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32
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33 local function ScrollFrame_OnSizeChanged(frame)
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34 frame:SetScript("OnUpdate", FixScrollOnUpdate)
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35 end
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36
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37 local function ScrollBar_OnScrollValueChanged(frame, value)
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38 frame.obj:SetScroll(value)
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39 end
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40
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41 --[[-----------------------------------------------------------------------------
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42 Methods
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43 -------------------------------------------------------------------------------]]
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44 local methods = {
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45 ["OnAcquire"] = function(self)
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46 self:SetScroll(0)
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47 self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate)
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48 end,
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49
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50 ["OnRelease"] = function(self)
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51 self.status = nil
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52 for k in pairs(self.localstatus) do
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53 self.localstatus[k] = nil
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54 end
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55 self.scrollframe:SetPoint("BOTTOMRIGHT")
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56 self.scrollbar:Hide()
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57 self.scrollBarShown = nil
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58 self.content.height, self.content.width = nil, nil
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59 end,
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60
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61 ["SetScroll"] = function(self, value)
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62 local status = self.status or self.localstatus
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63 local viewheight = self.scrollframe:GetHeight()
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64 local height = self.content:GetHeight()
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65 local offset
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66
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67 if viewheight > height then
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68 offset = 0
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69 else
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70 offset = floor((height - viewheight) / 1000.0 * value)
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71 end
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72 self.content:ClearAllPoints()
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73 self.content:SetPoint("TOPLEFT", 0, offset)
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74 self.content:SetPoint("TOPRIGHT", 0, offset)
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75 status.offset = offset
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76 status.scrollvalue = value
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77 end,
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78
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79 ["MoveScroll"] = function(self, value)
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80 local status = self.status or self.localstatus
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81 local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
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82
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83 if self.scrollBarShown then
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84 local diff = height - viewheight
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85 local delta = 1
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86 if value < 0 then
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87 delta = -1
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88 end
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89 self.scrollbar:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
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90 end
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91 end,
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92
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93 ["FixScroll"] = function(self)
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94 if self.updateLock then return end
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95 self.updateLock = true
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96 local status = self.status or self.localstatus
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97 local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
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98 local offset = status.offset or 0
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99 local curvalue = self.scrollbar:GetValue()
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100 -- Give us a margin of error of 2 pixels to stop some conditions that i would blame on floating point inaccuracys
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101 -- No-one is going to miss 2 pixels at the bottom of the frame, anyhow!
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102 if viewheight < height + 2 then
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103 if self.scrollBarShown then
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104 self.scrollBarShown = nil
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105 self.scrollbar:Hide()
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106 self.scrollbar:SetValue(0)
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107 self.scrollframe:SetPoint("BOTTOMRIGHT")
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108 self:DoLayout()
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109 end
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110 else
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111 if not self.scrollBarShown then
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112 self.scrollBarShown = true
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113 self.scrollbar:Show()
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114 self.scrollframe:SetPoint("BOTTOMRIGHT", -20, 0)
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115 self:DoLayout()
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116 end
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117 local value = (offset / (viewheight - height) * 1000)
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118 if value > 1000 then value = 1000 end
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119 self.scrollbar:SetValue(value)
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120 self:SetScroll(value)
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121 if value < 1000 then
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122 self.content:ClearAllPoints()
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123 self.content:SetPoint("TOPLEFT", 0, offset)
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124 self.content:SetPoint("TOPRIGHT", 0, offset)
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125 status.offset = offset
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126 end
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127 end
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128 self.updateLock = nil
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129 end,
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130
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131 ["LayoutFinished"] = function(self, width, height)
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132 self.content:SetHeight(height or 0 + 20)
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133 self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate)
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134 end,
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135
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136 ["SetStatusTable"] = function(self, status)
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137 assert(type(status) == "table")
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138 self.status = status
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139 if not status.scrollvalue then
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140 status.scrollvalue = 0
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141 end
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142 end,
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143
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144 ["OnWidthSet"] = function(self, width)
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145 local content = self.content
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146 content.width = width
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147 end,
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148
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149 ["OnHeightSet"] = function(self, height)
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150 local content = self.content
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151 content.height = height
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152 end
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153 }
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154 --[[-----------------------------------------------------------------------------
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155 Constructor
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156 -------------------------------------------------------------------------------]]
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157 local function Constructor()
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158 local frame = CreateFrame("Frame", nil, UIParent)
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159 local num = AceGUI:GetNextWidgetNum(Type)
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160
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161 local scrollframe = CreateFrame("ScrollFrame", nil, frame)
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162 scrollframe:SetPoint("TOPLEFT")
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163 scrollframe:SetPoint("BOTTOMRIGHT")
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164 scrollframe:EnableMouseWheel(true)
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165 scrollframe:SetScript("OnMouseWheel", ScrollFrame_OnMouseWheel)
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166 scrollframe:SetScript("OnSizeChanged", ScrollFrame_OnSizeChanged)
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167
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168 local scrollbar = CreateFrame("Slider", ("AceConfigDialogScrollFrame%dScrollBar"):format(num), scrollframe, "UIPanelScrollBarTemplate")
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169 scrollbar:SetPoint("TOPLEFT", scrollframe, "TOPRIGHT", 4, -16)
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170 scrollbar:SetPoint("BOTTOMLEFT", scrollframe, "BOTTOMRIGHT", 4, 16)
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171 scrollbar:SetMinMaxValues(0, 1000)
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172 scrollbar:SetValueStep(1)
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173 scrollbar:SetValue(0)
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174 scrollbar:SetWidth(16)
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175 scrollbar:Hide()
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176 -- set the script as the last step, so it doesn't fire yet
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177 scrollbar:SetScript("OnValueChanged", ScrollBar_OnScrollValueChanged)
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178
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179 local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
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180 scrollbg:SetAllPoints(scrollbar)
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181 if IsLegion then
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182 scrollbg:SetColorTexture(0, 0, 0, 0.4)
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183 else
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184 scrollbg:SetTexture(0, 0, 0, 0.4)
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185 end
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186
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187 --Container Support
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188 local content = CreateFrame("Frame", nil, scrollframe)
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189 content:SetPoint("TOPLEFT")
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190 content:SetPoint("TOPRIGHT")
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191 content:SetHeight(400)
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192 scrollframe:SetScrollChild(content)
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193
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194 local widget = {
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195 localstatus = { scrollvalue = 0 },
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196 scrollframe = scrollframe,
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197 scrollbar = scrollbar,
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198 content = content,
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199 frame = frame,
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200 type = Type
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201 }
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202 for method, func in pairs(methods) do
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203 widget[method] = func
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204 end
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205 scrollframe.obj, scrollbar.obj = widget, widget
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206
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207 return AceGUI:RegisterAsContainer(widget)
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208 end
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209
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210 AceGUI:RegisterWidgetType(Type, Constructor, Version)
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