diff Libs/DF/dropdown.lua @ 11:2f09fe4be15c

Added an Options Panel.
author Tercio
date Mon, 20 Apr 2015 16:34:18 -0300
parents
children 0c160948ac5e
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Libs/DF/dropdown.lua	Mon Apr 20 16:34:18 2015 -0300
@@ -0,0 +1,950 @@
+
+local DF = _G ["DetailsFramework"]
+local _
+
+local _rawset = rawset --> lua local
+local _rawget = rawget --> lua local
+local _setmetatable = setmetatable --> lua local
+local _unpack = unpack --> lua local
+local _type = type --> lua local
+local _math_floor = math.floor --> lua local
+local loadstring = loadstring --> lua local
+local _string_len = string.len --> lua local
+
+local cleanfunction = function() end
+local APIDropDownFunctions = false
+local DropDownMetaFunctions = {}
+
+------------------------------------------------------------------------------------------------------------
+--> metatables
+
+	DropDownMetaFunctions.__call = function (_table, value)
+		--> unknow
+	end
+	
+------------------------------------------------------------------------------------------------------------
+--> members
+
+	--> selected value
+	local gmember_value = function (_object)
+		return _object:GetValue()
+	end
+	--> tooltip
+	local gmember_tooltip = function (_object)
+		return _object:GetTooltip()
+	end
+	--> shown
+	local gmember_shown = function (_object)
+		return _object:IsShown()
+	end
+	--> frame width
+	local gmember_width = function (_object)
+		return _object.button:GetWidth()
+	end
+	--> frame height
+	local gmember_height = function (_object)
+		return _object.button:GetHeight()
+	end
+	--> current text
+	local gmember_text = function (_object)
+		return _object.label:GetText()
+	end
+	--> menu creation function
+	local gmember_function = function (_object)
+		return _object:GetFunction()
+	end
+	--> menu width
+	local gmember_menuwidth = function (_object)
+		return _rawget (self, "realsizeW")
+	end
+	--> menu height
+	local gmember_menuheight = function (_object)
+		return _rawget (self, "realsizeH")
+	end
+	
+	local get_members_function_index = {
+		["value"] = gmember_value,
+		["text"] = gmember_text,
+		["shown"] = gmember_shown,
+		["width"] = gmember_width,
+		["menuwidth"] = gmember_menuwidth,
+		["height"] = gmember_height,
+		["menuheight"] = gmember_menuheight,
+		["tooltip"] = gmember_tooltip,
+		["func"] = gmember_function,
+	}
+	
+	DropDownMetaFunctions.__index = function (_table, _member_requested)
+
+		local func = get_members_function_index [_member_requested]
+		if (func) then
+			return func (_table, _member_requested)
+		end
+		
+		local fromMe = _rawget (_table, _member_requested)
+		if (fromMe) then
+			return fromMe
+		end
+		
+		return DropDownMetaFunctions [_member_requested]
+	end
+	
+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
+
+	--> tooltip
+	local smember_tooltip = function (_object, _value)
+		return _object:SetTooltip (_value)
+	end
+	--> show
+	local smember_show = function (_object, _value)
+		if (_value) then
+			return _object:Show()
+		else
+			return _object:Hide()
+		end
+	end
+	--> hide
+	local smember_hide = function (_object, _value)
+		if (not _value) then
+			return _object:Show()
+		else
+			return _object:Hide()
+		end
+	end
+	--> frame width
+	local smember_width = function (_object, _value)
+		return _object.dropdown:SetWidth (_value)
+	end
+	--> frame height
+	local smember_height = function (_object, _value)
+		return _object.dropdown:SetHeight (_value)
+	end	
+	--> menu creation function
+	local smember_function = function (_object, _value)
+		return _object:SetFunction (_value)
+	end
+	--> menu width
+	local smember_menuwidth = function (_object, _value)
+		_object:SetMenuSize (_value, nil)
+	end
+	--> menu height
+	local smember_menuheight = function (_object, _value)
+		_object:SetMenuSize (nil, _value)
+	end
+	
+	local set_members_function_index = {
+		["tooltip"] = smember_tooltip,
+		["show"] = smember_show,
+		["hide"] = smember_hide,
+		["width"] = smember_width,
+		["menuwidth"] = smember_menuwidth,
+		["height"] = smember_height,
+		["menuheight"] = smember_menuheight,
+		["func"] = smember_function,
+	}
+	
+	DropDownMetaFunctions.__newindex = function (_table, _key, _value)
+		local func = set_members_function_index [_key]
+		if (func) then
+			return func (_table, _value)
+		else
+			return _rawset (_table, _key, _value)
+		end
+	end
+
+------------------------------------------------------------------------------------------------------------
+--> methods
+	function DropDownMetaFunctions:IsShown()
+		return self.dropdown:IsShown()
+	end
+	function DropDownMetaFunctions:Show()
+		return self.dropdown:Show()
+	end
+	function DropDownMetaFunctions:Hide()
+		return self.dropdown:Hide()
+	end
+
+--> menu width and height
+	function DropDownMetaFunctions:SetMenuSize (w, h)
+		if (w) then
+			return _rawset (self, "realsizeW", w)
+		end
+		if (h) then
+			return _rawset (self, "realsizeH", h)
+		end
+	end
+	function DropDownMetaFunctions:GetMenuSize()
+		return _rawget (self, "realsizeW"), _rawget (self, "realsizeH")
+	end
+	
+--> function
+	function DropDownMetaFunctions:SetFunction (func)
+		return _rawset (self, "func", func)
+	end
+	function DropDownMetaFunctions:GetFunction()
+		return _rawget (self, "func")
+	end
+	
+--> value
+	function DropDownMetaFunctions:GetValue()
+		return _rawget (self, "myvalue")
+	end
+	function DropDownMetaFunctions:SetValue (value)
+		return _rawset (self, "myvalue", value)
+	end
+
+--> setpoint
+	function DropDownMetaFunctions:SetPoint (v1, v2, v3, v4, v5)
+		v1, v2, v3, v4, v5 = DF:CheckPoints (v1, v2, v3, v4, v5, self)
+		if (not v1) then
+			print ("Invalid parameter for SetPoint")
+			return
+		end
+		return self.widget:SetPoint (v1, v2, v3, v4, v5)
+	end
+
+--> sizes
+	function DropDownMetaFunctions:SetSize (w, h)
+		if (w) then
+			self.dropdown:SetWidth (w)
+		end
+		if (h) then
+			return self.dropdown:SetHeight (h)
+		end
+	end
+	
+--> tooltip
+	function DropDownMetaFunctions:SetTooltip (tooltip)
+		if (tooltip) then
+			return _rawset (self, "have_tooltip", tooltip)
+		else
+			return _rawset (self, "have_tooltip", nil)
+		end
+	end
+	function DropDownMetaFunctions:GetTooltip()
+		return _rawget (self, "have_tooltip")
+	end
+	
+--> frame levels
+	function DropDownMetaFunctions:GetFrameLevel()
+		return self.dropdown:GetFrameLevel()
+	end
+	function DropDownMetaFunctions:SetFrameLevel (level, frame)
+		if (not frame) then
+			return self.dropdown:SetFrameLevel (level)
+		else
+			local framelevel = frame:GetFrameLevel (frame) + level
+			return self.dropdown:SetFrameLevel (framelevel)
+		end
+	end
+
+--> frame stratas
+	function DropDownMetaFunctions:GetFrameStrata()
+		return self.dropdown:GetFrameStrata()
+	end
+	function DropDownMetaFunctions:SetFrameStrata (strata)
+		if (_type (strata) == "table") then
+			self.dropdown:SetFrameStrata (strata:GetFrameStrata())
+		else
+			self.dropdown:SetFrameStrata (strata)
+		end
+	end
+	
+--> enabled
+	function DropDownMetaFunctions:IsEnabled()
+		return self.dropdown:IsEnabled()
+	end
+	
+	function DropDownMetaFunctions:Enable()
+		
+		self:SetAlpha (1)
+		_rawset (self, "lockdown", false)
+		
+		if (self.OnEnable) then
+			self.OnEnable (self)
+		end
+		--return self.dropdown:Enable()
+	end
+	
+	function DropDownMetaFunctions:Disable()
+	
+		self:SetAlpha (.4)
+		_rawset (self, "lockdown", true)
+		
+		if (self.OnDisable) then
+			self.OnDisable (self)
+		end
+		--return self.dropdown:Disable()
+	end
+
+--> fixed value
+	function DropDownMetaFunctions:SetFixedParameter (value)
+		_rawset (self, "FixedValue", value)
+	end
+	
+--> hooks
+	function DropDownMetaFunctions:SetHook (hookType, func)
+		if (func) then
+			_rawset (self, hookType.."Hook", func)
+		else
+			_rawset (self, hookType.."Hook", nil)
+		end
+	end
+	
+------------------------------------------------------------------------------------------------------------
+--> scripts
+
+local last_opened = false
+
+local function isOptionVisible (thisOption)
+	if (_type (thisOption.shown) == "boolean" or _type (thisOption.shown) == "function") then
+		if (not thisOption.shown) then
+			return false
+		elseif (not thisOption.shown()) then
+			return false
+		end
+	end
+	return true
+end
+
+function DropDownMetaFunctions:Refresh()
+	local menu = self.func()
+
+	if (#menu == 0) then
+		self:NoOption (true)
+		self.no_options = true
+		return false
+		
+	elseif (self.no_options) then
+		self.no_options = false
+		self:NoOption (false)
+		self:NoOptionSelected()
+		return true
+	end
+
+	return true
+end
+
+function DropDownMetaFunctions:NoOptionSelected()
+	self.label:SetText (self.empty_text or "no option selected")
+	self.label:SetTextColor (1, 1, 1, 0.4)
+	if (self.empty_icon) then
+		self.icon:SetTexture (self.empty_icon)
+	else
+		self.icon:SetTexture ([[Interface\COMMON\UI-ModelControlPanel]])
+		self.icon:SetTexCoord (0.625, 0.78125, 0.328125, 0.390625)
+	end
+	self.icon:SetVertexColor (1, 1, 1, 0.4)
+	
+	self.last_select = nil
+end
+
+function DropDownMetaFunctions:NoOption (state)
+	if (state) then
+		self:Disable()
+		self:SetAlpha (0.5)
+		self.no_options = true
+		self.label:SetText ("no options")
+		self.label:SetTextColor (1, 1, 1, 0.4)
+		self.icon:SetTexture ([[Interface\CHARACTERFRAME\UI-Player-PlayTimeUnhealthy]])
+		self.icon:SetTexCoord (0, 1, 0, 1)
+		self.icon:SetVertexColor (1, 1, 1, 0.4)		
+	else
+		self.no_options = false
+		self:Enable()
+		self:SetAlpha (1)
+	end
+end
+
+function DropDownMetaFunctions:Select (optionName, byOptionNumber)
+
+	if (type (optionName) == "boolean" and not optionName) then
+		self:NoOptionSelected()
+		return false
+	end
+
+	local menu = self.func()
+
+	if (#menu == 0) then
+		self:NoOption (true)
+		return true
+	else
+		self:NoOption (false)
+	end
+	
+	if (byOptionNumber and type (optionName) == "number") then
+		if (not menu [optionName]) then --> invalid index
+			self:NoOptionSelected()
+			return false
+		end
+		self:Selected (menu [optionName])
+		return true
+	end
+	
+	for _, thisMenu in ipairs (menu) do 
+		if ( ( thisMenu.label == optionName or thisMenu.value == optionName ) and isOptionVisible (thisMenu)) then
+			self:Selected (thisMenu)
+			return true
+		end
+	end
+	
+	return false
+end
+
+function DropDownMetaFunctions:SetEmptyTextAndIcon (text, icon)
+	if (text) then
+		self.empty_text = text
+	end
+	if (icon) then
+		self.empty_icon = icon
+	end
+
+	self:Selected (self.last_select)
+end
+
+function DropDownMetaFunctions:Selected (_table)
+
+	if (not _table) then
+
+		--> there is any options?
+		if (not self:Refresh()) then
+			self.last_select = nil
+			return
+		end
+
+		--> exists options but none selected
+		self:NoOptionSelected()
+		return
+	end
+	
+	self.last_select = _table
+	self:NoOption (false)
+	
+	self.label:SetText (_table.label)
+	self.icon:SetTexture (_table.icon)
+	
+	if (_table.icon) then
+		self.label:SetPoint ("left", self.icon, "right", 2, 0)
+		if (_table.texcoord) then
+			self.icon:SetTexCoord (unpack (_table.texcoord))
+		else
+			self.icon:SetTexCoord (0, 1, 0, 1)
+		end
+		
+		if (_table.iconcolor) then
+			if (type (_table.iconcolor) == "string") then
+				self.icon:SetVertexColor (DF:ParseColors (_table.iconcolor))
+			else
+				self.icon:SetVertexColor (unpack (_table.iconcolor))
+			end
+		else
+			self.icon:SetVertexColor (1, 1, 1, 1)
+		end
+		
+	else
+		self.label:SetPoint ("left", self.label:GetParent(), "left", 4, 0)
+	end
+	
+	self.statusbar:SetTexture (_table.statusbar)
+	
+	if (_table.color) then
+		local _value1, _value2, _value3, _value4 = DF:ParseColors (_table.color)
+		self.label:SetTextColor (_value1, _value2, _value3, _value4)
+	else
+		self.label:SetTextColor (1, 1, 1, 1)
+	end
+	
+	if (_table.font) then
+		self.label:SetFont (_table.font, 10)
+	else
+		self.label:SetFont ("GameFontHighlightSmall", 10)
+	end
+	
+	self:SetValue (_table.value)
+
+end
+
+function DetailsFrameworkDropDownOptionClick (button)
+
+	--> update name and icon on main frame
+	button.object:Selected (button.table)
+	
+	--> close menu frame
+		button.object:Close()
+		
+	--> exec function if any
+		if (button.table.onclick) then
+			button.table.onclick (button:GetParent():GetParent():GetParent().MyObject, button.object.FixedValue, button.table.value)	
+		end
+		
+	--> set the value of selected option in main object
+		button.object.myvalue = button.table.value
+end
+
+function DropDownMetaFunctions:Open()
+	self.dropdown.dropdownframe:Show()
+	self.dropdown.dropdownborder:Show()
+	self.dropdown.arrowTexture:SetTexture ("Interface\\Buttons\\UI-ScrollBar-ScrollDownButton-Down")
+	self.opened = true
+	if (last_opened) then
+		last_opened:Close()
+	end
+	last_opened = self
+end
+
+function DropDownMetaFunctions:Close()
+	--> when menu is being close, just hide the border and the script will call back this again
+	if (self.dropdown.dropdownborder:IsShown()) then
+		self.dropdown.dropdownborder:Hide()
+		return
+	end
+	self.dropdown.dropdownframe:Hide()
+	self.dropdown.arrowTexture:SetTexture ("Interface\\Buttons\\UI-ScrollBar-ScrollDownButton-Up")
+	
+	local selectedTexture = _G [self:GetName() .. "_ScrollFrame_ScrollChild_SelectedTexture"]
+	selectedTexture:Hide()
+	 
+	self.opened = false
+	last_opened = false
+end
+
+--> close by escape key
+function DetailsFrameworkDropDownOptionsFrameOnHide (frame)
+	frame:GetParent().MyObject:Close()
+end
+
+function DetailsFrameworkDropDownOptionOnEnter (frame)
+	if (frame.table.desc) then
+		DF:CooltipPreset (2)
+		GameCooltip2:AddLine (frame.table.desc)
+		if (frame.table.descfont) then
+			GameCooltip2:SetOption ("TextFont", frame.table.descfont)
+		end
+		
+		GameCooltip2:SetHost (frame, "topleft", "topright", 10, 0)
+		
+		GameCooltip2:ShowCooltip (nil, "tooltip")
+		frame.tooltip = true
+	end
+	frame:GetParent().mouseover:SetPoint ("left", frame)
+	frame:GetParent().mouseover:Show()
+end
+
+function DetailsFrameworkDropDownOptionOnLeave (frame)
+	if (frame.table.desc) then
+		GameCooltip2:ShowMe (false)
+	end
+	frame:GetParent().mouseover:Hide()
+end
+
+function DetailsFrameworkDropDownOnMouseDown (button)
+	
+	local object = button.MyObject
+
+	if (not object.opened and not _rawget (object, "lockdown")) then --> click to open
+		
+		local menu = object:func()
+		object.builtMenu = menu
+		
+		local frame_witdh = object.realsizeW
+		
+		if (menu [1]) then
+			--> build menu
+			
+			local scrollFrame = _G [button:GetName() .. "_ScrollFrame"]
+			local scrollChild = _G [button:GetName() .. "_ScrollFrame_ScrollChild"]
+			local scrollBorder = _G [button:GetName() .. "_Border"]
+			local selectedTexture = _G [button:GetName() .. "_ScrollFrame_ScrollChild_SelectedTexture"]
+			local mouseOverTexture = _G [button:GetName() .. "_ScrollFrame_ScrollChild_MouseOverTexture"]
+			
+			local i = 1
+			local showing = 0
+			local currentText = button.text:GetText() or ""
+			
+			if (object.OnMouseDownHook) then
+				local interrupt = object.OnMouseDownHook (button, buttontype, menu, scrollFrame, scrollChild, selectedTexture)
+				if (interrupt) then
+					return
+				end
+			end
+			
+			for _, _table in ipairs (menu) do 
+				
+				local show = isOptionVisible (_table)
+
+				if (show) then
+					local _this_row = object.menus [i]
+					showing = showing + 1
+					
+					if (not _this_row) then
+					
+						local name = button:GetName() .. "Row" .. i
+						local parent = scrollChild
+						
+						_this_row = CreateFrame ("Button", name, parent, "DetailsFrameworkDropDownOptionTemplate")
+						local anchor_i = i-1
+						_this_row:SetPoint ("topleft", parent, "topleft", 5, (-anchor_i*20)-5)
+						_this_row:SetPoint ("topright", parent, "topright", -5, (-anchor_i*20)-5)
+						_this_row.object = object
+						object.menus [i] = _this_row
+					end
+					
+					_this_row.icon:SetTexture (_table.icon)
+					if (_table.icon) then
+					
+						_this_row.label:SetPoint ("left", _this_row.icon, "right", 5, 0)
+						
+						if (_table.texcoord) then
+							_this_row.icon:SetTexCoord (unpack (_table.texcoord))
+						else
+							_this_row.icon:SetTexCoord (0, 1, 0, 1)
+						end
+						
+						if (_table.iconcolor) then
+							if (type (_table.iconcolor) == "string") then
+								_this_row.icon:SetVertexColor (DF:ParseColors (_table.iconcolor))
+							else
+								_this_row.icon:SetVertexColor (unpack (_table.iconcolor))
+							end
+						else
+							_this_row.icon:SetVertexColor (1, 1, 1, 1)
+						end
+					else
+						_this_row.label:SetPoint ("left", _this_row.statusbar, "left", 2, 0)
+					end
+					
+					if (_table.iconsize) then
+						_this_row.icon:SetSize (_table.iconsize[1], _table.iconsize[2])
+					else
+						_this_row.icon:SetSize (20, 20)
+					end
+					
+					if (_table.font) then
+						_this_row.label:SetFont (_table.font, 10.5)
+					else
+						_this_row.label:SetFont ("GameFontHighlightSmall", 10.5)
+					end
+					
+					_this_row.statusbar:SetTexture (_table.statusbar)
+					_this_row.label:SetText (_table.label)
+					
+					if (currentText and currentText == _table.label) then
+						if (_table.icon) then
+							selectedTexture:SetPoint ("left", _this_row.icon, "left", -3, 0)
+						else
+							selectedTexture:SetPoint ("left", _this_row.statusbar, "left", 0, 0)
+						end
+						
+						selectedTexture:Show()
+						selectedTexture:SetVertexColor (1, 1, 1, .3);
+						currentText = nil
+					end
+					
+					if (_table.color) then
+						local _value1, _value2, _value3, _value4 = DF:ParseColors (_table.color)
+						_this_row.label:SetTextColor (_value1, _value2, _value3, _value4)
+					else
+						_this_row.label:SetTextColor (1, 1, 1, 1)
+					end
+					
+					_this_row.table = _table
+					
+					local labelwitdh = _this_row.label:GetStringWidth()
+					if (labelwitdh+40 > frame_witdh) then
+						frame_witdh = labelwitdh+40
+					end
+					_this_row:Show()
+					
+					i = i + 1
+				end
+				
+			end
+			
+			if (currentText) then
+				selectedTexture:Hide()
+			else
+				selectedTexture:SetWidth (frame_witdh-20)
+			end
+			
+			for i = showing+1, #object.menus do
+				object.menus [i]:Hide()
+			end
+			
+			local size = object.realsizeH
+			
+			if (showing*20 > size) then
+				--show scrollbar and setup scroll
+				object:ShowScroll()
+				scrollFrame:EnableMouseWheel (true)
+				object.scroll:Altura (size-35)
+				object.scroll:SetMinMaxValues (0, (showing*20) - size + 20)
+				--width
+				scrollBorder:SetWidth (frame_witdh+20)
+				scrollFrame:SetWidth (frame_witdh+20)
+				scrollChild:SetWidth (frame_witdh+20)
+				--height
+				scrollBorder:SetHeight (size+20)
+				scrollFrame:SetHeight (size)
+				scrollChild:SetHeight ((showing*20)+20)
+				--mouse over texture
+				mouseOverTexture:SetWidth (frame_witdh-7)
+				--selected
+				selectedTexture:SetWidth (frame_witdh - 9)
+				
+				for index, row in ipairs (object.menus) do
+					row:SetPoint ("topright", scrollChild, "topright", -22, ((-index-1)*20)-5)
+				end
+				
+			else
+				--hide scrollbar and disable wheel
+				object:HideScroll()
+				scrollFrame:EnableMouseWheel (false)
+				--width
+				scrollBorder:SetWidth (frame_witdh)
+				scrollFrame:SetWidth (frame_witdh)
+				scrollChild:SetWidth (frame_witdh)
+				--height
+				scrollBorder:SetHeight ((showing*20) + 25)
+				scrollFrame:SetHeight ((showing*20) + 25)
+				--mouse over texture
+				mouseOverTexture:SetWidth (frame_witdh-10)
+				--selected
+				selectedTexture:SetWidth (frame_witdh - 9)
+				
+				for index, row in ipairs (object.menus) do
+					row:SetPoint ("topright", scrollChild, "topright", -5, ((-index-1)*20)-5)
+				end
+			end
+
+			object.scroll:SetValue (0)
+			object:Open()
+			
+		else
+			--> clear menu
+			
+		end
+	
+	else --> click to close
+
+		object:Close()
+	end
+	
+end
+
+function DetailsFrameworkDropDownOnEnter (self)
+
+	if (self.MyObject.OnEnterHook) then
+		local interrupt = self.MyObject.OnEnterHook (self)
+		if (interrupt) then
+			return
+		end
+	end
+
+	if (self.MyObject.onenter_backdrop) then
+		self:SetBackdropColor (unpack (self.MyObject.onenter_backdrop))
+	else
+		self:SetBackdropColor (.2, .2, .2, .2)
+	end
+	
+	self.arrowTexture2:Show()
+	
+	if (self.MyObject.have_tooltip) then 
+		GameCooltip2:Reset()
+		GameCooltip2:SetType ("tooltip")
+		GameCooltip2:SetColor ("main", "transparent")
+		DF:CooltipPreset (2)
+		GameCooltip2:AddLine (self.MyObject.have_tooltip)
+		GameCooltip2:SetOwner (self)
+		GameCooltip2:ShowCooltip()
+	end
+	
+	local parent = self:GetParent().MyObject
+	if (parent and parent.type == "panel") then
+		if (parent.GradientEnabled) then
+			parent:RunGradient()
+		end
+	end
+	
+end
+
+function DetailsFrameworkDropDownOnLeave (self)
+	if (self.MyObject.OnLeaveHook) then
+		local interrupt = self.MyObject.OnLeaveHook (self)
+		if (interrupt) then
+			return
+		end
+	end
+
+	if (self.MyObject.onleave_backdrop) then
+		self:SetBackdropColor (unpack (self.MyObject.onleave_backdrop))
+	else
+		self:SetBackdropColor (1, 1, 1, .5)
+	end
+	
+	self.arrowTexture2:Hide()
+	
+	if (self.MyObject.have_tooltip) then 
+		GameCooltip2:ShowMe (false)
+	end
+	
+	local parent = self:GetParent().MyObject
+	if (parent and parent.type == "panel") then
+		if (parent.GradientEnabled) then
+			parent:RunGradient (false)
+		end
+	end
+end
+
+function DetailsFrameworkDropDownOnSizeChanged (self, w, h)
+	self.MyObject.label:SetSize (self:GetWidth()-40, 10)
+end
+
+function DetailsFrameworkDropDownOnShow (self)
+	if (self.MyObject and self.MyObject.OnShowHook) then
+		local interrupt = self.MyObject.OnShowHook (self)
+		if (interrupt) then
+			return
+		end
+	end
+end
+
+function DetailsFrameworkDropDownOnHide (self)
+	if (self.MyObject and self.MyObject.OnHideHook) then
+		local interrupt = self.MyObject.OnHideHook (self)
+		if (interrupt) then
+			return
+		end
+	end
+	
+	self.MyObject:Close()
+end
+
+
+
+------------------------------------------------------------------------------------------------------------
+--> object constructor
+
+function DF:CreateDropDown (parent, func, default, w, h, member, name)
+	return DF:NewDropDown (parent, parent, name, member, w, h, func, default)
+end
+
+function DF:NewDropDown (parent, container, name, member, w, h, func, default)
+
+	if (not name) then
+		name = "DetailsFrameworkDropDownNumber" .. DF.DropDownCounter
+		DF.DropDownCounter = DF.DropDownCounter + 1
+		
+	elseif (not parent) then
+		return nil
+	end
+	if (not container) then
+		container = parent
+	end
+	
+	if (name:find ("$parent")) then
+		name = name:gsub ("$parent", parent:GetName())
+	end
+	
+	local DropDownObject = {type = "dropdown", dframework = true}
+	
+	if (member) then
+		parent [member] = DropDownObject
+	end	
+	
+	if (parent.dframework) then
+		parent = parent.widget
+	end
+	if (container.dframework) then
+		container = container.widget
+	end	
+	
+	if (default == nil) then
+		default = 1
+	end
+
+	--> default members:
+		--> hooks
+		DropDownObject.OnEnterHook = nil
+		DropDownObject.OnLeaveHook = nil
+		DropDownObject.OnHideHook = nil
+		DropDownObject.OnShowHook = nil
+		DropDownObject.OnMouseDownHook = nil
+		--> misc
+		DropDownObject.container = container
+		DropDownObject.have_tooltip = nil
+		
+	DropDownObject.dropdown = CreateFrame ("Button", name, parent, "DetailsFrameworkDropDownTemplate")
+	DropDownObject.widget = DropDownObject.dropdown
+	
+	DropDownObject.__it = {nil, nil}
+	--_G [name] = DropDownObject
+
+	if (not APIDropDownFunctions) then
+		APIDropDownFunctions = true
+		local idx = getmetatable (DropDownObject.dropdown).__index
+		for funcName, funcAddress in pairs (idx) do 
+			if (not DropDownMetaFunctions [funcName]) then
+				DropDownMetaFunctions [funcName] = function (object, ...)
+					local x = loadstring ( "return _G."..object.dropdown:GetName()..":"..funcName.."(...)")
+					return x (...)
+				end
+			end
+		end
+	end
+	
+	DropDownObject.dropdown.MyObject = DropDownObject
+	
+	DropDownObject.dropdown:SetWidth (w)
+	DropDownObject.dropdown:SetHeight (h)
+
+	DropDownObject.func = func
+	DropDownObject.realsizeW = 150
+	DropDownObject.realsizeH = 150
+	DropDownObject.FixedValue = nil
+	DropDownObject.opened = false
+	DropDownObject.menus = {}
+	DropDownObject.myvalue = nil
+	
+	DropDownObject.label = _G [name .. "_Text"]
+	
+	DropDownObject.icon = _G [name .. "_IconTexture"]
+	DropDownObject.statusbar = _G [name .. "_StatusBarTexture"]
+	DropDownObject.select = _G [name .. "_SelectedTexture"]
+	
+	local scroll = _G [DropDownObject.dropdown:GetName() .. "_ScrollFrame"]
+
+	DropDownObject.scroll = DF:NewScrollBar (scroll, _G [DropDownObject.dropdown:GetName() .. "_ScrollFrame".."_ScrollChild"], -25, -18)
+	
+	function DropDownObject:HideScroll()
+		scroll.baixo:Hide()
+		scroll.cima:Hide()
+		scroll.slider:Hide()
+	end
+	function DropDownObject:ShowScroll()
+		scroll.baixo:Show()
+		scroll.cima:Show()
+		scroll.slider:Show()
+	end
+	
+	--button_down_scripts (DropDownObject, scroll.slider, scroll.baixo)
+	
+	DropDownObject:HideScroll()
+	DropDownObject.label:SetSize (DropDownObject.dropdown:GetWidth()-40, 10)
+	
+	--> setup class
+	_setmetatable (DropDownObject, DropDownMetaFunctions)
+	
+	--> initialize first menu selected
+	
+	if (type (default) == "string") then
+		DropDownObject:Select (default)
+		
+	elseif (type (default) == "number") then
+		if (not DropDownObject:Select (default)) then
+			DropDownObject:Select (default, true)
+		end
+	end
+
+	return DropDownObject	
+
+end
\ No newline at end of file