Mercurial > wow > hansgar_and_franzok_assist
changeset 26:e16b1fc13935
- framework update.
| author | Tercio |
|---|---|
| date | Fri, 16 Oct 2015 14:46:27 -0300 |
| parents | 6bb668a41455 |
| children | f9601754ab46 |
| files | Hansgar_And_Franzok_Assist.lua Libs/DF/cooltip.lua Libs/DF/fw.lua Libs/DF/panel.lua |
| diffstat | 4 files changed, 72 insertions(+), 200 deletions(-) [+] |
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--- a/Hansgar_And_Franzok_Assist.lua Thu Oct 08 11:52:43 2015 -0300 +++ b/Hansgar_And_Franzok_Assist.lua Fri Oct 16 14:46:27 2015 -0300 @@ -19,7 +19,7 @@ --local f = CreateFrame ("frame", "Hansgar_And_Franzok_Assist", UIParent) local f = DF:Create1PxPanel (_, 155, 166, "Hans & Franz", "Hansgar_And_Franzok_Assist", nil, "top", true) f:SetFrameStrata ("DIALOG") -f.version = "v0.15h" +f.version = "v0.15g" f.Close:SetScript ("OnClick", function (self) if (f.StampersPhase) then
--- a/Libs/DF/cooltip.lua Thu Oct 08 11:52:43 2015 -0300 +++ b/Libs/DF/cooltip.lua Fri Oct 16 14:46:27 2015 -0300 @@ -188,8 +188,8 @@ CoolTip.frame1 = frame1 CoolTip.frame2 = frame2 - DF:Fade (frame1, 0) - DF:Fade (frame2, 0) + DF:FadeFrame (frame1, 0) + DF:FadeFrame (frame2, 0) --> button containers frame1.Lines = {} @@ -261,10 +261,10 @@ CoolTip.mouseOver = true CoolTip.had_interaction = true self:SetScript ("OnUpdate", nil) - DF:Fade (self, 0) + DF:FadeFrame (self, 0) --rever if (CoolTip.sub_menus) then - DF:Fade (frame2, 0) + DF:FadeFrame (frame2, 0) end end end) @@ -278,8 +278,8 @@ CoolTip.mouseOver = true CoolTip.had_interaction = true self:SetScript ("OnUpdate", nil) - DF:Fade (self, 0) - DF:Fade (frame1, 0) + DF:FadeFrame (self, 0) + DF:FadeFrame (frame1, 0) end end) @@ -287,11 +287,11 @@ elapsedTime = elapsedTime+elapsed if (elapsedTime > 0.7) then if (not CoolTip.active and not CoolTip.buttonClicked and self == CoolTip.Host) then - DF:Fade (self, 1) - DF:Fade (frame2, 1) + DF:FadeFrame (self, 1) + DF:FadeFrame (frame2, 1) elseif (not CoolTip.active) then - DF:Fade (self, 1) - DF:Fade (frame2, 1) + DF:FadeFrame (self, 1) + DF:FadeFrame (frame2, 1) end self:SetScript ("OnUpdate", nil) frame2:SetScript ("OnUpdate", nil) @@ -317,11 +317,11 @@ elapsedTime = elapsedTime+elapsed if (elapsedTime > 0.7) then if (not CoolTip.active and not CoolTip.buttonClicked and self == CoolTip.Host) then - DF:Fade (self, 1) - DF:Fade (frame2, 1) + DF:FadeFrame (self, 1) + DF:FadeFrame (frame2, 1) elseif (not CoolTip.active) then - DF:Fade (self, 1) - DF:Fade (frame2, 1) + DF:FadeFrame (self, 1) + DF:FadeFrame (frame2, 1) end self:SetScript ("OnUpdate", nil) frame1:SetScript ("OnUpdate", nil) @@ -386,12 +386,12 @@ elapsedTime = elapsedTime+elapsed if (elapsedTime > 0.7) then if (not CoolTip.active and not CoolTip.buttonClicked) then - DF:Fade (frame1, 1) - DF:Fade (frame2, 1) + DF:FadeFrame (frame1, 1) + DF:FadeFrame (frame2, 1) elseif (not CoolTip.active) then - DF:Fade (frame1, 1) - DF:Fade (frame2, 1) + DF:FadeFrame (frame1, 1) + DF:FadeFrame (frame2, 1) end frame1:SetScript ("OnUpdate", nil) end @@ -441,7 +441,7 @@ else --hide second frame - DF:Fade (frame2, 1) + DF:FadeFrame (frame2, 1) CoolTip.last_button = nil end else @@ -491,11 +491,11 @@ elapsedTime = elapsedTime+elapsed if (elapsedTime > 0.7) then if (not CoolTip.active and not CoolTip.buttonClicked) then - DF:Fade (frame1, 1) - DF:Fade (frame2, 1) + DF:FadeFrame (frame1, 1) + DF:FadeFrame (frame2, 1) elseif (not CoolTip.active) then - DF:Fade (frame1, 1) - DF:Fade (frame2, 1) + DF:FadeFrame (frame1, 1) + DF:FadeFrame (frame2, 1) end frame2:SetScript ("OnUpdate", nil) end @@ -524,8 +524,8 @@ frame1:SetScript ("OnUpdate", nil) frame2:SetScript ("OnUpdate", nil) - DF:Fade (frame1, 0) - DF:Fade (frame2, 0) + DF:FadeFrame (frame1, 0) + DF:FadeFrame (frame2, 0) else CoolTip.mouseOver = true CoolTip.had_interaction = true @@ -999,7 +999,7 @@ menuButton:SetPoint ("left", frame2, "left") menuButton:SetPoint ("right", frame2, "right") - DF:Fade (menuButton, 0) + DF:FadeFrame (menuButton, 0) --> string length local stringWidth = menuButton.leftText:GetStringWidth() + menuButton.rightText:GetStringWidth() + menuButton.leftIcon:GetWidth() + menuButton.rightIcon:GetWidth() @@ -1048,7 +1048,7 @@ function CoolTip:ShowSub (index) if (CoolTip.OptionsTable.IgnoreSubMenu) then - DF:Fade (frame2, 1) + DF:FadeFrame (frame2, 1) return end @@ -1114,7 +1114,7 @@ end for i = CoolTip.IndexesSub [index] + 1, #frame2.Lines do - DF:Fade (frame2.Lines[i], 1) + DF:FadeFrame (frame2.Lines[i], 1) end local spacing = 0 @@ -1217,7 +1217,7 @@ frame2:SetWidth (frame2.w + 44) end - DF:Fade (frame2, 0) + DF:FadeFrame (frame2, 0) CoolTip:CheckOverlap() @@ -1246,7 +1246,7 @@ end function CoolTip:HideSub() - DF:Fade (frame2, 1) + DF:FadeFrame (frame2, 1) end @@ -1255,11 +1255,11 @@ row.leftText:SetHeight (10) end - --> ~inicio ~start + --> ~inicio ~start ~tooltip function CoolTip:monta_tooltip() --> hide sub frame - DF:Fade (frame2, 1) + DF:FadeFrame (frame2, 1) --> hide select bar CoolTip:HideSelectedTexture (frame1) @@ -1393,7 +1393,7 @@ end --> unhide frame - DF:Fade (frame1, 0) + DF:FadeFrame (frame1, 0) CoolTip:SetMyPoint (host) --> fix sparks @@ -1417,7 +1417,7 @@ button.divbar:SetDesaturated (true) end - --> ~inicio ~start + --> ~inicio ~start ~menu function CoolTip:monta_cooltip (host, instancia, options, sub_menus, icones, tamanho1, tamanho2, font, fontsize) if (CoolTip.Indexes == 0) then @@ -1442,12 +1442,12 @@ frame2.w = 0 frame2:SetHeight (6) if (CoolTip.SelectedIndexMain and CoolTip.IndexesSub [CoolTip.SelectedIndexMain] and CoolTip.IndexesSub [CoolTip.SelectedIndexMain] > 0) then - DF:Fade (frame2, 0) + DF:FadeFrame (frame2, 0) else - DF:Fade (frame2, 1) + DF:FadeFrame (frame2, 1) end else - DF:Fade (frame2, 1) + DF:FadeFrame (frame2, 1) end CoolTip.active = true @@ -1600,7 +1600,7 @@ frame1.frameWallpaper:Hide() end - DF:Fade (frame1, 0) + DF:FadeFrame (frame1, 0) for i = 1, CoolTip.Indexes do if (CoolTip.SelectedIndexMain and CoolTip.SelectedIndexMain == i) then @@ -2858,8 +2858,8 @@ function CoolTip:Close() CoolTip.active = false CoolTip.Host = nil - DF:Fade (frame1, 1) - DF:Fade (frame2, 1) + DF:FadeFrame (frame1, 1) + DF:FadeFrame (frame2, 1) end
--- a/Libs/DF/fw.lua Thu Oct 08 11:52:43 2015 -0300 +++ b/Libs/DF/fw.lua Fri Oct 16 14:46:27 2015 -0300 @@ -1,5 +1,5 @@ -local dversion = 10 +local dversion = 12 local major, minor = "DetailsFramework-1.0", dversion local DF, oldminor = LibStub:NewLibrary (major, minor) @@ -103,6 +103,25 @@ return DF.folder end +function DF:FadeFrame (frame, t) + if (t == 0) then + frame.hidden = false + frame.faded = false + frame.fading_out = false + frame.fading_in = false + frame:Show() + frame:SetAlpha (1) + + elseif (t == 1) then + frame.hidden = true + frame.faded = true + frame.fading_out = false + frame.fading_in = false + frame:SetAlpha (0) + frame:Hide() + end +end + function DF.table.reverse (t) local new = {} local index = 1 @@ -317,162 +336,6 @@ frame.Stop = stop end ------------------------------------------ - -local fade_IN_finished_func = function (frame) - if (frame.fading_in) then - frame.hidden = true - frame.faded = true - frame.fading_in = false - frame:Hide() - end -end - -local fade_OUT_finished_func = function (frame) - if (frame:IsShown() and frame.fading_out) then - frame.hidden = false - frame.faded = false - frame.fading_out = false - else - frame:SetAlpha(0) - end -end - -local just_fade_func = function (frame) - frame.hidden = false - frame.faded = true - frame.fading_in = false -end - -local anim_OUT_alpha_func = function (frame) - frame.fading_out = false -end - -local anim_IN_alpha_func = function (frame) - frame.fading_in = false -end - -function DF:Fade (frame, tipo, velocidade, parametros) - - if (_type (frame) == "table") then - if (frame.dframework) then - frame = frame.widget - end - end - - velocidade = velocidade or 0.3 - - if (upper (tipo) == "IN") then - - if (frame:GetAlpha() == 0 and frame.hidden and not frame.fading_out) then --> ja esta escondida - return - elseif (frame.fading_in) then --> ja esta com uma animação, se for true - return - end - - if (frame.fading_out) then --> se tiver uma animação de aparecer em andamento se for true - frame.fading_out = false - end - - UIFrameFadeIn (frame, velocidade, frame:GetAlpha(), 0) - frame.fading_in = true - - frame.fadeInfo.finishedFunc = fade_IN_finished_func - frame.fadeInfo.finishedArg1 = frame - - elseif (upper (tipo) == "OUT") then --> aparecer - if (frame:GetAlpha() == 1 and not frame.hidden and not frame.fading_in) then --> ja esta na tela - return - elseif (frame.fading_out) then --> já ta com fading out - return - end - - if (frame.fading_in) then --> se tiver uma animação de hidar em andamento se for true - frame.fading_in = false - end - - frame:Show() - UIFrameFadeOut (frame, velocidade, frame:GetAlpha(), 1.0) - frame.fading_out = true - - frame.fadeInfo.finishedFunc = fade_OUT_finished_func - frame.fadeInfo.finishedArg1 = frame - - elseif (tipo == 0) then --> força o frame a ser mostrado - frame.hidden = false - frame.faded = false - frame.fading_out = false - frame.fading_in = false - frame:Show() - frame:SetAlpha (1) - - elseif (tipo == 1) then --> força o frame a ser hidado - frame.hidden = true - frame.faded = true - frame.fading_out = false - frame.fading_in = false - frame:SetAlpha (0) - frame:Hide() - - elseif (tipo == -1) then --> apenas da fade sem hidar - if (frame:GetAlpha() == 0 and frame.hidden and not frame.fading_out) then --> ja esta escondida - return - elseif (frame.fading_in) then --> ja esta com uma animação, se for true - return - end - - if (frame.fading_out) then --> se tiver uma animação de aparecer em andamento se for true - frame.fading_out = false - end - - UIFrameFadeIn (frame, velocidade, frame:GetAlpha(), 0) - frame.fading_in = true - frame.fadeInfo.finishedFunc = just_fade_func - frame.fadeInfo.finishedArg1 = frame - - elseif (upper (tipo) == "ALPHAANIM") then - - local value = velocidade - local currentApha = frame:GetAlpha() - frame:Show() - - if (currentApha < value) then - if (frame.fading_in) then --> se tiver uma animação de hidar em andamento se for true - frame.fading_in = false - frame.fadeInfo.finishedFunc = nil - end - UIFrameFadeOut (frame, 0.3, currentApha, value) - frame.fading_out = true - - frame.fadeInfo.finishedFunc = anim_OUT_alpha_func - frame.fadeInfo.finishedArg1 = frame - - else - if (frame.fading_out) then --> se tiver uma animação de hidar em andamento se for true - frame.fading_out = false - frame.fadeInfo.finishedFunc = nil - end - UIFrameFadeIn (frame, 0.3, currentApha, value) - frame.fading_in = true - - frame.fadeInfo.finishedFunc = anim_IN_alpha_func - frame.fadeInfo.finishedArg1 = frame - end - - elseif (upper (tipo) == "ALPHA") then --> setando um alpha determinado - if (frame.fading_in or frame.fading_out) then - frame.fadeInfo.finishedFunc = nil - UIFrameFadeIn (frame, velocidade, frame:GetAlpha(), frame:GetAlpha()) - end - frame.hidden = false - frame.faded = false - frame.fading_in = false - frame.fading_out = false - frame:Show() - frame:SetAlpha (velocidade) - end -end - ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --> points
--- a/Libs/DF/panel.lua Thu Oct 08 11:52:43 2015 -0300 +++ b/Libs/DF/panel.lua Fri Oct 16 14:46:27 2015 -0300 @@ -1474,7 +1474,8 @@ local SimplePanel_frame_backdrop_color = {0, 0, 0, 0.9} local SimplePanel_frame_backdrop_border_color = {0, 0, 0, 1} -function DF:CreateSimplePanel (parent, w, h, title, name) +local no_options = {} +function DF:CreateSimplePanel (parent, w, h, title, name, panel_options) if (not name) then name = "DetailsFrameworkSimplePanel" .. simple_panel_counter @@ -1483,6 +1484,8 @@ if (not parent) then parent = UIParent end + + panel_options = panel_options or no_options local f = CreateFrame ("frame", name, UIParent) f:SetSize (w or 400, h or 250) @@ -1493,7 +1496,12 @@ f:SetBackdrop (SimplePanel_frame_backdrop) f:SetBackdropColor (unpack (SimplePanel_frame_backdrop_color)) f:SetBackdropBorderColor (unpack (SimplePanel_frame_backdrop_border_color)) - tinsert (UISpecialFrames, name) + + f.DontRightClickClose = panel_options.DontRightClickClose + + if (not panel_options.NoTUISpecialFrame) then + tinsert (UISpecialFrames, name) + end local title_bar = CreateFrame ("frame", name .. "TitleBar", f) title_bar:SetPoint ("topleft", f, "topleft", 2, -3) @@ -1502,6 +1510,7 @@ title_bar:SetBackdrop (SimplePanel_frame_backdrop) title_bar:SetBackdropColor (.2, .2, .2, 1) title_bar:SetBackdropBorderColor (0, 0, 0, 1) + f.TitleBar = title_bar local close = CreateFrame ("button", name and name .. "CloseButton", title_bar) close:SetSize (16, 16)
