Mercurial > wow > hansgar_and_franzok_assist
changeset 41:b740f601e824
- framework: added a missing file auras.lua
| author | Tercio |
|---|---|
| date | Sat, 03 Sep 2016 17:53:04 -0300 |
| parents | a960d5372b0c |
| children | e0a8f43009ea |
| files | Libs/DF/auras.lua |
| diffstat | 1 files changed, 493 insertions(+), 0 deletions(-) [+] |
line wrap: on
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Libs/DF/auras.lua Sat Sep 03 17:53:04 2016 -0300 @@ -0,0 +1,493 @@ + +local DF = _G ["DetailsFramework"] +if (not DF or not DetailsFrameworkCanLoad) then + return +end + +local _ +local tinsert = tinsert +local GetSpellInfo = GetSpellInfo +local lower = string.lower +local GetSpellBookItemInfo = GetSpellBookItemInfo + +local cleanfunction = function() end + +do + local metaPrototype = { + WidgetType = "aura_tracker", + SetHook = DF.SetHook, + RunHooksForWidget = DF.RunHooksForWidget, + } + + _G [DF.GlobalWidgetControlNames ["aura_tracker"]] = _G [DF.GlobalWidgetControlNames ["aura_tracker"]] or metaPrototype +end + +local AuraTrackerMetaFunctions = _G [DF.GlobalWidgetControlNames ["aura_tracker"]] + +--create panels +local on_profile_changed = function (self, newdb) + self.db = newdb + self.tracking_method:Select (newdb.aura_tracker.track_method) + + --automatic + self.buff_ignored:SetData (newdb.aura_tracker.buff_banned) + self.debuff_ignored:SetData (newdb.aura_tracker.debuff_banned) + self.buff_available:Refresh() + self.buff_ignored:Refresh() + self.debuff_available:Refresh() + self.debuff_ignored:Refresh() + + --manual + self.buffs_added:SetData (newdb.aura_tracker.buff) + self.debuffs_added:SetData (newdb.aura_tracker.debuff) + self.buffs_added:Refresh() + self.debuffs_added:Refresh() + + --method + if (newdb.aura_tracker.track_method == 0x1) then + self.f_auto:Show() + self.f_manual:Hide() + elseif (newdb.aura_tracker.track_method == 0x2) then + self.f_auto:Hide() + self.f_manual:Show() + end +end + +local aura_panel_defaultoptions = { + height = 400, + row_height = 16, + width = 230, +} +function DF:CreateAuraConfigPanel (parent, name, db, method_change_callback, options) + + local options_text_template = DF:GetTemplate ("font", "OPTIONS_FONT_TEMPLATE") + local options_dropdown_template = DF:GetTemplate ("dropdown", "OPTIONS_DROPDOWN_TEMPLATE") + local options_switch_template = DF:GetTemplate ("switch", "OPTIONS_CHECKBOX_TEMPLATE") + local options_slider_template = DF:GetTemplate ("slider", "OPTIONS_SLIDER_TEMPLATE") + local options_button_template = DF:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE") + + local f = CreateFrame ("frame", name, parent) + f.db = db + f.OnProfileChanged = on_profile_changed + options = options or {} + self.table.deploy (options, aura_panel_defaultoptions) + + local f_auto = CreateFrame ("frame", "$parent_Automatic", f) + local f_manual = CreateFrame ("frame", "$parent_Manual", f) + f_auto:SetPoint ("topleft", f, "topleft", 0, -24) + f_manual:SetPoint ("topleft", f, "topleft", 0, -24) + f_auto:SetSize (600, 600) + f_manual:SetSize (600, 600) + f.f_auto = f_auto + f.f_manual = f_manual + + local on_select_tracking_option = function (_, _, method) + f.db.aura_tracker.track_method = method + if (method_change_callback) then + method_change_callback (self, method) + end + + if (method == 0x1) then + f_auto:Show() + f_manual:Hide() + f.desc_label.text = "Auras are being tracked automatically, the addon controls what to show. You may entry an aura to ignore.\nCast spells to fill the Buff and Buff available boxes." + f.desc_label:SetPoint ("topleft", f.tracking_method, "topright", 10, 8) + elseif (method == 0x2) then + f_auto:Hide() + f_manual:Show() + f.desc_label.text = "Auras are being tracked manually, the addon only check for auras you entered below." + f.desc_label:SetPoint ("topleft", f.tracking_method, "topright", 10, 1) + end + end + + local tracking_options = function() + return { + {label = "Automatic", value = 0x1, onclick = on_select_tracking_option, desc = "Show all your auras by default, you can exclude those you don't want to show."}, + {label = "Manual", value = 0x2, onclick = on_select_tracking_option, desc = "Do not show any aura by default, you need to manually add each aura you want to track."}, + } + end + + local tracking_method_label = self:CreateLabel (f, "Tracking Aura Method:", 12, "orange") + local tracking_method = self:CreateDropDown (f, tracking_options, f.db.aura_tracker.track_method, 120, 20, "dropdown_tracking_method", _, self:GetTemplate ("dropdown", "OPTIONS_DROPDOWN_TEMPLATE")) + + tracking_method_label:SetPoint ("topleft", f, "topleft", 10, -10) + tracking_method:SetPoint ("left", tracking_method_label, "right", 2, 0) + tracking_method:SetFrameStrata ("tooltip") + tracking_method.tooltip = "Choose which aura tracking method you want to use." + f.tracking_method = tracking_method + + f.desc_label = self:CreateLabel (f, "", 10, "silver") + f.desc_label:SetSize (400, 40) + f.desc_label:SetPoint ("topleft", tracking_method, "topright", 10, 8) + f.desc_label:SetJustifyV ("top") + +--------automatic + + local ALL_BUFFS = {} + local ALL_DEBUFFS = {} + + local width, height, row_height = options.width, options.height, options.row_height + + local buff_ignored = self:CreateSimpleListBox (f_auto, "$parentBuffIgnored", "Buffs Ignored", "The list is empty, select a spell from the buff list to ignore it.", f.db.aura_tracker.buff_banned, + function (spellid) + f.db.aura_tracker.buff_banned [spellid] = nil; + end, + { + icon = function(spellid) return select (3, GetSpellInfo (spellid)) end, + text = function(spellid) return select (1, GetSpellInfo (spellid)) end, + height = height, + row_height = row_height, + width = width, + onenter = function(self, capsule, value) GameTooltip:SetOwner (self, "ANCHOR_RIGHT"); GameTooltip:SetSpellByID(value); GameTooltip:AddLine (" "); GameTooltip:AddLine ("Click to un-ignore this aura", .2, 1, .2); GameTooltip:Show() end, + }) + + local buff_available = self:CreateSimpleListBox (f_auto, "$parentBuffAvailable", "Buffs Available", "The list is empty, cast spells to fill it", ALL_BUFFS, function (spellid) + f.db.aura_tracker.buff_banned [spellid] = true; buff_ignored:Refresh() + end, + { + icon = function(spellid) return select (3, GetSpellInfo (spellid)) end, + text = function(spellid) return select (1, GetSpellInfo (spellid)) end, + height = height, + row_height = row_height, + width = width, + onenter = function(self, capsule, value) GameTooltip:SetOwner (self, "ANCHOR_RIGHT"); GameTooltip:SetSpellByID(value); GameTooltip:AddLine (" "); GameTooltip:AddLine ("Click to ignore this aura", .2, 1, .2); GameTooltip:Show() end, + }) + + local debuff_ignored = self:CreateSimpleListBox (f_auto, "$parentDebuffIgnored", "Debuffs Ignored", "The list is empty, select a spell from the debuff list to ignore it.", f.db.aura_tracker.debuff_banned, function (spellid) + f.db.aura_tracker.debuff_banned [spellid] = nil; + end, + { + icon = function(spellid) return select (3, GetSpellInfo (spellid)) end, + text = function(spellid) return select (1, GetSpellInfo (spellid)) end, + height = height, + row_height = row_height, + width = width, + onenter = function(self, capsule, value) GameTooltip:SetOwner (self, "ANCHOR_RIGHT"); GameTooltip:SetSpellByID(value); GameTooltip:AddLine (" "); GameTooltip:AddLine ("Click to un-ignore this aura", .2, 1, .2); GameTooltip:Show() end, + }) + + local debuff_available = self:CreateSimpleListBox (f_auto, "$parentDebuffAvailable", "Debuffs Available", "The list is empty, cast spells to fill it", ALL_DEBUFFS, function (spellid) + f.db.aura_tracker.debuff_banned [spellid] = true; debuff_ignored:Refresh() + end, { + icon = function(spellid) return select (3, GetSpellInfo (spellid)) end, + text = function(spellid) return select (1, GetSpellInfo (spellid)) end, + height = height, + row_height = row_height, + width = width, + onenter = function(self, capsule, value) GameTooltip:SetOwner (self, "ANCHOR_RIGHT"); GameTooltip:SetSpellByID(value); GameTooltip:AddLine (" "); GameTooltip:AddLine ("Click to ignore this aura", .2, 1, .2); GameTooltip:Show() end, + }) + + --como ira preencher ela no inicio e como ficara o lance dos profiles + + local y = -40 + buff_available:SetPoint ("topleft", f_auto, "topleft", 0, y) + buff_ignored:SetPoint ("topleft", f_auto, "topleft", 6 + width, y) + debuff_available:SetPoint ("topleft", f_auto, "topleft", 12 + (width*2), y) + debuff_ignored:SetPoint ("topleft", f_auto, "topleft", 18 + (width*3), y) + + f.buff_available = buff_available + f.buff_ignored = buff_ignored + f.debuff_available = debuff_available + f.debuff_ignored = debuff_ignored + + local readCombatLog = CreateFrame ("frame", nil, f_auto) + readCombatLog:SetScript ("OnEvent", function (self, event, time, token, hidding, sourceGUID, sourceName, sourceFlag, sourceFlag2, targetGUID, targetName, targetFlag, targetFlag2, spellid, spellname, spellschool, auraType, amount) + if (auraType == "BUFF" and sourceGUID == readCombatLog.playerGUID) then + if (not ALL_BUFFS [spellid]) then + ALL_BUFFS [spellid] = true + buff_available:Refresh() + end + elseif (auraType == "DEBUFF" and sourceGUID == readCombatLog.playerGUID) then + if (not ALL_DEBUFFS [spellid]) then + ALL_DEBUFFS [spellid] = true + debuff_available:Refresh() + end + end + end) + + f_auto:SetScript ("OnShow", function() + for i = 1, BUFF_MAX_DISPLAY do + local name, rank, texture, count, debuffType, duration, expirationTime, caster, _, nameplateShowPersonal, spellId, _, _, _, nameplateShowAll = UnitAura ("player", i, "HELPFUL") + if (name) then + ALL_BUFFS [spellId] = true + end + local name, rank, texture, count, debuffType, duration, expirationTime, caster, _, nameplateShowPersonal, spellId, _, _, _, nameplateShowAll = UnitAura ("player", i, "HARMFUL") + if (name) then + ALL_DEBUFFS [spellId] = true + end + end + + buff_available:Refresh() + buff_ignored:Refresh() + debuff_available:Refresh() + debuff_ignored:Refresh() + + readCombatLog.playerGUID = UnitGUID ("player") + readCombatLog:RegisterEvent ("COMBAT_LOG_EVENT_UNFILTERED") + end) + f_auto:SetScript ("OnHide", function() + readCombatLog:UnregisterEvent ("COMBAT_LOG_EVENT_UNFILTERED") + end) + + --show the frame selecton on the f.db + on_select_tracking_option (_, _, f.db.aura_tracker.track_method) + +-------manual + + --> build the two aura scrolls for buff and debuff + + local scroll_width = width + local scroll_height = height + local scroll_lines = 15 + local scroll_line_height = 20 + + local backdrop_color = {.8, .8, .8, 0.2} + local backdrop_color_on_enter = {.8, .8, .8, 0.4} + + local line_onenter = function (self) + self:SetBackdropColor (unpack (backdrop_color_on_enter)) + local spellid = select (7, GetSpellInfo (self.value)) + if (spellid) then + GameTooltip:SetOwner (self, "ANCHOR_RIGHT"); + GameTooltip:SetSpellByID (spellid) + GameTooltip:AddLine (" ") + GameTooltip:AddLine ("Click to untrack this aura", .2, 1, .2) + GameTooltip:Show() + end + end + + local line_onleave = function (self) + self:SetBackdropColor (unpack (backdrop_color)) + GameTooltip:Hide() + end + local line_onclick = function (self) + local spell = self.value + local data = self:GetParent():GetData() + + for i = 1, #data do + if (data[i] == spell) then + tremove (data, i) + break + end + end + + self:GetParent():Refresh() + end + + local scroll_createline = function (self, index) + local line = CreateFrame ("button", "$parentLine" .. index, self) + line:SetPoint ("topleft", self, "topleft", 0, -((index-1)*(scroll_line_height+1))) + line:SetSize (scroll_width, scroll_line_height) + line:SetScript ("OnEnter", line_onenter) + line:SetScript ("OnLeave", line_onleave) + line:SetScript ("OnClick", line_onclick) + + line:SetBackdrop ({bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true}) + line:SetBackdropColor (unpack (backdrop_color)) + + local icon = line:CreateTexture ("$parentIcon", "overlay") + icon:SetSize (scroll_line_height, scroll_line_height) + local name = line:CreateFontString ("$parentName", "overlay", "GameFontNormal") + icon:SetPoint ("left", line, "left", 2, 0) + name:SetPoint ("left", icon, "right", 2, 0) + line.icon = icon + line.name = name + + return line + end + + local scroll_refresh = function (self, data, offset, total_lines) + for i = 1, total_lines do + local index = i + offset + local aura = data [index] + if (aura) then + local line = self:GetLine (i) + local name, _, icon = GetSpellInfo (aura) + line.value = aura + if (name) then + line.name:SetText (name) + line.icon:SetTexture (icon) + else + line.name:SetText (aura) + line.icon:SetTexture ([[Interface\InventoryItems\WoWUnknownItem01]]) + end + end + end + end + + local buffs_added = self:CreateScrollBox (f_manual, "$parentBuffsAdded", scroll_refresh, f.db.aura_tracker.buff, scroll_width, scroll_height, scroll_lines, scroll_line_height) + buffs_added:SetPoint ("topleft", f_manual, "topleft", 0, y) + buffs_added:SetBackdrop ({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true}) + buffs_added:SetBackdropColor (0, 0, 0, 0.2) + buffs_added:SetBackdropBorderColor (0, 0, 0, 1) + for i = 1, scroll_lines do + buffs_added:CreateLine (scroll_createline) + end + + local debuffs_added = self:CreateScrollBox (f_manual, "$parentDebuffsAdded", scroll_refresh, f.db.aura_tracker.debuff, scroll_width, scroll_height, scroll_lines, scroll_line_height) + debuffs_added:SetPoint ("topleft", f_manual, "topleft", width+30, y) + debuffs_added:SetBackdrop ({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true}) + debuffs_added:SetBackdropColor (0, 0, 0, 0.2) + debuffs_added:SetBackdropBorderColor (0, 0, 0, 1) + for i = 1, scroll_lines do + debuffs_added:CreateLine (scroll_createline) + end + + f.buffs_added = buffs_added + f.debuffs_added = debuffs_added + + local buffs_added_name = DF:CreateLabel (buffs_added, "Buffs", 12, "silver") + buffs_added_name:SetTemplate (DF:GetTemplate ("font", "OPTIONS_FONT_TEMPLATE")) + buffs_added_name:SetPoint ("bottomleft", buffs_added, "topleft", 0, 2) + buffs_added.Title = buffs_added_name + local debuffs_added_name = DF:CreateLabel (debuffs_added, "Debuffs", 12, "silver") + debuffs_added_name:SetTemplate (DF:GetTemplate ("font", "OPTIONS_FONT_TEMPLATE")) + debuffs_added_name:SetPoint ("bottomleft", debuffs_added, "topleft", 0, 2) + debuffs_added.Title = debuffs_added_name + + --> build the text entry to type the spellname + local new_buff_string = self:CreateLabel (f_manual, "Add Buff") + local new_debuff_string = self:CreateLabel (f_manual, "Add Debuff") + + local new_buff_entry = self:CreateTextEntry (f_manual, function()end, 200, 20, "NewBuffTextBox", _, _, options_dropdown_template) + local new_debuff_entry = self:CreateTextEntry (f_manual, function()end, 200, 20, "NewDebuffTextBox", _, _, options_dropdown_template) + + new_buff_entry:SetJustifyH ("left") + new_debuff_entry:SetJustifyH ("left") + + DF:SetAutoCompleteWithSpells (new_buff_entry) + DF:SetAutoCompleteWithSpells (new_debuff_entry) + + local add_buff_button = self:CreateButton (f_manual, function() + local text = new_buff_entry.text + new_buff_entry:SetText ("") + new_buff_entry:ClearFocus() + if (text ~= "") then + --> check for more than one spellname + if (text:find (";")) then + for _, spellname in ipairs ({strsplit (";", text)}) do + spellname = self:trim (spellname) + if (string.len (spellname) > 0) then + tinsert (f.db.aura_tracker.buff, spellname) + end + end + else + tinsert (f.db.aura_tracker.buff, text) + end + + buffs_added:Refresh() + end + end, 100, 20, "Add Buff", nil, nil, nil, nil, nil, nil, DF:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE")) + local add_debuff_button = self:CreateButton (f_manual, function() + local text = new_debuff_entry.text + new_debuff_entry:SetText ("") + new_debuff_entry:ClearFocus() + if (text ~= "") then + --> check for more than one spellname + if (text:find (";")) then + for _, spellname in ipairs ({strsplit (";", text)}) do + spellname = self:trim (spellname) + if (string.len (spellname) > 0) then + tinsert (f.db.aura_tracker.debuff, spellname) + end + end + else + tinsert (f.db.aura_tracker.debuff, text) + end + debuffs_added:Refresh() + end + end, 100, 20, "Add Debuff", nil, nil, nil, nil, nil, nil, DF:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE")) + + local multiple_spells_label = DF:CreateLabel (buffs_added, "You can add multiple auras at once by separating them with ';'.\nExample: Fireball; Frostbolt; Flamestrike", 10, "gray") + multiple_spells_label:SetSize (350, 60) + multiple_spells_label:SetJustifyV ("top") + + local export_box = self:CreateTextEntry (f_manual, function()end, 242, 20, "ExportAuraTextBox", _, _, options_dropdown_template) + + local export_buff_button = self:CreateButton (f_manual, function() + local str = "" + for _, spellname in ipairs (f.db.aura_tracker.buff) do + str = str .. spellname .. "; " + end + export_box.text = str + export_box:SetFocus (true) + export_box:HighlightText() + + end, 120, 20, "Export Buffs", nil, nil, nil, nil, nil, nil, DF:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE")) + + local export_debuff_button = self:CreateButton (f_manual, function() + local str = "" + for _, spellname in ipairs (f.db.aura_tracker.debuff) do + str = str .. spellname .. "; " + end + export_box.text = str + export_box:SetFocus (true) + export_box:HighlightText() + + end, 120, 20, "Export Debuffs", nil, nil, nil, nil, nil, nil, DF:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE")) + + multiple_spells_label:SetPoint ("topleft", f_manual, "topleft", 480, -120) + + export_buff_button:SetPoint ("topleft", f_manual, "topleft", 480, -160) + export_debuff_button:SetPoint ("left",export_buff_button, "right", 2, 0) + export_box:SetPoint ("topleft", f_manual, "topleft", 480, -185) + + new_buff_string:SetPoint ("topleft", f_manual, "topleft", 480, -40) + new_buff_entry:SetPoint ("topleft", new_buff_string, "bottomleft", 0, -2) + add_buff_button:SetPoint ("left", new_buff_entry, "right", 2, 0) + add_buff_button.tooltip = "Add the aura to be tracked.\n\nClick an aura on the list to remove it." + + new_debuff_string:SetPoint ("topleft", f_manual, "topleft", 480, -80) + new_debuff_entry:SetPoint ("topleft", new_debuff_string, "bottomleft", 0, -2) + add_debuff_button:SetPoint ("left", new_debuff_entry, "right", 2, 0) + add_debuff_button.tooltip = "Add the aura to be tracked.\n\nClick an aura on the list to remove it." + + buffs_added:Refresh() + debuffs_added:Refresh() + + return f +end + + +function DF:GetAllPlayerSpells (include_lower_case) + local playerSpells = {} + local tab, tabTex, offset, numSpells = GetSpellTabInfo (2) + for i = 1, numSpells do + local index = offset + i + local spellType, spellId = GetSpellBookItemInfo (index, "player") + if (spellType == "SPELL") then + local spellName = GetSpellInfo (spellId) + tinsert (playerSpells, spellName) + if (include_lower_case) then + tinsert (playerSpells, lower (spellName)) + end + end + end + return playerSpells +end + +function DF:SetAutoCompleteWithSpells (textentry) + textentry:SetHook ("OnEditFocusGained", function() + local playerSpells = DF:GetAllPlayerSpells (true) + textentry.WordList = playerSpells + end) + textentry:SetAsAutoComplete ("WordList") +end + +--check for aura + + +-- add aura + + +--handle savedvariables + + +--remove a aura + + + + + +--handle UNIT_AURA event + +
